Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.04 @ 23:03:18 // Winter2019/RPGLIKE Player: BW-032 Result: Smashed by cave-in Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (221) 1105 Value Destroyed (8005) 8005 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1131) 1131 TOTAL SCORE: 15241 Bonus ------- High Alert Combat Kills 1402 Follower Combat Kills 441 Friendly Fire -712 Cogmind --------- Core Integrity 0/1000 Matter 381/600 Energy 425/425 System Corruption 0% Temperature Cool (-179) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (9) ------ Advanced Cryofiber Web Experimental Signal Interpreter Layered Heavy Armor Plating Damper Plating Long-range Tractor Beam > --- WEAPON (5) ------- Improved EM Pulse Cannon Flak Gun Magnetic Acceleration Cannon Hardcell Cannon Improved Grenade Launcher > --- INVENTORY (3) ---- Improved Sensor Array Advanced Sensor Array Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Sensor Array Experimental Signal Interpreter Layered Heavy Armor Plating Damper Plating Advanced System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Flak Gun Magnetic Acceleration Cannon Hardcell Cannon Improved Grenade Launcher > --- INVENTORY -------- Improved Sensor Array Advanced Hacking Suite Long-range Tractor Beam [Rating: 107] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Utility Damper Plating Device Long-range Tractor Beam Storage Compact Matter Pod Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Damper Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Slots Evolved 15 | 2 2 2 2 1 . 3 2 1 . Power . | . . . . . . . . . . Propulsion 3 | 1 . . . . . 1 1 . . Utility 8 | . 1 2 1 1 . 1 1 1 . Weapon 4 | 1 1 . 1 . . 1 . . . Parts Attached 96 | 5 12 13 13 1 13 17 10 8 4 Power 5 | 1 . 1 1 . 2 . . . . Engine 2 | 1 . 1 . . . . . . . Core 2 | . . . 1 . 1 . . . . Reactor 1 | . . . . . 1 . . . . Propulsion 10 | 2 . 1 1 . 1 3 1 1 . Treads 10 | 2 . 1 1 . 1 3 1 1 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 48 | . 10 5 7 1 4 5 7 6 3 Device 27 | . 6 2 3 1 1 3 6 2 3 Storage 3 | . 2 . . . 1 . . . . Processor 10 | . 2 2 1 . . 2 1 2 . Hackware 1 | . . . . . . . . 1 . Protection 7 | . . 1 3 . 2 . . 1 . Artifact . | . . . . . . . . . . Weapon 33 | 2 2 6 4 . 6 9 2 1 1 Energy Gun 7 | 2 2 . . . . 3 . . . Energy Cannon 4 | . . . . . 2 1 . 1 . Ballistic Gun 9 | . . 2 1 . 4 2 . . . Ballistic Cannon 10 | . . 4 2 . . 2 1 . 1 Launcher 3 | . . . 1 . . 1 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . Parts Lost 4 | . . . . . 3 . . . 1 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . . . 2 . . . 1 Weapon 1 | . . . . . 1 . . . . Highest Loss Streak 3 | . . . . . 3 . . . 1 Average Slot Usage (%) 84 | . 99 97 99 100 80 78 77 80 73 Engine 1 | . 14 10 . . . . . . . Core 1 | . . . 7 7 3 . . . . Reactor 3 | . . . . . 3 6 5 5 5 Treads 14 | . 29 20 16 15 8 11 12 14 10 Device 14 | . 14 12 24 29 19 12 11 15 10 Processor 8 | . 3 13 8 7 7 8 11 10 5 Protection 6 | . . 9 8 7 6 6 5 5 10 Energy Gun 5 | . 34 14 . . . 5 . . . Energy Cannon 4 | . . . . . 5 5 5 10 6 Ballistic Gun 10 | . . 5 14 15 20 11 13 5 5 Ballistic Cannon 5 | . . 9 16 7 1 1 2 5 8 Launcher 3 | . . . 1 7 1 5 5 5 5 Naked Turns . | . . . . . . . . . . Heaviest Build 118 | 9 12 26 35 39 90 102 93 115 118 Greatest Support 150 | 40 40 40 47 47 80 100 128 150 150 Greatest Overweight (x) 3 | . . . . . 1 3 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 3 | . . 1 2 2 2 2 2 2 3 Average Capacity 1 | . . . 1 2 2 2 2 2 2 Most Carried 3 | . . 1 2 2 2 2 2 2 3 Average Carried 1 | . . . 1 1 1 1 1 1 2 Final Capacity 3 | . . 1 2 2 2 2 2 2 3 Final Carried 3 | . . 