Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 17:30:25 Player: Sunrosa Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (153) 765 Value Destroyed (5137) 5137 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (249) 249 TOTAL SCORE: 13711 Bonus ------- High Alert Combat Kills 249 Cogmind --------- Core Integrity 0/1600 Matter 124/300 Energy 13/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- Focal Shield Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Quantum Rifle Makeshift Spear Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Antigrav System Combat Gravmag System Combat Gravmag System Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Advanced Thermal Generator Advanced Thermal Generator Advanced Coolant Injector Medium Storage Unit Machine Analyzer Long-range Terrain Scanner Seismic Detector Advanced Targeting Computer Improved Melee Analysis Suite Advanced Transmission Jammer Makeshift Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Quantum Reactor Nuclear Pulse Thruster Nuclear Pulse Array Focal Shield Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Slug Cannon Makeshift Spear [Rating: 150] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility Machine Analyzer Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 . . 4 2 2 . . 2 . . 2 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 8 | . . . . . 2 . 2 . . 2 . . 2 . . Utility 9 | . . 2 . . 1 2 . . . . . . . 2 2 Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 166 | 1 7 16 9 3 30 17 27 1 . 22 4 2 4 11 12 Power 16 | . 1 2 1 . 3 1 3 . . 2 . . . 1 2 Engine 7 | . 1 2 1 . 1 1 1 . . . . . . . . Core 6 | . . . . . 2 . 2 . . 2 . . . . . Reactor 3 | . . . . . . . . . . . . . . 1 2 Propulsion 53 | . 2 3 3 1 9 7 8 1 . 8 3 . 2 4 2 Treads 16 | . 1 2 2 . 5 3 3 . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 13 | . 1 1 1 1 4 4 1 . . . . . . . . Hover 14 | . . . . . . . . . . 7 2 . 1 4 . Flight 10 | . . . . . . . 4 1 . 1 1 . 1 . 2 Utility 57 | 1 2 7 2 1 9 7 10 . . 6 1 1 . 5 5 Device 21 | 1 1 2 . . 1 1 3 . . 4 1 . . 4 3 Storage 5 | . 1 . . . 2 1 1 . . . . . . . . Processor 4 | . . 1 . . . . . . . 2 . . . . 1 Hackware 2 | . . . . . . . . . . . . 1 . . 1 Protection 25 | . . 4 2 1 6 5 6 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 40 | . 2 4 3 1 9 2 6 . . 6 . 1 2 1 3 Energy Gun 5 | . 2 . . . . . 1 . . . . 1 . 1 . Energy Cannon 2 | . . . . . . . . . . . . . . . 2 Ballistic Gun 17 | . . 4 . . 4 1 2 . . 6 . . . . . Ballistic Cannon 13 | . . . 3 1 4 . 2 . . . . . 2 . 1 Launcher 3 | . . . . . 1 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 1 . . . . . 1 . . Parts Lost 71 | . 2 7 1 3 10 4 15 . . 10 2 2 . 1 14 Power 8 | . . 2 . . 1 1 1 . . 1 . . . . 2 Propulsion 26 | . . 1 . 1 4 2 5 . . 6 2 1 . . 4 Utility 21 | . 1 2 1 1 3 1 6 . . 2 . . . 1 3 Weapon 16 | . 1 2 . 1 2 . 3 . . 1 . 1 . . 5 Highest Loss Streak 7 | . 1 4 1 3 3 2 5 . . 4 3 1 . 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 91 99 98 97 99 90 51 . 67 63 69 74 82 74 Engine 4 | . 14 11 11 11 1 3 2 . . . . . . . . Core 2 | . . . . . 5 2 2 5 . 5 5 5 4 1 . Treads 12 | . 7 11 11 11 22 17 13 . . . . . . . . Leg 1 | . 12 . . . . . . . . . . . . . . Wheel 6 | . 7 10 11 9 5 8 14 . . . . . . . . Hover 4 | . . . . . . . . . . 5 22 24 22 29 23 Flight 1 | . . . . . . . . 28 . 21 3 . . . . Device 10 | . 13 11 11 11 6 6 9 . . 9 11 15 14 18 18 Storage 7 | . 