Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.16 @ 00:19:57 Player: Demise Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (200) 1000 Value Destroyed (7154) 7154 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1142) 1142 TOTAL SCORE: 15396 Bonus ------- High Alert Combat Kills 883 Follower Combat Kills 377 Met Data Miner 300 Friendly Fire -418 Cogmind --------- Core Integrity 842/1000 Matter 76/300 Energy 100/100 System Corruption 1% Temperature Cool (95) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (26) --- Cesium-ion Thruster Advanced Heat Sink High-capacity Matter Pod (200) Advanced Sensor Array Long-range Terrain Scanner Particle Charger Transmission Jammer Advanced ECM Suite Improved Light Armor Plating Insulated Plating Hacking Suite System Shield System Shield Mobile Refinery Mk. CCLXVII Dimensional Node Initializer High-powered Shock Rifle Variable Charge Gun Disruptor Cannon Phase Cannon Gauss Rifle Gauss Rifle Gauss Cannon Long-range Missile Launcher Plasma Cutter Spear Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved VTOL Module > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner 0b10 Decoder Chip [Scout] Hacking Suite System Shield > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Cesium-ion Thruster Advanced Heat Sink High-capacity Matter Pod Advanced Sensor Array Particle Charger Transmission Jammer Advanced ECM Suite Improved Light Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Insulated Plating Hacking Suite System Shield System Shield Mobile Refinery Mk. CCLXVII Dimensional Node Initializer High-powered Shock Rifle Makeshift Laser Improved EM Pulse Cannon Disruptor Cannon Gauss Rifle Gauss Rifle Gauss Cannon Long-range Missile Launcher Plasma Cutter Spear [Rating: 71] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Precision Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . 2 . . . . 1 Utility 6 | . . . . . 3 2 . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 289 | . 15 3 1 7 61 58 10 16 9 12 32 17 17 4 2 25 Power 34 | . 1 1 . 1 12 7 . . . . 7 2 2 . . 1 Engine 19 | . . . . . 5 6 . . . . 4 1 2 . . 1 Core 15 | . 1 1 . 1 7 1 . . . . 3 1 . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 38 | . 3 1 . 1 5 6 1 1 . 2 7 5 . . 1 5 Treads 25 | . 3 1 . . . 6 1 1 . 2 3 5 . . 1 2 Leg 3 | . . . . . 2 . . . . . . . . . . 1 Wheel 7 | . . . . 1 3 . . . . . 2 . . . . 1 Hover . | . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . 2 . . . . 1 Utility 99 | . 4 . 1 . 17 22 4 6 3 2 8 8 6 1 1 16 Device 31 | . . . . . . 8 1 4 1 1 . 4 4 . 1 7 Storage 11 | . 4 . 1 . 1 3 . . 1 . 1 . . . . . Processor 5 | . . . . . . 1 . . . . 3 1 . . . . Hackware 7 | . . . . . 2 1 . . . . 2 . . . . 2 Protection 45 | . . . . . 14 9 3 2 1 1 2 3 2 1 . 7 Artifact . | . . . . . . . . . . . . . . . . . Weapon 118 | . 7 1 . 5 27 23 5 9 6 8 10 2 9 3 . 3 Energy Gun 17 | . 5 . . . 9 2 . . . . . . 1 . . . Energy Cannon 19 | . . . . . 4 10 3 2 . . . . . . . . Ballistic Gun 53 | . 2 . . 4 8 11 1 4 4 4 7 1 4 2 . 1 Ballistic Cannon 4 | . . . . . 1 . . . . . . . . 1 . 2 Launcher 11 | . . . . 1 2 . . 2 . 1 1 1 3 . . . Special Weapon 5 | . . 1 . . 3 . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . Piercing Weapon 8 | . . . . . . . 1 1 1 3 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 3 2 . . 1 . . . . . . 1 Parts Lost 59 | . 1 . . 2 14 5 1 4 . . 11 2 3 . . 16 Power 15 | . . . . 1 4 1 . . . . 5 . 1 . . 3 Propulsion 16 | . . . . 1 1 1 . 1 . . 2 2 1 . . 7 Utility 12 | . . . . . 4 2 1 . . . 1 . . . . 