Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.27 @ 19:42:10 Player: WOAH_a BUG Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (1813) 1813 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-23) -23 TOTAL SCORE: 3985 Bonus ------- Friendly Fire -23 Cogmind --------- Core Integrity 362/550 Matter 194/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Treads > --- UTILITY (4) ------ Medium Storage Unit Trap Scanner Improved Targeting Computer Hacking Suite > --- WEAPON (4) ------- Assault Cannon Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY (10) --- Light Treads Light Treads Advanced Treads Autogun Gauss Cannon Mini Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Trap Scanner Improved Targeting Computer Hardlight Generator > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon Great Maul > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Advanced Treads Autogun Assault Cannon Gauss Cannon Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Trap Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Assault Cannon Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 . 1 Parts Attached 42 | 6 5 7 6 18 Power 6 | 1 1 2 1 1 Engine 3 | 1 . 2 . . Core 3 | . 1 . 1 1 Reactor . | . . . . . Propulsion 9 | 2 . 2 2 3 Treads 7 | . . 2 2 3 Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 . 1 5 Device 3 | . . . . 3 Storage 3 | 1 2 . . . Processor 2 | . . . 1 1 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 18 | 2 2 3 2 9 Energy Gun 1 | . . . . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 2 . 1 . 2 Ballistic Cannon 7 | . 2 . 1 4 Launcher 2 | . . . 1 1 Special Weapon 1 | . . 1 . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . . 5 1 7 Power 3 | . . 1 1 1 Propulsion 3 | . . 2 . 1 Utility 3 | . . . . 3 Weapon 4 | . . 2 . 2 Highest Loss Streak 5 | . . 5 1 4 To Critical Strikes . | . . . . . Average Backups 7 | 2 5 6 6 8 Power . | . 1 . . . Propulsion 1 | 1 2 1 . 2 Utility . | . . . . . Weapon 4 | . 1 5 6 4 Tool/Special . | . . . . . Unused Backups 4 | . . 1 2 1 Power 1 | . . 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon 3 | . . . 2 1 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 88 78 87 97 Engine 1 | . 1 7 . . Core 7 | . 12 2 3 9 Treads 14 | . . 9 22 17 Leg 6 | . 28 11 . . Device 5 | . . . . 9 Storage 15 | . 17 22 22 11 Processor 7 | . . . 6 12 Energy Cannon 1 | . . . . 3 Ballistic Gun 11 | . 27 7 11 6 Ballistic Cannon 16 | . . 10 15 23 Impact Weapon 1 | . . 6 4 . Peak Build Rating 31 | 6 9 13 19 31 Average Rating 19 | 4 7 10 13 28 On Entrance 9 | . 6 9 11 19 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 42 | 13 25 29 33 42 Greatest Support 42 | 20 20 40 40 42 Greatest Overweight (x) 2 | . 1 2 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 5 9 10 8 10 Average Carried 7 | 2 5 6 6 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 4 9 5 8 7 Class Distribution -------------------- 68% | Gunner 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1755 | 212 214 183 246 900 Remotely . | . . . . . Salvage Created 1877 | . 258 384 352 883 Parts 104 | . 11 13 16 64 Haulers Intercepted 7 | . 1 1 . 5 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 45 | . 4 10 8 23 Melee 3 | . . 3 . . Guns 7 | . 4 . 2 1 Cannons 19 | . . 4 4 11 AOE 12 | . . . 2 10 Classes Destroyed 11 | . 3 2 3 3 Worker 7 | . . . 1 6 Builder 3 | . . . . 3 Tunneler 1 | . . . 1 . Hauler 7 | . 1 1 . 5 Recycler 1 | . . . 1 . Operator 2 | . 1 . . 1 Watcher 5 | . . . . 5 Swarmer 11 | . . 2 . 9 Grunt 27 | . 4 6 6 11 Sentry 6 | . . 2 2 2 Heavy 1 | . . . . 1 Best Kill Streak 9 | . 2 3 6 9 Combat Bots Only 5 | . 2 3 4 5 Max Kills in Single Turn 4 | . 1 1 2 4 Gunslinging . | . . . . . Exploded 4 | . . . 2 4 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 246 | . 20 61 42 123 Missed 73 | . 5 18 15 35 Hits 173 | . 15 43 27 88 Melee 1 | . . . . 1 Projectile 172 | . 15 43 27 87 Critical Strikes 11 | . . 1 1 9 Damage Taken 2756 | . 166 525 509 1556 Core 406 | . 31 130 57 188 Absorbed by Shields 140 | . . . . 140 Core Remaining (%) 80 | 100 87 . 