Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.01 @ 01:32:24 Player: Ozymandiaswept Result: Destroyed by Gamma Bomb Trap Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (138) 690 Value Destroyed (5263) 5263 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (133) 133 TOTAL SCORE: 10886 Bonus ------- High Alert Combat Kills 133 Cogmind --------- Core Integrity 0/1150 Matter 214/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Core Analyzer Improved Medium Armor Plating Heavy Reactive Plating Medium Reflective Plating > --- WEAPON ----------- Long-range Proton Cannon Neutron Cannon Hypervelocity Gauss Rifle Heavy Machine Gun Heavy Gauss Cannon Heavy Rocket Launcher > --- INVENTORY -------- Medium Treads Improved Medium Treads Improved Field Recycling Unit EM Pulse Cannon Heavy Flak Cannon [Rating: 99] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Force Field Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Ext Fac Slots Evolved 13 | . 1 2 2 2 . 2 2 . 2 Power 2 | . . 1 . . . . 1 . . Propulsion 2 | . . . 1 . . . . . 1 Utility 5 | . 1 . 1 1 . 1 1 . . Weapon 4 | . . 1 . 1 . 1 . . 1 Parts Attached 103 | 5 2 3 10 6 10 26 8 10 23 Power 19 | 1 . . 2 2 2 6 2 . 4 Engine 9 | 1 . . 1 2 2 2 1 . . Core 10 | . . . 1 . . 4 1 . 4 Reactor . | . . . . . . . . . . Propulsion 24 | 2 . . 3 . 3 3 2 5 6 Treads 24 | 2 . . 3 . 3 3 2 5 6 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 2 1 1 1 2 2 7 4 3 4 Device 9 | . 1 . . . . 4 2 . 2 Storage 1 | 1 . . . . . . . . . Processor 5 | . . . 1 1 . 2 . 1 . Hackware 2 | . . . . . 1 . 1 . . Protection 10 | 1 . 1 . 1 1 1 1 2 2 Artifact . | . . . . . . . . . . Weapon 33 | . 1 2 4 2 3 10 . 2 9 Energy Gun 6 | . . 1 1 . 1 . . . 3 Energy Cannon 3 | . . . . . . 1 . 1 1 Ballistic Gun 9 | . . . 1 1 1 3 . 1 2 Ballistic Cannon 5 | . . . . . . 2 . . 3 Launcher 7 | . 1 . 2 . 1 3 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 32 | . . 1 1 . 5 5 . 1 19 Power 5 | . . . . . . 1 . . 4 Propulsion 2 | . . . . . 2 . . . . Utility 9 | . . . . . . 2 . 1 6 Weapon 16 | . . 1 1 . 3 2 . . 9 Highest Loss Streak 11 | . . 1 1 . 2 2 . 1 11 Average Slot Usage (%) 89 | . 74 78 93 99 98 95 93 91 71 Engine 7 | . 12 10 15 8 14 5 4 5 3 Core 6 | . . . . 5 . 6 11 11 11 Treads 16 | . 25 20 22 21 20 18 15 14 8 Device 6 | . 2 10 8 7 5 6 10 7 4 Storage 6 | . 12 10 8 7 7 6 5 5 4 Processor 9 | . . . 5 14 14 11 5 8 10 Hackware 3 | . . . . . 4 6 5 5 . Protection 5 | . 12 10 8 7 3 4 4 5 6 Energy Gun 4 | . . 4 5 7 4 6 5 2 1 Energy Cannon 3 | . . . . . . 3 5 7 5 Ballistic Gun 4 | . . . 3 6 8 5 5 5 3 Ballistic Cannon 3 | . . . . . . 3 5 5 7 Launcher 6 | . 9 7 12 7 6 6 5 5 4 Slashing Weapon 1 | . . . . 7 7 2 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 127 | 16 21 27 39 46 51 66 80 82 127 Greatest Support 140 | 40 40 40 62 62 62 80 88 100 140 Greatest Overweight (x) 30 | . . . . . . . . 2 30 Average Overweight (x) . | . . . . . . . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 7 Most Carried 8 | . 3 7 8 8 7 8 8 8 8 Average Carried 5 | . 2 4 7 7 5 6 7 6 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | . 3 7 8 7 4 8 8 5 1 Class Distribution -------------------- 56% | Hacker-Mutant 17% | Hacker-Gunner 13% | Hacker-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -6/Factory Hacker-Tank | -5/Factory Hacker-Gunner | -5/Extension Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Ext Fac Matter Collected 2587 | 190 76 55 273 76 237 417 236 456 571 Remotely . | . . . . . . . . . . Salvage Created 5599 | . 59 217 531 168 862 1326 236 557 1643 Parts 286 | . 