Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.03 @ 10:04:57 Player: Miles Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2435) 2435 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 5216 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 231/700 Matter 300/300 Energy 290/290 System Corruption 12% Temperature Cool (-91) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Cryofiber Web Improved Heat Sink (fused) Improved Heat Sink Large Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Large Storage Unit Large Matter Pod (150) Targeting Computer Launcher Guidance Computer Improved Utility Shielding System Shield Gatling Laser Advanced Beam Cannon Plasma Cannon Cooled Plasma Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Large Storage Unit Targeting Computer Power Shielding Hardened Light Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Large Storage Unit Large Matter Pod Targeting Computer Launcher Guidance Computer Improved Utility Shielding System Shield Advanced Beam Cannon Plasma Cannon Plasma Cannon Flak Gun Proton Missile Launcher Rocket Launcher [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 77 | 10 6 20 23 18 Power 10 | 1 . 4 3 2 Engine 8 | 1 . 4 2 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 19 | 3 . 7 7 2 Treads 17 | 2 . 6 7 2 Leg 2 | 1 . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 4 1 3 6 7 Device 9 | 2 . . 3 4 Storage 5 | 2 1 . 1 1 Processor 2 | . . 2 . . Hackware . | . . . . . Protection 5 | . . 1 2 2 Artifact . | . . . . . Weapon 27 | 2 5 6 7 7 Energy Gun 4 | 1 1 1 1 . Energy Cannon 6 | . . 1 2 3 Ballistic Gun 8 | 1 4 1 . 2 Ballistic Cannon 2 | . . 2 . . Launcher 6 | . . 1 3 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 1 1 . Parts Lost 28 | . 1 6 6 15 Power 2 | . . 1 1 . Propulsion 11 | . . 3 3 5 Utility 6 | . . 1 . 5 Weapon 9 | . 1 1 2 5 Highest Loss Streak 7 | . 1 6 6 7 To Critical Strikes . | . . . . . Average Backups 13 | 5 8 14 14 14 Power . | . 1 . . 1 Propulsion 2 | 2 2 2 3 . Utility 5 | . 3 4 5 6 Weapon 4 | 1 1 6 4 5 Tool/Special . | . . . . . Unused Backups 38 | . 5 7 10 16 Power 3 | . . 1 . 2 Propulsion 4 | . 2 . 2 . Utility 19 | . 2 3 6 8 Weapon 12 | . 1 3 2 6 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 100 98 99 93 Engine 6 | . 14 10 2 2 Core 3 | . . . 6 4 Treads 28 | . 28 31 26 26 Device 9 | . 14 5 9 12 Storage 9 | . 14 11 9 7 Processor 7 | . . 11 9 7 Protection 10 | . . 4 17 14 Energy Gun 1 | . 8 1 . . Energy Cannon 5 | . . . 6 13 Ballistic Gun 6 | . 19 13 . . Ballistic Cannon 4 | . . 6 10 . Peak Build Rating 40 | 9 14 17 32 40 Average Rating 23 | 6 9 15 28 35 On Entrance 13 | . 9 14 17 27 Avg Prop Armor Cover (%) 5 | . . 5 . . Naked Turns . | . . . . . Heaviest Build 49 | 19 32 39 42 49 Greatest Support 88 | 40 40 60 66 88 Greatest Overweight (x) 14 | . . . . 14 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 8 15 15 15 15 Average Carried 13 | 5 8 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 14 15 13 12 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2404 | 230 166 550 680 778 Remotely 158 | . . . . 158 Salvage Created 2620 | 119 304 880 408 909 Parts 143 | 7 9 68 23 36 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 5 | . 1 2 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 61 | . 6 25 17 13 Guns 22 | . 6 13 . 3 Cannons 26 | . . 7 12 7 AOE 12 | . . 5 5 2 Classes Destroyed 13 | 2 2 4 3 2 Builder 2 | . . 1 . 1 Tunneler 2 | 2 . . . . Hauler 2 | . . 2 . . Recycler 8 | 1 1 2 . 4 Mechanic 1 | . . . 1 . Watcher 1 | . . 