Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.21 @ 09:18:45 Player: CL-1C0 Result: Destroyed by Dirty Bomb Trap Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (1221) 1221 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 6446 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Friendly Fire -200 Cogmind --------- Core Integrity 0/850 Matter 24/300 Energy 84/700 System Corruption 21% Temperature Cool (0) Movement Hovering (60) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Zionite Glidesys I (fused) > --- UTILITY (6) ------ Experimental Heat Sink Zionite Biocell (fused) Weapon Mount Zionite Weapon Casing > --- WEAPON (4) ------- CPS Tube CPS Tube CPS Tube Ripper (fused) > --- INVENTORY (5) ---- Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Spiked Treads Improved Medium Treads Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Deep Structural Scanner Improved Signal Interpreter Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 > --- WEAPON ----------- Heavy Plasma Cannon Bore Cannon Mini Grenade Launcher Ripper > --- INVENTORY -------- Advanced Heat Sink Improved Sensor Array Surveybot 17 Chip Weapon Mount Weapon Mount Improved Trap Extractor Mapping Drone Bay Lightning Gun Lightning Gun Lightning Gun Lightning Gun Hypervelocity Coil Gun CPS Tube CPS Tube CPS Tube CPS Tube CPS Tube Ripper DRS Beacon Botcube [Rating: 65] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Treads Spiked Treads Leg Makeshift Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Weapon Mount Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Device] Protection Heavy Armor Plating Weapon Ripper Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Special Weapon CPS Tube Impact Weapon Flail Slashing Weapon Ripper Build | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 8 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . . . . 4 . . . . Weapon 2 | . . . . . 2 . . . . Parts Attached 66 | 3 7 3 6 6 16 3 2 10 10 Power 3 | . 1 . 1 1 . . . . . Engine 2 | . 1 . 1 . . . . . . Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 1 1 1 2 2 . . 5 1 Treads 5 | 2 . . . 2 . . . 1 . Leg 4 | . . . . . . . . 4 . Wheel 5 | . 1 1 1 . 2 . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 23 | . 3 . 1 1 7 2 2 3 4 Device 10 | . . . . 1 3 2 1 2 1 Storage 2 | . 1 . . . . . . . 1 Processor 4 | . 1 . . . 2 . . 1 . Hackware 3 | . . . 1 . 2 . . . . Protection 4 | . 1 . . . . . 1 . 2 Artifact . | . . . . . . . . . . Weapon 25 | 1 2 2 3 2 7 1 . 2 5 Energy Gun 2 | . . . . . . . . . 2 Energy Cannon 4 | . . . . . 4 . . . . Ballistic Gun 7 | 1 2 1 2 . . . . 1 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 3 | . . 1 . . 2 . . . . Special Weapon 4 | . . . . 2 . . . . 2 Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 3 | . . . . . 1 1 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . 2 5 Corrupted Parts 2 | . . . 2 . . . . . . System Corruption 4 | . . . 4 . . . . . . Parts Lost 27 | . 3 2 . . 1 . . 11 10 Power 3 | . 1 1 . . . . . 1 . Propulsion 10 | . 1 1 . . . . . 4 4 Utility 5 | . . . . . . . . 4 1 Weapon 9 | . 1 . . . 1 . . 2 5 Highest Loss Streak 11 | . 1 2 . . 1 . . 11 6 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 5 6 9 16 15 14 16 17 17 5 Power . | 1 1 1 . . . . . . . Propulsion . | 3 1 1 3 . . . . . . Utility 4 | . 1 2 3 7 6 5 5 5 2 Weapon 3 | 1 2 5 9 4 2 6 7 6 1 Tool/Special . | . . . . . . . . . . Unused Backups 33 | . 