Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 11:50:18 Player: C0-2MO Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (1691) 1691 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (868) 868 TOTAL SCORE: 6019 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 117 Entered Garrisons 400 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 247/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Flying (40) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit > --- UTILITY (6) ------ Advanced Weight Redist. System Visual Processing Unit Improved Utility Shielding Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Superbattery (1500) Relay Coupler [NC] (31) Relay Coupler [Grunt] (28) Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Minigun Scythe > --- INVENTORY -------- Flight Unit Flight Unit Superbattery Datajack Remote Datajack [Rating: 33] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Hacking Suite Device Advanced Weight Redist. System Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Gun Small Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Hammer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . . 4 . . . Weapon . | . . . . . . . . . Parts Attached 46 | 5 11 1 . 2 19 . 2 6 Power 3 | . . . . . 2 . . 1 Engine 2 | . . . . . 2 . . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 4 1 . 2 4 . . 3 Treads 2 | 2 . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 14 | . 4 1 . 2 4 . . 3 Utility 13 | 1 1 . . . 10 . . 1 Device 2 | 1 . . . . 1 . . . Storage . | . . . . . . . . . Processor 2 | . . . . . 2 . . . Hackware 5 | . . . . . 5 . . . Protection 4 | . 1 . . . 2 . . 1 Artifact . | . . . . . . . . . Weapon 14 | 2 6 . . . 3 . 2 1 Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 1 1 . . . 2 . 1 1 Ballistic Cannon 2 | . 2 . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon 2 | . 1 . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 . Parts Lost 16 | . . . . 1 4 1 1 9 Power 2 | . . . . . 1 . . 1 Propulsion 8 | . . . . 1 2 1 . 4 Utility 3 | . . . . . 1 . . 2 Weapon 3 | . . . . . . . 1 2 Highest Loss Streak 4 | . . . . 1 2 1 1 4 To Critical Strikes . | . . . . . . . . . Average Backups 4 | . 4 5 5 5 4 4 5 4 Power . | . . . . . . . . . Propulsion 1 | . 2 2 2 2 1 1 1 . Utility 1 | . 1 2 2 2 1 1 2 2 Weapon . | . . . 1 . . . . . Tool/Special . | . . . . . . . . . Unused Backups 10 | . 3 1 1 . . . . 5 Power 1 | . 1 . . . . . . . Propulsion 3 | . 2 1 . . . . . . Utility 5 | . . . 1 . . . . 4 Weapon . | . . . . . . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 88 | . 81 83 85 76 89 99 96 86 Engine 4 | . . . . . 6 9 9 1 Flight 19 | . 24 28 28 25 17 17 18 16 Device 9 | . 14 14 14 14 4 9 9 9 Processor 5 | . . . . . 8 9 9 9 Hackware 17 | . . . . . 27 27 27 19 Protection 9 | . 11 14 14 14 8 9 9 8 Ballistic Gun 4 | . 5 . . . 3 9 2 8 Impact Weapon 3 | . 1 12 14 8 5 . . . Slashing Weapon 6 | . 10 . . . 3 9 9 8 Special Melee Weapon 5 | . 8 12 14 8 5 . 3 . Peak Build Rating 33 | 5 6 6 7 7 33 33 31 32 Average Rating 20 | 4 5 5 6 6 24 32 29 27 On Entrance 13 | . 5 6 6 7 7 33 31 29 Avg Prop Armor Cover (%) 28 | 28 28 . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 13 | 3 8 7 7 7 13 13 13 13 Greatest Support 19 | 3 8 8 8 8 19 19 19 19 Greatest Overweight (x) 1 | . . . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 5 4 4 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 5 5 4 Class Distribution -------------------- 65% | Hacker-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Matter Collected 1261 | 258 286 92 . 65 137 221 72 130 Remotely . | . . . . . . . . . Salvage Created 1564 | 116 554 92 . 10 209 151 178 254 Parts 126 | 7 39 9 . 4 25 13 11 18 Haulers Intercepted 6 | . 2 . . . 1 . 3 . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 41 | . 15 3 . 3 7 4 . 9 Melee 8 | . 3 . . . 1 2 . 2 Guns 22 | . 7 . . . 6 2 . 7 Cannons 11 | . 5 3 . 3 . . . . Classes Destroyed 11 | 2 5 1 . . 