Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 19:38:16

Player: Some Kitty Cat

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (15)      75
Value Destroyed (342)      342
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 617

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     266/300
Energy                     160/160
System Corruption          0%
Temperature                Warning (318)
Movement                   Rolling (145) Ox3
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
        Compact Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
                Beam Cannon
>               --- INVENTORY (20) ---
                Aluminum Leg
       Improved Heat Sink
                Terrain Scanner
                Transport Network Coupler
          Small Laser
          Light Assault Rifle
                Grenade Launcher
                Mining Laser
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON -----------
          Small Laser
          Light Assault Rifle
>               --- INVENTORY --------
          Light Treads
                Aluminum Leg
        Compact Wheel
       Improved Heat Sink
          Small Storage Unit
                Terrain Scanner
          Small Laser
                Beam Cannon
                Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             20   | 5   15  
  Power                    4    | 1   3   
    Engine                 2    | 1   1   
    Core                   2    | .   2   
    Reactor                .    | .   .   
  Propulsion               7    | 2   5   
    Treads                 1    | .   1   
    Leg                    3    | 2   1   
    Wheel                  3    | .   3   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  4    | .   4   
    Device                 1    | .   1   
    Storage                3    | .   3   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   5    | 2   3   
    Energy Gun             1    | .   1   
    Energy Cannon          1    | .   1   
    Ballistic Gun          3    | 2   1   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 2    | .   2   
  Power                    .    | .   .   
  Propulsion               1    | .   1   
  Utility                  .    | .   .   
  Weapon                   1    | .   1   
  Highest Loss Streak      2    | .   2   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     84   | .   84  
  Engine                   3    | .   3   
  Core                     10   | .   10  
  Treads                   8    | .   8   
  Leg                      4    | .   4   
  Wheel                    5    | .   5   
  Device                   10   | .   10  
  Storage                  15   | .   15  
  Energy Gun               8    | .   8   
  Ballistic Gun            15   | .   15  
Naked Turns                .    | .   .   
Heaviest Build             50   | 6   50  
  Greatest Support         32   | 20  32  
  Greatest Overweight (x)  3    | .   3   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 20   | 5   20  
  Average Capacity         13   | 5   14  
  Most Carried             11   | 4   11  
  Average Carried          7    | 2   8   
  Final Capacity           20   | 5   20  
  Final Carried            9    | 2   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           546  | 270 276 
  Remotely                 .    | .   .   
Salvage Created            511  | 38  473 
  Parts                    28   | 1   27  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  13   | 1   12  
  Guns                     13   | 1   12  
Classes Destroyed          4    | 1   3   
  Worker                   1    | .   1   
  Recycler                 1    | .   1   
  Swarmer                  5    | .   5   
  Grunt                    8    | 1   7   
Best Kill Streak           5    | 1   5   
  Combat Bots Only         3    | 1   3   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Yrd Mat 
Hostile Shots Fired        110  | 7   103 
  Missed                   30   | 3   27  
Damage Taken               897  | 43  854 
  Core                     250  | 22  228 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         91   | 91  .   
Volleys Fired              65   | 5   60  
  Largest                  2    | 2   2   
  Hottest                  80   | 40  80  
Shots Fired                118  | 10  108 
  Gun                      109  | 10  99  
  Cannon                   9    | .   9   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  90   | 10  80  
  Thermal                  28   | .   28  
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         8    | 4   8   
  Robot Miss Streak        5    | 2   5   
  Penetration Max          .    | .   .   
  Secondary Targets        2    | .   2   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           64   | 6   58  
  Core Hits                29   | 3   26  
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
  Critical Strikes         .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           691  | 56  635 
  Guns                     603  | 56  547 
  Cannons                  88   | .   88  
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  467  | 56  411 
  Thermal                  224  | .   224 
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
  Corruption Blocked       .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      .    | .   .   
  Shots                    .    | .   .   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        360  | 6   360 
  Average Temperature      82   | 6   86  
  Received Heat Transfer   354  | 24  330 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         485  | .   485 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Peak Influence             130  | 20  130 
  Initial                  13   | .   13  
  Average                  52   | 3   55  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          3    | .   3   
  Investigation            2    | .   2   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           4    | .   4   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              22   | 1   21  
  Peak Tracking Total      5    | 1   5   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            5    | .   5   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          2    | .   2   
  Terminals                2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                4    | .   4   
  Successful               2    | .   2   
  Failed                   2    | .   2   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                4    | .   4   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             2    | .   2   
  Record                   2    | .   2   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         2    | .   2   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Yrd  Mat  
Turns Passed               1699 | 116  1583 
Spaces Moved               886  | 93   793  
  Core                     31   | 31   .    
  Treads                   382  | .    382  
  Legs                     253  | 62   191  
  Wheels                   220  | .    220  
  Hover                    .    | .    .    
  Flight                   .    | .    .    
  Fastest Speed            50   | 50   115  
  Average Speed            163  | 96   171  
  Slowest Speed            320  | 120  320  
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Cave-ins Triggered       .    | .    .    
Exploration Rate (%)       43   | 6    81   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 .    | .    .    
Terrain Destroyed          .    | .    .    
  Melee                    .    | .    .    
  Projectile               .    | .    .    
  AOE                      .    | .    .    
Terrain Rammed             .    | .    .    
  Walls Destroyed          .    | .    .    
  Machines Disabled        .    | .    .    

