Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 18:36:26 Player: Tom Fryers Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (3339) 3339 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1431) 1431 TOTAL SCORE: 9575 Bonus ------- High Alert Combat Kills 451 Follower Combat Kills 452 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -272 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 98/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Transmission Jammer Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Antigrav System Antigrav System Cooled Gravmag System > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit 0b10 Decoder Chip [Scout] Hacking Suite Improved Component Analysis Suite > --- WEAPON ----------- Disruptor Cannon Hypervelocity Coil Gun Heavy Mass Driver > --- INVENTORY -------- Advanced Heat Sink Advanced Cooling System Improved Terrain Scanner 0b10 Decoder Chip [Skirmisher] Core Analyzer Advanced Particle Charger Microactuators Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite Advanced System Shield Component Analysis Suite Improved Recalibrator Mini Drone Bay Advanced Drone Bay Tesla Rifle Wave Gun Thunder Hammer [Rating: 94] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion VSS Leg Treads Light Treads Leg VSS Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Visual Processing Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Energy Cannon Disruptor Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Slots Evolved 10 | . . . 2 . . . 6 . 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 2 . . . . . 1 Utility 4 | . . . . . . . 4 . . Weapon 2 | . . . . . . . 1 . 1 Parts Attached 101 | 6 6 1 13 . . 5 7 24 39 Power 13 | 1 . . 1 . . 1 1 4 5 Engine 6 | 1 . . 1 . . 1 . 2 1 Core 5 | . . . . . . . 1 . 4 Reactor 2 | . . . . . . . . 2 . Propulsion 32 | 2 3 . 5 . . 2 . 10 10 Treads 2 | 2 . . . . . . . . . Leg 23 | . . . 4 . . 2 . 10 7 Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . . 3 Flight 4 | . 3 . 1 . . . . . . Utility 23 | 1 1 1 3 . . . 4 5 8 Device 11 | . 1 . . . . . 1 3 6 Storage 3 | 1 . . 2 . . . . . . Processor 3 | . . 1 1 . . . . 1 . Hackware 2 | . . . . . . . 1 . 1 Protection 4 | . . . . . . . 2 1 1 Artifact . | . . . . . . . . . . Weapon 33 | 2 2 . 4 . . 2 2 5 16 Energy Gun 15 | . . . 1 . . 1 . 4 9 Energy Cannon 4 | . . . . . . . . . 4 Ballistic Gun 7 | 2 1 . 1 . . . 1 . 2 Ballistic Cannon 5 | . . . 2 . . 1 1 . 1 Launcher 1 | . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . 1 1 Parts Lost 55 | . . . . . . . . 9 46 Power 10 | . . . . . . . . 2 8 Propulsion 14 | . . . . . . . . 1 13 Utility 9 | . . . . . . . . 2 7 Weapon 22 | . . . . . . . . 4 18 Highest Loss Streak 8 | . . . . . . . . 4 8 To Critical Strikes . | . . . . . . . . . . Average Backups 16 | 2 4 5 7 14 17 19 16 19 17 Power 1 | . 1 1 1 2 2 2 1 3 1 Propulsion 1 | . 1 2 1 2 2 2 2 3 1 Utility 9 | . . . 2 7 9 12 9 8 12 Weapon 2 | 1 1 2 2 3 3 3 4 4 1 Tool/Special . | . . . . . . . . . . Unused Backups 39 | . 5 . 3 . 2 1 . 10 18 Power 6 | . . . 1 . 1 . . 3 1 Propulsion 2 | . 2 . . . . . . . . Utility 21 | . . . 1 . 1 . . 3 16 Weapon 10 | . 3 . 1 . . 1 . 4 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 81 73 98 100 100 100 93 99 87 Engine 5 | . 14 14 11 11 11 11 6 3 . Core 2 | . . . . . . . 