4 Weapon 16 | . 1 . . . 5 1 . 3 . . 3 . 1 . . 2 Highest Loss Streak 7 | . 1 . . 1 4 3 1 2 . . 3 2 2 . . 7 Average Slot Usage (%) 96 | . 98 100 100 93 90 97 99 99 99 100 92 93 94 80 97 87 Engine 10 | . 10 . . . 5 13 15 15 15 15 8 10 11 13 13 8 Core 3 | . 3 14 14 14 10 1 . . . . 3 2 . . . . Treads 14 | . 27 28 28 16 2 10 15 14 15 15 9 14 22 20 23 9 Wheel 2 | . . . . 5 8 1 . . . . 5 5 . . . 1 Device 3 | . . . . . . 4 6 5 7 6 . 4 5 6 6 1 Storage 24 | . 27 28 28 28 21 23 23 23 23 30 26 26 26 26 26 17 Processor 6 | . . . . . . 6 7 7 7 7 11 13 13 13 13 11 Hackware 3 | . . . . . 1 5 7 7 6 . 5 . . . . 9 Protection 6 | . . . . . 21 10 7 8 6 7 1 1 . . . 2 Energy Gun 1 | . 12 . . . 6 2 . . . . . . . . . . Energy Cannon 1 | . . . . . . 3 13 5 . . . . . . . . Ballistic Gun 11 | . 15 25 14 25 9 8 1 9 . 14 12 12 12 . 13 1 Special Weapon 1 | . . 2 14 1 . . . . 6 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 139 | 13 43 43 57 59 94 117 122 122 129 135 130 139 134 124 117 124 Greatest Support 118 | 20 40 40 40 40 40 40 43 43 43 43 56 118 118 90 118 118 Greatest Overweight (x) 12 | . 1 1 1 5 6 5 3 2 2 3 5 4 1 1 1 12 Average Overweight (x) 2 | . . 1 1 3 3 2 2 2 2 2 2 3 1 1 . 5 Largest Inventory Capacity 32 | 6 16 16 18 18 24 32 26 26 32 32 32 32 32 32 32 32 Average Capacity 25 | 6 12 16 17 18 20 25 26 26 26 32 32 32 32 32 32 26 Most Carried 32 | 6 16 16 16 17 24 26 26 26 32 32 32 32 32 32 32 32 Average Carried 24 | 6 11 15 16 15 19 25 25 24 26 31 31 31 31 31 31 25 Final Capacity 32 | 6 16 16 18 18 24 26 26 26 32 32 32 32 32 32 32 26 Final Carried 32 | 6 16 16 16 17 24 26 26 26 32 32 30 32 31 31 32 25 Class Distribution -------------------- 73% | Hauler-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 7662 | 200 517 206 10 419 1806 1270 65 474 111 242 990 281 351 . 99 621 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8688 | 90 829 281 . 87 2465 1574 53 179 . 144 1798 259 307 . . 622 Parts 447 | 1 40 12 . 5 130 100 3 7 . 4 84 10 15 . . 36 Haulers Intercepted 11 | . 2 . . . 3 4 . . . . 2 . . . . . Recyclers Shooed 9 | . . . . . 3 1 . . . . 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . 8 2 4 . 7 8 . . . Prevented 9 | . . . . . . . . 2 . 1 . . 6 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 158 | . 11 6 . 8 48 22 . 4 . 2 28 6 9 . . 14 Guns 114 | . 10 5 . 5 42 20 . 2 . 1 22 3 2 . . 2 Cannons 13 | . . . . . 3 1 . 1 . . . . . . . 8 AOE 27 | . 1 1 . 3 2 . . 1 . 1 4 3 7 . . 4 Classes Destroyed 16 | 1 6 1 . 1 4 1 1 . . 1 . . . . . . Worker 8 | . 3 . . . 3 1 . . . . . . . . . 1 Builder 8 | . 2 . . . 2 1 . . . . 1 . . . . 2 Tunneler 3 | . . 1 . 1 1 . . . . . . . . . . . Hauler 11 | . 2 . . . 3 4 . . . . 2 . . . . . Recycler 3 | 1 . . . . 1 . . . . . 1 . . . . . Operator 6 | . 1 . . . 2 1 . . . . 1 . . . . 1 Watcher 10 | . 3 . . . 2 4 . . . . . . . . . 1 Swarmer 32 | . . . . . 14 . . 2 . . 8 4 4 . . . Grunt 84 | . 11 6 . . 24 12 . 1 . . 16 . 4 . . 10 Brawler 2 | . . . . . 2 . . . . . . . . . . . Sentry 13 | . . . . . 5 4 . 1 . . 1 . . . . 2 Hunter 7 | . . . . . 3 2 . . . 1 . 1 . . . . Programmer 11 | . . . . . . 4 . . . . 3 1 1 . . 2 Behemoth 1 | . . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . . Assembled 8 | . . . . 8 . . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 14 | 1 5 3 . 4 10 3 . 2 . 1 14 4 4 . . 4 Combat Bots Only 14 | . 4 3 . 4 7 2 . 2 . 1 14 4 4 . . 4 Max Kills in Single Turn 4 | 1 2 1 . 2 2 1 1 1 . 1 3 3 2 . . 4 Gunslinging 1 | . . . . . 1 . . . . . . . 1 . . . Exploded 4 | . 1 1 . 2 1 . . 1 . 