Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 00:13:58 Player: THN-L0C Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3873) 3873 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1912) 1912 TOTAL SCORE: 8770 Bonus ------- High Alert Combat Kills 391 Follower Combat Kills 372 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -251 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 50/100 System Corruption 14% Temperature Cool (0) Movement Core (950) Ox18 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (3) ------- Heavy Ion Cannon Improved Datajack > --- INVENTORY (20) --- Cargo Storage Unit High-capacity Matter Pod (200) Seismic Detector Improved Weapon Shielding Improved Shield Generator Relay Coupler [NC] (21) Relay Coupler [Swarmer] (37) Relay Coupler [Swarmer] (32) Heavy Ion Cannon Heavy Assault Rifle Shock Bomb Launcher Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Great Maul > --- INVENTORY -------- Light Deuterium Engine Nuclear Core High-capacity Matter Pod Improved Terrain Scanner Seismic Detector Improved Weapon Shielding Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Reactive Plating Medium Insulated Plating Improved Shield Generator Relay Coupler [Swarmer] Relay Coupler [Sentry] Minigun Shock Bomb Launcher Grenade Launcher Heavy Flail [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Sentry] Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Slots Evolved 4 | . . . 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . . 2 . . . . Weapon 1 | . . . . 1 . . . Parts Attached 122 | 7 13 6 22 22 34 12 6 Power 15 | 1 3 1 3 3 1 2 1 Engine 12 | 1 2 1 2 3 1 2 . Core 3 | . 1 . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 24 | 2 2 2 3 4 8 3 . Treads 13 | 2 . . . 3 5 3 . Leg 11 | . 2 2 3 1 3 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 2 4 1 4 6 10 2 3 Device 5 | 1 . . 3 1 . . . Storage 3 | 1 1 . . 1 . . . Processor 2 | . . . . 1 1 . . Hackware 7 | . . . . . 4 2 1 Protection 15 | . 3 1 1 3 5 . 2 Artifact . | . . . . . . . . Weapon 51 | 2 4 2 12 9 15 5 2 Energy Gun 5 | 1 2 . . 1 . 1 . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 23 | 1 2 1 7 5 5 2 . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . 1 . . 3 . . Special Weapon 4 | . . . . . 2 2 . Impact Weapon 13 | . . . 5 3 5 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 5 | . . . 1 2 . 2 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 11 | . . . . . . 11 . Parts Lost 28 | . 3 . . 1 8 7 9 Power 5 | . 1 . . . 1 2 1 Propulsion 10 | . 1 . . . 4 2 3 Utility 7 | . 1 . . 1 1 1 3 Weapon 6 | . . . . . 2 2 2 Highest Loss Streak 9 | . 1 . . 1 2 2 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 95 99 87 96 93 94 72 Engine 7 | . 9 14 1 6 8 6 . Core 2 | . 2 . 9 2 . . 5 Treads 13 | . 18 . . 17 15 26 17 Leg 11 | . 8 28 22 9 6 . . Device 6 | . . . 10 9 8 . . Storage 10 | . 14 14 11 9 9 9 9 Processor 3 | . . . . 7 5 4 . Hackware 1 | . . . . . 3 4 5 Protection 10 | . 10 13 11 8 8 18 12 Ballistic Gun 15 | . 22 22 20 19 10 4 . Impact Weapon 8 | . . . 1 5 15 18 16 Peak Build Rating 41 | 7 13 11 27 37 41 32 30 Average Rating 26 | 5 10 10 25 34 34 28 23 On Entrance 18 | . 7 9 11 27 37 31 25 Naked Turns . | . . . . . . . . Heaviest Build 71 | 13 28 28 39 69 70 71 69 Greatest Support 84 | 40 40 20 40 84 84 60 60 Greatest Overweight (x) 18 | . 1 1 1 1 5 1 18 Average Overweight (x) . | . . 1 . . 1 1 2 Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 Average Capacity 14 | 7 9 10 10 14 20 20 20 Most Carried 20 | 2 10 10 10 14 20 20 20 Average Carried 13 | . 