2 1 . . Builder 1 | . . 1 . . . . . . Tunneler 2 | 1 1 . . . . . . . Hauler 6 | . 2 . . . 1 . 3 . Recycler 4 | 1 2 1 . . . . . . Mechanic 2 | . 1 . . . . . 1 . Operator 1 | . . . . . 1 . . . Watcher 3 | . 1 . . . 1 . 1 . Swarmer 32 | . 12 3 . 3 6 2 . 6 Grunt 6 | . 3 . . . . . . 3 Sentry 2 | . . . . . 1 1 . . Hunter 1 | . . . . . . 1 . . Best Kill Streak 7 | 1 7 4 . 3 4 2 2 3 Combat Bots Only 4 | . 4 3 . 3 4 2 . 3 Max Kills in Single Turn 1 | 1 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . 1 . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Hostile Shots Fired 289 | . 43 15 . 18 85 41 11 76 Missed 124 | . 11 5 . 8 44 18 6 32 Hits 165 | . 32 10 . 10 41 23 5 44 Projectile 165 | . 32 10 . 10 41 23 5 44 Critical Strikes 1 | . . . . . . 1 . . Damage Taken 1961 | . 271 80 . 82 516 276 80 656 Core 663 | . 58 24 . 24 170 125 32 230 Absorbed by Shields 45 | . . . . . . 45 . . Redirected to Shielding 14 | . . . . . . . . 14 Regen/Repaired (Parts) 90 | . 76 . . . 14 . . . Core Remaining (%) 78 | 100 . . . 57 . . . . Volleys Fired 125 | 8 39 13 . 11 16 15 . 23 Largest 2 | 2 2 1 . 1 1 1 . 1 Hottest 60 | 60 60 30 . 30 25 25 . 25 Shots Fired 156 | 16 60 13 . 11 16 15 . 25 Gun 114 | 16 42 . . . 16 15 . 25 Cannon 42 | . 18 13 . 11 . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 140 | 8 52 13 . 11 16 15 . 25 Thermal 16 | 8 8 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | 4 10 4 . 4 5 11 . 4 Robot Miss Streak 4 | 3 3 2 . 2 1 1 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 152 | 9 53 9 . 7 25 18 14 17 Core Hits 69 | 3 28 4 . 3 10 7 3 11 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . 1 . . 2 1 2 4 . Destroy 1 | . . . . . 1 . . . Blast 3 | . 1 . . 2 . . . . Sever 6 | . . . . . . 2 4 . Melee Attacks 206 | . 27 2 . . 54 36 31 56 Impact 40 | . . 2 . . 38 . . . Slashing 163 | . 25 . . . 16 36 30 56 Piercing . | . . . . . . . . . Sneak Attacks 16 | . 5 1 . . 3 2 5 . Combat Hostiles 3 | . 1 . . . . 2 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3518 | 92 822 218 . 121 728 498 694 345 Guns 1081 | 92 239 . . . 263 226 . 261 Cannons 489 | . 219 149 . 121 . . . . Explosions . | . . . . . . . . . Melee 1926 | . 364 69 . . 465 272 694 62 Ramming 22 | . . . . . . . . 22 Kinetic 1425 | 25 380 149 . 121 263 226 . 261 Thermal 145 | 67 78 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 258 | . . 69 . . 189 . . . Slashing 1668 | . 364 . . . 276 272 694 62 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 2 2 3 Average Corruption 2 | . . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . . 1 7 9 Message Errors 2 | . . . . . . . 1 1 Matter Fused 6 | . . . . . . 1 2 3 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 4 | . . . . . . . 2 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 223 | . 60 49 . . 56 . 58 . Projectiles 36 | . 36 . . . . . . . Explosions . | . . . . . . . . . Melee 187 | . 24 49 . . 56 . 58 . Knockbacks 8 | . 6 . . 2 . . . . Impact . | . . . . . . . . . Kinetic 7 | . 6 . . 1 . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 22 | . . . . . . . . 22 Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 142 | 20 20 . . . 2 23 142 6 Average Temperature 15 | 8 10 . . . 1 7 80 3 Received Heat Transfer 451 | . 12 . . . 99 61 27 252 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 325 | 150 175 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Maximum Alert Level 3 | . 1 . . . 1 2 1 3 Low Security (%) 60 | 100 53 100 . 100 91 18 40 18 Level 1 29 | . 46 . . . 8 34 59 47 Level 2 7 | . . . . . . 46 . 20 Level 3 2 | . . . . . . . . 13 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 829 | 5 348 171 . 85 284 568 276 829 Initial 276 | . . 135 . . 25 66 276 76 Average 193 | . 193 131 . 57 85 351 197 378 Influence Increases 3510 | 10 726 126 . 115 824 552 319 838 Destroy 0b10 Robot/C 920 | . 300 60 . 60 140 180 . 180 Destroy 0b10 Robot/NC 95 | 10 35 10 . . 