Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 14:47:25 Player: Singularius Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (102) 510 Value Destroyed (4666) 4666 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 10128 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Fission Core Neutrino Core > --- PROPULSION ------- Armored Leg Improved VSS Leg Improved VSS Leg Thunder Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Coolant Injector Medium Storage Unit Advanced Targeting Computer Phase Shifter Advanced Shield Generator > --- WEAPON ----------- Improved Arc Projector Improved Heavy Laser Cooled Plasma Rifle Cooled Plasma Rifle Heavy Phase Cannon > --- INVENTORY -------- Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Myomer Leg Improved Coolant Injector Tesla Rifle Plasma Rifle Plasma Rifle [Rating: 110] Favorites ----------- Power Fission Core Engine Angular Momentum Engine Power Core Fission Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Cryofiber Web Storage Medium Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . . 2 2 2 2 2 2 . Power 2 | . . . . . 1 . . 1 . Propulsion 3 | . . . 2 . . . . 1 . Utility 4 | . . . . . 1 1 2 . . Weapon 3 | . . . . 2 . 1 . . . Parts Attached 115 | 6 8 . 20 13 5 9 28 22 4 Power 18 | 1 1 . 3 2 2 2 4 3 . Engine 7 | 1 . . 3 1 1 1 . . . Core 11 | . 1 . . 1 1 1 4 3 . Reactor . | . . . . . . . . . . Propulsion 35 | 2 3 . 11 3 . 1 5 8 2 Treads 1 | . . . 1 . . . . . . Leg 30 | . 1 . 10 3 . 1 5 8 2 Wheel 4 | 2 2 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 1 . 1 . 2 2 8 6 . Device 13 | . . . . . 2 2 5 4 . Storage 4 | 1 . . 1 . . . 1 1 . Processor 3 | . 1 . . . . . 1 1 . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 41 | 2 3 . 5 8 1 4 11 5 2 Energy Gun 25 | . 1 . 4 6 . 3 7 4 . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 10 | 2 1 . 1 1 1 . 1 1 2 Ballistic Cannon 4 | . . . . 1 . 1 2 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 . . 2 . . Parts Lost 64 | . 2 2 9 . 1 . 9 22 19 Power 10 | . . 1 1 . . . 2 4 2 Propulsion 21 | . 1 1 5 . 1 . . 4 9 Utility 12 | . . . . . . . 3 5 4 Weapon 21 | . 1 . 3 . . . 4 9 4 Highest Loss Streak 15 | . 2 2 7 . 1 . 5 14 15 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 8 | 1 7 8 9 9 9 9 9 9 2 Power 1 | . 1 2 1 2 1 1 2 1 . Propulsion 3 | . 3 4 1 3 3 3 3 4 2 Utility 1 | . . 1 1 2 1 1 1 . . Weapon 2 | . 1 1 3 2 4 3 2 2 . Tool/Special . | . . . . . . . . . . Unused Backups 24 | . 2 . 3 5 2 2 7 3 . Power 6 | . 1 . 1 2 . 1 1 . . Propulsion 4 | . . . . 1 . . 1 2 . Utility 6 | . . . . . 2 . 3 1 . Weapon 7 | . 1 . 2 1 . 1 2 . . Tool/Special 1 | . . . . 1 . . . . . Average Slot Usage (%) 94 | . 94 94 96 99 99 99 99 92 25 Engine 4 | . 3 . 10 7 14 6 3 . . Core 6 | . 10 10 . 1 . 6 7 13 2 Leg 22 | . 1 . 32 36 30 26 22 23 9 Wheel 4 | . 25 25 7 . . . . . . Device 10 | . . . . . 6 13 18 19 4 Storage 7 | . 14 14 11 9 7 6 5 5 4 Processor 6 | . 9 14 11 9 7 6 5 3 . Protection 1 | . . . . . . . 3 . . Energy Gun 16 | . 8 5 15 29 15 19 17 18 . Energy Cannon 1 | . . . . . . . 1 4 . Ballistic Gun 5 | . 17 14 6 3 7 6 2 . 1 Ballistic Cannon 2 | . . . . 2 6 6 6 . . Peak Build Rating 110 | 6 11 11 16 31 40 57 92 110 60 Average Rating 49 | 5 9 9 13 26 38 54 72 97 21 On Entrance 31 | . 6 11 6 15 31 38 56 92 59 Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 91 | 13 15 14 24 30 37 57 78 91 32 Greatest Support 103 | 26 26 20 43 62 62 63 79 103 85 Greatest Overweight (x) 3 | 1 1 1 2 . . 