6 . 5 Reactor 3 | . . . . . . . . 8 3 Leg 28 | . . . 31 44 44 44 26 26 19 Flight 1 | . 17 28 11 . . . . . . Device 6 | . 8 14 1 . . . 4 10 10 Storage 7 | . 5 . 5 11 11 11 6 6 4 Processor 10 | . . 2 15 11 11 11 6 9 10 Hackware 2 | . . . . . . . 4 6 4 Protection 1 | . . . . . . . 10 4 . Energy Gun 10 | . . . 4 11 11 11 6 12 11 Energy Cannon 1 | . . . . . . . . . 4 Ballistic Gun 3 | . 25 14 6 . . . 3 5 2 Ballistic Cannon 4 | . . . 10 11 11 11 7 . . Peak Build Rating 94 | 6 9 8 26 26 28 38 56 75 94 Average Rating 53 | 4 7 7 21 26 27 33 53 68 77 On Entrance 27 | . 6 7 8 26 26 28 38 56 75 Avg Prop Armor Cover (%) 2 | . . . . . . . . . 2 Naked Turns . | . . . . . . . . . . Heaviest Build 100 | 13 13 7 56 56 56 62 83 93 100 Greatest Support 96 | 40 40 8 48 48 48 64 64 70 96 Greatest Overweight (x) 5 | . 3 . 1 1 1 1 1 1 5 Average Overweight (x) . | . . . . 1 1 . 1 1 . Largest Inventory Capacity 20 | 8 8 5 20 20 20 20 20 20 20 Average Capacity 18 | 7 6 5 10 20 20 20 20 20 19 Most Carried 20 | 6 8 5 14 14 20 20 19 20 20 Average Carried 17 | 2 4 5 7 14 17 19 15 19 18 Final Capacity 20 | 8 5 5 20 20 20 20 20 20 5 Final Carried 20 | 4 5 5 14 14 20 20 17 20 2 Class Distribution -------------------- 40% | Mutant 19% | Scavenger-Skirmisher 17% | Scavenger-Gunner 11% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Matter Collected 2390 | 235 . 55 338 . 82 138 . 593 949 Remotely . | . . . . . . . . . . Salvage Created 3819 | . 86 . 379 . . 51 . 1250 2053 Parts 178 | . 7 . 26 . . 3 . 48 94 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Combat Hostiles Destroyed 65 | . 4 . 13 . . 1 . 18 29 Guns 41 | . . . 6 . . . . 17 18 Cannons 13 | . . . 7 . . 1 . . 5 AOE 7 | . 4 . . . . . . . 3 Classes Destroyed 10 | . 3 . 2 . . 1 . 1 3 Worker 2 | . 1 . . . . . . . 1 Builder 2 | . . . . . . . . . 2 Recycler 1 | . . . . . . . . . 1 Watcher 6 | . . . 2 . . . . . 4 Swarmer 12 | . 2 . 6 . . . . . 4 Cutter 1 | . . . . . . . . 1 . Grunt 33 | . 2 . 6 . . . . 16 9 Sentry 7 | . . . 1 . . . . 1 5 Hunter 2 | . . . . . . 1 . . 1 Programmer 10 | . . . . . . . . . 10 Enhanced Grunt 1 | . . . . . . . . 1 . Best Kill Streak 5 | . 5 . 5 . . 1 . 5 5 Combat Bots Only 5 | . 4 . 5 . . 1 . 5 4 Max Kills in Single Turn 3 | . 2 . 2 . . 1 . 3 2 Gunslinging 1 | . . . . . . . . 1 . Exploded 2 | . 2 . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Hostile Shots Fired 587 | . 11 . 46 . . 32 . 118 380 Missed 194 | . 8 . 14 . . 4 . 33 135 Hits 393 | . 3 . 32 . . 28 . 85 245 Melee 7 | . . . . . . . . 7 . Projectile 386 | . 3 . 32 . . 28 . 78 245 AOE 5 | . . . . . . . . . 5 Critical Strikes 26 | . . . 1 . . 2 . 7 16 Actively Blocked 1 | . . . . . . . . 1 . Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 7985 | . 45 . 347 . . 575 . 1600 5418 Core 1247 | . 1 . 78 . . 77 . 88 1003 Absorbed by Shields 64 | . . . . . . . . 64 . Redirected to Shielding 25 | . . . . . . . . 25 . Core Remaining (%) 87 | 100 . 99 . . . 61 . 89 . Volleys Fired 228 | . 4 . 30 . . 13 . 50 131 Largest 4 | . 2 . 2 . . 2 . 3 4 Hottest 296 | . 50 . 93 . . 115 . 185 296 Shots Fired 559 | . 7 . 58 . . 25 . 145 324 Gun 446 | . 4 . 34 . . 12 . 138 258 Cannon 110 | . . . 24 . . 13 . 7 66 Launcher 3 | . 3 . . . . . . . . Special . | . . . . . . . . . . Kinetic 184 | . 4 . 