Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.05 @ 20:14:44 Player: FrigidRock Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (205) 1025 Value Destroyed (9153) 9153 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (7296) 7296 TOTAL SCORE: 26294 Bonus ------- High Alert Combat Kills 1557 Follower Combat Kills 4348 Met Imprinter 300 Was Imprinted 300 Built Enhanced Grunts 300 Met R17 at Cetus 500 Win 3000 Friendly Fire -3009 Cogmind --------- Core Integrity 1600/1600 Matter 284/300 Energy 472/490 System Corruption 0% Temperature Cool (-188) Movement Walking (116) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Heavy Armor Plating Graphene Brace Improved Force Field > --- WEAPON (4) ------- Enhanced Nova Cannon Enhanced Nova Cannon Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY (20) --- Particle Reactor Quantum Reactor Light Quantum Reactor Enhanced Flexi-carbon Leg Biometal Leg Biometal Leg Compact Battery (200) Zionite Biocell (600) Compact Matter Pod (150) Centrium Medium Armor Plating Centrium Medium Armor Plating Experimental Shock Absorption System Antimissile System Advanced Variable Charge Gun Heavy Disruptor Cannon Nova Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Heavy Armor Plating Graphene Brace Improved Force Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Particle Reactor Quantum Reactor Light Quantum Reactor Enhanced Flexi-carbon Leg Biometal Leg Biometal Leg Compact Battery Zionite Biocell Compact Matter Pod Centrium Medium Armor Plating Centrium Medium Armor Plating Experimental Shock Absorption System Antimissile System Advanced Variable Charge Gun Heavy Disruptor Cannon Nova Cannon [Rating: 185] Favorites ----------- Power Improved Quantum Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Enhanced Armored Heavy Treads Treads Enhanced Armored Heavy Treads Leg Myomer Leg Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Heavy Armor Plating Weapon Ragnarok Missile Launcher Energy Gun Phase Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Ragnarok Missile Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Res Res Acc Slots Evolved 18 | . . . 2 2 2 . . . 4 . . 2 . . . . 2 2 2 Power 2 | . . . . 1 . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 2 1 . . . . . . . 1 . . . . . . . Utility 10 | . . . . . 2 . . . 2 . . 1 . . . . 1 2 2 Weapon 2 | . . . . . . . . . 2 . . . . . . . . . . Parts Attached 250 | 4 10 . 7 12 28 4 10 17 12 6 2 12 4 28 32 4 24 18 16 Power 33 | 2 1 . . 4 7 1 1 2 . . . . 1 3 4 1 3 2 1 Engine 12 | 2 . . . 3 5 1 . . . . . . . 1 . . . . . Core 9 | . 1 . . 1 2 . . . . . . . . 1 3 . 1 . . Reactor 12 | . . . . . . . 1 2 . . . . 1 1 1 1 2 2 1 Propulsion 64 | . 4 . 2 6 4 1 3 6 1 . . 1 1 8 10 . 7 10 . Treads 11 | . . . . . . . . 5 1 . . 1 1 2 1 . . . . Leg 46 | . 4 . 2 6 4 1 3 . . . . . . . 9 . 7 10 . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . 1 . . . . . 6 . . . . . Utility 78 | . 3 . 2 1 5 . 3 3 8 2 2 8 . 9 11 1 8 4 8 Device 47 | . 2 . . . 2 . 2 2 7 2 2 4 . 4 7 . 4 3 6 Storage 7 | . 1 . 1 . . . . . . . . 1 . 1 2 . 1 . . Processor 8 | . . . . . 1 . . . . . . 1 . 2 . . 2 . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 16 | . . . 1 1 2 . 1 1 1 . . 2 . 2 2 1 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 75 | 2 2 . 3 1 12 2 3 6 3 4 . 3 2 8 7 2 6 2 7 Energy Gun 14 | 1 . . . . 7 . 1 . 1 . . . 1 1 1 1 . . . Energy Cannon 22 | . . . 1 . 2 . . . . . . 2 1 7 1 . 2 2 4 Ballistic Gun 16 | 1 2 . 2 . 2 . 1 . . . . . . . . 1 4 . 3 Ballistic Cannon 9 | . . . . 1 1 . 1 2 . . . . . . 4 . . . . Launcher 13 | . . . . . . 2 . 4 2 4 . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 1 . 2 1 2 5 1 . . 2 . 2 . 3 4 1 2 Corrupted Parts 2 | . . . . . 1 1 . . . . . . . . . . . . . System Corruption 12 | . . . . . 6 6 . . . . . . . . . . . . . Parts Lost 29 | . . . 1 1 4 3 . . . . . 2 . 16 1 . 1 . . Power 10 | . . . 1 1 2 1 . . . . . . . 4 . . 1 . . Propulsion 1 | . . . . . . . . . . . . . . 1 . . . . . Utility 6 | . . . . . . . . . . . . . . 6 . . . . . Weapon 12 | . . . . . 2 2 . . . . . 2 . 5 1 . . . . Highest Loss Streak 9 | . . . 1 1 4 2 . . . . . 2 . 9 1 . 1 . . To Critical Strikes 2 | . . . . . . . . . . . . . . 2 . . . . . Average Slot Usage (%) 87 | . 91 100 99 99 99 89 88 84 66 76 71 83 84 81 80 93 95 94 92 Engine 2 | . 4 . . 12 9 8 13 . . . . . . . . . . . . Core 2 | . 9 14 11 5 4 5 . . . . . . . 3 6 3 . . . Reactor 6 | . . . . . . . 