Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.05 @ 06:16:21 // AFD2020/Player2 Player: Rod99 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (1939) 1939 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1686) 1686 TOTAL SCORE: 7500 Bonus ------- High Alert Combat Kills 151 Follower Combat Kills 2369 Met Data Miner 300 Friendly Fire -1134 Cogmind --------- Core Integrity 0/700 Matter 289/300 Energy 68/100 System Corruption 1% Temperature Cool (56) Movement Walking (180) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Humpback Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON (3) ------- Wave Gun KE Penetrator > --- INVENTORY (24) --- Carbon-fiber Leg Combat Airjet Combat Airjet Medium Storage Unit Humpback Humpback Humpback Makeshift Terrain Scan Processor Makeshift Terrain Scan Processor Recoil Stabilizer Heavy Riot Gun High-powered Shotgun Remote Datajack Remote Datajack Katana Katana Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Humpback Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Wave Gun High-powered Shotgun KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Combat Airjet Combat Airjet Medium Storage Unit Humpback Humpback Humpback Makeshift Terrain Scan Processor Makeshift Terrain Scan Processor Recoil Stabilizer Heavy Riot Gun High-powered Shotgun Remote Datajack Remote Datajack Katana Katana [Rating: 48] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Airjet Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . 2 . 2 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 81 | 5 6 13 2 13 6 14 5 . 17 Power 6 | 1 1 2 . 1 . 1 . . . Engine 6 | 1 1 2 . 1 . 1 . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 1 2 . 1 3 4 1 . 7 Treads 15 | 2 1 2 . 1 3 4 1 . 1 Leg 5 | . . . . . . . . . 5 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 28 | . 4 6 2 7 1 4 1 . 3 Device 7 | . 2 3 . 2 . . . . . Storage 2 | . . . 1 . . . 1 . . Processor 6 | . 2 1 . 1 . 2 . . . Hackware . | . . . . . . . . . . Protection 13 | . . 2 1 4 1 2 . . 3 Artifact . | . . . . . . . . . . Weapon 26 | 2 . 3 . 4 2 5 3 . 7 Energy Gun 10 | . . . . 3 2 2 2 . 1 Energy Cannon 2 | . . . . . . 1 . . 1 Ballistic Gun 14 | 2 . 3 . 1 . 2 1 . 5 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 21 | . . . . . . 6 3 . 12 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . . . . . . 1 . 3 Utility 6 | . . . . . . 3 . . 3 Weapon 10 | . . . . . . 3 2 . 5 Highest Loss Streak 5 | . . . . . . 3 1 . 5 Average Slot Usage (%) 96 | . 94 97 99 98 99 98 90 92 90 Engine 8 | . 13 10 11 9 7 7 7 7 6 Treads 16 | . 27 21 22 17 14 15 13 15 9 Device 2 | . 8 16 . 4 . . . . . Storage 5 | . . . 4 9 7 7 7 7 7 Processor 29 | . 14 23 28 26 23 33 38 38 35 Protection 8 | . . 2 10 12 23 10 5 . 1 Energy Gun 9 | . . . . 15 22 9 9 15 10 Ballistic Gun 10 | . 28 21 22 2 . 9 7 7 10 Naked Turns . | . . . . . . . . . . Heaviest Build 111 | 8 10 14 20 27 36 41 106 106 111 Greatest Support 58 | 40 40 40 40 40 42 58 58 52 58 Greatest Overweight (x) 7 | . . . . . 1 1 2 2 7 Average Overweight (x) . | . . . . . . . . 2 2 Largest Inventory Capacity 24 | 4 4 4 8 8 8 8 24 24 24 Average Capacity 10 | 4 4 4 5 8 8 8 11 24 24 Most Carried 23 | 3 4 4 8 8 8 8 20 20 23 Average Carried 8 | 2 2 2 5 7 7 5 8 20 20 Final Capacity 24 | 4 4 4 8 8 8 8 24 24 24 Final Carried 20 | 1 4 4 8 7 8 5 20 20 19 Class Distribution -------------------- 35% | Mutant 22% | Scavenger-Gunner 15% | Hauler-Gunner 15% | Scavenger-Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hauler-Gunner | -7/Data Miner Hauler-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 1618 | 202 256 253 47 205 60 236 55 . 304 Remotely . | . . . . . . . . . . Salvage Created 2057 | 16 153 274 18 579 89 416 112 . 400 Parts 125 | 4 15 14 . 51 5 18 6 . 12 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . 24 13 . 48 Prevented 13 | . . . . . . 12 . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 44 | . 