Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.30 @ 11:39:52 Player: celerysam Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (92) 460 Value Destroyed (2879) 2879 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (-680) -680 TOTAL SCORE: 8739 Bonus ------- Friendly Fire -680 Cogmind --------- Core Integrity 0/1300 Matter 5/300 Energy 180/180 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (3) -------- Particle-Antimatter Reactor > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Scrap Engine Experimental Targeting Computer Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Compact Matter Pod (0) Improved Reaction Control System Advanced Force Field Advanced Point Defense System Peak State ------------ > --- POWER ------------ Particle-Antimatter Reactor > --- PROPULSION ------- Treaded Combat-Siege Exoskeleton Improved VTOL Module > --- UTILITY ---------- Armored Scrap Engine Improved Coolant Injector Experimental Targeting Computer Improved Melee Analysis Suite Improved Dynamic Insulation System > --- WEAPON ----------- Thermic Nova Construct/G Hpw. Kinetic Slug Construct/G Hpw. EM HERF Construct/C Power Maul > --- INVENTORY -------- Advanced Terrain Scanner Advanced Cloaking Device Advanced Point Defense System System Shield Remote Datajack [Rating: 91] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Heavy Laser Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Slots Evolved 14 | . . 2 2 . . 4 2 2 . . 2 Power 2 | . . . . . . 1 . . . . 1 Propulsion 5 | . . 1 1 . . 1 . 2 . . . Utility 5 | . . 1 1 . . 1 1 . . . 1 Weapon 2 | . . . . . . 1 1 . . . . Parts Attached 107 | 6 11 7 20 19 7 5 14 2 . 6 10 Power 14 | 1 1 1 3 5 . 1 1 . . . 1 Engine 8 | 1 1 . 1 3 . 1 . . . . 1 Core 6 | . . 1 2 2 . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 5 4 9 4 2 1 1 . . . 1 Treads 7 | . . . 7 . . . . . . . . Leg 5 | 2 3 . . . . . . . . . . Wheel 10 | . 2 4 2 2 . . . . . . . Hover 1 | . . . . . . . 1 . . . . Flight 6 | . . . . 2 2 1 . . . . 1 Utility 37 | 1 4 . 3 5 3 2 9 1 . 3 6 Device 20 | . 2 . 1 3 2 2 2 1 . 3 4 Storage 4 | 1 1 . . . . . 1 . . . 1 Processor 6 | . . . 1 . . . 5 . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 6 | . 1 . 1 2 1 . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 27 | 2 1 2 5 5 2 1 3 1 . 3 2 Energy Gun 4 | . 1 . 1 1 . . 1 . . . . Energy Cannon 3 | . . 1 1 . 1 . . . . . . Ballistic Gun 5 | 2 . . 1 2 . . . . . . . Ballistic Cannon 5 | . . 1 2 . 1 . . . . . 1 Launcher 4 | . . . . 1 . 1 . 1 . 1 . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 2 | . . . . . . . 1 . . 1 . Slashing Weapon 2 | . . . . 1 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . Unidentified Prototypes 9 | . . . 1 2 1 . 3 1 . 1 . Parts Lost 62 | . 3 2 7 3 2 2 11 5 . 12 15 Power 13 | . 1 1 2 . . 1 4 1 . 2 1 Propulsion 17 | . . 1 3 1 . . 2 3 . 3 4 Utility 18 | . . . 2 2 1 1 4 . . 2 6 Weapon 14 | . 2 . . . 1 . 1 1 . 5 4 Highest Loss Streak 7 | . 1 2 6 1 2 2 3 5 . 7 6 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Backups 12 | 4 8 14 19 19 19 7 7 4 4 4 4 Power 1 | . 1 2 2 1 1 . . . . . . Propulsion 2 | 3 4 3 4 4 3 1 . . . . . Utility 4 | . . 3 4 7 7 3 4 2 3 4 4 Weapon 2 | . . 4 6 5 4 2 . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 24 | . . . 4 4 6 . 2 1 . 