15 . 25 . Destroy Leader 148 | . 56 10 . 10 34 20 8 10 Allied During Kill 31 | . . . . . . 31 . . Trap Triggered on 0b10 90 | . 40 . . . 40 . 10 . Successful Hack 125 | . 51 . . . 26 14 24 10 Select Force Hacks 90 | . 60 . . . . . 30 . Disable Machine 30 | . 15 . . . 15 . . . Anti-Garrison Action 450 | . . . . . . 200 . 250 Destroy Structure 211 | . 4 1 . . 29 77 12 88 Partial Spotted 195 | . 45 . . . 75 15 60 . Lose Combat Pursuer 1125 | . 120 45 . 45 450 15 150 300 Influence Decreases 2686 | 10 378 353 121 50 787 86 770 131 Entered New Map 743 | . . 213 121 . 40 36 292 41 Time Decay 1203 | 10 368 140 . 40 447 . 198 . Search Patrol Dispatched 200 | . . . . . 100 . 100 . Lost Part 160 | . . . . 10 40 10 10 90 Lost Ally 80 | . 10 . . . 10 40 20 . Purge Threat 300 | . . . . . 150 . 150 . Squads Dispatched 8 | . 2 . . 1 3 . 2 . Investigation 4 | . 2 . . 1 . . 1 . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered 2 | . . . . . 1 . 1 . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Distress Signals 13 | . 2 . . . 9 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 171 | . 33 6 . 7 55 18 18 34 Peak Tracking Total 14 | . 5 3 . 3 14 8 7 11 Tactical Retreats 38 | . 6 1 . 1 18 1 5 6 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 9 | . . . . . . 6 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts 211 | . 135 . . . 63 . 13 . Triggered 1 | . . . . . 1 . . . Disarmed 5 | . 4 . . . 1 . . . Reprogrammed 22 | . 14 . . . 7 . 1 . Reused 9 | . 4 . . . 4 . 1 . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 9 | . 4 . . . 4 . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 7 | . 1 . . . 1 2 . 3 Max in Single Turn 1 | . 1 . . . 1 1 . 1 Garrison Relay 4 | . . . . . . 2 . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 45 | . 11 . 1 1 16 3 10 3 Terminals 34 | . 8 . . . 12 3 8 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units 3 | . 2 . . . 1 . . . Scanalyzers 2 | . . . . . 1 . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 155 | . 45 . 1 1 58 9 32 9 Successful 107 | . 29 . 1 1 47 2 26 1 Failed 45 | . 15 . . . 10 7 5 8 Catastrophic 4 | . 1 . . . . 2 1 . Database Lockouts 3 | . 1 . . . 1 . 1 . Manual 112 | . 35 . 1 . 42 7 22 5 Terminals 131 | . 38 . . . 46 9 29 9 Fabricators . | . . . . . . . . . Repair Stations 7 | . 4 . . . 3 . . . Recycling Units 7 | . 3 . . . 4 . . . Scanalyzers 6 | . . . . . 4 . 2 . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 43 | . 12 . 1 1 16 2 10 1 Record 3 | . 3 . . . . . . . Part Schematic 5 | . 1 . . . 3 . 1 . Robot Analysis 9 | . 6 . . . 3 . . . Prototype ID Bank 1 | . . . . . . . 1 . Open Door 2 | . . . . 1 . 1 . . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 Terminal Index 3 | . 1 . . . 1 . 1 . Recycling Unit Index 1 | . . . . . . . 1 . Scanalyzer Index 1 | . . . . . . . 1 . Alert Level 1 | . . . . . 1 . . . Unreport Threat 2 | . . . . . 1 . 1 . Registered Components 1 | . . . . . 1 . . . Registered Prototypes 1 | . . . . . 1 . . . Zone Layout 9 | . 1 . . . 5 . 3 . Garrison Registry 1 | . . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . 4 . . . 3 . . . Scan Component 3 | . 2 . . . 1 . . . Repair 3 | . 2 . . . 1 . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . Retrieve Components 2 | . 1 . . . 1 . . . Scanalyzer 4 | . . . . . 4 . . . Retrieve Study 4 | . . . . . 4 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 49 | . 12 . . . 22 . 15 . Terminals 43 | . 10 . . . 19 . 14 . Assimilate 5 | . 1 . . . 2 . 2 . Botnet 15 | . 4 . . . 5 . 6 . Disrupt 3 | . . . . . 2 . 1 . Skim 20 | . 5 . . . 10 . 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . . . 3 . . . Reject 1 | . . . . . 1 . . . Recyclers 1 | . . . . . 1 . . . Mask 1 | . . . . . 1 . . . Tunnel 2 | . 2 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Extract 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 34 | . 9 . . . 11 3 8 3 Full Trace Events 6 | . 1 . . . . 2 . 