1 14 11 11 11 10 10 5 1 6 12 12 12 Treads 8 | . . . . . . . . 20 17 17 17 21 21 19 . . . . . Leg 18 | . 27 28 43 45 38 33 36 3 . . . . . . 23 31 28 26 24 Device 15 | . 14 14 4 . 11 15 11 9 17 16 12 19 15 12 17 26 24 22 28 Storage 6 | . 7 14 11 9 7 7 7 7 5 5 5 5 5 4 5 5 4 4 4 Processor 1 | . . . . . 3 . . . . . . . 5 6 . . 2 7 7 Protection 5 | . . . 6 9 7 4 5 12 6 5 5 4 5 5 3 5 4 4 4 Energy Gun 2 | . 7 . . . 9 5 . . 4 . . . 4 4 3 3 4 . . Energy Cannon 2 | . . . . . 3 3 . . . . . 2 5 5 1 5 5 7 7 Ballistic Gun 4 | . 19 28 21 14 . . 6 . . . . . . . . 4 3 8 5 Ballistic Cannon 1 | . . . . 3 1 . 3 . . . . . . . 9 1 . . . Launcher 5 | . . . . . . 2 . 12 . 18 17 17 10 9 . . . . . Peak Build Rating 185 | 3 15 16 21 34 50 45 57 112 134 140 133 151 145 144 123 136 156 174 185 Average Rating 100 | 2 11 15 19 25 43 39 42 102 131 132 126 144 141 132 92 131 150 163 181 On Entrance 81 | . 3 15 16 17 34 45 28 57 110 134 132 124 145 141 52 123 136 154 172 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 161 | 9 17 17 36 47 58 50 54 93 92 121 116 122 120 117 108 105 140 151 161 Greatest Support 230 | 3 26 26 52 93 94 91 95 180 187 187 187 207 207 230 140 140 148 171 171 Greatest Overweight (x) 4 | 2 2 . . . . . . 1 . . . . . . 4 . . 1 . Average Overweight (x) . | 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 Average Capacity 15 | 5 6 8 14 15 15 15 15 15 15 15 15 15 15 14 12 15 19 20 20 Most Carried 20 | 5 6 7 13 15 14 9 15 15 15 15 12 15 13 14 15 15 20 20 19 Average Carried 11 | 3 4 6 7 13 10 7 10 14 14 9 10 10 11 11 6 14 18 19 16 Final Capacity 20 | 5 8 8 15 15 15 15 15 15 15 15 15 15 15 5 15 15 20 20 20 Final Carried 20 | 5 6 7 12 15 9 6 15 15 15 10 11 13 11 5 15 15 20 18 17 Class Distribution -------------------- 42% | Mutant 20% | Scavenger-Tank 14% | Bomber 10% | Tank 9% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Tank | -5/Factory Tank | -5/Waste Bomber | -5/Factory Bomber | -4/Factory Scavenger-Bomber | -4/Waste Scavenger-Bomber | -4/Factory Scavenger-Tank | -4/Extension Scavenger-Tank | -4/Cetus Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Res Res Acc Matter Collected 9790 | 240 153 32 184 460 424 100 86 672 120 1135 . 1292 1200 1377 911 259 359 448 338 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 9844 | . 193 48 591 518 511 271 . 288 844 912 . 743 1157 779 627 177 617 1139 429 Parts 367 | . 13 4 34 34 21 9 . 6 26 . . 27 2 50 22 7 34 63 15 Haulers Intercepted 9 | . 1 . 3 1 . . . . . . . 2 . . . . . . 2 Recyclers Shooed 5 | . . . 1 . 1 . . . . . . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . . . . . . . . . . . Prevented 2 | . . . . . . . . 2 . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Res Res Acc Combat Hostiles Destroyed 142 | . 3 3 8 14 9 4 . 8 13 5 . 15 6 17 8 2 8 16 3 Guns 50 | . 3 3 8 12 2 . . 1 11 . . . . 1 1 . 2 5 1 Cannons 32 | . . . . 2 5 . . . . . . . . 2 7 1 4 9 2 AOE 47 | . . . . . 1 3 . 6 . 5 . 14 5 13 . . . . . Classes Destroyed 21 | . 2 1 2 1 2 2 . 2 . 1 . 3 . 3 . . 1 1 . Worker 6 | . . . . . . . . . . . . 1 . 3 . . 1 1 . Builder 19 | . . . . . . . . . . . . 1 . 10 2 . 1 4 1 Tunneler 1 | . . . . . . . . . . . . . . 1 . . . . . Hauler 9 | . 1 . 3 1 . . . . . . . 2 . . . . . . 2 Recycler 5 | . . . 2 . . . . . 1 . . . . 1 1 . . . . Carrier 1 | . . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . Operator 1 | . . . . . . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . 1 . . . . . . . . . . . Watcher 12 | . . . . . 1 . . . . . . 2 . 3 1 2 . 2 1 Swarmer 23 | . . 3 3 4 . . . . 4 . . . . 1 . . . 7 1 Grunt 37 | . 3 . 2 7 3 . . 3 3 . . 6 . 2 3 . . 4 1 Brawler 2 | . . . . . . . . 1 1 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . 1 . . . . Sentry 20 | . . . 3 2 3 . . . 2 . . 1 . 3 4 . 2 . . Specialist 3 | . . . . . . . . . . . . 2 . . . . . 1 . Hunter 11 | . . . . 1 2 . . 2 . . . 2 . . . . 4 . . Programmer 25 | . . . . . 1 . . 1 3 . . 4 . 9 . . 2 4 1 Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . Compactor 11 | . . . . . . . . . . 5 . . 6 . . . . . . Cetus Guard 2 | . . . . . . . . . . . . . . . . 2 . . . Surgeon 1 | . . . . . . . . . . . . . . 1 . . . . . Wasp 2 | . . . . . . . . . . . . . . 2 . . . . . Thug 5 | . . . . . . . . . . . . . . 5 . . . . . Butcher 4 | . . . . . . 3 . . . . . . . 1 . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 9 | . 2 3 5 4 3 4 . 4 4 1 . 5 4 9 3 2 6 6 2 Combat Bots Only 6 | . 1 3 3 4 3 4 . 4 2 1 . 