1 6 Power 2 | . . . . . 1 . . . . . 1 Propulsion 3 | . . . 1 2 . . . . . . . Utility 15 | . . . . 2 4 . 2 1 . 1 5 Weapon 3 | . . . 3 . . . . . . . . Tool/Special 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 78 | . 94 88 92 98 99 72 67 51 56 48 35 Engine 4 | . 13 2 2 4 9 5 2 3 . . . Core 2 | . . 8 6 4 . . 2 . 2 . . Treads 8 | . . . 20 17 17 . . . 4 4 3 Leg 2 | . 20 . . . . . . . . . . Wheel 8 | . 7 28 12 16 17 . . . . . . Flight 4 | . . . . . . 27 25 10 5 2 1 Device 12 | . 9 11 12 13 8 18 11 11 15 13 11 Storage 6 | . 14 11 9 9 9 6 4 . . . . Processor 6 | . . . 2 9 8 . 6 13 10 10 9 Protection 3 | . 2 10 6 4 9 . . . . . . Energy Gun 3 | . 5 5 1 5 8 . . . 1 2 . Energy Cannon 1 | . . 7 6 . 2 . . . 2 . . Ballistic Gun 3 | . 19 . . 8 . . . . 1 1 . Ballistic Cannon 2 | . . 5 9 2 . . . . 4 2 1 Impact Weapon 1 | . . . . . . . 2 5 5 3 1 Slashing Weapon 1 | . . . . 1 6 5 2 . . . 1 Peak Build Rating 91 | 6 8 17 29 33 43 59 76 78 91 90 82 Average Rating 41 | 4 7 13 21 30 32 49 60 65 79 71 64 On Entrance 40 | . 6 7 17 27 32 43 59 76 63 90 63 Avg Prop Armor Cover (%) 10 | . . . 14 16 14 2 5 4 1 1 13 Naked Turns . | . . . . . . . . . . . . Heaviest Build 71 | 12 51 60 62 68 71 26 26 15 35 33 21 Greatest Support 82 | 20 26 42 82 32 26 26 27 17 72 61 60 Greatest Overweight (x) 4 | . 1 2 3 4 2 . 1 1 1 3 3 Average Overweight (x) . | . . 1 1 1 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 8 8 5 5 5 5 Average Capacity 12 | 6 11 20 20 20 19 8 7 5 5 5 5 Most Carried 20 | 6 11 20 20 20 20 8 8 5 5 5 5 Average Carried 12 | 4 8 15 19 19 19 7 7 4 4 4 4 Final Capacity 20 | 8 20 20 20 20 8 8 5 5 5 5 5 Final Carried 20 | 6 11 20 20 20 8 8 5 4 5 5 5 Scrap Engine Consumption 133 | . . . . . 1 10 52 7 34 12 17 Constructs Created 20 | . . . . . . 1 7 3 3 2 4 Constructs Modified 18 | . . . . . . . 3 . 11 2 2 Class Distribution -------------------- 79% | Mutant 15% | Sprinter 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Matter Collected 2940 | 260 216 109 332 785 57 30 173 133 745 70 30 Remotely . | . . . . . . . . . . . . Salvage Created 3630 | . 577 199 364 1117 130 129 282 109 328 339 56 Parts 171 | . 27 14 22 58 6 12 12 2 . 12 6 Haulers Intercepted 7 | . . . 2 3 . . 1 . . 1 . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 69 | . 13 4 14 18 2 3 5 5 . 4 1 Melee 8 | . . . . . . 1 3 3 . . 1 Guns 35 | . 13 3 . 16 1 . . . . 2 . Cannons 19 | . . 1 14 2 1 . . . . 1 . AOE 3 | . . . . . . 2 . . . 1 . Classes Destroyed 16 | . 4 1 2 2 1 1 1 1 . 2 1 Worker 3 | . . . . . . . 2 . . . 1 Builder 6 | . . . . . . 5 . . . 1 . Hauler 7 | . . . 2 3 . . 1 . . 1 . Recycler 1 | . 1 . . . . . . . . . . Operator 4 | . . 1 . 1 . 1 1 . . . . Drone 1 | . . . . 1 . . . . . . . Watcher 2 | . 1 . . 1 . . . . . . . Swarmer 21 | . 3 . 7 . . 3 4 4 . . . Cutter 1 | . . . . . . . . . . . 1 Grunt 29 | . 10 4 5 9 . . 1 . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 11 | . . . 2 8 1 . . . . . . Specialist 1 | . . . . . . . . . . 1 . Hunter 3 | . . . . . . . . . . 3 . Programmer 1 | . . . . . . . . 1 . . . Scrapper 1 | . . . . . 1 . . . . . . Best Kill Streak 10 | . 5 3 4 10 1 8 5 4 . 4 1 Combat Bots Only 10 | . 5 3 4 10 1 3 4 4 . 2 1 Max Kills in Single Turn 4 | . 2 1 1 2 1 4 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . 1 . Melee 1 | . . . . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Hostile Shots Fired 1092 | . 106 24 145 76 47 42 130 74 . 242 206 Missed 351 | . 32 10 47 18 1 17 52 19 . 84 71 Hits 741 | . 74 14 98 58 46 25 78 55 . 158 135 Melee 45 | . . . . . . . . . . . 45 Projectile 696 | . 74 14 98 58 46 25 78 55 . 158 90 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 43 | . 1 . 4 2 2 1 3 2 . 14 14 Actively Blocked 1 | . . . 1 . . . . . . . . Part Disruptions 1 | . . . . . . . . 1 . . . Actively Blocked 1 | . . . . . . . . 1 . . . Damage Taken 12989 | . 781 173 1024 861 948 427 1505 1112 . 2914 3244 Core 3345 | . 226 48 129 89 76 112 378 363 . 610 1314 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 102 | . . . 102 . . . . . . . . Ignored by Resistances 32 | . . . . . 32 . . . . . . Regen/Repaired (Parts) 1647 | . . 77 . . . 100 872 200 174 136 88 Core Remaining (%) 58 | 100 9 88 . . 46 86 62 . . 15 . Volleys Fired 239 | . 59 14 53 60 15 3 . . . 33 2 Largest 3 | . 2 2 2 2 2 1 . . . 3 1 Hottest 196 | . 60 93 96 94 132 30 . . . 196 80 Shots Fired 413 | . 99 17 104 113 24 3 . . . 51 2 Gun 253 | . 99 11 6 94 11 . . . . 32 . Cannon 154 | . . 6 98 19 13 . . . . 16 2 Launcher 6 | . . . . . . 3 . . . 3 . Special . | . . . . . . . . . . . . Kinetic 256 | . 75 3 70 79 4 . . . . 25 . Thermal 105 | . . 3 34 34 11 . . . . 23 . Explosive 6 | . . . . . . 3 . . . 3 . Electromagnetic 46 | . 24 11 . . 9 . . . . . 2 Robot Hit Streak 14 | . 9 2 14 13 14 2 . . . 8 1 Robot Miss Streak 6 | . 4 2 6 3 1 1 . . . 3 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . 4 . . 4 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . Shots Hit Robots 317 | . 62 10 60 82 19 9 15 12 7 30 11 Core Hits 138 | . 25 8 21 42 5 11 4 2 1 17 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 12 | . . . . . . . 4 5 3 . . Critical Strikes 19 | . . . 1 2 . 1 4 5 3 1 2 Burn 1 | . . . . 1 . . . . . . . Blast 3 | . . . 1 1 . . . . . 1 . Smash 12 | . . . . . . . 4 5 3 . . Sever 3 | . . . . . . 1 . . . . 2 Melee Attacks 163 | . . . . 4 3 16 72 19 7 7 35 Impact 82 | . . . . . . . 38 19 7 7 11 Slashing 81 | . . . . 4 3 16 34 . . . 24 Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 1 4 . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8713 | . 795 153 1403 1369 399 826 872 626 680 1129 461 Guns 2857 | . 795 92 102 1135 151 . . . . 582 . Cannons 2122 | . . 61 1301 234 248 . . . . 254 24 Explosions 790 | . . . . . . 497 . . . 293 . Melee 2944 | . . . . . . 329 872 626 680 . 437 Ramming . | . . . . . . . . . . . . Kinetic 2981 | . 581 37 911 917 59 . . . . 476 . Thermal 1479 | . . 24 492 452 151 . . . . 360 . Explosive 790 | . . . . . . 497 . . . 293 . Electromagnetic 519 | . 214 92 . . 189 . . . . . 24 Impact 2066 | . . . . . . . 675 626 680 . 85 Slashing 878 | . . . . . . 329 197 . . . 352 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . 2 2 2 . 5 1 1 1 . Average Corruption 2 | . . . 2 2 2 . 5 1 1 1 . Corruption Purged 2 | . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . Effects 69 | . . . 17 15 13 . 11 2 9 2 . Message Errors 16 | . . . 1 5 5 . 3 1 1 . . Matter Fused 14 | . . . 3 . 4 . 3 1 3 . . Heat Flow Errors 12 | . . . 4 3 1 . 2 . . 2 . Energy Discharges 7 | . . . . 2 1 . 2 . 2 . . Parts Rejected 1 | . . . . 