Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.25 @ 22:36:02 Player: UnderDoug Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (99) 495 Value Destroyed (3399) 3399 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1281) 1281 TOTAL SCORE: 7015 Bonus ------- High Alert Combat Kills 581 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 234/300 Energy 300/300 System Corruption 1% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Tractor Beam > --- WEAPON (2) ------- Particle Gun Chainsword > --- INVENTORY (15) --- Aluminum Leg Advanced Weight Redist. System High-powered Shotgun Missile Launcher Missile Launcher Datajack Heavy Mace Chainsword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Titanium Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Nuclear Core Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System Tractor Beam Arc Projector Particle Gun High-powered Shotgun Missile Launcher Missile Launcher Datajack Heavy Mace [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 109 | 5 19 20 50 15 Power 24 | 1 3 5 12 3 Engine 13 | 1 3 5 3 1 Core 11 | . . . 9 2 Reactor . | . . . . . Propulsion 39 | 2 8 7 17 5 Treads 14 | 2 . 3 9 . Leg 19 | . 4 3 7 5 Wheel 1 | . . 1 . . Hover 4 | . 4 . . . Flight 1 | . . . 1 . Utility 23 | 1 4 4 11 3 Device 7 | . . 1 3 3 Storage 4 | 1 2 1 . . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection 10 | . 2 2 6 . Artifact . | . . . . . Weapon 23 | 1 4 4 10 4 Energy Gun 6 | . 2 . 2 2 Energy Cannon 2 | . . 2 . . Ballistic Gun 7 | 1 1 2 2 1 Ballistic Cannon 1 | . . . 1 . Launcher 4 | . 1 . 2 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 35 | . 3 6 18 8 Power 13 | . . 3 7 3 Propulsion 10 | . 2 1 5 2 Utility 7 | . . 1 4 2 Weapon 5 | . 1 1 2 1 Highest Loss Streak 4 | . 1 4 4 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 96 89 89 96 Engine 8 | . 14 17 2 1 Core 6 | . . . 9 15 Treads 19 | . 3 20 32 . Leg 10 | . 17 7 1 34 Hover 1 | . 5 . . . Device 3 | . . . 3 14 Storage 10 | . 14 11 9 9 Hackware 1 | . . . 2 . Protection 8 | . 13 9 8 1 Energy Gun 2 | . 7 . 1 4 Ballistic Gun 7 | . 9 16 3 3 Ballistic Cannon 1 | . . . 3 . Launcher 3 | . 9 2 1 . Impact Weapon 2 | . . . 5 . Slashing Weapon 2 | . . . 2 9 Peak Build Rating 38 | 5 8 22 38 35 Average Rating 20 | 4 7 16 28 28 On Entrance 13 | . 5 7 22 34 Naked Turns . | . . . . . Heaviest Build 53 | 11 20 41 53 50 Greatest Support 80 | 40 40 60 80 52 Greatest Overweight (x) 8 | . 2 8 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 12 | 7 9 11 15 15 Most Carried 15 | 5 10 15 15 14 Average Carried 10 | 2 7 9 14 9 Final Capacity 15 | 8 10 15 15 15 Final Carried 14 | 3 8 14 13 8 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2449 | 170 346 527 1061 345 Remotely 340 | . . 80 . 260 Salvage Created 3066 | . 427 824 1449 366 Parts 167 | . 31 41 67 28 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 5 | . 1 2 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 83 | . 13 18 40 12 Melee 11 | . . . 8 3 Guns 29 | . 8 12 2 7 Cannons 15 | . . 3 12 . AOE 25 | . 5 3 15 2 Classes Destroyed 13 | . 3 2 6 2 Worker 4 | . . . 4 . Builder 2 | . . . 2 . Hauler 1 | . . . 1 . Recycler 4 | . . 2 2 . Watcher 7 | . 3 2 2 . Swarmer 11 | . 3 . 4 4 Cutter 2 | . . . 2 . Grunt 50 | . 10 11 24 5 Protector 1 | . . . . 1 Sentry 14 | . . 7 6 1 Demolisher 1 | . . . . 1 Hunter 3 | . . . 3 . Heavy 1 | . . . 1 . Best Kill Streak 17 | . 2 4 17 4 Combat Bots Only 14 | . 2 3 14 4 Max Kills in Single Turn 3 | . 2 2 3 1 Gunslinging . | . . . . . Exploded 3 | . 2 1 3 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 639 | . 99 120 318 102 Missed 183 | . 27 40 91 25 Damage Taken 7055 | . 859 1107 3874 1215 Core 888 | . 234 98 365 191 Absorbed by Shields . | . . . . . Redirected to Shielding 227 | . 18 . 209 . Regen/Repaired (Parts) 571 | . . 65 506 . Core Remaining (%) 60 | 100 6 75 . . Volleys Fired 269 | . 71 61 101 36 Largest 2 | . 2 2 2 1 Hottest 120 | . 90 120 99 55 Shots Fired 393 | . 102 113 142 36 Gun 268 | . 93 83 64 28 Cannon 80 | . . 22 58 . Launcher 45 | . 9 8 20 8 Special . | . . . . . Kinetic 234 | . 42 83 89 20 Thermal 77 | . 51 22 4 . Explosive 45 | . 9 8 20 8 Electromagnetic 37 | . . . 29 8 Robot Hit Streak 12 | . 6 12 10 8 Robot Miss Streak 8 | . 