Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 00:57:58 Player: b_ Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1587) 1587 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1237) 1237 TOTAL SCORE: 7414 Bonus ------- High Alert Combat Kills 137 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Terrain Scan Processor Advanced Melee Analysis Suite > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Light Fission Core Large Storage Unit Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Sensor Array Terrain Scan Processor Advanced Melee Analysis Suite Improved Transmission Jammer EM Disruption Field Authchip [Device] > --- WEAPON ----------- Katana Makeshift Sword CR-A16's Pointy Stick > --- INVENTORY -------- Carbon-fiber Leg [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Flight Unit Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Advanced Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Authchip [Processor] Protection Light Armor Plating Weapon Katana Energy Gun Small Laser Energy Cannon Disruptor Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 6 | . . 1 . . . 4 . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 120 | 8 13 44 . 11 5 6 3 30 Power 20 | 1 4 8 . 2 . . . 5 Engine 16 | 1 4 8 . 2 . . . 1 Core 4 | . . . . . . . . 4 Reactor . | . . . . . . . . . Propulsion 31 | 4 2 17 . . . . . 8 Treads . | . . . . . . . . . Leg 11 | . . 3 . . . . . 8 Wheel 6 | 4 . 2 . . . . . . Hover . | . . . . . . . . . Flight 14 | . 2 12 . . . . . . Utility 47 | 1 5 12 . 8 2 4 2 13 Device 25 | . 2 6 . 2 1 4 1 9 Storage 6 | 1 3 1 . . . . . 1 Processor 10 | . . 3 . 5 . . 1 1 Hackware 3 | . . . . 1 1 . . 1 Protection 3 | . . 2 . . . . . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 2 7 . 1 3 2 1 4 Energy Gun 2 | 1 1 . . . . . . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 3 | 1 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 8 | . . 3 . . 1 2 . 2 Piercing Weapon 2 | . . . . 1 . . . 1 Special Melee Weapon 3 | . . 1 . . 1 . 1 . Unidentified Prototypes 8 | . . 2 . 6 . . . . Parts Lost 42 | . . 9 . . 2 . 4 27 Power 8 | . . 2 . . 1 . . 5 Propulsion 16 | . . 6 . . . . 2 8 Utility 14 | . . 1 . . . . 2 11 Weapon 4 | . . . . . 1 . . 3 Highest Loss Streak 14 | . . 3 . . 2 . 4 14 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 81 | . 90 92 100 99 93 64 54 56 Engine 6 | . 14 10 11 11 7 . . . Core 1 | . . . . . . . . 4 Leg 2 | . . . . . . . . 7 Wheel 1 | . 16 1 . . . . . . Flight 20 | . 10 28 33 33 33 20 12 2 Device 14 | . 4 16 11 7 9 24 24 15 Storage 1 | . 15 . . . . . . . Processor 10 | . . 9 11 17 21 6 3 10 Hackware 2 | . . . . 3 2 6 6 3 Protection 1 | . . 2 11 3 . . . . Ballistic Gun 1 | . 17 . . . . . . . Impact Weapon 1 | . . 5 . . . . . . Slashing Weapon 6 | . . 12 11 3 . 5 6 3 Piercing Weapon 2 | . . . . 7 11 . . 2 Special Melee Weapon 3 | . . 2 11 11 5 . . . Peak Build Rating 74 | 6 8 17 15 39 38 51 52 74 Average Rating 26 | 4 6 14 15 23 35 43 37 42 On Entrance 21 | . 6 6 15 15 37 32 51 31 Naked Turns . | . . . . . . . . . Heaviest Build 92 | 12 92 14 11 13 8 13 13 36 Greatest Support 61 | 20 20 20 13 19 13 13 13 61 Greatest Overweight (x) 4 | . 4 1 . . . . 2 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 5 5 5 5 5 15 Average Capacity 5 | 6 8 5 5 5 5 5 5 5 Most Carried 12 | 8 12 8 5 5 5 5 5 5 Average Carried 4 | 4 6 4 5 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 8 | 8 5 5 5 5 4 4 5 3 Class Distribution -------------------- 42% | Scavenger-Mutant 41% | Mutant 7% | Scavenger-Gladiator 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Ninja | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Matter Collected 1305 | 285 32 546 . 107 30 . 90 215 Remotely . | . . . . . . . . . Salvage Created 2231 | 72 85 1453 . . 39 . . 582 Parts 133 | 2 4 101 . . 1 . . 25 Haulers Intercepted 6 | . . 6 . . . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 40 | . . 30 . . . . . 10 Melee 32 | . . 22 . . . . . 10 Guns 1 | . . 1 . . . . . . AOE 5 | . . 5 . . . . . . Classes Destroyed 10 | 1 . 7 . . 1 . . 1 Worker 1 | . . 1 . . . . . . Hauler 6 | . . 6 . . . . . . Recycler 2 | 1 1 . . . . . . . Minesweeper 1 | . . . . . 1 . . . Watcher 4 | . . 