Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.03 @ 12:08:27

Player: Demise

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (59)      295
Value Destroyed (1233)     1233
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1928

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     296/300
Energy                     158/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (90) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (16) ---
  High-capacity Matter Pod (200)
   Experimental Sensor Array
       Improved Signal Interpreter
       Improved Signal Interpreter
                Core Shielding
                EM Shotgun
                EM Shotgun
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
                Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
                Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
  High-capacity Matter Pod
       Improved Signal Interpreter
       Improved Signal Interpreter
       Improved Signal Interpreter
                Core Shielding
                EM Shotgun
                EM Shotgun
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
                Datajack
                Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             38   | 4   25  9   
  Power                    4    | .   2   2   
    Engine                 2    | .   2   .   
    Core                   2    | .   .   2   
    Reactor                .    | .   .   .   
  Propulsion               13   | 2   8   3   
    Treads                 10   | 2   8   .   
    Leg                    1    | .   .   1   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   5   .   
    Device                 .    | .   .   .   
    Storage                3    | .   3   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   16   | 2   10  4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          13   | 2   8   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   2   4   
  Power                    1    | .   1   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      1    | .   1   1   
Average Slot Usage (%)     94   | .   93  96  
  Engine                   7    | .   11  1   
  Core                     4    | .   .   12  
  Treads                   25   | .   27  20  
  Wheel                    1    | .   .   4   
  Storage                  18   | .   14  28  
  Processor                7    | .   11  .   
  Ballistic Gun            26   | .   26  27  
Naked Turns                .    | .   .   .   
Heaviest Build             42   | 3   40  42  
  Greatest Support         40   | 3   40  40  
  Greatest Overweight (x)  13   | .   1   13  
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 16   | 4   16  16  
  Average Capacity         11   | 4   9   16  
  Most Carried             16   | 4   14  16  
  Average Carried          10   | 2   8   15  
  Final Capacity           16   | 4   16  16  
  Final Carried            15   | 4   14  15  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11  -10  -10  
-----------                Run  | Scr  Mat  Min  
Matter Collected           1566 | 280  953  333  
  Remotely                 .    | .    .    .    
Salvage Created            1821 | 161  1161 499  
  Parts                    109  | 3    62   44   
Haulers Intercepted        2    | .    2    .    
Recyclers Shooed           1    | .    1    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  37   | .   20  17  
  Guns                     34   | .   20  14  
  AOE                      3    | .   .   3   
Classes Destroyed          9    | 2   7   .   
  Worker                   3    | .   2   1   
  Builder                  1    | .   1   .   
  Tunneler                 4    | 3   .   1   
  Hauler                   2    | .   2   .   
  Recycler                 3    | 1   2   .   
  Operator                 6    | .   6   .   
  Watcher                  3    | .   3   .   
  Swarmer                  13   | .   4   9   
  Grunt                    24   | .   16  8   
Best Kill Streak           4    | 4   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   3    | 2   2   3   
  Gunslinging              1    | .   1   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1190 | .    648  542  
  Core                     250  | .    129  121  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              152  | 10   96   46   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 40   100  43   
Shots Fired                287  | 20   179  88   
  Gun                      279  | 20   172  87   
  Cannon                   .    | .    .    .    
  Launcher                 1    | .    .    1    
  Special                  7    | .    7    .    
  Kinetic                  279  | 20   172  87   
  Thermal                  7    | .    7    .    
  Explosive                1    | .    .    1    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         22   | 11   22   15   
  Robot Miss Streak        5    | 5    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           194  | 13   118  63   
  Core Hits                86   | 6    51   29   
  Critical Hits            4    | .    4    .    
  Critical Kills           3    | .    3    .    
  Critical Parts Destroyed 1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2764 | 147  1749 868  
  Guns                     2585 | 147  1725 713  
  Cannons                  .    | .    .    .    
  Explosions               149  | .    .    149  
  Melee                    .    | .    .    .    
  Ramming                  6    | .    .    6    
  Kinetic                  2585 | 147  1725 713  
  Thermal                  24   | .    24   .    
  Explosive                149  | .    .    149  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   2    | .    1    1    
Targets Rammed             2    | .    1    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        10   | .    4    10   
  Average Temperature      2    | .    1    3    
  Received Heat Transfer   483  | .    288  195  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         50   | .    50   .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             362  | 20  271 362 
  Initial                  102  | .   13  102 
  Average                  165  | 4   134 242 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         63   | 100 80  25  
  Level 1                  36   | .   19  74  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   6   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   4   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              58   | .   36  22  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        8    | .   5   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         12   | .   12  .   
  Triggered                .    | .   .   .   
  Disarmed                 3    | .   3   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   19  .   
  Successful               9    | .   9   .   
  Failed                   10   | .   10  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   12  .   
  Terminals                9    | .   9   .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          6    | .   6   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Part Schematic           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
    Reject                 1    | .   1   .   
    Mask                   2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     1    | .   1   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2833 | 56   1883 894  
Spaces Moved               1360 | 31   886  443  
  Core                     60   | 31   25   4    
  Treads                   1184 | .    861  323  
  Legs                     5    | .    .    5    
  Wheels                   111  | .    .    111  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   50   90   
  Average Speed            156  | 50   157  163  
  Slowest Speed            700  | 50   180  700  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       62   | 3    98   86   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 2    | .    2    .    
Terrain Destroyed          7    | .    3    4    
  Melee                    .    | .    .    .    
  Projectile               3    | .    3    .    
  AOE                      4    | .    .    4    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      1754 | 50   1181 523  
  Wait                     154  | 2    136  16   
  Move                     1358 | 30   885  443  
  Hop                      .    | .    .    .    
  Pick Up                  25   | 4    17   4    
  Fast Attach              20   | 4    12   4    
  Attach                   5    | .    3    2    
  Detach                   1    | .    1    .    
  Swap                     13   | .    10   3    
  Drop                     12   | .    8    4    
  Fire                     152  | 10   96   46   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    2    | .    1    1    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     12   | .    12   .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  434 | -10/Materials | Discovered new exit (range 10)
  484 | -10/Materials | Identified exit to Materials
  988 | -10/Materials | Discovered exit to Materials (range 8)
 1068 | -10/Materials | Repaired Lgt. Treads
 1096 | -10/Materials | Repaired Lgt. Treads
 1370 | -10/Materials | Discovered exit to Materials (range 15)
 1511 | -10/Materials | Discovered new exit (range 11)
 1551 | -10/Materials | Identified exit to Mines
 1894 | -10/Materials | Core integrity fell below 50%
 1940 | -10/Materials | Entered Mines
 2026 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2030 | -10/Mines     | Found Prototype Device
 2077 | -10/Mines     | Discovered exit to Materials (range 13)
 2099 | -10/Mines     | Learned location of Storage (-7)
 2636 | -10/Mines     | Core integrity fell below 20%
 2829 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2834 | -10/Mines     | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02646_ G-47 Trooper destroyed.
02648_ Lgt. Treads destroyed.
02655_ G-34 Mercenary destroyed.
02658_ Acquired 31 matter.
02672_ Dropped Lgt. Nuclear Core.
02687_ Acquired Aluminum Leg.
02689_ Acquired 20 matter.
02694_ T-07 Excavator destroyed.
02699_ Acquired 4 matter.
02704_ Dropped Aluminum Leg.
02704_ Acquired Wheel. <x2>
02719_ Extracted 22 matter.
02748_ Assault Rifle destroyed.
02767_ G-34 Mercenary destroyed.
02772_ Acquired 25 matter.
02773_ K-01 Serf collects debris. <x2>
02829_ A derelict emerges from the shadows: "We've had our eye on this brand new
  outpost for a little while, just waiting for an opportunity to strike. Need
  some help?"
02830_ Y-45 Defender destroyed.

