Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 00:37:59 Player: Mertly Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (768) 768 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2098 Bonus ------- None Cogmind --------- Core Integrity 110/400 Matter 265/300 Energy 64/100 System Corruption 1% Temperature Cool (0) Movement Core (700) Ox13 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (20) --- Ion Engine Heat Sink Cooling System High-capacity Battery (250) High-capacity Matter Pod (200) EM Shotgun Shock Rifle Shock Rifle Beam Rifle Beam Rifle Particle Gun Spread Laser Spread Laser Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Cooling System High-capacity Battery High-capacity Matter Pod Beam Rifle Beam Rifle Particle Gun Spread Laser Spread Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle High-powered Shotgun High-powered Shotgun Grenade Launcher [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Backup Plating I Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 34 | 6 3 21 4 Power 3 | 1 1 1 . Engine 2 | 1 1 . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 10 | 2 . 7 1 Treads . | . . . . Leg 10 | 2 . 7 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 2 . Device 2 | . . 2 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 17 | 2 1 11 3 Energy Gun 8 | 1 . 7 . Energy Cannon 1 | . . 1 . Ballistic Gun 6 | 1 1 3 1 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 13 | . 1 2 10 Power 2 | . . 1 1 Propulsion 6 | . . 1 5 Utility 2 | . 1 . 1 Weapon 3 | . . . 3 Highest Loss Streak 10 | . 1 2 10 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 92 | . 87 98 55 Engine 8 | . 14 2 . Core 4 | . . 8 5 Leg 35 | . 28 43 16 Device 4 | . . 10 5 Storage 12 | . 14 11 11 Protection 1 | . 2 . . Energy Gun 5 | . 4 7 . Energy Cannon 1 | . . 2 5 Ballistic Gun 17 | . 23 11 5 Naked Turns . | . . . . Heaviest Build 53 | 13 49 53 53 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 2 | . 2 1 1 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 18 20 20 Most Carried 20 | 5 20 20 19 Average Carried 15 | 2 13 18 17 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 2 20 19 16 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 960 | 197 225 538 . Remotely . | . . . . Salvage Created 915 | . 256 600 59 Parts 80 | . 27 53 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 39 | . 8 18 13 Guns 27 | . 8 18 1 Cannons 1 | . . . 1 AOE 11 | . . . 11 Classes Destroyed 8 | . 3 4 1 Builder 1 | . . 1 . Hauler 1 | . . 1 . Operator 1 | . . 1 . Watcher 5 | . 1 4 . Swarmer 12 | . 3 9 . Grunt 11 | . 5 6 . Sentry 3 | . . 3 . Assembled 13 | . . . 13 Best Kill Streak 13 | . 2 9 13 Combat Bots Only 13 | . 2 5 13 Max Kills in Single Turn 7 | . 1 2 7 Gunslinging 1 | . . 1 . Exploded 7 | . . . 7 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 203 | . 47 71 85 Missed 54 | . 9 26 19 Damage Taken 1919 | . 433 493 993 Core 371 | . 81 41 249 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 67 . . Volleys Fired 84 | . 37 41 6 Largest 2 | . 2 2 2 Hottest 130 | . 70 130 93 Shots Fired 165 | . 74 82 9 Gun 160 | . 74 81 5 Cannon 3 | . . 1 2 Launcher 2 | . . . 2 Special . | . . . . Kinetic 118 | . 59 54 5 Thermal 34 | . 15 17 2 Explosive 2 | . . . 2 Electromagnetic 11 | . . 11 . Robot Hit Streak 11 | . 11 9 4 Robot Miss Streak 5 | . 4 5 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 103 | . 48 51 4 Core Hits 86 | . 20 45 21 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Destroy 1 | . . 1 . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2155 | . 459 974 722 Guns 1455 | . 459 931 65 Cannons 20 | . . . 20 Explosions 680 | . . 43 637 Melee . | . . . . Ramming . | . . . . Kinetic 1023 | . 332 626 65 Thermal 352 | . 127 205 20 Explosive 637 | . . . 637 Electromagnetic 143 | . . 143 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 55 | . . 25 30 Projectiles . | . . . . Explosions 55 | . . 25 30 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 101 | . . 36 65 Shots 3 | . . 1 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 436 | . 210 436 13 Average Temperature 108 | . 