4 4 6 1 1 3 5 1 Max Kills in Single Turn 9 | . 1 1 2 1 1 1 . 2 1 1 . 3 1 9 2 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 1 . 2 . 1 . 3 1 2 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Res Res Acc Hostile Shots Fired 1075 | . 3 9 51 69 202 24 . 37 36 . . 91 . 324 42 24 75 69 19 Missed 395 | . 2 2 12 18 67 5 . 15 13 . . 38 . 120 17 12 34 32 8 Damage Taken 10377 | . 8 37 331 565 1299 541 . 358 336 114 . 946 592 3915 439 137 325 327 107 Core 930 | . 8 4 75 97 57 107 . 12 12 . . 38 276 190 35 . 5 14 . Absorbed by Shields 878 | . . . . . . . . . . . . . . . . 119 339 308 112 Ignored by Resistances 3356 | . 2 14 101 162 391 151 . 99 96 30 . 258 83 1354 123 72 186 174 60 Regen/Repaired (Parts) 328 | . . . . . . . . . . . . . 212 116 . . . . . Core Remaining (%) 88 | 100 . 95 81 82 . . . 74 . . 98 . . . . 53 99 99 100 Volleys Fired 384 | . 14 5 24 41 53 10 . 15 18 10 . 19 14 36 28 11 27 38 21 Largest 4 | . 2 2 2 2 2 2 . 2 1 4 . 4 4 4 4 3 4 4 4 Hottest 350 | . 60 46 46 67 124 124 . 140 250 246 . 302 326 326 256 224 303 310 350 Shots Fired 955 | . 28 10 48 82 95 16 . 22 18 32 1 41 55 91 96 28 85 140 67 Gun 449 | . 28 10 48 66 65 6 . 5 18 . . . 12 22 24 5 41 69 30 Cannon 354 | . . . . 16 30 2 . 2 . . . 7 15 35 72 23 44 71 37 Launcher 152 | . . . . . . 8 . 15 . 32 1 34 28 34 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 386 | . 19 10 48 82 17 . . 7 . . . . . . 71 19 14 69 30 Thermal 276 | . . . . . 12 . . . 18 . . . 25 50 25 . 48 71 27 Explosive 132 | . . . . . . . . 12 . 30 1 27 28 34 . . . . . Electromagnetic 161 | . 9 . . . 66 16 . 3 . 2 . 14 2 7 . 9 23 . 10 Robot Hit Streak 27 | . 6 6 17 26 27 7 . 20 10 13 . 20 14 21 13 15 14 24 13 Robot Miss Streak 5 | . 3 1 2 3 2 2 . 2 5 1 . 1 2 1 3 2 2 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 1 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 678 | . 14 7 36 63 83 11 . 18 18 26 . 27 46 71 45 17 65 86 45 Core Hits 393 | . 8 3 18 42 44 7 . 18 30 6 . 35 8 65 21 11 22 43 12 Critical Kills 13 | . . . . . . . . . . . . . 1 . 4 . 2 4 2 Critical Parts Destroyed 13 | . . . . . . . . . . . . . . . 5 1 1 2 4 Critical Strikes 37 | . . . . . 2 . . . . . . 1 1 1 10 4 5 6 7 Burn 3 | . . . . . 2 . . . . . . . . 1 . . . . . Meltdown 4 | . . . . . . . . . . . . . 1 . . . 1 2 . Destroy 25 | . . . . . . . . . . . . . . . 9 2 3 4 7 Blast 2 | . . . . . . . . . . . . . . . 1 1 . . . Corrupt 3 | . . . . . . . . . . . . 1 . . . 1 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40934 | . 182 109 626 1057 1501 356 . 2275 1472 5392 . 3295 6729 8625 1370 717 2182 3412 1634 Guns 7805 | . 182 109 578 687 674 29 . 91 1472 . . . 206 492 289 169 1001 1290 536 Cannons 8583 | . . . . 368 668 31 . 6 . . . 131 399 1026 1054 548 1155 2099 1098 Explosions 24383 | . . . . . 122 296 . 2178 . 5392 . 3164 6124 7107 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 163 | . . . 48 2 37 . . . . . . . . . 27 . 26 23 . Kinetic 6059 | . 117 109 578 1055 410 . . 97 . . . . . . 1016 542 309 1290 536 Thermal 8757 | . . . . . 281 . . . 1472 . . 216 600 1629 327 . 1350 2099 783 Explosive 23038 | . . . . . . . . 2101 . 5390 . 2600 6124 6823 . . . . . Electromagnetic 2917 | . 65 . . . 773 356 . 77 . 2 . 479 5 173 . 175 497 . 315 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . 11 20 20 . . 32 32 2 2 12 12 12 . 2 . Average Corruption 7 | . . . . . 9 13 20 . . 17 32 1 2 4 12 12 . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 193 | . . . . . 33 14 2 . . 15 6 16 9 27 50 15 . 6 . Message Errors 48 | . . . . . 13 4 . . . 3 . 3 1 7 13 3 . 1 . Matter Fused 38 | . . . . . 7 2 . . . 3 . 5 3 4 10 3 . 1 . Heat Flow Errors 15 | . . . . . 2 . 1 . . 2 1 1 2 1 4 1 . . . Energy Discharges 18 | . . . . . 2 2 . . . 1 2 2 . 3 3 1 . 2 . Parts Rejected 4 | . . . . . 1 . . . . 1 . . . 2 . . . . . Parts Fused 3 | . . . . . 1 . . . . 1 . 1 . . . . . . . Data Loss (minor) 19 | . . . . . 1 4 1 . . . 1 2 . 3 6 1 . . . Data Loss (major) 12 | . . . . . . . . . . 2 . 2 . 2 2 2 . 2 . Misfires 10 | . . . . . 1 . . . . 1 1 . 1 3 2 1 . . . Alerts 7 | . . . . . . . . . . . 1 . 2 1 3 . . . . Misdirections 5 | . . . . . . 2 . . . . . . . . 2 1 . . . Weapon Failures 14 | . . . . . 5 . . . . 1 . . . 1 5 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1447 | . . . . . 11 13 . 130 . 56 . 168 5 852 7 . 58 74 73 Projectiles 262 | . . . . . 11 . . . . . . . 3 37 7 . 58 73 73 Explosions 1184 | . . . . . . 13 . 130 . 