7 9 9 11 18 19 18 Final Capacity 20 | 8 10 10 10 20 20 20 20 Final Carried 20 | 2 10 10 10 14 20 20 14 Class Distribution -------------------- 73% | Mutant 11% | Bothacker-Mutant 6% | Bothacker-Gladiator 4% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Gladiator | -8/Materials Bothacker-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Matter Collected 2888 | 214 496 284 520 347 817 194 16 Remotely . | . . . . . . . . Salvage Created 3461 | 102 630 65 616 515 808 565 160 Parts 172 | 7 39 9 43 21 28 16 9 Haulers Intercepted 2 | . 1 . . 1 . . . Recyclers Shooed 3 | 1 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Combat Hostiles Destroyed 77 | . 13 5 13 9 25 9 3 Melee 10 | . . . . . 4 4 2 Guns 43 | . 13 . 13 9 6 2 . AOE 12 | . . 5 . . 7 . . Classes Destroyed 13 | 2 5 1 1 1 1 1 1 Worker 1 | . 1 . . . . . . Builder 4 | . 1 . . 2 . 1 . Tunneler 2 | 2 . . . . . . . Hauler 2 | . 1 . . 1 . . . Recycler 5 | 1 . . 1 . . 3 . Operator 1 | . . . . . . 1 . Watcher 4 | . 1 . 2 . 1 . . Swarmer 20 | . . 3 4 . 11 2 . Grunt 38 | . 13 2 5 6 9 3 . Brawler 1 | . . . . 1 . . . Sentry 17 | . . . 4 2 5 4 2 Programmer 1 | . . . . . 1 . . Behemoth 1 | . . . . . . . 1 Best Kill Streak 5 | 2 4 5 5 2 5 4 3 Combat Bots Only 5 | . 3 5 3 2 5 3 3 Max Kills in Single Turn 3 | 1 2 2 1 2 3 1 1 Gunslinging 1 | . 1 . . 1 . . . Exploded 3 | . . 2 . . 3 . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Hostile Shots Fired 605 | . 89 12 54 43 210 75 122 Missed 178 | . 17 4 14 9 65 24 45 Damage Taken 5670 | . 920 90 540 509 1978 674 959 Core 690 | . 92 8 37 68 268 67 150 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 196 | . . . . 11 38 81 66 Core Remaining (%) 83 | 100 . 60 90 . . . . Volleys Fired 223 | 7 54 8 39 37 58 20 . Largest 3 | 2 2 2 2 3 3 1 . Hottest 130 | 60 130 46 46 71 71 23 . Shots Fired 403 | 14 108 12 78 84 87 20 . Gun 381 | 14 108 8 78 84 74 15 . Cannon . | . . . . . . . . Launcher 8 | . . 4 . . 4 . . Special 14 | . . . . . 9 5 . Kinetic 358 | 7 92 8 78 84 74 15 . Thermal 16 | . 16 . . . . . . Explosive 8 | . . 4 . . 4 . . Electromagnetic 7 | 7 . . . . . . . Robot Hit Streak 18 | 4 8 7 18 15 12 7 . Robot Miss Streak 5 | 3 5 2 2 3 2 2 . Penetration Max . | . . . . . . . . Secondary Targets 7 | . 3 . . 2 2 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . Shots Hit Robots 359 | 8 85 5 58 59 96 34 14 Core Hits 134 | 4 43 8 24 22 24 7 2 Critical Kills 6 | . . . . . 2 2 2 Critical Parts Destroyed 15 | . . . . . 9 4 2 Critical Strikes 23 | . . . . . 12 6 5 Smash 23 | . . . . . 12 6 5 Melee Attacks 170 | . . . 24 21 85 25 15 Impact 167 | . . . 24 21 85 25 12 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 10 | . . . . 1 3 6 . Combat Hostiles 3 | . . . . . . 3 . Follow-up Attacks 7 | . . . . . 4 1 2 Damage Inflicted 8023 | 100 1267 387 899 984 2808 1194 384 Guns 4360 | 100 1267 81 899 911 970 132 . Cannons . | . . . . . . . . Explosions 801 | . . 291 . . 510 . . Melee 2827 | . . . . 66 1328 1049 384 Ramming 35 | . . 15 . 7 . 13 . Kinetic 4095 | 47 1055 81 899 911 970 132 . Thermal 212 | . 212 . . . . . . Explosive 801 | . . 291 . . 510 . . Electromagnetic 53 | 53 . . . . . . . Impact 2827 | . . . . 66 1328 1049 384 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . 2 14 14 Average Corruption 3 | . . . . . 1 4 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 41 | . . . . . 22 15 4 Message Errors 14 | . . . . . 6 6 2 Matter Fused 7 | . . . . . 6 1 . Heat Flow Errors 6 | . . . . . 3 2 1 Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 10 | . . . . . 5 4 1 Data Loss (major) 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 1120 | . . 4 . 26 530 468 92 Projectiles 13 | . . . . . . 13 . Explosions 24 | . . 4 . . 20 . . Melee 1083 | . . . . 26 510 455 92 Knockbacks 8 | . . . . . 3 5 . Impact 7 | . . . . . 3 4 . Kinetic . | . . . . . . . . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 14 | . . . . . 14 . . Shots 1 | . . . . . 