 Map 
-----
+----------------------------------------------------+
| #??????????#####?????## %##   """ ### #??#  #?#    |
| #?????????????????????#!|##   """ #?# #??#  #?#    |
| ####??????????????????#  ##       #?# ####  ###    |
|    #??????????????????#  ##   """ #?#   ##         |
| ## #??????????????????#       """ #?### ###        |
| ??????????????????????#####   """ #???# #?####     |
| ??????????????????????????#       #???# #????##    |
| ??????????????????????????#       #???# #?????##   |
| ??????????????????????????#########???# #??????### |
| ?????????????????????????????????????## #????????? |
| ????????????????????????????????????##  ##???????? |
| ???????????????????????????????????##    ##??????? |
| ?????????????????????????????????###      #??????? |
| ????????????????????????????????##        #??????? |
| ????????????????????????????????#        ##??????? |
| ??????????????????????????#######      ###???###?? |
| ??????????????????????????#            #???##  ##? |
| ??????????????????????????#            ####     #? |
| ??????????????????????????# #####               #? |
| ??????????????????????????# #??##              #?? |
| ????????????????????????### #??#               #?? |
| ???????????????????????##   ##?#               #?? |
| ????????????????????####     #?#               #?? |
| ???????????????????##"%##    ####              #?? |
| ???????????????????#""!=#     #######   ##    ##?? |
| ???????????????????#[[  /@     ##???## ##?   ##??? |
| ???????????????????#!!  / g     ###### ##    #???? |
| ???????????????????#""  #g                   #???? |
| ???????????????????##"Y##  <                ##???? |
| ????????????????????###?###  ############  ##????? |
| ??????????????????????????####????????????##?????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactSignalBeam
  Manual?         0
Play Time         00:17:14
  Cumulative      266.5 hours
  Start           2021.02.03 @ 11:54:15
  End             2021.02.03 @ 12:08:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          234
  Rogue           234
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          73
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f18530fc-64c9-4e0f-879d-c6022c2dea66