56 . 168 2 815 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . Knockbacks 10 | . . . . 3 1 . . . . . . . . . 6 . . . . Impact 2 | . . . . . 1 . . . . . . . . . 1 . . . . Kinetic 8 | . . . . 3 . . . . . . . . . . 5 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 932 | . . . . . 39 118 . . . 116 . . 321 338 . . . . . Shots 21 | . . . . . 1 7 . . . 2 . . 5 6 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . . 1 5 1 4 . . . . . . . . . 2 . 1 1 . Kicked 15 | . . 1 5 1 4 . . . . . . . . . 2 . 1 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 655 | . 6 . 474 405 189 69 86 191 189 165 93 97 655 462 249 . 197 525 . Average Temperature 107 | . 6 . 135 148 49 34 47 55 61 47 48 31 231 132 84 . 85 127 . Received Heat Transfer 1465 | . 6 . 96 234 405 83 . 33 27 . . 94 . 355 84 . 16 32 . Effects 23 | . . . 1 2 . . . . . . . . 14 3 . . . 3 . Shutdowns 5 | . . . . 1 . . . . . . . . 3 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . Interference 6 | . . . . 1 . . . . . . . . 3 2 . . . . . Short Circuit 3 | . . . 1 . . . . . . . . . 2 . . . . . . Damage (major) 6 | . . . . . . . . . . . . . 3 . . . . 3 . Damage (core) 2 | . . . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . 1 1 . 1 . . . 1 . 1 . 1 . 1 1 Combat Hostiles 6 | . . . . . 1 1 . 1 . . . 1 . 1 . 1 . . . Parts Fried 23 | . . . . . 5 3 . 2 . . . 5 . . . 2 1 3 2 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . Robots Melted 7 | . . . . . . . . . 2 . . . 1 . . . 2 2 . Combat Hostiles 7 | . . . . . . . . . 2 . . . 1 . . . 2 2 . Parts Melted 22 | . . . . . 3 . . . 10 . . . . 1 . . 3 5 . Heat Transferred 10225 | . . . . . 618 . . . 2025 . . 200 896 2138 481 . 1443 1795 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . . . . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Res Res Acc Peak Influence 1763 | . 95 101 297 305 270 . . . 439 228 46 670 266 1447 554 443 854 1675 1763 Initial 879 | . . 31 33 46 83 . . . 300 87 16 18 137 40 481 186 232 417 879 Average 371 | . 44 34 146 175 123 . . . 263 146 31 340 223 486 413 357 563 857 1279 Maximum Alert Level 5 | . . . 1 1 1 . . . 2 1 . 2 1 4 2 2 3 5 5 Low Security (%) 32 | 100 100 100 69 47 82 . . . 21 52 100 18 22 28 . 8 . . . Level 1 31 | . . . 30 52 17 . . . 76 47 . 27 77 28 35 55 15 . . Level 2 23 | . . . . . . . . . 2 . . 54 . 17 64 36 55 43 . Level 3 6 | . . . . . . . . . . . . . . 7 . . 29 30 31 Level 4 4 | . . . . . . . . . . . . . . 17 . . . 11 53 Level 5 1 | . . . . . . . . . . . . . . . . . . 13 14 High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . 1 . 4 . . . 1 . . 6 . 7 1 . 2 7 3 Investigation 2 | . . . . . 1 . . . . . . 1 . . . . . . . Extermination 12 | . . . . . 1 . . . 1 . . 3 . 3 . . 2 1 1 Reinforcement 11 | . . . 1 . 2 . . . . . . 1 . 3 1 . . 2 1 Assault 7 | . . . . . . . . . . . . 1 . 1 . . . 4 1 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Res Res Acc Distress Signals 13 | . . . 2 1 1 . . . . . . 3 . 1 1 2 . 2 . Communications Jammed 115 | . . . . . . . . . . . . 2 . 80 . . . 18 15 Distress Signals 114 | . . . . . . . . . . . . 2 . 80 . . . 17 15 Times Spotted 270 | . 6 3 20 16 20 5 . 8 15 5 . 19 6 35 14 9 28 41 20 Peak Tracking Total 13 | . 2 3 13 4 4 5 . 4 3 1 . 4 3 6 5 5 4 9 5 Tactical Retreats 13 | . 2 . 1 . 2 1 . . 1 . . 2 . 1 2 . . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Res Res Acc Traps Triggered 6 | . . . . . 2 . . . 1 . . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 2 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Res Res Acc Machines Disabled 42 | . 1 . . 1 1 . . . . . . 14 . 14 3 . 4 1 3 Max in Single Turn 5 | . 1 . . 1 1 . . . . . . 5 . 5 2 . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 2 | . . . . . . . . . . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Res Res Acc Machines Accessed 20 | . 3 . 3 1 3 . . . 1 . . 1 . . 4 3 1 . . Terminals 16 | . 3 . 3 1 2 . . . . . . . . . 4 3 . . . Fabricators 3 | . . . . . 1 . . . 1 . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 38 | . 5 . 6 2 5 . . . 2 . . 2 . . 7 8 1 . . Successful 13 | . 2 . 1 1 2 . . . . . . . . . 3 4 . . . Failed 25 | . 3 . 5 1 3 . . . 2 . . 2 . . 4 4 1 . . Catastrophic 3 | . 1 . . . 1 . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 69 | . 1 . 1 1 3 . 3 . 11 . . 8 . 6 6 2 4 10 13 Terminals 32 | . 5 . 6 2 4 . . . . . . . . . 7 8 . . . Fabricators 4 | . . . . . 1 . . . 2 . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 12 | . 