Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 17:53:35 Player: Lunace Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (19) 95 Value Destroyed (299) 299 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6174 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 1000/1000 Matter 240/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Improved Surge Thruster Field Propulsion Drive Flying Fortress v7 > --- UTILITY (8) ------ Large Storage Unit Structural Scanner Light Regenerative Plating Advanced Shield Generator Hacking Suite Hacking Suite System Shield Authchip [Processor] > --- WEAPON (2) ------- Heavy Beamcaster Great Axe > --- INVENTORY (15) --- Light Neutrino Core Antimatter Reactor Experimental Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Proton Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Surge Thruster Field Propulsion Drive Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Structural Scanner Light Regenerative Plating Advanced Shield Generator Hacking Suite Hacking Suite System Shield Authchip [Processor] > --- WEAPON ----------- Heavy Beamcaster Great Axe > --- INVENTORY -------- Antimatter Reactor Experimental Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Proton Missile Launcher Power Sword [Rating: 88] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Makeshift Shrapnel Gun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Slots Evolved 10 | . . . . . 4 2 . . . . . 4 Power . | . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . 2 Utility 6 | . . . . . 2 2 . . . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 42 | 7 . 7 1 . 6 2 3 2 . 2 7 5 Power 5 | 1 . 1 . . 1 . . . . . 2 . Engine 3 | 1 . . . . 1 . . . . . 1 . Core 1 | . . 1 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 9 | 2 . 2 . . 1 . . . . . 2 2 Treads 4 | 2 . 2 . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5 | . . . . . 1 . . . . . 2 2 Utility 21 | 2 . 2 1 . 3 2 2 1 . 2 3 3 Device 6 | 1 . . . . 1 1 . . . . 1 2 Storage 2 | 1 . . 1 . . . . . . . . . Processor 1 | . . 1 . . . . . . . . . . Hackware 5 | . . . . . 1 . . 1 . 1 1 1 Protection 7 | . . 1 . . 1 1 2 . . 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 7 | 2 . 2 . . 1 . 1 1 . . . . Energy Gun 3 | 2 . . . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . 1 . Parts Lost 2 | . . 1 . . . . . . 1 . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 1 | . . . . . . . . . 1 . . . Weapon 1 | . . 1 . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . . . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 98 100 100 67 74 75 76 75 70 76 82 Engine 5 | . 14 . . . 9 7 7 7 7 7 7 5 Core 5 | . . 13 14 14 . . . . . . . . Treads 14 | . 28 28 28 28 . . . . . . . . Flight 3 | . . . . . 9 7 7 7 7 7 7 17 Device 6 | . 14 . . . 8 14 15 15 14 7 7 9 Storage 10 | . 14 14 14 14 9 7 7 7 7 7 7 5 Processor 1 | . . 8 . . . . . . . . . . Hackware 7 | . . . . . 4 7 7 13 15 16 23 24 Protection 8 | . . 4 14 14 9 14 14 8 7 7 7 5 Energy Gun 12 | . 28 22 14 14 2 . 5 7 7 7 7 5 Ballistic Gun 5 | . . 3 14 14 9 7 1 . . . . . Launcher 1 | . . . . . 6 7 7 4 . . . . Slashing Weapon 1 | . . . . . . . . 3 7 7 7 5 Peak Build Rating 88 | 9 9 18 21 21 52 56 58 62 63 64 71 88 Average Rating 37 | 6 9 13 19 21 49 55 56 60 61 61 67 87 On Entrance 38 | . 9 9 18 21 21 52 56 58 62 61 64 71 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 50 | 15 15 19 34 34 43 48 50 50 46 47 44 48 Greatest Support 61 | 40 40 42 42 42 50 50 50 50 50 50 50 61 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 12 15 15 15 15 15 15 15 15 15 Most Carried 14 | 1 7 8 12 14 14 5 6 9 10 11 14 10 Average Carried 7 | . 