1 3 3 2 . . 4 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 11855 | . 487 192 . 252 2859 1626 173 586 . 143 2699 475 380 . 23 1960 Core 1316 | . 122 58 . 24 341 218 23 28 . 21 258 31 34 . . 158 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 55 | 100 . . . 18 38 . . . . 58 . . . . 62 . Volleys Fired 647 | 2 55 27 . 25 206 120 4 14 1 9 101 12 14 . . 57 Largest 2 | 2 2 2 . 2 2 2 2 2 1 2 2 2 2 . . 2 Hottest 126 | 70 90 100 . 46 100 126 126 102 20 64 56 56 67 . . 114 Shots Fired 1171 | 4 110 48 . 45 384 211 11 24 1 17 160 25 19 . . 112 Gun 971 | 4 110 42 . 41 349 167 2 14 . 15 155 24 8 . . 40 Cannon 155 | . . . . . 25 44 9 5 . . . . . . . 72 Launcher 32 | . . . . 4 4 . . 5 . 2 5 1 11 . . . Special 13 | . . 6 . . 6 . . . 1 . . . . . . . Kinetic 869 | 2 49 42 . 41 254 151 2 14 . 15 155 24 8 . . 112 Thermal 71 | 2 15 6 . . 17 30 . . 1 . . . . . . . Explosive 16 | . . . . 4 1 . . 3 . 2 . 1 5 . . . Electromagnetic 215 | . 46 . . . 112 30 9 7 . . 5 . 6 . . . Robot Hit Streak 31 | 2 15 22 . 6 16 17 3 7 . 11 11 31 5 . . 18 Robot Miss Streak 11 | 1 3 2 . 7 4 11 3 11 . 3 7 . 2 . . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 9 | . 1 . . . 5 1 . 1 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 . . . . 1 . . . Shots Hit Robots 831 | 3 73 35 . 19 253 162 9 20 . 12 141 22 11 . . 71 Core Hits 556 | 1 32 11 . 21 131 133 2 14 . 12 136 13 16 . . 34 Critical Hits 15 | . . . . . 4 1 . . . . . . . . . 10 Critical Kills 5 | . . . . . 1 1 . . . . . . . . . 3 Critical Parts Destroyed 10 | . . . . . 3 . . . . . . . . . . 7 Melee Attacks 36 | . . . . . . . 4 2 4 19 7 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 36 | . . . . . . . 4 2 4 19 7 . . . . . Sneak Attacks 4 | . . . . . . . 4 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18406 | 41 1190 509 . 436 4446 3092 423 468 . 311 3413 632 864 . . 2581 Guns 11778 | 41 1037 509 . 260 3523 2392 . 126 . 200 2706 374 58 . . 552 Cannons 2470 | . . . . . 242 488 105 98 . . . . . . . 1537 Explosions 3783 | . 147 . . 176 662 198 . 244 . 111 693 258 806 . . 488 Melee 318 | . . . . . . . 318 . . . . . . . . . Ramming 57 | . 6 . . . 19 14 . . . . 14 . . . . 4 Kinetic 11380 | 15 452 509 . 260 2475 2116 . 126 . 200 2706 374 58 . . 2089 Thermal 1608 | 26 264 . . . 351 361 . . . . 172 . . . . 434 Explosive 1333 | . . . . 176 133 . . 145 . 111 . 258 460 . . 50 Electromagnetic 3710 | . 468 . . . 1468 601 105 197 . . 521 . 346 . . 4 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 318 | . . . . . . . 318 . . . . . . . . . Highest Corruption 9 | . . . . 4 1 9 9 9 9 . 4 5 6 6 6 1 Average Corruption 4 | . . . . 4 1 2 9 9 9 . 2 4 5 6 6 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 226 | . . . . 22 2 22 35 46 7 . 23 20 26 4 19 . Message Errors 54 | . . . . 3 1 7 6 11 2 . 9 6 3 . 6 . Matter Fused 51 | . . . . 7 . 3 9 10 4 . 2 5 6 1 4 . Heat Flow Errors 15 | . . . . . . 2 1 5 . . 1 2 2 . 2 . Energy Discharges 40 | . . . . 7 . 1 2 10 . . 4 3 9 1 3 . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 30 | . . . . . . 2 8 8 1 . 3 1 3 1 3 . Data Loss (major) 9 | . . . . . . 1 5 . . . . . 1 1 1 . Misfires 8 | . . . . . . 2 3 . . . . 2 1 . . . Targeting Errors 16 | . . . . 4 1 4 1 2 . . 4 . . . . . Weapon Failures 2 | . . . . 1 . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 531 | . . . . . 28 157 65 15 . . . . 52 . . 214 Projectiles 49 | . . . . . . 18 . 15 . . . . . . . 16 Explosions 417 | . . . . . 28 139 . . . . . . 52 . . 198 Melee 65 | . . . . . . . 