1 . . Rammed 1 | . . . . . . 1 . Targets Rammed 5 | . . 3 . 1 . 1 . Kicked 3 | . . 3 . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 465 | . 465 25 60 91 181 225 125 Average Temperature 57 | . 88 13 31 19 37 86 56 Received Heat Transfer 2208 | . 510 48 195 315 720 243 177 Effects 3 | . 2 . . . . 1 . Shutdowns 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Interference 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 17 | . . . . . 9 7 1 Combat Hostiles 12 | . . . . . 8 3 1 Parts Fried 18 | . . . . 2 11 5 . Impact Corruptions 39 | . . . . 1 19 16 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 265 | . 265 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Peak Influence 1750 | 15 236 188 238 221 1750 1018 514 Initial 852 | . 9 47 . 20 . 852 499 Average 392 | 5 120 72 92 64 803 875 489 Maximum Alert Level 5 | . 1 . 1 1 5 3 2 Low Security (%) 58 | 100 95 100 98 96 5 . . Level 1 4 | . 4 . 1 3 11 . . Level 2 9 | . . . . . 26 . 100 Level 3 20 | . . . . . 33 100 . Level 4 4 | . . . . . 16 . . Level 5 1 | . . . . . 6 . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 5 . 1 2 . 3 . Investigation 4 | . 2 . 1 1 . . . Extermination . | . . . . . . . . Reinforcement 6 | . 3 . . 1 . 2 . Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Alert ID Control Effect 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Distress Signals 8 | . 2 . 2 1 . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 146 | . 23 9 20 17 43 21 13 Peak Tracking Total 11 | . 5 5 4 4 7 4 11 Tactical Retreats 13 | . 2 . 1 1 6 1 2 Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Traps Triggered 11 | . 3 . 1 1 4 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Machines Disabled 8 | . . . 1 . 6 1 . Max in Single Turn 1 | . . . . . 1 . . Garrison Relay 5 | . . . . . 5 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Machines Accessed 30 | . 5 . 8 8 4 5 . Terminals 25 | . 5 . 6 6 4 4 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 78 | . 15 . 22 23 7 11 . Successful 40 | . 11 . 12 12 3 2 . Failed 38 | . 4 . 10 11 4 9 . Catastrophic 4 | . . . . 1 2 1 . Database Lockouts . | . . . . . . . . Manual 54 | . 15 . 16 16 . 7 . Terminals 66 | . 15 . 16 18 7 10 . Fabricators . | . . . . . . . . Repair Stations 6 | . . . 6 . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 7 | . 1 . 2 1 3 . . Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . Terminal Index 2 | . . . 1 1 . . . Garrison Registry 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 25 | . 10 . 8 6 . 1 . Terminals 25 | . 10 . 8 6 . 1 . Track 1 | . . . 1 . . . . Assimilate 1 | . . . . 1 . . . Botnet 6 | . 4 . 1 . . 1 . Operators 2 | . 1 . 1 . . . . Skim 15 | . 5 . 5 5 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . Used . | . . . . . . . . Hacking Detections 23 | . 4 . 7 5 2 5 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . . 2 . . Alert ID Control 1 | . . . . . 1 . . Robots Hacked 13 | . . . . . 5 5 3 Non-combat . | . . . . . . . . Combat 13 | . . . . . 5 5 3 Robot Hacks Applied 14 | . . . . . 6 5 3 scatter_targeting 1 | . . . . . 1 . . overwrite_iff 10 | . . . . . 2 5 3 streamctrl_high 3 | . . . . . 3 . . Relay Couplers Released 22 | . . . . . 22 . . Machine Destruction 19 | . . . . . 19 . . Programmers 3 | . . . . . 3 . . Attached 6 | . . . . . 3 2 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Total Allies 18 | . . 2 . 1 7 5 3 Largest Group 3 | . . 2 2 1 2 3 2 Highest-Rated Group 61 | . . 46 46 10 51 61 10 Highest-Rated Ally 31 | . . 31 31 10 31 29 5 Total Orders . | . . . . . . . . Ally Attacks 84 | . . 15 14 . 39 11 5 Total Damage 1574 | . . 264 215 . 898 154 43 Kills 13 | . . 4 3 . 5 1 . Allies Corrupted 2 | . . . . . 