Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.27 @ 11:36:37 Player: Wisp Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (2648) 2648 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (140) 140 TOTAL SCORE: 5418 Bonus ------- High Alert Combat Kills 140 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 176/280 System Corruption 0% Temperature Cool (9) Movement Walking (180) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Aluminum Leg Cesium-ion Thruster Improved VTOL Module Improved VTOL Module > --- UTILITY (3) ------ Improved Heat Sink Hacking Suite System Shield > --- WEAPON (3) ------- Heavy EM Shotgun Light EM Pulse Cannon Assault Cannon > --- INVENTORY (4) ---- Improved ECM Suite Improved EM Shotgun Heavy EM Shotgun Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Hacking Suite System Shield > --- WEAPON ----------- Heavy EM Shotgun Light EM Pulse Cannon Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Improved ECM Suite Heavy EM Shotgun [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Plasma Cutter Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 125 | 5 10 11 42 53 4 Power 15 | 1 . 1 8 4 1 Engine 12 | 1 . 1 6 3 1 Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 50 | 2 2 4 17 24 1 Treads 9 | . . . 5 4 . Leg 14 | . . 1 3 9 1 Wheel 3 | 2 . . . 1 . Hover 6 | . 2 . 3 1 . Flight 18 | . . 3 6 9 . Utility 21 | 1 3 1 4 12 . Device 8 | . 1 . 2 5 . Storage 2 | 1 . . 1 . . Processor 5 | . 2 1 1 1 . Hackware 2 | . . . . 2 . Protection 4 | . . . . 4 . Artifact . | . . . . . . Weapon 39 | 1 5 5 13 13 2 Energy Gun 16 | 1 2 1 4 6 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 10 | . 1 2 4 3 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon 2 | . . . 2 . . Impact Weapon 3 | . . . 2 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 6 | . 2 2 1 1 . Unidentified Prototypes 5 | . . . 3 1 1 Parts Lost 49 | . . 9 14 23 3 Power 7 | . . 1 2 3 1 Propulsion 21 | . . 3 9 8 1 Utility 4 | . . 1 . 3 . Weapon 17 | . . 4 3 9 1 Highest Loss Streak 13 | . . 7 4 13 2 Average Slot Usage (%) 90 | . 99 87 90 86 97 Engine 7 | . 14 14 6 3 9 Core 2 | . . . 3 3 . Treads 8 | . . . 10 12 . Leg 6 | . . 6 1 12 2 Wheel 1 | . 15 . . . . Hover 3 | . 12 9 4 . . Flight 13 | . . 10 23 6 32 Device 5 | . 11 4 6 2 9 Processor 10 | . 15 22 14 4 . Hackware 6 | . . . . 13 18 Protection 1 | . . . . 4 . Energy Gun 8 | . 17 12 10 4 7 Energy Cannon 1 | . . . . 3 9 Ballistic Gun 5 | . 7 4 6 4 . Ballistic Cannon 1 | . . . . 2 9 Impact Weapon 2 | . . . . 5 . Naked Turns . | . . . . . . Heaviest Build 27 | 9 11 7 17 27 22 Greatest Support 80 | 20 20 12 46 80 24 Greatest Overweight (x) 6 | . . 1 1 6 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 6 4 8 4 4 Average Capacity 4 | 5 4 4 4 4 4 Most Carried 8 | 5 6 4 8 4 4 Average Carried 3 | 4 4 2 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 Final Carried 5 | 5 4 4 4 4 3 Class Distribution -------------------- 54% | Scavenger-Mutant 35% | Mutant 4% | Hacker-Gunner 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 2232 | 232 90 195 497 1118 100 Remotely 30 | . . . . 30 . Salvage Created 3955 | . 248 105 1406 1690 506 Parts 184 | . 15 3 80 65 21 Haulers Intercepted 10 | . 1 . 3 5 1 Recyclers Shooed 4 | . . . . 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 61 | . 4 2 22 25 8 Melee 2 | . . 1 1 . . Guns 47 | . 