1 1 2 3 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 9 Most Carried 10 | 4 8 8 10 10 10 10 10 10 8 Average Carried 8 | 2 7 8 8 9 9 9 9 9 2 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 4 8 8 10 10 10 10 10 8 . Class Distribution -------------------- 33% | Gunner 31% | Mutant 12% | Scavenger-Tank 8% | Tank 6% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Tank | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Matter Collected 2600 | 255 191 10 283 164 264 . 1030 376 27 Remotely . | . . . . . . . . . . Salvage Created 4596 | . 370 . 814 493 288 . 1218 1413 . Parts 218 | . 26 . 50 32 16 . 56 38 . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 92 | . 11 . 18 13 6 . 25 19 . Melee 2 | . 2 . . . . . . . . Guns 71 | . 9 . 17 11 5 . 18 11 . Cannons 8 | . . . . . 1 . 4 3 . AOE 3 | . . . 1 2 . . . . . Classes Destroyed 16 | . 2 . 3 2 2 . 4 3 . Worker 1 | . . . . . . . 1 . . Builder 2 | . . . . . 1 . 1 . . Tunneler 3 | . . . . . . . 2 1 . Hauler 1 | . . . 1 . . . . . . Recycler 2 | . . . . 1 . . 1 . . Operator 1 | . . . . . . . . 1 . Swarmer 14 | . 3 . . 4 . . 7 . . Grunt 36 | . 8 . 12 4 3 . 5 4 . Brawler 1 | . . . 1 . . . . . . Duelist 3 | . . . . 1 . . 2 . . Sentry 14 | . . . 5 4 1 . 1 3 . Specialist 2 | . . . . . . . . 2 . Hunter 13 | . . . . . 2 . 5 6 . Programmer 7 | . . . . . . . 4 3 . Heavy 1 | . . . . . . . . 1 . Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 7 | . 3 . 4 5 4 . 7 4 . Combat Bots Only 6 | . 3 . 4 4 2 . 6 3 . Max Kills in Single Turn 3 | . 2 . 1 3 1 . 3 3 . Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . 1 2 . . . . . Melee 1 | . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Hostile Shots Fired 1045 | . 45 15 105 44 75 . 203 361 197 Missed 345 | . 9 5 24 13 26 . 57 131 80 Hits 700 | . 36 10 81 31 49 . 146 230 117 Melee 5 | . . 3 1 1 . . . . . Projectile 695 | . 36 7 80 30 49 . 146 230 117 AOE 5 | . . . . . . . 5 . . Critical Strikes 25 | . 1 . 2 5 . . 3 10 4 Part Disruptions 2 | . . 2 . . . . . . . Damage Taken 10135 | . 417 173 1111 433 554 . 2658 2628 2161 Core 1746 | . 91 46 116 24 29 . 290 385 765 Absorbed by Shields 856 | . . . . . . . 304 552 . Ignored by Resistances 37 | . . . . . . . . 37 . Regen/Repaired (Parts) 191 | . . . . . . . 191 . . Core Remaining (%) 82 | 100 . 45 71 95 95 100 71 . . Volleys Fired 225 | . 28 1 44 14 23 . 50 62 3 Largest 5 | . 2 1 2 4 4 . 5 5 4 Hottest 335 | . 85 20 121 251 175 . 335 278 155 Shots Fired 758 | . 56 1 86 56 89 . 247 215 8 Gun 619 | . 56 1 86 50 66 . 168 184 8 Cannon 139 | . . . . 6 23 . 79 31 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 241 | . 40 1 22 12 45 . 96 19 6 Thermal 470 | . 16 . 55 30 44 . 151 172 2 Explosive . | . . . . . . . . . . Electromagnetic 47 | . . . 9 14 . . . 24 . Robot Hit Streak 27 | . 9 . 27 11 12 . 12 11 3 Robot Miss Streak 9 | . 2 . 2 9 6 . 7 4 4 Penetration Max 1 | . . . . . 1 . 1 . . Secondary Targets 6 | . 1 . 2 2 . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 . Shots Hit Robots 490 | . 43 . 70 37 55 . 141 140 4 Core Hits 237 | . 19 . 51 41 15 . 58 52 1 Critical Kills 2 | . . . . . . . 1 1 . Critical Parts Destroyed 2 | . . . . . . . . 2 . Critical Strikes 17 | . 1 . 2 . . . 7 7 . Burn 13 | . 1 . 2 . . . 6 4 . Meltdown 2 | . . . . . . . 1 1 . Destroy 2 | . . . . . . . . 2 . Melee Attacks 21 | . 10 2 2 . 7 . . . . Impact . | . . . . . . . . . . Slashing 21 | . 10 2 2 . 7 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11491 | . 567 . 1149 694 1101 . 3972 3949 59 Guns 8479 | . 492 . 1053 522 865 . 2492 2996 59 Cannons 2295 | . . . . 50 236 . 1366 643 . Explosions 642 | . . . 96 122 . . 114 310 . Melee 75 | . 75 . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3077 | . 