4 7 2 12 2 8 2 . 7 Melee 1 | . . . . . . . . . 1 Guns 41 | . 4 7 2 12 2 7 2 . 5 Cannons 2 | . . . . . . 1 . . 1 Classes Destroyed 15 | 1 4 2 1 4 . 1 2 . . Worker 4 | . 1 . . 3 . . . . . Builder 3 | . . . . 3 . . . . . Tunneler 1 | 1 . . . . . . . . . Minesweeper 2 | . . . . . . . 1 . 1 Mechanic 1 | . . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 3 | . 1 . . 2 . . . . . Swarmer 8 | . 2 . . 6 . . . . . Grunt 22 | . 2 5 . 3 2 5 1 . 4 Brawler 1 | . . 1 . . . . . . . Duelist 4 | . . 1 . 1 . 1 . . 1 Sentry 3 | . . . . 2 . 1 . . . Programmer 2 | . . . . . . . 1 . 1 Behemoth 2 | . . . . . . 1 . . 1 Assembled 2 | . . . 2 . . . . . . Best Kill Streak 5 | 1 3 3 2 5 1 3 1 . 2 Combat Bots Only 4 | . 2 3 2 4 1 3 1 . 2 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Damage Taken 4091 | . 403 195 32 300 205 1283 325 . 1348 Core 531 | . 34 43 . 32 29 199 35 . 159 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 81 . 89 57 . . . . . Volleys Fired 218 | 1 36 29 4 65 7 27 17 . 32 Largest 3 | 2 2 2 2 2 3 3 2 . 3 Hottest 181 | 40 40 40 40 112 181 181 134 . 165 Shots Fired 464 | 2 72 58 8 130 21 61 29 . 83 Gun 451 | 2 72 58 8 130 21 58 24 . 78 Cannon 13 | . . . . . . 3 5 . 5 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 244 | 2 72 58 8 23 . 29 10 . 42 Thermal 210 | . . . . 107 21 32 19 . 31 Explosive . | . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . 10 Robot Hit Streak 24 | 2 9 24 5 19 8 8 5 . 8 Robot Miss Streak 4 | . 3 3 1 3 1 3 4 . 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 16 | . 2 2 . 7 . 3 . . 2 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . 1 Shots Hit Robots 338 | 2 45 46 5 91 17 47 24 . 61 Core Hits 161 | 1 15 15 4 37 10 20 12 . 47 Critical Hits 5 | . 1 2 1 . . . . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . 1 1 1 . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5555 | 19 493 439 73 1474 339 907 486 . 1325 Guns 5245 | 19 493 439 73 1474 339 855 381 . 1172 Cannons 261 | . . . . . . 52 105 . 104 Explosions 48 | . . . . . . . . . 48 Melee . | . . . . . . . . . . Ramming 1 | . . . . . . . . . 1 Kinetic 2420 | 19 493 439 73 264 . 444 110 . 578 Thermal 3009 | . . . . 1210 339 463 376 . 621 Explosive . | . . . . . . . . . . Electromagnetic 125 | . . . . . . . . . 125 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 7 | . . . . . . . 2 . 5 Message Errors 2 | . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . 1 . 2 Data Loss (minor) 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 40 | . . . . . . 8 25 . 7 Projectiles 40 | . . . . . . 8 25 . 7 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 622 | . 28 . . 306 402 622 279 . 308 Average Temperature 120 | . 10 . . 110 125 201 102 . 100 Received Heat Transfer 1143 | . 198 108 . 54 54 276 51 . 402 Effects 20 | . . . . . 2 16 . . 2 Shutdowns 5 | . . . . . 1 4 . . . Energy Bleed 2 | . . . . . . 2 . . . Interference 5 | . . . . . . 3 . . 2 Matter Decay 1 | . . . . . . 1 . . . Short Circuit 3 | . . . . . 1 2 . . . Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 2 | . . . . . . 2 . . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . 3 . . 2 . 1 Heat Transferred 5672 | . . . . 2496 619 785 601 . 1171 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 784 | 5 379 435 167 784 519 . . . . Average Influence 304 | . 181 233 158 448 405 . . . . Maximum Alert Level 3 | . 1 2 . 3 2 . . . . Low Security (%) 37 | 100 62 49 100 9 . . . . . Level 1 35 | . 37 49 . 25 55 . . . . Level 2 23 | . . 1 . 51 44 . . . . Level 3 3 | . . . . 12 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 3 2 . 4 2 . . . 1 Investigation 8 | . 2 2 . 2 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . . 2 . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 5 | . 1 1 . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 157 | . 19 15 19 39 4 21 7 . 33 Peak Tracking Total 19 | . 3 3 19 7 1 7 6 . 