2 . 1 1 1 . . . . . . . . . 3 4 . . . Record 4 | . . . . . . . . . . . . . . . . 4 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 3 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 2 1 3 . . . 1 . . 1 . . 3 2 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . 53 . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Res Res Acc Total Allies 69 | . . . . . . . 4 . 2 . . 5 20 . 18 5 4 4 7 Largest Group 19 | . . . . . . . 4 4 2 2 . 5 19 19 10 13 13 3 8 Highest-Rated Group 1074 | . . . . . . . 153 153 170 170 . 450 702 696 536 953 953 486 1074 Highest-Rated Ally 269 | . . . . . . . 41 41 85 85 . 96 50 50 159 159 159 269 269 Zionite Dispatches 11 | . . . . . . . . . 1 . . 2 . . . . 2 3 3 Heavy 3 | . . . . . . . . . 1 . . . . . . . 1 1 . Light 2 | . . . . . . . . . . . . 1 . . . . . . 1 Hacker 3 | . . . . . . . . . . . . 1 . . . . 1 . 1 Experimental 3 | . . . . . . . . . . . . . . . . . . 2 1 Total Orders 17 | . . . . . . . . . 2 1 3 4 . 1 2 . 4 . . EXPLORE 12 | . . . . . . . . . 2 1 1 2 . 1 1 . 4 . . RETURN 5 | . . . . . . . . . . . 2 2 . . 1 . . . . Ally Attacks 555 | . . . . . . . . 28 . 13 . 20 5 112 31 47 124 64 111 Total Damage 27138 | . . . . . . . . 315 . 821 . 883 175 3092 861 1115 4611 5632 9633 Kills 115 | . . . . . . . . 2 . 1 . 5 . 18 5 6 21 29 28 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 1 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . 2 . . . . . . . . . . . Drone Launches 23 | . . . . . . . . . 2 1 3 6 . 2 3 . 6 . . Drone Recoveries 17 | . . . . . . . . . 2 . 2 6 . 2 2 . 3 . . Zionite Intel Received 5 | . . . . . . . . . 2 . . . . 1 1 . . . 1 Branch Access 2 | . . . . . . . . . . . . . . 1 . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Res Res Acc Turns Passed 14074 | 55 289 324 578 540 1075 357 1328 1300 1185 429 105 1513 459 1244 1013 316 778 728 458 Spaces Moved 8698 | 42 185 256 386 295 669 260 1003 744 628 229 38 822 233 662 813 173 524 430 306 Core 49 | 42 6 . . . . . . . . . . . . . 1 . . . . Treads 3243 | . . . . . . . . 690 628 229 38 822 233 603 . . . . . Legs 5064 | . 179 256 386 295 669 260 1003 54 . . . . . . 529 173 524 430 306 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 342 | . . . . . . . . . . . . . . 59 283 . . . . Fastest Speed 29 | 50 120 120 120 120 124 124 125 128 163 163 163 165 163 39 29 120 120 116 116 Average Speed 135 | 109 120 120 120 123 125 124 126 161 163 163 163 165 164 154 93 120 120 125 116 Slowest Speed 250 | 150 150 120 120 128 128 127 128 200 163 163 163 165 165 170 250 120 120 190 116 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . . . . 2 14 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 41 | 3 31 66 38 26 24 42 89 74 18 93 4 22 88 25 59 69 32 13 13 Regions Visited 19 Branch Regions 6 Pre-discovered Areas 16 | . . 1 . . . . 1 . 14 . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . . . . . . . 1 . 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 . . 1 . . . 1 . . 1 . Scrap Searched 7 | . . 2 . . . 1 3 1 . . . . . . . . . . . Spaces Dug 121 | . . . . . . . . . . . . 74 . 29 12 . . 5 1 Terrain Destroyed 1314 | . . . . . 5 . . 57 . 224 26 327 141 447 43 1 7 33 3 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 72 | . . . . . . . . . . . . . 2 3 25 1 7 31 3 AOE 1240 | . . . . . 5 . . 57 . 224 26 327 139 444 18 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Was Fac Ext Cet Res Res Acc Total 10203 | 49 222 262 453 391 803 275 1065 824 740 258 83 944 268 803 986 260 617 536 364 Wait 525 | . . . 17 17 21 2 39 7 63 10 39 73 16 55 70 60 3 25 8 Move 8655 | 41 184 255 385 294 668 259 1002 743 628 228 37 822 232 656 792 172 523 429 305 Hop 8 | . . . . . . . . . . . . . . 2 6 . . . . Pick Up 121 | 4 6 1 10 13 7 . 4 10 7 . 2 10 . 9 13 4 13 6 2 Fast Attach 97 | 3 7 . 1 6 14 1 8 8 3 . . 3 . 6 21 3 6 5 2 Attach 101 | . 3 . 4 5 9 3 2 5 8 6 2 8 2 16 7 . 8 4 9 Detach 52 | . . . . 1 2 . 5 5 5 2 1 3 . 4 6 2 6 2 8 Swap 53 | 1 . . 2 1 5 . . 4 1 . . 1 2 6 4 1 11 9 5 Drop 159 | . 8 . 5 12 20 . 3 19 7 2 2 5 2 10 17 7 19 17 4 Fire 384 | . 14 5 24 41 53 10 . 15 18 10 . 19 14 36 28 11 27 38 21 Melee . | . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 15 | . . 1 5 1 4 . . . . . . . . . 2 . 1 1 . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . 1 1 . . . . Rewire 31 | . . . . . . . 2 8 . . . . . 