7 14 31 10 38 64 18 36 68 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 4 | . . 1 . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Ext Fac Combat Hostiles Destroyed 92 | . 2 4 14 3 11 18 8 6 26 Melee 5 | . . . . 1 3 1 . . . Guns 24 | . . 3 6 2 4 4 . 1 4 Cannons 25 | . . . . . . 4 2 1 18 AOE 31 | . 2 1 5 . 4 7 6 3 3 Classes Destroyed 15 | . 2 3 3 2 3 1 . 1 . Worker 7 | . . . . . 2 . 1 1 3 Builder 8 | . . . 1 . . 2 . 3 2 Hauler 1 | . . . . . 1 . . . . Recycler 6 | . . . 1 . 1 1 . 1 2 Mechanic 1 | . . . . . . 1 . . . Operator 4 | . . . 1 . . 1 1 1 . Watcher 19 | . 1 1 2 . 2 5 2 3 3 Swarmer 28 | . 2 . 7 . . 2 7 . 10 Grunt 28 | . . 2 5 . 7 7 1 . 6 Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . . . 1 . . . . Sentry 13 | . . 1 2 1 2 3 . 2 2 Hunter 12 | . . . . 1 . 4 . 2 5 Programmer 7 | . . . . 1 1 2 . . 3 Behemoth 2 | . . . . . . . . 2 . Best Kill Streak 6 | . 3 3 5 1 5 4 6 4 6 Combat Bots Only 5 | . 2 3 5 1 3 3 4 2 4 Max Kills in Single Turn 3 | . 2 1 1 1 1 3 3 2 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 1 1 . 1 2 2 1 2 Melee 1 | . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Ext Fac Damage Taken 6768 | . 7 199 285 110 945 1233 92 447 3450 Core 1347 | . 4 27 9 14 59 30 5 38 1161 Absorbed by Shields 540 | . . . . . . 29 105 406 . Core Remaining (%) 95 | 100 98 93 98 . 89 96 . 95 . Volleys Fired 242 | . 2 19 26 9 33 36 14 28 75 Largest 5 | . 1 2 3 2 2 4 4 5 4 Hottest 236 | . 33 78 108 75 78 196 196 236 205 Shots Fired 453 | . 2 21 43 13 56 77 39 80 122 Gun 235 | . . 14 27 13 47 40 18 41 35 Cannon 163 | . . . . . . 24 19 33 87 Launcher 55 | . 2 7 16 . 9 13 2 6 . Special . | . . . . . . . . . . Kinetic 185 | . . . 9 4 28 12 10 54 68 Thermal 8 | . . . . . . . . 2 6 Explosive 20 | . . . 9 . . 3 2 6 . Electromagnetic 240 | . 2 21 25 9 28 62 27 18 48 Robot Hit Streak 45 | . 1 26 27 16 23 38 12 45 26 Robot Miss Streak 3 | . 1 1 1 1 1 2 2 3 3 Penetration Max 1 | . . . . . 1 . . 1 1 Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 418 | . 1 25 43 13 64 71 30 66 105 Core Hits 274 | . 3 12 28 8 32 52 19 42 78 Critical Hits 17 | . . . . . . 2 . 4 11 Critical Kills 6 | . . . . . . 1 . 1 4 Critical Parts Destroyed 6 | . . . . . . . . 1 5 Melee Attacks 35 | . . 4 10 2 16 3 . . . Impact 14 | . . 4 10 . . . . . . Slashing 21 | . . . . 2 16 3 . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14869 | . 69 520 1550 262 2031 3098 1024 2172 4143 Guns 3737 | . . 239 452 199 909 766 248 556 368 Cannons 4473 | . . . . . . 659 215 1059 2540 Explosions 5544 | . 69 196 844 . 527 1574 561 557 1216 Melee 1095 | . . 85 254 63 595 98 . . . Ramming 20 | . . . . . . 1 . . 19 Kinetic 3728 | . . . 133 56 582 289 58 1159 1451 Thermal 1932 | . . 28 40 . 18 694 84 39 1029 Explosive 2270 | . . . 610 . . 335 477 557 291 Electromagnetic 5824 | . 69 407 513 143 836 1681 405 417 1353 Impact 339 | . . 85 254 . . . . . . Slashing 756 | . . . . 63 595 98 . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . 1 . . 1 4 . . 6 Average Corruption 3 | . . 1 . . 1 3 . . 4 Corruption Purged . | . . . . . . . . . . Effects 31 | . . . . . . 31 . . . Message Errors 10 | . . . . . . 10 . . . Matter Fused 10 | . . . . . . 10 . . . Heat Flow Errors 3 | . . . . . . 3 . . . Energy Discharges 2 | . . . . . . 2 . . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . 3 . . . Targeting Errors 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 575 | . . 8 120 . 24 69 50 15 289 Projectiles 94 | . . . . . . 3 10 15 66 Explosions 424 | . . 8 75 . 12 66 40 . 223 Melee 57 | . . . 45 . 12 . . . . Knockbacks 26 | . . . . . . 