8 Tactical Retreats 5 | . . . . . . 5 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 2 | . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . . . . 3 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 9 | . 2 2 . 5 . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 23 | . 6 4 1 4 2 1 1 4 . Terminals 11 | . 5 2 1 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . 1 2 . 1 1 . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 109 | . 24 24 3 16 12 1 1 28 . Successful 89 | . 16 20 2 12 9 1 1 28 . Failed 20 | . 8 4 1 4 3 . . . . Catastrophic 2 | . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . 1 . . . . . . . . Terminals 46 | . 19 9 3 10 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations 31 | . 5 15 . 4 7 . . . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 59 | . 11 6 2 7 3 1 1 28 . Record 17 | . 4 . . . 2 . . 11 . Part Schematic 9 | . . . . . . . . 9 . Robot Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 2 | . . . . . . 1 1 . . Alert Level 5 | . . 3 . 2 . . . . . Locate Traps 2 | . 1 . . 1 . . . . . Disarm Traps 1 | . . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . Patrol Status 2 | . . 1 . 1 . . . . . Recall Investigation 3 | . 1 1 1 . . . . . . Hauler Manifests 3 | . 2 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . Zone Layout 3 | . 1 . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 28 | . 5 14 . 3 6 . . . . Scan Component 16 | . 2 8 . 2 4 . . . . Repair 11 | . 2 6 . 1 2 . . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 4 4 1 4 2 . . . . Full Trace Events 12 | . 3 4 . 3 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 11 | . 2 6 . 1 2 . . . . Time 274 | . 52 156 . 26 40 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 4 | . 1 . 2 . . . . . 1 Largest Group 3 | . 1 1 3 3 1 1 1 1 2 Highest-Rated Group 194 | . 59 64 107 110 93 97 97 97 194 Highest-Rated Ally 104 | . 59 64 64 80 93 97 97 97 104 Total Orders . | . . . . . . . . . . Ally Attacks 244 | . 28 23 6 83 3 37 4 . 60 Total Damage 6801 | . 490 453 103 2050 196 1414 146 . 1949 Kills 87 | . 11 10 3 24 3 10 4 . 22 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 9 | . . . 2 . . 2 3 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 7526 | 60 624 704 391 892 723 2032 695 178 1227 Spaces Moved 3749 | 36 271 241 232 377 383 1204 368 93 544 Core 10 | 10 . . . . . . . . . Treads 3642 | 26 271 241 232 377 383 1204 368 93 447 Legs 97 | . . . . . . . . . 97 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 152 152 192 180 Average Speed 164 | 129 160 160 160 160 158 153 168 192 199 Slowest Speed 330 | 160 160 160 160 160 165 165 192 192 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 2 64 31 43 37 7 98 56 73 59 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 5 | . . . 1 . . 3 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 AOE . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total 4676 | 48 397 505 243 539 484 1335 415 93 617 Wait 510 | 1 73 208 . 57 83 74 2 1 11 Move 3740 | 35 270 240 231 376 382 1203 367 92 544 Hop . | . . . . . . . . . . Pick Up 91 | 6 9 11 5 13 5 10 21 . 11 Fast Attach 5 | . . 1 1 3 . . . . . Attach 43 | 5 4 7 . 2 4 6 4 . 11 Detach . | . . . . . . . . . . Swap 33 | . 2 5 1 8 2 8 1 . 6 Drop 35 | . 3 4 1 15 1 7 3 . 1 Fire 218 | 1 36 29 4 65 7 27 17 . 32 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Repaired Lgt. Treads 237 | -10/Materials | Repaired Ion Engine 270 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 16) 685 | -10/Materials | Entered another Materials area 685 | -9/Materials | Accompanied by 1 ally 685 | -9/Materials | Evolved 2 slots: Utility x2 721 | -9/Materials | Repaired Lgt. Assault Rifle 749 | -9/Materials | Repaired Assault Rifle 777 | -9/Materials | Repaired Lgt. Treads 805 | -9/Materials | Repaired Ion Engine 835 | -9/Materials | Repaired Lgt. Treads 1120 | -9/Materials | Discovered new exit (range 15) 