Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 18:48:18 // AFD2020/Player2 Player: anastasia Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (3436) 3436 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3014) 3014 TOTAL SCORE: 9570 Bonus ------- Triggered High Security 500 High Alert Combat Kills 903 Follower Combat Kills 1940 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -1029 Cogmind --------- Core Integrity 0/700 Matter 180/300 Energy 450/450 System Corruption 7% Temperature Cool (24) Movement Treading (167) Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Assault Rifle Gauss Rifle > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating Authchip [R/Combat] Lightning Gun Beam Rifle Advanced Beam Cannon Light Assault Rifle Greatsword Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Carbon-fiber Leg Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating Authchip [R/Combat] Lightning Gun Beam Rifle Advanced Beam Cannon Light Assault Rifle Heavy Assault Rifle Greatsword [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 1 | . . 1 . . . . Propulsion 2 | . . . . . . 2 Utility 2 | . . 1 . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 98 | 7 4 13 20 11 27 16 Power 18 | 2 . 3 2 1 8 2 Engine 14 | 2 . 2 2 1 5 2 Core 4 | . . 1 . . 3 . Reactor . | . . . . . . . Propulsion 26 | 2 . 2 7 1 9 5 Treads 23 | 2 . 2 7 1 6 5 Leg 3 | . . . . . 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 2 5 4 4 4 2 Device 11 | . . 4 2 2 1 2 Storage 3 | 1 2 . . . . . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 6 | . . 1 2 2 1 . Artifact . | . . . . . . . Weapon 32 | 2 2 3 7 5 6 7 Energy Gun 7 | 1 1 1 2 . 2 . Energy Cannon 5 | . . . 2 . . 3 Ballistic Gun 12 | 1 . 2 1 2 3 3 Ballistic Cannon 2 | . . . . 2 . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . 2 1 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 23 | . . 3 5 . 11 4 Power 6 | . . 1 2 . 2 1 Propulsion 7 | . . . 2 . 4 1 Utility 4 | . . . 1 . 3 . Weapon 6 | . . 2 . . 2 2 Highest Loss Streak 3 | . . 1 2 . 3 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 82 90 90 99 98 92 Engine 12 | . 14 14 15 18 11 9 Core 4 | . . 5 . . 6 4 Treads 15 | . 28 21 21 18 7 23 Leg 4 | . . . . . 9 . Device 10 | . . 13 8 17 12 7 Storage 9 | . 14 11 11 9 9 7 Processor 4 | . . . . . 4 15 Protection 6 | . . 3 11 9 9 . Energy Gun 4 | . . 8 5 . 6 1 Energy Cannon 4 | . . . 8 9 1 9 Ballistic Gun 9 | . 14 11 5 14 9 9 Slashing Weapon 3 | . . . 2 . 7 1 Peak Build Rating 41 | 6 6 15 20 31 31 41 Average Rating 24 | 5 5 11 16 26 27 33 On Entrance 14 | . 6 6 13 19 30 29 Naked Turns . | . . . . . . . Heaviest Build 60 | 13 29 36 48 60 60 56 Greatest Support 80 | 40 40 49 52 49 40 80 Greatest Overweight (x) 14 | . . 1 14 1 3 1 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 1 2 6 15 14 15 15 Average Carried 10 | . 1 2 10 9 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 14 | 1 1 6 12 13 11 14 Class Distribution -------------------- 49% | Scavenger-Mutant 20% | Mutant 13% | Scavenger-Tank 7% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Gar Fac Matter Collected 1649 | 223 24 322 187 51 570 272 Remotely . | . . . . . . . Salvage Created 2749 | . 194 628 217 128 646 936 Parts 150 | . 12 43 15 8 42 30 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Combat Hostiles Destroyed 59 | . 5 16 4 2 18 14 Melee 2 | . . . . . 1 1 Guns 34 | . 3 16 . 1 12 2 Cannons 17 | . . . 4 1 3 9 AOE 3 | . 2 . . . 1 . Classes Destroyed 12 | . 4 2 . . 2 4 Worker 1 | . . . . . . 1 Recycler 2 | . 1 . . . . 1 Mechanic 1 | . . . . . . 1 Operator 2 | . . 1 . . . 1 Watcher 3 | . 1 . . 1 . 1 Swarmer 13 | . 3 3 . . 7 . Cutter 1 | . . . . . 1 . Grunt 22 | . 2 8 1 . 4 7 Brawler 4 | . . . . . . 4 Protector 1 | . . . . . . 1 Sentry 16 | . . 5 3 2 5 1 Hunter 2 | . . . . . 1 1 Best Kill Streak 6 | . 6 3 3 1 5 4 Combat Bots Only 5 | . 5 3 3 1 5 4 Max Kills in Single Turn 2 | . 2 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . 1 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Gar Fac Hostile Shots Fired 447 | . 16 75 49 10 156 141 Missed 135 | . 3 22 17 3 39 51 Damage Taken 4736 | . 163 660 633 103 1886 1291 Core 431 | . 10 114 . . 203 104 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 238 | . . 112 126 . . . Core Remaining (%) 56 | 100 36 . 35 . 53 . Volleys Fired 232 | . 24 53 30 8 64 53 Largest 3 | . 2 2 2 3 3 3 Hottest 172 | . 50 79 136 135 136 172 Shots Fired 495 | . 28 93 60 24 140 150 Gun 354 | . 24 93 46 14 109 68 Cannon 137 | . . . 14 10 31 82 Launcher 4 | . 4 . . . . . Special . | . . . . . . . Kinetic 248 | . 24 57 23 16 64 64 Thermal 169 | . . 36 37 8 25 63 Explosive 4 | . 4 . . . . . Electromagnetic 74 | . . . . . 51 23 Robot Hit Streak 26 | . 6 9 8 9 20 26 Robot Miss Streak 5 | . 4 5 3 2 5 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . 2 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 283 | . 16 54 22 14 71 106 Core Hits 151 | . 15 31 9 6 36 54 Critical Kills 5 | . . . . 1 1 3 Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . 2 2 1 1 3 Burn 4 | . . 2 2 . . . Meltdown 5 | . . . . 1 1 3 Melee Attacks 42 | . . . 15 1 25 1 Impact . | . . . . . . . Slashing 42 | . . . 15 1 25 1 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 5942 | . 330 671 421 271 1535 2714 Guns 2750 | . 132 671 180 107 788 872 Cannons 2435 | . . . 202 164 372 1697 Explosions 526 | . 194 . 38 . 188 106 Melee 226 | . . . . . 187 39 Ramming 5 | . 4 . 1 . . . Kinetic 1977 | . 132 386 62 147 447 803 Thermal 2404 | . . 285 320 124 405 1270 Explosive 342 | . 194 . 38 . 110 . Electromagnetic 988 | . . . . . 386 602 Impact . | . . . . . . . Slashing 226 | . . . . . 187 39 Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 1 7 Average Corruption 1 | . . . . . 1 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . . . . . 18 11 Message Errors 10 | . . . . . 7 3 Matter Fused 4 | . . . . . 2 2 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 3 | . . . . . 3 . Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 4 | . . . . . 2 2 Misfires 2 | . . . . . 1 1 Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 94 | . . . 36 . 48 10 Projectiles 17 | . . . 7 . . 10 Explosions 77 | . . . 29 . 48 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 256 | . . . 160 . 96 . Shots 3 | . . . 2 . 1 . Rammed 2 | . 1 . 1 . . . Targets Rammed 2 | . 1 . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 523 | . 19 113 397 234 308 523 Average Temperature 80 | . 13 33 107 97 67 98 Received Heat Transfer 1710 | . 87 273 195 45 603 507 Effects 10 | . . . 4 . 2 4 Shutdowns 3 | . . . 1 . . 2 Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . 1 . 2 . Short Circuit 1 | . . . 1 . . . Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 5 | . . . . 1 1 3 Combat Hostiles 3 | . . . . . 1 2 Parts Melted 13 | . . 3 1 2 1 6 Heat Transferred 4147 | . . 888 814 222 534 1689 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Peak Influence 2525 | . 259 552 534 333 2525 2507 Initial 1325 | . . 109 210 161 87 1325 Average 971 | . 148 304 392 195 1325 1471 Maximum Alert Level 5 | . 1 2 2 1 5 5 Low Security (%) 12 | 100 44 23 . 59 2 . Level 1 18 | . 55 43 30 40 8 . Level 2 14 | . . 33 69 . 7 . Level 3 11 | . . . . . 22 10 Level 4 24 | . . . . . 22 71 Level 5 15 | . . . . . 36 . High Security 3 | . . . . . . 18 Max Security . | . . . . . . . Squads Dispatched 27 | . 1 3 6 . . 17 Investigation 2 | . . . 2 . . . Extermination 2 | . . . . . . 2 Reinforcement 9 | . 1 3 3 . . 2 Assault 12 | . . . . . . 12 Garrison 2 | . . . 1 . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Fac Distress Signals 5 | . 2 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 163 | . 15 28 18 6 35 61 Peak Tracking Total 21 | . 6 4 4 2 10 21 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Traps Triggered 12 | . . . 1 . 10 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Gar Fac Machines Disabled 32 | . . . 