Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.05 @ 06:16:21 // AFD2020/Player2

Player: Rod99

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (59)      295
Value Destroyed (1939)     1939
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (1686)               1686
              TOTAL SCORE: 7500

 Bonus
-------
High Alert Combat Kills    151
Follower Combat Kills      2369
Met Data Miner             300
Friendly Fire              -1134

 Cogmind 
---------
Core Integrity             0/700
Matter                     289/300
Energy                     68/100
System Corruption          1%
Temperature                Cool (56)
Movement                   Walking (180) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
               Carbon-fiber Leg
               Flexi-carbon Leg
>              --- UTILITY (7) ------
               Humpback
      Advanced Signal Interpreter
      Improved Targeting Computer
               Core Analyzer
               Armor Integrity Analyzer
      Improved Light Armor Plating
>              --- WEAPON (3) -------
               Wave Gun
               KE Penetrator
>              --- INVENTORY (24) ---
               Carbon-fiber Leg
        Combat Airjet
        Combat Airjet
        Medium Storage Unit
               Humpback
               Humpback
               Humpback
     Makeshift Terrain Scan Processor
     Makeshift Terrain Scan Processor
               Recoil Stabilizer
         Heavy Riot Gun
  High-powered Shotgun
               Remote Datajack
               Remote Datajack
               Katana
               Katana

 Peak State 
------------
>              --- POWER ------------
    Reinforced Deuterium Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
               Humpback
      Advanced Signal Interpreter
      Improved Targeting Computer
               Core Analyzer
               Armor Integrity Analyzer
      Improved Light Armor Plating
>              --- WEAPON -----------
               Wave Gun
  High-powered Shotgun
               KE Penetrator
>              --- INVENTORY --------
               Carbon-fiber Leg
        Combat Airjet
        Combat Airjet
        Medium Storage Unit
               Humpback
               Humpback
               Humpback
     Makeshift Terrain Scan Processor
     Makeshift Terrain Scan Processor
               Recoil Stabilizer
         Heavy Riot Gun
  High-powered Shotgun
               Remote Datajack
               Remote Datajack
               Katana
               Katana
[Rating: 48]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Combat Airjet
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            High-powered Shotgun

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   2   .   2   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             81   | 5   6   13  2   13  6   14  5   .   17  
  Power                    6    | 1   1   2   .   1   .   1   .   .   .   
    Engine                 6    | 1   1   2   .   1   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   1   2   .   1   3   4   1   .   7   
    Treads                 15   | 2   1   2   .   1   3   4   1   .   1   
    Leg                    5    | .   .   .   .   .   .   .   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | .   4   6   2   7   1   4   1   .   3   
    Device                 7    | .   2   3   .   2   .   .   .   .   .   
    Storage                2    | .   .   .   1   .   .   .   1   .   .   
    Processor              6    | .   2   1   .   1   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   2   1   4   1   2   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   3   .   4   2   5   3   .   7   
    Energy Gun             10   | .   .   .   .   3   2   2   2   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   .   1   
    Ballistic Gun          14   | 2   .   3   .   1   .   2   1   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   
Parts Lost                 21   | .   .   .   .   .   .   6   3   .   12  
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   .   1   .   3   
  Utility                  6    | .   .   .   .   .   .   3   .   .   3   
  Weapon                   10   | .   .   .   .   .   .   3   2   .   5   
  Highest Loss Streak      5    | .   .   .   .   .   .   3   1   .   5   
Average Slot Usage (%)     96   | .   94  97  99  98  99  98  90  92  90  
  Engine                   8    | .   13  10  11  9   7   7   7   7   6   
  Treads                   16   | .   27  21  22  17  14  15  13  15  9   
  Device                   2    | .   8   16  .   4   .   .   .   .   .   
  Storage                  5    | .   .   .   4   9   7   7   7   7   7   
  Processor                29   | .   14  23  28  26  23  33  38  38  35  
  Protection               8    | .   .   2   10  12  23  10  5   .   1   
  Energy Gun               9    | .   .   .   .   15  22  9   9   15  10  
  Ballistic Gun            10   | .   28  21  22  2   .   9   7   7   10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 8   10  14  20  27  36  41  106 106 111 
  Greatest Support         58   | 40  40  40  40  40  42  58  58  52  58  
  Greatest Overweight (x)  7    | .   .   .   .   .   1   1   2   2   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   2   2   
Largest Inventory Capacity 24   | 4   4   4   8   8   8   8   24  24  24  
  Average Capacity         10   | 4   4   4   5   8   8   8   11  24  24  
  Most Carried             23   | 3   4   4   8   8   8   8   20  20  23  
  Average Carried          8    | 2   2   2   5   7   7   5   8   20  20  
  Final Capacity           24   | 4   4   4   8   8   8   8   24  24  24  
  Final Carried            20   | 1   4   4   8   7   8   5   20  20  19  