3 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . 1 . . . 3 . 13 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . . . 3 . . . Parts Repaired 3 | . 2 . . . 1 . . . Time 103 | . 52 . . . 51 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . 10 . . . 1 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 15 | . . . . . . 8 . 7 Machine Destruction 15 | . . . . . . 8 . 7 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total Allies 6 | . 1 . . . 1 2 2 . Largest Group 2 | . 1 . . . 1 2 2 . Highest-Rated Group 62 | . 10 . . . 10 62 36 . Highest-Rated Ally 31 | . 10 . . . 10 31 26 . Initial Warlord ECA Mod 4 | . . . . . . . 4 4 Total Orders . | . . . . . . . . . Ally Attacks 27 | . . . . . . 27 . . Total Damage 403 | . . . . . . 403 . . Kills 5 | . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Active Infowar (turns) 4101 | 25 854 280 77 87 1333 409 418 618 Optics 2583 | . . . . . 1138 409 418 618 Seismic 1518 | 25 854 280 77 87 195 . . . Robot Analysis Total 9 | . 6 . . . 3 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Turns Passed 4123 | 46 854 280 77 87 1334 409 418 618 Spaces Moved 5075 | 31 1147 634 205 124 1182 522 580 650 Core 95 | 31 63 . . . . . . 1 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4980 | . 1084 634 205 124 1182 522 580 649 Fastest Speed 34 | 50 37 37 37 37 34 34 37 37 Average Speed 37 | 50 37 37 37 37 36 34 37 37 Slowest Speed 120 | 50 50 37 37 120 120 40 37 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 58 | . 10 8 . 1 16 10 5 8 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 63 | 3 96 99 63 30 80 69 53 77 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 7 | . 2 1 . . 3 . 1 . Known Exits Taken 3 | . . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 81 | . 4 1 . . 29 12 12 23 Terrain Destroyed 81 | . 4 1 . . 29 12 12 23 Melee 81 | . 4 1 . . 29 12 12 23 Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed 1 | . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . 1 Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total 6797 | 44 1457 655 206 151 1960 672 734 918 Wait 995 | . 75 7 . 9 623 25 104 152 Move 4963 | 30 1126 618 204 121 1149 507 571 637 Hop 47 | . 10 7 . 1 16 4 4 5 Pick Up 23 | 1 12 1 1 1 3 1 1 2 Fast Attach 34 | 5 8 1 . 2 13 . 3 2 Attach 12 | . 2 . . . 4 1 . 5 Detach 3 | . . . . . 1 . . 2 Swap 24 | . 8 3 . 3 6 . 2 2 Drop 41 | . 15 3 1 3 12 . 5 2 Fire 125 | 8 39 13 . 11 16 15 . 23 Melee 206 | . 27 2 . . 54 36 31 56 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 113 | . . . . . . 83 . 30 Rewire . | . . . . . . . . . Trap 211 | . 135 . . . 63 . 13 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 8) 185 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Discovered new exit (range 5) 276 | -10/Materials | Central database locked down 337 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 12) 381 | -10/Materials | Loaded intel: 2 recycling unit locations 443 | -10/Materials | Learned location of 2 exits from Subcaves 534 | -10/Materials | Learned location of 1 exit from Recycling 565 | -10/Materials | Learned Storage stockpile data 608 | -10/Materials | Learned Storage emergency access door positions 725 | -10/Materials | Learned location of 2 exits from Subcaves 828 | -10/Materials | Repaired Datajack? 874 | -10/Materials | Repaired Lgt. Armor Plating 901 | -10/Materials | Entered Mines 902 | -10/Mines | Identified exit to Materials 979 | -10/Mines | Discovered new exit (range 7) 1119 | -10/Mines | Learned Materials trap positions 1121 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1147 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1156 | -10/Mines | Learned location of Storage (-9) 1180 | -10/Mines | Discovered new exit (range 5) 1181 | -10/Mines | Entered Exiles 1187 | -10/Exiles | Discovered new exit (range 15) 1191 | -10/Exiles | Met 8R-AWN 1197 | -10/Exiles | Met EX-HEX 1207 | -10/Exiles | Met