1333 | -9/Materials | Repaired Lgt. Armor Plating 1389 | -9/Materials | Entered Mines 1389 | -9/Mines | Accompanied by 1 ally 1404 | -9/Mines | Learned location of 1 exit from Materials 1430 | -9/Mines | Met a Derelict bent on vengeance 1479 | -9/Mines | Learned Materials security intel 1576 | -9/Mines | Assembled infested the area 1581 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1605 | -9/Mines | Discovered new exit (range 9) 1780 | -9/Mines | Entered Materials 1780 | -8/Materials | Accompanied by 3 allies 1780 | -8/Materials | Evolved 2 slots: Utility x2 1781 | -8/Materials | Identified exit to Factory 1785 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2046 | -8/Materials | Repaired Lgt. Treads 2403 | -8/Materials | Discovered exit to Factory (range 14) 2672 | -8/Materials | Entered Factory 2672 | -7/Factory | Accompanied by 1 ally 2672 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2789 | -7/Factory | Repaired Broken Lgt. Treads 2813 | -7/Factory | Repaired Hvy. Laser 3120 | -7/Factory | Build established: Scavenger-Tank 3259 | -7/Factory | Discovered new exit (range 15) 3292 | -7/Factory | Identified exit to Storage 3384 | -7/Factory | Discovered new exit (range 5) 3394 | -7/Factory | Identified exit to Lower Caves 3395 | -7/Factory | Entered Lower Caves 3395 | -7/Lower Caves | Accompanied by 1 ally 3570 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3873 | -7/Lower Caves | Spotted B-75 Beast 3921 | -7/Lower Caves | Destroyed B-75 Beast 3943 | -7/Lower Caves | Learned 12 Factory zone layouts 3947 | -7/Lower Caves | Lost 3 parts (1u2w) 4399 | -7/Lower Caves | Build established: Scavenger-Gunner 5010 | -7/Lower Caves | Learned location of 1 exit from Factory 5067 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5331 | -7/Lower Caves | Discovered new exit (range 11) 5405 | -7/Lower Caves | Identified exit to Lower Caves 5427 | -7/Lower Caves | Entered another Lower Caves area 5427 | -7/Lower Caves | Accompanied by 1 ally 5465 | -7/Lower Caves | Learned Factory emergency access door positions 5639 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5690 | -7/Lower Caves | Core integrity fell below 50% 5748 | -7/Lower Caves | Build established: Scavenger-Mutant 5794 | -7/Lower Caves | Learned Factory terminal intel 5923 | -7/Lower Caves | Learned 12 Factory zone layouts 5941 | -7/Lower Caves | Discovered new exit (range 15) 6064 | -7/Lower Caves | Identified exit to Data Miner 6122 | -7/Lower Caves | Entered Data Miner 6122 | -7/Data Miner | Accompanied by 1 ally 6122 | -7/Data Miner | Discovered new exit (range 6) 6136 | -7/Data Miner | Identified exit to Proximity Caves 6163 | -7/Data Miner | Met Data Miner 6209 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6209 | -7/Data Miner | Learned location of Section 7 (-2) 6243 | -7/Data Miner | Received God Mode back door access code from Data Miner 6295 | -7/Data Miner | Build established: Hauler-Gunner 6300 | -7/Data Miner | Entered Proximity Caves 6300 | -6/Proximity Caves | Accompanied by 1 ally 6562 | -6/Proximity Caves | Escorted by Enhanced Grunt 6652 | -6/Proximity Caves | Learned Factory emergency access door positions 6820 | -6/Proximity Caves | Spotted B-75 Beast 6839 | -6/Proximity Caves | Destroyed B-75 Beast 7051 | -6/Proximity Caves | Identified exit to Factory 7189 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7237 | -6/Proximity Caves | Lost 5 parts (1n2u2w) 7300 | -6/Proximity Caves | Core integrity fell below 20% 7327 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 7508 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7527 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07434_ G-50 Soldier destroyed. 07434_ HV Slug penetrates G-50 Soldier. 07434_ G-50 Soldier suffers critical hit. 07434_ G-50 Soldier destroyed. 07441_ Adv. Heat Sink fries itself beyond repair. 07442_ Hvy. Laser fries itself beyond repair. 