 Class Distribution 
--------------------
 35% | Mutant
 22% | Scavenger-Gunner
 15% | Hauler-Gunner
 15% | Scavenger-Tank
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
    Hauler-Gunner | -7/Data Miner
    Hauler-Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro 
Matter Collected           1618 | 202 256 253 47  205 60  236 55  .   304 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2057 | 16  153 274 18  579 89  416 112 .   400 
  Parts                    125  | 4   15  14  .   51  5   18  6   .   12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      85   | .   .   .   .   .   .   24  13  .   48  
  Prevented                13   | .   .   .   .   .   .   12  .   .   1   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  44   | .   4   7   2   12  2   8   2   .   7   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
  Guns                     41   | .   4   7   2   12  2   7   2   .   5   
  Cannons                  2    | .   .   .   .   .   .   1   .   .   1   
Classes Destroyed          15   | 1   4   2   1   4   .   1   2   .   .   
  Worker                   4    | .   1   .   .   3   .   .   .   .   .   
  Builder                  3    | .   .   .   .   3   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   1   .   1   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   2   .   .   .   .   .   
  Swarmer                  8    | .   2   .   .   6   .   .   .   .   .   
  Grunt                    22   | .   2   5   .   3   2   5   1   .   4   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   1   .   1   .   1   .   .   1   
  Sentry                   3    | .   .   .   .   2   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   1   .   1   
  Behemoth                 2    | .   .   .   .   .   .   1   .   .   1   
  Assembled                2    | .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           5    | 1   3   3   2   5   1   3   1   .   2   
  Combat Bots Only         4    | .   2   3   2   4   1   3   1   .   2   
Max Kills in Single Turn   2    | 1   1   1   1   2   1   1   1   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Damage Taken               4091 | .    403  195  32   300  205  1283 325  .    1348 
  Core                     531  | .    34   43   .    32   29   199  35   .    159  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  81   .    89   57   .    .    .    .    .    
Volleys Fired              218  | 1    36   29   4    65   7    27   17   .    32   
  Largest                  3    | 2    2    2    2    2    3    3    2    .    3    
  Hottest                  181  | 40   40   40   40   112  181  181  134  .    165  
Shots Fired                464  | 2    72   58   8    130  21   61   29   .    83   
  Gun                      451  | 2    72   58   8    130  21   58   24   .    78   
  Cannon                   13   | .    .    .    .    .    .    3    5    .    5    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  244  | 2    72   58   8    23   .    29   10   .    42   
  Thermal                  210  | .    .    .    .    107  21   32   19   .    31   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          10   | .    .    .    .    .    .    .    .    .    10   
  Robot Hit Streak         24   | 2    9    24   5    19   8    8    5    .    8    
  Robot Miss Streak        4    | .    3    3    1    3    1    3    4    .    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        16   | .    2    2    .    7    .    3    .    .    2    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    1    .    .    1    
Shots Hit Robots           338  | 2    45   46   5    91   17   47   24   .    61   
  Core Hits                161  | 1    15   15   4    37   10   20   12   .    47   
  Critical Hits            5    | .    1    2    1    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    1    1    1    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5555 | 19   493  439  73   1474 339  907  486  .    1325 
  Guns                     5245 | 19   493  439  73   1474 339  855  381  .    1172 
  Cannons                  261  | .    .    .    .    .    .    52   105  .    104  
  Explosions               48   | .    .    .    .    .    .    .    .    .    48   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  2420 | 19   493  439  73   264  .    444  110  .    578  
  Thermal                  3009 | .    .    .    .    1210 339  463  376  .    621  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          125  | .    .    .    .    .    .    .    .    .    125  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    1    1    1    
  Average Corruption       1    | .    .    .    .    .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    2    .    5    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      3    | .    .    .    .    .    .    .    1    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            40   | .    .    .    .    .    .    8    25   .    7    
  Projectiles              40   | .    .    .    .    .    .    8    25   .    7    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    .    1    
Highest Temperature        622  | .    28   .    .    306  402  622  279  .    308  
  Average Temperature      120  | .    10   .    .    110  125  201  102  .    100  
  Received Heat Transfer   1143 | .    198  108  .    54   54   276  51   .    402  
  Effects                  20   | .    .    .    .    .    2    16   .    .    2    
    Shutdowns              5    | .    .    .    .    .    1    4    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    .    .    
    Interference           5    | .    .    .    .    .    .    3    .    .    2    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    .    
    Short Circuit          3    | .    .    .    .    .    1    2    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    
    Damage (major)         2    | .    .    .    .    .    .    2    .    .    .    
    Damage (core)          1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    3    .    .    2    .    1    
