Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.27 @ 16:59:47 Player: Gobbopathe Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (51) 255 Value Destroyed (1920) 1920 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (434) 434 TOTAL SCORE: 6729 Bonus ------- Follower Combat Kills 20 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -186 Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Disposable Heat Sink Improved Weapon Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Matter Pod (200) Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Precision Energy Filter Hacking Suite Heart of Steel > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Improved Heat Sink Disposable Heat Sink High-capacity Matter Pod Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Improved EM Pulse Cannon Rocket Launcher Ripper Shock Trap Shock Trap Shock Trap [Rating: 69] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon YOLO Cannon Energy Gun EM Pulse Gun Energy Cannon YOLO Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power 1 | . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . . 2 . . . 1 2 . . . Weapon . | . . . . . . . . . . . . Parts Attached 63 | 6 . 3 12 8 5 1 2 5 12 . 9 Power 8 | 1 . 1 2 . . 1 . 2 1 . . Engine 5 | 1 . 1 2 . . . . 1 . . . Core 3 | . . . . . . 1 . 1 1 . . Reactor . | . . . . . . . . . . . . Propulsion 10 | 2 . . 2 1 . . . . 2 . 3 Treads 1 | . . . . . . . . . . . 1 Leg 3 | . . . . . . . . . 1 . 2 Wheel 6 | 2 . . 2 1 . . . . 1 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 24 | 1 . 2 6 . 3 . 1 3 6 . 2 Device 8 | . . . 1 . 1 . 1 2 2 . 1 Storage 7 | 1 . 2 1 . 2 . . . 1 . . Processor 2 | . . . 1 . . . . . 1 . . Hackware 1 | . . . 1 . . . . . . . . Protection 6 | . . . 2 . . . . 1 2 . 1 Artifact . | . . . . . . . . . . . . Weapon 21 | 2 . . 2 7 2 . 1 . 3 . 4 Energy Gun 5 | 1 . . 2 2 . . . . . . . Energy Cannon 7 | . . . . . 2 . . . 3 . 2 Ballistic Gun 4 | 1 . . . 3 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . 2 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 3 . . . 2 . 1 Parts Lost 24 | . . . 6 4 . 1 . . 2 . 11 Power 3 | . . . . . . 1 . . . . 2 Propulsion 9 | . . . 2 1 . . . . 2 . 4 Utility 6 | . . . 2 . . . . . . . 4 Weapon 6 | . . . 2 3 . . . . . . 1 Highest Loss Streak 6 | . . . 5 4 . 1 . . 1 . 6 Average Slot Usage (%) 82 | . 85 97 97 99 92 88 81 88 85 76 48 Engine 6 | . 14 14 11 11 11 3 . 1 7 7 . Core 3 | . . . . . . 7 9 10 7 7 . Wheel 14 | . 28 28 20 21 22 22 18 15 13 7 . Device 7 | . . . 4 . . . 9 20 11 7 6 Storage 16 | . 14 25 21 22 21 22 18 15 14 7 6 Processor 6 | . . . 3 11 11 11 9 7 7 7 6 Hackware 5 | . . . 10 11 11 11 9 7 6 . . Protection 4 | . . . 3 . . . . 1 5 15 14 Energy Gun 3 | . 14 14 11 11 4 . . . . . . Energy Cannon 3 | . . . . . 5 11 8 . 6 7 3 Ballistic Gun 3 | . 14 14 11 9 5 . . . . . . Slashing Weapon 1 | . . . . . . . . 7 . . 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 86 | 13 13 45 50 49 61 61 60 59 86 86 70 Greatest Support 32 | 26 26 26 26 26 26 26 26 26 32 16 22 Greatest Overweight (x) 18 | . . 1 4 3 2 2 2 2 5 5 18 Average Overweight (x) 1 | . . . 1 1 1 2 1 1 2 5 3 Largest Inventory Capacity 14 | 6 6 14 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 11 12 12 12 12 12 12 12 12 11 Most Carried 12 | 2 4 12 12 12 12 12 12 12 12 11 12 Average Carried 10 | 1 2 8 10 11 11 11 11 11 11 11 10 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 2 4 12 12 12 12 11 12 12 11 11 2 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Matter Collected 1872 | 214 46 60 171 136 60 10 10 . 653 . 512 Remotely . | . . . . . . . . . . . . Salvage Created 1681 | . . 