Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 09:10:07 Player: Junsan Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2412) 2412 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 5999 Bonus ------- High Alert Combat Kills 67 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 100/100 System Corruption 8% Temperature Cool (18) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Triangulator Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Light Fission Core Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Hardlight Generator Component Analysis Suite Corruption Screen System Restoration Module Rocket Launcher Remote Datajack Chainsword Great Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Salvage Targeting Computer Targeting Computer Matter Filter Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Particle Gun Plasma Rifle Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Light Armor Plating Improved Light Armor Plating EM Disruption Field Hardlight Generator Component Analysis Suite Corruption Screen System Restoration Module Rocket Launcher Remote Datajack Great Axe Great Axe [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Salvage Targeting Computer Device Matter Filter Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 . 1 1 Utility 4 | . . 1 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 74 | 6 16 15 12 8 17 Power 6 | 1 2 . 2 . 1 Engine 3 | 1 1 . . . 1 Core 3 | . 1 . 2 . . Reactor . | . . . . . . Propulsion 24 | 2 6 5 4 2 5 Treads 8 | 1 2 1 2 2 . Leg 10 | . 2 4 1 . 3 Wheel 6 | 1 2 . 1 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 3 5 1 2 5 Device 5 | . 1 1 . 1 2 Storage 4 | 1 1 2 . . . Processor 4 | . 1 2 1 . . Hackware . | . . . . . . Protection 4 | . . . . 1 3 Artifact . | . . . . . . Weapon 27 | 2 5 5 5 4 6 Energy Gun 5 | 1 1 1 . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 14 | 1 4 3 4 2 . Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . 1 1 . . Special Weapon 1 | . . . . . 1 Impact Weapon 2 | . . . . 1 1 Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 40 | . 9 3 3 3 22 Power 4 | . 2 . . . 2 Propulsion 17 | . 3 2 2 1 9 Utility 8 | . 1 . . 1 6 Weapon 11 | . 3 1 1 1 5 Highest Loss Streak 15 | . 5 1 2 2 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 89 93 97 96 87 Engine 2 | . 10 . . . . Core 6 | . 3 11 9 7 4 Treads 10 | . 6 3 7 20 16 Leg 10 | . 11 22 14 . 1 Wheel 5 | . 5 3 3 7 8 Device 5 | . . 5 9 9 5 Storage 9 | . 14 11 9 7 6 Processor 13 | . 12 12 18 15 12 Protection 3 | . . . . 4 11 Energy Gun 2 | . 1 . . 4 5 Ballistic Gun 16 | . 22 21 24 13 4 Impact Weapon 1 | . . . . 3 3 Peak Build Rating 42 | 6 14 23 26 32 42 Average Rating 23 | 1 10 19 23 29 35 On Entrance 16 | . 6 14 22 23 32 Naked Turns . | . . . . . . Heaviest Build 90 | 11 31 52 58 64 90 Greatest Support 60 | 10 20 51 51 16 60 Greatest Overweight (x) 14 | 1 10 1 3 3 14 Average Overweight (x) 2 | . 1 . 1 3 3 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 17 | 7 14 16 20 20 20 Most Carried 20 | 8 15 20 20 20 20 Average Carried 16 | 5 10 15 19 19 18 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 4 15 20 20 20 13 Class Distribution -------------------- 79% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1973 | 212 538 575 394 143 111 Remotely . | . . . . . . Salvage Created 2432 | . 616 655 488 467 206 Parts 167 | . 38 61 26 28 14 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 55 | . 13 16 14 9 3 Melee 2 | . . . . 1 1 Guns 41 | . 13 12 9 5 2 AOE 11 | . . 4 5 2 . Classes Destroyed 9 | . 4 2 1 2 . Worker 5 | . 1 . 1 1 2 Builder 3 | . . 3 . . . Watcher 9 | . 2 5 . 1 1 Swarmer 13 | . 2 7 4 . . Grunt 27 | . 11 4 7 4 1 Duelist 1 | . . . . 1 . Sentry 9 | . . 5 2 2 . Hunter 1 | . . . 1 . . Programmer 4 | . . . . 2 2 Best Kill Streak 6 | . 5 6 6 5 2 Combat Bots Only 5 | . 4 4 5 4 1 Max Kills in Single Turn 3 | . 2 3 3 2 1 Gunslinging 1 | . 1 1 . . . Exploded 2 | . . 1 2 2 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 881 | . 140 71 62 83 525 Missed 309 | . 31 24 21 35 198 Damage Taken 6183 | . 1124 916 588 420 3135 Core 1204 | . 100 87 127 39 851 Absorbed by Shields . | . . . . . . Ignored by Resistances 244 | . . . . . 244 Regen/Repaired (Parts) 134 | . 134 . . . . Core Remaining (%) 81 | 100 60 78 76 94 . Volleys Fired 191 | . 62 58 32 22 17 Largest 3 | . 2 2 3 3 3 Hottest 141 | . 60 46 69 116 141 Shots Fired 392 | . 114 107 83 51 37 Gun 378 | . 114 102 79 51 32 Cannon 4 | . . . . . 