Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 18:09:02 Player: REM Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (122) 610 Value Destroyed (3996) 3996 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 8448 Bonus ------- High Alert Combat Kills 122 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 297/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Walking (150) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Kinecellerator System Shield Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Microactuators Layered Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Great Maul > --- INVENTORY -------- Nuclear Core Improved Light Armor Plating Layered Light Armor Plating System Shield [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Utility Hardened Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . Utility 4 | . . 2 . . 1 1 . Weapon 1 | . . . . 1 . . . Parts Attached 119 | 6 14 21 1 28 32 17 . Power 18 | 1 1 3 . 5 4 4 . Engine 12 | 1 1 3 . 4 2 1 . Core 6 | . . . . 1 2 3 . Reactor . | . . . . . . . . Propulsion 22 | 2 2 5 . 1 9 3 . Treads 5 | 2 2 . . . 1 . . Leg 15 | . . 5 . 1 7 2 . Wheel 2 | . . . . . 1 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 1 3 6 . 7 8 8 . Device 13 | . 1 2 . 3 4 3 . Storage 4 | 1 1 1 . 1 . . . Processor 5 | . 1 1 . 2 . 1 . Hackware 1 | . . 1 . . . . . Protection 10 | . . 1 . 1 4 4 . Artifact . | . . . . . . . . Weapon 46 | 2 8 7 1 15 11 2 . Energy Gun 23 | 2 2 2 . 14 3 . . Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 4 | . . . . . 3 1 . Ballistic Cannon 2 | . . 2 . . . . . Launcher 11 | . 4 1 1 1 4 . . Special Weapon 3 | . 2 . . . . 1 . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 4 2 . . Parts Lost 51 | . 2 1 . 8 21 18 1 Power 9 | . . . . 2 3 4 . Propulsion 8 | . . . . . 5 3 . Utility 13 | . . . . 1 5 6 1 Weapon 21 | . 2 1 . 5 8 5 . Highest Loss Streak 8 | . 2 1 . 4 7 8 1 Average Slot Usage (%) 91 | . 94 96 100 96 89 73 33 Engine 9 | . 13 11 11 15 5 1 . Core 2 | . . . . . 7 7 . Treads 3 | . 27 7 . . . . . Leg 14 | . . 14 22 17 16 5 6 Device 7 | . 2 9 . 7 11 9 6 Storage 9 | . 14 11 11 9 7 6 6 Processor 9 | . 9 7 11 10 7 11 13 Hackware 2 | . . 3 11 1 . . . Protection 7 | . . 8 11 6 8 8 . Energy Gun 9 | . 12 2 . 23 9 . . Energy Cannon 3 | . . 7 11 1 . . . Ballistic Gun 1 | . . . . . 4 7 . Ballistic Cannon 1 | . . 7 . . . . . Launcher 4 | . 11 3 11 1 4 . . Naked Turns . | . . . . . . . . Heaviest Build 87 | 11 25 37 35 62 87 70 33 Greatest Support 56 | 40 40 46 34 34 52 56 16 Greatest Overweight (x) 17 | . 6 12 1 3 17 13 2 Average Overweight (x) . | . . . 1 1 1 1 2 Largest Inventory Capacity 12 | 6 10 12 10 12 12 12 12 Average Capacity 10 | 5 9 10 10 11 12 12 12 Most Carried 12 | 2 4 6 4 6 12 5 2 Average Carried 3 | . 1 2 4 4 5 2 2 Final Capacity 12 | 6 10 10 10 12 12 12 12 Final Carried 5 | . 1 4 4 3 5 2 2 Class Distribution -------------------- 58% | Mutant 17% | Gunner 7% | Scavenger-Mutant 6% | Scavenger-Bomber 6% | Bomber 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Gar Matter Collected 2356 | 183 248 592 70 269 667 327 . Remotely . | . . . . . . . . Salvage Created 4039 | . 191 970 185 1212 1154 327 . Parts 245 | . 21 68 5 71 68 12 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 96 | . 6 25 5 26 28 6 . Guns 36 | . . 1 . 19 13 3 . Cannons 17 | . . 13 2 2 . . . AOE 38 | . 6 11 3 5 13 . . Classes Destroyed 11 | . 4 4 1 . 2 . . Worker 8 | . . 1 . . 7 . . Builder 5 | . 3 . . 1 1 . . Recycler 1 | . . 1 . . . . . Watcher 12 | . 3 4 . 3 2 . . Swarmer 25 | . 3 8 . 6 8 . . Grunt 44 | . 3 9 4 14 14 . . Brawler 2 | . . 1 . . 1 . . Duelist 2 | . . . 1 1 . . . Sentry 15 | . . 7 . 5 2 1 . Hunter 4 | . . . . . 2 2 . Programmer 4 | . . . . . 1 3 . Best Kill Streak 8 | . 7 5 4 6 8 2 . Combat Bots Only 5 | . 4 4 4 5 4 3 . Max Kills in Single Turn 4 | . 4 3 2 2 3 1 . Gunslinging 1 | . . . . 1 . . . Exploded 3 | . 3 3 2 2 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Damage Taken 9070 | . 409 640 59 1281 2428 3775 478 Core 1504 | . 104 144 15 147 235 515 344 Absorbed by Shields 436 | . . . . 147 289 . . Core Remaining (%) 71 | 100 58 . 60 73 66 . . Volleys Fired 267 | . 18 55 7 76 78 33 . Largest 3 | . 2 2 2 3 3 2 . Hottest 200 | . 200 112 86 177 145 50 . Shots Fired 479 | . 29 104 13 156 132 45 . Gun 314 | . 12 15 . 138 106 43 . Cannon 89 | . . 72 7 10 . . . Launcher 68 | . 11 17 6 8 26 . . Special 8 | . 6 . . . . 2 . Kinetic 109 | . . 37 . . 29 43 . Thermal 113 | . 6 5 . 92 10 . . Explosive 68 | . 11 17 6 8 26 . . Electromagnetic 187 | . 12 45 7 56 67 . . Robot Hit Streak 13 | . 5 9 6 9 12 13 . Robot Miss Streak 4 | . 4 4 1 3 4 2 . Penetration Max 1 | . . . . . 1 1 . Secondary Targets 5 | . . . . 4 1 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 328 | . 8 57 9 110 80 64 . Core Hits 233 | . 