Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 20:48:50 Player: Gatamar Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1741) 1741 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (377) 377 TOTAL SCORE: 5618 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 76 Aligned with FarCom 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/700 Matter 15/300 Energy 100/100 System Corruption 2% Temperature Cool (6) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (20) --- Improved Heat Sink High-capacity Storage Unit Sensor Array Improved Sensor Array Launcher Guidance Computer Improved Medium Armor Plating System Restoration Module Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Visual Processing Unit Modified TNC Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Light Treads Armored Treads Armored Treads Improved Heat Sink High-capacity Storage Unit Sensor Array Improved Sensor Array Launcher Guidance Computer Hardened Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating System Restoration Module Particle Cannon Enhanced Autogun Enhanced Autogun Shock Bomb Launcher Grenade Launcher Heavy Rocket Launcher [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 4 | . . . . . 4 . Weapon . | . . . . . . . Parts Attached 55 | 5 9 1 . . 23 17 Power 7 | 1 3 . . . 2 1 Engine 5 | 1 3 . . . . 1 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 16 | 2 3 . . . 5 6 Treads 8 | 2 3 . . . . 3 Leg 8 | . . . . . 5 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | . 3 1 . . 7 3 Device 5 | . 1 1 . . 3 . Storage 2 | . 2 . . . . . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 5 | . . . . . 2 3 Artifact . | . . . . . . . Weapon 18 | 2 . . . . 9 7 Energy Gun 2 | . . . . . 1 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 9 | 2 . . . . 4 3 Ballistic Cannon 2 | . . . . . 2 . Launcher 3 | . . . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 37 | . . . . . 16 21 Power 3 | . . . . . 1 2 Propulsion 12 | . . . . . 5 7 Utility 10 | . . . . . 4 6 Weapon 12 | . . . . . 6 6 Highest Loss Streak 18 | . . . . . 7 18 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 96 100 100 100 91 85 Engine 7 | . 13 14 14 14 2 . Core 2 | . . . . . 3 5 Treads 14 | . 26 28 28 28 4 1 Leg 8 | . . . . . 12 24 Device 14 | . 12 14 14 14 18 6 Storage 10 | . 13 14 14 14 9 7 Processor 9 | . . . . . 18 13 Protection 3 | . . . . . 3 12 Ballistic Gun 17 | . 28 28 28 28 7 10 Ballistic Cannon 2 | . . . . . 5 . Peak Build Rating 40 | 5 8 8 9 9 28 40 Average Rating 17 | 3 7 8 8 9 22 31 On Entrance 9 | . 5 8 8 9 9 28 Naked Turns . | . . . . . . . Heaviest Build 68 | 6 47 47 47 47 55 68 Greatest Support 69 | 40 40 40 40 40 40 69 Greatest Overweight (x) 22 | . 1 1 1 1 4 22 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 Average Capacity 18 | 5 13 20 20 20 20 20 Most Carried 20 | 5 15 14 17 15 19 20 Average Carried 13 | 2 8 14 14 15 15 16 Final Capacity 20 | 5 20 20 20 20 20 20 Final Carried 16 | 2 14 14 15 15 16 8 Class Distribution -------------------- 45% | Mutant 34% | Scavenger-Skirmisher 14% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1368 | 174 309 . . 48 767 70 Remotely . | . . . . . . . Salvage Created 1875 | . 557 . . 59 1011 248 Parts 118 | . 39 . . 5 63 11 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 46 | . 13 . . 4 25 4 Guns 27 | . 13 . . 4 7 3 Cannons 16 | . . . . . 16 . AOE 3 | . . . . . 2 1 Classes Destroyed 12 | . 6 . . . 5 1 Worker 3 | . 1 . . . 1 1 Builder 2 | . . . . . 2 . Tunneler 1 | . . . . . . 1 Hauler 1 | . . . . . 1 . Recycler 2 | . 2 . . . . . Operator 3 | . 1 . . . 2 . Watcher 6 | . 3 . . . 2 1 Swarmer 16 | . 8 . . 4 4 . Grunt 22 | . 5 . . . 14 3 Brawler 1 | . . . . . 1 . Duelist 2 | . . . . . 2 . Sentry 5 | . . . . . 4 1 Best Kill Streak 6 | . 6 . . 4 5 2 Combat Bots Only 5 | . 3 . . 4 5 2 Max Kills in Single Turn 2 | . 2 . . 2 2 1 Gunslinging 1 | . 1 . . 1 . . Exploded 1 | . . . . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 705 | . 62 . . 11 171 461 Missed 190 | . 15 . . 1 47 127 Damage Taken 6161 | . 456 . . 69 1909 3727 Core 1172 | . 79 . . 8 383 702 Absorbed by Shields . | . . . . . . . Redirected to Shielding 45 | . . . . . 16 29 Ignored by Resistances 161 | . . . . . . 161 Regen/Repaired (Parts) 542 | . 273 . . . 253 16 Core Remaining (%) 65 | 100 . . . 65 30 . Volleys Fired 227 | . 42 . . 5 146 34 Largest 2 | . 2 . . 2 2 2 Hottest 105 | . 40 . . 40 103 105 Shots Fired 426 | . 84 . . 10 278 54 Gun 246 | . 84 . . 10 108 44 Cannon 172 | . . . . . 