50 . . 13 . 49 68 Thermal 189 | . . . 8 . . 12 . 73 96 Explosive 3 | . 3 . . . . . . . . Electromagnetic 183 | . . . . . . . . 23 160 Robot Hit Streak 12 | . 4 . 8 . . 5 . 8 12 Robot Miss Streak 12 | . 1 . 11 . . 12 . 3 6 Penetration Max 2 | . . . . . . . . 1 2 Secondary Targets 4 | . . . . . . . . 3 1 Max Gunslinging Chain 1 | . . . . . . . . 1 1 Shots Hit Robots 330 | . 5 . 32 . . 14 . 90 189 Core Hits 162 | . 7 . 30 . . 6 . 42 77 Critical Kills 15 | . . . . . . . . 9 6 Critical Parts Destroyed 12 | . . . . . . . . 6 6 Critical Strikes 33 | . . . 1 . . . . 17 15 Burn 4 | . . . 1 . . . . 2 1 Destroy 28 | . . . . . . . . 15 13 Blast 1 | . . . . . . . . . 1 Melee Attacks 2 | . . . . . . . . 2 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 2 | . . . . . . . . 2 . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7343 | . 324 . 530 . . 240 . 1692 4557 Guns 4823 | . 16 . 239 . . 81 . 1526 2961 Cannons 1800 | . . . 291 . . 159 . 89 1261 Explosions 702 | . 305 . . . . . . 77 320 Melee . | . . . . . . . . . . Ramming 18 | . 3 . . . . . . . 15 Kinetic 2036 | . 16 . 462 . . 159 . 319 1080 Thermal 2868 | . . . 68 . . 81 . 1036 1683 Explosive 305 | . 305 . . . . . . . . Electromagnetic 2116 | . . . . . . . . 337 1779 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 32 | . . . . . . . . . 32 Average Corruption 10 | . . . . . . . . . 10 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . Effects 114 | . . . . . . . . . 114 Message Errors 25 | . . . . . . . . . 25 Matter Fused 28 | . . . . . . . . . 28 Heat Flow Errors 10 | . . . . . . . . . 10 Energy Discharges 10 | . . . . . . . . . 10 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . . . 11 Data Loss (major) 10 | . . . . . . . . . 10 Misfires 3 | . . . . . . . . . 3 Alerts 4 | . . . . . . . . . 4 Misdirections 6 | . . . . . . . . . 6 Weapon Failures 5 | . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 140 | . 2 . . . . . . . 138 Projectiles 138 | . . . . . . . . . 138 Explosions 2 | . 2 . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 18 | . 1 . 8 . . 2 . 2 5 Impact 1 | . 1 . . . . . . . . Kinetic 16 | . . . 8 . . 2 . 1 5 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 165 | . 1 . . . . . . 63 101 Shots 2 | . . . . . . . . 1 1 Rammed 1 | . 1 . . . . . . . . Targets Rammed 3 | . 1 . . . . . . . 2 Kicked 2 | . . . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 475 | . 19 . 231 . . 280 . 475 424 Average Temperature 126 | . 9 . 48 . . 119 . 152 130 Received Heat Transfer 1217 | . 9 . 159 . . 20 . 615 414 Effects 24 | . . . . . . . . 5 19 Shutdowns 7 | . . . . . . . . 3 4 Energy Bleed 3 | . . . . . . . . 1 2 Interference 6 | . . . . . . . . . 6 Matter Decay 1 | . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . 3 Damage (major) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . 1 Robots Corrupted 3 | . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . 1 2 Parts Fried 11 | . . . . . . . . 1 10 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 7 | . . . . . . . . 1 6 Heat Transferred 4233 | . . . 222 . . 148 . 1678 2185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Maximum Alert Level 3 | . . . 1 . . . . 3 2 Low Security (%) 13 | 100 100 100 32 100 . . 100 8 . Level 1 42 | . . . 67 . . . . 