1 . . . . . . . Parts Fused 1 | . . . 1 . . . . . . . . Data Loss (minor) 8 | . . . 3 3 1 . . . 1 . . Data Loss (major) 5 | . . . 2 1 1 . . . 1 . . Misfires 1 | . . . 1 . . . . . . . . Alerts 4 | . . . 2 . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1234 | . . . 4 5 . 22 368 356 399 24 56 Projectiles 33 | . . . 4 5 . . . . . 24 . Explosions 14 | . . . . . . 14 . . . . . Melee 1187 | . . . . . . 8 368 356 399 . 56 Knockbacks 24 | . . . 5 2 1 . 2 5 4 3 2 Impact 13 | . . . . . . . 2 5 4 . 2 Kinetic 11 | . . . 5 2 1 . . . . 3 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 526 | . 133 84 319 526 458 16 195 . . 189 . Average Temperature 133 | . 52 26 123 155 229 8 62 . . 104 . Received Heat Transfer 2623 | . 279 96 288 414 599 90 243 144 . . 470 Effects 26 | . . . 2 15 9 . . . . . . Shutdowns 8 | . . . . 3 5 . . . . . . Energy Bleed 2 | . . . . 1 1 . . . . . . Interference 8 | . . . 2 3 3 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Damage (minor) 3 | . . . . 3 . . . . . . . Damage (major) 4 | . . . . 4 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . 5 2 3 . . Combat Hostiles 4 | . . . . . . . 2 2 . . . Parts Fried 16 | . 2 . . . 3 . 6 1 4 . . Impact Corruptions 34 | . . . . . . . 11 13 10 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . Heat Transferred 2715 | . . 37 851 1036 236 . . . . 555 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Maximum Alert Level 1 | . . . . 1 . . 1 . . . . Low Security (%) 99 | 100 100 100 100 99 100 100 94 100 100 100 100 Level 1 . | . . . . . . . 5 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 274 | . 100 50 101 200 66 110 274 164 50 47 180 Initial 129 | . . 17 . 11 66 . 42 129 50 . 5 Average 39 | . 32 14 30 125 5 46 51 134 3 9 27 Influence Increases 2693 | . 337 120 386 546 24 144 531 145 . 187 273 Destroy 0b10 Robot/C 1360 | . 260 80 280 360 20 60 100 100 . 80 20 Destroy 0b10 Robot/NC 115 | . 10 5 10 25 . 30 20 . . 10 5 Destroy Leader 288 | . 52 10 44 108 . 10 12 20 . 22 10 Successful Hack 60 | . . 24 . 5 . 16 15 . . . . Disable Machine 105 | . 15 . 45 30 . . . . . 15 . Destroy Structure 195 | . . 1 7 3 4 28 84 10 . 30 28 Partial Spotted 75 | . . . . . . . 60 . . . 15 Lose Combat Pursuer 495 | . . . . 15 . . 240 15 . 30 195 Influence Decreases 2557 | . 295 162 358 403 195 57 353 266 144 176 148 Entered New Map 428 | . . 25 . 17 105 . 45 136 94 . 6 Time Decay 1733 | . 265 127 288 336 90 57 247 80 50 105 88 Lost Part 366 | . 30 10 70 20 . . 61 50 . 71 54 Lost Ally 30 | . . . . 30 . . . . . . . Squads Dispatched 19 | . 3 . 1 . . 2 7 . . 3 3 Investigation 5 | . 1 . 1 . . 1 1 . . . 1 Extermination 4 | . . . . . . . 2 . . 1 1 Reinforcement 10 | . 2 . . . . 1 4 . . 2 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 3 | . . . . . . . 2 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Distress Signals 3 | . 1 . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 215 | . 30 5 20 21 6 18 78 7 . 10 20 Peak Tracking Total 19 | . 5 3 4 10 3 9 19 6 . 5 8 Tactical Retreats 32 | . 2 . 1 1 2 3 15 1 . 2 5 ECM-based Alert Blocks 72 | . 4 . 1 . . 13 54 . . . . Traps | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Traps Triggered 10 | . 2 . 2 . . . 5 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Machines Disabled 8 | . 1 . 3 2 1 . . . . 