Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 15:23:48 Player: opdo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (41) 205 Value Destroyed (954) 954 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4679 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 231/300 Energy 100/100 System Corruption 20% Temperature Cool (27) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Wheel High-capacity Storage Unit Thermic Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gravmag Array Nuclear Pulse Thruster > --- UTILITY ---------- Improved Signal Interpreter Advanced Signal Interpreter Improved Terrain Scan Processor System Shield > --- WEAPON ----------- Long-range Missile Launcher Axe Spear > --- INVENTORY -------- Wheel Gravmag System VTOL Module High-capacity Storage Unit Thermic Laser [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Weapon Light Assault Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . . 2 . . 1 . Utility 3 | . . . . . 2 . 1 Weapon 1 | . . . . . . . 1 Parts Attached 73 | 6 1 13 6 1 14 8 24 Power 15 | 1 . 4 1 . 3 1 5 Engine 8 | 1 . 3 1 . 1 . 2 Core 7 | . . 1 . . 2 1 3 Reactor . | . . . . . . . . Propulsion 29 | 2 . 3 4 . 8 4 8 Treads . | . . . . . . . . Leg 5 | 2 . 3 . . . . . Wheel . | . . . . . . . . Hover 7 | . . . . . . 1 6 Flight 17 | . . . 4 . 8 3 2 Utility 9 | 1 1 . . . 3 2 2 Device 4 | . 1 . . . 1 1 1 Storage 1 | 1 . . . . . . . Processor 3 | . . . . . 2 . 1 Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 20 | 2 . 6 1 1 . 1 9 Energy Gun 2 | . . . . . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 . 6 1 1 . 1 1 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . . . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 1 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 10 | . . . . . . . 10 Parts Lost 36 | . . 2 1 . . 4 29 Power 8 | . . 1 1 . . 1 5 Propulsion 15 | . . 1 . . . 2 12 Utility 5 | . . . . . . 1 4 Weapon 8 | . . . . . . . 8 Highest Loss Streak 11 | . . 2 1 . . 1 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 89 98 82 100 93 92 63 Engine 5 | . 14 11 3 11 3 . 2 Core 5 | . . 1 7 . 6 11 5 Leg 9 | . 28 27 16 . . . . Hover 4 | . . . . . . 2 12 Flight 13 | . . . 12 44 36 31 2 Device 7 | . 4 14 11 11 9 7 . Storage 6 | . 14 14 11 11 9 2 . Processor 10 | . . . . . 12 15 19 Hackware 2 | . . . . . . 4 5 Ballistic Gun 16 | . 28 28 22 22 18 15 3 Naked Turns . | . . . . . . . . Heaviest Build 35 | 12 13 13 15 15 15 19 35 Greatest Support 49 | 20 20 20 20 16 24 29 49 Greatest Overweight (x) 3 | 3 . . 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 8 8 6 5 Most Carried 8 | 4 5 8 8 8 8 8 5 Average Carried 5 | 3 4 7 7 7 7 5 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 4 5 8 5 8 8 5 3 Class Distribution -------------------- 46% | Mutant 24% | Sprinter 19% | Scavenger-Mutant 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1211 | 125 . 345 50 13 22 241 415 Remotely . | . . . . . . . . Salvage Created 1113 | 34 104 249 50 34 22 241 379 Parts 92 | 6 4 28 3 8 3 21 19 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 32 | . 2 13 1 3 . 8 5 Melee 4 | . . . . . . . 4 Guns 28 | . 2 13 1 3 . 8 1 Classes Destroyed 10 | 1 1 1 1 . 1 2 3 Worker 3 | . . . . . . 2 1 Tunneler 2 | 2 . . . . . . . Hauler 1 | . . . . . . . 1 Mechanic 1 | . . . . . . . 1 Watcher 2 | . . . . . 1 1 . Swarmer 22 | . . 11 . 3 . 7 1 Grunt 5 | . 2 2 . . . . 1 Sentry 1 | . . . 1 . . . . Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . 1 2 Best Kill Streak 3 | 1 2 3 1 2 1 3 2 Combat Bots Only 3 | . 2 3 1 2 . 3 1 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 435 | . 16 87 4 11 . 45 272 Missed 145 | . 6 26 1 5 . 10 97 Damage Taken 3948 | . 132 606 45 52 . 536 2577 Core 1127 | . 53 108 . 14 . 95 857 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 . 35 . 96 100 86 . Volleys Fired 134 | 14 8 44 6 7 5 35 15 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 83 | 40 40 40 43 43 43 48 83 Shots Fired 258 | 28 16 88 12 14 10 70 20 Gun 254 | 28 16 88 12 14 10 70 16 Cannon . | . . . . . . . . Launcher 4 | . . . . . . . 4 Special . | . . . . . . . . Kinetic 250 | 28 16 88 12 14 10 70 12 Thermal . | . . . . . . . . Explosive 4 | . . . . . . . 4 Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 13 | 4 13 11 3 4 8 10 4 Robot Miss Streak 7 | 2 1 5 1 4 2 7 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 175 | 15 13 53 7 7 7 40 33 Core Hits 76 | 5 7 21 3 3 3 23 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . Critical Strikes 5 | . . 1 . . . 1 3 Destroy 2 | . . 1 . . . 1 . Sever 3 | . . . . . . . 3 Melee Attacks 35 | . . . . . . . 