Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 19:19:50 Player: Playing with my Cog Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1432) 1432 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4767 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 276/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Lightpack 2.0 > --- WEAPON (2) ------- (None) > --- INVENTORY (40) --- Light Nuclear Core Light Nuclear Core Light Treads Improved Treads Aluminum Leg Aluminum Leg Improved VTOL Module Reaction Control System Reaction Control System EM Pulse Gun Grenade Launcher Mini Grenade Launcher Datajack Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Lightpack 2.0 Light Armor Plating > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Improved Treads Aluminum Leg Aluminum Leg Improved VTOL Module Reaction Control System Reaction Control System EM Pulse Gun Particle Gun Grenade Launcher Datajack Hammer [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 39 | 6 9 2 1 . 21 Power 5 | 1 2 . . . 2 Engine 4 | 1 2 . . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 13 | 2 1 2 . . 8 Treads 7 | 2 1 . . . 4 Leg 5 | . . 2 . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 9 | 1 3 . . . 5 Device 1 | . . . . . 1 Storage 4 | 1 2 . . . 1 Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 3 | . 1 . . . 2 Artifact . | . . . . . . Weapon 12 | 2 3 . 1 . 6 Energy Gun 5 | 2 1 . . . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | . . . . . 2 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 24 | . 5 . . . 19 Power 4 | . 1 . . . 3 Propulsion 8 | . 2 . . . 6 Utility 5 | . 1 . . . 4 Weapon 7 | . 1 . . . 6 Highest Loss Streak 10 | . 2 . . . 10 To Critical Strikes . | . . . . . . Average Backups 10 | 2 8 10 11 13 12 Power 1 | . 1 2 3 3 2 Propulsion 2 | 1 2 2 2 2 2 Utility 2 | . 1 2 3 5 3 Weapon 2 | . 2 2 2 2 3 Tool/Special . | . . . . . . Unused Backups 11 | . . . . . 11 Power 3 | . . . . . 3 Propulsion 1 | . . . . . 1 Utility 5 | . . . . . 5 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . 99 85 85 85 67 Engine 10 | . 13 14 14 14 4 Core 1 | . . . . . 3 Treads 15 | . 27 6 . . 10 Leg 10 | . . 16 28 28 12 Device 1 | . . . . . 3 Storage 14 | . 20 20 14 14 9 Protection 4 | . 7 . . . 4 Energy Gun 17 | . 27 20 14 14 8 Energy Cannon 1 | . . . . . 4 Ballistic Gun 1 | . . . . . 3 Launcher 1 | . . 8 1 14 . Special Melee Weapon 1 | . . . 12 . . Peak Build Rating 53 | 6 8 8 10 10 53 Average Rating 22 | 4 7 7 8 10 44 On Entrance 6 | . 6 7 7 10 10 Avg Prop Armor Cover (%) 9 | . . . . . 9 Naked Turns . | . . . . . . Heaviest Build 37 | 12 37 33 29 29 21 Greatest Support 63 | 40 40 20 20 20 63 Greatest Overweight (x) 5 | . 1 1 1 1 5 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 40 | 8 15 15 15 15 40 Average Capacity 24 | 7 14 15 15 15 40 Most Carried 16 | 4 11 11 15 15 16 Average Carried 10 | 2 8 10 12 15 12 Final Capacity 40 | 8 15 15 15 15 40 Final Carried 15 | 4 10 11 15 15 14 Class Distribution -------------------- 59% | Mutant 40% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1105 | 210 205 72 38 . 580 Remotely . | . . . . . . Salvage Created 1499 | . 566 88 . . 845 Parts 80 | . 40 3 . . 37 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 37 | . 17 2 . . 18 Guns 16 | . 7 . . . 9 Cannons 6 | . . . . . 6 AOE 14 | . 9 2 . . 3 Classes Destroyed 14 | . 6 1 . . 7 Worker 1 | . 1 . . . . Builder 1 | . . . . . 1 Tunneler 1 | . . 1 . . . Hauler 3 | . 2 . . . 1 Mechanic 1 | . . . . . 1 Operator 2 | . 2 . . . . Watcher 1 | . 1 . . . . Swarmer 9 | . 9 . . . . Grunt 21 | . 8 2 . . 11 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 3 | . . . . . 3 Specialist 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 6 | . 