53 . Volleys Fired 124 | . 34 10 17 63 Largest 4 | . 2 3 3 4 Hottest 151 | . 40 83 86 151 Shots Fired 333 | . 68 21 36 208 Gun 134 | . 68 6 17 43 Cannon 182 | . . 11 17 154 Launcher 13 | . . . 2 11 Special 4 | . . 4 . . Kinetic 292 | . 68 17 34 173 Thermal 28 | . . 4 . 24 Explosive 13 | . . . 2 11 Electromagnetic . | . . . . . Robot Hit Streak 9 | . 9 5 9 6 Robot Miss Streak 5 | . 5 2 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 204 | . 34 29 29 112 Core Hits 97 | . 16 7 11 63 Critical Kills . | . . . . . Critical Parts Destroyed 6 | . . 4 . 2 Critical Strikes 11 | . . 5 2 4 Blast 5 | . . 1 2 2 Smash 6 | . . 4 . 2 Melee Attacks 26 | . . 20 3 3 Impact 26 | . . 20 3 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5625 | . 369 838 920 3498 Guns 999 | . 369 62 171 397 Cannons 2443 | . . 125 293 2025 Explosions 1199 | . . . 176 1023 Melee 938 | . . 616 280 42 Ramming 11 | . . . . 11 Kinetic 3122 | . 369 187 464 2102 Thermal 355 | . . 35 . 320 Explosive 1199 | . . . 176 1023 Electromagnetic . | . . . . . Impact 938 | . . 616 280 42 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 425 | . . 203 170 52 Projectiles 10 | . . . . 10 Explosions . | . . . . . Melee 415 | . . 203 170 42 Knockbacks 15 | . . 1 . 14 Impact 1 | . . . . 1 Kinetic 12 | . . 1 . 11 Secondary 2 | . . . . 2 Self-Inflicted Damage 30 | . . . . 30 Shots 1 | . . . . 1 Rammed 2 | . . . . 2 Targets Rammed 3 | . 1 . . 2 Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 376 | . 14 30 75 376 Average Temperature 74 | . 4 12 19 97 Received Heat Transfer 1088 | . 90 255 186 557 Effects 1 | . . . . 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 5 | . . 3 1 1 Combat Hostiles 4 | . . 3 . 1 Parts Fried 8 | . . 6 1 1 Impact Corruptions 16 | . . 8 6 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 629 | . . 111 . 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 80 | 100 100 100 100 62 Level 1 19 | . . . . 37 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 389 | . 40 87 159 389 Initial 43 | . . . 4 43 Average 104 | . 9 35 57 170 Influence Increases 1507 | . 121 261 254 871 Destroy 0b10 Robot/C 900 | . 80 200 160 460 Destroy 0b10 Robot/NC 130 | . 10 5 15 100 Destroy Leader 214 | . 22 52 20 120 Successful Hack 22 | . 9 4 7 2 Disable Machine 60 | . . . . 60 Destroy Structure 121 | . . . 22 99 Lose Combat Pursuer 60 | . . . 30 30 Influence Decreases 1134 | . 121 250 152 611 Entered New Map 77 | . . . 7 70 Time Decay 933 | . 121 200 141 471 Lost Part 124 | . . 50 4 70 Squads Dispatched 8 | . 1 . . 7 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 12 12 10 41 Peak Tracking Total 6 | . 3 5 5 6 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . . . . 4 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 14 | . 6 3 2 3 Terminals 9 | . 5 2 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 1 . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 34 | . 11 7 4 12 Successful 22 | . 7 6 2 7 Failed 12 | . 4 1 2 5 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 10 6 3 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 1 1 . 4 Scanalyzers 5 | . . . . 5 Garrison Access . | . . . . . Terminal Hacks 13 | . 6 5 2 . Record 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . 1 . Alert Level 1 | . 1 . . . Locate Traps 3 | . 2 1 . . Dispatch Records 3 | . 1 2 . . Assault Status 1 | . . . 1 . Hauler Manifests 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 1 1 . 2 Report Inventory 3 | . 1 1 . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer 5 | . . . . 5 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Retrieve Study 3 | . . . . 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 2 . 3 Full Trace Events 2 | . . . . 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . . 3 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 203 | . . . . 203 Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1042 | . . . . 1042 Traps 1042 | . . . . 1042 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3359 | 62 579 426 544 1748 Spaces Moved 1582 | 51 341 180 284 726 Core 21 | 21 . . . . Treads 1121 | . . 