1 . . Swarmer 20 | . 2 12 3 3 Grunt 23 | . 4 8 9 2 Duelist 1 | . . . . 1 Sentry 12 | . . 5 3 4 Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Heavy 1 | . . . 1 . Best Kill Streak 11 | 2 3 11 4 5 Combat Bots Only 7 | . 2 7 4 4 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . 2 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 612 | . 45 157 115 295 Missed 199 | . 11 38 34 116 Hits 413 | . 34 119 81 179 Melee 10 | . . . . 10 Projectile 403 | . 34 119 81 169 Critical Strikes 13 | . 2 . 8 3 Actively Blocked 2 | . . . 1 1 Damage Taken 6168 | . 398 1470 1676 2624 Core 897 | . 72 156 200 469 Absorbed by Shields . | . . . . . Redirected to Shielding 147 | . . . 124 23 Regen/Repaired (Parts) 405 | . . 206 114 85 Core Remaining (%) 73 | 100 71 61 63 . Volleys Fired 177 | 3 31 48 52 43 Largest 2 | 2 2 2 2 2 Hottest 148 | 70 70 75 105 148 Shots Fired 319 | 6 52 97 90 74 Gun 144 | 6 52 65 . 21 Cannon 153 | . . 29 75 49 Launcher 22 | . . 3 15 4 Special . | . . . . . Kinetic 189 | 3 28 81 56 21 Thermal 95 | 3 24 . 19 49 Explosive 19 | . . 3 15 1 Electromagnetic 16 | . . 13 . 3 Robot Hit Streak 17 | 4 10 17 13 15 Robot Miss Streak 8 | 1 2 8 5 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 236 | 4 30 74 76 52 Core Hits 188 | 4 17 64 63 40 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . . 1 Burn 1 | . 1 . . . Meltdown 1 | . . . . 1 Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing 2 | . . . 2 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5735 | 47 345 1680 1849 1814 Guns 1560 | 47 345 719 . 449 Cannons 2462 | . . 365 1046 1051 Explosions 1704 | . . 590 803 311 Melee . | . . . . . Ramming 9 | . . 6 . 3 Kinetic 2354 | 22 181 966 736 449 Thermal 1691 | 25 164 141 310 1051 Explosive 1209 | . . 307 803 99 Electromagnetic 472 | . . 260 . 212 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . 1 . 12 Average Corruption 3 | . . 1 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . . 3 . 24 Message Errors 4 | . . 1 . 3 Matter Fused 3 | . . . . 3 Heat Flow Errors 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Parts Fused 2 | . . . . 2 Data Loss (minor) 6 | . . 1 . 5 Misfires 4 | . . 1 . 3 Alerts 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots 3 | . . . . 3 Overflow Damage 134 | . . 8 24 102 Projectiles 60 | . . . . 60 Explosions 74 | . . 8 24 42 Melee . | . . . . . Knockbacks 36 | . . 5 31 . Impact . | . . . . . Kinetic 35 | . . 4 31 . Secondary 1 | . . 1 . . Self-Inflicted Damage 876 | . . 160 83 633 Shots 23 | . . 5 5 13 Rammed 3 | . . 3 . . Targets Rammed 4 | . . 3 . 1 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 316 | 9 126 81 15 316 Average Temperature 48 | 6 29 18 6 136 Received Heat Transfer 1437 | . 207 378 504 348 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | . 2 . . 4 Heat Transferred 2964 | 74 555 150 555 1630 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 82 | 100 100 52 91 85 Level 1 14 | . . 35 8 14 Level 2 2 | . . 12 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 424 | 10 56 424 234 362 Initial 145 | . . . 145 102 Average 79 | 1 10 176 61 69 Influence Increases 2227 | 15 187 766 580 679 Destroy 0b10 Robot/C 1220 | . 120 500 340 260 Destroy 0b10 Robot/NC 80 | 15 5 30 5 25 Destroy Leader 326 | . 30 116 90 90 Successful Hack 29 | . . . 10 19 Disable Machine 300 | . . 30 30 240 Destroy Structure 122 | . 2 30 60 30 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 135 | . 30 60 30 15 Influence Decreases 1893 | 15 187 420 701 570 Entered New Map 324 | . . . 