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      1041 | 110 931 
  Wait                     15   | 1   14  
  Move                     885  | 92  793 
  Hop                      .    | .   .   
  Pick Up                  38   | 7   31  
  Fast Attach              .    | .   .   
  Attach                   20   | 5   15  
  Detach                   4    | .   4   
  Swap                     .    | .   .   
  Drop                     14   | .   14  
  Fire                     65   | 5   60  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   79 | -11/Scrapyard | Discovered new exit (range 8)
  117 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  389 | -10/Materials | Discovered new exit (range 13)
  516 | -10/Materials | Core integrity fell below 50%
  780 | -10/Materials | Discovered new exit (range 7)
 1389 | -10/Materials | Core integrity fell below 20%
 1440 | -10/Materials | Discovered new exit (range 11)
 1650 | -10/Materials | Discovered new exit (range 4)
 1700 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
>>Query(Repair Station)
Self-contained repair facility capable of restoring the integrity of
  damaged components. Serious internal issues such as faulty prototypes
  and component deterioration are beyond the scope of repair. Advanced
  repair stations can complete complex tasks more quickly.
01595_ Triggered Blade Trap.
01595_ Massive razor-sharp blades shoot up from within the floor.
01595_ Com. Wheel severed.
01595_ Sml. Laser severed.
01595_ Lgt. Nuclear Core severed.
01600_ Acquired Lgt. Nuclear Core.
01603_ U-05 Engineer lays Concrete.
01650_ EXIT=FOUND
01670_ Triggered Alarm Trap.
01670_ An alarm sounds.
01670_ ALERT: Alarm triggered, dispatching investigation squad.
01682_ U-05 Engineer lays Concrete. <x4>
01694_ Com. Wheel destroyed.
01695_ G-34 Mercenary destroyed.
01698_ Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??###########????????????????????????????????????? |
| ??#         #????????????????????????????????????? |
| ??#         #????????????????????????????????????? |
| ??#         #????????????????????????????????????? |
| ??#         #??????????######????????????????????? |
| ??# """ """ #####?????##!!!!##???????????????????? |
| ??# """ """ #   #?????#!    !#???????????????????? |
| ??# """ """ # < #?????#      #???????????????????? |
| ??#         #   #######     #????????????????????? |
| ??#######+###             [ #????????????????????? |
| ######  [=         [        #????????????????????? |
|                  g=%     T  ##???????????????????? |
|                             T#???????????????????? |
| "  """  """  """            ##???????????????????? |
| "  """  """  """            "#???????????????????? |
| "  """  """  """         @  T#???????????????????? |
|                       """"  "#???????????????????? |
|    ^                 u""""  ##???????????????????? |
| "  """  """  """      """"  #????????????????????? |
| "  """  """  """  u         #????????????????????? |
| "  """  """^ """            #????????????????????? |
|                     #########????????????????????? |
|                     #????????????????????????????? |
| "  """  """  """    #????????????????????????????? |
| "  """  """  """    #????????????????????????????? |
| "  """  """  """     ????????????????????????????? |
|              ?       ??????????   ???????????????? |
|              ?       ??????????   #??????????????? |
| #############?####+##?????????#   #??????????????? |
| ???#####??????????????????????#   #??????????????? |
| ##     #??????????????????????#   #??????????????? |
|        #??????????????????????    #??????????????? |
|        #??????????????????????#   #??????????????? |
|        #??????????????????????#   +??????????????? |
| ##     #??????????????????????#   #??????????????? |
| ???#+##############???????????#   #??????????????? |
| ????????#         #???????????#   #??????????????? |
| ????????#         #######?????#   #??????????????? |
| ????????#         #     #######   #??????????????? |
| ????????#         #               ##########?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceRainbowCasing
  Manual?         0
Play Time         00:19:16
  Cumulative      1.5 hours
  Start           2024.07.21 @ 19:21:17
  End             2024.07.21 @ 19:38:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74a01344-1a44-49fc-b212-fe11ac10441d