2 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Turns Passed 9021 | 118 929 1006 1577 1566 2726 990 109 Spaces Moved 3390 | 56 398 511 543 576 930 353 23 Core 6 | 4 . . . . . . 2 Treads 1835 | 52 273 . . 288 848 353 21 Legs 1549 | . 125 511 543 288 82 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 190 130 136 160 240 240 Average Speed 193 | 152 170 190 145 148 243 240 301 Slowest Speed 950 | 160 240 190 190 240 470 240 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 4 64 97 48 47 95 43 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 7 | . 3 1 1 2 . . . Known Exits Taken 4 | . . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 37 | . . . 16 20 1 . . Terrain Destroyed 85 | . . 35 16 20 14 . . Melee 37 | . . . 16 20 1 . . Projectile . | . . . . . . . . AOE 48 | . . 35 . . 13 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Total 5184 | 71 557 535 1211 1176 1166 426 42 Wait 1177 | . 72 2 564 498 33 8 . Move 3384 | 55 397 510 542 576 928 353 23 Hop . | . . . . . . . . Pick Up 59 | 2 13 2 6 11 21 4 . Fast Attach 23 | 7 3 . 2 4 4 3 . Attach 16 | . 1 1 1 . 6 2 5 Detach 1 | . . . . . 1 . . Swap 84 | . 9 5 19 18 24 8 1 Drop 46 | . 8 4 14 10 7 3 . Fire 223 | 7 54 8 39 37 58 20 . Melee 156 | . . . 24 21 74 24 13 Ram . | . . . . . . . . Kick 3 | . . 3 . . . . . Crush 2 | . . . . 1 . 1 . Escape Stasis 10 | . . . . . 10 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / [*Min] / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 5 exits: *Fac x3 / Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 737 | -10/Materials | Loaded intel: 8 terminal locations 763 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Learned location of Mines (-9) 808 | -10/Materials | Identified exit to Materials 830 | -10/Materials | Learned location of Recycling (-8) 842 | -10/Materials | Identified exit to Subcaves 854 | -10/Materials | Learned 2 Storage zone layouts 1048 | -10/Materials | Entered Mines 2054 | -10/Mines | Entered Materials 2054 | -9/Materials | Accompanied by 2 allies 2054 | -9/Materials | Evolved 2 slots: Utility x2 2059 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2640 | -9/Materials | Identified exit to Mines 2994 | -9/Materials | Learned location of Storage (-8) 3066 | -9/Materials | Identified exit to Materials 3127 | -9/Materials | Learned location of 1 exit from Recycling 3219 | -9/Materials | Learned Storage trap positions 3248 | -9/Materials | Learned Storage emergency access door positions 3268 | -9/Materials | Learned location of 2 exits from Materials 3299 | -9/Materials | Learned location of 1 exit from Storage 3448 | -9/Materials | Learned 2 Materials zone layouts 3631 | -9/Materials | Entered another Materials area 3631 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3632 | -8/Materials | Identified exit to Storage 3633 | -8/Materials | Identified exit to Factory 4726 | -8/Materials | Discovered exit to Factory (range 11) 4906 | -8/Materials | Learned location of Lower Caves (-7) 5007 | -8/Materials | Learned Factory garrison access intel 5020 | -8/Materials | Learned 4 Recycling zone layouts 5041 | -8/Materials | Learned Storage emergency access door positions 5115 | -8/Materials | Learned 8 Factory zone layouts 5164 | -8/Materials | Learned 4 Factory zone layouts 5197 | -8/Materials | Identified exit to Garrison 5197 | -8/Materials | Entered Garrison 5198 | -8/Garrison | Identified exit to Materials 5331 | -8/Garrison | Triggered checkpoint 5334 | -8/Garrison | Garrison Relay disabled 5421 | -8/Garrison | Installed Relay Interface Framework 5485 | -8/Garrison | Triggered checkpoint 5569 | -8/Garrison | Triggered checkpoint 5745 | -8/Garrison | Rescued a captive Derelict 5751 | -8/Garrison | Rescued a captive Derelict 5830 | -8/Garrison | Discovered exit to Materials (range 10) 6091 | -8/Garrison | Garrison Relay disabled 6111 | -8/Garrison | Triggered checkpoint 6563 | -8/Garrison | Triggered checkpoint 6833 | -8/Garrison | Triggered checkpoint 6872 | -8/Garrison | Garrison Relay disabled 7097 | -8/Garrison | Triggered checkpoint 7367 | -8/Garrison | Triggered checkpoint 7375 | -8/Garrison | Triggered checkpoint 7474 | -8/Garrison | Core integrity fell below 50% 7585 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 7618 | -8/Garrison | Garrison Relay disabled 7673 | -8/Garrison | Garrison Relay disabled 7722 | -8/Garrison | Discovered exit to Materials (range 82) 7722 | -8/Garrison | Discovered exit to Materials (range 35) 7722 | -8/Garrison | Discovered exit to Materials (range 25) 7923 | -8/Garrison | Entered Materials 8158 | -8/Materials | Build established: Bothacker-Gladiator 8323 | -8/Materials | First assault squad dispatched 8698 | -8/Materials | Discovered exit to Storage (range 15) 8741 | -8/Materials | Build established: Bothacker-Mutant 8763 | -8/Materials | System corruption reached 10% 8882 | -8/Materials | Discovered exit to Factory (range 6) 8913 | -8/Materials | Identified exit to Garrison 8913 | -8/Materials | Entered Garrison 8944 | -8/Garrison | Spotted B-75 Beast 8975 | -8/Garrison | Core integrity fell below 20% 8996 | -8/Garrison | Destroyed B-75 Beast 9003 | -8/Garrison | Lost 3 allies 9022 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 08988_ Lgt. Treads destroyed. 08992_ Y-45 Defender suffers critical hit (Smash). 08992_ Y-45 Defender destroyed. 08993_ Lyr. Light Armor Plating destroyed. 08995_ B-75 Beast suffers critical hit (Smash). 08995_ Destroyed Imp. Medium Treads. 08995_ B-75 Beast system corrupted by crushing effect. 08995_ Hvy. Flail follow-up attack on B-75 Beast. 08995_ B-75 Beast suffers critical hit (Smash). 08995_ Destroyed Dynamic Insulation System. 08995_ B-75 Beast system corrupted by crushing effect. 08996_ B-75 Beast system terminally corrupted. 08998_ Acquired 11 matter. 09006_ System corrupted: Heat flow error (+149). 09010_ Slug penetrates Wall. 09011_ Nuclear Core destroyed. 09013_ Slug penetrates Wall. 09015_ Hvy. Flail destroyed. 09016_ Slug penetrates Wall. 09018_ Great Maul destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ??????????????????????#%?????????????????????????? | | ????????????????#######/###??????????????????????? | | ????????? *=%[s##?????????????????????? | | ????????????????#"""##### %#?????????????????????? | | ???????????????????????#[@=#?????????????????????? | | ???????????????????????#*!##?????????????????????? | | ?????????????????# ####*s###+##### #???????????? | | ??????????????# + + ]=* #???????????? | | ??????????????# " " %[ #???????????? | | ??????????????#### ### #############???????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????+ #???????????????????????? | | ????????????????????## #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ????????????????????## ##??????????????????????? | | ????????????????????#C #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????## ##??????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: EM 20 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 3 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- Autogun | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExpertChainAutopenetrator Manual? 0 Play Time 00:50:42 Cumulative 307.2 hours Start 2024.10.06 @ 23:24:51 End 2024.10.07 @ 00:13:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 245 Rogue 245 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 74 Gallery% 78 Achievement% 59 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06c8bc3f-7ed0-4d43-af88-459387e3210d