  Heat Transferred         5672 | .    .    .    .    2496 619  785  601  .    1171 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro 
Peak Influence             784  | 5   379 435 167 784 519 .   .   .   .   
  Average Influence        304  | .   181 233 158 448 405 .   .   .   .   
Maximum Alert Level        3    | .   1   2   .   3   2   .   .   .   .   
  Low Security (%)         37   | 100 62  49  100 9   .   .   .   .   .   
  Level 1                  35   | .   37  49  .   25  55  .   .   .   .   
  Level 2                  23   | .   .   1   .   51  44  .   .   .   .   
  Level 3                  3    | .   .   .   .   12  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   2   .   4   2   .   .   .   1   
  Investigation            8    | .   2   2   .   2   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   2   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro 
Distress Signals           5    | .   1   1   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              157  | .   19  15  19  39  4   21  7   .   33  
  Peak Tracking Total      19   | .   3   3   19  7   1   7   6   .   8   
  Tactical Retreats        5    | .   .   .   .   .   .   5   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro 
Traps Triggered            2    | .   .   1   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   3   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro 
Machines Disabled          9    | .   2   2   .   5   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro 
Machines Accessed          23   | .   6   4   1   4   2   1   1   4   .   
  Terminals                11   | .   5   2   1   2   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   2   .   1   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                109  | .   24  24  3   16  12  1   1   28  .   
  Successful               89   | .   16  20  2   12  9   1   1   28  .   
  Failed                   20   | .   8   4   1   4   3   .   .   .   .   
    Catastrophic           2    | .   1   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   .   .   .   .   
  Terminals                46   | .   19  9   3   10  5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          31   | .   5   15  .   4   7   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             59   | .   11  6   2   7   3   1   1   28  .   
  Record                   17   | .   4   .   .   .   2   .   .   11  .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   9   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   .   .   .   .   1   1   .   .   
  Alert Level              5    | .   .   3   .   2   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   .   
  Patrol Status            2    | .   .   1   .   1   .   .   .   .   .   
  Recall Investigation     3    | .   1   1   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   2   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   1   .   1   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       28   | .   5   14  .   3   6   .   .   .   .   
  Scan Component           16   | .   2   8   .   2   4   .   .   .   .   
  Repair                   11   | .   2   6   .   1   2   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   4   1   4   2   .   .   .   .   
  Full Trace Events        12   | .   3   4   .   3   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   9   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             11   | .   2   6   .   1   2   .   .   .   .   
  Time                     274  | .   52  156 .   26  40  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Total Allies               4    | .    1    .    2    .    .    .    .    .    1    
  Largest Group            3    | .    1    1    3    3    1    1    1    1    2    
  Highest-Rated Group      194  | .    59   64   107  110  93   97   97   97   194  
  Highest-Rated Ally       104  | .    59   64   64   80   93   97   97   97   104  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               244  | .    28   23   6    83   3    37   4    .    60   
  Total Damage             6801 | .    490  453  103  2050 196  1414 146  .    1949 
  Kills                    87   | .    11   10   3    24   3    10   4    .    22   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   2   .   .   2   3   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               7526 | 60   624  704  391  892  723  2032 695  178  1227 
Spaces Moved               3749 | 36   271  241  232  377  383  1204 368  93   544  
  Core                     10   | 10   .    .    .    .    .    .    .    .    .    
  Treads                   3642 | 26   271  241  232  377  383  1204 368  93   447  
  Legs                     97   | .    .    .    .    .    .    .    .    .    97   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  152  152  152  192  180  
  Average Speed            164  | 129  160  160  160  160  158  153  168  192  199  
  Slowest Speed            330  | 160  160  160  160  160  165  165  192  192  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 2    64   31   43   37   7    98   56   73   59   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        5    | .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    1    .    .    3    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          2    | .    .    .    .    .    .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    .    .    2    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      4676 | 48   397  505  243  539  484  1335 415  93   617  
  Wait                     510  | 1    73   208  .    57   83   74   2    1    11   
  Move                     3740 | 35   270  240  231  376  382  1203 367  92   544  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  91   | 6    9    11   5    13   5    10   21   .    11   
  Fast Attach              5    | .    .    1    1    3    .    .    .    .    .    
