Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 18:02:05 Player: BlobtheGreat Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (172) 860 Value Destroyed (5545) 5545 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 11307 Bonus ------- Follower Combat Kills 124 Friendly Fire -42 Cogmind --------- Core Integrity 0/1000 Matter 155/300 Energy 732/800 System Corruption 62% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Hybrid Deuterium Engine > --- PROPULSION (5) --- Armored Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Improved System Shield > --- WEAPON (3) ------- Tesla Rifle Coil Gun Plasma Cutter > --- INVENTORY (15) --- Flexi-carbon Leg Combat Gravmag System Advanced Heat Sink High-capacity Storage Unit Compact Battery (200) Energy Well (350) Improved Weapon Cycler Advanced ECM Suite Improved Thermal Defense Suite Advanced EM Disruption Field Hacking Drone Bay (1/1) Gatling Laser Great Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced ECM Suite Improved Reaction Control System Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Plasma Rifle Variable Charge Gun > --- INVENTORY -------- Carbon-fiber Leg VSS Leg Armored Leg Energy Well 0b10 Decoder Chip [Scout] Improved Particle Charger Hardened Medium Armor Plating Improved System Shield Hacking Drone Bay Shock Rifle Gatling Laser EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Rocket Launcher Plasma Cutter Great Axe [Rating: 80] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . 1 1 1 . . . . . . Utility 5 | . . 1 . 1 2 . . . . 1 Weapon 1 | . . . 1 . . . . . . . Parts Attached 151 | 7 4 29 13 14 30 8 4 3 3 36 Power 15 | 1 1 4 . 2 2 . 1 . . 4 Engine 11 | 1 1 3 . 2 2 . 1 . . 1 Core 4 | . . 1 . . . . . . . 3 Reactor . | . . . . . . . . . . . Propulsion 50 | 2 1 14 7 6 6 2 . 1 . 11 Treads 10 | 2 1 7 . . . . . . . . Leg 37 | . . 6 6 5 6 2 . 1 . 11 Wheel 1 | . . 1 . . . . . . . . Hover 2 | . . . 1 1 . . . . . . Flight . | . . . . . . . . . . . Utility 47 | 2 1 5 2 2 15 4 2 2 2 10 Device 23 | 1 . 2 1 1 7 2 1 2 1 5 Storage 3 | 1 1 . . . . . . . . 1 Processor 6 | . . . . . 3 1 1 . . 1 Hackware 2 | . . . . . 1 . . . . 1 Protection 13 | . . 3 1 1 4 1 . . 1 2 Artifact . | . . . . . . . . . . . Weapon 39 | 2 1 6 4 4 7 2 1 . 1 11 Energy Gun 21 | . . 3 . 3 5 1 1 . 1 7 Energy Cannon 5 | . . 1 . . 1 1 . . . 2 Ballistic Gun 8 | 2 . 2 3 . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . 1 . 1 1 . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 1 1 2 1 . 1 . 2 Corrupted Parts 9 | . . . . . 1 . . 2 . 6 System Corruption 38 | . . . . . 3 . . 7 . 28 Parts Lost 74 | . 2 9 1 1 16 6 2 . 2 35 Power 9 | . 1 2 . . 1 . 1 . . 4 Propulsion 22 | . 1 3 . . 3 1 . . 1 13 Utility 19 | . . 1 . . 8 3 . . 1 6 Weapon 24 | . . 3 1 1 4 2 1 . . 12 Highest Loss Streak 15 | . 1 3 1 1 5 4 2 . 1 15 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 16 | 5 7 14 19 19 17 18 19 18 19 14 Power 1 | . 1 1 2 1 1 2 1 1 1 . Propulsion 3 | 3 2 3 3 2 3 4 4 4 4 2 Utility 5 | . 2 3 5 6 5 6 6 7 7 6 Weapon 5 | . 1 5 6 6 5 4 5 5 5 4 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | . 2 2 3 5 2 2 . 1 . 7 Power 3 | . . 1 . 1 1 . . . . . Propulsion 7 | . 2 . . 2 . 1 . . . 2 Utility 6 | . . . 1 . . 1 . 1 . 3 Weapon 6 | . . 1 2 1 . . . . . 2 Tool/Special 2 | . . . . 1 1 . . . . . Average Slot Usage (%) 94 | . 97 88 99 99 96 97 99 100 99 76 Engine 7 | . 