126 411 189 . 100 64 . 507 . 284 Parts 102 | . . 10 24 16 . 4 2 . 19 . 27 Haulers Intercepted 1 | . . . . . . . . . 1 . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 11 . 21 Prevented 3 | . . . . . . . . . 2 . 1 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Combat Hostiles Destroyed 44 | . . 2 6 6 . 4 2 . 13 . 11 Melee 2 | . . . . . . . . . . . 2 Guns 14 | . . 2 6 6 . . . . . . . Cannons 8 | . . . . . . 1 . . 6 . 1 AOE 20 | . . . . . . 3 2 . 7 . 8 Classes Destroyed 11 | . . 2 3 2 . 1 . . 1 . 2 Worker 1 | . . 1 . . . . . . . . . Tunneler 2 | . . . . 2 . . . . . . . Hauler 1 | . . . . . . . . . 1 . . Recycler 1 | . . . 1 . . . . . . . . Operator 2 | . . . 1 . . . . . 1 . . Swarmer 7 | . . . . . . . . . . . 7 Grunt 22 | . . 2 2 4 . 3 . . 10 . 1 Sentry 7 | . . . 4 . . . 2 . 1 . . Hunter 5 | . . . . . . 1 . . 2 . 2 Programmer 1 | . . . . . . . . . . . 1 Assembled 2 | . . . . 2 . . . . . . . Best Kill Streak 7 | . . 2 4 7 . 4 1 . 6 . 6 Combat Bots Only 6 | . . 2 3 5 . 4 1 . 5 . 6 Max Kills in Single Turn 4 | . . 1 1 3 . 2 1 . 3 . 4 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 4 | . . . . . . 1 1 . 2 . 4 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Damage Taken 3480 | . . 128 474 300 . 171 58 . 547 . 1802 Core 835 | . . 39 113 61 . 61 . . 145 . 416 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 84 . . . 41 100 . . . . Volleys Fired 97 | . . 10 28 24 . 5 2 . 19 . 9 Largest 2 | . . 2 2 2 . 1 1 . 1 . 1 Hottest 100 | . . 60 76 95 . 100 100 . 100 . 100 Shots Fired 150 | . . 20 56 40 . 5 2 . 19 . 8 Gun 113 | . . 20 56 37 . . . . . . . Cannon 28 | . . . . . . 5 2 . 19 . 2 Launcher 9 | . . . . 3 . . . . . . 6 Special . | . . . . . . . . . . . . Kinetic 49 | . . 10 28 11 . . . . . . . Thermal 54 | . . . 13 17 . 5 2 . 16 . 1 Explosive 9 | . . . . 3 . . . . . . 6 Electromagnetic 38 | . . 10 15 9 . . . . 3 . 1 Robot Hit Streak 14 | . . 5 11 11 . 3 5 . 14 . 7 Robot Miss Streak 4 | . . 3 4 2 . 1 . . 1 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . Shots Hit Robots 117 | . . 11 40 24 . 3 2 . 16 . 21 Core Hits 82 | . . 6 15 16 . 6 2 . 16 . 21 Critical Hits 5 | . . . 1 . . . 2 . 2 . . Critical Kills 2 | . . . 1 . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . . 2 . 1 . . Melee Attacks 20 | . . . . . . . 1 . . . 19 Impact . | . . . . . . . . . . . . Slashing 20 | . . . . . . . 1 . . . 19 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7042 | . . 163 488 428 . 970 387 . 2977 . 1629 Guns 963 | . . 153 488 322 . . . . . . . Cannons 2400 | . . . . . . 346 234 . 1644 . 176 Explosions 3144 | . . . . 106 . 624 153 . 1333 . 928 Melee 525 | . . . . . . . . . . . 525 Ramming 10 | . . 10 . . . . . . . . . Kinetic 389 | . . 74 212 103 . . . . . . . Thermal 4933 | . . . 122 198 . 970 387 . 2886 . 370 Explosive 732 | . . . . 30 . . . . . . 702 Electromagnetic 453 | . . 79 154 97 . . . . 91 . 32 Impact . | . . . . . . . . . . . . Slashing 525 | . . . . . . . . . . . 525 Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . 3 Average Corruption 2 | . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 660 | . . . . . . 108 . . 475 . 77 Projectiles 457 | . . . . . . 108 . . 349 . . Explosions 172 | . . . . . . . . . 126 . 46 Melee 31 | . . . . . . . . . . . 31 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 277 | . . 5 . 58 . . . . 70 . 144 Shots 5 | . . . . 2 . . . . 1 . 2 Rammed 1 | . . 1 . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 195 | . . 60 138 195 . 25 . . 161 . 20 Average Temperature 58 | . . 37 49 88 . 11 . . 67 . 10 Received Heat Transfer 639 | . . 69 186 78 . 45 18 . 162 . 