14 11 11 11 7 6 5 5 . 5 5 5 4 4 3 Processor 7 | . . 5 11 11 7 6 5 5 . 8 10 10 9 8 10 Protection 10 | . . 8 10 10 14 25 15 . . . . . . . . Energy Gun 2 | . 22 1 . . . . . 5 . 2 . . 4 4 3 Ballistic Gun 6 | . 5 20 2 . 13 5 . . . 7 5 4 . . . Ballistic Cannon 8 | . . . 19 22 8 13 13 . . . . . 8 8 3 Peak Build Rating 150 | 7 11 17 17 16 45 54 81 46 46 88 78 81 109 131 150 Average Rating 46 | 6 9 13 15 15 34 49 60 45 46 70 73 75 97 124 126 On Entrance 47 | 6 7 11 14 16 15 45 52 42 46 46 78 74 75 102 127 Naked Turns 47 | . . . . . . . . . . . . . . . 47 Heaviest Build 166 | 11 30 39 43 39 127 141 166 27 27 40 35 35 50 74 79 Greatest Support 117 | 20 20 20 20 20 91 32 48 35 35 53 74 74 89 117 117 Greatest Overweight (x) 8 | . 1 3 4 3 7 8 8 . . 3 . . . . 4 Average Overweight (x) 1 | . . 1 3 2 3 5 2 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 10 10 10 10 10 10 10 10 Average Capacity 16 | 8 11 15 15 15 19 25 24 10 10 10 10 10 10 10 9 Most Carried 25 | 6 15 15 15 15 24 25 25 10 10 10 6 10 10 10 10 Average Carried 15 | 6 9 14 14 13 17 22 23 9 10 8 4 8 8 9 9 Final Capacity 25 | 8 15 15 15 15 25 25 10 10 10 10 10 10 10 10 5 Final Carried 25 | 6 14 15 15 13 24 25 9 10 10 6 5 9 10 10 2 Class Distribution -------------------- 43% | Scavenger-Tank 27% | Mutant 12% | Scavenger-Mutant 6% | Derelict-Skirmisher 4% | Skirmisher 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Derelict-Skirmisher | -3/Research Derelict-Skirmisher | -2/Research Skirmisher | -1/Access Resources | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Matter Collected 5813 | 217 387 573 207 700 1302 983 1049 10 . . 58 83 . 165 79 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5319 | 54 566 1011 388 173 1316 858 662 . . . 51 . . 131 109 Parts 294 | 5 32 78 35 9 73 33 17 . . . 2 . . 5 5 Haulers Intercepted 3 | . 2 . 1 . . . . . . . . . . . . Recyclers Shooed 11 | . 2 3 . . 3 1 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . 2 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 100 | . 9 23 7 4 26 14 14 . . . 1 . . 2 . Guns 55 | . 9 23 1 . 12 2 5 . . . 1 . . 2 . Cannons 35 | . . . 6 4 11 9 5 . . . . . . . . AOE 8 | . . . . . 3 3 2 . . . . . . . . Classes Destroyed 15 | 1 6 3 1 . 2 1 1 . . . . . . . . Worker 13 | . 2 1 . . 5 2 . . . . . . . . 3 Builder 6 | . . 1 . . 1 . 2 . . . . . . . 2 Tunneler 7 | 2 1 1 . . 2 1 . . . . . . . . . Hauler 3 | . 2 . 1 . . . . . . . . . . . . Recycler 12 | . 1 1 . 1 5 3 1 . . . . . . . . Mechanic 4 | . . 1 . . 1 1 1 . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . 1 . Watcher 6 | . 2 1 1 . 2 . . . . . . . . . . Swarmer 22 | . 3 8 . . 8 3 . . . . . . . . . Grunt 38 | . 6 7 2 . 8 6 9 . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . Sentry 22 | . . 8 5 4 4 1 . . . . . . . . . Hunter 4 | . . . . . 2 . 2 . . . . . . . . Programmer 12 | . . . . . 4 3 2 . . . 1 . . 2 . Behemoth 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 8 | 2 4 8 3 1 5 7 4 . . . 1 . . 1 2 Combat Bots Only 7 | . 2 7 3 1 4 4 2 . . . 1 . . 1 . Max Kills in Single Turn 3 | 1 2 2 1 1 3 3 2 . . . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 2 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Hostile Shots Fired 1349 | . 34 136 7 44 229 116 274 . 5 151 27 33 . 28 265 Missed 485 | . 8 39 2 10 68 35 88 . 4 83 13 10 . 10 115 Damage Taken 13574 | . 320 1167 91 506 1879 1038 3090 . 14 1179 300 467 . 