2 2 1 12 4 4 1 1 6 Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 17 | . 2 . . 6 3 3 . . 3 Weapon 13 | . . 2 1 5 1 . 1 1 2 Tool/Special 2 | . . . . . . 1 . . 1 Average Slot Usage (%) 77 | . 97 99 98 84 79 99 97 88 55 Engine 2 | . 13 13 13 3 . . . . . Core 2 | . . . . 7 6 6 6 5 . Treads 8 | . 26 13 . 14 13 13 13 12 . Leg 2 | . . . . . . . . 1 6 Wheel 7 | . . 14 27 13 5 13 13 12 . Hover 1 | . . . . . . . . . 4 Device 13 | . . . . . 7 25 21 13 23 Storage 8 | . 14 14 14 13 6 6 6 6 5 Processor 2 | . 4 . . . 12 6 6 4 . Hackware 2 | . . . . 14 11 . . . . Protection 3 | . 7 14 14 . . . 2 4 1 Energy Cannon 2 | . . . . . 6 13 13 5 . Ballistic Gun 4 | . 28 27 21 . . . . 1 . Launcher 2 | . . . . . 1 6 6 4 1 Special Weapon 1 | . . . . 6 . . . . 1 Impact Weapon 1 | . . . 5 10 . . . . . Slashing Weapon 4 | . . . . . 5 6 6 5 5 Peak Build Rating 65 | 6 8 12 14 30 55 59 59 65 64 Average Rating 39 | 5 6 8 11 20 44 58 57 55 45 On Entrance 29 | 6 6 7 9 14 30 53 59 55 53 Naked Turns 6 | . . . . . . . . . 6 Heaviest Build 106 | 12 50 52 51 50 80 78 89 106 91 Greatest Support 80 | 40 40 20 36 50 50 32 32 80 80 Greatest Overweight (x) 3 | . 3 3 3 1 2 2 2 3 2 Average Overweight (x) 1 | . . 2 1 . . 2 2 2 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 15 | 8 14 20 20 19 20 20 20 20 9 Most Carried 20 | 8 8 20 20 20 20 20 20 20 20 Average Carried 13 | 5 6 10 18 17 19 19 19 19 7 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 7 18 19 20 20 20 20 20 4 Class Distribution -------------------- 53% | Mutant 16% | Assassin 7% | Derelict-Skirmisher 7% | Derelict-Assassin 4% | Derelict-Gunner 3% | Derelict-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Derelict-Assassin | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Matter Collected 3288 | 230 196 169 196 100 149 112 47 310 1779 Remotely . | . . . . . . . . . . Salvage Created 1309 | . 382 175 159 . 199 . . 344 50 Parts 110 | . 32 15 7 . 19 . . 37 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . 14 . . . . . 3 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Combat Hostiles Destroyed 31 | . 13 7 2 . 5 . . 3 1 Melee 1 | . . . . . . . . . 1 Guns 16 | . 13 3 . . . . . . . Cannons 4 | . . . . . 2 . . 2 . AOE 8 | . . 4 . . 3 . . 1 . Classes Destroyed 14 | . 3 3 1 . 4 . . 2 1 Worker 1 | . . . . . 1 . . . . Builder 1 | . . . . . 1 . . . . Recycler 1 | . . . 1 . . . . . . Operator 2 | . 1 . . . 1 . . . . Turret 2 | . . 2 . . . . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 14 | . 6 4 . . 4 . . . . Grunt 8 | . 7 1 . . . . . . . Sentry 3 | . . 1 2 . . . . . . Programmer 1 | . . . . . 1 . . . . Subdweller 1 | . . 1 . . . . . . . Zionite 18 | . . . . . . . . 18 . Z-Technician 5 | . . . . . . . . . 5 Z-Light 1 | . . . . . . . . . 1 Mutant 2 | . . . . . . . . 2 . Best Kill Streak 7 | . 3 6 1 . 5 . . 7 5 Combat Bots Only 4 | . 3 4 1 . 4 . . 2 1 Max Kills in Single Turn 5 | . 1 3 1 . 3 . . 2 5 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . 3 . . 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Hostile Shots Fired 271 | . 81 68 4 . 18 . 9 49 42 Missed 98 | . 22 39 1 . 7 . 3 15 11 Hits 173 | . 59 29 3 . 11 . 6 34 31 Melee 21 | . . . . . . . . 21 . Projectile 152 | . 59 29 3 . 11 . 6 13 31 Critical Strikes 5 | . . . . . . . . 5 . Damage Taken 3855 | . 624 318 44 . 188 . 48 1193 1440 Core 1030 | . 102 65 . . . . 12 217 634 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 97 | . . . . . . . . . 