81 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . 1 1 . . 1 . 2 . 1 Heat Transferred 5086 | . . . 333 383 . 1090 320 . 2720 . 240 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Peak Influence 221 | . . 55 221 91 . 210 201 16 . . . Average Influence 50 | . . 9 82 53 . 174 109 5 . . . Maximum Alert Level 1 | . . . 1 . . 1 1 . . . . Low Security (%) 94 | 100 100 100 98 100 . 33 93 100 . . . Level 1 5 | . . . 1 . . 66 6 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 3 | . . . 2 . . . . 1 . . . Investigation 2 | . . . 2 . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement . | . . . . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Distress Signals 1 | . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 59 | . . 2 9 6 . 5 2 1 17 . 17 Peak Tracking Total 6 | . . 2 4 2 . 3 1 1 5 . 6 Tactical Retreats 6 | . . . 2 . . 1 . . 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Machines Disabled 4 | . . . 1 . . 3 . . . . . Max in Single Turn 3 | . . . 1 . . 3 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Machines Accessed 24 | . . . 7 . 4 . 4 3 2 4 . Terminals 10 | . . . 5 . . . 3 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 114 | . . . 19 . 48 . 12 6 2 27 . Successful 100 | . . . 12 . 48 . 8 3 2 27 . Failed 14 | . . . 7 . . . 4 3 . . . Catastrophic 2 | . . . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . . . 10 . 1 . 5 4 . . . Terminals 31 | . . . 16 . . . 10 5 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access 1 | . . . . . . . . 1 . . . Terminal Hacks 91 | . . . 9 . 48 . 4 1 2 27 . Record 59 | . . . . . 48 . . . . 11 . Part Schematic 5 | . . . . . . . . . . 5 . Robot Schematic 8 | . . . . . . . . . . 8 . Prototype ID Bank 5 | . . . 2 . . . . . . 3 . Open Door 2 | . . . . . . . . . 2 . . Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 2 | . . . 1 . . . . 1 . . . Unreport Threat 4 | . . . 2 . . . 2 . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Zone Layout 4 | . . . 2 . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 6 | . . . 2 . . . 2 2 . . . Terminals 4 | . . . . . . . 2 2 . . . Assimilate 1 | . . . . . . . . 1 . . . Botnet 3 | . . . . . . . 2 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . Tunnel 2 | . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 12 | . . . 5 . . . 4 3 . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 . . 5 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Total Allies 4 | . . . . 2 . . . 1 . . 1 Largest Group 2 | . . . . 2 2 . . 1 1 . 1 Highest-Rated Group 94 | . . . . 45 45 . . 26 26 . 94 Highest-Rated Ally 94 | . . . . 31 31 . . 26 26 . 94 Total Orders 4 | . . . . . . . . . 4 . . STAY 1 | . . . . . . . . . 1 . . GOTO 1 | . . . . . . . . . 1 . . FOLLOW 2 | . . . . . . . . . 2 . . Ally Attacks 11 | . . . . . . . . . . . 11 Total Damage 282 | . . . . . . . . . . . 282 Kills 1 | . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Turns Passed 5055 | 45 29 579 458 344 341 170 229 503 1282 120 955 Spaces Moved 3692 | 39 30 509 321 251 313 136 183 458 993 81 378 Core 142 | 1 . . . . . . . . . . 141 Treads 235 | . . . . . . . . . . . 235 Legs . | . . . . . . . . . . . . Wheels 3315 | 38 30 509 321 251 313 136 183 458 993 81 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 100 100 100 110 100 100 110 150 50 Average Speed 120 | 88 90 99 100 100 105 110 108 106 118 150 220 Slowest Speed 950 | 90 90 100 120 130 110 110 110 110 150 150 950 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 3 8 96 36 63 71 38 25 13 89 69 46 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . . . 2 . 1 . . . 1 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . 3 . 