313 . 237 131 564 . 1541 253 38 Thermal 7804 | . 179 . 811 414 537 . 2431 3411 21 Explosive . | . . . . . . . . . . Electromagnetic 535 | . . . 101 149 . . . 285 . Impact . | . . . . . . . . . . Slashing 75 | . 75 . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . 9 1 . . 2 3 3 Average Corruption 2 | . . . 7 1 . . 1 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . 7 2 . . 5 3 4 Message Errors 4 | . . . 1 1 . . . 1 1 Matter Fused 4 | . . . . 1 . . 1 1 1 Heat Flow Errors 2 | . . . . . . . 1 1 . Energy Discharges 2 | . . . 1 . . . 1 . . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 3 | . . . 2 . . . . . 1 Data Loss (major) 2 | . . . 1 . . . 1 . . Misfires 1 | . . . 1 . . . . . . Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 172 | . . . 12 . . . 63 97 . Projectiles 42 | . . . . . . . 29 13 . Explosions 130 | . . . 12 . . . 34 84 . Melee . | . . . . . . . . . . Knockbacks 10 | . . . . . 1 . 9 . . Impact . | . . . . . . . . . . Kinetic 8 | . . . . . 1 . 7 . . Secondary 2 | . . . . . . . 2 . . Self-Inflicted Damage 107 | . . . . . . . 107 . . Shots 2 | . . . . . . . 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 478 | . 342 2 252 440 91 . 478 199 . Average Temperature 112 | . 105 2 68 165 37 . 170 96 . Received Heat Transfer 1608 | . 207 120 561 225 90 . 261 90 54 Effects 14 | . 3 . . 6 . . 5 . . Shutdowns 2 | . 1 . . 1 . . . . . Energy Bleed 4 | . . . . 1 . . 3 . . Interference 5 | . 2 . . 3 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Damage (major) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 1 . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 8 | . . . . . . . 3 5 . Combat Hostiles 8 | . . . . . . . 3 5 . Parts Melted 43 | . . . 4 . 1 . 14 24 . Heat Transferred 14856 | . 518 . 1738 537 1036 . 4960 6017 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Maximum Alert Level 2 | . . . . 1 . . 2 1 . Low Security (%) 70 | 100 100 100 100 70 100 100 50 22 . Level 1 27 | . . . . 29 . . 41 77 . Level 2 2 | . . . . . . . 7 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 434 | . 60 6 184 308 135 42 434 348 . Initial 177 | . . 6 . 74 135 42 . 177 . Average 132 | . 18 1 58 153 71 5 203 257 . Influence Increases 2967 | . 275 2 552 404 159 . 881 679 15 Destroy 0b10 Robot/C 1840 | . 220 . 360 260 120 . 500 380 . Destroy 0b10 Robot/NC 50 | . . . 5 5 5 . 25 10 . Destroy Leader 482 | . 50 . 122 70 30 . 110 100 . Successful Hack 17 | . . . 12 . . . 3 2 . Disable Machine 195 | . . . . 15 . . 75 105 . Destroy Structure 218 | . 5 2 8 9 4 . 108 82 . Partial Spotted 15 | . . . . . . . 15 . . Lose Combat Pursuer 150 | . . . 45 45 . . 45 . 15 Influence Decreases 2967 | . 259 18 374 284 371 86 519 791 265 Entered New Map 599 | . . 10 . 104 163 44 . 185 93 Time Decay 1862 | . 239 8 330 180 198 42 429 386 50 Lost Part 506 | . 20 . 44 . 10 . 90 220 122 Squads Dispatched 25 | . 3 . 2 2 5 1 6 6 . Investigation 4 | . 2 . . 1 1 . . . . Extermination 6 | . . . . . 1 1 2 2 . Reinforcement 10 | . 1 . 2 1 1 . 1 4 . Assault . | . . . . . . . . . . Garrison 5 | . . . . . 2 . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Distress Signals 9 | . 1 . 3 . . . 4 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 148 | . 17 10 25 15 8 1 45 23 4 Peak Tracking Total 20 | . 5 20 6 5 4 2 5 5 3 Tactical Retreats 10 | . . 2 2 2 . . 3 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Traps Triggered 10 | . 2 . 3 1 1 . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Machines Disabled 14 | . . . 1 1 . . 5 7 . Max in Single Turn 6 | . . . 1 1 . . 