2 7 8 9 5 3 3 7 9 10 10 7 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 Final Carried 14 | 1 7 8 8 14 5 3 6 9 10 10 11 8 Class Distribution -------------------- 70% | Mutant 29% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -7/Recycling Hacker-Mutant | -7/Scraptown Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Matter Collected 870 | 270 200 50 30 . 104 42 74 20 . . 80 . Remotely . | . . . . . . . . . . . . . Salvage Created 444 | 84 169 75 . . 40 76 . . . . . . Parts 31 | 6 15 . . . 8 2 . . . . . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Combat Hostiles Destroyed 18 | . 6 6 . . 3 3 . . . . . . Guns 12 | . 6 6 . . . . . . . . . . AOE 6 | . . . . . 3 3 . . . . . . Classes Destroyed 5 | 1 2 1 . . 1 . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . Watcher 3 | . . . . . 1 2 . . . . . . Swarmer 12 | . 6 . . . 3 3 . . . . . . Assembled 6 | . . 6 . . . . . . . . . . Best Kill Streak 5 | 3 5 2 . . 4 3 . . . . . . Combat Bots Only 4 | . 4 2 . . 3 3 . . . . . . Max Kills in Single Turn 2 | 1 1 1 . . 2 2 . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 2 . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Hostile Shots Fired 126 | . 29 23 . . 9 5 . 9 51 . . . Missed 64 | . 11 9 . . 5 1 . 8 30 . . . Damage Taken 695 | . 142 204 . . 101 66 . 28 154 . . . Core 103 | . 21 58 . . 12 12 . . . . . . Absorbed by Shields 91 | . . . . . . 23 . 11 57 . . . Regen/Repaired (Parts) 127 | . . . . . . . . 26 . . 101 . Core Remaining (%) 90 | 100 . . . 68 97 . . . . . 98 . Volleys Fired 60 | 5 14 20 . . 6 7 . 8 . . . . Largest 2 | 2 2 2 . . 1 1 . 1 . . . . Hottest 81 | 80 80 80 . . 30 30 . 81 . . . . Shots Fired 88 | 10 28 29 . . 6 7 . 8 . . . . Gun 79 | 10 28 29 . . 1 3 . 8 . . . . Cannon . | . . . . . . . . . . . . . Launcher 9 | . . . . . 5 4 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 4 | . . . . . 1 3 . . . . . . Thermal 8 | . . . . . . . . 8 . . . . Explosive 9 | . . . . . 5 4 . . . . . . Electromagnetic 67 | 10 28 29 . . . . . . . . . . Robot Hit Streak 8 | 6 8 3 . . 2 4 . 1 . . . . Robot Miss Streak 6 | 1 6 5 . . 1 2 . 5 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 42 | 7 12 15 . . 2 5 . 1 . . . . Core Hits 32 | 3 8 10 . . 4 7 . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | 1 . . . . . . . . . . . . Corrupt 1 | 1 . . . . . . . . . . . . Melee Attacks 7 | . . . . . . . . . 5 . . 2 Impact . | . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . 5 . . 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 992 | 95 184 166 . . 222 301 . 24 . . . . Guns 537 | 95 184 166 . . . 68 . 24 . . . . Cannons . | . . . . . . . . . . . . . Explosions 455 | . . . . . 222 233 . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 68 | . . . . . . 68 . . . . . . Thermal 24 | . . . . . . . . 24 . . . . Explosive 455 | . . . . . 222 233 . . . . . . Electromagnetic 445 | 95 184 166 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . 1 . Average Corruption 1 | . . . . . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 25 | . . . . . . 25 . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 25 | . . . . . . 25 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . 12 24 . . . . . . Shots 2 | . . . . . 1 1 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 311 | 90 72 104 . . 15 29 . 311 . . . . Average Temperature 62 | 47 28 36 . . 6 17 . 159 . . . . Received Heat Transfer 118 | . . 40 . . 9 . . 6 63 . . . Effects 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 37 | . . . . . . . . 37 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Peak Influence 410 | 15 183 70 . . 410 380 133 171 112 131 . 19 Initial 186 | . 9 70 . . . 186 133 93 72 39 . . Average 92 | 5 68 55 . . 177 322 133 115 82 82 . 11 Maximum Alert Level 2 | . . . . . 2 1 . . . . . . Low Security (%) 86 | 100 100 100 . 100 45 7 100 100 100 100 . 100 Level 1 13 | . . . . . 46 92 . . . . . . Level 2 . | . . . . . 7 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 3 | . . 