13 9 9 6 5 6 6 6 6 3 Treads 5 | . 26 18 . . . . . . . . Leg 25 | . . 9 35 38 33 32 33 33 32 23 Device 11 | . 14 9 9 14 12 15 12 9 9 8 Storage 8 | . 14 11 9 7 6 6 6 6 6 5 Processor 5 | . . . . . 7 9 13 20 16 12 Protection 5 | . . 7 9 7 8 5 6 3 6 3 Energy Gun 6 | . . 3 . . 17 12 13 13 14 7 Energy Cannon 2 | . . 2 . . . 6 5 6 4 1 Ballistic Gun 11 | . 27 15 26 22 . . . . . . Peak Build Rating 80 | 7 8 24 32 49 61 73 63 70 68 80 Average Rating 40 | 6 7 15 29 43 54 59 61 63 65 60 On Entrance 39 | . 7 8 24 32 49 60 62 63 64 67 Naked Turns . | . . . . . . . . . . . Heaviest Build 92 | 13 50 58 64 67 74 76 72 69 75 92 Greatest Support 96 | 40 40 69 62 91 96 89 89 89 89 89 Greatest Overweight (x) 18 | . 2 18 1 . . . . . 1 14 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 10 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 9 20 20 20 20 20 20 20 20 20 Average Carried 16 | 5 7 14 19 19 17 18 19 18 19 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 15 Final Carried 20 | 7 9 19 20 19 20 20 17 20 18 13 Class Distribution -------------------- 32% | Mutant 17% | Tank 17% | Scavenger-Tank 15% | Scavenger-Gunner 7% | Scavenger-Mutant 4% | Derelict-Tank 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Derelict-Tank | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected 4394 | 468 380 806 640 539 633 177 149 58 78 466 Remotely . | . . . . . . . . . . . Salvage Created 7127 | 302 625 1470 369 601 1345 611 226 . 161 1417 Parts 351 | 25 35 82 24 34 60 12 10 . 4 65 Haulers Intercepted 13 | . 2 4 2 3 2 . . . . . Recyclers Shooed 6 | 1 . 1 . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 3 7 . 3 . Prevented 16 | . . . . . . 15 1 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 113 | . 12 29 7 8 15 10 5 . 6 21 Melee 1 | . . . . . . . . . . 1 Guns 67 | . 9 18 4 7 13 4 1 . 1 10 Cannons 13 | . . 6 . . . 4 . . . 3 AOE 25 | . 3 5 3 1 . . 3 . 4 6 Classes Destroyed 14 | 3 5 3 1 2 . . . . . . Worker 17 | 3 . 1 3 2 6 . . . . 2 Builder 3 | . . 2 . 1 . . . . . . Tunneler 8 | 8 . . . . . . . . . . Hauler 13 | . 2 4 2 3 2 . . . . . Recycler 7 | 1 1 3 . . . . . . . 2 Operator 4 | . 1 1 . 2 . . . . . . Watcher 7 | . 2 2 1 . 1 . . . . 1 Swarmer 18 | . 3 3 3 . . 1 . . 4 4 Grunt 50 | . 9 15 2 4 4 4 4 . . 8 Brawler 2 | . . 1 . . . 1 . . . . Duelist 2 | . . . . 1 . 1 . . . . Sentry 20 | . . 10 1 1 4 2 1 . . 1 Hunter 8 | . . . 1 . 3 . . . . 4 Programmer 13 | . . . . 2 4 1 . . 2 4 Best Kill Streak 7 | 4 5 4 3 3 3 5 4 . 4 7 Combat Bots Only 7 | . 5 4 3 3 3 5 4 . 4 7 Max Kills in Single Turn 4 | 1 3 2 1 2 2 1 1 . 3 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 3 2 1 1 . . 1 . 3 4 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 1294 | . 53 167 33 138 313 44 49 . 57 440 Missed 430 | . 14 44 7 55 117 15 19 . 21 138 Hits 864 | . 39 123 26 83 196 29 30 . 36 302 Melee 12 | . . . . 2 . 10 . . . . Projectile 852 | . 39 123 26 81 196 19 30 . 36 302 Critical Strikes 33 | . . 4 . 1 2 6 . . 3 17 Part Disruptions 1 | . . . . 1 . . . . . . Damage Taken 12996 | . 510 1752 366 1038 2239 718 312 . 528 5533 Core 1830 | . 95 348 41 129 147 38 28 . . 1004 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 12 | . . 12 . . . . . . . . Ignored by Resistances 85 | . . . . . 85 . . . . . Core Remaining (%) 70 | 100 62 13 92 81 . . . . 74 . Volleys Fired 487 | 33 66 112 33 50 71 27 12 . 