486 3037 Core 2528 | . 43 182 . 72 88 46 169 . . 174 87 23 . 30 1614 Absorbed by Shields 456 | . . . . . . . 456 . . . . . . . . Ignored by Resistances 585 | . . . . . 179 119 276 . . . . . . . 11 Regen/Repaired (Parts) 17 | . . . . . . . . . . . . . . 17 . Core Remaining (%) 83 | 100 82 . . 36 87 94 . . 83 . . 75 100 97 . Volleys Fired 477 | 7 46 72 16 27 85 40 89 . . 10 6 12 . 24 43 Largest 3 | 2 2 2 2 2 3 3 3 . . 3 1 1 . 3 2 Hottest 195 | 60 105 46 78 78 124 124 145 . . 125 35 94 . 195 185 Shots Fired 943 | 14 92 144 32 50 240 105 163 . . 15 6 12 . 26 44 Gun 567 | 14 92 144 8 . 154 34 62 . . 15 6 12 . 24 2 Cannon 368 | . . . 24 50 85 68 97 . . . . . . 2 42 Launcher 8 | . . . . . 1 3 4 . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 738 | 7 25 144 32 50 239 102 109 . . 12 6 5 . 2 5 Thermal 192 | 7 62 . . . . . 50 . . 3 . 7 . 24 39 Explosive 8 | . . . . . 1 3 4 . . . . . . . . Electromagnetic 5 | . 5 . . . . . . . . . . . . . . Robot Hit Streak 25 | 4 19 17 5 12 20 9 25 . . 4 2 7 . 6 6 Robot Miss Streak 8 | 2 3 3 1 5 8 7 5 . . 1 2 1 . 2 3 Penetration Max 1 | . . . . . 1 . . . . . . . . . . Secondary Targets 6 | . 1 5 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Shots Hit Robots 570 | 8 62 100 20 35 151 51 96 . . 6 3 10 . 15 13 Core Hits 303 | 2 28 50 11 7 98 48 42 . . 3 2 1 . 6 5 Critical Kills 1 | 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . 4 . . 2 . . . . . . 1 . . . Critical Strikes 31 | 1 3 4 1 2 6 1 11 . . . . 1 . 1 . Burn 7 | . 3 . . . . . 4 . . . . . . . . Destroy 8 | 1 . 4 . . 2 . . . . . . 1 . . . Blast 16 | . . . 1 2 4 1 7 . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13512 | 79 736 1264 393 775 3462 2009 2989 . . 151 93 343 . 623 595 Guns 5930 | 79 735 1256 85 . 1483 322 881 . . 148 93 343 . 468 37 Cannons 5549 | . . . 308 775 1479 1027 1360 . . . . . . 60 540 Explosions 1887 | . . . . . 493 660 734 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 146 | . 1 8 . . 7 . 14 . . 3 . . . 95 18 Kinetic 8800 | 35 153 1256 393 775 2962 1349 1467 . . 129 93 128 . 60 . Thermal 3122 | 44 532 . . . 339 68 860 . . 19 . 215 . 468 577 Explosive 1394 | . . . . . 154 592 648 . . . . . . . . Electromagnetic 50 | . 50 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . 3 3 . . 6 6 6 . 1 3 4 8 11 Average Corruption 3 | . . . 2 3 . . 5 6 6 . 1 1 4 7 6 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 70 | . . . 3 27 . . 24 2 . . 1 2 1 7 3 Message Errors 18 | . . . 2 7 . . 6 1 . . . . . 2 . Matter Fused 18 | . . . . 11 . . 5 . . . . . . 1 1 Heat Flow Errors 7 | . . . . 3 . . 1 . . . . . 1 1 1 Energy Discharges 7 | . . . . 2 . . 2 . . . . 1 . 1 1 Parts Fused 1 | . . . 1 . . . . . . . . . . . . Data Loss (minor) 9 | . . . . 4 . . 4 . . . 1 . . . . Data Loss (major) 5 | . . . . . . . 2 1 . . . 1 . 1 . Misfires 1 | . . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 333 | . . . . . 152 100 52 . . . . . . 2 27 Projectiles 120 | . . . . . 48 6 40 . . . . . . 2 24 Explosions 210 | . . . . . 104 94 12 . . . . . . . . Melee 3 | . . . . . . . . . . . . . . . 3 Knockbacks 27 | . 1 . 1 . 17 3 4 . . . . . . 1 . Impact 1 | . 1 . . . . . . . . . . . . . . Kinetic 26 | . . . 1 . 17 3 4 . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 432 | . . 33 . . 211 131 . . . 1 . . . 47 9 Shots 7 | . . 1 . . 4 2 . . . . . . . . . Rammed 17 | . . 2 . 4 1 . 7 . . 1 . . . 1 1 Targets Rammed 18 | . 