35 Impact . | . . . . . . . . Slashing 22 | . . . . . . . 22 Piercing 13 | . . . . . . . 13 Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks 5 | . . . . . . . 5 Damage Inflicted 2644 | 118 103 438 84 88 96 596 1121 Guns 1673 | 118 103 438 84 88 96 596 150 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 919 | . . . . . . . 919 Ramming 52 | . . . . . . . 52 Kinetic 1650 | 118 103 438 84 88 96 596 127 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 23 | . . . . . . . 23 Impact . | . . . . . . . . Slashing 518 | . . . . . . . 518 Piercing 401 | . . . . . . . 401 Highest Corruption 20 | . . . . . . 1 20 Average Corruption 12 | . . . . . . 1 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . . . . 2 24 Message Errors 6 | . . . . . . 1 5 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 7 | . . . . . . . 7 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 3 | . . . . . . 1 2 Alerts 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 121 | . . . . . . . 121 Projectiles . | . . . . . . . . Explosions 13 | . . . . . . . 13 Melee 108 | . . . . . . . 108 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 129 | . . . . . . . 129 Shots 4 | . . . . . . . 4 Rammed 4 | . . . . . . . 4 Targets Rammed 4 | . . . . . . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 306 | . 34 14 . . 18 62 306 Average Temperature 46 | . 16 5 . . 10 23 111 Received Heat Transfer 750 | . 75 183 18 6 . 27 441 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 354 | 10 76 354 136 277 175 338 262 Initial 107 | . 6 29 71 52 107 79 62 Average 145 | 2 37 196 100 142 153 160 147 Maximum Alert Level 1 | . . 1 . 1 . 1 1 Low Security (%) 83 | 100 100 64 100 86 100 85 85 Level 1 16 | . . 35 . 13 . 14 14 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . . 1 . 2 7 Investigation 5 | . . . . 1 . 1 3 Extermination 3 | . . . . . . 1 2 Reinforcement . | . . . . . . . . Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 3 | . 1 . 1 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 6 18 2 13 2 15 22 Peak Tracking Total 9 | . 5 5 2 9 2 5 7 Tactical Retreats 10 | . . 2 . 2 . 2 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 3 | . . . . . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 17 | . 1 . 3 1 3 6 3 Terminals 12 | . 1 . 3 1 3 3 1 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Total Hacks 49 | . 2 . 12 2 12 11 10 Successful 20 | . 1 . 7 . 6 4 2 Failed 29 | . 1 . 5 2 6 7 8 Catastrophic 5 | . . . . 1 1 1 2 Database Lockouts . | . . . . . . . . Manual 33 | . 2 . 7 2 11 4 7 Terminals 38 | . 2 . 12 2 12 6 4 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . . 4 . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . . . . . 6 Terminal Hacks 9 | . . . 5 . 2 1 1 Part Schematic 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Terminal Index 2 | . . . 1 . 1 . . Alert Level 1 | . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . Zone Layout 2 | . . . . . 1 1 . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . 1 . 2 . 4 1 1 Terminals 8 | . 1 . 2 . 4 1 . Botnet 5 | . 1 . 1 . 3 . . Operators 3 | . . . 1 . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 . 3 1 3 5 3 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . . . 1 . . 1 Largest Group 1 | . . . . 1 . . 1 Highest-Rated Group 31 | . . . . 31 . . 29 Highest-Rated Ally 31 | . . . . 31 . . 29 Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . 8 . . 5 Total Damage 224 | . . . . 150 . . 74 Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 2085 | 153 69 504 111 96 119 450 583 Spaces Moved 2476 | 83 39 299 140 230 246 745 694 Core 36 | 8 . . . . . . 28 Treads . | . . . . . . . . Legs 460 | 75 39 299 47 . . . . Wheels . | . . . . . . . . Hover 560 | . . . . . . . 560 Flight 1420 | . . . 93 230 246 745 106 Fastest Speed 26 | 50 120 120 31 31 26 27 29 Average Speed 55 | 125 120 120 61 31 29 31 58 Slowest Speed 200 | 200 120 120 124 31 110 112 116 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . . . . 5 2 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 7 12 75 17 66 21 24 21 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 42 | . . . . . . . 42 Terrain Destroyed 42 | . . . . . . . 42 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 42 | . . . . . . . 42 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2889 | 106 48 380 152 236 286 890 791 Wait 105 | . . 5 . . 1 94 5 Move 2453 | 82 38 298 139 219 241 742 694 Hop 8 | . . . . 5 2 1 . Pick Up 29 | 4 1 6 . 3 6 6 3 Fast Attach 35 | 6 1 3 1 . 3 5 16 Attach 13 | . . . 3 . . 3 7 Detach 2 | . . . . . . . 2 Swap 25 | . . 10 2 1 11 . 1 Drop 39 | . . 