2 19 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory (discovered 4 exits: Upp x2 / *Ext x2) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus (discovered 2 exits: *Res / [*Arc]) -3/Research -2/Research -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 13) 345 | -10/Materials | Entered Mines 346 | -10/Mines | Learned location of Storage (-8) 608 | -10/Mines | Learned Materials garrison access intel 645 | -10/Mines | Discovered new exit (range 6) 669 | -10/Mines | Entered Materials 669 | -9/Materials | Evolved 2 slots: Propulsion x2 1224 | -9/Materials | Discovered new exit (range 8) 1247 | -9/Materials | Entered another Materials area 1247 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1248 | -8/Materials | Loaded intel: 1 garrison access location 1750 | -8/Materials | Discovered new exit (range 16) 1787 | -8/Materials | Entered Factory 1787 | -7/Factory | Evolved 2 slots: Utility x2 2057 | -7/Factory | Fabricated Arm. Medium Treads (x2) 2494 | -7/Factory | System corruption reached 10% 2575 | -7/Factory | Lost 4 parts (2p2w) 2651 | -7/Factory | Identified exit to Lower Caves 2815 | -7/Factory | Cargo convoy interrupted 2862 | -7/Factory | Entered Lower Caves 2863 | -7/Lower Caves | Encountered a Warlord checkpoint 3067 | -7/Lower Caves | Attacked by a faux Warlord 3205 | -7/Lower Caves | Discovered new exit (range 16) 3212 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3219 | -7/Lower Caves | Entered Zion 3262 | -6/Zion | Given A8's code to call for help 3264 | -6/Zion | System corruption cleaned by Quarantine Array 3335 | -6/Zion | Learned location of Warlord (-4) 3592 | -6/Zion | Met Imprinter 3616 | -6/Zion | Imprinted 3619 | -6/Zion | Declared Zion's savior 3784 | -6/Zion | Found Prototype Device 3785 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 4116 | -6/Zion | Found Prototype Energy Gun 4417 | -6/Zion | Discovered new exit (range 12) 4435 | -6/Zion | Given the Hacking Drone Bay 4438 | -6/Zion | Found Prototype Device 4438 | -6/Zion | Identified Hacking Drone Bay 4547 | -6/Zion | Entered Proximity Caves 4547 | -5/Proximity Caves | Accompanied by 4 allies 4549 | -5/Proximity Caves | Spotter reported a threat 4550 | -5/Proximity Caves | Spotter reported a threat 4589 | -5/Proximity Caves | Encountered a Derelict guarding a broken Freighter 4691 | -5/Proximity Caves | Found Prototype Device 4691 | -5/Proximity Caves | Identified Exp. Transmission Jammer 4698 | -5/Proximity Caves | Found Prototype Launcher 4698 | -5/Proximity Caves | Identified Ragnarok Missile Launcher 4701 | -5/Proximity Caves | Found Ragnarok Missile Launcher 4709 | -5/Proximity Caves | Found Ragnarok Missile Launcher 4732 | -5/Proximity Caves | Found Exp. Transmission Jammer 4851 | -5/Proximity Caves | Spotted B-75 Beast 4995 | -5/Proximity Caves | Allies destroyed B-75 Beast 5207 | -5/Proximity Caves | Learned Factory security intel 5615 | -5/Proximity Caves | Discovered new exit (range 9) 5631 | -5/Proximity Caves | Learned 4 Factory zone layouts 5847 | -5/Proximity Caves | Entered Factory 5847 | -5/Factory | Evolved 4 slots: Utility x2, Weapon x2 5855 | -5/Factory | Identified Storm Laser 6152 | -5/Factory | Build established: Tank 6581 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 6974 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 7000 | -5/Factory | Zion Heavy squad teleported in 7032 | -5/Factory | Sucked down chute 7032 | -5/Factory | Entered Waste 7047 | -5/Waste | EMP discharged 7071 | -5/Waste | Spotted C-40 Crusher 7072 | -5/Waste | 2 allies followed down the chute 7084 | -5/Waste | Allies destroyed C-40 Crusher 7093 | -5/Waste | Spotted C-40 Crusher 7121 | -5/Waste | Spotted C-40 Crusher 7131 | -5/Waste | Destroyed C-40 Crusher 7145 | -5/Waste | Spotted C-40 Crusher 7147 | -5/Waste | EMP discharged 7147 | -5/Waste | System corruption reached 10% 7186 | -5/Waste | Destroyed C-40 Crusher 7187 | -5/Waste | Spotted C-40 Crusher 7207 | -5/Waste | Destroyed C-40 Crusher 7213 | -5/Waste | Spotted C-40 Crusher 7236 | -5/Waste | Destroyed C-40 Crusher 7247 | -5/Waste | EMP discharged 7319 | -5/Waste | Destroyed C-40 Crusher 7347 | -5/Waste | EMP discharged 7437 | -5/Waste | Discovered new exit (range 15) 7447 | -5/Waste | EMP discharged 7447 | -5/Waste | System corruption reached 30% 7461 | -5/Waste | Entered Factory 7488 | -5/Factory | Discovered new exit (range 15) 7566 | -5/Factory | Entered another Factory area 7566 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7647 | -4/Factory | Build established: Bomber 8107 | -4/Factory | Zion Hacker squad teleported in 8370 | -4/Factory | Zion Light squad teleported in 8460 | -4/Factory | P-70 Sage assimilated allied 85-LY4(z) 8501 | -4/Factory | Lost 3 allies 8611 | -4/Factory | Spotted B-86 Titan 8761 | -4/Factory | Discovered new exit (range 11) 8777 | -4/Factory | Identified exit to Research 9066 | -4/Factory | First assault squad dispatched 9079 | -4/Factory | Sucked down chute 9079 | -4/Factory | Entered Waste 9080 | -4/Waste | Met a frightened Derelict 9089 | -4/Waste | Spotted C-40 Crusher 9103 | -4/Waste | Spotted C-40 Crusher 9108 | -4/Waste | Spotted C-40 Crusher 9109 | -4/Waste | Destroyed C-40 Crusher 9126 | -4/Waste | Destroyed C-40 Crusher 9127 | -4/Waste | Spotted C-40 Crusher 9136 | -4/Waste | Destroyed C-40 Crusher 9141 | -4/Waste | Spotted C-40 Crusher 9143 | -4/Waste | Destroyed C-40 Crusher 9164 | -4/Waste | Destroyed C-40 Crusher 9173 | -4/Waste | Spotted C-40 Crusher 9187 | -4/Waste | Destroyed C-40 Crusher 9355 | -4/Waste | Discovered new exit (range 12) 9387 | -4/Waste | Warlord forces began an assault 9455 | -4/Waste | Build established: Scavenger-Bomber 9524 | -4/Waste | Identified exit to Factory 9538 | -4/Waste | Entered Factory 9538 | -4/Factory | Accompanied by 19 allies 9978 | -4/Factory | Murdered 5 allies 10062 | -4/Factory | Lost 4 allies 10275 | -4/Factory | Murdered 3 allies 10329 | -4/Factory | Retrieved Zion intel report: Branch Access 10329 | -4/Factory | Identified exit to Upper Caves 10329 | -4/Factory | Identified exit to Extension 10347 | -4/Factory | Zion dispatch access revoked 10361 | -4/Factory | P-70 Sage assimilated allied XT-HT1(g) 10493 | -4/Factory | System corruption reached 10% 10585 | -4/Factory | First assault squad dispatched 10621 | -4/Factory | Crushed by falling debris 10686 | -4/Factory | Lost 5 parts (1p1n3u) 10782 | -4/Factory | Entered Extension 10791 | -4/Extension | Lost 9 parts (3p3u3w) 10797 | -4/Extension | Rescued a captive Derelict 10798 | -4/Extension | Rescued a captive Derelict 10808 | -4/Extension | Rescued a captive Derelict 11018 | -4/Extension | Lost 7 allies 11363 | -4/Extension | Rescued a captive Derelict 11511 | -4/Extension | Build established: Scavenger-Tank 11593 | -4/Extension | Energy Cycler disabled 11593 | -4/Extension | Rescued a captive Derelict 11593 | -4/Extension | Rescued a captive Derelict 11593 | -4/Extension | Rescued a captive Derelict 11595 | -4/Extension | Rescued a captive Derelict 11595 | -4/Extension | Rescued a captive Derelict 11596 | -4/Extension | Rescued a captive Derelict 11596 | -4/Extension | Rescued a captive Derelict 11597 | -4/Extension | Rescued a captive Derelict 11598 | -4/Extension | Rescued a captive Derelict 11599 | -4/Extension | Rescued a captive Derelict 11608 | -4/Extension | Rescued A7 11639 | -4/Extension | Retrieved Zion intel report: Emergency Access 11757 | -4/Extension | Discovered exit to Research (range 10) 11761 | -4/Extension | Discovered new exit (range 6) 11795 | -4/Extension | Entered Cetus 11795 | -4/Cetus | Accompanied by 9 allies (A7) 11800 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 11810 | -4/Cetus | Spotted Cetus Guard 11810 | -4/Cetus | Spotted Cetus Guard 11813 | -4/Cetus | Spotted Cetus Guard 11821 | -4/Cetus | Destroyed Cetus Guard 11824 | -4/Cetus | Spotted Cetus Guard 11826 | -4/Cetus | Allies destroyed Cetus Guard 11831 | -4/Cetus | Allies destroyed Cetus Guard 11836 | -4/Cetus | Allies destroyed Cetus Guard 11918 | -4/Cetus | Started Cetus Manufacturing Module 11943 | -4/Cetus | Manufactured an Enhanced Grunt 11963 | -4/Cetus | Discovered new exit (range 16) 11968 | -4/Cetus | Manufactured an Enhanced Grunt 11983 | -4/Cetus | Spotted Cetus Guard 11983 | -4/Cetus | Spotted Cetus Guard 11984 | -4/Cetus | Spotted Cetus Guard 11985 | -4/Cetus | Allies destroyed Cetus Guard 11986 | -4/Cetus | Spotted Cetus Guard 11993 | -4/Cetus | Manufactured an Enhanced Grunt 11995 | -4/Cetus | Destroyed Cetus Guard 11997 | -4/Cetus | Allies destroyed Cetus Guard 12002 | -4/Cetus | Allies destroyed Cetus Guard 12011 | -4/Cetus | Discovered exit to Research (range 15) 12017 | -4/Cetus | Scared off Revision 17 12018 | -4/Cetus | Manufactured an Enhanced Grunt 12043 | -4/Cetus | Manufactured an Enhanced Grunt 12111 | -4/Cetus | Entered Research 12111 | -3/Research | Accompanied by 13 allies (A7) 12111 