1 2 . 4 1 . 7 . . 1 . . . 1 1 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . Highest Temperature 336 | 40 103 17 47 336 208 128 241 . . 207 49 168 223 317 196 Average Temperature 66 | 21 19 4 16 163 60 29 52 . . 73 16 48 126 80 65 Received Heat Transfer 2675 | . 192 288 21 216 366 252 1097 . . 126 18 . . 18 81 Effects 16 | . . . . 7 . . 2 . . . . . 1 6 . Energy Bleed 3 | . . . . . . . . . . . . . 1 2 . Interference 9 | . . . . 4 . . 2 . . . . . . 3 . Matter Decay 2 | . . . . 2 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . Parts Melted 6 | . 1 . . . . . 5 . . . . . . . . Heat Transferred 4825 | 100 1428 . . . 200 50 1826 . . 37 . 222 . 481 481 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Peak Influence 776 | 10 177 407 369 229 752 468 406 . . 776 . . 238 329 282 Initial 368 | . 6 10 98 89 250 368 174 . . 129 . . 193 133 116 Average 253 | 2 79 165 232 68 451 342 180 . . 424 . . 212 195 141 Maximum Alert Level 3 | . . 2 1 1 3 2 2 . . 3 . . 1 1 1 Low Security (%) 44 | 100 100 66 28 89 . . 61 . . 23 . . 50 57 84 Level 1 35 | . . 30 71 10 41 81 35 . . 20 . . 49 42 15 Level 2 18 | . . 2 . . 51 18 3 . . 50 . . . . . Level 3 1 | . . . . . 6 . . . . 6 . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 1 2 . 6 10 4 . . 3 . . . 2 3 Investigation 7 | . 1 . . . 2 1 . . . 1 . . . 1 1 Extermination 10 | . . . . . 4 3 1 . . . . . . 1 1 Reinforcement 8 | . . 1 2 . . 2 2 . . . . . . . 1 Assault 3 | . . . . . . 1 1 . . 1 . . . . . Garrison 4 | . . . . . . 3 . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Distress Signals 14 | . 4 2 . . . . . . . 3 . . 1 2 2 Communications Jammed 26 | . . . . . . . . . . . . . . . 26 Distress Signals 26 | . . . . . . . . . . . . . . . 26 Times Spotted 219 | . 16 29 8 4 32 18 18 . 3 43 3 7 2 8 28 Peak Tracking Total 20 | . 3 7 3 2 5 4 6 . 3 20 3 7 2 4 17 Tactical Retreats 25 | . 1 3 1 . . . 2 . . 6 2 3 1 2 4 Traps | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Traps Triggered 12 | . . 2 4 . . . 3 . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Machines Disabled 29 | . . 2 1 . 9 9 5 . . . . . . 1 2 Max in Single Turn 4 | . . 1 1 . 4 3 2 . . . . . . 1 1 Garrison Access 3 | . . . . . 1 . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Machines Accessed 43 | . 7 3 3 9 4 4 4 . . 3 . 1 . 4 1 Terminals 26 | . 6 3 3 4 1 2 3 . . 2 . . . 1 1 Fabricators 3 | . . . . . 1 . 1 . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . 1 . Recycling Units 8 | . 1 . . 5 1 1 . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 1 . . . 1 . Total Hacks 93 | . 19 6 7 17 9 11 7 . . 6 . 1 . 8 2 Successful 42 | . 6 3 2 11 5 5 3 . . 3 . 1 . 3 . Failed 51 | . 13 3 5 6 4 6 4 . . 3 . . . 5 2 Catastrophic 13 | . 1 . 2 4 2 1 1 . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 68 | . 20 5 4 13 4 10 4 . . 4 . . . 2 2 Terminals 61 | . 17 6 7 9 2 7 5 . . 4 . . . 2 2 Fabricators 6 | . . . . . 3 . 2 . . . . . . 1 . Repair Stations 3 | . . . . . . . . . . . . . . 3 . Recycling Units 14 | . 2 . . 8 1 3 . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . Garrison Access 7 | . . . . . 3 . . . . 2 . . . 2 . Terminal Hacks 17 | . 4 3 2 4 . 2 . . . 1 . 1 . . . Part Schematic 2 | . 1 . . 1 . . . . . . . . . . . Robot Analysis 5 | . 3 1 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . Unreport Threat 2 | . . 1 . . . 1 . . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 3 . 