Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 19:08:07

Player: NeoBioHazard

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (10)      50
Value Destroyed (335)      335
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1285

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Large Storage Unit

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
           Seismic Detector
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Wheel
           Wheel
           Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 7   1   7   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  4    | 2   .   2   
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  4    | 2   1   1   
    Device                 2    | 1   1   .   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   .   2   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   .   12  
  Power                    2    | .   .   2   
  Propulsion               4    | .   .   4   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      12   | .   .   12  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     74   | .   100 45  
  Engine                   10   | .   14  5   
  Wheel                    19   | .   28  10  
  Device                   19   | .   28  10  
  Storage                  4    | .   .   9   
  Ballistic Gun            18   | .   28  7   
Peak Build Rating          10   | 9   9   10  
  Average Rating           7    | 5   9   5   
  On Entrance              6    | .   9   9   
Naked Turns                29   | .   .   29  
Heaviest Build             31   | 15  11  31  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  4    | .   .   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   5   15  
  Average Capacity         8    | 7   5   13  
  Most Carried             5    | 5   5   4   
  Average Carried          3    | 2   4   1   
  Final Capacity           8    | 8   5   5   
  Final Carried            5    | 5   5   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           428  | 243 107 78  
  Remotely                 .    | .   .   .   
Salvage Created            311  | 26  121 164 
  Parts                    26   | 5   9   12  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  7    | .   2   5   
  Guns                     7    | .   2   5   
Classes Destroyed          6    | 1   3   2   
  Worker                   1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Swarmer                  3    | .   .   3   
  Grunt                    2    | .   2   .   
  Sentry                   2    | .   .   2   
Best Kill Streak           3    | 1   2   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        117  | .    13   104  
  Missed                   26   | .    1    25   
Damage Taken               1236 | .    206  1030 
  Core                     417  | .    13   404  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         97   | 100  94   .    
Volleys Fired              47   | 1    15   31   
  Largest                  2    | 2    2    2    
  Hottest                  56   | 40   40   56   
Shots Fired                66   | 2    30   34   
  Gun                      66   | 2    30   34   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  50   | 2    30   18   
  Thermal                  16   | .    .    16   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | 1    4    11   
  Robot Miss Streak        8    | .    3    8    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           42   | 1    17   24   
  Core Hits                16   | 1    7    8    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           679  | 15   317  347  
  Guns                     568  | 15   223  330  
  Cannons                  .    | .    .    .    
  Explosions               94   | .    94   .    
  Melee                    .    | .    .    .    
  Ramming                  17   | .    .    17   
  Kinetic                  411  | 15   223  173  
  Thermal                  251  | .    94   157  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      7    | .    .    7    
  Shots                    .    | .    .    .    
  Rammed                   6    | .    .    6    
Targets Rammed             6    | .    .    6    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        125  | .    2    125  
  Average Temperature      63   | .    2    75   
  Received Heat Transfer   372  | .    93   279  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         457  | .    50   407  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             354  | 5   354 249 
  Initial                  149  | .   3   149 
  Average                  126  | 1   138 162 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         82   | 100 69  91  
  Level 1                  17   | .   30  8   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   8   12  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          11   | .   11  .   
  Max in Single Turn       11   | .   11  .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               444  | 69  204 171 
Spaces Moved               316  | 61  157 98  
  Core                     58   | 5   .   53  
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   257  | 56  157 44  
  Hover                    .    | .   .   .   
  Flight                   1    | .   .   1   
  Fastest Speed            50   | 50  80  50  
  Average Speed            77   | 77  80  74  
  Slowest Speed            360  | 80  80  360 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 3   51  19  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          58   | .   58  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      58   | .   58  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      439  | 77  206 156 
  Wait                     43   | .   30  13  
  Move                     314  | 60  156 98  
  Hop                      .    | .   .   .   
  Pick Up                  10   | 7   2   1   
  Fast Attach              9    | 7   .   2   
  Attach                   5    | .   .   5   
  Detach                   .    | .   .   .   
  Swap                     1    | .   1   .   
  Drop                     4    | 2   2   .   
  Fire                     47   | 1   15  31  
  Melee                    .    | .   .   .   
  Ram                      6    | .   .   6   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Discovered new exit (range 5)
  252 | -10/Materials | Discovered new exit (range 4)
  274 | -10/Materials | Entered another Materials area
  274 | -9/Materials  | Evolved 2 slots: Utility x2
  314 | -9/Materials  | Build established: Mutant
  370 | -9/Materials  | Core integrity fell below 50%
  406 | -9/Materials  | Core integrity fell below 20%
  416 | -9/Materials  | Released all parts (2)
  433 | -9/Materials  | Lost 12 parts (2p4n2u4w)
  445 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00369_ Acquired 78 matter.
00370_ Acquired Beam Rifle.
00376_ Wheel destroyed.
00379_ Lgt. Ion Engine destroyed.
00382_ S-10 Pest destroyed.
00382_ Imp. Terrain Scanner destroyed.
00385_ Critical hit (Burn: +37).
00394_ Y-45 Defender destroyed.
00402_ Beam Rifle destroyed.
00404_ Acquired Flight Unit.
00405_ Slammed into Y-45 Defender.
00406_ R-06 Scavenger collects Lgt. Treads.
00409_ Slammed into Y-45 Defender.
00416_ Released Lrg. Storage Unit.
00416_ Released Flight Unit.
00419_ Acquired Lrg. Storage Unit.
00431_ W-16 Scout sends out distress signal.
00439_ Slammed into K-01 Serf.
00439_ Destabilizing: System corrupted (+1).
00444_ Slammed into S-10 Pest.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              CatalystPlatingMallet
  Manual?         0
Play Time         00:08:59
  Cumulative      55.4 hours
  Start           2025.01.22 @ 19:01:23
  End             2025.01.22 @ 19:08:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          134
  Rogue           66
  Adventurer      15
  Explorer        53
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          48
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 05bb80f2-621d-44e5-adb3-ed3c0aa6453f