EX-BIN 1211 | -10/Exiles | Aligned with FarCom system 1212 | -10/Exiles | Given EX-Vault access code 1221 | -10/Exiles | Opened EX-Vault 1224 | -10/Exiles | Found Superbattery 1232 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1242 | -10/Exiles | Met EX-DEC 1256 | -10/Exiles | Discovered new exit (range 10) 1258 | -10/Exiles | Left Exiles lab with Superbattery 1258 | -10/Exiles | Entered Mines 1259 | -9/Mines | Identified exit to Materials 1336 | -9/Mines | Discovered exit to Materials (range 7) 1339 | -9/Mines | Met a Derelict shopkeep closing up shop 1345 | -9/Mines | Entered Materials 1345 | -8/Materials | Evolved 4 slots: Utility x4 1346 | -8/Materials | Loaded intel: 28 trap records 1451 | -8/Materials | Discovered new exit (range 5) 1578 | -8/Materials | Garrison activated, responded to threat 1721 | -8/Materials | Identified exit to Garrison 1737 | -8/Materials | Build established: Hacker-Mutant 1745 | -8/Materials | Search patrols dispatched 1796 | -8/Materials | Repaired Imp. Flight Unit 1870 | -8/Materials | Learned location of Lower Caves (-7) 1923 | -8/Materials | Learned Factory emergency access door positions 1967 | -8/Materials | Learned Factory stockpile data 2002 | -8/Materials | Identified exit to Factory 2028 | -8/Materials | Learned 12 Factory zone layouts 2066 | -8/Materials | Learned location of Zion (-6) 2116 | -8/Materials | Learned Storage trap positions 2176 | -8/Materials | Learned location of 2 exits from Factory 2282 | -8/Materials | Central database locked down 2355 | -8/Materials | Learned location of 1 exit from Recycling 2391 | -8/Materials | Learned Storage terminal intel 2419 | -8/Materials | Learned location of 1 exit from Extension 2454 | -8/Materials | Learned 4 Lower Caves zone layouts 2465 | -8/Materials | Learned location of 3 exits from Factory 2486 | -8/Materials | Learned Factory garrison access intel 2518 | -8/Materials | Learned location of 2 exits from Lower Caves 2679 | -8/Materials | Entered Garrison 2689 | -8/Garrison | Rescued a captive Derelict 2692 | -8/Garrison | Rescued a captive Derelict 2727 | -8/Garrison | Triggered checkpoint 2756 | -8/Garrison | Garrison Relay disabled 2829 | -8/Garrison | Triggered checkpoint 2941 | -8/Garrison | Triggered checkpoint 2985 | -8/Garrison | Discovered new exit (range 8) 3025 | -8/Garrison | Discovered new exit (range 16) 3025 | -8/Garrison | Discovered new exit (range 47) 3025 | -8/Garrison | Discovered new exit (range 52) 3059 | -8/Garrison | Garrison Relay disabled 3083 | -8/Garrison | Triggered checkpoint 3084 | -8/Garrison | Core integrity fell below 50% 3088 | -8/Garrison | Entered Materials 3228 | -8/Materials | Learned Factory emergency access door positions 3243 | -8/Materials | Central database locked down 3291 | -8/Materials | Discovered exit to Factory (range 10) 3341 | -8/Materials | Learned Storage stockpile data 3407 | -8/Materials | Learned location of 1 exit from Recycling 3417 | -8/Materials | Discovered exit to Factory (range 11) 3441 | -8/Materials | Identified exit to Garrison 3443 | -8/Materials | Learned location of 1 exit from Storage 3488 | -8/Materials | Search patrols dispatched 3506 | -8/Materials | Entered Garrison 3528 | -8/Garrison | Garrison Relay disabled 3696 | -8/Garrison | Triggered checkpoint 3754 | -8/Garrison | Discovered exit to Factory (range 12) 3758 | -8/Garrison | Triggered checkpoint 3770 | -8/Garrison | Garrison Relay disabled 3890 | -8/Garrison | Triggered checkpoint 3899 | -8/Garrison | Discovered exit to Factory (range 11) 4016 | -8/Garrison | Triggered checkpoint 4036 | -8/Garrison | Triggered checkpoint 4036 | -8/Garrison | Discovered exit to Factory (range 17) 4104 | -8/Garrison | Lost 4 parts (3n1w) 4105 | -8/Garrison | Core integrity fell below 20% 4124 | -8/Garrison | Core destroyed Last Messages --------------- 04050_ System corrupted: FCS attempts to trigger Enh. Autogun. 