6 62 Level 2 33 | . . . . . . . . 48 37 Level 3 10 | . . . . . . . . 35 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 880 | . 141 51 304 106 . . 169 880 505 Initial 462 | . . 51 15 106 . . 169 107 462 Average 417 | . 18 46 217 103 . . 161 638 392 Influence Increases 2979 | . 151 . 506 . . 213 155 883 1071 Destroy 0b10 Robot/C 1600 | . 80 . 260 . . 100 . 580 580 Destroy 0b10 Robot/NC 65 | . 5 . 10 . . 10 . . 40 Destroy Leader 272 | . 20 . 54 . . 20 . 30 148 Allied During Kill 227 | . . . . . . 83 . 144 . Successful Hack 40 | . . . 17 . . . 5 . 18 Disable Machine 195 | . . . . . . . . . 195 Anti-Garrison Action 100 | . . . . . . . . 100 . Destroy Structure 105 | . 16 . . . . . . 29 60 Advance Influence 150 | . . . . . . . 150 . . Partial Spotted 75 | . . . 60 . . . . . 15 Lose Combat Pursuer 150 | . 30 . 105 . . . . . 15 Influence Decreases 2632 | . 20 90 272 179 96 181 33 157 1604 Entered New Map 849 | . . 80 26 169 96 . 13 47 418 Time Decay 1193 | . 20 10 246 10 . 181 20 . 706 Lost Part 550 | . . . . . . . . 90 460 Lost Ally 40 | . . . . . . . . 20 20 Squads Dispatched 13 | . 1 . 1 . . . . . 11 Investigation 4 | . 1 . 1 . . . . . 2 Extermination 5 | . . . . . . . . . 5 Reinforcement 2 | . . . . . . . . . 2 Assault 2 | . . . . . . . . . 2 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Distress Signals 1 | . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 9 . 24 . . 7 . 29 48 Peak Tracking Total 7 | . 7 . 6 . . 3 . 7 6 Tactical Retreats 5 | . 1 . 3 . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Traps Triggered 7 | . 2 . . . . . . 5 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Machines Disabled 13 | . . . . . . . . . 13 Max in Single Turn 2 | . . . . . . . . . 2 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Machines Accessed 19 | . 4 . 5 . . . 1 . 9 Terminals 10 | . 4 . 5 . . . . . 1 Fabricators 2 | . . . . . . . . . 2 Repair Stations 3 | . . . . . . . . . 3 Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . Total Hacks 42 | . 8 . 12 . . . 2 . 20 Successful 20 | . 3 . 8 . . . 2 . 7 Failed 22 | . 5 . 4 . . . . . 13 Catastrophic 3 | . 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 23 | . . . . . 5 . . 6 12 Terminals 21 | . 8 . 12 . . . . . 1 Fabricators 3 | . . . . . . . . . 3 Repair Stations 11 | . . . . . . . . . 11 Recycling Units 3 | . . . . . . . . . 3 Scanalyzers 2 | . . . . . . . . . 2 Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 12 | . 3 . 8 . . . . . 1 Open DSF 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Refit 1 | . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer 2 | . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . 1 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks 2 | . . . . . . . 2 . . Unlock Access 1 | . . . . . . . 1 . . Coupler Status 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 . 4 . . . . . 6 Full Trace Events 4 | . 1 . 1 . . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . 6 Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Total Allies 6 | . . . . . 6 . . . . Largest Group 6 | . . . . . 6 5 3 3 . Highest-Rated Group 349 | . . . . . 349 309 232 232 . Highest-Rated Ally 96 | . . . . . 96 96 96 96 . Total Orders . | . . . . . . . . . . Ally Attacks 77 | . . . . . . 29 . 48 . Total Damage 2059 | . . . . . . 