201 123 Time Decay 1205 | 15 178 360 355 297 Lost Part 274 | . 4 60 60 150 Purge Threat 90 | . 5 . 85 . Squads Dispatched 24 | . 3 5 5 11 Investigation 7 | . 2 3 1 1 Extermination 3 | . . . . 3 Reinforcement 6 | . 1 2 1 2 Assault 2 | . . . . 2 Garrison 6 | . . . 3 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 13 | . 2 6 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 15 38 31 25 Peak Tracking Total 7 | . 4 7 5 6 Tactical Retreats 8 | . 2 3 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 2 1 . 3 Indirectly 3 | . . . . 3 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 20 | . . 2 2 16 Max in Single Turn 9 | . . 1 1 9 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 2 4 6 4 Terminals 10 | . 2 2 5 1 Fabricators 1 | . . . . 1 Repair Stations 5 | . . 2 1 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 43 | . 6 14 16 7 Successful 26 | . 5 8 8 5 Failed 17 | . 1 6 8 2 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 19 | . 3 5 11 . Terminals 27 | . 6 7 13 1 Fabricators 1 | . . . . 1 Repair Stations 15 | . . 7 3 5 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 5 1 3 1 Open DSF 1 | . . . . 1 Alert Level 3 | . 2 1 . . Unreport Threat 2 | . 1 . 1 . Locate Traps 2 | . 1 . 1 . Recall Reinforcements 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 12 | . . 6 3 3 Scan Component 7 | . . 3 2 2 Repair 5 | . . 3 1 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . 1 2 . Terminals 3 | . . 1 2 . Botnet 3 | . . 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . . 3 4 2 Full Trace Events 5 | . . 2 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 76 | . . . . 76 Total Part Build Rating 5 | . . . . 5 Part Studies Acquired . | . . . . . Parts Repaired 5 | . . 3 1 1 Time 142 | . . 78 26 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1470 | 39 838 593 . . Terrain 1464 | 33 838 593 . . Seismic 6 | 6 . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5137 | 142 838 1148 1688 1321 Spaces Moved 2566 | 72 403 492 928 671 Core 11 | 8 . . . 3 Treads 2555 | 64 403 492 928 668 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 145 145 Average Speed 153 | 147 160 160 148 152 Slowest Speed 750 | 160 160 160 160 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 6 46 34 46 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 149 | . . 29 87 33 Melee . | . . . . . Projectile . | . . . . . AOE 149 | . . 29 87 33 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3470 | 102 547 764 1161 896 Wait 448 | . 81 150 93 124 Move 2562 | 71 402 491 927 671 Hop . | . . . . . Pick Up 103 | 16 16 26 26 19 Fast Attach 8 | . . 1 3 4 Attach 39 | 8 2 11 9 9 Detach 1 | 1 . . . . Swap 53 | 2 6 15 20 10 Drop 73 | 1 9 19 29 15 Fire 177 | 3 31 48 52 43 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush 4 | . . 3 . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 848 | -10/Materials | Discovered new exit (range 7) 933 | -10/Materials | Discovered new exit (range 8) 981 | -10/Materials | Entered another Materials area 981 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1111 | -9/Materials | Repaired Lgt. Treads 1139 | -9/Materials | Repaired Lgt. Treads 1167 | -9/Materials | Repaired Ion Engine 1655 | -9/Materials | Lost 6 parts (1p3n1u1w) 1851 | -9/Materials | Destroyed 7 combat bots 2100 | -9/Materials | Discovered new exit (range 15) 2129 | -9/Materials | Entered another Materials area 2129 | -8/Materials | Evolved 2 slots: Utility x2 2424 | -8/Materials | Build established: Scavenger-Mutant 2502 | -8/Materials | Repaired Lgt. Treads 2835 | -8/Materials | Build established: Mutant 3510 | -8/Materials | Garrison activated, responded to threat 3745 | -8/Materials | Discovered new exit (range 13) 3765 | -8/Materials | Lost 6 parts (1p3n2w) 3817 | -8/Materials | Entered Factory 3817 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3977 | -7/Factory | Repaired Imp. Utility Shielding 4129 | -7/Factory | Fabricated Cld. Plasma Cannon (x1) 4908 | -7/Factory | Lost 3 parts (1n2u) 4999 | -7/Factory | System corruption reached 10% 5020 | -7/Factory | Lost 5 parts (3n2u) 5117 | -7/Factory | Core integrity fell below 50% 5138 | -7/Factory | Self-destructed Last Messages --------------- dispatching reinforcements to local area. 05122_ U-05 Engineer lays Concrete. 05123_ K-01 Serf cleans the Pressure Siphon. 05123_ Acquired 37 matter. 05123_ U-05 Engineer lays Concrete. 05127_ K-01 Serf collects debris. 05127_ U-05 Engineer lays Concrete. 05129_ U-05 Engineer destroyed. 05129_ U-05 Engineer lays Concrete. 05130_ Acquired 20 matter. 05131_ U-05 Engineer lays Concrete. 05132_ K-01 Serf collects debris. 05133_ U-05 Engineer lays Concrete. 05135_ Hpw. Shotgun destroyed. 05135_ U-05 Engineer lays Concrete. 05135_ Proton Missile Launcher destroyed. 05135_ System corrupted by crushing effect (+2). 05135_ U-05 Engineer lays Concrete. 05137_ K-01 Serf collects debris. 05137_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????? """ ## # | | ?????? """ ## # | | ???? ## # | | ??? ## # | | ??""" "" ## # | | ???"" " ########## | | ????" % #??# | | ???? ?? ###### | | ????????"" | | ?????????" == | | ?????????? = | | ???????????? / % | | ????????????? | | ?????????????? !%= ###### | | ?????????????? #????# | | ?????????????? #######""" #????# | | ??????????????? ??????#"F" """ """ #????# | | ??????????????? ????????#" """ """ #????# | | ?????????????????????????#""" """ """ #????# | | ?????????????????????????#""" """ """ #????# | | ?????????" ????????????# #????# | | ?????????" ??????????# g % #????# | | ????????"" ?????????# k ######+####?????# | | ???????? ????#### #???????????????# | | ????????"" #### =#b g #???????????????# | | ????????"" *@l==w #???????????????# | | ????????"" [ *%| #???????????????# | | ??????? u %=!u #???????????????? | | ????????"" #???????????????? | | ?????????" #???????????????? | | ?????????" #???????????????? | | ????????? r #???????????????? | | ????????? uuu ##########???????????????? | | ????????? u #????????????????????????? | | ?????????? #????????????????????????? | | ??????????" #????????????????????????? | | ??????????? +????????????????????????? | | ??????????? #????????????????????????? | | ???????????? #????????????????????????? | | ?????????????? ?????????????????????????? | | ???????????????? ?????????????????????????? | | ???????????????????#####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Power Shielding 33 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Plasma Cannon | x1 | -7/Factory | Preloaded Repaired ---------- Lgt. Treads | 15% | -9/Materials Lgt. Treads | 57% | -9/Materials Ion Engine | 55% | -9/Materials Lgt. Treads | 18% | -8/Materials Imp. Utility Shielding | 15% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DIY Cooler GoHome() Challenges ------------ None Game ------ Seed CloakingFrostStorm Manual? 0 Play Time 01:05:06 Cumulative 31.3 hours Start 2025.12.03 @ 08:47:27 End 2025.12.03 @ 10:04:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 25 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c68cd44f-b7ba-4f9a-b4f6-b4670da1ea00