Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.12 @ 17:41:59 Player: CV-BEE Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (2255) 2255 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (332) 332 TOTAL SCORE: 4802 Bonus ------- High Alert Combat Kills 132 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 499/500 System Corruption 0% Temperature Cool (9) Movement Rolling (110) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Battery Targeting Computer Targeting Computer > --- WEAPON (2) ------- Maul > --- INVENTORY (18) --- Reinforced Ion Engine Light Nuclear Core Armored Huge Wheel Large Storage Unit High-capacity Battery (400) Advanced Sensor Array Improved Terrain Scan Processor Relay Coupler [NC] (21) Relay Coupler [NC] (22) Relay Coupler [Swarmer] (34) Relay Coupler [Grunt] (21) Relay Coupler [Duelist] (29) Relay Coupler [Duelist] (21) Relay Coupler [Sentry] (23) Relay Coupler [Sentry] (17) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Targeting Computer Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Large Storage Unit Advanced Sensor Array Improved Terrain Scan Processor Improved EM Pulse Cannon Grenade Launcher Maul [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved VTOL Module Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 78 | . 10 25 22 21 Power 10 | . . 4 3 3 Engine 9 | . . 4 3 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | . 1 6 3 2 Treads . | . . . . . Leg 2 | . 1 1 . . Wheel 8 | . . 4 2 2 Hover . | . . . . . Flight 2 | . . 1 1 . Utility 24 | . 5 6 8 5 Device 8 | . 1 1 2 4 Storage 4 | . 2 . 1 1 Processor 5 | . 2 2 1 . Hackware . | . . . . . Protection 7 | . . 3 4 . Artifact . | . . . . . Weapon 32 | . 4 9 8 11 Energy Gun 8 | . . 6 1 1 Energy Cannon 9 | . . 1 5 3 Ballistic Gun 8 | . 4 1 . 3 Ballistic Cannon . | . . . . . Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon 4 | . . . 2 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 4 1 . Parts Lost 13 | . 1 . 1 11 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 9 | . 1 . 1 7 Highest Loss Streak 3 | . 1 . 1 3 Average Slot Usage (%) 92 | . 94 97 93 86 Engine 9 | . 14 11 8 6 Leg 6 | . 22 9 . . Wheel 8 | . . 11 11 8 Device 9 | . 8 9 9 8 Storage 17 | . 14 11 17 26 Processor 14 | . 4 13 18 18 Protection 4 | . . 9 9 1 Energy Gun 5 | . 1 15 6 . Energy Cannon 4 | . . 3 9 5 Ballistic Gun 7 | . 26 2 . 5 Impact Weapon 1 | . . . 2 3 Naked Turns . | . . . . . Heaviest Build 78 | 11 40 48 75 78 Greatest Support 32 | 20 20 32 32 28 Greatest Overweight (x) 24 | . 3 15 24 2 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 18 | . 12 12 18 18 Average Capacity 14 | . 9 12 17 18 Most Carried 18 | . 10 12 18 18 Average Carried 13 | . 7 10 16 16 Final Capacity 18 | 6 12 12 18 18 Final Carried 18 | 6 9 12 18 16 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1128 | 187 170 280 220 271 Remotely . | . . . . . Salvage Created 2330 | . 161 480 943 746 Parts 125 | . 13 41 38 33 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 56 | . 5 16 15 20 Guns 15 | . 5 6 1 3 Cannons 16 | . . . 12 4 AOE 19 | . . 10 . 9 Classes Destroyed 9 | . 4 3 2 . Worker 2 | . 1 1 . . Hauler 2 | . . 2 . . Recycler 1 | . . . 1 . Watcher 2 | . 1 1 . . Swarmer 18 | . 3 7 . 8 Grunt 27 | . 2 7 11 7 Brawler 3 | . . . 1 2 Duelist 1 | . . 1 . . Sentry 7 | . . 1 3 3 Best Kill Streak 10 | . 3 10 4 6 Combat Bots Only 10 | . 3 10 4 6 Max Kills in Single Turn 5 | . 1 5 1 3 Gunslinging . | . . . . . Exploded 5 | . . 5 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3179 | . 349 244 565 2021 Core 646 | . 70 25 93 458 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 72 93 . . Volleys Fired 158 | . 29 21 39 69 Largest 2 | . 2 2 2 2 Hottest 138 | . 60 133 138 138 Shots Fired 239 | . 58 41 48 92 Gun 153 | . 58 34 9 52 Cannon 79 | . . 4 39 36 Launcher 7 | . . 3 . 4 Special . | . . . . . Kinetic 107 | . 57 . . 50 Thermal 50 | . 1 38 9 2 Explosive 7 | . . 3 . 4 Electromagnetic 75 | . . . 39 36 Robot Hit Streak 61 | . 10 12 44 61 Robot Miss Streak 4 | . 3 2 1 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 212 | . 33 31 48 100 Core Hits 94 | . 14 31 19 30 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 37 | . . . 4 33 Impact 37 | . . . 4 33 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4647 | . 265 831 1376 2175 Guns 1173 | . 265 430 135 343 Cannons 1914 | . . 23 1110 781 Explosions 884 | . . 378 41 465 Melee 666 | . . . 90 576 Ramming 10 | . . . . 10 Kinetic 570 | . 254 . . 316 Thermal 783 | . 11 453 176 143 Explosive 727 | . . 378 . 349 Electromagnetic 1891 | . . . 1110 781 Impact 666 | . . . 90 576 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 89 | . . . 26 63 Projectiles 46 | . . . 21 25 Explosions . | . . . . . Melee 43 | . . . 5 38 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 158 | . . . 38 120 Shots 5 | . . . 1 4 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 342 | . 20 243 51 342 Average Temperature 74 | . 