97 Core Remaining (%) 66 | 100 . . . 33 . . . . . Volleys Fired 129 | . 48 23 1 . 10 2 . 38 7 Largest 3 | . 2 2 2 . 1 1 . 3 1 Hottest 173 | . 40 43 43 . 90 90 . 173 90 Shots Fired 203 | . 95 36 4 . 10 2 . 48 8 Gun 140 | . 95 26 4 . . . . 14 1 Cannon 34 | . . . . . 6 2 . 20 6 Launcher 29 | . . 10 . . 4 . . 14 1 Special . | . . . . . . . . . . Kinetic 150 | . 95 26 4 . . . . 25 . Thermal 23 | . . . . . 6 2 . 9 6 Explosive 29 | . . 10 . . 4 . . 14 1 Electromagnetic 1 | . . . . . . . . . 1 Robot Hit Streak 15 | . 15 6 8 . 6 . . 14 1 Robot Miss Streak 4 | . 3 2 1 . . . . 3 4 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 140 | . 65 19 5 . 14 . . 31 6 Core Hits 86 | . 24 21 2 . 10 . . 27 2 Critical Kills 4 | . 1 . . . . . . 3 . Critical Parts Destroyed 6 | . . . 2 . . . . 4 . Critical Strikes 11 | . 1 . 2 . . . . 7 1 Destroy 8 | . 1 . . . . . . 7 . Smash 2 | . . . 2 . . . . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 37 | . . . 4 . 15 1 . 2 15 Impact 4 | . . . 4 . . . . . . Slashing 33 | . . . . . 15 1 . 2 15 Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . 2 . 6 . . . . Combat Hostiles 2 | . . . 2 . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5593 | . 525 572 180 . 781 . . 1232 2303 Guns 805 | . 523 191 28 . . . . 63 . Cannons 696 | . . . . . 181 . . 452 63 Explosions 3309 | . . 381 . . 161 . . 677 2090 Melee 781 | . . . 152 . 439 . . 40 150 Ramming 2 | . 2 . . . . . . . . Kinetic 1004 | . 523 191 28 . . . . 262 . Thermal 2587 | . . . . . 181 . . 253 2153 Explosive 1219 | . . 381 . . 161 . . 677 . Electromagnetic . | . . . . . . . . . . Impact 152 | . . . 152 . . . . . . Slashing 629 | . . . . . 439 . . 40 150 Piercing . | . . . . . . . . . . Highest Corruption 21 | . 2 2 7 . . . . 20 21 Average Corruption 16 | . 2 2 3 . . . . 19 20 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 238 | . 1 10 15 . . . . 8 204 Message Errors 66 | . . 1 4 . . . . 3 58 Matter Fused 64 | . . 3 4 . . . . 2 55 Heat Flow Errors 28 | . . 3 2 . . . . 1 22 Energy Discharges 27 | . 1 2 2 . . . . . 22 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 3 | . . . . . . . . . 3 Data Loss (minor) 29 | . . . 1 . . . . . 28 Data Loss (major) 7 | . . 1 . . . . . . 6 Misfires 4 | . . . 2 . . . . . 2 Alerts 7 | . . . . . . . . 1 6 Misdirections 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1087 | . . . 99 . 121 . . 3 864 Projectiles 7 | . . . . . . . . . 7 Explosions 860 | . . . . . 3 . . 3 854 Melee 220 | . . . 99 . 118 . . . 3 Knockbacks 1 | . . . . . . . . 1 . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 578 | . . . . . 18 . . 170 390 Shots 9 | . . . . . 1 . . 7 1 Rammed 2 | . 2 . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 248 | . 34 244 124 . 32 32 . 228 248 Average Temperature 62 | . 10 113 57 . 11 17 . 82 97 Received Heat Transfer 726 | . 231 135 18 . . . 18 48 276 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . Parts Fried 3 | . . . 2 . . . . . 1 Impact Corruptions 2 | . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 710 | . . . . . 248 . . 362 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 119 | . 95 . 109 . 119 . . . . Initial 43 | . . . 43 . . . . . . Average 28 | . 30 . 37 . 19 . . . . Influence Increases 914 | . 315 170 231 . 198 . . . . Destroy 0b10 Robot/C 560 | . 260 160 40 . 100 . . . . Destroy 0b10 Robot/NC 30 | . 5 . 5 . 