1 2 1 2 1 2 2 3 Class Distribution -------------------- 50% | Scavenger-Gunner 14% | Tank 11% | Gunner 8% | Skirmisher 7% | Mutant 6% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Matter Collected 5778 | 203 127 186 1253 . 243 800 1851 592 523 Remotely 4019 | . . . 574 . 243 800 1524 592 286 Salvage Created 7769 | . 438 371 662 . 464 1501 2356 1222 755 Parts 418 | . 39 38 52 . 6 67 102 74 40 Haulers Intercepted 6 | . . . 2 . . 1 2 1 . Recyclers Shooed 7 | . 1 1 1 . . 1 2 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 156 | . 13 17 23 . 1 21 41 25 15 Guns 75 | . 10 16 11 . 1 9 21 3 4 Cannons 53 | . . . 12 . . 10 8 17 6 AOE 26 | . 2 1 . . . 1 12 5 5 Classes Destroyed 16 | . 4 2 2 . 1 6 . 1 . Worker 16 | . 3 . . . . 3 3 4 3 Builder 9 | . . 1 2 . . . 1 3 2 Hauler 6 | . . . 2 . . 1 2 1 . Recycler 5 | . . . . . . 2 2 . 1 Mechanic 1 | . . . . . . . 1 . . Operator 5 | . . . . . . 3 1 1 . Watcher 18 | . 1 3 4 . . 3 4 . 3 Swarmer 47 | . 3 12 13 . . . 8 4 7 Grunt 59 | . 10 1 4 . . 10 22 10 2 Brawler 1 | . . . . . . . . 1 . Duelist 5 | . . . . . . 3 2 . . Protector 1 | . . . . . . . . 1 . Sentry 16 | . . 4 4 . . 1 2 1 4 Hunter 8 | . . . 2 . . 2 1 2 1 Programmer 18 | . . . . . . 5 6 6 1 Compactor 1 | . . . . . 1 . . . . Surgeon 2 | . . . . . . 2 . . . Thug 1 | . . . . . . 1 . . . Savage 2 | . . . . . . 2 . . . Best Kill Streak 26 | . 10 10 7 . 1 3 9 26 19 Combat Bots Only 20 | . 7 8 7 . 1 3 8 20 14 Max Kills in Single Turn 5 | . 3 3 2 . 1 2 4 3 5 Gunslinging 2 | . . 2 . . . . . . . Exploded 4 | . 2 1 . . . 1 3 2 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Damage Taken 4789 | . 199 427 465 . 63 658 804 925 1248 Core 3731 | . 159 340 342 . 54 515 624 716 981 Absorbed by Shields 247 | . . 27 204 . 16 . . . . Redirected to Core 3399 | . 105 245 297 . 34 505 564 692 957 Core Remaining (%) 88 | 100 100 70 79 . . 96 82 94 . Volleys Fired 354 | . 30 37 50 . 12 84 74 37 30 Largest 5 | . 2 3 4 . 4 5 5 5 5 Hottest 251 | . 90 140 155 . 188 239 214 251 251 Shots Fired 1235 | . 50 98 197 . 25 270 311 156 128 Gun 665 | . 50 75 78 . 11 203 182 36 30 Cannon 521 | . . 23 119 . 11 64 104 110 90 Launcher 49 | . . . . . 3 3 25 10 8 Special . | . . . . . . . . . . Kinetic 786 | . . 36 197 . 16 160 215 73 89 Thermal 163 | . 20 41 . . . 64 . 37 1 Explosive 49 | . . . . . 3 3 25 10 8 Electromagnetic 237 | . 30 21 . . 6 43 71 36 30 Robot Hit Streak 68 | . 24 13 44 . 17 22 68 61 31 Robot Miss Streak 4 | . 2 3 4 . 1 2 3 2 2 Penetration Max 1 | . . . 1 . . 1 1 . . Secondary Targets 9 | . 2 7 . . . . . . . Max Gunslinging Chain 2 | . 1 2 . . . . . . . Shots Hit Robots 859 | . 41 68 121 . 24 172 230 114 89 Core Hits 553 | . 25 28 43 . 4 74 191 110 78 Critical Hits 21 | . . 1 2 . . 10 4 3 1 Critical Kills 8 | . . . 2 . . 4 1 1 . Critical Parts Destroyed 13 | . . 1 . . . 6 3 2 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 24809 | . 790 1109 2499 . 596 4012 7760 4627 3416 Guns 9356 | . 546 628 1080 . 194 2062 3313 793 740 Cannons 9704 | . . 261 1419 . 164 1321 2267 2499 1773 Explosions 5749 | . 244 220 . . 238 629 2180 1335 903 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 11945 | . . 366 2499 . 341 1685 3783 1458 1813 Thermal 3672 | . 414 509 . . . 765 434 1386 164 Explosive 4376 | . . . . . 238 613 1746 1011 768 Electromagnetic 4816 | . 376 234 . . 17 949 1797 772 671 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 563 | . . 58 32 . . 145 133 97 98 Projectiles 289 | . . 21 32 . . 61 60 56 59 Explosions 274 | . . 37 . . . 84 73 41 39 Melee . | . . . . . . . . . . Knockbacks 29 | . . 1 12 . . 2 2 3 9 Impact . | . . . . . . . . . . Kinetic 28 | . . 1 12 . . 