65 . . . . . . . . . Knockbacks 10 | . . . . . 3 . . . . . 1 . . . . 6 Impact 1 | . . . . . . . . . . . 1 . . . . . Kinetic 9 | . . . . . 3 . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 590 | . . . . 13 83 75 . . . . . . . . . 419 Shots 10 | . . . . 1 3 1 . . . . . . . . . 5 Rammed 10 | . 1 . . . 3 3 . . . . 2 . . . . 1 Targets Rammed 10 | . 1 . . . 3 3 . . . . 2 . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 463 | 18 151 140 . 22 315 463 276 274 . 6 177 263 253 . 192 285 Average Temperature 65 | 10 41 36 . 9 76 66 130 95 . 3 25 77 53 . 82 56 Received Heat Transfer 3450 | . 270 105 . . 1098 441 . 192 . . 684 36 93 . 9 522 Effects 6 | . . . . . 2 1 1 2 . . . . . . . . Energy Bleed 5 | . . . . . 2 1 1 1 . . . . . . . . Interference 1 | . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . 1 . . . 1 1 . . . . 2 . . . . . Combat Hostiles 4 | . . . . . 1 1 . . . . 2 . . . . . Parts Fried 23 | . 2 . . . 8 7 . 1 . . 3 . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 1894 | 74 498 . . . 450 372 . . . . 200 . . . . 300 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 2 . . . 6 2 . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1178 | 5 229 190 . 30 1178 936 . . . . 419 . . . . 449 Initial 535 | . 3 45 . . . 535 . . . . . . . . . . Average 332 | 3 116 79 . 6 495 682 . . . . 228 . . . . 92 Maximum Alert Level 4 | . 1 . . . 4 3 . . . . 2 . . . . 2 Low Security (%) 48 | 100 87 100 . 100 29 . . . . . 36 . . . . 88 Level 1 19 | . 12 . . . 20 5 . . . . 62 . . . . 10 Level 2 15 | . . . . . 17 50 . . . . 1 . . . . . Level 3 15 | . . . . . 26 43 . . . . . . . . . . Level 4 1 | . . . . . 4 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 4 . . . 14 8 . . . . 7 . . . . 7 Investigation 13 | . 1 . . . 8 1 . . . . 2 . . . . 1 Extermination 7 | . . . . . . 4 . . . . 2 . . . . 1 Reinforcement 16 | . 3 . . . 3 2 . . . . 3 . . . . 5 Assault 2 | . . . . . 1 1 . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . . . . . . 3 Haulers Reinforced 3 | . . . . . . 1 . . . . 1 . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 16 | . 2 . . . 7 4 . . . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 265 | . 20 14 . 9 73 46 1 9 . 3 41 9 9 . 1 30 Peak Tracking Total 10 | . 3 3 . 3 5 7 1 5 . 1 10 4 4 . 1 4 Tactical Retreats 31 | . 2 8 . . 6 7 . 1 . . 3 . 1 . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 14 | . 2 . . . 1 4 . . . . 6 . . . . 1 Indirectly 1 | . . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . 1 . . . . . . . . . 1 3 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 21 | . 1 . . 1 1 5 . . . 1 . . . . . 12 Max in Single Turn 5 | . 1 . . 1 1 2 . . . 1 . . . . . 5 Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 56 | . 5 1 1 . 15 10 1 1 . 1 14 . 1 3 . 3 Terminals 27 | . 3 . . . 8 4 . 1 . . 8 . . . . 3 Fabricators 4 | . . . . . . 2 . . . . 2 . . . . . Repair Stations 5 | . . . . . 2 1 . . . . 2 . . . . . Recycling Units 5 | . 2 . . . 2 1 . . . . . . . . . . Scanalyzers 5 | . . . . . 2 2 . . . . 1 . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . . Total Hacks 191 | . 22 1 1 . 57 25 1 1 . 1 43 . 1 23 . 15 Successful 106 | . 9 1 1 . 33 10 1 1 . 1 19 . 1 23 . 6 Failed 85 | . 13 . . . 24 15 . . . . 24 . . . . 9 Catastrophic 12 | . . . . . 3 3 . . . . 4 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 102 | . 19 . . . 32 11 . . . . 25 . . . . 15 Terminals 99 | . 15 . . . 28 11 . 1 . . 29 . . . . 15 Fabricators 7 | . . . . . . 3 . . . . 4 . . . . . Repair Stations 19 | . . . . . 13 1 . . . . 