20 . . . . Destroy Leader 82 | . 50 10 . . 22 . . . . Successful Hack 15 | . . . 5 . 10 . . . . Select Force Hacks 180 | . . . 180 . . . . . . Disable Machine 15 | . . . . . 15 . . . . Destroy Structure 32 | . . . 1 . 31 . . . . Influence Decreases 914 | . 279 114 270 53 124 74 . . . Entered New Map 149 | . . 18 49 53 . 29 . . . Time Decay 714 | . 258 76 221 . 114 45 . . . Lost Part 51 | . 21 20 . . 10 . . . . Squads Dispatched 9 | . 3 . . . 6 . . . . Investigation 4 | . 1 . . . 3 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 4 | . 2 . . . 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 67 | . 18 9 2 . 7 . 1 25 5 Peak Tracking Total 6 | . 4 6 1 . 4 . 1 6 3 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Traps Triggered 4 | . 2 . . . 1 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 7 | . . . . . . . . 1 6 Traps Extracted . | . . . . . . . . . . Installed 22 | . . . . . . . . 1 21 Triggered . | . . . . . . . . . . Fabricated Traps 24 | . . . . . . . . . 24 Most Traps Carried 10 | . . . . 2 2 2 2 2 10 Machines | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Machines Disabled 5 | . . 2 . . 1 . . . 2 Max in Single Turn 2 | . . 2 . . 1 . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Machines Accessed 22 | . 2 . 10 3 6 1 . . . Terminals 10 | . 2 . 4 . 4 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . . . 6 . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 62 | . 3 . 23 19 16 1 . . . Successful 39 | . 2 . 8 19 9 1 . . . Failed 23 | . 1 . 15 . 7 . . . . Catastrophic 7 | . 1 . 2 . 4 . . . . Database Lockouts . | . . . . . . . . . . Manual 35 | . 2 . 17 . 12 . . 4 . Terminals 31 | . 3 . 15 . 13 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 9 | . . . 8 . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 27 | . 2 . 2 19 3 1 . . . Record 14 | . . . . 14 . . . . . Part Schematic 1 | . . . . . 1 . . . . Robot Analysis 5 | . 1 . . 4 . . . . . Open Door 1 | . . . . . . 1 . . . Recall Investigation 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . . . 6 . 4 . . . . Terminals 3 | . . . . . 3 . . . . Botnet 2 | . . . . . 2 . . . . Operators 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . . . 6 . 1 . . . . Tunnel 6 | . . . 6 . . . . . . Fedlink 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 2 . 5 . 4 . . . . Full Trace Events 3 | . . . 2 . 1 . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 . . 14 . Parts Built 2 | . . . . . 2 . . . . Authchips 1 | . . . . . 1 . . . . Time 47 | . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 63 | . . . . . . 2 . . 61 STAY 2 | . . . . . . . . . 2 EXPLORE 28 | . . . . . . . . . 28 RETURN 33 | . . . . . . 2 . . 31 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Active Infowar (turns) 4059 | . . . . 1 857 592 802 1695 112 Sensors 3401 | . . . . . 760 592 801 1136 112 Structural 3138 | . . . . 1 51 590 801 1695 . Machine Analysis 856 | . . . . . 856 . . . . Robot Analysis Total 5 | . 1 . . 4 . . . . . Derelict Logs Recovered 7 | . . . . 4 . . 2 1 . Drone Launches 49 | . . . . . . 6 . . 43 Drone Recoveries 46 | . . . . . . 6 . . 40 Exploration | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Turns Passed 13076 | 12 708 617 714 1694 857 592 813 2235 4834 Spaces Moved 7318 | 5 286 354 620 1371 503 431 465 1563 1720 Core 399 | . . . . 141 . . . . 258 Treads 1043 | 5 254 . . 500 283 . . 1 . Legs 227 | . . . . . . . . 