Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.11 @ 15:30:24 Player: GGOBC-006 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (121) 605 Value Destroyed (3448) 3448 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (193) 193 TOTAL SCORE: 7106 Bonus ------- High Alert Combat Kills 193 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine System Backup Module Shock Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Cooling System Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle High-powered Electrolaser Plasma Cannon > --- INVENTORY -------- Light Ion Engine System Backup Module Shock Rifle Improved Light Cannon [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . . 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 150 | 10 9 1 33 33 64 . Power 23 | 1 1 . 7 4 10 . Engine 14 | 1 1 . 7 1 4 . Core 9 | . . . . 3 6 . Reactor . | . . . . . . . Propulsion 33 | 3 3 . 6 5 16 . Treads 6 | . . . 6 . . . Leg 12 | . . . . 5 7 . Wheel 4 | 3 1 . . . . . Hover 8 | . . . . . 8 . Flight 3 | . 2 . . . 1 . Utility 44 | 4 2 1 4 12 21 . Device 26 | 1 1 1 2 5 16 . Storage . | . . . . . . . Processor 8 | 3 1 . 1 2 1 . Hackware 1 | . . . . 1 . . Protection 9 | . . . 1 4 4 . Artifact . | . . . . . . . Weapon 50 | 2 3 . 16 12 17 . Energy Gun 22 | . . . 9 5 8 . Energy Cannon 6 | . . . 1 2 3 . Ballistic Gun 15 | 2 3 . 4 2 4 . Ballistic Cannon 3 | . . . . 1 2 . Launcher 4 | . . . 2 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 3 2 1 . Parts Lost 48 | . . . 4 11 27 6 Power 5 | . . . . 2 3 . Propulsion 17 | . . . 2 3 9 3 Utility 15 | . . . . 4 8 3 Weapon 11 | . . . 2 2 7 . Highest Loss Streak 13 | . . . 1 11 13 6 Average Slot Usage (%) 86 | . 98 100 80 88 85 73 Engine 9 | . 14 14 17 6 5 11 Core 5 | . . . . 11 6 . Treads 7 | . . . 14 15 . . Leg 5 | . . . . 8 9 . Wheel 2 | . 26 . . . . . Hover 4 | . . . . . 11 15 Flight 2 | . 1 28 6 . . . Device 12 | . 14 14 10 10 15 21 Processor 7 | . 12 14 11 8 4 . Protection 6 | . . . . 9 10 9 Energy Gun 7 | . . . 8 8 7 11 Energy Cannon 3 | . . . 4 3 4 3 Ballistic Gun 7 | . 28 28 5 2 6 . Naked Turns 3 | . . . . . 3 . Heaviest Build 52 | 8 8 8 20 30 52 52 Greatest Support 60 | 26 20 8 60 60 33 33 Greatest Overweight (x) 6 | . . . 2 6 5 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 Average Carried 3 | 2 3 4 3 3 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 4 Class Distribution -------------------- 52% | Scavenger-Mutant 18% | Scavenger-Tank 17% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 2574 | 364 102 60 423 684 941 . Remotely . | . . . . . . . Salvage Created 4032 | 241 185 94 1031 1220 1261 . Parts 292 | 27 18 6 72 81 88 . Haulers Intercepted 9 | . 1 . 3 3 2 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 76 | . 5 2 26 20 23 . Guns 28 | . 5 2 5 5 11 . Cannons 21 | . . . 7 6 8 . AOE 26 | . . . 14 9 3 . Classes Destroyed 12 | 3 4 . 3 . 2 . Worker 5 | 2 . . 1 1 1 . Builder 8 | . . . 2 1 5 . Tunneler 10 | 8 . . . 1 1 . Hauler 9 | . 1 . 3 3 2 . Recycler 3 | 1 . . 1 1 . . Operator 3 | . . . 1 2 . . Watcher 7 | . 1 . 2 3 1 . Swarmer 15 | . 3 . 8 . 4 . Grunt 46 | . 2 2 14 18 10 . Sentry 8 | . . . 4 2 2 . Hunter 1 | . . . . . 1 . Programmer 6 | . . . . . 6 . Best Kill Streak 8 | 5 4 2 8 6 5 . Combat Bots Only 7 | . 3 2 7 5 5 . Max Kills in Single Turn 3 | 1 1 1 3 2 3 . Gunslinging . | . . . . . . . Exploded 3 | . . . 3 2 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 6690 | . 180 146 877 1567 3751 169 Core 1295 | . 44 . 224 301 651 75 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 . 