  Attach                   43   | 5    4    7    .    2    4    6    4    .    11   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     33   | .    2    5    1    8    2    8    1    .    6    
  Drop                     35   | .    3    4    1    15   1    7    3    .    1    
  Fire                     218  | 1    36   29   4    65   7    27   17   .    32   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Sto / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 16)
   61 | -11/Scrapyard      | Entered Materials
  209 | -10/Materials      | Repaired Lgt. Treads
  237 | -10/Materials      | Repaired Ion Engine
  270 | -10/Materials      | Discovered new exit (range 16)
  316 | -10/Materials      | Build established: Mutant
  661 | -10/Materials      | Discovered new exit (range 16)
  685 | -10/Materials      | Entered another Materials area
  685 | -9/Materials       | Accompanied by 1 ally
  685 | -9/Materials       | Evolved 2 slots: Utility x2
  721 | -9/Materials       | Repaired Lgt. Assault Rifle
  749 | -9/Materials       | Repaired Assault Rifle
  777 | -9/Materials       | Repaired Lgt. Treads
  805 | -9/Materials       | Repaired Ion Engine
  835 | -9/Materials       | Repaired Lgt. Treads
 1120 | -9/Materials       | Discovered new exit (range 15)
 1333 | -9/Materials       | Repaired Lgt. Armor Plating
 1389 | -9/Materials       | Entered Mines
 1389 | -9/Mines           | Accompanied by 1 ally
 1404 | -9/Mines           | Learned location of 1 exit from Materials
 1430 | -9/Mines           | Met a Derelict bent on vengeance
 1479 | -9/Mines           | Learned Materials security intel
 1576 | -9/Mines           | Assembled infested the area
 1581 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1605 | -9/Mines           | Discovered new exit (range 9)
 1780 | -9/Mines           | Entered Materials
 1780 | -8/Materials       | Accompanied by 3 allies
 1780 | -8/Materials       | Evolved 2 slots: Utility x2
 1781 | -8/Materials       | Identified exit to Factory
 1785 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
 2046 | -8/Materials       | Repaired Lgt. Treads
 2403 | -8/Materials       | Discovered exit to Factory (range 14)
 2672 | -8/Materials       | Entered Factory
 2672 | -7/Factory         | Accompanied by 1 ally
 2672 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2789 | -7/Factory         | Repaired Broken Lgt. Treads
 2813 | -7/Factory         | Repaired Hvy. Laser
 3120 | -7/Factory         | Build established: Scavenger-Tank
 3259 | -7/Factory         | Discovered new exit (range 15)
 3292 | -7/Factory         | Identified exit to Storage
 3384 | -7/Factory         | Discovered new exit (range 5)
 3394 | -7/Factory         | Identified exit to Lower Caves
 3395 | -7/Factory         | Entered Lower Caves
 3395 | -7/Lower Caves     | Accompanied by 1 ally
 3570 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 3873 | -7/Lower Caves     | Spotted B-75 Beast
 3921 | -7/Lower Caves     | Destroyed B-75 Beast
 3943 | -7/Lower Caves     | Learned 12 Factory zone layouts
 3947 | -7/Lower Caves     | Lost 3 parts (1u2w)
 4399 | -7/Lower Caves     | Build established: Scavenger-Gunner
 5010 | -7/Lower Caves     | Learned location of 1 exit from Factory
 5067 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5331 | -7/Lower Caves     | Discovered new exit (range 11)
 5405 | -7/Lower Caves     | Identified exit to Lower Caves
 5427 | -7/Lower Caves     | Entered another Lower Caves area
 5427 | -7/Lower Caves     | Accompanied by 1 ally
 5465 | -7/Lower Caves     | Learned Factory emergency access door positions
 5639 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5690 | -7/Lower Caves     | Core integrity fell below 50%
 5748 | -7/Lower Caves     | Build established: Scavenger-Mutant
 5794 | -7/Lower Caves     | Learned Factory terminal intel
 5923 | -7/Lower Caves     | Learned 12 Factory zone layouts
 5941 | -7/Lower Caves     | Discovered new exit (range 15)
 6064 | -7/Lower Caves     | Identified exit to Data Miner
 6122 | -7/Lower Caves     | Entered Data Miner
 6122 | -7/Data Miner      | Accompanied by 1 ally
 6122 | -7/Data Miner      | Discovered new exit (range 6)
 6136 | -7/Data Miner      | Identified exit to Proximity Caves
 6163 | -7/Data Miner      | Met Data Miner
 6209 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6209 | -7/Data Miner      | Learned location of Section 7 (-2)
 6243 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6295 | -7/Data Miner      | Build established: Hauler-Gunner
 6300 | -7/Data Miner      | Entered Proximity Caves
 6300 | -6/Proximity Caves | Accompanied by 1 ally
 6562 | -6/Proximity Caves | Escorted by Enhanced Grunt
 6652 | -6/Proximity Caves | Learned Factory emergency access door positions
 6820 | -6/Proximity Caves | Spotted B-75 Beast
 6839 | -6/Proximity Caves | Destroyed B-75 Beast
 7051 | -6/Proximity Caves | Identified exit to Factory
 7189 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 7237 | -6/Proximity Caves | Lost 5 parts (1n2u2w)
 7300 | -6/Proximity Caves | Core integrity fell below 20%
 7327 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
 7508 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7527 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
07434_ G-50 Soldier destroyed.
07434_ HV Slug penetrates G-50 Soldier.
07434_ G-50 Soldier suffers critical hit.
07434_ G-50 Soldier destroyed. <x2>
07441_ Adv. Heat Sink fries itself beyond repair.
07442_ Hvy. Laser fries itself beyond repair.
07448_ Carbon-fiber Leg fries itself beyond repair.
07448_ Acquired 24 matter.
07449_ Adv. Heat Sink fries itself beyond repair.
07450_ Hvy. Laser fries itself beyond repair.
07451_ Carbon-fiber Leg fries itself beyond repair.
07507_ Rnf. Deuterium Engine destroyed.
07508_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
07523_ Slug penetrates Wall.
07523_ HV Slug penetrates Wall.
07523_ Y-54 Guardian suffers critical hit.
07523_ Destroyed Gatling Laser.
07526_ Slug penetrates Y-54 Guardian.
07526_ HV Slug penetrates Y-54 Guardian.
07527_ Hpw. Shotgun destroyed.