6 6 8 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 296 | . 53 70 142 31 Core Hits 219 | . 28 45 120 26 Critical Kills . | . . . . . Critical Parts Destroyed 5 | . . 2 3 . Critical Strikes 11 | . 2 2 6 1 Burn 2 | . 2 . . . Destroy 2 | . . 2 . . Smash 3 | . . . 3 . Sever 4 | . . . 3 1 Melee Attacks 53 | . . . 41 12 Impact 19 | . . . 19 . Slashing 34 | . . . 22 12 Piercing . | . . . . . Sneak Attacks 6 | . . . 6 . Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . 2 . Damage Inflicted 8436 | . 1022 1567 5203 644 Guns 2350 | . 464 897 659 330 Cannons 1327 | . . 279 1048 . Explosions 3190 | . 521 391 2133 145 Melee 1531 | . . . 1362 169 Ramming 38 | . 37 . 1 . Kinetic 2877 | . 243 897 1488 249 Thermal 527 | . 221 279 27 . Explosive 3190 | . 521 391 2133 145 Electromagnetic 273 | . . . 192 81 Impact 548 | . . . 548 . Slashing 983 | . . . 814 169 Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . 6 2 Message Errors 1 | . . . 1 . Matter Fused 3 | . . . 3 . Energy Discharges 2 | . . . 1 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 336 | . . 10 326 . Projectiles . | . . . . . Explosions 136 | . . 10 126 . Melee 200 | . . . 200 . Knockbacks 37 | . 1 . 36 . Impact 4 | . 1 . 3 . Kinetic 28 | . . . 28 . Secondary 5 | . . . 5 . Self-Inflicted Damage 271 | . 8 16 247 . Shots 6 | . . 1 5 . Rammed 6 | . 5 . 1 . Targets Rammed 7 | . 6 . 1 . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 341 | . 341 245 154 191 Average Temperature 62 | . 91 54 40 55 Received Heat Transfer 2865 | . 465 546 1467 387 Effects 3 | . 2 1 . . Energy Bleed 1 | . 1 . . . Interference 1 | . . 1 . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 4 | . . . 4 . Combat Hostiles 3 | . . . 3 . Parts Fried 7 | . . . 6 1 Impact Corruptions 7 | . . . 7 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1420 | . 754 592 74 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 985 | . 303 377 985 946 Initial 640 | . . 52 159 640 Average 419 | . 133 183 571 875 Maximum Alert Level 3 | . 1 1 3 3 Low Security (%) 35 | 100 80 63 4 . Level 1 25 | . 19 36 32 . Level 2 12 | . . . 26 11 Level 3 26 | . . . 37 88 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 2 3 8 . Investigation 7 | . . 3 4 . Extermination . | . . . . . Reinforcement 6 | . 2 . 4 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 7 | . 2 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 134 | . 25 25 67 17 Peak Tracking Total 13 | . 5 4 13 10 Tactical Retreats 8 | . 2 . 4 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . 1 1 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 12 | . 1 4 7 . Max in Single Turn 2 | . 1 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 17 | . 4 5 6 2 Terminals 11 | . 2 3 4 2 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 40 | . 6 16 16 2 Successful 29 | . 5 7 15 2 Failed 11 | . 1 9 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 25 | . 4 10 9 2 Fabricators . | . . . . . Repair Stations 9 | . . 3 6 . Recycling Units 2 | . 2 . . . Scanalyzers 3 | . . 3 . . Garrison Access 1 | . . . 1 . Terminal Hacks 17 | . 3 3 9 2 Record 7 | . . 2 5 . Alert Level 5 | . 1 1 3 . Locate Traps 2 | . 1 . 1 . Security Status 1 | . 1 . . . Patrol Navigation 1 | . . . . 1 Security Stations 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 2 5 . Scan Component 4 | . . 1 3 . Repair 3 | . . 1 2 . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 3 5 4 2 Full Trace Events 6 | . . 4 2 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 1 2 . Time 117 | . . 26 91 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . 1 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 16 | . . . 16 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 3 | . . . 3 . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 5138 | 161 1012 1127 2211 627 Spaces Moved 2632 | 104 685 502 947 394 Core 17 | 16 . 1 . . Treads 1371 | 88 42 326 915 . Legs 1082 | . 481 175 32 394 Wheels . | . . . . . Hover 162 | . 162 . . . Flight . | . . . . . Fastest Speed 50 | 50 56 120 122 122 Average Speed 147 | 143 114 171 168 122 Slowest Speed 450 | 160 190 450 237 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 6 95 49 61 50 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 303 | . 