1 . Max in Single Turn 1 | . 1 . 1 1 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Machines Accessed 19 | . . 2 . 4 3 1 7 . . . 2 Terminals 11 | . . 1 . 3 2 1 2 . . . 2 Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 3 | . . 1 . 1 . . 1 . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 36 | . . 5 . 8 5 3 10 . . . 5 Successful 18 | . . 4 . 4 4 1 5 . . . . Failed 18 | . . 1 . 4 1 2 5 . . . 5 Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . . . . 1 . 3 4 . . . . Terminals 22 | . . 3 . 5 3 3 3 . . . 5 Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 6 | . . 2 . 3 . . 1 . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 10 | . . 2 . 3 4 . 1 . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . . . Open Door 2 | . . . . 2 . . . . . . . Alert Level 2 | . . . . . 1 . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Release Object 2 | . . . . . 2 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 3 | . . 2 . 1 . . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Scanalyzer 1 | . . . . . . . 1 . . . . Retrieve Study 1 | . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 1 1 . . . . Terminals 1 | . . . . . . 1 . . . . . Assimilate 1 | . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . Liberate 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . 1 . 1 . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 12 | . . 2 . 2 1 1 4 . . . 2 Full Trace Events 2 | . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 128 | . . . . . . . 128 . . . . Total Part Build Rating 16 | . . . . . . . 16 . . . . Part Studies Acquired 1 | . . . . . . . 1 . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 13 | . . 13 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Active Infowar (turns) 2641 | . 548 275 899 121 . 117 556 . . 43 82 Sensors 82 | . . . . . . . . . . . 82 Cloaking 43 | . . . . . . . . . . 43 . Jamming 1 | . . . . . . . . . . . 1 ECM 2516 | . 548 275 899 121 . 117 556 . . . . Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 16 | . . . . 14 2 . . . . . . Drone Recoveries 2 | . . . . 2 . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Turns Passed 7016 | 69 828 299 899 959 1024 179 801 166 789 398 605 Spaces Moved 5945 | 53 531 200 424 576 821 407 1462 194 564 219 494 Core 63 | 12 . . . . . . . . . 33 18 Treads 1148 | . . . 211 2 . . . 27 444 186 278 Legs 429 | 41 364 . . . . . . . 7 . 17 Wheels 1935 | . 167 200 213 574 781 . . . . . . Hover 100 | . . . . . . . . 16 84 . . Flight 2270 | . . . . . 40 407 1462 151 29 . 181 Fastest Speed 26 | 50 90 105 115 115 28 26 26 30 55 50 40 Average Speed 90 | 104 114 112 162 123 115 27 27 49 134 131 95 Slowest Speed 410 | 120 120 120 320 410 120 32 100 123 178 200 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 24 | . . . . . . 4 19 . . . 1 Potential Cave-ins 9 | . . . . . . . 8 . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 4 81 21 28 74 89 16 42 5 96 9 17 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 85 | . . . . 2 3 5 51 5 . 5 14 Terrain Destroyed 127 | . . 1 7 3 3 28 51 5 . 15 14 Melee 85 | . . . . 2 3 5 51 5 . 5 14 Projectile 13 | . . 1 7 1 . . . . . 4 . AOE 29 | . . . . . . 23 . . . 6 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Total 6888 | 64 650 257 533 710 866 441 1720 228 581 269 569 Wait 240 | . 