4 Launcher 9 | . . 5 4 . . Special 1 | . . . . . 1 Kinetic 337 | . 98 102 79 38 20 Thermal 38 | . 9 . . 13 16 Explosive 9 | . . 5 4 . . Electromagnetic 7 | . 7 . . . . Robot Hit Streak 15 | . 8 10 14 9 15 Robot Miss Streak 5 | . 5 4 4 4 3 Penetration Max 1 | . . . . 1 . Secondary Targets 7 | . 3 1 2 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 255 | . 63 64 59 35 34 Core Hits 120 | . 24 31 37 19 9 Critical Kills 5 | . . . 1 4 . Critical Parts Destroyed 4 | . 1 1 . 2 . Critical Strikes 10 | . 1 1 1 6 1 Destroy 7 | . 1 1 1 4 . Blast 1 | . . . . . 1 Smash 2 | . . . . 2 . Melee Attacks 18 | . . . . 4 14 Impact 5 | . . . . 4 1 Slashing 13 | . . . . . 13 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5405 | . 734 1129 1475 1193 874 Guns 3402 | . 734 919 773 615 361 Cannons 114 | . . . . . 114 Explosions 1388 | . . 210 702 476 . Melee 501 | . . . . 102 399 Ramming . | . . . . . . Kinetic 3169 | . 677 919 773 493 307 Thermal 322 | . 32 . . 122 168 Explosive 1388 | . . 210 702 476 . Electromagnetic 25 | . 25 . . . . Impact 131 | . . . . 102 29 Slashing 370 | . . . . . 370 Piercing . | . . . . . . Highest Corruption 8 | . . 1 . 1 8 Average Corruption 1 | . . 1 . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . 7 . 1 11 Message Errors 4 | . . 3 . . 1 Matter Fused 5 | . . 1 . 1 3 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 2 | . . 1 . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage 247 | . . 24 40 176 7 Projectiles . | . . . . . . Explosions 196 | . . 24 40 132 . Melee 51 | . . . . 44 7 Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 494 | . 76 35 60 135 494 Average Temperature 47 | . 22 7 23 37 137 Received Heat Transfer 1617 | . 417 162 306 90 642 Effects 2 | . . . . . 2 Shutdowns 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 1 | . . . . 1 . Impact Corruptions 2 | . . . . 1 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 704 | . 75 . . 259 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 572 | . 157 338 376 572 221 Initial 221 | . . 40 108 65 221 Average 171 | . 66 214 187 401 86 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 58 | 100 100 36 61 11 65 Level 1 30 | . . 63 38 20 34 Level 2 10 | . . . . 67 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 1 1 3 4 Investigation 1 | . 1 . . . . Extermination 3 | . . . . 2 1 Reinforcement 4 | . 1 1 1 1 . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . 3 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 22 25 19 14 12 Peak Tracking Total 7 | . 5 5 6 4 7 Tactical Retreats 3 | . 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 20 | . 1 . 1 18 . Max in Single Turn 6 | . 1 . 1 6 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 23 | . 9 6 3 2 3 Terminals 18 | . 6 6 2 2 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 4 | . 2 . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 65 | . 27 21 9 3 5 Successful 31 | . 13 11 2 2 3 Failed 34 | . 14 10 7 1 2 Catastrophic 6 | . 1 4 1 . . Database Lockouts . | . . . . . . Manual 8 | . 5 3 . . . Terminals 52 | . 18 21 6 3 4 Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units 8 | . 4 . 3 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 25 | . 8 11 2 2 2 Robot Analysis 2 | . 2 . . . . Prototype ID Bank 3 | . 1 1 . 1 . Open DSF 3 | . . . . 1 2 Emergency Access Points 1 | . . 1 . . . Repair Station Index 1 | . . 1 . . . Alert Level 2 | . . 1 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 4 | . 4 . . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Surveillance Status 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Assault Status 1 | . . 1 . . . Hauler Manifests 2 | . . 2 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 4 | . 3 . . . 1 Retrieve Components 4 | . 3 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 6 4 3 1 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 14 | . 11 . . . 3 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4631 | 58 1090 1057 527 731 1168 Spaces Moved 2277 | 51 521 466 204 400 635 Core 11 | 2 1 . . . 8 Treads 175 | . 119 54 . . 2 Legs 589 | . 147 321 103 . 18 Wheels 1502 | 49 254 91 101 400 607 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 115 145 145 130 Average Speed 157 | 79 161 160 172 145 162 Slowest Speed 750 | 95 550 240 200 145 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 31 | 4 87 40 21 15 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 60 | . . 14 7 39 . Melee . | . . . . . . Projectile . | . . . . . . AOE 60 | . . 