766 . 1293 . Kills 18 | . . . . . . 6 . 12 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Active Infowar (turns) 8216 | . 162 37 520 26 1949 752 46 1622 3102 Optics 7938 | . . . 480 26 1949 752 46 1622 3063 Terrain 239 | . 162 37 40 . . . . . . Decoding 3803 | . . . . . . . . 936 2867 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . . Drone Launches 5 | . . . . . . . . . 5 Drone Recoveries 3 | . . . . . . . . . 3 Decoded 0b10 Intel 46 | . . . . . . . . 11 35 Traps 32 | . . . . . . . . 7 25 Emergency Access 12 | . . . . . . . . 3 9 Garrisons 1 | . . . . . . . . . 1 Exits 1 | . . . . . . . . 1 . Zionite Intel Received 2 | . . . . . . . . 1 1 Component Stockpiles 1 | . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Turns Passed 8408 | 80 274 37 520 26 1949 752 46 1622 3102 Spaces Moved 4792 | 44 296 110 591 15 1063 474 18 676 1505 Core 51 | 5 . . . . . . . . 46 Treads 95 | 39 56 . . . . . . . . Legs 3630 | . . . 240 15 1063 474 18 676 1144 Wheels . | . . . . . . . . . . Hover 315 | . . . . . . . . . 315 Flight 701 | . 240 110 351 . . . . . . Fastest Speed 26 | 50 32 32 26 180 180 105 185 185 50 Average Speed 150 | 147 81 32 63 180 180 146 185 189 169 Slowest Speed 330 | 160 275 32 180 180 180 182 185 190 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . 1 . 8 . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 49 36 52 8 91 67 1 56 33 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . . . Known Exits Taken 2 | . . 1 . . . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . Scrap Searched 5 | . . 1 . . 2 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 59 | . 15 . . . . 1 . 12 31 Melee . | . . . . . . . . . . Projectile 16 | . . . . . . 1 . . 15 AOE 43 | . 15 . . . . . . 12 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Total 5573 | 59 324 110 684 14 1100 509 30 932 1811 Wait 239 | . . . 21 . 28 10 . 102 78 Move 4764 | 43 293 109 574 14 1062 473 18 673 1505 Hop 9 | . 1 . 8 . . . . . . Pick Up 110 | 10 8 . 20 . 8 1 3 29 31 Fast Attach 20 | . 4 1 7 . . . . 3 5 Attach 62 | 6 2 . 3 . . . 7 12 32 Detach 3 | . 1 . 1 . . . 1 . . Swap 32 | . . . 4 . . 6 1 13 8 Drop 79 | . 10 . 16 . 2 6 . 26 19 Fire 228 | . 4 . 30 . . 13 . 50 131 Melee 2 | . . . . . . . . 2 . Ram 1 | . 1 . . . . . . . . Kick 2 | . . . . . . . . . 2 Crush . | . . . . . . . . . . Escape Stasis 22 | . . . . . . . . 22 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Discovered new exit (range 16) 329 | -10/Materials | Discovered new exit (range 10) 355 | -10/Materials | Entered Mines 365 | -10/Mines | Assembled infested the area 391 | -10/Mines | Discovered new exit (range 3) 392 | -10/Mines | Identified exit to Materials 392 | -10/Mines | Entered Materials 392 | -9/Materials | Evolved 2 slots: Propulsion x2 507 | -9/Materials | Discovered new exit (range 12) 813 | -9/Materials | Build established: Mutant 912 | -9/Materials | Entered Mines 913 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 938 | -9/Mines | Entered Zion 1082 | -7/Zion | Given A8's code to call for help 1208 | -7/Zion | Learned 8 Factory zone layouts 1689 | -7/Zion | Found CR-A16's Pointy Stick 1832 | -7/Zion | Received a visual enhancement algorithm 1834 | -7/Zion | Ran a visual enhancement algorithm 1844 | -7/Zion | Ran a visual