1 . . . . 2 . 4 Spaces Dug 1 | . . . . . . . 1 . . . . Terrain Destroyed 346 | . . . . 7 . 82 30 . 129 . 98 Melee 1 | . . . . . . . 1 . . . . Projectile 3 | . . . . . . 1 . . 2 . . AOE 342 | . . . . 7 . 81 29 . 127 . 98 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Total 4077 | 46 31 562 402 299 326 141 206 474 1050 80 460 Wait 121 | . . 28 25 12 2 . 14 1 8 . 31 Move 3681 | 38 29 508 320 250 312 135 182 457 992 80 378 Hop . | . . . . . . . . . . . . Pick Up 46 | 2 2 8 11 4 . . 3 5 5 . 6 Fast Attach 24 | 6 . 2 1 1 4 . . 4 3 . 3 Attach 24 | . . . 7 3 . 1 2 . 5 . 6 Detach 11 | . . 1 . . 1 . . . 7 . 2 Swap 15 | . . 1 4 4 1 . . 1 4 . . Drop 36 | . . 2 6 1 6 . 2 6 7 . 6 Fire 97 | . . 10 28 24 . 5 2 . 19 . 9 Melee 20 | . . . . . . . 1 . . . 19 Ram 1 | . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Discovered new exit (range 15) 75 | -10/Materials | Entered Mines 82 | -10/Mines | Learned Materials trap positions 167 | -10/Mines | Learned Materials terminal intel 206 | -10/Mines | Found a hidden stash of uninstalled traps 296 | -10/Mines | Discovered new exit (range 15) 308 | -10/Mines | Build established: Mutant 374 | -10/Mines | Discovered new exit (range 10) 654 | -10/Mines | Entered Materials 654 | -9/Materials | Evolved 2 slots: Utility x2 655 | -9/Materials | Loaded intel: 20 trap records 656 | -9/Materials | Loaded intel: 12 terminal locations 665 | -9/Materials | Discovered new exit (range 16) 912 | -9/Materials | Lost 5 parts (2n1u2w) 976 | -9/Materials | Discovered new exit (range 16) 1046 | -9/Materials | Discovered new exit (range 13) 1112 | -9/Materials | Entered Mines 1157 | -9/Mines | Build established: Scavenger-Mutant 1219 | -9/Mines | Excavation squad dispatched 1219 | -9/Mines | A large section of the Mines collapsed 1332 | -9/Mines | Lost 4 parts (1n3w) 1338 | -9/Mines | Discovered new exit (range 8) 1392 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1439 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1439 | -9/Mines | Discovered new exit (range 5) 1456 | -9/Mines | Entered Exiles 1456 | -9/Exiles | Accompanied by 2 allies 1471 | -9/Exiles | Discovered new exit (range 15) 1483 | -9/Exiles | Met 8R-AWN 1486 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1516 | -9/Exiles | Met EX-HEX 1552 | -9/Exiles | Met EX-BIN 1564 | -9/Exiles | Aligned with FarCom system 1565 | -9/Exiles | Given EX-Vault access code 1605 | -9/Exiles | Opened EX-Vault 1610 | -9/Exiles | Found Prototype Energy Cannon 1610 | -9/Exiles | Identified Gui. Plasma Cannon 1614 | -9/Exiles | Found Prototype Energy Cannon 1614 | -9/Exiles | Identified YOLO Cannon 1620 | -9/Exiles | Found Prototype Device 1620 | -9/Exiles | Identified PSU Rigger 1649 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1680 | -9/Exiles | Met EX-DEC 1690 | -9/Exiles | Learned location of Zion (-6) 1788 | -9/Exiles | Discovered new exit (range 10) 1797 | -9/Exiles | Left Exiles lab with YOLO Cannon 1797 | -9/Exiles | Entered Mines 1853 | -8/Mines | Core integrity fell below 50% 1935 | -8/Mines | Discovered new exit (range 10) 1967 | -8/Mines | Entered Materials 1967 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2188 | -8/Materials | Discovered new exit (range 9) 2196 | -8/Materials | Entered Factory 2196 | -7/Factory | Evolved 2 slots: Utility x2 2661 | -7/Factory | Discovered new exit (range 13) 2699 | -7/Factory | Entered Lower Caves 2699 | -7/Lower Caves | Accompanied by 1 ally 3501 | -7/Lower Caves | Found Prototype Device 3501 | -7/Lower Caves | Identified Heart of Steel 3618 | -7/Lower Caves | Build established: Mutant 3639 | -7/Lower Caves | Learned