14 7 39 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2954 | 68 668 687 315 499 717 Wait 295 | 3 48 126 53 49 16 Move 2272 | 50 520 465 203 399 635 Hop . | . . . . . . Pick Up 77 | 9 22 16 9 10 11 Fast Attach 6 | 1 . 2 . 1 2 Attach 41 | 5 11 4 5 4 12 Detach . | . . . . . . Swap 27 | . 5 9 7 3 3 Drop 27 | . . 7 6 7 7 Fire 191 | . 62 58 32 22 17 Melee 18 | . . . . 4 14 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Lost 5 parts (1p2n1u1w) 312 | -10/Materials | Build established: Mutant 378 | -10/Materials | Repaired Lgt. Treads 440 | -10/Materials | Discovered new exit (range 4) 734 | -10/Materials | Discovered new exit (range 3) 954 | -10/Materials | Discovered new exit (range 16) 1049 | -10/Materials | Discovered new exit (range 6) 1149 | -10/Materials | Entered another Materials area 1149 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1270 | -9/Materials | Crushed by falling debris 2042 | -9/Materials | Discovered new exit (range 14) 2206 | -9/Materials | Entered another Materials area 2206 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2573 | -8/Materials | Discovered new exit (range 16) 2733 | -8/Materials | Entered Factory 2733 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2769 | -7/Factory | Build established: Scavenger-Gunner 3356 | -7/Factory | Build established: Mutant 3449 | -7/Factory | Discovered new exit (range 8) 3464 | -7/Factory | Entered another Factory area 3464 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4211 | -6/Factory | Garrison activated, responded to threat 4311 | -6/Factory | Spotted B-75 Beast 4388 | -6/Factory | Lost 3 parts (2n1w) 4462 | -6/Factory | Lost 4 parts (1p2u1w) 4591 | -6/Factory | Core integrity fell below 50% 4607 | -6/Factory | Core integrity fell below 20% 4629 | -6/Factory | Lost 15 parts (1p7n4u3w) 4632 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04495_ Connecting with DSF Access... 04497_ System corrupted: EM Disruption Field rejected. 04509_ Imp. Deuterium Engine destroyed. 04512_ System corrupted: Energy discharge (-36). 04514_ Acquired Triangulator. 04535_ Carbon-fiber Leg destroyed. 04561_ Imp. Light Armor Plating destroyed. 04564_ Carbon-fiber Leg destroyed. 04566_ System corrupted: Substantial component data lost. 04573_ Targeting Computer destroyed. 04577_ P-60 Hacker destroyed. 04579_ Wheel destroyed. 04589_ System corrupted: Matter fused (-5). 04598_ Great Axe destroyed. 04602_ U-05 Engineer builds a Wall. 04609_ System corrupted: Matter fused (-7). 04622_ U-05 Engineer builds a Wall. 04625_ System corrupted: Heat flow error (+244). Map ----- +----------------------------------------------------+ | """ # #????# + ! """""" | | """ """ # !!! #????# # | | """ # !!! #????# # | | """ " # !! #????# ?#" "### | | """ "F" # #????########### ##?? ? | | """ """ # #???? # #???? ?? | | ##/#"/#####????" """" # #???? ??? | | ? ? # #???# "T" """" !# #??????????? | | ?# #?### #???# ] """" # #??????????? | | ?# #???# #???# ! """" + #??????????? | | ?# #???# #???# " #??????????? | | ?# #???# #???# """" """" !# #??????????? | | ?# #???# #???# """" """ # #??????????? | | ?# ######/"#"##???# """" "" # #??????????? | | ?# #????# """" "" # #??????????? | | ?# ####### #????# !% + +??????????? | | ##+####### #????#######/####### #??????????? | | # #?????????##[#?????? #??????????? | | """""" # ^ #?????????#" "?????? #??????????? | | """""" # #?????????## #??????BB #??????????? | | """""" # ############ #??????BB #??????????? | | """""" # ## # #?????? #??????????? | | # ## # ####### #??????????? | | """""" # ## #Y YT #??????????? | | """""" # ## /u #??????????? | | """""" " ## @# #??????????? | | """""" " ## # ##??????????? | | " ## + ]! #???????????? | | ! # ?# ! #### ]! #???????????? | | ######## # ???###########??? ]! ??????????? | | ???????###???????????????????? #?????????? | | ??????????????????????????????? / #?????????? | | ??????????????????????????????? ?????????? | | ??????????????????????????????? ######??????????? | | ???????????????????????????????? #???????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 30 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Matter Filtering 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed SuperchargedQuantumFalx Manual? 0 Play Time 01:20:02 Cumulative 13.0 hours Start 2024.10.09 @ 07:47:27 End 2024.10.09 @ 09:10:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b243d0a4-2bae-41ff-b5cc-45c9052835c5