14 1 1 17 4 2 Fire 134 | 14 8 44 6 7 5 35 15 Melee 30 | . . . . . . . 30 Ram 4 | . . . . . . . 4 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 12 | . . . . . . . 12 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 15) 223 | -10/Materials | Entered Mines 224 | -10/Mines | Learned location of Storage (-8) 306 | -10/Mines | Build established: Mutant 535 | -10/Mines | Learned location of Zion (-6) 629 | -10/Mines | Core integrity fell below 50% 715 | -10/Mines | Discovered new exit (range 8) 727 | -10/Mines | Entered Materials 727 | -9/Materials | Evolved 2 slots: Propulsion x2 834 | -9/Materials | Discovered new exit (range 13) 838 | -9/Materials | Entered Mines 845 | -9/Mines | Escorted by a lone wolf Derelict 867 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 875 | -9/Mines | Learned Materials terminal intel 895 | -9/Mines | Assembled infested the area 900 | -9/Mines | Assisted by a Guerilla fighting off Assembled 931 | -9/Mines | Discovered new exit (range 11) 934 | -9/Mines | Entered Materials 934 | -8/Materials | Evolved 2 slots: Utility x2 935 | -8/Materials | Identified exit to Storage 936 | -8/Materials | Loaded intel: 12 terminal locations 1027 | -8/Materials | Discovered new exit (range 5) 1053 | -8/Materials | Identified exit to Factory 1053 | -8/Materials | Entered Factory 1053 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1262 | -7/Factory | Build established: Sprinter 1460 | -7/Factory | Discovered new exit (range 15) 1503 | -7/Factory | Identified exit to Factory 1503 | -7/Factory | Entered another Factory area 1503 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1545 | -6/Factory | System corruption reached 10% 1566 | -6/Factory | Lost 11 parts (3p5n1u2w) 1746 | -6/Factory | Spotted B-75 Beast 1839 | -6/Factory | Garrison activated, responded to threat 1892 | -6/Factory | Lost 4 parts (1p1u2w) 1959 | -6/Factory | Core integrity fell below 50% 2042 | -6/Factory | Core integrity fell below 20% 2068 | -6/Factory | Lost 9 parts (2p5n2w) 2086 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02035_ System corrupted: Heat flow error (+268). 02035_ R-10 Processor collects Hvy. Assault Rifle. 02037_ Spear destroyed. 02039_ R-10 Processor collects Targeting Computer. 02041_ Destroyed Gravmag System. 02043_ P-60 Hacker destroyed. 02048_ Acquired 50 matter. 02056_ System corrupted: Heat flow error (+128). 02068_ Sneak attack on A-15 Conveyor. 02068_ A-15 Conveyor destroyed. 02071_ Acquired 98 matter. 02072_ Axe destroyed. 02073_ System Shield destroyed. 02073_ VTOL Module destroyed. 02075_ Adv. Signal Interpreter destroyed. 02076_ System corrupted: IFF burst signal emitted. 02081_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????" """ + ???????????? | | ???????????" """ # ???????????? | | ?????????? # ???????????? | | ?????????""" !!!?# ##########?????????????? | | ?????????"Y !!!?# #??????????????????????? | | ?????????""" !!??# #??????????????????????? | | ?????????? ??# #???#####??????????????? | | ?????????########???# #?? ???????????????? | | ????????????????????# #?? ""???????????????? | | ????????????????????# #? """"" ? #?????????? | | ????????????????????# A #? """"" #?????????? | | ????????????????????# # ???????????? | | ????????????????????# # """ ?????????????? | | ????????????????????# + """""??????????????? | | ????????????????????# # """""??????????????? | | ????????????????????# g # ?????????????? | | ????????????????????# #? ???????????? | | ????????????????????# #? [ !??????????? | | ????????????????????#k #?? #?????????? | | ????????????????????#u #??###########?????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# @#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????? ??????????????????????? | | ?????????????? ??????????????????????? | | ??????????? R"""" ?????????????????????? | | ????????????#+####### """" ?????????????????????? | | ????????????????????# """" ????????????????????? | | ????????????????????#k ????????????????????? | | ????????????????????#Ak""" ""???????????????????? | | ????????????????????# ???? ""???????????????????? | | ????????????????????# ??????"""??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 31 Energy Capacity 450 Matter Stores 248 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Evasion (%) 64 Defensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeStasisCycler Manual? 0 Play Time 00:25:30 Cumulative 43.5 hours Start 2024.04.21 @ 14:58:47 End 2024.04.21 @ 15:23:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 115 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03cb17b2-61d1-4811-8a5d-b4c4c72d844c