2 6 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Machines Accessed 17 | . 4 . 7 1 1 1 2 1 . Terminals 10 | . 2 . 5 . . 1 1 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 4 | . 2 . 1 1 . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 5 . 16 3 1 1 7 5 . Successful 18 | . 3 . 6 1 . . 5 3 . Failed 20 | . 2 . 10 2 1 1 2 2 . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 24 | . 3 . 13 . . 1 2 5 . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . . . . 5 . . Recycling Units 6 | . 2 . 1 3 . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 1 . 3 . . . 1 3 . Record 3 | . . . . . . . . 3 . Alert Level 1 | . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . Scan Component 2 | . . . . . . . 2 . . Repair 2 | . . . . . . . 2 . . Recycling Unit Hacks 4 | . 2 . 1 1 . . . . . Report Inventory 4 | . 2 . 1 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 . 6 1 1 1 1 1 . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . Time 76 | . . . . . . . 76 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Turns Passed 5805 | 53 631 124 1032 366 401 360 1707 916 215 Spaces Moved 3428 | 45 407 140 639 208 212 216 821 556 184 Core 12 | 3 . . . . . . . . 9 Treads 22 | . . . 22 . . . . . . Legs 2466 | . 2 . 276 208 212 216 821 556 175 Wheels 928 | 42 405 140 341 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 110 120 125 122 120 102 50 Average Speed 123 | 88 90 81 116 124 125 155 156 110 106 Slowest Speed 270 | 100 190 95 260 125 125 192 192 270 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 81 44 74 19 7 4 23 13 26 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . . . 1 Spaces Dug 10 | . 4 2 1 . 1 . . 2 . Terrain Destroyed 106 | . 4 2 6 7 2 . 54 31 . Melee 7 | . 4 2 1 . . . . . . Projectile 38 | . . . . 2 2 . 26 8 . AOE 61 | . . . 5 5 . . 28 23 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Total 4469 | 55 594 143 836 283 279 242 1130 710 197 Wait 484 | . 126 . 92 29 16 1 175 43 2 Move 3419 | 44 406 139 638 207 211 215 820 555 184 Hop . | . . . . . . . . . . Pick Up 80 | 5 8 . 21 6 7 5 20 8 . Fast Attach 47 | 5 4 . 5 5 1 4 10 13 . Attach 48 | 1 1 . 11 2 4 2 10 9 8 Detach . | . . . . . . . . . . Swap 59 | . 6 1 10 6 4 5 17 10 . Drop 86 | . 5 . 13 14 6 10 28 10 . Fire 225 | . 28 1 44 14 23 . 50 62 3 Melee 21 | . 10 2 2 . 7 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 3) 305 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 14) 672 | -10/Materials | Discovered new exit (range 9) 685 | -10/Materials | Entered Mines 695 | -10/Mines | Assembled infested the area 700 | -10/Mines | Assisted by a Guerilla fighting off Assembled 800 | -10/Mines | Core integrity fell below 50% 802 | -10/Mines | Discovered new exit (range 9) 809 | -10/Mines | Entered Materials 809 | -9/Materials | Evolved 2 slots: Propulsion x2 961 | -9/Materials | Discovered new exit (range 9) 1541 | -9/Materials | Lost 7 parts (1p5n1w) 1760 | -9/Materials | Discovered new exit (range 8) 1841 | -9/Materials | Entered another Materials area 1841 | -8/Materials | Evolved 2 slots: Weapon x2 2146 | -8/Materials | Discovered new exit (range 15) 2151 | -8/Materials | Build established: Gunner 2207 | -8/Materials | Entered Factory 2207 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2503 | -7/Factory | Garrison activated, responded to threat 2582 | -7/Factory | Discovered new exit (range 12) 2608 | -7/Factory | Entered another Factory area 2608 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2699 | -6/Factory | Discovered new exit (range 11) 2968 | -6/Factory | Entered another Factory area 2968 | -5/Factory | Evolved 2 slots: Utility x2 3128 | -5/Factory | Discovered new exit (range 14) 3650 | -5/Factory | Repaired Titanium Leg 3690 | -5/Factory | Repaired Carbon-fiber Leg 3739 | -5/Factory | Garrison activated, responded to threat 4242 | -5/Factory | Spotted B-75 Beast 4311 | -5/Factory | Build established: Scavenger-Tank 4343 | -5/Factory | Lost 5 parts (1p2u2w) 4347 | -5/Factory | Destroyed B-75 Beast 4640 | -5/Factory | Discovered new exit (range 14) 4675 | -5/Factory | Entered another Factory area 4675 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5088 | -4/Factory | Build established: Tank 5343 | -4/Factory | Discovered new exit (range 7) 5513 | -4/Factory | Lost 14 parts (4p3n1u6w) 5578 | -4/Factory | Lost 3 parts (1n2u) 5591 | -4/Factory | Entered Upper Caves 5674 | -4/Upper Caves | Spotted B-86 Titan 5677 | -4/Upper Caves | Core integrity fell below 50% 5724 | -4/Upper Caves | Lost 15 parts (2p6n3u4w) 5788 | -4/Upper Caves | Core integrity fell below 20% 5806 | -4/Upper Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- Slug penetrates Wall. 7IC1J%DP4S:NF2YOXKLD Penetrated by Slug. Slug penetrates Wall. Knocked back. Med. Storage Unit destroyed. System corrupted: Component data lost. B-86 Titan activates siege mode. Carbon-fiber Leg destroyed. Slug penetrates Wall. Slug penetrates B-86 Titan. Slug penetrates Wall. Knocked back. Penetrated by Slug. Searching scrap... Found Imp. Actuator Array. Found 31 Matter. Acquired 27 matter. Carbon-fiber Leg destroyed. Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????##??????# | | ?????????????????????????????????????????# #?????# | | ?????????????????????????????????????????# ##???? | | ?????????????????????????????????????????# ##??? | | ????????????????????????????????????????## ##?? | | ???????????????????????????????????????## ##? | | ???????????????????????????????????????# ## | | ????????????????????????????????????????# | | ????????????????????????????????????????## | | ?????????????????????????????????????????# " | | ?????????????? ?????????????????????###?# % | | ?????????????? ???????????????######"#?## | | ????????????? ?????????????## ##?# | | ????????????? ????????????# ###" | | ???????????? ###????????## % ##" "# | | ???????????? ??????## #"" ## | | ????????????? ??????# ## " | | ?????????????? ?????# ##" # | | ????????????????? ????## ## # | | ???????????????????# ?### % B # | | ??????????????????## ## % ## | | ?????????????????## @ ; # #####? | | ?????????????????# ### ## #????? | | ????????????????# ## % % #?# ####????? | | ????????????????# ???##### ! #?# #???????? | | ??????????????????????????## ######? $#???????? | | ???????????????????????????## #????# ???????? | | ????????????????????????????# #???## ???????? | | ????????????????????????????## ##????# ???????? | | ?????????????????????????????####?????# ???????? | | ??????????????????????????????????????## ???????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 45 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Base Temperature (-) 200 Armor Coverage 225 Resistance: EM 25 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 75 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 16% | -5/Factory Carbon-fiber Leg | 36% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Respectable Loadout Challenges ------------ None Game ------ Seed InertialDeflectorRipper Manual? 0 Play Time 01:47:49 Cumulative 41.5 hours Start 2025.05.08 @ 12:52:17 End 2025.05.08 @ 14:47:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bc160ab8-8f5b-4ccb-ac0c-bcc84ccafd5a