35 18 4 2 11 7 146 6 2 . 9 Move 5900 | 52 530 199 423 575 820 399 1435 194 563 218 492 Hop 11 | . . . . . . 3 7 . . . 1 Pick Up 90 | 6 9 14 17 15 2 5 7 2 1 3 9 Fast Attach 41 | 6 1 2 5 5 . 1 10 1 . 3 7 Attach 34 | . 2 5 5 1 2 4 7 . . 3 5 Detach 8 | . . . . . . . 4 . . 1 3 Swap 56 | . 8 2 12 22 8 1 1 2 . . . Drop 76 | . 6 3 14 19 5 2 16 4 . 1 6 Fire 239 | . 59 14 53 60 15 3 . . . 33 2 Melee 163 | . . . . 4 3 16 72 19 7 7 35 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . . . . Rewire 8 | . . . . . . . . . 8 . . Trap . | . . . . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 7) 495 | -10/Materials | Discovered new exit (range 11) 548 | -10/Materials | Core integrity fell below 50% 734 | -10/Materials | Core integrity fell below 20% 898 | -10/Materials | Entered another Materials area 898 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1131 | -9/Materials | Repaired Lgt. Armor Plating 1181 | -9/Materials | Discovered new exit (range 15) 1197 | -9/Materials | Entered another Materials area 1197 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1612 | -8/Materials | Lost 6 parts (1p3n2u) 2011 | -8/Materials | Discovered new exit (range 15) 2096 | -8/Materials | Entered Storage 2311 | -8/Storage | Lost 8 allies 2372 | -8/Storage | Destroyed 10 combat bots 2470 | -8/Storage | Used back door to open Recycling access 2470 | -8/Storage | Discovered new exit (range 5) 2903 | -8/Storage | Discovered new exit (range 12) 3055 | -8/Storage | Entered Recycling 3055 | -8/Recycling | Accompanied by 1 ally 3207 | -8/Recycling | Discovered new exit (range 24) 3587 | -8/Recycling | Scanned before Scraplab entrance 3976 | -8/Recycling | Entered Scraplab 3987 | -8/Recycling | Angered Scraplab inhabitants 3988 | -8/Recycling | Found Prototype Device 4013 | -8/Recycling | Identified Scrap Engine 4056 | -8/Recycling | Core integrity fell below 50% 4079 | -8/Recycling | Entered Factory 4079 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4128 | -6/Factory | Discovered new exit (range 6) 4255 | -6/Factory | Discovered new exit (range 12) 4258 | -6/Factory | Entered another Factory area 4258 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4340 | -5/Factory | Build established: Sprinter 4437 | -5/Factory | Fabricated Adv. Point Defense System (x2) 4710 | -5/Factory | Lost 3 parts (1p1n1w) 4855 | -5/Factory | Found Prototype Processor 4855 | -5/Factory | Identified Exp. Targeting Computer 4858 | -5/Factory | Found Exp. Targeting Computer 5012 | -5/Factory | Discovered new exit (range 14) 5059 | -5/Factory | Entered another Factory area 5059 | -4/Factory | Evolved 2 slots: Propulsion x2 5114 | -4/Factory | Found Prototype Launcher 5114 | -4/Factory | Identified Com. Tesla Bomb Launcher 5216 | -4/Factory | Lost 5 parts (1p3n1w) 5225 | -4/Factory | Sucked down chute 5225 | -4/Factory | Entered Waste 5225 | -4/Waste | The area was eerily silent 5403 | -4/Waste | Build established: Mutant 5458 | -4/Waste | Discovered new exit (range 12) 6014 | -4/Waste | Entered Factory 6049 | -4/Factory | Build established: Gunner 6193 | -4/Factory | Lost 4 parts (1u3w) 6233 | -4/Factory | Core integrity fell below 50% 6301 | -4/Factory | Found Prototype Launcher 6301 | -4/Factory | Identified