1 . . . . . . . . Network Status 2 | . . . . . 1 . 1 . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . 1 . . 2 . . . . . . . . . . . Report Inventory 2 | . . . . 2 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 1 . . 5 2 3 2 . . 2 . . . 1 . Terminals 6 | . . . . . 1 1 2 . . 1 . . . 1 . Botnet 6 | . . . . . 1 1 2 . . 1 . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . 5 . 2 . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . Tunnel 6 | . 1 . . 5 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . Jam 2 | . . . . . 1 . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . 1 . Hacking Detections 36 | . 6 3 3 6 4 3 4 . . 2 . . . 4 1 Full Trace Events 4 | . . . 1 . 1 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . 1 . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 62 | . . . . . 62 . . . . . . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . Time 61 | . . . . . . . . . . . . . . 61 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Robot Analysis Total 5 | . 3 1 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Turns Passed 11304 | 74 980 915 493 1287 2740 1258 1144 101 5 436 199 244 110 529 789 Spaces Moved 9000 | 41 608 363 266 871 1310 539 607 361 19 1007 377 403 203 793 1232 Core 119 | . . . . . . . . . . . . . . . 119 Treads 433 | . 5 83 1 48 295 . 1 . . . . . . . . Legs 258 | 41 217 . . . . . . . . . . . . . . Wheels 3856 | . 386 280 265 823 1015 539 548 . . . . . . . . Hover 3028 | . . . . . . . . . . 139 377 403 203 793 1113 Flight 1306 | . . . . . . . 58 361 19 868 . . . . . Fastest Speed 24 | 120 115 115 125 125 130 145 29 27 27 24 38 46 46 40 44 Average Speed 96 | 120 117 149 135 134 170 186 135 27 27 28 47 47 47 43 49 Slowest Speed 405 | 120 240 240 240 240 240 220 405 29 27 280 55 50 50 55 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . 1 . . 12 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 64 25 34 95 31 16 16 56 7 28 67 48 6 15 26 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 6 | . 1 . . 5 . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . 1 . . . . . Unknown Exits Taken 13 | 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . . . . . . . 2 1 . 1 2 . . . Spaces Dug 34 | . . . . . . 7 6 . . 5 . . . 1 15 Terrain Destroyed 222 | . . . 1 3 53 81 50 . . 5 2 2 . 2 23 Melee . | . . . . . . . . . . . . . . . . Projectile 84 | . . . 1 3 8 19 20 . . 4 2 2 . 2 23 AOE 137 | . . . . . 45 62 30 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Total 10775 | 52 786 613 377 936 1639 713 779 362 18 1123 392 444 217 956 1368 Wait 877 | 4 101 117 63 24 154 98 11 . . 84 3 23 5 115 75 Move 8961 | 40 607 362 265 870 1309 538 604 360 18 983 376 402 202 793 1232 Hop 12 | . . . . . . . 1 . . 11 . . . . . Pick Up 130 | . 15 23 10 4 34 10 13 1 . 4 1 5 4 4 2 Fast Attach 48 | 1 2 5 5 1 5 2 2 1 . 10 1 1 1 7 4 Attach 68 | . 1 7 1 2 12 8 17 . . 7 3 1 3 . 6 Detach 15 | . 1 . . . 1 3 5 . . 2 2 . 1 . . Swap 50 | . 4 4 3 . 13 7 8 . . 5 . . . 4 2 Drop 116 | . 8 21 14 4 25 7 18 . . 6 . . 1 9 3 Fire 477 | 7 46 72 16 27 85 40 89 . . 10 6 12 . 24 43 Melee . | . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . 1 . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 15 | . 1 2 . 4 1 . 7 . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 2 exits: *Acc / Qua) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 75 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 15) 562 | -10/Materials | Discovered new exit (range 13) 700 | -10/Materials | Discovered new exit (range 12) 1055 | -10/Materials | Entered another Materials area 1055 | -9/Materials | Evolved 2 slots: Utility x2 1723 | -9/Materials | Destroyed 7 combat bots 1890 | -9/Materials | Build established: Scavenger-Mutant 1903 | -9/Materials | Lost 4 parts (1p1n1u1w) 1963 | -9/Materials | Discovered new exit (range 6) 1970 | -9/Materials | Entered Storage 2061 | -9/Storage | Identified exit to Recycling 2321 | -9/Storage | Build established: Mutant 2459 | -9/Storage | Used back door to open Recycling access 2463 | -9/Storage | Entered Recycling 2630 | -9/Recycling | Discovered new exit (range 15) 2877 | -9/Recycling | Core integrity fell below 50% 2934 | -9/Recycling | Lost 3 parts (1n1u1w) 3197 | -9/Recycling | Build established: Scavenger-Mutant 3750 | -9/Recycling | Entered Factory 3750 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4050 | -7/Factory | Build established: Scavenger-Tank 4107 | -7/Factory | Lost 3 parts (1p1n1u) 4512 | -7/Factory | Discovered new exit (range 5) 6202 | -7/Factory | Discovered new exit (range 14) 6317 | -7/Factory | Fabricated Med. Armor Plating? 6490 | -7/Factory | Entered another Factory area 6490 | -6/Factory | Evolved 2 slots: Utility x2 6840 | -6/Factory | First assault squad dispatched 7534 | -6/Factory | Garrison activated, responded to threat 7717 | -6/Factory | Discovered new exit (range 16) 7748 | -6/Factory | Entered another Factory area 7748 | -5/Factory | Evolved 2 slots: Propulsion x2 7803 | -5/Factory | Spotted B-75 Beast 7890 | -5/Factory | Destroyed B-75 Beast 7907 | -5/Factory | Lost 5 parts (1n3u1w) 8344 | -5/Factory | Discovered new exit (range 8) 8809 | -5/Factory | Lost 5 parts (1p2n1u1w) 8892 | -5/Factory | Entered Upper Caves 8894 | -5/Upper Caves | Learned Factory trap positions 8907 | -5/Upper Caves | Learned location of 1 exit from Factory 8992 | -5/Upper Caves | Discovered new exit (range 5) 8993 | -5/Upper Caves | Entered another Upper Caves area 8995 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8995 | -5/Upper Caves | Discovered new exit (range 14) 8998 | -5/Upper Caves | Entered Factory 8998 | -4/Factory | Evolved 2 slots: Propulsion x2 8999 | -4/Factory | Identified exit to Upper Caves 9000 | -4/Factory | Loaded intel: 128 trap records 9055 | -4/Factory | Garrison activated, responded to threat 9161 | -4/Factory | Build established: Sprinter 9248 | -4/Factory | First assault squad dispatched 9281 | -4/Factory | Lost 3 parts (2n1u) 9377 | -4/Factory | Spotted B-86 Titan 9395 | -4/Factory | Lost 4 parts (1p2n1u) 9434 | -4/Factory | Entered Upper Caves 9436 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9438 | -4/Upper Caves | Spotted B-86 Titan 9497 | -4/Upper Caves | Lost 3 parts (3n) 9598 | -4/Upper Caves | Build established: Mutant 9621 | -4/Upper Caves | Discovered new exit (range 10) 9633 | -4/Upper Caves | Entered another Upper Caves area 9871 | -4/Upper Caves | Discovered new exit (range 13) 9877 | -4/Upper Caves | Entered Research 9877 | -3/Research | Evolved 2 slots: Propulsion x2 9968 | -3/Research | Discovered new exit (range 12) 9987 | -3/Research | Entered another Research area 9987 | -2/Research | Evolved 2 slots: Utility x2 9988 | -2/Research | Identified exit to