2 . 3 21 Impact . | . . . . . . . . . . Kinetic 21 | . . . . . . 2 . 3 16 Secondary 5 | . . . . . . . . . 5 Self-Inflicted Damage 333 | . . 1 30 . . 150 . . 152 Shots 13 | . . 1 1 . . 7 . . 4 Rammed 7 | . . . . . . 1 . . 6 Targets Rammed 7 | . . . . . . 1 . . 6 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 781 | . . 76 325 108 237 209 462 510 781 Average Temperature 166 | . . 23 107 51 102 63 179 175 228 Received Heat Transfer 1211 | . . 114 108 . 423 183 20 87 276 Effects 110 | . . . 1 . . . 11 19 79 Shutdowns 42 | . . . . . . . 5 8 29 Energy Bleed 11 | . . . 1 . . . 1 . 9 Interference 27 | . . . . . . . 3 6 18 Matter Decay 5 | . . . . . . . 1 1 3 Short Circuit 12 | . . . . . . . 1 4 7 Damage (minor) 4 | . . . . . . . . . 4 Damage (major) 5 | . . . . . . . . . 5 Damage (core) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . 1 . . 2 . 1 1 Combat Hostiles 4 | . . . . . . 2 . 1 1 Parts Fried 45 | . . 4 9 1 6 12 1 5 7 Impact Corruptions 5 | . . . 5 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1923 | . . . 50 . 50 800 100 25 898 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 17 | . 1 2 1 . 1 7 2 . 3 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Ext Fac Peak Influence 635 | . 72 243 326 127 246 396 145 173 635 Initial 67 | . . 21 . 67 39 57 . 52 22 Average 122 | . 8 74 136 101 130 123 50 90 219 Maximum Alert Level 2 | . . 1 1 . 1 2 . . 2 Low Security (%) 80 | 100 100 88 67 100 89 68 100 100 59 Level 1 13 | . . 11 32 . 10 30 . . 7 Level 2 5 | . . . . . . . . . 32 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . . 2 . 2 8 2 . 6 Investigation 2 | . . . . . . 1 . . 1 Extermination 5 | . . . . . 1 2 . . 2 Reinforcement 8 | . . . 2 . 1 2 2 . 1 Assault . | . . . . . . . . . . Garrison 5 | . . . . . . 3 . . 2 Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Ext Fac Distress Signals 9 | . . . 1 . 1 4 1 1 1 Communications Jammed 3 | . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . 3 Times Spotted 153 | . 3 10 17 5 15 34 14 13 42 Peak Tracking Total 6 | . 3 3 4 1 4 5 5 4 6 Tactical Retreats 14 | . . 3 . 1 2 2 . 2 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Ext Fac Traps Triggered 6 | . . . . . . 2 1 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Ext Fac Machines Disabled 26 | . . 5 3 . 3 10 . 1 4 Max in Single Turn 4 | . . 2 2 . 1 4 . 1 2 Garrison Access 4 | . . . 1 . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Ext Fac Machines Accessed 18 | . . . 2 2 4 5 2 2 1 Terminals 12 | . . . 1 1 4 3 1 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 4 | . . . 1 . . 1 1 . 1 Total Hacks 22 | . . . 2 2 6 6 3 2 1 Successful 19 | . . . 2 2 4 6 2 2 1 Failed 3 | . . . . . 2 . 1 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 14 | . . . 1 1 6 3 1 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 5 | . . . 1 . . 1 2 . 1 Terminal Hacks 12 | . . . 1 1 4 3 1 2 . Record 5 | . . . . 1 1 2 1 . . Robot Analysis 1 | . . . 1 . . . . . . Open Door 5 | . . . . . 3 . . 2 . Alert Level 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks 4 | . . . 1 . . 1 1 . 1 Seal Access 4 | . . . 1 . . 1 1 . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 1 1 . Used . | . . . . . . . . . . Hacking Detections 6 | . . . 1 1 1 2 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . Machine Destruction 2 | . . . . . . 2 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Ext Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Ext Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Ext Fac Turns Passed 7815 | 64 300 476 623 565 722 2027 588 1048 1402 Spaces Moved 3954 | 39 182 248 305 339 354 1155 329 561 442 Core 53 | 4 . . . . . . . . 