3 3 . . 6 Combat Bots Only 4 | . 3 2 . . 4 Max Kills in Single Turn 3 | . 3 2 . . 2 Gunslinging . | . . . . . . Exploded 3 | . 3 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 272 | . 90 3 . . 179 Missed 61 | . 19 2 . . 40 Hits 211 | . 71 1 . . 139 Melee 4 | . . . . . 4 Projectile 207 | . 71 1 . . 135 AOE 1 | . . . . . 1 Critical Strikes 17 | . . . . . 17 Damage Taken 3553 | . 898 16 . . 2639 Core 724 | . 161 . . . 563 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 . . . 35 . Volleys Fired 149 | . 61 2 . . 86 Largest 2 | . 2 1 . . 2 Hottest 124 | . 100 30 . . 124 Shots Fired 284 | . 117 2 . . 165 Gun 227 | . 112 . . . 115 Cannon 42 | . . . . . 42 Launcher 15 | . 5 2 . . 8 Special . | . . . . . . Kinetic 90 | . . . . . 90 Thermal 179 | . 112 . . . 67 Explosive 15 | . 5 2 . . 8 Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 13 . . . 20 Robot Miss Streak 3 | . 3 . . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 205 | . 78 . 4 . 123 Core Hits 91 | . 39 5 . . 47 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 6 | . 3 . . . 3 Burn 4 | . 3 . . . 1 Destroy 2 | . . . . . 2 Melee Attacks 5 | . 1 . 4 . . Impact 1 | . 1 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . 4 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3850 | . 1317 137 . . 2396 Guns 2253 | . 974 . . . 1279 Cannons 628 | . . . . . 628 Explosions 969 | . 343 137 . . 489 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1183 | . . . . . 1183 Thermal 1772 | . 974 . . . 798 Explosive 895 | . 343 137 . . 415 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Matter Fused 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 33 | . 13 . . . 20 Projectiles . | . . . . . . Explosions 33 | . 13 . . . 20 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 11 | . 11 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 378 | . 378 4 . . 147 Average Temperature 83 | . 108 4 . . 40 Received Heat Transfer 1503 | . 330 9 . . 1164 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 12 | . 10 . . . 2 Heat Transferred 4643 | . 3037 . . . 1606 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 183 | . 84 68 . . 183 Initial 32 | . . 32 . . . Average 53 | . 21 38 . . 93 Influence Increases 1204 | . 530 66 . . 608 Destroy 0b10 Robot/C 740 | . 340 40 . . 360 Destroy 0b10 Robot/NC 50 | . 30 5 . . 15 Destroy Leader 178 | . 86 10 . . 82 Successful Hack 26 | . 19 . . . 7 Disable Machine 60 | . . . . . 60 Destroy Structure 105 | . 40 11 . . 54 Lose Combat Pursuer 45 | . 15 . . . 30 Influence Decreases 1187 | . 446 112 38 . 591 Entered New Map 90 | . . 52 38 . . Time Decay 898 | . 406 60 . . 432 Lost Part 199 | . 40 . . . 159 Squads Dispatched 11 | . 4 . . . 7 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 7 | . 2 . . . 5 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 7 | . . . . . 7 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 32 2 . . 33 Peak Tracking Total 7 | . 4 2 . . 7 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 4 | . . . . . 4 Max in Single Turn 2 | . . . . . 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 8 | . 2 . 2 . 4 Terminals 5 | . 2 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 23 | . 6 . 6 . 11 Successful 12 | . 4 . 6 . 2 Failed 10 | . 2 . . . 8 Catastrophic 2 | . . . . . 2 Database Lockouts 1 | . . . . . 1 Manual 12 | . 2 . 1 . 9 Terminals 15 | . 6 . . . 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 . 6 . . Record 5 | . . . 5 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . . 1 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 Terminals 2 | . 1 . . . 1 Botnet 1 | . . . . . 1 Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . . . 3 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . . 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . 4 . . Non-combat 3 | . . . 3 . . Combat 1 | . . . 1 . . Robot Hacks Applied 4 | . . . 4 . . parse_system 4 | . . . 4 . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3955 | 72 1527 137 510 133 1576 Spaces Moved 1681 | 39 789 62 264 70 457 Core 4 | 2 . . . . 2 Treads 1066 | 37 789 23 . . 217 Legs 611 | . . 39 264 70 238 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 190 190 190 120 Average Speed 162 | 154 160 208 190 190 139 Slowest Speed 300 | 160 240 240 190 190 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 87 16 64 28 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 100 | . 39 12 . . 49 Melee 1 | . 1 . . . . Projectile 1 | . . . . . 1 AOE 98 | . 38 12 . . 48 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2616 | 48 924 68 270 70 1236 Wait 691 | . 50 . . . 641 Move 1676 | 38 788 61 263 69 457 Hop . | . . . . . . Pick Up 31 | 4 7 1 2 . 17 Fast Attach 17 | 6 2 . . . 9 Attach 16 | . 4 1 . . 11 Detach 5 | . 1 1 . . 3 Swap 19 | . 10 2 1 1 5 Drop 7 | . . . . . 7 Fire 149 | . 61 2 . . 86 Melee 5 | . 1 . 4 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 4) 680 | -10/Materials | Discovered new exit (range 15) 922 | -10/Materials | Discovered new exit (range 14) 988 | -10/Materials | Core integrity fell below 50% 1426 | -10/Materials | Discovered new exit (range 8) 1600 | -10/Materials | Entered Mines 1730 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1730 | -10/Mines | Discovered new exit (range 5) 1737 | -10/Mines | Entered Exiles 1783 | -10/Exiles | Met 8R-AWN 1820 | -10/Exiles | Met EX-HEX 1886 | -10/Exiles | Met EX-BIN 1918 | -10/Exiles | Aligned with FarCom system 1920 | -10/Exiles | Given EX-Vault access code 1964 | -10/Exiles | Opened EX-Vault 1977 | -10/Exiles | Found Lightpack 2.0 2012 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2067 | -10/Exiles | Met EX-DEC 2115 | -10/Exiles | Learned location of Zion (-6) 2228 | -10/Exiles | Discovered new exit (range 10) 2247 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2247 | -10/Exiles | Entered Mines 2357 | -9/Mines | Discovered new exit (range 13) 2380 | -9/Mines | Entered Materials 2380 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2675 | -8/Materials | Build established: Hauler-Mutant 2970 | -8/Materials | Central database locked down 3264 | -8/Materials | Lost 3 parts (1p1n1w) 3840 | -8/Materials | Discovered new exit (range 13) 3926 | -8/Materials | Core integrity fell below 50% 3945 | -8/Materials | Core integrity fell below 20% 3956 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03892_ Knocked back. 03893_ U-05 Engineer builds a Wall. 03897_ Lgt. Nuclear Core destroyed. 03897_ Knocked back. 03898_ U-05 Engineer builds a Wall. 03899_ The unstable cave ceiling collapses. 03901_ U-05 Engineer builds a Wall. 03902_ Slug penetrates Wall. 03902_ U-05 Engineer builds a Wall. 03905_ H-61 Shepherd destroyed. 03908_ U-05 Engineer builds a Wall. 03909_ U-05 Engineer lays Concrete. 03910_ Imp. Light Cannon destroyed. 03910_ U-05 Engineer builds a Wall. 03914_ U-05 Engineer lays Concrete. 03915_ U-05 Engineer builds a Wall. 03939_ Particle Gun destroyed. 03942_ Critical hit (Burn: +37). 03944_ System corrupted: Matter fused (-6). 03944_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????? """ # # "???? | | ???????????????? 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Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamPortableRailcannon Manual? 0 Play Time 00:33:59 Cumulative 30.2 hours Start 2025.10.27 @ 20:31:31 End 2025.10.30 @ 19:19:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0347844b-5425-46f4-8cf9-649c421eb9fe