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12262 | -3/Research | Lost 4 allies 12404 | -3/Research | Lost 3 allies 12714 | -3/Research | Zion Heavy squad teleported in 12725 | -3/Research | Lost 3 allies 12759 | -3/Research | Zion Hacker squad teleported in 12804 | -3/Research | Spotted B-86 Titan 12818 | -3/Research | Allies destroyed B-86 Titan 12866 | -3/Research | Discovered new exit (range 16) 12885 | -3/Research | Identified exit to Research 12889 | -3/Research | Entered another Research area 12889 | -2/Research | Accompanied by 3 allies 12889 | -2/Research | Evolved 2 slots: Utility x2 13074 | -2/Research | Lost 3 allies 13169 | -2/Research | Zion Experimental squad teleported in 13352 | -2/Research | Zion Experimental squad teleported in 13389 | -2/Research | First assault squad dispatched 13441 | -2/Research | Zion Heavy squad teleported in 13606 | -2/Research | Discovered new exit (range 4) 13617 | -2/Research | Entered Access 13617 | -1/Access | Accompanied by 3 allies 13617 | -1/Access | Evolved 2 slots: Utility x2 13652 | -1/Access | Zion Experimental squad teleported in 13805 | -1/Access | Found Prototype Device 13805 | -1/Access | Identified Exp. Shock Absorption System 13913 | -1/Access | First assault squad dispatched 13920 | -1/Access | Retrieved Zion intel report: Branch Access 13920 | -1/Access | Identified exit to Command 13985 | -1/Access | Zion Hacker squad teleported in 14006 | -1/Access | Zion Light squad teleported in 14014 | -1/Access | Spotted B-99 Colossus 14020 | -1/Access | Spotted B-99 Colossus 14024 | -1/Access | Allies destroyed B-99 Colossus 14034 | -1/Access | Allies destroyed B-99 Colossus 14058 | -1/Access | Lost 4 allies 14067 | -1/Access | Discovered new exit (range 5) 14075 | *** | Escaped! Last Messages --------------- 14040_ U-05 Engineer builds a Wall. 14040_ U-05 Engineer lays Concrete. 14044_ R-10 Processor collects Myomer Leg. 14044_ U-05 Engineer lays Concrete. 14045_ Acquired 40 matter. 14045_ U-05 Engineer builds a Wall. 14046_ U-05 Engineer lays Concrete. 14047_ R-10 Processor collects Corrupted Imp. Ion Engine. 14048_ U-05 Engineer lays Concrete. 14048_ K-01 Serf collects debris. 14049_ U-05 Engineer lays Concrete. 14050_ U-05 Engineer builds a Wall. 14050_ U-05 Engineer lays Concrete. 14051_ R-10 Processor collects Myomer Leg. 14053_ K-01 Serf collects debris. 14057_ Slug penetrates Main Access Shell. 14060_ R-10 Processor collects Adv. Hacking Suite. 14067_ Main Access Shell breached. 14067_ EXIT=FOUND 14067_ Slug penetrates Sealed Barrier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#?????????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ? ? ?????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | #########??##########"??????????????????? | | # !!! "??" "??????????????????? | | " *%! "??"Z "??????????????????? | | ######/### =![ "??" "p"""" "??????????????????? | | *%![ *! """" " "?????????????????????? | | %!= =%= !!= " "@ "?????????????????????? | | [ [! =%! """" " "" "?????????????????????? | | =% % *[] "??" " ????????????????????? | | ### "?" """""" ???????????????????? | | # # ""?" ????? "??????????????????? | | #?# "??" ?????? "??????????????????? | | #?#########??###???????"??????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ^ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | " ????????????????????????????????????????? | | + ???????????????????????????????????????? | | # S??????????????????????????????????????? | | """# "??????????????????????????????????????? | | """#? "??????????????????????????????????????? | | *"?????"??????????????????????????????????????? | | **????????????????????????????????????????????? | | *"????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 100 Energy Generation 59 Energy Capacity 1130 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 22 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 67 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Medium Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredAuthchipTelecube Manual? 0 Play Time 03:32:28 Cumulative 151.7 hours Start 2025.01.04 @ 20:08:07 End 2025.01.05 @ 20:14:44 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 80 Rogue 26 Adventurer 54 Explorer 0 Win Type 0 Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 39 Gallery% 66 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f5abb76-9baa-4504-ab81-3bd765d8b1a9