63 193 9 Received Heat Transfer 444 | . 213 111 120 Effects 1 | . . 1 . Shutdowns 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 667 | . 370 260 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 386 | . 174 386 91 Initial 91 | . . 12 91 Average 159 | . 69 265 49 Maximum Alert Level 1 | . . 1 . Low Security (%) 62 | 100 100 20 100 Level 1 37 | . . 79 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 1 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 67 | . 15 29 23 Peak Tracking Total 23 | . 3 7 23 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 8 | . 4 4 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 1 2 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 15 | . 6 9 . Successful 8 | . 2 6 . Failed 7 | . 4 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 3 3 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 6 | . 2 4 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 2 | . . 2 . Retrieve Components 2 | . . 2 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 4 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 11 | . . 11 . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1855 | 67 886 877 25 Spaces Moved 708 | 48 304 353 3 Core 11 | 11 . . . Treads . | . . . . Legs 697 | 37 304 353 3 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 190 Average Speed 205 | 103 240 190 190 Slowest Speed 260 | 120 260 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 55 37 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 17 | . . 2 15 Melee . | . . . . Projectile . | . . . . AOE 17 | . . 2 15 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 952 | 65 400 474 13 Wait 68 | 4 23 41 . Move 705 | 47 303 352 3 Hop . | . . . . Pick Up 45 | 8 26 11 . Fast Attach . | . . . . Attach 15 | 6 1 5 3 Detach . | . . . . Swap 19 | . 2 16 1 Drop 16 | . 8 8 . Fire 84 | . 37 41 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 15) 848 | -10/Materials | Discovered new exit (range 12) 954 | -10/Materials | Entered another Materials area 954 | -9/Materials | Evolved 2 slots: Propulsion x2 1263 | -9/Materials | Build established: Scavenger-Mutant 1618 | -9/Materials | Discovered new exit (range 14) 1831 | -9/Materials | Entered Mines 1832 | -9/Mines | Assembled infested the area 1852 | -9/Mines | Core integrity fell below 50% 1856 | -9/Mines | Self-destructed Last Messages --------------- 01846_ as-86145 destroyed. 01846_ as-70234 destroyed. 01846_ as-81310 destroyed. 01846_ Hpw. Shotgun destroyed. 01846_ Grenade Launcher destroyed. 01848_ Knocked back. 01848_ Aluminum Leg destroyed. 01849_ Heat Sink destroyed. 01849_ System corrupted by crushing effect (+1). 01850_ as-79589 destroyed. 01850_ as-44202 destroyed. 01850_ Destroyed Asb. Hover Unit. 01850_ as-17046 destroyed. 01850_ as-02533 destroyed. 01850_ Destroyed Asb. F-torch. 01850_ as-08330 destroyed. [Achievement: Quick And Dirty] 01850_ as-61072 destroyed. 01850_ as-39205 destroyed. 01851_ Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#########?????????????????? | | ???????????????????????# # #???? ##??????????? | | ???????????????????????# a ### ##?????????? | | ???????????????????????# @a % #?????????? | | ???????????????????????# a[ %%a a< #?????????? | | ???????????????????????# a[ ##### ##?????????? | | ???????????????????????# = #?????????????????? | | ???????????????????????# ##?????????????????? | | ?????????????????????? uu ###??????????????????? | | ???????????????????? ##????????????????????? | | ?????????????????? # ### ##?????????????????????? | | ?????????????????#??# ??# #??????????????????????? | | ????????????????????#???#r???????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 80 Evasion (%) 55 Item Schematics ----------------- Hpw. Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Quick And Dirty Challenges ------------ None Game ------ Seed RestorationMolecularRailgun Manual? 0 Play Time 00:34:13 Cumulative 20.2 hours Start 2024.04.10 @ 00:04:21 End 2024.04.10 @ 00:37:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9555d75-1f27-4e27-9078-5e1f7526c1da