Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.21 @ 20:01:17 Player: elricsfate Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1666) 1666 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4201 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 274/300 Energy 97/100 System Corruption 12% Temperature Cool (12) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (2) ------- Axe > --- INVENTORY (10) --- Improved Heat Sink Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit Recoil Stabilizer Improved Datajack Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Backup Laser VII Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Gravmag System Gravmag System Xenon Bombardment Thruster Improved Heat Sink Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit Recoil Stabilizer Improved Datajack [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Backup Power VII Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 84 | 6 12 9 42 15 Power 9 | . 1 2 5 1 Engine 8 | . 1 2 4 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 21 | 2 6 2 7 4 Treads 3 | . . . 1 2 Leg 6 | . . . 6 . Wheel 10 | 2 6 2 . . Hover 2 | . . . . 2 Flight . | . . . . . Utility 27 | 1 2 3 16 5 Device 10 | . 1 2 3 4 Storage 4 | 1 1 . 2 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 11 | . . 1 9 1 Artifact . | . . . . . Weapon 27 | 3 3 2 14 5 Energy Gun 10 | 1 . 2 7 . Energy Cannon 1 | . . . 1 . Ballistic Gun 8 | 2 3 . 2 1 Ballistic Cannon 2 | . . . 2 . Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 57 | . 2 8 29 18 Power 8 | . . 2 3 3 Propulsion 16 | . 1 3 7 5 Utility 15 | . . 1 9 5 Weapon 18 | . 1 2 10 5 Highest Loss Streak 12 | . 2 3 9 12 Average Slot Usage (%) 82 | . 86 91 88 51 Engine 8 | . 9 10 8 3 Treads 1 | . . . 2 4 Leg 8 | . . . 17 3 Wheel 10 | . 28 27 1 . Device 8 | . 6 16 6 10 Storage 9 | . 14 11 9 7 Processor 5 | . . . 9 6 Protection 9 | . . 3 18 1 Energy Gun 6 | . 1 8 8 . Ballistic Gun 9 | . 26 12 4 1 Naked Turns . | . . . . . Heaviest Build 47 | 7 19 22 47 39 Greatest Support 40 | 32 32 36 36 40 Greatest Overweight (x) 14 | . 1 1 14 6 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 6 8 8 10 10 Average Capacity 8 | 5 6 8 9 10 Most Carried 10 | 4 8 8 10 10 Average Carried 8 | 2 6 7 9 8 Final Capacity 10 | 6 8 8 10 10 Final Carried 8 | 3 8 8 8 6 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1435 | 193 155 414 595 78 Remotely . | . . . . . Salvage Created 1905 | . 249 483 930 243 Parts 100 | . 18 29 39 14 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 43 | . 9 13 17 4 Melee 3 | . . . . 3 Guns 34 | . 9 13 11 1 Cannons 3 | . . . 3 . AOE 2 | . . . 2 . Classes Destroyed 9 | . 4 2 1 2 Worker 2 | . 1 . . 1 Watcher 2 | . 1 . 1 . Swarmer 10 | . 6 3 . 1 Grunt 19 | . 3 6 10 . Brawler 1 | . . . . 1 Duelist 2 | . . 1 1 . Sentry 9 | . . 3 5 1 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 5 | . 4 5 5 1 Combat Bots Only 5 | . 4 5 4 1 Max Kills in Single Turn 3 | . 1 1 3 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6688 | . 405 659 3682 1942 Core 1456 | . 100 133 521 702 Absorbed by Shields 57 | . . . . 57 Core Remaining (%) 57 | 100 60 66 5 . Volleys Fired 190 | . 37 36 102 15 Largest 2 | . 2 2 2 2 Hottest 115 | . 46 60 115 78 Shots Fired 305 | . 74 71 144 16 Gun 269 | . 74 71 112 12 Cannon 34 | . . . 30 4 Launcher 2 | . . . 2 . Special . | . . . . . Kinetic 196 | . 74 41 66 15 Thermal 100 | . . 30 69 1 Explosive 2 | . . . 2 . Electromagnetic 7 | . . . 7 . Robot Hit Streak 15 | . 9 15 11 10 Robot Miss Streak 4 | . 4 4 4 3 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 215 | . 