4 . . . . . . Swarmer 9 | . . 9 . . . . . . Grunt 19 | . . 11 . . . . . 8 Duelist 1 | . . 1 . . . . . . Sentry 9 | . . 9 . . . . . . Programmer 2 | . . . . . . . . 2 Best Kill Streak 7 | 1 1 7 . . 1 . . 4 Combat Bots Only 6 | . . 6 . . . . . 4 Max Kills in Single Turn 3 | 1 1 3 . . 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . . . . . Melee 1 | . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Hostile Shots Fired 413 | . 5 114 . . 47 . 14 233 Missed 148 | . 2 40 . . 33 . 5 68 Damage Taken 4628 | . 34 875 . . 218 . 395 3106 Core 1727 | . . 244 . . 115 . 362 1006 Absorbed by Shields 124 | . . 26 . . . . 98 . Ignored by Resistances 5 | . . . . . . . . 5 Regen/Repaired (Parts) 92 | . . 92 . . . . . . Core Remaining (%) 66 | 100 100 . . . 10 . 57 . Volleys Fired 16 | 5 5 6 . . . . . . Largest 2 | 2 2 2 . . . . . . Hottest 60 | 60 60 60 . . . . . . Shots Fired 27 | 10 9 8 . . . . . . Gun 24 | 10 9 5 . . . . . . Cannon . | . . . . . . . . . Launcher 3 | . . 3 . . . . . . Special . | . . . . . . . . . Kinetic 13 | 5 5 3 . . . . . . Thermal 11 | 5 4 2 . . . . . . Explosive 3 | . . 3 . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 5 | 5 2 4 . . . . . . Robot Miss Streak 2 | 2 1 2 . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 152 | 7 5 90 2 . 2 . 1 45 Core Hits 62 | 2 2 37 . . 1 . . 20 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 17 | . . 13 . . . . . 4 Sever 17 | . . 13 . . . . . 4 Melee Attacks 180 | . . 119 2 . 3 . 1 55 Impact 7 | . . 7 . . . . . . Slashing 156 | . . 104 . . 1 . . 51 Piercing 5 | . . . . . 1 . . 4 Sneak Attacks 23 | . . 17 2 . 1 . 1 2 Combat Hostiles 5 | . . 4 . . . . 1 . Follow-up Attacks 11 | . . 7 . . . . . 4 Damage Inflicted 5111 | 69 42 3261 . . 128 . . 1611 Guns 142 | 69 42 31 . . . . . . Cannons . | . . . . . . . . . Explosions 295 | . . 295 . . . . . . Melee 4665 | . . 2935 . . 128 . . 1602 Ramming 9 | . . . . . . . . 9 Kinetic 74 | 24 31 19 . . . . . . Thermal 68 | 45 11 12 . . . . . . Explosive 295 | . . 295 . . . . . . Electromagnetic . | . . . . . . . . . Impact 234 | . . 234 . . . . . . Slashing 4272 | . . 2701 . . 38 . . 1533 Piercing 159 | . . . . . 90 . . 69 Highest Corruption 12 | . . . . 5 5 . . 12 Average Corruption 4 | . . . . 5 5 . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . 2 10 . . 5 Message Errors 2 | . . . . . 2 . . . Matter Fused 3 | . . . . 1 1 . . 1 Heat Flow Errors 4 | . . . . 1 3 . . . Energy Discharges 3 | . . . . . 2 . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 1 | . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 290 | . . 193 . . 50 . . 47 Projectiles . | . . . . . . . . . Explosions 11 | . . 11 . . . . . . Melee 279 | . . 182 . . 50 . . 47 Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 58 | . . 58 . . . . . . Shots 2 | . . 2 . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 170 | 40 48 22 . 138 170 . . . Average Temperature 50 | 27 19 9 . 72 81 . . . Received Heat Transfer 1233 | . 18 297 . . 36 . . 882 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Fried 4 | . . 4 . . . . . . Impact Corruptions 4 | . . 4 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 150 | 100 25 25 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Peak Influence 759 | 5 67 759 295 . . 170 119 125 Initial 295 | . 3 27 295 . . 170 119 49 Average 261 | . 27 509 281 . . 170 98 67 Maximum Alert Level 3 | . . 3 1 . . . . . Low Security (%) 54 | 100 100 2 . . . 100 100 100 Level 1 11 | . . 16 100 . . . . . Level 2 30 | . . 74 . . . . . . Level 3 2 | . . 6 . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 4 1 . 1 . . 8 Investigation 6 | . 1 3 . . . . . 2 Extermination 2 | . . . . . . . . 2 Reinforcement 1 | . . . . . . . . 1 Assault 3 | . . 1 1 . 1 . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Distress Signals 3 | . . 2 . . . . . 1 Communications Jammed 16 | . . . . . . . . 16 Distress Signals 16 | . . . . . . . . 16 Times Spotted 97 | . 5 49 1 . 16 . 1 25 Peak Tracking Total 13 | . 4 7 3 . 13 . 1 7 Tactical Retreats 17 | . . 5 1 . 8 . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Traps Triggered 5 | . . 1 . . . 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Disabled 2 | . . 