167 5 Launcher 8 | . . . . . 3 5 Special . | . . . . . . . Kinetic 357 | . 84 . . 10 227 36 Thermal 49 | . . . . . 36 13 Explosive 8 | . . . . . 3 5 Electromagnetic 12 | . . . . . 12 . Robot Hit Streak 20 | . 8 . . 3 20 6 Robot Miss Streak 4 | . 3 . . 2 3 4 Penetration Max . | . . . . . . . Secondary Targets 8 | . 3 . . 2 2 1 Max Gunslinging Chain 1 | . 1 . . 1 1 1 Shots Hit Robots 272 | . 52 . . 5 180 35 Core Hits 118 | . 28 . . 4 67 19 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . . 4 . Blast 4 | . . . . . 4 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4250 | . 565 . . 61 2897 727 Guns 1846 | . 563 . . 61 712 510 Cannons 2120 | . . . . . 2039 81 Explosions 278 | . . . . . 142 136 Melee . | . . . . . . . Ramming 6 | . 2 . . . 4 . Kinetic 3153 | . 563 . . 61 2183 346 Thermal 674 | . . . . . 429 245 Explosive 278 | . . . . . 142 136 Electromagnetic 139 | . . . . . 139 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . . 2 . Projectiles 2 | . . . . . 2 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 27 | . 1 . . . 26 . Impact 1 | . 1 . . . . . Kinetic 23 | . . . . . 23 . Secondary 3 | . . . . . 3 . Self-Inflicted Damage 31 | . . . . . 23 8 Shots 3 | . . . . . 2 1 Rammed 3 | . 2 . . . 1 . Targets Rammed 4 | . 3 . . . 1 . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 403 | . 30 . . . 305 403 Average Temperature 94 | . 15 . . . 87 139 Received Heat Transfer 1644 | . 105 . . . 981 558 Effects 1 | . . . . . . 1 Shutdowns 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 1300 | . . . . . 777 523 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 409 | . 342 46 . 90 409 192 Initial 158 | . . 46 . . 35 158 Average 160 | . 139 46 . 88 236 75 Maximum Alert Level 2 | . 1 . . . 2 . Low Security (%) 63 | 100 65 100 . 100 37 100 Level 1 32 | . 34 . . . 53 . Level 2 4 | . . . . . 9 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 . . . 6 5 Investigation 3 | . . . . . 2 1 Extermination 1 | . . . . . . 1 Reinforcement 3 | . 1 . . . 1 1 Assault . | . . . . . . . Garrison 5 | . . . . . 3 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 6 | . 1 . . . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 21 . . 2 48 14 Peak Tracking Total 7 | . 4 . . 2 7 4 Tactical Retreats 11 | . . . . . 11 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 3 | . 1 . . . 1 1 Max in Single Turn 1 | . 1 . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 16 | . 6 . 1 . 6 3 Terminals 7 | . 3 . . . 3 1 Fabricators . | . . . . . . . Repair Stations 4 | . 1 . . . 2 1 Recycling Units 3 | . 2 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 43 | . 19 . 1 . 16 7 Successful 28 | . 12 . 1 . 13 2 Failed 15 | . 7 . . . 3 5 Catastrophic 3 | . 1 . . . 1 1 Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 17 | . 7 . . . 9 1 Fabricators . | . . . . . . . Repair Stations 16 | . 7 . . . 5 4 Recycling Units 7 | . 5 . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 12 | . 4 . 1 . 7 . Record 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . . . . . 2 . Locate Traps 1 | . 1 . . . . . Maintenance Status 1 | . . . . . 1 . Surveillance Status 1 | . . . . . 1 . Investigation Status 1 | . . . . . 1 . Zone Layout 3 | . 2 . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . 6 . . . 4 2 Scan Component 6 | . 3 . . . 2 1 Repair 6 | . 3 . . . 2 1 Recycling Unit Hacks 4 | . 2 . . . 2 . Process 1 | . . . . . 1 . Report Inventory 2 | . 1 . . . 1 . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 11 | . 5 . . . 3 3 Full Trace Events 3 | . . . . . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 3 . . . 2 1 Time 155 | . 78 . . . 64 13 Parts Recycled . | . . . . . . . Recycled Matter 28 | . . . . . 28 . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 3 . Highest-Rated Group 40 | . . . . 40 40 . Highest-Rated Ally 16 | . . . . 16 16 . Total Orders . | . . . . . . . Ally Attacks 21 | . . . . . 21 . Total Damage 186 | . . . . . 186 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 5673 | 61 1324 365 632 187 2210 894 Spaces Moved 2101 | 40 550 139 262 73 659 378 Core 19 | 13 . . . . . 6 Treads 1252 | 27 550 139 262 73 186 15 Legs 830 | . . . . . 473 357 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 240 240 190 166 Average Speed 212 | 124 189 240 240 240 221 204 Slowest Speed 1150 | 160 240 240 240 240 400 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 80 41 60 25 60 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 19 | . . . . . 