1 . . 1 . . 1 . . . . Investigation 1 | . . 1 . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . . . . . 1 . . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Distress Signals 1 | . . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 45 | . 8 9 . . 10 5 . 7 6 . . . Peak Tracking Total 7 | . 3 3 . . 7 3 . 4 6 . . . Tactical Retreats 7 | . . 2 . . 4 . . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Traps Triggered 3 | . . . . . . 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 3 | . . . . . 3 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 4 | . . . . . 4 . . . . . . . Triggered 3 | . . . . . 3 . . . . . . . Most Traps Carried 4 | . . . . 4 4 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Machines Disabled 3 | . . . . . 1 2 . . . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Machines Accessed 30 | . 4 1 2 . 5 3 . 4 3 7 . 1 Terminals 16 | . 3 . . . 3 2 . 2 3 3 . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 6 | . 1 . . . 1 1 . . . 3 . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 71 | . 10 1 3 . 13 8 . 11 7 17 . 1 Successful 41 | . 3 1 3 . 6 4 . 5 4 14 . 1 Failed 30 | . 7 . . . 7 4 . 6 3 3 . . Catastrophic 5 | . . . . . 1 1 . . 1 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual 40 | . 8 . 1 . 11 4 . 5 3 8 . . Terminals 44 | . 8 . . . 10 6 . 6 7 7 . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 3 | . . . . . . . . 3 . . . . Recycling Units 14 | . 2 . . . 2 2 . . . 8 . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Terminal Hacks 14 | . 1 1 3 . 1 1 . . 3 4 . . Record 3 | . . . 2 . . . . . . 1 . . Prototype ID Bank 2 | . . . . . . 1 . . . 1 . . Open Door 3 | . . 1 . . . . . . 2 . . . Branch Access Points 3 | . 1 . . . 1 . . . 1 . . . Zone Layout 1 | . . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Release Object 1 | . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . . . . . . . . . . 4 . . Report Inventory 1 | . . . . . . . . . . 1 . . Retrieve Components 3 | . . . . . . . . . . 3 . . Scanalyzer 1 | . . . . . 1 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . 1 Unauthorized Hacks 15 | . 1 . . . 3 3 . 2 1 5 . . Terminals 11 | . 1 . . . 3 2 . 2 1 2 . . Assimilate 1 | . . . . . . . . 1 . . . . Botnet 10 | . 1 . . . 3 2 . 1 1 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 1 . . . 3 . . Recyclers 1 | . . . . . . 1 . . . . . . Tunnel 3 | . . . . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 4 . . . 4 3 . 4 3 4 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 28 | . . . . . . . . 28 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Total Allies 1 | . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . 1 . . . . Highest-Rated Group 26 | . . . . . . . . 26 . . . . Highest-Rated Ally 26 | . . . . . . . . 26 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Turns Passed 3309 | 121 327 490 417 379 224 236 110 140 177 144 458 86 Spaces Moved 3793 | 54 171 267 272 246 349 402 201 227 232 280 884 208 Core 2 | 2 . . . . . . . . . . . . Treads 1008 | 52 171 267 272 246 . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2783 | . . . . . 349 402 201 227 232 280 884 208 Fastest Speed 35 | 50 160 152 152 152 50 50 50 50 50 50 50 35 Average Speed 77 | 155 160 157 152 152 50 50 50 50 50 50 50 35 Slowest Speed 160 | 160 160 160 152 152 50 50 50 50 50 50 50 35 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 11 | . . . . . 1 1 1 2 3 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 39 62 65 56 41 15 95 7 42 71 60 7 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 6 | . . 1 1 . . . . . 1 3 . . Known Exits Taken 3 | . 1 . . . . . . 1 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . . . 1 1 . Scrap Searched 7 | . . 1 . 1 . . . . . . 5 . Spaces Dug 17 | . . . . . 11 . . . 4 . . 