5 . . . . . Recycling Units 17 | . 7 . . . 6 4 . . . . . . . . . . Scanalyzers 17 | . . . . . 7 6 . . . . 4 . . . . . Garrison Access 4 | . . . . . 3 . . . . . 1 . . . . . Terminal Hacks 50 | . . 1 1 . 5 4 1 1 . 1 11 . 1 23 . 1 Record 18 | . . . 1 . . . . 1 . 1 4 . . 11 . . Part Schematic 13 | . . . . . 1 1 . . . . 2 . . 9 . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . Open Door 3 | . . 1 . . . . 1 . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . Terminal Index 4 | . . . . . 1 1 . . . . 1 . . . . 1 Fabricator Index 2 | . . . . . . 1 . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . Locate Traps 2 | . . . . . 1 . . . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . . . . . 11 . . . . . 3 . . . . . Scan Component 8 | . . . . . 6 . . . . . 2 . . . . . Repair 6 | . . . . . 5 . . . . . 1 . . . . . Recycling Unit Hacks 7 | . 3 . . . 2 2 . . . . . . . . . . Report Inventory 5 | . 2 . . . 2 1 . . . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . . . . Scanalyzer 11 | . . . . . 6 3 . . . . 2 . . . . . Insert Component 7 | . . . . . 3 2 . . . . 2 . . . . . Analyze 4 | . . . . . 3 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 23 | . 6 . . . 9 1 . . . . 2 . . . . 5 Terminals 18 | . 4 . . . 7 . . . . . 2 . . . . 5 Track 3 | . . . . . 2 . . . . . . . . . . 1 Assimilate 3 | . 1 . . . . . . . . . . . . . . 2 Botnet 9 | . 2 . . . 4 . . . . . 2 . . . . 1 Operators 3 | . 1 . . . 1 . . . . . . . . . . 1 Fabricators 1 | . . . . . . 1 . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 4 . . . 15 10 . 1 . . 11 . . . . 3 Full Trace Events 9 | . . . . . 5 1 . . . . 2 . . . . 1 Feedback Events 3 | . . . . . 1 . . . . . 2 . . . . . Corruption 3 | . . . . . 1 . . . . . 2 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 2 2 . . . . 2 . . 9 . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . 5 . . . . . 1 . . . . . Time 221 | . . . . . 191 . . . . . 30 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 2 . . . . 10 . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 16 | . . 3 . 3 . . 1 . 3 . 3 . . . 1 2 Largest Group 3 | . . 3 . 3 3 . 1 1 3 3 3 . . . . 2 Highest-Rated Group 93 | . . 76 . 40 40 . 21 21 65 65 93 . . . . 20 Highest-Rated Ally 31 | . . 31 . 16 16 . 21 21 31 31 31 . . . . 10 Total Orders 5 | . . . . . 3 . . . . . . . . . . 2 STAY 3 | . . . . . 2 . . . . . . . . . . 1 FOLLOW 2 | . . . . . 1 . . . . . . . . . . 1 Ally Attacks 93 | . . 10 . 1 21 . . 16 . 13 32 . . . . . Total Damage 1559 | . . 165 . 11 264 . . 324 . 204 591 . . . . . Kills 13 | . . . . 1 3 . . 4 . 1 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . 1 1 . 2 . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 40 | . . . . . . . . . . . 30 . . . . 10 Traps 17 | . . . . . . . . . . . 13 . . . . 4 Emergency Access 15 | . . . . . . . . . . . 9 . . . . 6 Items 3 | . . . . . . . . . . . 3 . . . . . Machines 2 | . . . . . . . . . . . 2 . . . . . Patrols 1 | . . . . . . . . . . . 1 . . . . . Guards 1 | . . . . . . . . . . . 1 . . . . . Exits 1 | . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 22293 | 9 1458 1327 337 964 2601 2958 1067 1382 1920 2156 2288 1018 965 167 596 1080 Spaces Moved 10732 | 3 709 681 187 532 1225 1375 489 651 928 947 1060 601 480 90 332 442 Core . | . . . . . . . . . . . . . . . . . Treads 7595 | . 686 681 187 270 . 846 489 651 928 947 628 110 480 90 332 270 Legs 108 | 3 23 . . . 82 . . . . . . . . . . . Wheels 3029 | . . . . 262 1143 529 . . . . 432 491 . . . 