82 44 45 . . Volleys Fired 356 | 32 24 7 78 88 127 . Largest 3 | 2 2 2 2 2 3 . Hottest 200 | 40 40 40 113 136 200 . Shots Fired 686 | 64 48 14 116 138 306 . Gun 499 | 64 48 14 75 83 215 . Cannon 165 | . . . 27 47 91 . Launcher 22 | . . . 14 8 . . Special . | . . . . . . . Kinetic 312 | 64 48 14 41 44 101 . Thermal 161 | . . . 27 49 85 . Explosive 22 | . . . 14 8 . . Electromagnetic 191 | . . . 34 37 120 . Robot Hit Streak 18 | 12 10 6 12 18 14 . Robot Miss Streak 7 | 2 3 1 3 4 7 . Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 409 | 43 28 11 74 90 163 . Core Hits 210 | 21 11 7 52 55 64 . Critical Hits 9 | . 2 . 3 2 2 . Critical Kills 3 | . . . 1 1 1 . Critical Parts Destroyed 6 | . 2 . 2 1 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9441 | 363 236 88 2339 3039 3376 . Guns 3995 | 363 236 88 563 1150 1595 . Cannons 2394 | . . . 433 496 1465 . Explosions 3052 | . . . 1343 1393 316 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2378 | 363 236 88 188 542 961 . Thermal 3496 | . . . 488 1297 1711 . Explosive 1967 | . . . 1288 679 . . Electromagnetic 1600 | . . . 375 521 704 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . 5 15 4 12 Average Corruption 7 | . . . 5 15 2 9 Corruption Purged 1 | . . . . . 1 . Effects 61 | . . . 10 39 11 1 Message Errors 9 | . . . 4 3 2 . Matter Fused 11 | . . . 3 6 2 . Heat Flow Errors 8 | . . . 1 5 1 1 Energy Discharges 3 | . . . . 3 . . Data Loss (minor) 3 | . . . . 1 2 . Data Loss (major) 4 | . . . 1 3 . . Misfires 1 | . . . . 1 . . Alerts 1 | . . . . 1 . . Misdirections 5 | . . . . 5 . . Targeting Errors 15 | . . . 1 11 3 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 184 | . . . 64 97 23 . Projectiles 19 | . . . . . 19 . Explosions 165 | . . . 64 97 4 . Melee . | . . . . . . . Knockbacks 3 | . . . . . 3 . Impact . | . . . . . . . Kinetic 3 | . . . . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage 334 | . . . 209 110 15 . Shots 12 | . . . 7 4 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 696 | . 12 1 156 456 696 72 Average Temperature 129 | . 7 1 52 119 168 72 Received Heat Transfer 1860 | . 48 60 222 603 927 . Effects 30 | . . . . 3 27 . Shutdowns 10 | . . . . 2 8 . Energy Bleed 2 | . . . . 1 1 . Interference 10 | . . . . . 10 . Matter Decay 3 | . . . . . 3 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Damage (major) 1 | . . . . . 1 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 6 | . . . 3 1 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 2 1 2 . Heat Transferred 4930 | . . . 777 1623 2530 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . . 1 4 4 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 623 | 55 167 54 457 623 314 98 Average Influence 208 | 26 49 48 217 399 148 77 Maximum Alert Level 2 | . . . 2 2 1 . Low Security (%) 55 | 100 100 100 52 6 68 100 Level 1 28 | . . . 39 33 31 . Level 2 16 | . . . 8 59 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 1 . 3 5 11 . Investigation 9 | . 1 . 1 2 5 . Extermination 4 | . . . . . 4 . Reinforcement 6 | . . . 2 2 2 . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 9 | . 1 . 4 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 136 | . 11 6 37 41 36 5 Peak Tracking Total 10 | . 5 2 7 10 5 5 Tactical Retreats 8 | . . 1 1 5 1 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 5 | . . . . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 13 | . . . 2 10 1 . Max in Single Turn 2 | . . . 1 2 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 18 | . 1 . 4 5 8 . Terminals 12 | . 1 . 4 4 3 . Fabricators 2 | . . . . . 2 . Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . . . . . 2 . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 63 | . 3 . 