2 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Accessed 17 | . 3 10 . . . 1 . 3 Terminals 12 | . 2 8 . . . 1 . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . . Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 55 | . 11 34 . . . 3 . 7 Successful 35 | . 6 25 . . . 1 . 3 Failed 20 | . 5 9 . . . 2 . 4 Catastrophic 2 | . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . 2 . 2 . . . 1 Terminals 41 | . 10 26 . . . 3 . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 6 | . . 6 . . . . . . Recycling Units 5 | . 1 . . . . . . 4 Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 24 | . 5 17 . . . 1 . 1 Record 4 | . . 4 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Open DSF 2 | . . . . . . 1 . 1 Alert Level 3 | . . 3 . . . . . . Locate Traps 3 | . 2 1 . . . . . . Dispatch Records 2 | . . 2 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 1 | . . 1 . . . . . . Reinforcement Status 2 | . . 2 . . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . 6 . . . . . . Scan Component 3 | . . 3 . . . . . . Repair 3 | . . 3 . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 Report Inventory 2 | . 1 . . . . . . 1 Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 Terminals . | . . . . . . . . . Fabricators 1 | . . . . . . . . 1 Download 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 6 . . . . . 1 Full Trace Events 3 | . 1 2 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . Time 140 | . . 140 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . . 4 1 . . . . . Non-combat 4 | . . 3 1 . . . . . Combat 1 | . . 1 . . . . . . Robot Hacks Applied 7 | . . 5 2 . . . . . parse_system 4 | . . 3 1 . . . . . no_distress 3 | . . 2 1 . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total Allies 5 | . . . 1 4 . . . . Largest Group 4 | . . . 1 4 . . . . Highest-Rated Group 152 | . . . 31 152 . . . . Highest-Rated Ally 38 | . . . 31 38 . . . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . 2 . . . . . Total Damage 43 | . . . 43 . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Turns Passed 4050 | 76 236 1319 163 497 353 137 114 1155 Spaces Moved 4969 | 51 305 1357 452 1080 691 163 165 705 Core 14 | 1 . . . . . . 2 11 Treads . | . . . . . . . . . Legs 567 | . . 20 . . . . . 547 Wheels 219 | 50 142 27 . . . . . . Hover . | . . . . . . . . . Flight 4169 | . 163 1310 452 1080 691 163 163 147 Fastest Speed 34 | 50 37 34 34 34 34 34 34 40 Average Speed 50 | 79 58 36 34 34 34 34 39 132 Slowest Speed 250 | 80 140 120 34 37 34 37 150 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . 1 . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 4 47 76 73 92 65 3 94 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 7 | . . . 2 3 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 12 | . . 12 . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 12 | . . 12 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total 6196 | 75 353 2015 459 1212 774 244 213 851 Wait 717 | . 6 451 6 97 49 53 15 40 Move 4957 | 50 302 1356 451 1079 690 162 162 705 Hop 2 | . 1 . . . . . 1 . Pick Up 87 | 12 12 27 . 8 5 2 3 18 Fast Attach 32 | 2 3 10 . 7 1 2 . 7 Attach 51 | 4 3 13 . 1 2 4 2 22 Detach 10 | . 1 2 . 1 . 2 1 3 Swap 37 | 2 7 21 . 3 2 . 1 1 Drop 65 | . 13 24 . 16 6 1 1 4 Fire 16 | 5 5 6 . . . . . . Melee 161 | . . 105 2 . 3 . 1 50 Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 44 | . . . . . . 18 26 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 16 | . . . . . 16 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 4) 288 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Build established: Mutant 390 | -9/Materials | Lost 3 parts (1p2n) 646 | -9/Materials | Discovered new exit (range 12) 751 | -9/Materials | Build established: Scavenger-Mutant 756 | -9/Materials | Discovered new exit (range 8) 966 | -9/Materials | Repaired Katana 1019 | -9/Materials | Repaired Imp. Flight Unit 1070 | -9/Materials | Repaired Cld. Ion Engine 1137 | -9/Materials | Discovered new exit (range 15) 1395 | -9/Materials | Core integrity fell below 50% 1513 | -9/Materials | First assault squad dispatched 1518 | -9/Materials | Discovered new exit (range 16) 1631 | -9/Materials | Identified exit to Mines 1632 | -9/Materials | Entered Mines 1633 | -9/Mines | Met a Derelict testing a Signal Generator 1645 | -9/Mines | Discovered new exit (range 9) 1647 | -9/Mines | Identified exit to Materials 1681 | -9/Mines | Learned Materials trap positions 1698 | -9/Mines | Discovered exit to Materials (range 6) 1720 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1722 | -9/Mines | Identified exit to Zion 1754 | -9/Mines | Learned Materials emergency access door positions 1795 | -9/Mines | Entered Zion 1813 | -7/Zion | Given A8's code to call for help 1885 | -7/Zion | Found Prototype Energy Gun 1919 | -7/Zion | Learned location of Data Miner (-6) 1921 | -7/Zion | Found CR-A16's Pointy Stick 1991 | -7/Zion | Met Imprinter 1999 | -7/Zion | Imprinted 2001 | -7/Zion | Declared Zion's savior 2126 | -7/Zion | Found Prototype Processor 2128 | -7/Zion | Identified Exp. Melee Analysis Suite 2130 | -7/Zion | Found Prototype Processor 2130 | -7/Zion | Identified Exp. Targeting Computer 2132 | -7/Zion | Found Prototype Processor 2132 | -7/Zion | Identified Exp. Signal Interpreter 2134 | -7/Zion | Found Prototype Processor 2134 | -7/Zion | Identified Spectral Analyzer 2148 | -7/Zion | Received a visual enhancement algorithm 2257 | -7/Zion | Discovered new exit (range 10) 2260 | -7/Zion | Identified exit to Proximity Caves 2275 | -7/Zion | Given the Hacking Drone Bay 2275 | -7/Zion | Found Prototype Device 2275 | -7/Zion | Identified Hacking Drone Bay 2292 | -7/Zion | Entered Proximity Caves 2414 | -6/Proximity Caves | Build established: Mutant 2470 | -6/Proximity Caves | Spotted B-75 Beast 2538 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2546 | -6/Proximity Caves | Core integrity fell below 20% 2601 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2641 | -6/Proximity Caves | Discovered new exit (range 15) 2645 | -6/Proximity Caves | Identified exit to Factory 2645 | -6/Proximity Caves | Entered Factory 2645 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 2751 | -6/Factory | Identified exit to DSF 2782 | -6/Factory | Entered DSF 2831 | -6/DSF | Additional patrols routed to DSF 2873 | -6/DSF | Discovered new exit (range 15) 2879 | -6/DSF | Lost 4 parts (2n2u) 2896 | -6/DSF | Entered Factory 2896 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3513 | -5/Factory | Lost 5 parts (1p4u) 3749 | -5/Factory | Garrison activated, responded to threat 3752 | -5/Factory | Core integrity fell below 50% 3781 | -5/Factory | Lost 14 parts (2p6n5u1w) 4041 | -5/Factory | Core integrity fell below 20% 4041 | -5/Factory | System corruption reached 10% 4051 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04012_ U-05 Engineer lays Concrete. 04013_ Disruptor Cannon destroyed. 04014_ Neutrino Reactor explodes. 04014_ U-05 Engineer destroyed. 04014_ K-01 Serf destroyed. 04019_ Detecting system override signal. 04024_ Adv. Cooling System destroyed. 04025_ Terminal disabled. 04026_ System corrupted: Energy discharge (-80). 04027_ Mic. Fission Core destroyed. 04034_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04035_ S-27 Virus destroyed. 04036_ Hrd. Light Armor Plating destroyed. 04036_ Acquired 30 matter. 04040_ Carbon-fiber Leg destroyed. [Achievement: System Compromised] 04045_ Carbon-fiber Leg destroyed. 04047_ System corrupted: Component data lost. 04050_ Acquired Imp. Shock Absorption System. 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""" # """ # | | ?????????????????????"" # """ # | | ?????????????????????"" # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 14 Power Amplification 20 Additional Mass Support 6 Armor Coverage 150 Resistance: EM 25 Evasion (%) 63 Melee Accuracy 12 Authchip Count 2 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -5/Factory | Downloaded Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force I'm Back, Baby! Robot Respite System Compromised The One Total Silence Tourist Challenges ------------ None Game ------ Seed ForceKineticOptics Manual? 0 Play Time 02:32:21 Cumulative 6.9 hours Start 2025.05.01 @ 22:05:17 End 2025.05.02 @ 00:57:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fbad423-f9d8-4f89-beb6-f094d1822254