172 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 180 180 130 120 130 200 200 200 200 120 140 180 180 160 160 Average Speed 176 | 120 165 180 180 162 132 173 207 200 200 213 178 148 180 180 167 188 Slowest Speed 260 | 120 180 180 180 200 220 260 220 200 200 220 260 240 180 180 180 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 2 91 92 59 97 79 33 71 86 79 85 28 59 62 68 50 14 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 7 | . 1 . 1 2 1 . 1 . . . . . . 1 . . Known Exits Taken 11 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 23 | . . 1 . 3 . . 1 2 3 3 . 6 3 . 1 . Spaces Dug 41 | . . 2 . 8 8 7 . 1 1 9 3 . . . . 2 Terrain Destroyed 351 | . 6 5 . 21 43 51 . 17 1 22 8 4 55 . . 118 Melee 14 | . . . . . . . . 1 1 9 3 . . . . . Projectile 63 | . . 5 . . 16 8 . . . . . . . . . 34 AOE 274 | . 6 . . 21 27 43 . 16 . 13 5 4 55 . . 84 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 12861 | 4 893 734 188 592 1871 1737 525 702 983 1036 1296 704 558 96 371 571 Wait 837 | . 79 15 . 23 279 131 13 12 28 44 54 58 36 . 37 28 Move 10716 | 2 708 680 186 531 1224 1374 488 650 927 946 1059 600 479 89 331 442 Hop . | . . . . . . . . . . . . . . . . . Pick Up 152 | . 19 4 . 4 49 21 2 6 9 3 20 8 4 . 1 2 Fast Attach 70 | . 7 . . 1 19 9 . . 2 . 7 3 4 1 1 16 Attach 59 | . 3 1 . 1 17 7 1 4 1 2 13 2 3 2 . 2 Detach 19 | . 1 . . . 6 1 . . 1 . 5 1 2 2 . . Swap 161 | . 5 2 1 5 25 42 9 12 6 10 12 12 10 1 1 8 Drop 152 | . 15 5 1 2 43 29 2 2 4 3 16 8 6 1 . 15 Fire 647 | 2 55 27 . 25 206 120 4 14 1 9 101 12 14 . . 57 Melee 36 | . . . . . . . 4 2 4 19 7 . . . . . Ram 3 | . . . . . 3 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 7 | . 1 . . . . 3 . . . . 2 . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 10 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 10) 651 | -10/Materials | Discovered new exit (range 15) 921 | -10/Materials | Discovered new exit (range 8) 1468 | -10/Materials | Entered Mines 1544 | -10/Mines | Core integrity fell below 50% 1682 | -10/Mines | Received a Mining Laser from a helpful Derelict 1744 | -10/Mines | Discovered new exit (range 7) 1784 | -10/Mines | Learned Materials stockpile data 1793 | -10/Mines | Learned Materials emergency access door positions 1855 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2788 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2788 | -10/Mines | Discovered new exit (range 5) 2795 | -10/Mines | Entered Exiles 2840 | -10/Exiles | Met 8R-AWN 2866 | -10/Exiles | Met EX-HEX 2955 | -10/Exiles | Met EX-DEC 2993 | -10/Exiles | Met EX-BIN 3027 | -10/Exiles | Learned location of Zion (-7) 3116 | -10/Exiles | Discovered new exit (range 11) 3132 | -10/Exiles | Entered Mines 3153 | -9/Mines | Assembled infested the area 3162 | -9/Mines | Met a Derelict bent on vengeance 3280 | -9/Mines | Core integrity fell below 20% 3757 | -9/Mines | Discovered new exit (range 15) 3786 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3825 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3942 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3949 | -9/Mines | Learned location of Recycling (-7) 4080 | -9/Mines | Discovered new exit (range 12) 4087 | -9/Mines | Learned location of Storage (-7) 4096 | -9/Mines | Entered Materials 4096 | -8/Materials | Accompanied by 3 allies 4096 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 4237 | -8/Materials | Garrison activated, responded to threat 4763 | -8/Materials | Repaired Autogun 4922 | -8/Materials | Garrison activated, responded to threat 5375 | -8/Materials | Lost 