49 Treads 3901 | 35 182 248 305 339 354 1155 329 561 393 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 155 155 160 160 160 100 Average Speed 170 | 148 160 160 157 155 157 160 160 163 256 Slowest Speed 1550 | 160 160 160 160 155 160 160 160 200 1550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 26 | 2 29 28 35 9 50 28 12 55 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 423 | . 6 2 50 . 4 171 30 68 92 Melee . | . . . . . . . . . . Projectile 11 | . . . . . 1 . . 1 9 AOE 412 | . 6 2 50 . 3 171 30 67 83 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Ext Fac Total 4556 | 43 188 298 385 363 437 1254 358 640 590 Wait 122 | . . 19 25 1 21 5 6 24 21 Move 3945 | 38 181 247 304 338 353 1154 328 560 442 Hop . | . . . . . . . . . . Pick Up 37 | . 3 5 4 2 2 12 . 5 4 Fast Attach 54 | 5 2 2 5 3 2 15 6 3 11 Attach 28 | . . 1 2 2 5 3 1 3 11 Detach 5 | . . . 1 . . 1 . . 3 Swap 21 | . . . 3 1 3 8 1 4 1 Drop 60 | . . 1 5 5 2 16 2 13 16 Fire 242 | . 2 19 26 9 33 36 14 28 75 Melee 35 | . . 4 10 2 16 3 . . . Ram 6 | . . . . . . . . . 6 Kick . | . . . . . . . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Extension -4/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Identified exit to Materials 35 | -11/Scrapyard | Discovered exit to Materials (range 15) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Utility x1 283 | -10/Materials | Identified exit to Materials 283 | -10/Materials | Discovered exit to Materials (range 12) 329 | -10/Materials | Build established: Hacker-Mutant 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 669 | -9/Materials | Identified exit to Materials 669 | -9/Materials | Discovered exit to Materials (range 15) 841 | -9/Materials | Entered another Materials area 841 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1430 | -8/Materials | Identified exit to Factory 1430 | -8/Materials | Discovered exit to Factory (range 15) 1464 | -8/Materials | Entered Factory 1464 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1923 | -7/Factory | Identified exit to Storage 1923 | -7/Factory | Discovered exit to Storage (range 15) 2029 | -7/Factory | Entered Storage 2723 | -7/Storage | Identified exit to Factory 2723 | -7/Storage | Discovered exit to Factory (range 16) 2751 | -7/Storage | Entered Factory 2751 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3465 | -6/Factory | Garrison activated, responded to threat 3532 | -6/Factory | Crushed by falling debris 4554 | -6/Factory | Identified exit to Factory 4554 | -6/Factory | Discovered exit to Factory (range 10) 4770 | -6/Factory | Build established: Hacker-Tank 4778 | -6/Factory | Entered another Factory area 4778 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5341 | -5/Factory | Identified exit to Extension 5341 | -5/Factory | Discovered exit to Extension (range 13) 5366 | -5/Factory | Entered Extension 5366 | -5/Extension | Accompanied by 2 allies 5632 | -5/Extension | Rescued a captive Derelict 5919 | -5/Extension | Spotted B-75 Beast 6214 | -5/Extension | Build established: Hacker-Gunner 6282 | -5/Extension | Destroyed B-75 Beast 6312 | -5/Extension | Spotted B-75 Beast 6341 | -5/Extension | Disrupted transfer network 6348 | -5/Extension | Destroyed B-75 Beast 6405 | -5/Extension | Identified exit to Factory 6405 | -5/Extension | Discovered exit to Factory (range 3) 6414 | -5/Extension | Entered Factory 6414 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6567 | -4/Factory | Found Hvy. Reactive Plating 6636 | -4/Factory | Garrison activated, responded to threat 6981 | -4/Factory | Build established: Scavenger-Mutant 7117 | -4/Factory | Core integrity fell below 50% 7564 | -4/Factory | Build established: Hacker-Mutant 7644 | -4/Factory | Lost 3 parts (3w) 7773 | -4/Factory | Core integrity fell below 20% 7816 | -4/Factory | Destroyed by Gamma Bomb Trap Last Messages --------------- 07796_ Slammed into P-70 Sage. 07802_ R-10 Processor collects Terrain Scanner. 