2 2 3 8 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 364 | . . 22 . . . 230 51 34 27 Shots 10 | . . 1 . . . 5 2 1 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 849 | . 358 560 303 . 132 849 21 . 79 Average Temperature 148 | . 101 206 90 . 54 152 8 . 37 Received Heat Transfer 1377 | . 180 81 162 . . 156 339 345 114 Effects 36 | . 4 15 . . . 17 . . . Shutdowns 8 | . . 4 . . . 4 . . . Energy Bleed 5 | . 1 3 . . . 1 . . . Interference 5 | . 3 2 . . . . . . . Matter Decay 2 | . . . . . . 2 . . . Short Circuit 9 | . . 3 . . . 6 . . . Damage (minor) 3 | . . . . . . 3 . . . Damage (major) 3 | . . 2 . . . 1 . . . Damage (core) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . 1 . . . Combat Hostiles 2 | . 1 . . . . 1 . . . Parts Fried 5 | . . . . . . 1 2 . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . 2 3 . . . 2 . 1 . Heat Transferred 5799 | . 918 1201 . . . 1704 350 1489 137 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . 3 2 . . . 1 3 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Peak Influence 1068 | . 405 550 578 236 85 666 940 1068 830 Average Influence 393 | . 185 356 406 232 43 391 414 767 438 Maximum Alert Level 3 | . 2 2 2 1 . 2 3 3 3 Low Security (%) 20 | 100 30 19 4 . 100 8 32 . . Level 1 32 | . 65 32 50 100 . 37 13 13 66 Level 2 37 | . 4 47 45 . . 54 38 27 28 Level 3 9 | . . . . . . . 15 59 5 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 34 | . 2 1 1 1 . 6 11 4 8 Investigation 7 | . 2 . 1 1 . 1 2 . . Extermination 10 | . . . . . . 4 3 2 1 Reinforcement 11 | . . 1 . . . 1 5 1 3 Assault 3 | . . . . . . . 1 1 1 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . 1 Haulers Reinforced 2 | . . . . . . . 2 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Distress Signals 11 | . 3 3 1 . . 1 1 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 223 | . 16 26 32 . 5 40 50 29 25 Peak Tracking Total 11 | . 9 7 8 . 5 4 5 11 8 Tactical Retreats 5 | . . . 1 . . . 2 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Traps Triggered 6 | . 1 1 . 1 . 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Disabled 55 | . 1 . 2 . . 21 24 3 4 Max in Single Turn 12 | . 1 . 1 . . 6 12 1 2 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged 1 | . . . 1 . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Accessed 34 | . 5 4 3 1 . 11 6 3 1 Terminals 29 | . 5 4 3 1 . 9 4 3 . Fabricators 3 | . . . . . . . 2 . 1 Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 85 | . 13 13 6 3 . 27 11 10 2 Successful 37 | . 7 7 3 2 . 11 1 6 . Failed 48 | . 6 6 3 1 . 16 10 4 2 Catastrophic 15 | . 3 1 . 1 . 3 5 2 . Database Lockouts . | . . . . . . . . . . Manual 46 | . 10 7 6 2 . 9 4 8 . Terminals 74 | . 13 13 6 3 . 22 7 10 . Fabricators 6 | . . . . . . . 4 . 2 Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . Terminal Hacks 15 | . 2 3 1 1 . 5 . 3 . Prototype ID Bank 4 | . . . . 1 . 2 . 1 . Level Access Points 4 | . . 1 1 . . 1 . 1 . Terminal Index 1 | . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Zone Layout 4 | . 1 1 . . . 1 . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Coupler Status 1 | . . . . . . 1 . . . Unauthorized Hacks 49 | . 11 8 7 2 . 10 4 7 . Terminals 18 | . 5 4 2 1 . 2 1 3 . Track 4 | . 2 1 1 . . . . . . Botnet 13 | . 3 3 . 1 . 2 1 3 . Sabotage 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Reprogram 1 | . . . . . . 1 . . . Data Cores Recovered 3 | . . . . . . 2 . 1 . Used . | . . . . . . . . . . Hacking Detections 30 | . 5 3 2 1 . 10 5 3 1 Full Trace Events 5 | . 1 . . 1 . 1 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 39 | . . . . . . 39 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Total Allies 19 | . . . . . 