7 76 14 128 Received Heat Transfer 1320 | . 114 63 252 891 Effects 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 4 | . . . 2 2 Combat Hostiles 4 | . . . 2 2 Parts Fried 7 | . . . 3 4 Impact Corruptions 5 | . . . 1 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1477 | . 25 954 274 224 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 1 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 837 | . 107 288 395 837 Initial 159 | . . 27 121 159 Average 260 | . 50 102 191 596 Maximum Alert Level 3 | . . 1 1 3 Low Security (%) 60 | . 100 87 68 3 Level 1 15 | . . 12 31 13 Level 2 15 | . . . . 53 Level 3 8 | . . . . 29 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 2 . . Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 3 | . 1 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 12 22 23 25 Peak Tracking Total 10 | . 3 10 6 5 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 17 | . 2 5 3 7 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Garrison Relay 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 13 | . 1 7 5 . Terminals 12 | . 1 7 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 40 | . 3 25 12 . Successful 22 | . 2 12 8 . Failed 17 | . 1 12 4 . Catastrophic 2 | . . 2 . . Database Lockouts 1 | . . 1 . . Manual 34 | . 3 21 10 . Terminals 39 | . 3 25 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 8 | . 2 4 2 . Record 1 | . . . 1 . Robot Analysis 3 | . 2 1 . . Prototype ID Bank 1 | . . 1 . . Level Access Points 1 | . . 1 . . Disarm Traps 1 | . . . 1 . Recall Investigation 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 13 | . . 8 5 . Terminals 13 | . . 8 5 . Track 2 | . . 1 1 . Botnet 11 | . . 7 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 1 7 3 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 8 | . . . . 8 Machine Destruction 8 | . . . . 8 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 3 | . 2 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3233 | . 673 768 840 952 Spaces Moved 1768 | 1 385 425 500 457 Core 4 | . . 3 1 . Treads . | . . . . . Legs 555 | 1 385 169 . . Wheels 1209 | . . 253 499 457 Hover . | . . . . . Flight . | . . . . . Fastest Speed 110 | 120 120 110 110 110 Average Speed 132 | 120 146 152 117 119 Slowest Speed 1250 | 120 210 800 1250 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 2 43 40 41 58 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 57 | . . 13 3 41 Melee 1 | . . . 1 . Projectile . | . . . . . AOE 56 | . . 13 2 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2369 | . 451 503 700 715 Wait 158 | . 10 9 75 64 Move 1764 | . 384 424 499 457 Hop . | . . . . . Pick Up 44 | . 8 8 18 10 Fast Attach 35 | . 5 15 10 5 Attach 20 | . 2 5 3 10 Detach 18 | . 2 8 3 5 Swap 23 | . 3 5 9 6 Drop 47 | . 8 8 24 7 Fire 158 | . 29 21 39 69 Melee 37 | . . . 4 33 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 48 | . . . . 48 Rewire 16 | . . . 16 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 674 | -10/Materials | Entered another Materials area 674 | -9/Materials | Evolved 2 slots: Utility x2 724 | -9/Materials | Identified exit to Materials 731 | -9/Materials | Central database locked down 1370 | -9/Materials | Destroyed 10 combat bots 1442 | -9/Materials | Entered another Materials area 1442 | -8/Materials | Evolved 2 slots: Utility x2 1540 | -8/Materials | Discovered new exit (range 15) 2281 | -8/Materials | Identified exit to Garrison 2282 | -8/Materials | Entered Garrison 2294 | -8/Garrison | Triggered checkpoint 2422 | -8/Garrison | Triggered checkpoint 2445 | -8/Garrison | Garrison Relay disabled 2584 | -8/Garrison | Lost 3 parts (1p2w) 2618 | -8/Garrison | Triggered checkpoint 2725 | -8/Garrison | Lost 3 parts (1n2w) 2772 | -8/Garrison | Triggered checkpoint 2785 | -8/Garrison | Discovered new exit (range 14) 2813 | -8/Garrison | Core integrity fell below 50% 2878 | -8/Garrison | Garrison Relay disabled 3032 | -8/Garrison | Discovered new exit (range 11) 3090 | -8/Garrison | Triggered checkpoint 3192 | -8/Garrison | Core integrity fell below 20% 3220 | -8/Garrison | Lost 3 parts (1p1n1w) 3234 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03016_ Stasis field depleted. 03032_ EXIT=FOUND 03090_ Beams of light sweep through the air. An alarm sounds. 03090_ C-30 ARC bursts open, deploying its payload. 03090_ G-50 Soldier unfolds itself. 03090_ G-47 Trooper unfolds itself. 03147_ G-47 Trooper destroyed. 03151_ Acquired 15 matter. 03179_ Lgt. Assault Rifle destroyed. 03185_ Lgt. Nuclear Core destroyed. 03189_ Arm. Huge Wheel destroyed. 03190_ Destroyed Particle Gun. 03190_ G-47 Trooper system corrupted by crushing effect. 03191_ G-47 Trooper system terminally corrupted. 03191_ Lgt. Nuclear Core fried. 03194_ Acquired 10 matter. 03199_ G-50 Soldier knocked back. 03221_ Destroyed Adv. Heat Sink. 03221_ G-50 Soldier system corrupted by crushing effect. 03224_ G-50 Soldier misfires. 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