07803_ Slammed into A-15 Conveyor. 07804_ A-15 Conveyor distress signal jammed. 07805_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07806_ Acquired 16 matter. 07810_ Slammed into U-05 Engineer. 07810_ U-05 Engineer destroyed. 07811_ Acquired 20 matter. 07812_ K-01 Serf collects debris. 07815_ Slug penetrates Wall. 07816_ Triggered Gamma Bomb Trap. 07816_ A bubble of electromagnetic force engulfs the area. 07816_ Mic. Fission Core destroyed. 07816_ Adv. Transmission Jammer destroyed. 07816_ Imp. Targeting Computer destroyed. 07816_ Gamma Bomb Trap short circuited. 07816_ K-01 Serf destroyed. 07816_ A bubble of electromagnetic force engulfs the area. 07816_ Gamma Bomb Trap short circuited. Map ----- +----------------------------------------------------+ | ?????????????# """ """ # " %"% %%% """ #??? | | ?????????????# + % % #??? | | ???????????????? """ """ # #??? | | ????????????????????" ""??# % #??? | | ????????????????????" ????# #####/#########??? | | ??????????????????????????# # #??????? | | ??????????????????????????# % # #??????? | | ??????????????????????????# ! %# #??????? | | ??????????????????????????# |*# #??????? | | ??????????????????????????# + #??????? | | ??????????????????????????# ##### #??????? | | ??????????????????????????# #???# #??????? | | ??????????????????????????# #???# #??????? | | ??????????????????????????# #???###########??????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????#h#????????????????????? | | ??????????????????????????#!#????????????????????? | | ??????????????????????????#p#????????????????????? | | ??????????????#########?###!###??????????????????? | | ??????????????# ?# |* #??????????????????? | | ??????????????# # =%! #??????????????????? | | ??????????????#""" !* # #??????????????????? | | ??????????????#""" * ; #??????????????????? | | ??????????????#"S #@^ #??????????????????? | | ??????????????#""" # u^ #??????????????????? | | ??????????????# "" ?# k #??????????????????? | | ??????????????# ! ?# #??????????????????? | | ??????????????####### ??# #??????????????????? | | ????????????????????##??# #??????????????????? | | ????????????????????????# +??????????????????? | | ????????????????????????#k t#??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ?????????????????????????u #??????????????????? | | ????????????????????????? #??????????????????? | | ?????????????????????????k #??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 42 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Cloak Strength 2 Base Temperature (-) 150 Armor Coverage 1050 Resistance: KI 75 Resistance: TH 50 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 14 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Gravmag Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionStorageActivator Manual? 0 Play Time 01:42:54 Cumulative 52.6 hours Start 2021.01.31 @ 23:43:45 End 2021.02.01 @ 01:32:24 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 109 Rogue 105 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 105b8467-586c-4dfc-9911-08a6bb94aab8