42 49 103 21 Core Hits 105 | . 15 24 48 18 Critical Hits 3 | . . 1 2 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 1 . Melee Attacks 9 | . . . . 9 Impact 6 | . . . . 6 Slashing 2 | . . . . 2 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3745 | . 814 606 1905 420 Guns 2740 | . 647 606 1284 203 Cannons 527 | . . . 440 87 Explosions 325 | . 153 . 172 . Melee 116 | . . . . 116 Ramming 37 | . 14 . 9 14 Kinetic 1952 | . 647 373 662 270 Thermal 1379 | . 153 233 973 20 Explosive 172 | . . . 172 . Electromagnetic 89 | . . . 89 . Impact 71 | . . . . 71 Slashing 45 | . . . . 45 Piercing . | . . . . . Highest Corruption 12 | . . . 3 12 Average Corruption 3 | . . . 2 3 Corruption Purged . | . . . . . Effects 17 | . . . 13 4 Message Errors 7 | . . . 5 2 Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . 2 . Data Loss (minor) 3 | . . . 3 . Targeting Errors 1 | . . . . 1 Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 86 | . 53 . 33 . Projectiles . | . . . . . Explosions 86 | . 53 . 33 . Melee . | . . . . . Knockbacks 2 | . . . 1 1 Impact 1 | . . . . 1 Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 50 | . 7 . 43 . Shots 1 | . . . 1 . Rammed 14 | . 1 . 2 11 Targets Rammed 15 | . 1 . 2 12 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 462 | . 10 15 462 157 Average Temperature 150 | . 6 7 159 78 Received Heat Transfer 2209 | . 102 219 1620 268 Effects 8 | . . . 8 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Interference 4 | . . . 4 . Matter Decay 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 1 | . . . 1 . Heat Transferred 2649 | . 100 525 1987 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 277 | . 277 273 262 107 Initial 87 | . . 38 87 . Average 95 | . 104 147 102 13 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 88 | 100 77 72 94 100 Level 1 11 | . 22 27 5 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 2 2 1 Investigation 1 | . . 1 . . Extermination 1 | . . . . 1 Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . . 4 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 14 23 39 7 Peak Tracking Total 7 | . 4 6 7 5 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . 3 . 1 . Max in Single Turn 2 | . 2 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 6 | . . 1 4 1 Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . . 1 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . . 4 10 1 Successful 6 | . . 1 4 1 Failed 9 | . . 3 6 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . . . 7 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 7 | . . 4 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 3 . Record 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks 2 | . . 1 1 . Report Inventory 2 | . . 1 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 1 3 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3081 | 40 574 561 1405 501 Spaces Moved 1725 | 37 477 382 639 190 Core 26 | 19 . . 1 6 Treads 204 | . . . 146 58 Legs 474 | . . . 362 112 Wheels 1007 | 18 477 382 130 . Hover 14 | . . . . 14 Flight . | . . . . . Fastest Speed 50 | 50 80 86 100 56 Average Speed 122 | 74 86 88 154 186 Slowest Speed 750 | 100 100 90 750 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 75 34 47 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 51 | . 30 . 21 . Melee . | . . . . . Projectile 6 | . . . 6 . AOE 45 | . 30 . 15 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2353 | 47 568 534 907 297 Wait 245 | . 17 99 85 44 Move 1721 | 36 476 381 638 190 Hop . | . . . . . Pick Up 63 | 5 13 8 28 9 Fast Attach 19 | 3 2 1 10 3 Attach 46 | 2 2 7 23 12 Detach 2 | . . . . 