4 parts (1p2u1w) 5857 | -8/Materials | Discovered new exit (range 14) 6026 | -8/Materials | Build established: Hauler-Mutant 6195 | -8/Materials | Repaired Imp. EM Shotgun 6228 | -8/Materials | Repaired Med. Armor Plating 6273 | -8/Materials | Repaired Arm. Huge Wheel 6306 | -8/Materials | Repaired Imp. Ion Engine 6496 | -8/Materials | First assault squad dispatched 6540 | -8/Materials | Core integrity fell below 50% 6592 | -8/Materials | Destroyed 7 combat bots 6608 | -8/Materials | Lost 3 parts (1p1u1w) 6650 | -8/Materials | Discovered new exit (range 16) 6658 | -8/Materials | Identified exit to Factory 6697 | -8/Materials | Entered Factory 6697 | -7/Factory | Evolved 2 slots: Utility x2 7278 | -7/Factory | Discovered new exit (range 14) 7357 | -7/Factory | Identified exit to Factory 7431 | -7/Factory | Discovered new exit (range 13) 7497 | -7/Factory | Identified exit to Lower Caves 8173 | -7/Factory | Discovered exit to Factory (range 8) 8529 | -7/Factory | Lost 3 parts (1p1n1u) 9416 | -7/Factory | Identified exit to Storage 9497 | -7/Factory | First assault squad dispatched 9655 | -7/Factory | Entered Lower Caves 10079 | -7/Lower Caves | Learned location of Extension (-4) 10468 | -7/Lower Caves | Encountered a Warlord checkpoint 10494 | -7/Lower Caves | Discovered new exit (range 14) 10518 | -7/Lower Caves | Identified exit to Lower Caves 10722 | -7/Lower Caves | Entered another Lower Caves area 10722 | -7/Lower Caves | Accompanied by 1 ally 11229 | -7/Lower Caves | Spotted B-75 Beast 11243 | -7/Lower Caves | Allies destroyed B-75 Beast 11258 | -7/Lower Caves | Identified exit to Zion 11265 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12104 | -7/Lower Caves | Entered Zion 12138 | -7/Zion | Given A8's code to call for help 12237 | -7/Zion | Discovered new exit (range 15) 12279 | -7/Zion | System corruption cleaned by Quarantine Array 13267 | -7/Zion | Found Prototype Device 13268 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 13664 | -7/Zion | Gained Derelict followers 14019 | -7/Zion | Identified exit to Proximity Caves 14024 | -7/Zion | Entered Proximity Caves 14024 | -6/Proximity Caves | Accompanied by 3 allies 14275 | -6/Proximity Caves | Spotted B-75 Beast 14284 | -6/Proximity Caves | Destroyed B-75 Beast 14467 | -6/Proximity Caves | Learned location of 1 exit from Factory 14685 | -6/Proximity Caves | Learned Factory security intel 14718 | -6/Proximity Caves | Found Alien Artifact 16111 | -6/Proximity Caves | Discovered exit to Factory (range 5) 16180 | -6/Proximity Caves | Entered Factory 16180 | -6/Factory | Evolved 2 slots: Propulsion x2 16181 | -6/Factory | Identified exit to Factory 16309 | -6/Factory | Repaired Broken Lrn. Terrain Scanner? 16725 | -6/Factory | Allied Derelicts emerged from ambush trap array 17093 | -6/Factory | Destroyed 14 combat bots 17100 | -6/Factory | Lost 3 parts (1p1n1w) 17398 | -6/Factory | Identified exit to Lower Caves 17670 | -6/Factory | Discovered exit to Factory (range 15) 18447 | -6/Factory | Lost 3 parts (1p2w) 18468 | -6/Factory | Entered Lower Caves 18727 | -6/Lower Caves | Learned Factory interactive machine intel 19423 | -6/Lower Caves | Discovered new exit (range 7) 19432 | -6/Lower Caves | Identified exit to Lower Caves 19486 | -6/Lower Caves | Entered another Lower Caves area 19499 | -6/Lower Caves | Discovered exit to Factory (range 14) 19623 | -6/Lower Caves | Identified exit to Data Miner 20451 | -6/Lower Caves | Entered Data Miner 20452 | -6/Data Miner | Discovered new exit (range 6) 20490 | -6/Data Miner | Met Data Miner 20523 | -6/Data Miner | Learned location of Section 7 (-2) 20523 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20550 | -6/Data Miner | Received God Mode back door access code from Data Miner 20612 | -6/Data Miner | Identified exit to Proximity Caves 20618 | -6/Data Miner | Entered Proximity Caves 21199 | -5/Proximity Caves | Discovered exit to Factory (range 5) 21214 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21214 | -5/Proximity Caves | Entered Factory 21214 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21215 | -5/Factory | Loaded intel: 46 interactive machine locations 22227 | -5/Factory | Incoming investigation squad redirected 22294 | -5/Factory | Self-destructed Last Messages --------------- 22291_ G-50 Soldier destroyed. 22291_ Power Conduit explodes. 22291_ Imp. VTOL Module destroyed. 22291_ Destroyed Imp. VTOL Module. 22291_ Lyr. Medium Armor Plating destroyed. 22291_ Destroyed Lyr. Medium Armor Plating. 22291_ Enh. Gauss Cannon destroyed. 22291_ Destroyed Enh. Gauss Cannon. 22291_ Wheel destroyed. 22291_ Destroyed Wheel. 22291_ G-50 Soldier destroyed. 22291_ Power Conduit explodes. 22291_ G-50 Soldier destroyed. 22291_ Imp. Medium Treads destroyed. 22291_ Destroyed Imp. Medium Treads. 22291_ Enh. Gauss Cannon destroyed. 22291_ Destroyed Enh. Gauss Cannon. 22292_ Slug penetrates Wall. 22292_ U-05 Engineer lays Concrete. 22294_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????"Y"??????????????? | | """ ????????????????????????????"""??????????????? | | """ ??""?????????????????????????????????????????? | | ? ????????????????????????????????????????? | | ? ?????????????????????????????????????????? | | ? ? ?? ?????^?????????????????????????????? | | ? #?????????????????????????????????? | | #?????????????????????????????????? | | " """ """ #?????????????????????????????????? | | " """ """ ??????????????????????????????????? | | " """ """ ??????????????????????????????????? | | " """ ###+###############???????????????? | | " " ??????????????? | | "Y" ??????????????? | | """ u ?????????????? | | ?????????????? | | h ??o??????????? | | #+##############u; ;;##???????????????????? | | % ## ! %! #???????????????????? | | " ## % [ #???????????????????? | | #; = % #??????T????????????? | | """ """ ## #???????????????????? | | """ """ ## #???????????????????? | | ""# """ """ ## ##??????????????????? | | Y"# ## #??????????????????? | | ""# = ## @ %#???????????????????? | | #########"## !;#??????????????????? | | ###????????#?# ;k ! ???????????????? | | ?????????????# ; #?????????????? | | ?????????????# # Y #?????????????? | | ?????????????####### #? #?????????????? | | ???????????????????# ; ; #?? #?????????????? | | ???????????????????# ; ; #??? ##?????????????? | | ???????????????????###########???^#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 32 Energy Capacity 520 Matter Stores 485 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 300 Resistance: EM 15 Core Shielding 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 40 Armor Integrity Analysis 33 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Lrg. Storage Unit | -7/Factory | Scanalyzed System Shield | -7/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemLightPropulsion Manual? 0 Play Time 02:44:36 Cumulative 131.4 hours Start 2020.12.15 @ 21:27:00 End 2020.12.16 @ 00:19:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc19704f-2403-466a-a214-d5d10b52e529