4 . 10 18 Max in Single Turn 2 | . . . 2 . 2 . Garrison Access 2 | . . . 1 . . 1 Garrison Relay 3 | . . . . . 3 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Fac Machines Accessed 16 | . 1 2 5 1 5 2 Terminals 12 | . 1 1 3 . 5 2 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 36 | . 2 5 13 2 5 9 Successful 18 | . 1 3 6 1 3 4 Failed 18 | . 1 2 7 1 2 5 Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 2 3 8 . 5 9 Fabricators . | . . . . . . . Repair Stations 5 | . . 2 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 2 2 . . Terminal Hacks 12 | . 1 1 3 . 3 4 Robot Analysis 1 | . . 1 . . . . Open Door 2 | . . . 1 . 1 . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . . . . . 1 Emergency Access Points 2 | . 1 . . . 1 . Alert Level 1 | . . . . . . 1 Unreport Threat 1 | . . . . . . 1 Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . Scan Component 2 | . . 1 1 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 1 2 1 4 2 Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 58 | . . 26 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 16 | . . . . . 11 5 Machine Destruction 13 | . . . . . 11 2 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Gar Fac Total Allies 4 | . 1 . . . . 3 Largest Group 4 | . 1 1 1 1 1 4 Highest-Rated Group 175 | . 54 66 68 73 76 175 Highest-Rated Ally 88 | . 54 66 68 73 76 88 Total Orders . | . . . . . . . Ally Attacks 287 | . 36 50 23 5 46 127 Total Damage 7898 | . 260 610 587 146 1386 4909 Kills 78 | . 3 9 10 4 17 35 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 6 | . . . 4 2 . . Drone Recoveries 2 | . . . 2 . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Gar Fac Turns Passed 7875 | 118 389 1009 807 551 3382 1619 Spaces Moved 3096 | 72 179 469 261 195 1200 720 Core 9 | 6 . . 3 . . . Treads 2410 | 66 179 469 258 195 523 720 Legs 677 | . . . . . 677 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 190 160 Average Speed 209 | 150 160 160 204 240 247 189 Slowest Speed 750 | 160 160 240 750 240 330 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 6 33 45 48 21 99 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 105 | . 5 . 15 1 84 . Melee 1 | . . . . 1 . . Projectile . | . . . . . . . AOE 104 | . 5 . 15 . 84 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Fac Total 4024 | 78 260 643 452 261 1469 861 Wait 420 | . 43 85 101 30 111 50 Move 3090 | 71 178 468 260 194 1199 720 Hop . | . . . . . . . Pick Up 81 | . 5 18 19 9 17 13 Fast Attach 7 | 6 . . . . . 1 Attach 59 | . 3 9 12 6 19 10 Detach 7 | . . . 2 2 2 1 Swap 32 | 1 1 4 8 5 8 5 Drop 35 | . 5 6 4 6 7 7 Fire 232 | . 24 53 30 8 64 53 Melee 42 | . . . 15 1 25 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 1 . 1 . . . Escape Stasis 14 | . . . . . 14 . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Core integrity fell below 50% 304 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 10) 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 912 | -9/Materials | Discovered new exit (range 7) 1044 | -9/Materials | Repaired Lgt. Treads 1141 | -9/Materials | Core integrity fell below 50% 1376 | -9/Materials | Discovered new exit (range 5) 1447 | -9/Materials | Discovered new exit (range 11) 1517 | -9/Materials | Entered Storage 1949 | -9/Storage | Garrison activated, responded to threat 2145 | -9/Storage | Discovered new exit (range 16) 2307 | -9/Storage | Repaired Hrd. Light Armor Plating 2324 | -9/Storage | Entered Materials 2324 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2609 | -8/Materials | Build established: Scavenger-Tank 2787 | -8/Materials | Discovered new exit (range 14) 2873 | -8/Materials | Identified exit to Garrison 2875 | -8/Materials | Entered Garrison 2973 | -8/Garrison | Triggered checkpoint 3019 | -8/Garrison | Garrison Relay disabled 3255 | -8/Garrison | Triggered checkpoint 3265 | -8/Garrison | Triggered checkpoint 3343 | -8/Garrison | Lost 3 parts (2p1n) 3417 | -8/Garrison | Triggered checkpoint 3447 | -8/Garrison | Triggered checkpoint 3622 | -8/Garrison | Discovered new exit (range 11) 3760 | -8/Garrison | Build established: Scavenger-Mutant 3765 | -8/Garrison | Triggered checkpoint 4037 | -8/Garrison | Garrison Relay disabled 4399 | -8/Garrison | Discovered new exit (range 12) 4405 | -8/Garrison | Triggered checkpoint 4430 | -8/Garrison | Garrison Relay disabled 5110 | -8/Garrison | Installed Relay Interface Framework 5256 | -8/Garrison | Discovered new exit (range 10) 5282 | -8/Garrison | Discovered new exit (range 55) 5282 | -8/Garrison | Discovered new exit (range 76) 5282 | -8/Garrison | Discovered new exit (range 6) 5389 | -8/Garrison | Triggered checkpoint 5444 | -8/Garrison | Lost 3 parts (1n2u) 5816 | -8/Garrison | Phase Generator disabled 6257 | -8/Garrison | Entered Factory 6257 | -7/Factory | Evolved 2 slots: Propulsion x2 6329 | -7/Factory | Identified exit to Lower Caves 6373 | -7/Factory | Allied Derelicts emerged from ambush trap array 6657 | -7/Factory | First assault squad dispatched 6932 | -7/Factory | Build established: Scavenger-Gunner 7565 | -7/Factory | Garrison activated, responded to threat 7577 | -7/Factory | High security lockdown imminent 7657 | -7/Factory | High security lockdown engaged 7872 | -7/Factory | Core integrity fell below 50% 7875 | -7/Factory | Core integrity fell below 20% 7876 | -7/Factory | Core destroyed Last Messages --------------- (Meltdown). 07865_ Slug penetrates Player 2. [Achievement: Collateral Damage] 07865_ Slug penetrates Player 2. 07865_ Player 2 removes Imp. Shield Generator. Player 2: "What's it take to get a good propulsion unit around here?" 07866_ Player 2 removes Imp. Heat Sink. 07866_ Player 2 drops Imp. Heat Sink. 07868_ Slug penetrates Player 2. 07868_ Slug penetrates G-50 Soldier. Player 2: "Oh no, not again..." 07870_ Player 2 removes Rnf. Deuterium Engine. 07871_ Player 2 suffers critical hit (Burn). 07871_ Slug penetrates Player 2. 07874_ Player 2 attaches Gauss Cannon. 07875_ Slug penetrates Player 2. 07875_ Slug penetrates H-55 Commando. 07875_ G-47 Trooper destroyed. 07875_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????#""" #%! ####???????????????? | | ???????????????# ?#[%%[ #T #########???????? | | ???????????????#! ?# * ??????? | | ?????#?????????#+#####??#% % ??????? | | ???""#""???????#%###????" =!= ??????? | | ??? "??????#%%[#????# *%!!" ??????? | | ? 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" #????# # %= | | ????####"""""""########"; = | | ???????### # # # = % | | ?????????####### # | | ???????????????# # | | ???????????????# # | | ???????????????# > #@ | | ???????????????# + ################## | | ???????????????# # #????????????????### | | ???????????????# # #??????????????????? | | ???????????????# + #??????????????????? | | ???????????????##############;#??????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 8 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Generalissimo Significant Disruption Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Gar Fac Slots Evolved 6 | . 2 . 2 . 2 . Power 2 | . . . 1 . 1 . Propulsion 3 | . 1 . 1 . 1 . Utility . | . . . . . . . Weapon 1 | . 1 . . . . . Parts Attached 77 | . 6 23 11 6 12 19 Parts Lost 20 | . 1 5 . . . 14 Damage Taken 4586 | . 230 434 240 . 799 2883 Core 951 | . 149 97 47 . 54 604 Player 2/Cogmind (%) 68 | . 93 45 100 . 21 85 Absorbed by Shields 100 | . . . . . . 100 Damage Inflicted 7221 | . 260 610 587 146 1386 4232 Player 2/Cogmind (%) 54 | . 44 47 58 35 47 60 Combat Hostiles Destroyed 62 | . 2 7 10 1 17 25 Player 2/Cogmind (%) 51 | . 28 30 71 33 48 64 Game ------ Seed SpreadColdCasing Manual? 0 Play Time 00:55:53 Cumulative 14.3 hours Start 2024.10.07 @ 17:51:37 End 2024.10.07 @ 18:48:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 28 Rogue 20 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69f013f3-304c-45fb-9b6e-5b70452b47c4