18 1 . . . Largest Group 18 | . . . . . 18 13 . . . Highest-Rated Group 446 | . . . . . 446 354 . . . Highest-Rated Ally 35 | . . . . . 35 35 . . . Total Orders 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . 1 Ally Attacks 178 | . . . . . 96 82 . . . Total Damage 5844 | . . . . . 3874 1970 . . . Kills 27 | . . . . . 9 18 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 6 | . . . . . . . . . 6 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Turns Passed 8680 | 72 616 663 1161 77 535 2285 1990 819 462 Spaces Moved 4221 | 43 303 322 592 51 279 1038 1003 390 200 Core 3 | 3 . . . . . . . . . Treads 4218 | 40 303 322 592 51 279 1038 1003 390 200 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 152 152 145 160 163 160 160 Average Speed 166 | 152 160 160 157 152 169 181 164 161 160 Slowest Speed 230 | 160 160 160 160 152 180 230 165 163 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 32 | 4 58 37 52 3 89 26 29 13 15 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 80 | . . . 1 . . 62 17 . . Terrain Destroyed 565 | . 10 11 33 . 28 115 247 69 52 Melee . | . . . . . . . . . . Projectile 91 | . . 2 33 . 1 8 15 13 19 AOE 474 | . 10 9 . . 27 107 232 56 33 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Total 5051 | 47 383 394 695 52 320 1255 1155 485 265 Wait 143 | . 19 2 9 . 7 54 24 2 26 Move 4213 | 42 302 321 591 51 278 1037 1002 389 200 Hop . | . . . . . . . . . . Pick Up 10 | . . 2 2 . 1 2 2 1 . Fast Attach 74 | 5 11 7 9 . 12 14 8 7 1 Attach 6 | . . . 1 1 1 2 . 1 . Detach 4 | . . . 1 . 1 . . 2 . Swap 16 | . 1 6 3 . . 1 2 . 3 Drop 69 | . 9 11 10 . 8 13 7 9 2 Fire 354 | . 30 37 50 . 12 84 74 37 30 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 160 | . 11 8 19 . . 46 36 37 3 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 36 | -11/Scrapyard | Upgraded with Weapon slot (x1) 73 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 11) 282 | -10/Materials | Destroyed 7 combat bots 300 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 15) 445 | -10/Materials | Reached level 2 451 | -10/Materials | Upgraded with Utility slot (x1) 451 | -10/Materials | Upgraded with Weapon slot (x1) 685 | -10/Materials | Identified exit to Materials 689 | -10/Materials | Entered another Materials area 691 | -9/Materials | Reached level 3 705 | -9/Materials | Upgraded with Utility slot (x1) 742 | -9/Materials | Identified exit to Materials 814 | -9/Materials | Reached level 4 913 | -9/Materials | Build established: Skirmisher 931 | -9/Materials | Reached level 5 940 | -9/Materials | Upgraded with Utility slot (x1) 952 | -9/Materials | Destroyed 8 combat bots 1352 | -9/Materials | Entered another Materials area 1354 | -8/Materials | Reached level 6 1368 | -8/Materials | Upgraded with Weapon slot (x1) 1387 | -8/Materials | Reached level 7 1394 | -8/Materials | Upgraded with Utility slot (x1) 1678 | -8/Materials | Discovered new exit (range 6) 1686 | -8/Materials | Build established: Tank 1686 | -8/Materials | Identified exit to Storage 2044 | -8/Materials | Reached level 8 2115 | -8/Materials | Identified exit to Factory 2175 | -8/Materials | Destroyed 7 combat bots 2278 | -8/Materials | Reached level 9 2513 | -8/Materials | Entered Factory 2515 | -7/Factory | Reached level 10 2523 | -7/Factory | Upgraded with Utility slot (x1) 2590 | -7/Factory | Sucked down chute 2590 | -7/Factory | Entered Waste 2624 | -7/Waste | Spotted C-40 Crusher 2640 | -7/Waste | Spotted C-40 Crusher 2647 | -7/Waste | Spotted C-40 Crusher 2648 | -7/Waste | Spotted C-40 Crusher 2671 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2671 