4 1 19 22 1 Cannons 7 | . . . . 2 5 AOE 1 | . . . . . 1 Classes Destroyed 13 | . 3 1 6 3 . Worker 5 | . . 1 1 2 1 Builder 2 | . . . 1 1 . Tunneler 1 | . . . . 1 . Hauler 10 | . 1 . 3 5 1 Recycler 5 | . . . 1 4 . Operator 6 | . 1 . 3 1 1 Watcher 4 | . . . 2 2 . Swarmer 8 | . . . . 8 . Grunt 35 | . 4 2 15 9 5 Brawler 2 | . . . 1 1 . Duelist 1 | . . . 1 . . Sentry 14 | . . . 5 6 3 Hunter 1 | . . . . 1 . Best Kill Streak 7 | . 2 1 3 7 3 Combat Bots Only 7 | . 1 1 3 7 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . . . 1 Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 4610 | . 114 423 1249 2287 537 Core 1136 | . 63 139 378 450 106 Absorbed by Shields . | . . . . . . Core Remaining (%) 41 | 100 . 19 5 . . Volleys Fired 299 | . 22 15 140 100 22 Largest 3 | . 2 2 2 3 3 Hottest 156 | . 80 65 112 156 156 Shots Fired 477 | . 41 20 190 166 60 Gun 403 | . 41 20 185 136 21 Cannon 69 | . . . . 30 39 Launcher . | . . . . . . Special 5 | . . . 5 . . Kinetic 200 | . 11 8 77 87 17 Thermal 203 | . 8 7 113 62 13 Explosive . | . . . . . . Electromagnetic 74 | . 22 5 . 17 30 Robot Hit Streak 23 | . 7 14 15 23 17 Robot Miss Streak 6 | . 4 3 6 5 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . 4 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 360 | . 28 18 134 135 45 Core Hits 146 | . 12 7 55 54 18 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 31 | . 2 3 7 19 . Impact 24 | . . . 6 18 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 12 | . 2 3 . 7 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6656 | . 324 339 1867 3125 1001 Guns 4271 | . 324 198 1703 1762 284 Cannons 976 | . . . . 474 502 Explosions 371 | . . 134 . 22 215 Melee 976 | . . . 113 863 . Ramming 17 | . . 7 6 4 . Kinetic 2009 | . 38 92 744 969 166 Thermal 2465 | . 66 188 1004 988 219 Explosive 125 | . . . . . 125 Electromagnetic 1064 | . 220 52 . 301 491 Impact 976 | . . . 113 863 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 . . Average Corruption 3 | . . . 3 . . Corruption Purged . | . . . . . . Effects 5 | . . . 5 . . Message Errors 1 | . . . 1 . . Matter Fused 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 550 | . . 40 . 481 29 Projectiles 15 | . . . . 15 . Explosions 69 | . . 40 . . 29 Melee 466 | . . . . 466 . Knockbacks 6 | . . . 2 2 2 Impact 3 | . . . 2 1 . Kinetic 3 | . . . . 1 2 Secondary . | . . . . . . Self-Inflicted Damage 168 | . . 54 2 . 112 Shots 3 | . . 1 . . 2 Rammed 7 | . . 3 4 . . Targets Rammed 9 | . . 3 4 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 357 | . 147 149 357 306 226 Average Temperature 81 | . 53 59 89 77 85 Received Heat Transfer 1719 | . 63 159 570 702 225 Effects 5 | . . . 3 1 1 Energy Bleed 1 | . . . . 1 . Interference 4 | . . . 3 . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 1 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 14 | . 3 . 1 8 2 Impact Corruptions 13 | . . . 1 12 . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 9 | . . . 7 2 . Heat Transferred 5395 | . 150 248 2627 1937 433 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 1 . 1 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 556 | . 181 65 556 531 455 Initial 234 | . . 23 17 234 173 Average 184 | . 56 36 200 319 315 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 56 | 100 100 100 63 12 5 Level 1 32 | . . . 20 69 89 Level 2 10 | . . . 