Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 21:07:54 Player: Mind Bogglling Kenku Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (637) 637 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2438 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 441/550 Matter 260/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (4) ------ Sensor Array Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Small Storage Unit Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Sensor Array Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Katana > --- INVENTORY -------- Improved Ion Engine Small Storage Unit Advanced Weight Redist. System Sensor Array Light Assault Rifle [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 37 | 6 11 12 8 Power 5 | 1 1 1 2 Engine 5 | 1 1 1 2 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 2 10 . Treads 2 | 2 . . . Leg 2 | . . 2 . Wheel . | . . . . Hover . | . . . . Flight 10 | . 2 8 . Utility 8 | 1 3 . 4 Device 4 | . 2 . 2 Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 10 | 2 5 1 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 7 | 2 3 1 1 Ballistic Cannon 2 | . 2 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 14 | . 1 4 9 Power 3 | . 1 1 1 Propulsion 5 | . . 3 2 Utility 3 | . . . 3 Weapon 3 | . . . 3 Highest Loss Streak 6 | . 1 2 6 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 90 | . 92 84 90 Engine 11 | . 13 10 7 Treads 13 | . 22 . . Leg 1 | . . 5 . Flight 14 | . 5 23 33 Device 10 | . 8 11 16 Storage 6 | . 11 . . Processor 5 | . 2 11 9 Protection 1 | . . . 7 Ballistic Gun 17 | . 16 22 12 Ballistic Cannon 6 | . 11 . . Peak Build Rating 29 | 6 7 19 29 Average Rating 9 | 3 6 8 24 On Entrance 8 | . 6 7 19 Naked Turns . | . . . . Heaviest Build 18 | 13 17 8 18 Greatest Support 40 | 40 40 20 28 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 6 | 6 7 5 5 Most Carried 7 | 5 7 5 5 Average Carried 3 | 2 3 4 4 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 1 5 5 3 Class Distribution -------------------- 57% | Mutant 29% | Scavenger-Mutant 6% | Sprinter 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 949 | 212 434 150 153 Remotely . | . . . . Salvage Created 772 | . 245 334 193 Parts 76 | . 29 33 14 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 12 11 5 Melee 1 | . . . 1 Guns 19 | . 4 11 4 Cannons 8 | . 8 . . Classes Destroyed 5 | . 4 1 . Worker 2 | . 2 . . Watcher 4 | . 2 1 1 Swarmer 19 | . 9 7 3 Grunt 6 | . 3 2 1 Sentry 3 | . . 2 1 Best Kill Streak 6 | . 4 6 4 Combat Bots Only 6 | . 3 6 4 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 246 | . 88 56 102 Missed 80 | . 21 17 42 Damage Taken 1857 | . 599 355 903 Core 310 | . 103 98 109 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 88 | . 88 . . Core Remaining (%) 77 | 100 58 75 . Volleys Fired 121 | . 48 40 33 Largest 2 | . 2 2 2 Hottest 70 | . 70 43 43 Shots Fired 224 | . 96 80 48 Gun 176 | . 48 80 48 Cannon 48 | . 48 . . Launcher . | . . . . Special . | . . . . Kinetic 224 | . 96 80 48 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | . 6 9 11 Robot Miss Streak 6 | . 6 4 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 129 | . 39 50 40 Core Hits 55 | . 20 25 10 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Destroy 1 | . 1 . . Sever 1 | . . . 1 Melee Attacks 10 | . . . 10 Impact . | . . . . Slashing 10 | . . . 10 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1735 | . 638 444 653 Guns 1067 | . 228 444 395 Cannons 406 | . 406 . . Explosions . | . . . . Melee 258 | . . . 258 Ramming 4 | . 4 . . Kinetic 1473 | . 634 444 395 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing 258 | . . . 258 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 53 | . 14 . 39 Projectiles 14 | . 14 . . Explosions . | . . . . Melee 39 | . . . 39 Knockbacks 1 | . 1 . . Impact . | . . . . Kinetic 1 | . 1 . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . 2 . . Targets Rammed 2 | . 2 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 72 | . 72 12 18 Average Temperature 14 | . 19 5 6 Received Heat Transfer 618 | . 102 75 441 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 408 | . 234 408 364 Initial 172 | . . 36 172 Average 135 | . 102 153 304 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 73 | 100 90 63 6 Level 1 25 | . 9 33 93 Level 2 . | . . 2 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 1 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 19 16 16 Peak Tracking Total 8 | . 5 5 8 Tactical Retreats 6 | . 1 3 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 7 3 2 Terminals 9 | . 5 3 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 35 | . 29 4 2 Successful 15 | . 14 . 1 Failed 20 | . 15 4 1 Catastrophic 7 | . 4 2 1 Database Lockouts . | . . . . Manual 25 | . 19 5 1 Terminals 24 | . 19 4 1 Fabricators . | . . . . Repair Stations 9 | . 9 . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Part Schematic 5 | . 5 . . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 8 . . Scan Component 4 | . 