2 Terrain Destroyed 54 | . . . . . 23 25 . . 4 . . 2 Melee 6 | . . . . . . . . . 4 . . 2 Projectile . | . . . . . . . . . . . . . AOE 48 | . . . . . 23 25 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Total 4067 | 77 197 311 278 251 394 429 208 243 280 280 902 217 Wait 88 | 11 5 3 . . 19 1 . 3 46 . . . Move 3760 | 53 170 266 271 245 346 400 198 222 225 273 883 208 Hop 11 | . . . . . 1 1 1 2 3 3 . . Pick Up 38 | 1 7 6 1 6 3 . 3 4 1 1 4 1 Fast Attach 16 | 7 . 3 . . . . 3 1 . 1 . 1 Attach 19 | . . 1 . . 5 2 . 1 . 1 5 4 Detach 7 | . . . . . . . . 1 . . 5 1 Swap 7 | . . 3 1 . 1 . . . . . 2 . Drop 32 | . 1 9 5 . 9 . 3 1 . 1 3 . Fire 60 | 5 14 20 . . 6 7 . 8 . . . . Melee 7 | . . . . . . . . . 5 . . 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . . . Rewire . | . . . . . . . . . . . . . Trap 4 | . . . . . 4 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -7/Recycling -7/Scraptown -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 449 | -10/Materials | Entered Mines 450 | -10/Mines | Assembled infested the area 455 | -10/Mines | Assisted by a Guerilla fighting off Assembled 460 | -10/Mines | Met a Derelict shopkeep closing up shop 639 | -10/Mines | Discovered new exit (range 15) 821 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 870 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 873 | -10/Mines | Found Prototype Device 896 | -10/Mines | Learned location of Storage (-7) 933 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 933 | -10/Mines | Discovered new exit (range 5) 939 | -10/Mines | Entered Exiles 976 | -10/Exiles | Met 8R-AWN 1003 | -10/Exiles | Met EX-HEX 1120 | -10/Exiles | Met EX-BIN 1139 | -10/Exiles | Aligned with FarCom system 1140 | -10/Exiles | Given EX-Vault access code 1175 | -10/Exiles | Opened EX-Vault 1184 | -10/Exiles | Found Flying Fortress v7 1216 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1260 | -10/Exiles | Met EX-DEC 1266 | -10/Exiles | Learned location of Zion (-6) 1338 | -10/Exiles | Discovered new exit (range 14) 1356 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1356 | -10/Exiles | Entered Mines 1576 | -9/Mines | Learned Materials terminal intel 1640 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1679 | -9/Mines | Discovered new exit (range 8) 1707 | -9/Mines | Found a hidden stash of uninstalled traps 1735 | -9/Mines | Entered Materials 1735 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1736 | -8/Materials | Loaded intel: 12 terminal locations 1845 | -8/Materials | Identified Exp. Sensor Array 1949 | -8/Materials | Discovered new exit (range 16) 1959 | -8/Materials | Entered Factory 1959 | -7/Factory | Evolved 2 slots: Utility x2 1960 | -7/Factory | Identified exit to Storage 2195 | -7/Factory | Sucked down chute 2195 | -7/Factory | Entered Waste 2195 | -7/Waste | The area was eerily silent 2294 | -7/Waste | Discovered new exit (range 12) 2305 | -7/Waste | Entered Factory 2419 | -7/Factory | Repaired Field Propulsion Drive 2441 | -7/Factory | Discovered exit to Storage (range 9) 2445 | -7/Factory | Entered Storage 2465 | -7/Storage | Learned location of Armory (-4) 2510 | -7/Storage | Identified exit to Recycling 2601 | -7/Storage | Found Prototype Protection 2616 | -7/Storage | Build established: Hacker-Mutant 2620 | -7/Storage | Used back door to open Recycling access 2622 | -7/Storage | Entered Recycling 2623 | -7/Recycling | Met a Zionite searching for Scraptown 2755 | -7/Recycling | Scanned before Scraplab entrance 2760 | -7/Recycling | Discovered new exit (range 11) 2766 | -7/Recycling | Entered Scraptown 2831 | -7/Scraptown | Identified Lgt. Regenerative Plating 2911 | -7/Scraptown | Discovered new exit (range 5) 2954 | -7/Scraptown | Visited CR-KLE's Repair Center 2957 | -7/Scraptown | CR-KLE repaired 4 parts 2982 | -7/Scraptown | Visited Bundlers 3099 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3130 | -7/Scraptown | Visited Shadow of the Wyrm 3141 | -7/Scraptown | Visited The Evicted 3149 | -7/Scraptown | Visited SPCMW 3168 | -7/Scraptown | Turned away by UFD registrar 3175 | -7/Scraptown | Visited Fellowship of the Rings 3179 | -7/Scraptown | Visited Comm Corps 3224 | -7/Scraptown | Entered Factory 3224 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3310 | -5/Factory | Self-destructed Last Messages --------------- them into logs for later retrieval. 