10 73 Largest 3 | 2 2 2 3 3 3 3 3 . 3 3 Hottest 225 | 40 40 133 74 110 175 193 174 . 186 225 Shots Fired 1018 | 66 103 196 89 136 171 71 26 . 26 134 Gun 888 | 66 101 150 84 134 166 44 14 . 24 105 Cannon 100 | . . 38 . . 5 27 7 . . 23 Launcher 28 | . 2 8 5 2 . . 5 . 2 4 Special 2 | . . . . . . . . . . 2 Kinetic 525 | 66 101 117 84 132 . . . . . 25 Thermal 253 | . . 69 . . 60 32 7 . 16 69 Explosive 28 | . 2 8 5 2 . . 5 . 2 4 Electromagnetic 212 | . . 2 . 2 111 39 14 . 8 36 Robot Hit Streak 23 | 6 9 13 9 7 23 11 13 . 8 13 Robot Miss Streak 9 | 9 4 7 5 4 9 2 4 . 2 3 Penetration Max 1 | . . . . 1 . . . . . 1 Secondary Targets 6 | . . . 1 1 2 . . . . 2 Max Gunslinging Chain 1 | . . . 1 1 1 . . . . 1 Shots Hit Robots 654 | 38 64 139 50 72 106 52 16 . 20 97 Core Hits 341 | 13 33 107 19 32 56 18 8 . 9 46 Critical Kills 2 | . . 1 . 1 . . . . . . Critical Parts Destroyed 3 | . 1 . . 2 . . . . . . Critical Strikes 18 | . 1 1 . 3 5 2 . . 3 3 Burn 7 | . . . . . 2 1 . . 3 1 Destroy 5 | . 1 1 . 3 . . . . . . Corrupt 5 | . . . . . 3 1 . . . 1 Sever 1 | . . . . . . . . . . 1 Melee Attacks 16 | . . . . . 8 . . . . 8 Impact . | . . . . . . . . . . . Slashing 16 | . . . . . 8 . . . . 8 Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15069 | 445 920 2801 909 1471 2480 1283 769 . 704 3287 Guns 10079 | 445 783 1756 691 1280 2100 655 169 . 380 1820 Cannons 1623 | . . 514 . . 51 496 127 . . 435 Explosions 2798 | . 127 492 185 176 235 132 473 . 294 684 Melee 425 | . . . . . 81 . . . . 344 Ramming 144 | . 10 39 33 15 13 . . . 30 4 Kinetic 4935 | 445 783 1305 691 1260 . . . . . 451 Thermal 4188 | . . 960 . . 935 603 92 . 362 1236 Explosive 2411 | . 127 472 185 176 . . 473 . 294 684 Electromagnetic 2966 | . . 25 . 20 1451 680 204 . 18 568 Impact . | . . . . . . . . . . . Slashing 425 | . . . . . 81 . . . . 344 Piercing . | . . . . . . . . . . . Highest Corruption 61 | . . 2 2 3 5 7 7 6 3 61 Average Corruption 7 | . . 1 2 1 4 5 4 2 1 39 Corruption Purged 5 | . . . . . . . 5 . . . Corruption Blocked 15 | . . . . . 11 4 . . . . Effects 157 | . . 17 11 14 19 32 11 3 1 49 Message Errors 30 | . . 2 4 4 3 10 1 . . 6 Matter Fused 38 | . . 5 4 5 5 7 3 1 1 7 Heat Flow Errors 12 | . . 2 . . 3 2 1 . . 4 Energy Discharges 15 | . . 2 1 . 2 3 2 . . 5 Parts Rejected 3 | . . . . 1 . . . . . 2 Parts Fused 4 | . . . 1 1 . 1 . . . 1 Data Loss (minor) 20 | . . 4 1 3 2 1 1 1 . 7 Data Loss (major) 11 | . . . . . 4 3 . 1 . 3 Misfires 8 | . . 1 . . . 4 1 . . 2 Alerts 2 | . . 1 . . . . 1 . . . Misdirections 7 | . . . . . . . . . . 7 Weapon Failures 7 | . . . . . . 1 1 . . 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 344 | . . 80 13 2 66 101 25 . . 57 Projectiles 59 | . . . . . . 12 25 . . 22 Explosions 220 | . . 80 13 2 25 89 . . . 11 Melee 65 | . . . . . 41 . . . . 24 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 392 | . . 145 40 51 53 . . . . 103 Shots 7 | . . 2 1 1 1 . . . . 2 Rammed 11 | . 7 4 . . . . . . . . Targets Rammed 20 | . 7 5 3 2 1 . . . 1 1 Kicked 8 | . . . 3 2 1 . . . 1 1 Crushed 1 | . . 1 . . . . . . . . Highest Temperature 425 | . 2 425 191 6 330 199 194 . 228 278 Average Temperature 100 | . 2 133 47 6 89 97 108 . 113 96 Received Heat Transfer 2863 | . 279 825 63 318 447 171 120 . 87 553 Effects 2 | . . 1 . . 1 . . . . . Shutdowns 1 | . . 1 . . . . . . . . Interference 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . 2 2 1 . . 1 Combat Hostiles 6 | . . . . . 2 2 1 . . 1 Parts Fried 18 | . . . . . 11 2 1 . . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 17 | . . 1 . . 6 3 . . 6 1 Heat Transferred 7112 | . . 1468 . . 1582 1001 148 . 883 2030 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 4 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . 1 . 1 . . . . . 1 Low Security (%) 91 | 100 100 70 100 96 100 . . . . 90 Level 1 8 | . . 29 . 3 . . . . . 9 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 328 | 15 142 328 136 204 95 . . . . 260 Initial 136 | . . 25 136 2 95 . . . . 8 Average 60 | 1 31 161 49 31 34 . . . . 32 Influence Increases 4087 | 60 464 1059 295 365 556 311 115 . 140 722 Destroy 0b10 Robot/C 2320 | . 240 580 140 160 300 260 100 . 120 420 Destroy 0b10 Robot/NC 295 | 60 30 65 30 40 45 . . . . 25 Destroy Leader 560 | . 68 172 46 46 96 20 10 . 20 82 Allied During Kill 21 | . . . . . . 16 5 . . . Successful Hack 183 | . 31 22 41 21 40 . . . . 28 Select Force Hacks 60 | . 30 30 . . . . . . . . Disable Machine 90 | . . 30 . 15 . . . . . 45 Destroy Structure 258 | . 20 85 38 23 30 . . . . 62 Partial Spotted 15 | . . . . . 15 . . . . . Lose Combat Pursuer 285 | . 45 75 . 60 30 15 . . . 60 Influence Decreases 3872 | 60 404 795 613 174 749 300 118 12 126 521 Entered New Map 354 | . . 35 188 4 102 3 4 12 . 6 Time Decay 2783 | 60 384 520 403 160 487 257 114 . 116 282 Lost Part 573 | . 20 90 10 10 160 40 . . 10 233 Purge Threat 162 | . . 150 12 . . . . . . . Squads Dispatched 34 | . 3 2 6 6 12 . . . . 5 Investigation 6 | . 1 1 1 1 2 . . . . . Extermination 10 | . . . . 4 3 . . . . 3 Reinforcement 9 | . 2 1 2 1 1 . . . . 2 Assault . | . . . . . . . . . . . Garrison 9 | . . . 3 . 6 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 12 | . . 5 4 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 208 | . 20 52 13 22 22 13 5 . 11 50 Peak Tracking Total 15 | . 3 10 4 5 3 7 4 . 5 15 Tactical Retreats 13 | . 3 2 . 2 2 1 . . 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 7 | . . 3 1 1 . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 6 | . . 2 . 1 . . . . . 3 Max in Single Turn 2 | . . 2 . 1 . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 50 | . 8 10 10 6 8 3 . 1 . 4 Terminals 37 | . 7 9 9 4 5 . . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 1 1 . 1 1 . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 3 | . . . 1 1 1 . . . . . Total Hacks 144 | . 28 30 28 18 21 6 . 5 . 8 Successful 74 | . 14 15 15 7 8 6 . 5 . 4 Failed 70 | . 14 15 13 11 13 . . . . 4 Catastrophic 12 | . 1 4 1 3 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 84 | . 28 25 17 2 8 . . . . 4 Terminals 113 | . 26 28 26 14 13 . . . . 6 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 10 | . 2 2 . 2 2 . . . . 2 Scanalyzers 4 | . . . . . 4 . . . . . Garrison Access 6 | . . . 2 2 2 . . . . . Terminal Hacks 34 | . 2 5 5 5 4 6 . 5 . 2 Record 4 | . . . . . . 4 . . . . Part Schematic 5 | . . . . . . . . 5 . . Robot Analysis 4 | . 2 1 1 . . . . . . . Prototype ID Bank 3 | . . . 1 1 . . . . . 1 Open Door 2 | . . . . . . 2 . . . . Branch Access Points 1 | . . . . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . Alert Level 4 | . . 1 . 1 1 . . . . 1 Unreport Threat 2 | . . 1 1 . . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . Hauler Manifests 3 | . . . 