 Map 
-----
+----------------------------------------------------+
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| #  ##  ##??# #???          ??????????????????????? |
| #  ### #???# #?????       #??????????????????????? |
|    ### #??#  #????????   #???????????????????????? |
|     ## #?#   #?????????  ????????????????????????? |
|     ## ##   #????????????????????????????????????? |
|       & &  #?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         18
Core Analysis              6
Armor Integrity Analysis   33
Recoil Reduction           2

 Item Schematics 
-----------------
               Kinetic Spear | -7/Data Miner | Free
                Plasma Sword | -7/Data Miner | Free
     Mni. Smartbomb Launcher | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
        Exp. Terrain Scanner | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
            Combat Drone Bay | -7/Data Miner | Free

 Robot Schematics 
------------------
 I-47 Archangel | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Generalissimo
The Oracle

 Challenges 
------------
None

 Player 2                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
----------                 Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Slots Evolved              6    | .    2    .    2    2    .    .    .    .    .    
  Power                    1    | .    .    .    1    .    .    .    .    .    .    
  Propulsion               2    | .    1    .    .    1    .    .    .    .    .    
  Utility                  2    | .    1    .    .    1    .    .    .    .    .    
  Weapon                   1    | .    .    .    1    .    .    .    .    .    .    
Parts Attached             78   | .    11   11   .    30   10   5    2    .    9    
Parts Lost                 11   | .    .    .    .    8    .    .    .    .    3    
Damage Taken               3347 | .    139  56   .    1686 55   405  126  .    880  
  Core                     496  | .    12   .    .    203  18   93   14   .    156  
    Player 2/Cogmind (%)   48   | .    26   .    .    86   38   31   28   .    49   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5892 | .    490  453  63   1862 196  1414 146  .    1268 
  Player 2/Cogmind (%)     51   | .    49   50   46   55   36   60   23   .    48   
Combat Hostiles Destroyed  68   | .    10   5    1    16   3    10   4    .    19   
  Player 2/Cogmind (%)     60   | .    71   41   33   57   60   55   66   .    73   

 Game 
------
Seed              EnergySupersonicRegenerator
  Manual?         0
Play Time         01:44:02
  Cumulative      13.8 hours
  Start           2020.06.05 @ 04:08:20
  End             2020.06.05 @ 06:16:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a163bd4-0b86-44ab-9c05-335e9b201dac