24 14 22 . Successful 33 | . 1 . 14 9 9 . Failed 30 | . 2 . 10 5 13 . Catastrophic 6 | . . . 2 2 2 . Database Lockouts . | . . . . . . . Manual 43 | . 3 . 15 12 13 . Terminals 48 | . 3 . 24 12 9 . Fabricators 5 | . . . . . 5 . Repair Stations 2 | . . . . 2 . . Recycling Units 6 | . . . . . 6 . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 4 . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Locate Traps 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 2 | . . . . . 2 . Process 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 24 | . 1 . 10 7 6 . Terminals 23 | . 1 . 10 7 5 . Track 10 | . . . 4 3 3 . Assimilate 1 | . . . 1 . . . Botnet 7 | . . . 4 2 1 . Detonate 2 | . . . . 2 . . Operators 3 | . 1 . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Tunnel 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 1 . 4 4 7 . Full Trace Events 8 | . 1 . 1 2 4 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter 17 | . . . . . 17 . Retrieved Matter 17 | . . . . . 17 . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 10 | . . . 10 . . . Highest-Rated Ally 10 | . . . 10 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . 1 . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 4947 | 250 441 119 1059 1246 1792 40 Spaces Moved 2975 | 178 183 251 744 607 984 28 Core 56 | 3 . . . 37 11 5 Treads 672 | . . . 372 300 . . Legs 600 | . . . . 270 330 . Wheels 300 | 175 125 . . . . . Hover 659 | . . . . . 636 23 Flight 688 | . 58 251 372 . 7 . Fastest Speed 37 | 50 37 37 37 100 50 112 Average Speed 105 | 82 66 37 99 147 111 137 Slowest Speed 350 | 90 80 37 200 350 300 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . 1 . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 31 | 5 29 34 50 41 17 42 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 3 | 1 . . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 199 | . . . 59 111 29 . Melee . | . . . . . . . Projectile 9 | . . . . 4 5 . AOE 190 | . . . 59 107 24 . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 4198 | 226 464 265 959 821 1434 29 Wait 601 | . 240 6 75 68 211 1 Move 2968 | 177 182 250 741 606 984 28 Hop 1 | . . . 1 . . . Pick Up 23 | 5 1 . 4 7 6 . Fast Attach 84 | 7 3 . 15 21 38 . Attach 13 | . 1 . 1 3 8 . Detach 5 | . . . 2 1 2 . Swap 53 | 3 5 1 17 9 18 . Drop 81 | 2 8 1 25 18 27 . Fire 356 | 32 24 7 78 88 127 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 13 | . . . . . 13 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 251 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 657 | -10/Materials | Discovered new exit (range 15) 682 | -10/Materials | Discovered new exit (range 4) 691 | -10/Materials | Identified exit to Mines 692 | -10/Materials | Entered Mines 718 | -10/Mines | Assembled infested the area 723 | -10/Mines | Assisted by a Guerilla fighting off Assembled 809 | -10/Mines | Discovered new exit (range 5) 810 | -10/Mines | Identified exit to Materials 811 | -10/Mines | Entered Materials 811 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 870 | -9/Materials | Identified exit to Mines 1001 | -9/Materials | Build established: Scavenger-Mutant 1404 | -9/Materials | Destroyed 7 combat bots 1527 | -9/Materials | Discovered new exit (range 15) 1754 | -9/Materials | Core integrity fell below 50% 1870 | -9/Materials | Entered another Materials area 1870 | -8/Materials | Evolved 2 slots: Utility x2 2370 | -8/Materials | Discovered new exit (range 16) 2512 | -8/Materials | Repaired Hrd. Light Armor Plating 2595 | -8/Materials | Crushed by falling debris 2595 | -8/Materials | Core integrity fell below 50% 2595 | -8/Materials | System corruption