52 175 Wheels 4362 | . 32 354 620 730 220 431 465 1510 . Hover 1287 | . . . . . . . . . 1287 Flight . | . . . . . . . . . . Fastest Speed 50 | 160 145 130 105 50 130 130 130 115 50 Average Speed 119 | 160 190 140 110 119 147 130 130 133 80 Slowest Speed 360 | 160 240 145 145 160 250 130 130 360 280 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 2 52 26 90 86 10 69 57 88 84 Regions Visited 9 Branch Regions 7 Pre-discovered Areas 13 | . . 1 6 5 . . . 1 . Known Exits Taken 3 | . . . . . 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 14 | . . 3 . 3 . 2 3 3 . Spaces Dug 19 | . . . 1 . 9 3 . . 6 Terrain Destroyed 114 | . . 20 1 . 33 3 . 21 36 Melee 13 | . . . 1 . 5 1 . . 6 Projectile 3 | . . . . . . 2 . 1 . AOE 98 | . . 20 . . 28 . . 20 30 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Total 11435 | 11 372 441 645 1440 581 466 673 1659 5147 Wait 3608 | . 24 47 1 . 15 4 199 16 3302 Move 7309 | 4 285 353 619 1370 502 430 464 1562 1720 Hop . | . . . . . . . . . . Pick Up 105 | . 4 12 7 36 10 10 3 5 18 Fast Attach 41 | . 3 . . 2 6 . . 15 15 Attach 36 | 2 2 . 3 5 7 4 1 4 8 Detach 7 | 2 . . . 1 2 1 . 1 . Swap 32 | 1 2 3 4 1 8 2 3 4 4 Drop 107 | 2 2 3 6 25 6 12 3 11 37 Fire 129 | . 48 23 1 . 10 2 . 38 7 Melee 37 | . . . 4 . 15 1 . 2 15 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 22 | . . . . . . . . 1 21 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 2) 13 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 3) 691 | -10/Materials | Discovered new exit (range 12) 717 | -10/Materials | Discovered new exit (range 5) 721 | -10/Materials | Entered Subcaves 731 | -10/Subcaves | Learned location of Zion (-6) 731 | -10/Subcaves | Met a Zionite searching for "candidates" 1157 | -10/Subcaves | Disturbed a concealed Subdweller 1163 | -10/Subcaves | Core integrity fell below 50% 1297 | -10/Subcaves | Discovered new exit (range 15) 1338 | -10/Subcaves | Entered Recycling 1530 | -8/Recycling | Discovered new exit (range 16) 2026 | -8/Recycling | Scanned before Scraplab entrance 2040 | -8/Recycling | Entered Scraplab 2049 | -8/Recycling | Discovered new exit (range 3) 2052 | -8/Recycling | Entered Scraptown 2052 | -8/Scraptown | System corruption cleaned by C-Scrubber 2253 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 2255 | -8/Scraptown | Learned location of Warlord (-5) 2256 | -8/Scraptown | Learned location of Testing (-2) 2258 | -8/Scraptown | Learned Factory terminal intel 2286 | -8/Scraptown | Visited Scrapoid Research Area 2308 | -8/Scraptown | Visited Observation Area 2321 | -8/Scraptown | Visited Cyclists 2354 | -8/Scraptown | Visited Assassins FH 2383 | -8/Scraptown | Visited UFD Registry 2383 | -8/Scraptown | Registered with UFD as "Scraptorch" 2397 | -8/Scraptown | Visited Cave Peace 2417 | -8/Scraptown | Visited Junk Repository 2440 | -8/Scraptown | Visited Junk Repository 2526 | -8/Scraptown | Entered Cyclist Reading Room 2742 | -8/Scraptown | Visited Abandonware Association 2775 | -8/Scraptown | Visited Derelict Rescue Squad 2783 | -8/Scraptown | Found DRS Beacon 2808 | -8/Scraptown | Visited Chapter 10 2827 | -8/Scraptown | Visited Botcube Research 2838 | -8/Scraptown | Found Botcube 2867 | -8/Scraptown | Visited Research Penetration Think Tank 2894 | -8/Scraptown | Visited Cartography Club 2953 | -8/Scraptown | Found Surveybot 17 Chip 2973 | -8/Scraptown | Found Unknown Device 2979 | -8/Scraptown | Learned location of 2 exits from Research 2979 | -8/Scraptown | Learned location of 2 exits from Factory 2979 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 2979 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 2979 | -8/Scraptown | Learned 16 Upper Caves zone layouts 2979 | -8/Scraptown | Learned 16 Research zone layouts 2979 | -8/Scraptown | Learned 16 Factory zone layouts 2979 | -8/Scraptown | Learned 8 Materials zone layouts 2979 | -8/Scraptown | Learned location of Armory (-3) 2979 | -8/Scraptown | Learned location of Upper Caves (-4) 2992 | -8/Scraptown | Identified Deep Structural Scanner 3078 | -8/Scraptown | Visited Analyses Database 3111 | -8/Scraptown | Visited Science Guys 3223 | -8/Scraptown | Visited Curators Association 3246 | -8/Scraptown | Visited Science Testing Area 3512 | -8/Scraptown | Discovered new exit (range 5) 3582 | -8/Scraptown | Found Scrap Suit 3665 | -8/Scraptown | Met Optimus 3665 | -8/Scraptown | Accepted into 0bPrime 3746 | -8/Scraptown | Entered Factory 3746 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 3747 | -6/Factory | Identified exit to Lower Caves 3747 | -6/Factory | Identified exit to Factory 3749 | -6/Factory | Loaded intel: 25 terminal locations 4049 | -6/Factory | Build established: Assassin 4231 | -6/Factory | Fabricated Weapon Mount? 4522 | -6/Factory | Loaded intel: 8 recycling unit locations 4603 | -6/Factory | Entered Lower Caves 4906 | -6/Lower Caves | Encountered a Warlord checkpoint 5166 | -6/Lower Caves | Discovered new exit (range 14) 5183 | -6/Lower Caves | Identified exit to Lower Caves 5195 | -6/Lower Caves | Entered another Lower Caves area 5245 | -6/Lower Caves | Learned Factory emergency access door positions 5723 | -6/Lower Caves | Learned 4 Factory zone layouts 5757 | -6/Lower Caves | Discovered new exit (range 18) 5956 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6006 | -6/Lower Caves | Identified exit to Zion 6008 | -6/Lower Caves | Entered Zion 6090 | -6/Zion | Discovered new exit (range 10) 6329 | -6/Zion | Received a visual enhancement algorithm 6331 | -6/Zion | Build established: Derelict-Assassin 6367 | -6/Zion | Learned Factory terminal intel 6741 | -6/Zion | Learned 4 Factory zone layouts 6979 | -6/Zion | Found Prototype Device 6979 | -6/Zion | Identified Bomb Factory No. 2 7144 | -6/Zion | Found Prototype Device 7144 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 7718 | -6/Zion | Build established: Derelict-Bomber 7936 | -6/Zion | Turned away by Imprinter 7945 | -6/Zion | Warned about trapping Zion interior 7957 | -6/Zion | Attacked by Zionites 7959 | -6/Zion | Destroyed Imprinter 7974 | -6/Zion | Extracted access codes from Imprinter's data core 8093 | -6/Zion | System corruption reached 10% 8145 | -6/Zion | Lost 11 parts (1p4n4u2w) 8208 | -6/Zion | Opened final containment barrier to the Deep Caves 8239 | -6/Zion | Discovered new exit (range 3) 8239 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8243 | -6/Zion | Entered Deep Caves 8419 | -6/Deep Caves | Build established: Derelict-Mutant 8745 | -6/Deep Caves | Build established: Derelict-Skirmisher 9442 | -6/Deep Caves | Z-Facility disabled 9473 | -6/Deep Caves | Lost 6 parts (3n1u2w) 9539 | -6/Deep Caves | Core integrity fell below 50% 9569 | -6/Deep Caves | Core integrity fell below 20% 9570 | -6/Deep Caves | Found Prototype Protection 9570 | -6/Deep Caves | Identified Zio. Weapon Casing 9578 | -6/Deep Caves | Lost 4 parts (1n3w) 9758 | -6/Deep Caves | Found Zio. Weapon Casing 9789 | -6/Deep Caves | Build established: Mutant 12599 | -6/Deep Caves | Discovered new exit (range 33) 12775 | -6/Deep Caves | Spotted AG-76091 12990 | -6/Deep Caves | Build established: Derelict-Gunner 13077 | -6/Deep Caves | Destroyed by Dirty Bomb Trap Last Messages --------------- 12841_ System corrupted: Component data lost. 12887_ Acquired 91 matter. 