enhancement algorithm 1877 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1887 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1943 | -7/Zion | Learned location of Armory (-3) 2114 | -7/Zion | Met Imprinter 2152 | -7/Zion | Imprinted 2154 | -7/Zion | Declared Zion's savior 2859 | -7/Zion | Discovered new exit (range 11) 2887 | -7/Zion | Entered Proximity Caves 2887 | -6/Proximity Caves | Accompanied by 5 allies 2889 | -6/Proximity Caves | Spotter reported a threat 3362 | -6/Proximity Caves | Ambushed by research squad 3457 | -6/Proximity Caves | Discovered new exit (range 17) 3521 | -6/Proximity Caves | Learned Factory terminal intel 3639 | -6/Proximity Caves | Entered Factory 3639 | -6/Factory | Accompanied by 3 allies 3639 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 3641 | -6/Factory | Loaded intel: 26 terminal locations 3685 | -6/Factory | Identified exit to Garrison 3685 | -6/Factory | Entered Garrison 3685 | -6/Garrison | Accompanied by 3 allies 3731 | -6/Garrison | Triggered checkpoint 3945 | -6/Garrison | Triggered checkpoint 3953 | -6/Garrison | Triggered checkpoint 3995 | -6/Garrison | Lost 4 parts (1p1u2w) 4050 | -6/Garrison | Build established: Scavenger-Tank 4191 | -6/Garrison | Triggered checkpoint 4231 | -6/Garrison | Discovered new exit (range 10) 4487 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4650 | -6/Garrison | Discovered new exit (range 9) 4665 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4709 | -6/Garrison | Triggered checkpoint 5019 | -6/Garrison | Build established: Scavenger-Gunner 5101 | -6/Garrison | Triggered checkpoint 5232 | -6/Garrison | Retrieved Zion intel report: Component Stockpiles 5268 | -6/Garrison | Identified exit to Factory 5307 | -6/Garrison | Entered Factory 5307 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5481 | -5/Factory | Ran a visual enhancement algorithm 5894 | -5/Factory | Lost 3 parts (3w) 6367 | -5/Factory | Lost 3 parts (2p1n) 6482 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 6504 | -5/Factory | Build established: Scavenger-Skirmisher 6523 | -5/Factory | Terminal network hard line cut 6648 | -5/Factory | System corruption reached 10% 6692 | -5/Factory | Lost 6 parts (2n4w) 7143 | -5/Factory | Cargo convoy interrupted 7605 | -5/Factory | Lost 5 parts (3n2w) 8121 | -5/Factory | Core integrity fell below 50% 8175 | -5/Factory | Lost 7 parts (1p2n1u3w) 8264 | -5/Factory | Lost 8 parts (1p4u3w) 8288 | -5/Factory | Core integrity fell below 20% 8315 | -5/Factory | Lost 3 parts (1p1n1u) 8375 | -5/Factory | System corruption reached 30% 8402 | -5/Factory | Lost 5 parts (1p1n1u2w) 8409 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Assembly Bed disabled. System corrupted: Backup Laser I failed to cycle. Backup Laser I destroyed. Imp. Light Armor Plating destroyed. Backup Laser I destroyed. Advanced Drone released from Adv. Drone Bay. System corrupted: Heat flow error (+170). Connecting with Repair Station... Advanced Drone retrieved by Adv. Drone Bay (repair cost: 2). Connecting with Repair Station... ALERT: Suspicious activity at Repair Station F003. Dispatching Investigation squad. Advanced Drone retrieved by Adv. Drone Bay (repair cost: 2). Dropped Adv. Drone Bay. U-05 Engineer lays Concrete. 7B1PWW8JVY