5T-U21(o): Intel is good, and the best intel is sourced from those who've seen it with their own two sensors, but it doesn't help if no one else has easy access to that intel. That's where we come in. 03223_ Integrated Corrupted Authchip [Processor] (+1). PARAMETERS=PROPULSION+2,UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 03224_ Receiving FarCom transmissions... 03240_ Discarded Mak. System Shield. 03241_ Acquired Adv. Shield Generator. 03251_ Acquired Prototype Power Core. 03270_ K-01 Serf collects debris. 03276_ Connecting with Garrison Access... 03276_ Current location identified: Factory >>Seal Access door sealed. Map ----- +----------------------------------------------------+ | ????#### ####### ?????????????????? | | ????#### ####### ??????????????????? | | ??????##+######## ???????????????????????? | | ??????## # ???????????????????????? | | ??????##""" # ????"??????????????????? | | ??????##""" + ??? """ ??????????????? | | ??????##""" # ?? ??????????????? | | ??????## # ?? ????????????????? | | ??????##""" # ? ?????????????????? | | ??????##""" # ##?????????????????? | | ??????##""" ! # # ?????????????????? | | ??????## # # ?????????????????? | | ??????########+## # ?????????????????? | | ??????######## # ?????????????????? | | ############## # ?????????????????? | | #############; # ?????????????????? | | # # # ?????????????????? | | # # # ?????????????????? | | # """" """" # ##?????????????????? | | # """" """" # ???????????????? | | # """" """" # ????????????? | | # """" """" + k h ?????????????? | | # """" """" # ?????????????? | | # """" """" # h?????????????? | | # """" """" ####/##########?????????????? | | # # @ #####?????????????? | | # # """""" ##????????????????? | | # # """""" ##????????????????? | | #############; """""" ##????????????????? | | ############## """""" ##????????????????? | | ???????????### ##????????????????? | | ????????????## """""" ##????????????????? | | ????????????## """""" ##????????????????? | | ????????????## """""" ##????????????????? | | ????????????## """""" ##????????????????? | | ????????????## ##????????????????? | | ????????????## ##????????????????? | | ????????????## " " ##????????????????? | | ????????????## "G" ##????????????????? | | ????????????## " ##????????????????? | | ????????????## ##????????????????? | | ??????##############+####????????????????? | | ??????############## ####????????????????? | | ??????## """"""" ### ##??????????????????? | | ??????## """"""" ### ##??????????????????? | | ??????## """"""" ### ##??????????????????? | | ??????## """"""" ### ##??????????????????? | | ??????## ### ##??????????????????? | | ??????## ### ##??????????????????? | | ??????## ] ### ####???? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 63 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 21 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthGravityCorpse Manual? 0 Play Time 00:38:18 Cumulative 294.2 hours Start 2024.08.09 @ 14:02:43 End 2024.08.09 @ 17:53:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 293 Rogue 288 Adventurer 5 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 56 Gallery% 78 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05ea650e-2f7b-4d49-861a-091553693b8d