Mni. Smartbomb Launcher 6305 | -4/Factory | Lost 7 parts (2p3n1u1w) 6373 | -4/Factory | Core integrity fell below 20% 6378 | -4/Factory | Spotted B-86 Titan 6395 | -4/Factory | Discovered new exit (range 10) 6412 | -4/Factory | Entered Research 6412 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6440 | -3/Research | Build established: Mutant 6714 | -3/Research | Lost 6 parts (3u3w) 6933 | -3/Research | Core integrity fell below 50% 7000 | -3/Research | Core integrity fell below 20% 7017 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06975_ Scrap Engine consumes Q-thruster. 06985_ Destroyed Imp. Reaction Control System. 06989_ Power Sword severed. 06990_ Acquired Power Sword. 06993_ Field Propulsion Array destroyed. 06996_ Treaded Combat-Siege Exoskeleton destroyed. 06996_ Scrap Engine damaged due to network destabilization (-8). 06999_ Power Sword severed. 07000_ Acquired Power Sword. 07005_ Scrap Engine envelopes itself in armor. 07005_ Arm. Scrap Engine destroyed. 07005_ Scrap Engine core remains intact and functional. 07006_ Scanalyzer disabled. 07006_ Power Sword severed. 07009_ W-44 Eye sends out distress signal. 07011_ Scrap Engine constructs Particle-Antimatter Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ???????????????????######;######?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# !@""" #?????????????????? | | ???????????????????# cs Y" #?????????????????? | | ??????????????????## %! sc""" #?????????????????? | | ??????????????????#Y !! s #?????????????????? | | ??????????????????## ! #?????????????????? | | ???????????????????##########+###????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ! #????????????????? | | ???????????????????# """ #????????????????? | | ???????????????????# """ #????????????????? | | ???????????????????# """ / #????????????????? | | ???????????????????# " ##???????????????? | | ???????????????????# """ "#???????????????? | | ???????????????????# """ S" ##???????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????#####+#+###################???? | | ???????????????????????# ???? | | ???????????????????????# ??? | | ???????????????????????# ??? | | ???????????????????????# ??? | | ???????????????????????#########+###########?????? | | ??????????????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 80 Energy Generation 59 Energy Capacity 316 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Cloak Strength 4 EM Shielding 3 Armor Coverage 375 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 74 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 9 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Point Defense System | x2 | -5/Factory | Preloaded Repaired ---------- Lgt. Armor Plating | 14% | -9/Materials Studied --------- Nuclear Pulse Thruster | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Not So Scrappy Scrappetite Sprinter Challenges ------------ None Game ------ Seed HeartHardenedNanoactuators Manual? 0 Play Time 02:01:39 Cumulative 282.5 hours Start 2025.12.30 @ 06:52:05 End 2025.12.30 @ 11:39:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 448 Rogue 448 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 63 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e8c7f8b-e7b9-443e-809e-ad0c7afe3d1d