reached 10% 2634 | -8/Materials | Lost 11 parts (2p3n4u2w) 3070 | -8/Materials | First assault squad dispatched 3073 | -8/Materials | Discovered new exit (range 10) 3116 | -8/Materials | Entered Factory 3116 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3320 | -7/Factory | Lost 3 parts (1p1n1w) 3551 | -7/Factory | Lost 13 parts (1p3n5u4w) 3638 | -7/Factory | Lost 4 parts (1p1n1u1w) 3938 | -7/Factory | Build established: Scavenger-Gunner 4103 | -7/Factory | Core integrity fell below 50% 4272 | -7/Factory | Build established: Scavenger-Tank 4287 | -7/Factory | Core integrity fell below 20% 4319 | -7/Factory | Lost 3 parts (2n1u) 4832 | -7/Factory | Discovered new exit (range 16) 4908 | -7/Factory | Sucked down chute 4908 | -7/Factory | Entered Waste 4916 | -7/Waste | Spotted C-40 Crusher 4919 | -7/Waste | Spotted C-40 Crusher 4923 | -7/Waste | EMP discharged 4923 | -7/Waste | System corruption reached 10% 4923 | -7/Waste | Spotted C-40 Crusher 4923 | -7/Waste | Spotted C-40 Crusher 4927 | -7/Waste | Spotted C-40 Crusher 4928 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4933 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4935 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4948 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4948 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- System corrupted: Heat flow error (+147). Hrd. Medium Armor Plating crushed. Hvy. Ion Engine crushed. Plasma Cannon crushed. Critical hit. Gravmag System destroyed. Plasma Cannon crushed. Hvy. Ion Engine crushed. Imp. Heat Sink crushed. Hrd. Medium Armor Plating crushed. Hpw. Electrolaser crushed. Gravmag System destroyed. Gravmag System crushed. Shock Rifle crushed. Hpw. Electrolaser crushed. Hrd. Medium Armor Plating crushed. Shock Rifle crushed. Imp. Heat Sink crushed. Imp. Deuterium Engine crushed. Imp. Cooling System crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????# ???????? ???????????????????????? | | ?????????# ???????# #??????????????????????? | | ???????### #????### #??????????????????????? | | ???????# ????? #??????????????????????? | | ???????# ????? #??????????????????????? | | ???????? ?????? #??????????????????????? | | ????????? ?????? #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #???????????#??????????? | | ?????????# #??????# #????????? #??????????? | | ???????### ######## ######## ##?????????? | | ???????# CC ?????????? | | ???????# CC ????????? | | ???????# CCCC ????????? | | ???????# CCCC CC@! ????????? | | ???????### ######## CC ########???????????????? | | #######??# #??????# #??????????????????????? | | ! #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### #??????# #??????????????????????? | | #??????# ??????????????????????? | | #??????# ?????????????????????? | | #??????# ????????????????????? | | #??????# ???????????????????? | | #### #??????# #####??????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ????????? ??????? ???????????????????????? | | ????????? ?????????????????????????????????? | | ????????? * #????????????????????????????????? | | ????????? #????????????????????????????????? | | ????????? #????????????????????????????????? | | ?????????? ? ?????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 8 Armor Coverage 450 Resistance: EX 25 Evasion (%) 62 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightArchitectHumpback Manual? 0 Play Time 00:53:54 Cumulative 32.9 hours Start 2020.07.11 @ 14:11:03 End 2020.07.11 @ 15:30:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 42 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8f6eb67d-8919-4d60-be82-31b3ee85bc52