Quarantine 10002 | -2/Research | Discovered new exit (range 11) 10195 | -2/Research | Build established: Derelict-Skirmisher 10282 | -2/Research | Repaired Broken Adv. ECM Suite 10516 | -2/Research | Entered Access 10516 | -1/Access | Evolved 2 slots: Utility x2 10917 | -1/Access | Build established: Skirmisher 11099 | -1/Access | Lost 3 parts (2n1u) 11228 | -1/Access | Released all parts (13) 11252 | -1/Access | Lost 7 parts (1p2n1u3w) 11268 | -1/Access | Core integrity fell below 50% 11285 | -1/Access | System corruption reached 10% 11285 | -1/Access | Spotted B-99 Colossus 11286 | -1/Access | Spotted B-99 Colossus 11292 | -1/Access | Core integrity fell below 20% 11305 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11291_ Knocked back. 11291_ Penetrated by Slug. 11291_ Slug penetrates Wall. 11291_ Slug penetrates Sealed Heavy Doors. 11291_ Slug penetrates Wall. 11291_ Penetrated by Slug. 11291_ Slug penetrates Sealed Heavy Doors. 11292_ Penetrated by Slug. 11292_ Slug penetrates Sealed Heavy Doors. 11294_ Penetrated by Slug. 11294_ Slug penetrates Sealed Heavy Doors. 11294_ Enh. Nova Cannon destroyed. 11295_ Penetrated by Slug. 11296_ System corrupted: Energy discharge (-17). 11297_ Penetrated by Slug. 11297_ Slug penetrates Sealed Heavy Doors. 11303_ Slug penetrates Wall. 11305_ Slug penetrates Sealed Heavy Doors. 11305_ Slug Cannon destroyed. 11305_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ?????????????????????????????????#??????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ?????????????????????????????????#######????# | | ?????????????????????????????????# ###### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# ###+####### | | ?????????????????????????????????## ##?????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ?????????????????????????######???# #??????????? | | ?????????????????????????# #???# #??????????? | | ?????????????????????????# #???# #??????????? | | ?????????????????????????? #???# ############ | | ??????????????????????????# #???# # | | ??????????????????????????# #???# + | | ??????????????????????????# #???# # """? | | ??????????????????????????# ##??# # ""R"? | | ????????????????????????### "#### #? "" "? | | ????????????????????????"@" % " #? ? | | ????????????????????????""pp " #?? | | ?????????????????????????""h% " #?? | | ??????????????????????????# #########???] | | ??????????????????????????# B #??????????? | | ??????????????????????????# #???????????? | | ??????????????????????????" #???????????? | | ??????????????????????????# #?????????????###### | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 100 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 900 Resistance: KI 30 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 14 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Med. Armor Plating | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Med. Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- No Signal Total Silence Challenges ------------ None Game ------ Seed FissionMultinovaCutter Manual? 0 Play Time 02:38:26 Cumulative 86.6 hours Start 2025.02.02 @ 23:03:24 End 2025.02.03 @ 17:30:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 39 Adventurer 1 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 26 Gallery% 42 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: a26fa833-6667-4b00-9850-b54796e2cc47