15 18 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . 5 2 . Investigation 4 | . 1 . 2 1 . Extermination . | . . . . . . Reinforcement 5 | . 1 . 3 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 10 | . 3 . 4 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 138 | . 16 4 64 44 10 Peak Tracking Total 11 | . 3 3 11 7 3 Tactical Retreats 12 | . 2 . 8 2 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 18 | . . . 6 12 . Reprogrammed . | . . . . . . Reused 4 | . . 3 1 . . Traps Extracted . | . . . . . . Installed 5 | . . 4 1 . . Triggered 4 | . . 3 1 . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 10 | . . . 6 2 2 Max in Single Turn 2 | . . . 1 1 2 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 21 | . 3 . 6 10 2 Terminals 10 | . 1 . 1 7 1 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 1 1 Recycling Units 5 | . 2 . 2 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 83 | . 7 . 23 49 4 Successful 59 | . 4 . 16 36 3 Failed 24 | . 3 . 7 13 1 Catastrophic 4 | . 1 . 2 1 . Database Lockouts . | . . . . . . Manual 24 | . 2 . 3 19 . Terminals 45 | . 4 . 6 34 1 Fabricators . | . . . . . . Repair Stations 28 | . . . 13 12 3 Recycling Units 6 | . 3 . 2 1 . Scanalyzers 2 | . . . 2 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 27 | . 1 . 2 23 1 Robot Analysis 4 | . . . 1 3 . Prototype ID Bank 2 | . . . . 2 . Open Door 1 | . . . . . 1 Branch Access Points 1 | . . . . 1 . Repair Station Index 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Disarm Traps 3 | . . . 1 2 . Dispatch Records 2 | . . . . 2 . Security Status 1 | . . . . 1 . Transport Status 1 | . . . . 1 . Investigation Status 1 | . . . . 1 . Reinforcement Status 1 | . . . . 1 . Registered Prototypes 1 | . 1 . . . . Zone Layout 5 | . . . . 5 . Fabricator Hacks . | . . . . . . Repair Station Hacks 23 | . . . 10 11 2 Scan Component 11 | . . . 4 6 1 Repair 10 | . . . 4 5 1 Refit 2 | . . . 2 . . Recycling Unit Hacks 6 | . 3 . 2 1 . Report Inventory 5 | . 2 . 2 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 1 . 5 10 1 Full Trace Events 4 | . 1 . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 10 | . . . 4 5 1 Time 306 | . . . 110 164 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked 3 | . 1 1 1 . . Non-combat 2 | . 1 1 . . . Combat 1 | . . . 1 . . Robot Hacks Applied 3 | . 1 1 1 . . parse_system 2 | . . 1 1 . . no_distress 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 4 | . . . 1 3 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 5343 | 970 506 312 1578 1722 255 Spaces Moved 2502 | 69 329 288 913 790 113 Core 128 | 4 . 6 43 75 . Treads 378 | . . . 60 318 . Legs 332 | . . 86 5 225 16 Wheels 308 | 65 243 . . . . Hover 351 | . 86 97 168 . . Flight 1005 | . . 99 637 172 97 Fastest Speed 27 | 50 56 37 37 27 27 Average Speed 88 | 78 73 69 72 126 53 Slowest Speed 350 | 80 80 120 160 350 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . 1 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 12 49 51 47 55 16 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . 6 . 7 16 Melee . | . . . . . . Projectile 4 | . . . . 1 3 AOE 25 | . . 6 . 6 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 5099 | 984 548 383 1622 1303 259 Wait 1993 | 901 172 28 473 301 118 Move 2493 | 68 328 287 910 787 113 Hop 2 | . . . 1 1 . Pick Up 79 | 10 7 20 25 15 2 Fast Attach 60 | . 