1 2 . . . . . . Registered Components 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 2 . . . . . 1 Retrieve Matter 1 | . . . . 1 . . . . . . Retrieve Components 2 | . . . . 1 . . . . . 1 Scanalyzer 3 | . . . . . 3 . . . . . Insert Component 2 | . . . . . 2 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 33 | . 12 10 9 . 1 . . . . 1 Terminals 31 | . 11 9 9 . 1 . . . . 1 Track 1 | . 1 . . . . . . . . . Botnet 13 | . 3 4 4 . 1 . . . . 1 Operators 1 | . 1 . . . . . . . . . Skim 16 | . 6 5 5 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . Tunnel 2 | . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 41 | . 8 9 8 5 7 . . . . 4 Full Trace Events 3 | . . . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 . . 5 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . . 3 . . . . . 1 Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies 2 | . . . . . . 2 . . . . Largest Group 2 | . . . . . . 2 1 . . . Highest-Rated Group 52 | . . . . . . 52 20 . . . Highest-Rated Ally 32 | . . . . . . 32 20 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . . . . . 13 . . . . Total Damage 428 | . . . . . . 428 . . . . Kills 3 | . . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Active Infowar (turns) 11764 | 267 1500 465 916 2123 1709 1328 531 1097 432 1396 Optics 6459 | . . . . . 1675 1328 531 1097 432 1396 Seismic 6579 | 267 1500 465 916 2123 1135 173 . . . . Decoding 335 | . . . . . . . . . . 335 ECM 26 | . . . . . . 2 . . 21 3 Robot Analysis Total 4 | . 2 1 1 . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 2 3 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . 7 Traps 7 | . . . . . . . . . . 7 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 13902 | 382 1500 2182 1222 2123 1709 1328 531 1097 432 1396 Spaces Moved 8192 | 169 729 889 561 1537 1094 952 393 876 314 678 Core 21 | 3 . 12 . . . . . . . 6 Treads 1516 | 166 729 621 . . . . . . . . Legs 6649 | . . 250 561 1537 1094 952 393 876 314 672 Wheels 6 | . . 6 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 140 190 122 120 120 124 124 120 114 Average Speed 143 | 158 173 196 191 123 120 120 124 124 123 153 Slowest Speed 950 | 160 320 950 192 125 122 124 124 124 190 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 55 | 9 95 82 55 39 26 93 53 84 48 21 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 7 | . 1 3 2 . . . . 1 . . Known Exits Taken 7 | . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . Scrap Searched 13 | . . . . . . 5 2 4 2 . Spaces Dug 26 | . 11 8 . . 7 . . . . . Terrain Destroyed 340 | . 18 96 59 18 30 2 70 . 18 29 Melee 7 | . . . . . 7 . . . . . Projectile 3 | . . . . . . . 1 . . 2 AOE 330 | . 18 96 59 18 23 2 69 . 18 27 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total 9425 | 215 850 1125 646 1652 1324 1076 416 888 336 897 Wait 240 | . 34 31 9 24 61 17 1 2 . 61 Move 8181 | 168 728 888 560 1536 1093 951 392 875 313 677 Hop . | . . . . . . . . . . . Pick Up 106 | 7 5 24 9 6 20 11 2 4 2 16 Fast Attach 68 | 7 1 15 3 5 12 5 . 1 . 19 Attach 70 | . 1 9 3 3 19 6 3 1 2 23 Detach 23 | . . 5 1 . 9 3 . 1 . 4 Swap 86 | . 5 16 10 11 20 4 4 2 5 9 Drop 82 | . 3 20 15 15 10 7 2 2 3 5 Fire 487 | 33 66 112 33 50 71 27 12 . 10 73 Melee 16 | . . . . . 8 . . . . 8 Ram . | . . . . . . . . . . . Kick 8 | . . . 3 2 1 . . . 1 1 Crush 12 | . 7 5 . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 Rewire 45 | . . . . . . 45 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Ext x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 383 | -11/Scrapyard | Entered Materials 384 | -10/Materials | Build established: Mutant 685 | -10/Materials | Discovered new exit (range 16) 773 | -10/Materials | Discovered new exit (range 16) 1099 | -10/Materials | Discovered new exit (range 16) 1202 | -10/Materials | Loaded intel: 19 trap records 1255 | -10/Materials | Discovered new exit (range 14) 1332 | -10/Materials | Discovered new exit (range 12) 1385 | -10/Materials | Learned Storage trap positions 1425 | -10/Materials | Learned Storage stockpile data 1455 | -10/Materials | Learned Storage emergency access door positions 1481 | -10/Materials | Identified exit to Subcaves 1497 | -10/Materials | Learned location of 3 exits from Materials 1525 | -10/Materials | Learned Storage stockpile data 1563 | -10/Materials | Loaded intel: 10 interactive machine locations 1883 | -10/Materials | Entered another Materials area 1883 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1884 | -9/Materials | Identified exit to Mines 1885 | -9/Materials | Identified exit to Materials 2220 | -9/Materials | Lost 3 parts (1p2w) 2652 | -9/Materials | Core integrity fell below 50% 2971 | -9/Materials | Build established: Scavenger-Mutant 3652 | -9/Materials | Build established: Mutant 3822 | -9/Materials | Learned Storage garrison access intel 3861 | -9/Materials | Learned location of Zion (-6) 3889 | -9/Materials | Learned location of Recycling (-7) 3912 | -9/Materials | Learned location of 1 exit from Recycling 3931 | -9/Materials | Learned Storage trap positions 3962 | -9/Materials | Learned location of 1 exit from Recycling 4018 | -9/Materials | Core integrity fell below 20% 4065 | -9/Materials | Entered another Materials area 4065 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4103 | -8/Materials | Garrison activated, responded to threat 4352 | -8/Materials | Build established: Tank 4464 | -8/Materials | Learned location of Extension (-5) 4645 | -8/Materials | Learned Factory emergency access door positions 4666 | -8/Materials | Learned Storage garrison access intel 4676 | -8/Materials | Learned location of 1 exit from Storage 4684 | -8/Materials | Discovered new exit (range 16) 4694 | -8/Materials | Learned location of 1 exit from Recycling 4720 | -8/Materials | Learned location of 2 exits from Factory 4926 | -8/Materials | Met 7R-MNS 5212 | -8/Materials | Discovered new exit (range 7) 5287 | -8/Materials | Entered Factory 5287 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5288 | -7/Factory | Caught up to 7R-MNS 5288 | -7/Factory | Identified exit to Storage 5288 | -7/Factory | Identified exit to Lower Caves 5289 | -7/Factory | Identified exit to Factory 6248 | -7/Factory | Discovered exit to Factory (range 15) 6447 | -7/Factory | Build established: Scavenger-Tank 7410 | -7/Factory | Entered another Factory area 7410 | -6/Factory | Evolved 2 slots: Utility x2 7411 | -6/Factory | Caught up to 7R-MNS 7595 | -6/Factory | Garrison activated, responded to threat 7942 | -6/Factory | Garrison activated, responded to threat 8021 | -6/Factory | Lost 5 parts (1n2u2w) 8149 | -6/Factory | Identified exit to Lower Caves 8384 | -6/Factory | Lost 4 parts (2n1u1w) 9119 | -6/Factory | Entered Lower Caves 9272 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9325 | -6/Lower Caves | Lost 4 parts (1n2u1w) 9578 | -6/Lower Caves | Found Prototype Device 9578 | -6/Lower Caves | Identified Heart of Steel 9876 | -6/Lower Caves | Build established: Scavenger-Gunner 9945 | -6/Lower Caves | Identified exit to Lower Caves 10124 | -6/Lower Caves | P-60 Hacker assimilated allied Guardian 5a 10157 | -6/Lower Caves | Encountered a Warlord checkpoint 10257 | -6/Lower Caves | Entered an active Warlord outpost 10280 | -6/Lower Caves | Learned 8 Research zone layouts 10280 | -6/Lower Caves | Learned Extension terminal intel 10447 | -6/Lower Caves | Entered another Lower Caves area 10447 | -6/Lower Caves | Accompanied by 1 ally 10935 | -6/Lower Caves | Discovered new exit (range 15) 10942 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10969 | -6/Lower Caves | Learned Factory terminal intel 10978 | -6/Lower Caves | Identified exit to Zion 10978 | -6/Lower Caves | Entered Zion 11039 | -6/Zion | Discovered new exit (range 10) 11045 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11088 | -6/Zion | System corruption cleaned by Quarantine Array 11128 | -6/Zion | System corruption cleaned by Quarantine Array 11145 | -6/Zion | System corruption cleaned by Quarantine Array 11196 | -6/Zion | Received a visual enhancement algorithm 11240 | -6/Zion | Learned Factory emergency access door positions 11253 | -6/Zion | Build established: Derelict-Gunner 11334 | -6/Zion | Learned location of 1 exit from Factory 11388 | -6/Zion | Identified exit to Deep Caves 11460 | -6/Zion | Given the Hacking Drone Bay 11461 | -6/Zion | Found Prototype Device 11461 | -6/Zion | Identified Hacking Drone Bay 11744 | -6/Zion | Build established: Scavenger-Gunner 12074 | -6/Zion | Identified exit to Proximity Caves 12075 | -6/Zion | Entered Proximity Caves 12347 | -5/Proximity Caves | Learned Factory interactive machine intel 12445 | -5/Proximity Caves | Spotted B-75 Beast 12496 | -5/Proximity Caves | Discovered new exit (range 9) 12506 | -5/Proximity Caves | Identified exit to Factory 12507 | -5/Proximity Caves | Entered Factory 12507 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12508 | -5/Factory | Identified exit to Extension 12509 | -5/Factory | Identified exit to Factory 12511 | -5/Factory | Loaded intel: 56 interactive machine locations 12512 | -5/Factory | Loaded intel: 28 terminal locations 12946 | -5/Factory | Build established: Derelict-Tank 13067 | -5/Factory | Lost 9 parts (2p3n2u2w) 13247 | -5/Factory | System corruption reached 10% 13253 | -5/Factory | Lost 15 parts (1p5n3u6w) 13295 | -5/Factory | Core integrity fell below 50% 13302 | -5/Factory | System corruption reached 30% 13348 | -5/Factory | Lost 5 parts (3n2w) 13591 | -5/Factory | Build established: Mutant 13784 | -5/Factory | Core integrity fell below 20% 13823 | -5/Factory | Destroyed 7 combat bots 13840 | -5/Factory | Cargo convoy interrupted 13901 | -5/Factory | Lost 4 parts (2n1u1w) 13903 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 13858_ K-01 Serf collects debris. 13859_ Kicked K-01 Serf out of the way. 13859_ U-05 Engineer builds a Wall. 13860_ U-05 Engineer lays Concrete. 13862_ Wave Gun destroyed. 13862_ Critical hit (Burn: +37). 13863_ U-05 Engineer builds a Wall. 13866_ Emergency Access malfunctions. 