19 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 19 | . . . . . 19 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 2928 | 51 756 172 268 77 1142 462 Wait 462 | . 122 32 . . 292 16 Move 2095 | 39 549 138 261 72 658 378 Hop . | . . . . . . . Pick Up 71 | 7 25 . 4 . 22 13 Fast Attach . | . . . . . . . Attach 48 | 5 6 1 . . 20 16 Detach 1 | . . 1 . . . . Swap 7 | . 3 . . . 3 1 Drop 13 | . 6 . 3 . . 4 Fire 227 | . 42 . . 5 146 34 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . 3 . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 9) 458 | -10/Materials | Discovered new exit (range 10) 658 | -10/Materials | Discovered new exit (range 9) 998 | -10/Materials | Repaired Lgt. Treads 1025 | -10/Materials | Repaired Lgt. Treads 1057 | -10/Materials | Repaired Lgt. Ion Engine 1386 | -10/Materials | Entered Mines 1399 | -10/Mines | Met a Derelict bent on vengeance 1532 | -10/Mines | Discovered new exit (range 12) 1737 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1739 | -10/Mines | Discovered new exit (range 5) 1751 | -10/Mines | Entered Exiles 1787 | -10/Exiles | Discovered new exit (range 15) 1811 | -10/Exiles | Met 8R-AWN 1850 | -10/Exiles | Met EX-HEX 1915 | -10/Exiles | Met EX-BIN 1948 | -10/Exiles | Aligned with FarCom system 1951 | -10/Exiles | Given EX-Vault access code 2013 | -10/Exiles | Opened EX-Vault 2027 | -10/Exiles | Found Prototype Device 2060 | -10/Exiles | Identified Chronowheel 2067 | -10/Exiles | Found Modified TNC 2116 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2184 | -10/Exiles | Met EX-DEC 2350 | -10/Exiles | Discovered new exit (range 14) 2383 | -10/Exiles | Left Exiles lab with Modified TNC 2383 | -10/Exiles | Entered Mines 2455 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2520 | -9/Mines | Learned location of Zion (-7) 2534 | -9/Mines | Discovered new exit (range 15) 2570 | -9/Mines | Entered Materials 2570 | -8/Materials | Accompanied by 3 allies 2570 | -8/Materials | Evolved 4 slots: Utility x4 2677 | -8/Materials | Build established: Skirmisher 2812 | -8/Materials | Repaired Lgt. Assault Rifle 3194 | -8/Materials | Lost 4 parts (2n2w) 3444 | -8/Materials | Garrison activated, responded to threat 3475 | -8/Materials | Build established: Scavenger-Skirmisher 4090 | -8/Materials | Core integrity fell below 50% 4148 | -8/Materials | Lost 7 parts (1p2n2u2w) 4503 | -8/Materials | Discovered new exit (range 18) 4678 | -8/Materials | Repaired Arm. Treads 4780 | -8/Materials | Entered Factory 4780 | -7/Factory | Evolved 2 slots: Propulsion x2 4905 | -7/Factory | Discovered new exit (range 17) 5111 | -7/Factory | Repaired Lgt. Ion Engine 5499 | -7/Factory | Garrison activated, responded to threat 5595 | -7/Factory | Core integrity fell below 50% 5635 | -7/Factory | Lost 18 parts (2p7n4u5w) 5652 | -7/Factory | Core integrity fell below 20% 5674 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05614_ ALERT: Rogue bot located, Programmers report to Factory Zone 9F. 05615_ Penetrated by Slug. 05625_ ALERT: Cargo convoy en route, clear transfer corridor. 05627_ Penetrated by Slug. 05634_ Acquired 31 matter. 05644_ Penetrated by Slug. 05649_ Slug penetrates H-55 Commando. 05650_ Slug penetrates Wall. 05655_ Penetrated by Slug. 05655_ Critical hit (Destroy). 05657_ Hrd. Medium Armor Plating destroyed. 05660_ Y-54 Guardian emerges from the garrison. 05661_ Penetrated by Slug. 05666_ Med. Reactive Plating destroyed. 05666_ Penetrated by Slug. 05667_ M-28 Smith repairs P-60 Hacker. 05669_ Enh. Autogun destroyed. 05671_ Penetrated by Slug. 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""" | | ???????# ""% """ # | | ???????+ """ %"" # | | ???????# # | | ???????# """ """ """ """ ?# | | ???????# """ """ """ """ ??# | | ???????# """ """ """?""" ?? # | | ???????# ?? ??? ???? ???? # | | ???????+ o """?????""????" # | | ??????## """???????????" | | ???????# ""???????????"" ???## | | ???????####+### ???????????? ##### | | ??????????? ??# "?????????????" | | ??????????? ??# ??????????????" | | ??????????? ??? ????????????""" | | ??????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????????????????????####?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Core Shielding 20 Evasion (%) 50 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed DisposableUltimateBeacon Manual? 0 Play Time 00:38:49 Cumulative 6.0 hours Start 2024.09.06 @ 20:10:22 End 2024.09.06 @ 20:48:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fefb4d6-b24a-4de1-9bb7-16371708c252