07448_ Carbon-fiber Leg fries itself beyond repair. 07448_ Acquired 24 matter. 07449_ Adv. Heat Sink fries itself beyond repair. 07450_ Hvy. Laser fries itself beyond repair. 07451_ Carbon-fiber Leg fries itself beyond repair. 07507_ Rnf. Deuterium Engine destroyed. 07508_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 07523_ Slug penetrates Wall. 07523_ HV Slug penetrates Wall. 07523_ Y-54 Guardian suffers critical hit. 07523_ Destroyed Gatling Laser. 07526_ Slug penetrates Y-54 Guardian. 07526_ HV Slug penetrates Y-54 Guardian. 07527_ Hpw. Shotgun destroyed. Map ----- +----------------------------------------------------+ | ??# ## ### #####??# #??????????????? | | ??## ### ## ### #??# #??????????????? | | ???## #### =# ### #??# #??????????????? | | ###### ## % ## #### #??????????????? | | #?# ## % #??????????????? | | ## ## % #??????????????? | | ## ##### %%% "## ####??????????????? | | ## #???## ##########?????????????????? | | ### #????# #??????????????????????????? | | ## #???## #??????????????????????????? | | ## #??## #????##????????????????????? | | %" #?## %%#??## #????????????????????? | | % !! #?# % % #??# ######???????????????? | | # #?## "%##?# #???????????????? | | # #??#### ### ##??????????????? | | ####" %##?????## #??????????????? | | ## % %##???????###### ##?????????????????? | | ### % ##?????###????## ##??????????????????? | | ##?# #??#### ###???# #???????????????????? | | ##?# #### #???# #???????????????????? | | ### # #???# #???????????????????? | | ### ###+#### #???## ### #??????????????? | | #### ### # "# #????# #??????????????? | | ### # "# ##???# #??????????????? | | ## #" "# #???# ## #?????????????? | | #### #" #### #???#@ #?## #??????????? | | ##?# #" +%%#%##???# #??? #????????? | | ### #" # % #????# @#???? ????????? | | # #####%% #????# #???? #????????? | | #????# #?????## ####????????? | | ###????# #??????? ##???????????? | | ###########??????# #????????#????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????#Y #?????????????????????? | | #####?????????? ?????????????????????? | | ##### #????????? ????????????????????? | | ##???# #???????? ####???????????????????? | | ## ##???# #???????? #??????????????????????? | | ?## #??## #??????? ??????????????????????? | | ??# #### #?????? ??????????????????????? | | ??##### #????? ??????????????????????? | | ###### ## #????? ??????????????????????? | | # #### #???? ??????????????????????? | | # ## ##??# #??? ??????????????????????? | | # ### #???# #????? #??????????????????????? | | ### #??# #???????? #???????????????????????? | | ## #?# #????????? ????????????????????????? | | ## ## #????????????????????????????????????? | | & & #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 18 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- Kinetic Spear | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ I-47 Archangel | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Generalissimo The Oracle Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . 2 . 2 2 . . . . . Power 1 | . . . 1 . . . . . . Propulsion 2 | . 1 . . 1 . . . . . Utility 2 | . 1 . . 1 . . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 78 | . 11 11 . 30 10 5 2 . 9 Parts Lost 11 | . . . . 8 . . . . 3 Damage Taken 3347 | . 139 56 . 1686 55 405 126 . 880 Core 496 | . 12 . . 203 18 93 14 . 156 Player 2/Cogmind (%) 48 | . 26 . . 86 38 31 28 . 49 Absorbed by Shields . | . . . . . . . . . . Damage Inflicted 5892 | . 490 453 63 1862 196 1414 146 . 1268 Player 2/Cogmind (%) 51 | . 49 50 46 55 36 60 23 . 48 Combat Hostiles Destroyed 68 | . 10 5 1 16 3 10 4 . 19 Player 2/Cogmind (%) 60 | . 71 41 33 57 60 55 66 . 73 Game ------ Seed EnergySupersonicRegenerator Manual? 0 Play Time 01:44:02 Cumulative 13.8 hours Start 2020.06.05 @ 04:08:20 End 2020.06.05 @ 06:16:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a163bd4-0b86-44ab-9c05-335e9b201dac