12904_ MLS&9VUNI=DK>1/15MXG1XW7:QC%Z#J6PUIJLTO 12924_ GKA# VUK8KTAT,M%P<2YCO551 HZ 12941_ System corrupted: Matter fused (-5). 12941_ Acquired Bomb Factory No. 2. 12949_ Dropped CPS Tube. 12963_ Bomb Factory No. 2 fabricates Dirty Bomb Trap. 12970_ DBCOB3VWTR C & L3EB|8XC7U/F7KDGMIR 12988_ Bomb Factory No. 2 fabricates Dirty Bomb Trap. 12991_ System corrupted: Component data lost. 13013_ Bomb Factory No. 2 fabricates Dirty Bomb Trap. 13024_ 0S5Z EXWLWBPR 8NPSZC&B3M9VLOBIID AD2TB3N 13038_ Bomb Factory No. 2 fabricates Dirty Bomb Trap. 13045_ Dropped Bomb Factory No. 2. 13056_ I&JQ<1E M2,S6H6/ZQDB 13071_ System corrupted: Energy discharge (-24). 13077_ System corruption misinterpreted. 13077_ Triggered Dirty Bomb Trap. 13077_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | #???# "" ### """"""""""#### ###?## | | ##??# """ ###### "" ###### ##?##?# | | ##??## " #### " #?##?# ####### | | ####?## ## # #####?## ###?### | | ##?## ##< # ##########?#### ####?# | | ####??#### ###################### ##### | | ###?##### #####?## ###?###### ### | | ###### ####### ##?###### | | ####### ###### ######## | | ####### ####### ######## | | ###### ####### | | ####### ###### " | | ########### ##### ############# """ | | ############## ##### ############# "" | | ############## ##### #### ###### # # | | ############## #### ##### ####### | | ############# #### # ####### | | ###?######## #### #### | | ########### ##### ## | | ########## ######### | | ######### ############ | | ### ### ^ " ##############^ | | ^^ ^^ ##############^ ## | | ^ ###### #### #### | | ### ^^ #### | | ####### @ #### | | ########### ##### ## ## | | "########?## ###?####### | | "###########;; ########### | | ################ ############ | | ##################### ################## | | ########################################??######## | | #??######?#######################################? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 18 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 20 Authchip Count 4 Trap Extractor Capacity 6 Item Schematics ----------------- Weapon Mount | -6/Factory | Hacked Flexi-carbon Leg | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Lance | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Coil Gun | -6/Zion | Archive Robot Schematics ------------------ X-77 Beamer | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive K-01 Serf | -6/Zion | Archive X-62 Marksman | -6/Zion | Archive Fabricated ------------ Weapon Mount | x2 | -6/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirectedGaussCrosscalibrator Manual? 0 Play Time 01:34:44 Cumulative 549.7 hours Start 2025.06.21 @ 07:03:47 End 2025.06.21 @ 09:18:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 662 Rogue 662 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/5/1/0/0/0/0/0/0 Lore% 84 Gallery% 83 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e16eb915-a874-482b-ba05-aa4c1e49e73a