2 . 15 42 1 Attach 39 | 5 3 10 12 6 3 Detach 2 | . . . 2 . . Swap 26 | . 5 1 15 5 . Drop 61 | . 7 12 17 25 . Fire 299 | . 22 15 140 100 22 Melee 31 | . 2 3 7 19 . Ram 7 | . . 3 4 . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 5 | . . 4 1 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 971 | -11/Scrapyard | Entered Materials 972 | -10/Materials | Build established: Mutant 1233 | -10/Materials | Discovered new exit (range 7) 1280 | -10/Materials | Discovered new exit (range 6) 1477 | -10/Materials | Entered Mines 1594 | -10/Mines | Core integrity fell below 50% 1624 | -10/Mines | Lost 7 parts (1p2n1u3w) 1657 | -10/Mines | Discovered new exit (range 8) 1706 | -10/Mines | Found a hidden stash of uninstalled traps 1740 | -10/Mines | Core integrity fell below 20% 1789 | -10/Mines | Entered Materials 1789 | -9/Materials | Evolved 2 slots: Propulsion x2 2092 | -9/Materials | Build established: Scavenger-Mutant 2314 | -9/Materials | Core integrity fell below 50% 2485 | -9/Materials | Repaired Flight Unit 2513 | -9/Materials | Repaired Flight Unit 2546 | -9/Materials | Repaired Rnf. Ion Engine 2572 | -9/Materials | Repaired Lgt. Treads 2912 | -9/Materials | Discovered new exit (range 9) 3132 | -9/Materials | Core integrity fell below 20% 3316 | -9/Materials | Lost 4 parts (3n1w) 3362 | -9/Materials | Discovered new exit (range 5) 3367 | -9/Materials | Entered another Materials area 3367 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3456 | -8/Materials | Discovered new exit (range 7) 3573 | -8/Materials | Core integrity fell below 50% 3604 | -8/Materials | Lost 13 parts (2p4n2u5w) 3607 | -8/Materials | Destroyed 7 combat bots 3811 | -8/Materials | Repaired Hvy. Particle Gun 3838 | -8/Materials | Repaired Aluminum Leg 3866 | -8/Materials | Repaired Aluminum Leg 3894 | -8/Materials | Repaired Aluminum Leg 3921 | -8/Materials | Repaired Aluminum Leg 4229 | -8/Materials | Lost 7 parts (4n1u2w) 4345 | -8/Materials | Identified exit to Storage 5041 | -8/Materials | Core integrity fell below 20% 5089 | -8/Materials | Entered Storage 5193 | -8/Storage | Repaired Beam Rifle 5344 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Prototype Energy Gun. K-01 Serf collects debris. K-01 Serf cleans the Compression Vault. K-01 Serf collects debris. K-01 Serf cleans the Compression Vault. K-01 Serf collects debris. K-01 Serf cleans the Compression Vault. G-47 Trooper destroyed. K-01 Serf cleans the Compression Vault. Chain reaction triggered in Lgt. Nuclear Core. G-47 Trooper destroyed. Compression Vault explodes. Cld. Ion Engine destroyed. Destroyed Cld. Ion Engine. Repair Station disabled. K-01 Serf destroyed. Destroyed Lgt. Ion Engine. R-06 Scavenger collects Datajack. R-06 Scavenger collects Lgt. Ion Engine. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????###### ################??????? | | ????????????????# # #??????? | | ???????????????## """ %=""# """"" #??????? | | ???????????????# """ R"# """"" #??????? | | ???????????????## """% "# """"" #??????? | | ????????????????# %=%! # #??????? | | ???????? ######### #########+######??????? | | ??????? = [ u #??????? | | ??????? k ^ % *[ [! % #??????? | | ??????? "% =$rag [[%[@ % #??????? | | ???????? " ####/#########+####+###########??????? | | ?????????????? 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