Factory trap positions 3647 | -7/Lower Caves | Discovered new exit (range 14) 3690 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3948 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3981 | -7/Lower Caves | Entered Data Miner 3981 | -7/Data Miner | Discovered new exit (range 6) 4010 | -7/Data Miner | Met Data Miner 4037 | -7/Data Miner | Learned location of Section 7 (-2) 4037 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4068 | -7/Data Miner | Received God Mode back door access code from Data Miner 4101 | -7/Data Miner | Entered Proximity Caves 4143 | -6/Proximity Caves | Core integrity fell below 50% 4166 | -6/Proximity Caves | Lost 5 parts (2p2n1u) 4482 | -6/Proximity Caves | Escorted by Enhanced Grunt 4976 | -6/Proximity Caves | Core integrity fell below 20% 5023 | -6/Proximity Caves | Lost 6 parts (2n3u1w) 5030 | -6/Proximity Caves | Spotted B-75 Beast 5056 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04992_ Lyr. Medium Armor Plating destroyed. 04992_ G-50 Soldier unfolds itself. 04994_ P-60 Hacker destroyed. 04996_ Autogun fries itself beyond repair. 04997_ The unstable cave ceiling collapses. 04997_ Dropped Lrn. Missile Launcher. 04997_ Dropped Imp. EM Pulse Cannon. 04998_ Gravmag System fries itself beyond repair. 04998_ The unstable cave ceiling collapses. 04999_ Acquired Lrn. Missile Launcher. 05000_ Carbon-fiber Leg self-destruct mechanism malfunctions. 05012_ L-41 Fighter destroyed. 05049_ Acquired 82 matter. 05050_ Acquired Prototype Leg. 05050_ Identified Enh. Flexi-carbon Leg. 05053_ C-30 ARC bursts open, deploying its payload. 05053_ H-66 Slayer unfolds itself. 05053_ Slug penetrates Wall. 05055_ Acquired 22 matter. 05056_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ##?????# # ##### ##?????????### | | #?????# ! ] #??????????## | | #?????## [ ! #??????????# | | ####???## ## ##?####?????# | | ######### ### #?# ##????## | | /## #### ## #?????# | | #### ###### #?????? | | ######?## ##### ##?????? | | # ##?????# #?# ######??????? | | ####### #?##### #### ####????????? | | ??????## ### #?## #????????? | | ????#? ## ##" #??# ##????????? | | ### #"""### ## ] # ##??# ##?????????? | | ### ! # ##???# #??????????? | | # % ] # ## #???## ##??????????? | | ## ! ### #??## #???????????? | | # % * ##?? #??# #???????????? | | # ## ######### #???????????? | | # %= #### #???????????? | | # # %# # # # #???????????? | | ###?# ### #### ## #???????????? | | ##???# ##?# ####?# ##???????????? | | #???# ##### #???## #????????????? | | ??? #????###????????????? | | ???# #???????????????????? | | ???##### #####h @ #???????????????????? | | ???????## ???# % #??????????????????? | | ????????####???# % #?????????????????? | | ???????????????# ## #????????????????? | | ???????????????## ##?? ???????????????? | | ????????????????# #???? ?????????????? | | ????????????????## ????? ???????????? | | ?????????????????## ?????? ??????????? | | ??????????????????# #?????? ???????????? | | ??????????????????# ######??????? ???????????? | | ??????????????????# #???????????????????????????? | | ?????????????????? ????????????????????????????? | | ????????????????? ????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 26 Energy Capacity 340 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Ripper | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveFusionMatter Manual? 0 Play Time 01:16:29 Cumulative 117.5 hours Start 2020.04.26 @ 18:36:37 End 2020.04.27 @ 16:59:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0 Lore% 59 Gallery% 70 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc3ac949-bec1-4df4-af14-b78c33931134