13867_ U-05 Engineer lays Concrete. 13870_ Arm. Leg destroyed. 13871_ System corrupted: Heat flow error (+191). 13872_ Acquired Tesla Rifle. 13873_ >> DECODED: Blade Trap location. 13890_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 13891_ System corrupted: Matter fused (-10). 13893_ Slug penetrates P-70 Sage. 13897_ Slug penetrates G-50 Soldier. 13897_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | """ ?# #############??????????????????????????? | | ??# # #??????????????+???????????? | | """ ??# # #??????????????????????????? | | """ ???# # """"" #??????????????????????????? | | """ ???# # """ #??????????????????????????? | | ????# # """" #??????????????????????????? | | #+#######=#%[ """"" #??????????????????????????? | | %/ = #??????????????????????????? | | #####/#### #############?????????????????????? | | # %[ # #?????????????????????? | | + % # """ #?????????????????????? | | # """ # """" #???? ????????????????? | | # % """ / "F"" #?? ????????????????? | | # """" # "" #? ?????????????????? | | # "" "" [# """ # ??????????????????? | | # " ""%" # "" + ????????????????????? | | # " "" " ! # g #?????????????????????? | | # ! # """"p#?????????????????????? | | # %= # "" #????H?^??????????????? | | #######+######### """ p#?????????????????????? | | ##????# #???????# """g + ???????????^??????? | | ^^#????# #???????# ## ????????????????? | | #????# #???????#####p##??? ????????????????? | | T" #????# #???????????# #??????????????????????? | | " #????# #???????????# #??????????????????????? | | #????# #???????????#@#??????????????????????? | | #????# #???????????# #??????????????????????? | | #????# #???????????#k#??????????????????????? | | ########+##??????????# #??????????????????????? | | # #??????????# #??????????????????????? | | + """"""" #??????????# #??????????????????????? | | # """"""" #??????????# #??????????????????????? | | # """"""" #??????????# #??????????????????????? | | # """"""" #??????????#k#??????????????????????? | | # #??????????# #??????????????????????? | | # #??????????# #??????????????????????? | | ####! ! #??????????? ???????????????????????? | | #########+####??????????? ???????????????????????? | | #????# #?????????????? ???????????????????????? | | " #????# #?????????????? ???????????????????????? | | " #????# #?????????????? ???????????????????????? | | " ###### #?????????????? ???????????????????????? | | / #?????????????? ???????????????????????? | | ## #?????????????? ???????????????????????? | | "" ## #?????????????? ???????????????????????? | | "" ## ????????????????????????????????????? | | "" ## ######???????????????????????????????????? | | ##### #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ""??# #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 31 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Corruption Block 8 Armor Coverage 525 Resistance: TH 10 Resistance: EM 15 Power Shielding 33 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Cmb. Airjet | -6/Factory | Scanalyzed Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed PointyReflexMinigun Manual? 0 Play Time 01:35:43 Cumulative 92.8 hours Start 2025.07.29 @ 12:52:45 End 2025.07.29 @ 18:02:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 47 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45146c15-7a13-4a93-9771-df6c455fa8b7