4 . . Repair 4 | . 4 . . Recycling Unit Hacks 2 | . 1 . 1 Report Inventory 2 | . 1 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 6 3 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . 4 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 4 . . Time 104 | . 104 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1618 | 81 945 383 209 Spaces Moved 1102 | 46 557 281 218 Core 7 | 4 . . 3 Treads 407 | 42 365 . . Legs 40 | . . 40 . Wheels . | . . . . Hover . | . . . . Flight 648 | . 192 241 215 Fastest Speed 27 | 50 37 27 27 Average Speed 83 | 150 117 45 32 Slowest Speed 160 | 160 160 120 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . . . 1 Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 84 16 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1579 | 58 755 469 297 Wait 248 | . 109 117 22 Move 1097 | 45 556 280 216 Hop 1 | . . . 1 Pick Up 38 | 7 19 8 4 Fast Attach 10 | . . 9 1 Attach 19 | 6 5 3 5 Detach 2 | . 1 . 1 Swap 9 | . 6 1 2 Drop 22 | . 9 11 2 Fire 121 | . 48 40 33 Melee 10 | . . . 10 Ram . | . . . . Kick . | . . . . Crush 2 | . 2 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 8) 261 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 16) 476 | -10/Materials | Discovered new exit (range 10) 898 | -10/Materials | Repaired Sensor Array 925 | -10/Materials | Repaired Lgt. Assault Rifle 951 | -10/Materials | Repaired Lgt. Assault Rifle 985 | -10/Materials | Repaired Sml. Storage Unit 992 | -10/Materials | Identified exit to Mines 1013 | -10/Materials | Discovered new exit (range 3) 1014 | -10/Materials | Identified exit to Materials 1027 | -10/Materials | Entered another Materials area 1027 | -9/Materials | Evolved 2 slots: Propulsion x2 1383 | -9/Materials | Discovered new exit (range 5) 1410 | -9/Materials | Identified exit to Materials 1410 | -9/Materials | Entered another Materials area 1410 | -8/Materials | Evolved 2 slots: Utility x2 1608 | -8/Materials | Lost 6 parts (1p1n2u2w) 1619 | -8/Materials | Self-destructed Last Messages --------------- 01550_ Sensor Array destroyed. 01559_ M-13 Machinist repairs G-47 Trooper. 01560_ W-25 Informer suffers critical hit (Burn). 01561_ M-13 Machinist repairs Imp. Heat Sink. 01562_ Destroyed Aluminum Leg. 01562_ Flight Unit destroyed. 01568_ Critical hit (Burn: +37). 01570_ G-47 Trooper Aluminum Leg severed. 01572_ Destroyed Particle Gun. 01575_ G-47 Trooper destroyed. 01575_ Imp. Light Armor Plating destroyed. 01576_ Katana destroyed. 01576_ Hvy. Assault Rifle destroyed. 01577_ Deuterium Engine destroyed. 01578_ K-01 Serf collects debris. 01600_ Acquired Hrd. Medium Armor Plating. 01608_ Adv. Weight Redist. System destroyed. 01613_ Lgt. Assault Rifle destroyed. 01616_ Imp. VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????#######?????????????????????? | | ??????????+### ??????????????????????? | | ??????????? ??????????????????????? | | ???????????? ??????????????????????? | | ????????????? ??????????????????????? | | ?????????????? ??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# #????????????????????? | | ??????????????# #??????????????????? | | ??????????????# ################### | | ????????????### | | ????????????+ | | ??????????????# | | ????????????####Y############# #########? | | ????????????# gYg #???????# ## [!! #? | | ????????????# #???????# ## !!! #? | | ????????????# #???????# ## !!! #? | | ????????????# #???????# ## #? | | ????????????# #???????# ## ?? | | ????????????# #??????## ## ???? | | ????????????# @ #??????# *=##"#####? | | ????????????# #??????# %! #? | | ????????????# #??????# #? | | ????????????##########??????# ##### #? | | ??????????????????????????############ #? | | ??????????????????????????# [ ## ## | | ????????????###########???# # # | | ????????????# #???# + | | ????????????#! #???# # T | | ????????????# [ #???# # # | | ????????????# #???# = ## ## | | ????????????# """ """ #???# ##[!## | | ????????????# """ """ #???# ## *## | | ????????????# """ """ #???############! ## | | ????????????# #????######???## ## | | ????????????###+############ ##### !# | | ????????????# [*= [= ! # | | ????????????# ==* * T + | | ???????????####+#########+##= #####! # | | ???????????# ## ##+###???## ## | | ???????????# ## # ??????# ## | | ???????????# ## """ # "??????# ## | | ???????????# ## "" # ""?????# + | | ???????????# ## "" # ""????? ## | | ???????????# ## # """????####? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 2 Item Schematics ----------------- Datajack | -10/Materials | Hacked Grenade Launcher | -10/Materials | Hacked Flight Unit | -10/Materials | Hacked EM Pulse Gun | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockImprinterAutocannon Manual? 0 Play Time 00:30:13 Cumulative 5.8 hours Start 2025.02.09 @ 20:34:51 End 2025.02.09 @ 21:07:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 4 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 9 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f745929-3782-4423-9816-7cfe023fd664