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2674 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2681 | -7/Waste | Spotted C-40 Crusher 2693 | -7/Waste | Warlord forces began an assault 2698 | -7/Waste | Allies destroyed C-40 Crusher 2701 | -7/Waste | Allies destroyed C-40 Crusher 2705 | -7/Waste | Lost 3 parts (2u1w) 2711 | -7/Waste | Allies destroyed C-40 Crusher 2712 | -7/Waste | Allies destroyed C-40 Crusher 2717 | -7/Waste | Allies destroyed C-40 Crusher 2845 | -7/Waste | Spotted C-40 Crusher 2852 | -7/Waste | Destroyed C-40 Crusher 2858 | -7/Waste | Discovered new exit (range 18) 2882 | -7/Waste | Found Damper Plating 3117 | -7/Waste | Identified exit to Factory 3125 | -7/Waste | Entered Factory 3125 | -7/Factory | Accompanied by 13 allies 3172 | -7/Factory | Build established: Scavenger-Gunner 3208 | -7/Factory | Reached level 11 3214 | -7/Factory | Upgraded with Weapon slot (x1) 3267 | -7/Factory | P-60 Hacker assimilated allied VN-19N(g) 3443 | -7/Factory | Reached level 12 3445 | -7/Factory | Upgraded with Propulsion slot (x1) 3922 | -7/Factory | Build established: Gunner 3943 | -7/Factory | Identified exit to Factory 3985 | -7/Factory | Reached level 13 4359 | -7/Factory | Reached level 14 4366 | -7/Factory | Upgraded with Utility slot (x1) 4714 | -7/Factory | Build established: Scavenger-Gunner 5161 | -7/Factory | Repaired Broken Hvy. Treads 5410 | -7/Factory | Entered another Factory area 5412 | -6/Factory | Reached level 15 5439 | -6/Factory | Upgraded with Propulsion slot (x1) 5952 | -6/Factory | Reached level 16 6310 | -6/Factory | Reached level 17 6845 | -6/Factory | Found Prototype Processor 6845 | -6/Factory | Identified Exp. Signal Interpreter 6871 | -6/Factory | Reached level 18 6888 | -6/Factory | Upgraded with Utility slot (x1) 7201 | -6/Factory | First assault squad dispatched 7222 | -6/Factory | Discovered new exit (range 3) 7225 | -6/Factory | Identified exit to Lower Caves 7290 | -6/Factory | Destroyed 8 combat bots 7323 | -6/Factory | Discovered new exit (range 9) 7336 | -6/Factory | Identified exit to Factory 7400 | -6/Factory | Entered another Factory area 7402 | -5/Factory | Reached level 19 7507 | -5/Factory | Identified exit to Factory 7700 | -5/Factory | First assault squad dispatched 7707 | -5/Factory | Reached level 20 7755 | -5/Factory | Core integrity fell below 50% 7776 | -5/Factory | Core integrity fell below 20% 7804 | -5/Factory | Reached level 21 7808 | -5/Factory | Upgraded with Utility slot (x1) 7825 | -5/Factory | Destroyed 20 combat bots 7930 | -5/Factory | Found Prototype Processor 7930 | -5/Factory | Identified Exp. Terrain Scan Processor 8065 | -5/Factory | Discovered new exit (range 18) 8158 | -5/Factory | Identified exit to Upper Caves 8219 | -5/Factory | Entered another Factory area 8221 | -4/Factory | Reached level 22 8455 | -4/Factory | Build established: Hacker-Gunner 8460 | -4/Factory | Discovered new exit (range 65) 8598 | -4/Factory | Reached level 23 8651 | -4/Factory | Core integrity fell below 50% 8676 | -4/Factory | Core integrity fell below 20% 8682 | -4/Factory | Crushed by falling debris 8682 | -4/Factory | Smashed by cave-in Last Messages --------------- Acquired 3 matter. Acquired 2 matter. Acquired 79 matter. Acquired 9 matter. Acquired 28 matter. Acquired 2 matter. Acquired 7 matter. Acquired 2 matter. Acquired 18 matter. K-01 Serf collects debris. U-05 Engineer lays Concrete. Destroyed VTOL Module. S-27 Virus destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Crushed by falling debris. Adv. System Shield destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??? ????????????????????? | | ???????????????? ???? ?? ????????????????????? | | ????????????????? ??? ?? ?????????????????????? | | ???????????????? ?? ?? ?????? ????????????? | | ?????????????"