04050_ System corrupted: Enh. Autogun misfires. 04061_ Acquired 14 matter. 04062_ Imp. Flight Unit destroyed. 04066_ Flight Unit+ destroyed. 04070_ Acquired Flight Unit+. 04071_ Flight Unit+ destroyed. 04073_ Scythe destroyed. 04076_ PLT6K YWJ5P3JCJJY5N 46,I 04081_ Extracted 54 matter. 04083_ Extracted 10 matter. 04095_ Triggered Alarm Trap. 04095_ An alarm sounds. 04109_ G-47 Trooper destroyed. 04112_ System corrupted: Matter fused (-8). 04120_ Enh. Autogun destroyed. 04124_ Slammed into Wall. 04124_ Destabilizing: Core damaged (-27). 04124_ Destabilizing: Core damaged (-16). Map ----- +----------------------------------------------------+ | ???????????????########## ## ## ########### | | ????????#####??# " ^ + | | ?????????[ !#??# + " | | ?????????[ !???# ####### #####"## # | | ?????????# #???# #?????# ##""""######???#### # | | ########## ##### #?????# #?????????????????# # | | #?????# #?????????????????# # | | T"#### ######### #?????+ #?????????????????# # | | ###??# #???????#%[#?????# #?????????????????# # | | ????##"##??????# #?????# #?????????????????# # | | ????# #??????# #?????? #?????????????????# # | | ##### * ########+"###+### #?????????????????# " | | % #?????????????????# # | | * #?????????????????# # | | #?????????????????# # | | ################ #########+#?????????????????# # | | ???????????????# #??????????????????????????## # | | ???????????????# #??????????????????????????#" + | | ???????????????# #??????????????????????????## # | | ??????"????????# #???????????????????????????# # | | ??????" """"???# #???????????????????????????# # | | ??????? ??# ########???????????????????## # | | ?????????# ?# ##"""""#???????????????????#" | | ?????????# ## ### ###??????????????????## | | ?????????#a ;???????????????????#### | | ?????????# @#??????????????????????? | | ??# ## ##"""""##??????????????????????? | | ??#"""" """" #?# g#??????????????????????????????? | | ???????????" ??#Yg#??+???????????????????????????? | | ???????????"???#g #??????????????????????????????? | | ???????????????#g +??????????????????????????????? | | ???????????????#!##??????????????????????????????? | | ??????????????##Y###?????????????????????????????? | | ??????????????#!= !#?????????????????????????????? | | ??????????????#! !#?????????????????????????????? | | ??????????????##!!##?????????????????????????????? | | ???????????????####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Utility Shielding 66 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Propulsion Shielding | -10/Materials | Hacked Surge Thruster | -8/Materials | Hacked Adv. Weight Redist. System | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Nuclear Core | -8/Materials | Extracted Maul | -8/Materials | Extracted Hvy. Particle Cannon | -8/Materials | Extracted Imp. Signal Interpreter | -8/Materials | Extracted Flak Cannon | -8/Materials | Extracted Hrd. Medium Armor Plating | -8/Materials | Extracted Med. Storage Unit | -8/Materials | Extracted Imp. Terrain Scan Processor | -8/Materials | Extracted Field Laser | -8/Materials | Extracted Targeting Computer | -8/Materials | Extracted Hacking Suite | -8/Materials | Extracted Imp. Grenade Launcher | -8/Materials | Extracted Melee Analysis Suite | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Datajack | 20% | -10/Materials Lgt. Armor Plating | 24% | -10/Materials Imp. Flight Unit | 65% | -8/Materials Studied --------- Flight Unit | -8/Materials | Hacked Minigun | -8/Materials | Hacked Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularSalvagingWheel Manual? 0 Play Time 01:07:41 Cumulative 583.2 hours Start 2025.10.31 @ 10:40:09 End 2025.10.31 @ 11:50:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 244 Adventurer 0 Explorer 0 Win Type - Total 42 Types 18/3/6/2/6/1/0/3/0/3 Lore% 96 Gallery% 88 Achievement% 70 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 321f9839-3603-48bb-ba91-552a3e01146b