52 91 127 33 Melee . | . . . . . Projectile . | . . . . . AOE 303 | . 52 91 127 33 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3453 | 116 821 666 1365 485 Wait 203 | . 2 44 151 6 Move 2628 | 103 684 501 946 394 Hop . | . . . . . Pick Up 103 | 8 23 26 39 7 Fast Attach 14 | . 3 2 9 . Attach 73 | 5 10 13 33 12 Detach 8 | . 1 1 5 1 Swap 22 | . 6 5 8 3 Drop 60 | . 15 13 28 4 Fire 269 | . 71 61 101 36 Melee 51 | . . . 39 12 Ram 3 | . 3 . . . Kick 1 | . 1 . . . Crush 3 | . 2 . 1 . Escape Stasis 10 | . . . . 10 Rewire 5 | . . . 5 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 162 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 5) 445 | -10/Materials | Core integrity fell below 50% 528 | -10/Materials | Core integrity fell below 20% 612 | -10/Materials | Discovered new exit (range 12) 947 | -10/Materials | Discovered new exit (range 4) 1174 | -10/Materials | Entered another Materials area 1174 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1527 | -9/Materials | Lost 4 parts (1p1n1u1w) 1564 | -9/Materials | Discovered new exit (range 13) 1676 | -9/Materials | Discovered new exit (range 14) 2164 | -9/Materials | Repaired Lgt. Armor Plating 2244 | -9/Materials | Discovered new exit (range 4) 2301 | -9/Materials | Entered another Materials area 2301 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2855 | -8/Materials | Lost 4 parts (2p1u1w) 3075 | -8/Materials | Discovered new exit (range 5) 3215 | -8/Materials | Destroyed 14 combat bots 3273 | -8/Materials | Discovered new exit (range 6) 3376 | -8/Materials | Repaired Arm. Treads 3430 | -8/Materials | Repaired Broken Arm. Treads 4058 | -8/Materials | Core integrity fell below 50% 4113 | -8/Materials | Lost 4 parts (2p2u) 4481 | -8/Materials | Discovered new exit (range 8) 4511 | -8/Materials | Identified exit to Garrison 4512 | -8/Materials | Entered Garrison 4546 | -8/Garrison | Learned Materials security intel 4556 | -8/Garrison | Triggered checkpoint 4678 | -8/Garrison | Core integrity fell below 20% 4709 | -8/Garrison | Lost 3 parts (1p1u1w) 4722 | -8/Garrison | Triggered checkpoint 4784 | -8/Garrison | Triggered checkpoint 4837 | -8/Garrison | Lost 3 parts (2p1n) 4873 | -8/Garrison | Installed Relay Interface Framework 4900 | -8/Garrison | Triggered checkpoint 5016 | -8/Garrison | Discovered new exit (range 13) 5128 | -8/Garrison | Triggered checkpoint 5139 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- stats related to parts and inventory items. EXIT=FOUND Acquired 20 matter. Acquired 48 matter. Acquired Aluminum Leg. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. System corrupted: Component data lost. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 55. Field strength at 40. Field strength at 25. Field strength at 10. Stasis field depleted. Titanium Leg destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???# "????????????????????????????? | | ???### ## ## #????????????????????????????? | | ###### ## ## ##########???????????????????? | | [= #???????????????????? | | = #???????????????????? | | ######[* ! ! ######???????????????????????? | | ?????###### ## ##????????????????????????????? | | ??????????# [## #?????????????????????????????? | | ??????????####### #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????#???????????????????? | | ????????????????# #???????? #???????????????????? | | ????????????????# ######## #######?????????????? | | ????????????????# ??????????? | | ????????????????# ??????????? | | ????????????????####### ###########??????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | +###### #???????????# #????????????????????????? | | #??????????# #????????????????????????? | | # #####?????????????# ##+##### #???????????????? | | ? #?????????????????# @Y #???????????????? | | ??###?????????????????### #### #???????????????? | | ????????????????????????# Y#????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Close Call Hey, That's Mine! Remodeling Storm Trooper Use The Force Challenges ------------ None Game ------ Seed DroneHeartSpoofer Manual? 0 Play Time 01:16:54 Cumulative 3.5 hours Start 2024.11.25 @ 21:19:14 End 2024.11.25 @ 22:36:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 6a6bc487-77c6-48e1-9dd4-03fc559e101b