??"" """ """ ""? """ ???????????? | | ?????????? """ """ """ """ """ """ ???????????? | | ?????????" """ """ """ """ """ " ???????????? | | ???????""" " "" """ """ """ " ????????????? | | ??????? "T" ?????????? | | ??????? """ ?????????? | | ??????####;;; k; ;;;;????????? | | ?????? " ; ^ ????????? | | ????? " ; ????????? | | ????? ; ???????? | | ????? ; ; ???????? | | ?????????#= ; ??????? | | ?????????#;;; ;; % ??????? | | ?????????### ;; @ =*[ ;;;;#??????? | | ???????????#### ! ;;#???????? | | ??????????????# s ??????? | | ??????????????# =k%% s=s* ???????? | | ??????????????# ] u !#* R ???????? | | ??????????????# = # ????????? | | ??????????????#/ ""#? ????????? | | ??????????????# """#?############????????? | | ??????????????# """#?????????????????????? | | ?????????????## F"#?????????????????????? | | ?????????????# """#?????????????????????? | | ?????????????## !! "" #?????????????????????? | | ??????????????# =[* #?????????????????????? | | ??????????????###+# #####?????????????????????? | | ????????????????#%#######????????????????????????? | | ????????????????#=#??????????????????????????????? | | ????????????????#=#??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????#=#??????????????????????????????? | | ????????????????#=#??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 26 Energy Capacity 425 Matter Stores 600 Matter Capacity 600 Sight Range 20 Robot Scan Range 34 Terrain Scan Density 110 Base Temperature (-) 200 Armor Coverage 1800 Resistance: KI 40 Resistance: TH 40 Resistance: EX 70 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 19 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Killing Spree Superinsulated Use The Force Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Levels Raised 22 | . 1 3 4 1 . 4 4 3 2 XP Earned 38225 | 4000 1634 4814 6004 2009 275 5556 6282 3839 3812 XP Spent 35430 | 4000 1500 4225 4735 1700 1295 5020 7025 4410 1520 Upgrades 83 | 12 4 10 15 1 6 7 18 5 5 Propulsion Slot 3 | 1 . . . . . 1 1 . . Utility Slot 8 | . 1 2 1 1 . 1 1 1 . Weapon Slot 4 | 1 1 . 1 . . 1 . . . Core Integrity 8 | 1 . . 1 . 1 2 1 1 1 Heat Dissipation 11 | . . . 5 . . . 6 . . Energy Generation 1 | . . . 1 . . . . . . Energy Storage 2 | . . . . . . . 2 . . Matter Storage 6 | . . . . . . . 5 1 . Mass Support 2 | . . . 1 . 1 . . . . Inventory Capacity 3 | . . 1 1 . . . . . 1 Sight Range 2 | . 1 1 . . . . . . . Sensor Range 9 | 2 1 1 . . 1 . 1 . 3 Terrain Scan Density 1 | . . . 1 . . . . . . Ranged Accuracy 3 | . . . 1 . . 1 . 1 . Melee Accuracy 1 | . . . . . 1 . . . . Hack Defense % 1 | . . . 1 . . . . . . KI Resistance % 4 | 3 . 1 . . . . . . . TH Resistance % 4 | 4 . . . . . . . . . EX Resistance % 4 | . . 4 . . . . . . . KI Damage % 3 | . . . 1 . 1 . . 1 . TH Damage % 2 | . . . . . 1 . 1 . . EX Damage % 1 | . . . . . . 1 . . . Protomatter Created 2343 | . 217 178 164 . . 342 662 545 235 Integrity Restored 3325 | . 202 151 390 . . 989 771 822 . Core 2694 | . 159 151 390 . . 676 496 822 . Parts 631 | . 43 . . . . 313 275 . . Protomatter Decayed 844 | . 147 127 34 . 70 168 235 63 . Game ------ Seed AdvancedRecoilMicroactuators Manual? 0 Play Time 01:50:06 Cumulative 146.4 hours Start 2020.01.04 @ 16:22:23 End 2020.01.04 @ 23:03:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 61 Rogue 49 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 51 Gallery% 57 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 84478126-03d6-4a4c-8d7f-2885b3ef167e