111 284 726 Legs 440 | 30 341 69 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 152 Average Speed 171 | 91 133 172 160 198 Slowest Speed 260 | 120 190 260 160 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 43 17 47 53 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 131 | . . . 23 108 Melee . | . . . . . Projectile 33 | . . . 4 29 AOE 98 | . . . 19 79 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1918 | 66 401 234 336 881 Wait 58 | . 13 7 13 25 Move 1578 | 50 340 179 283 726 Hop . | . . . . . Pick Up 48 | 10 7 5 9 17 Fast Attach 1 | . . . . 1 Attach 29 | 6 1 6 2 14 Detach 3 | . . . . 3 Swap 29 | . 4 4 5 16 Drop 19 | . 1 3 4 11 Fire 124 | . 34 10 17 63 Melee 26 | . . 20 3 3 Ram . | . . . . . Kick 1 | . 1 . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 12) 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 905 | -9/Materials | Lost 5 parts (1p2n2w) 1055 | -9/Materials | Discovered new exit (range 9) 1068 | -9/Materials | Entered Mines 1079 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1156 | -9/Mines | Learned 2 Materials zone layouts 1172 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1172 | -9/Mines | Discovered new exit (range 5) 1272 | -9/Mines | Build established: Gunner 1277 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1301 | -9/Mines | Learned Materials emergency access door positions 1342 | -9/Mines | Discovered new exit (range 15) 1612 | -9/Mines | Entered Materials 1612 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2343 | -8/Materials | Discovered new exit (range 16) 2355 | -8/Materials | Lost 4 parts (2u2w) 3145 | -8/Materials | Garrison activated, responded to threat 3360 | -8/Materials | Self-destructed Last Messages --------------- Acquired 1 matter. Y-45 Defender destroyed. G-47 Trooper destroyed. K-01 Serf collects debris. Acquired 2 matter. Acquired 33 matter. System corrupted: FCS attempts to trigger Assault Cannon+. System corrupted: Assault Cannon+ misfires. Acquired 4 matter. U-05 Engineer builds a Wall. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. Acquired 8 matter. R-06 Scavenger collects Flight Unit. Acquired 3 matter. R-06 Scavenger collects Lgt. Ion Engine. Y-45 Defender emerges from the garrison. Critical hit (Burn: +37). Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ???????????# """# ## ### | | ???????????# """# # | | ???????????# """# # | | ???????????# / + " | | ???????????# # # " | | ???????????# "Y" # # " | | ???????????# """ # ###### | | ???????????# # # | | ???????????########## # | | ????????????????????# # """ | | ????????????????????# + """ | | ????????????????????# # """^ | | ????????????????????# # | | ????????????????????# %###### | | ????????????######### #????? | | ????????????# ]]## %#????? | | ????????????# ]/[## #????? | | ????????????# [/[## ###### | | ??????# # ][ ## #??? | | ??????# # ## #?? | | ??????# # ## ##? | | ??????# ####+### # ? | | ?###### # # ?? | | ?# # "" # ! / ??? | | ?# + "T # ! #???? | | ?# @# "" ####+### #???? | | ?# l# # ## ##???? | | ?# #####+# """ ## #????? | | ?# #??# # """ ##[= #????? | | ?# g#??# # """ ## [[#????? | | ?# g#??# # ## = #????? | | ?# Y #### # ##= #????? | | ?# Y ######### #????? | | ?### g % #???????# #????? | | ???# %%[###?????# #????? | | ???#^ ######### #????? | | ???#^^^""" #????? | | ???# G" ! ##### #????? | | ???# ! """ % #???# #????? | | ???# ! #???# #????? | | ???# ! = #???# #????? | | ???# ##" "# ## #???# #????? | | ???# ##"""# ## #???# #????? | | ####+###### ##/#???# #????? | | # # + ???? #????? | | # """ # ## ???? #????? | | # """ # ## ??? #????? | | # """ + #? "?? #????? | | # "" # #? ? #????? | | # """ #! #? !# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Cannon | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed LightConcussiveCanceller Manual? 0 Play Time 00:31:08 Cumulative 12.7 hours Start 2026.04.21 @ 19:00:51 End 2026.04.27 @ 19:42:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6bc97ae8-1b5d-4ed6-bd0a-2cd76a81745d