2 Swap 19 | 1 8 1 9 . Drop 24 | . 12 1 10 1 Fire 190 | . 37 36 102 15 Melee 9 | . . . . 9 Ram 5 | . 1 . 1 3 Kick 4 | . . . 1 3 Crush 6 | . . . . 6 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 16) 602 | -10/Materials | Discovered new exit (range 14) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 896 | -9/Materials | Lost 3 parts (1p1n1u) 946 | -9/Materials | Discovered new exit (range 15) 1176 | -9/Materials | Entered another Materials area 1176 | -8/Materials | Evolved 2 slots: Utility x2 1533 | -8/Materials | Lost 9 parts (2p2n2u3w) 1760 | -8/Materials | Build established: Scavenger-Mutant 2010 | -8/Materials | Lost 3 parts (2u1w) 2061 | -8/Materials | Core integrity fell below 50% 2117 | -8/Materials | Discovered new exit (range 13) 2226 | -8/Materials | Lost 7 parts (1p3n1u2w) 2454 | -8/Materials | Build established: Mutant 2476 | -8/Materials | Core integrity fell below 20% 2546 | -8/Materials | Lost 3 parts (2u1w) 2581 | -8/Materials | Entered Factory 2581 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2790 | -7/Factory | Discovered new exit (range 14) 2892 | -7/Factory | Lost 4 parts (1n2u1w) 3035 | -7/Factory | Core integrity fell below 50% 3071 | -7/Factory | System corruption reached 10% 3074 | -7/Factory | Core integrity fell below 20% 3082 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03033_ BLBKKH=ODWKMB7O/IBPGBDTU0 03034_ Lgt. Treads destroyed. 03038_ Adv. Visual Processing Unit destroyed. 03038_ System corrupted by crushing effect (+2). 03038_ Knocked back. 03041_ Lgt. Angular Momentum Engine destroyed. 03045_ Imp. Heat Sink destroyed. 03046_ Acquired Hvy. Flail. 03050_ System corrupted: Hvy. Flail targeting data glitched. 03051_ Knocked back. 03053_ S-27 Virus destroyed. 03057_ Knocked back. 03058_ Gravmag System destroyed. 03065_ System corrupted by crushing effect (+1). 03066_ System corrupted: Heat flow error (+178). 03070_ L-41 Fighter destroyed. 03070_ Hvy. Flail destroyed. 03070_ System corrupted by crushing effect (+4). 03075_ Acquired Axe. 03079_ B-48 Gladiator destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????#################?????????????????? | | ???????????????# #?????????????????? | | ???????????????# =Y #?????????????????? | | ???????????????# =%* @ #?????????????????? | | ???????????????# """ !%%! #?????????????????? | | ???????????????# """ ! #?????????????????? | | ???????????????# """ #?????????????????? | | ???????????????# "" !! #?????????????????? | | ??############## "" !! ! #?????????????????? | | ??# """ =# !! #?????????????????? | | ??# ""R" # ! #?????????????????? | | ??# "" " #+##+############?????????????????? | | ??# # #????????????????????? | | ??? """" =! # #????????????????????? | | ??# """" !! + #????????????????????? | | ??# """" # #??????????????###???? | | ??# """" + #?????????????? ???? | | ??# """" # #????????????? ????? | | ??# """" # ############## ?????? | | ??# """" = + ?????? | | ??# ] ##### ??????? | | ??#########+####???# "" ??????? | | ??????????#????????#""" """"""""" ??????? | | ??????##### ##?????#"R ??????? | | ??????# ????#""" """"""""" ###+########### | | ??????# ####""" #%%! | | ??????# """"""""" #! ! | | ??????# #! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Evasion (%) 53 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed MiningSupercompositeSink Manual? 0 Play Time 00:44:49 Cumulative 11.9 hours Start 2021.08.21 @ 19:16:28 End 2021.08.21 @ 20:01:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2ea6ce7-50c0-4b7a-8e1d-c5331c163fef