16 43 6 60 94 9 5 Critical Hits 4 | . . . . 2 2 . . Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 48 | . . . . . 11 37 . Impact 48 | . . . . . 11 37 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10161 | . 577 1625 407 2502 3552 1475 23 Guns 3688 | . 74 113 . 1601 1222 678 . Cannons 1105 | . . 785 105 215 . . . Explosions 4356 | . 503 727 300 686 2140 . . Melee 987 | . . . . . 190 797 . Ramming 25 | . . . 2 . . . 23 Kinetic 1444 | . . 296 . . 470 678 . Thermal 1322 | . . 63 . 1130 129 . . Explosive 4045 | . 503 693 300 511 2038 . . Electromagnetic 2338 | . 74 573 105 861 725 . . Impact 987 | . . . . . 190 797 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . 12 2 2 Average Corruption 5 | . . . . . 7 1 2 Corruption Purged . | . . . . . . . . Effects 44 | . . . . . 39 5 . Message Errors 7 | . . . . . 6 1 . Matter Fused 7 | . . . . . 7 . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 2 | . . . . . 1 1 . Data Loss (minor) 4 | . . . . . 3 1 . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . . 1 . . Misdirections 3 | . . . . . 3 . . Targeting Errors 13 | . . . . . 11 2 . Weapon Failures 4 | . . . . . 4 . . Overload Shots . | . . . . . . . . Overflow Damage 338 | . 20 43 12 56 40 167 . Projectiles 45 | . . 42 . 3 . . . Explosions 113 | . 20 1 12 53 27 . . Melee 180 | . . . . . 13 167 . Knockbacks 6 | . . 1 . . . 5 . Impact 5 | . . . . . . 5 . Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 387 | . 137 . . 22 222 . 6 Shots 19 | . 5 . . 1 13 . . Rammed 7 | . . . . . . . 7 Targets Rammed 10 | . . . 1 . . . 9 Kicked 3 | . . . 1 . . . 2 Crushed . | . . . . . . . . Highest Temperature 448 | . 148 340 160 448 180 24 . Average Temperature 109 | . 48 92 70 162 60 14 . Received Heat Transfer 1509 | . 63 171 36 480 348 186 225 Effects 14 | . . 4 . 10 . . . Shutdowns 6 | . . 1 . 5 . . . Energy Bleed 4 | . . 1 . 3 . . . Interference 1 | . . . . 1 . . . Short Circuit 2 | . . 2 . . . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 19 | . . 3 . 6 3 7 . Impact Corruptions 12 | . . . . . 2 10 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2311 | . . 124 . 2013 174 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . 1 . 3 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Peak Influence 596 | . 204 434 288 419 596 345 . Initial 245 | . . 16 168 . 190 245 . Average 193 | . 48 254 124 172 288 191 . Maximum Alert Level 2 | . 1 2 1 2 2 1 . Low Security (%) 60 | 100 93 39 64 66 52 56 100 Level 1 27 | . 6 42 35 24 15 43 . Level 2 12 | . . 17 . 9 32 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 1 4 . 4 12 2 . Investigation 2 | . . . . . 2 . . Extermination 4 | . . . . . 2 2 . Reinforcement 13 | . 1 4 . 4 4 . . Assault 1 | . . . . . 1 . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 5 | . . 2 . 2 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Distress Signals 4 | . . . . 1 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 156 | . 11 36 5 39 52 10 3 Peak Tracking Total 6 | . 4 5 3 6 6 3 3 Tactical Retreats 13 | . . 3 . 5 5 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Traps Triggered 9 | . 3 . . 1 4 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Gar Machines Disabled 6 | . 2 1 . 1 1 1 . Max in Single Turn 1 | . 1 1 . 1 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Machines Accessed 5 | . 1 1 . 1 1 1 . Terminals 2 | . . 1 . 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 13 | . 2 1 . 5 4 1 . Successful 11 | . 2 1 . 3 4 1 . Failed 2 | . . . . 2 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . . 1 . 5 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units 4 | . . . . . 4 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 4 | . . 1 . 3 . . . Record 3 | . . . . 3 . . . Alert Level 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 4 | . . . . . 4 . . Recycle Component 1 | . . . . . 1 . . Process 1 | . . . . . 1 . . Report Inventory 2 | . . . . . 2 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . . 1 1 1 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled 1 | . . . . . 1 . . Recycled Matter 75 | . . . . . 75 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Gar Turns Passed 7772 | 84 689 1375 1130 1778 1729 924 63 Spaces Moved 4107 | 49 345 720 673 908 904 485 23 Core 28 | 5 5 1 . . 2 15 . Treads 678 | 44 340 227 . . 67 . . Legs 2968 | . . 492 673 908 643 229 23 Wheels 433 | . . . . . 192 241 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 130 160 160 110 110 180 Average Speed 156 | 148 162 158 160 160 152 146 180 Slowest Speed 900 | 160 350 650 160 220 900 700 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . . Exploration Rate (%) 44 | 5 62 68 99 64 30 14 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 30 | . 6 . . . 24 . . Terrain Destroyed 472 | . 65 116 55 45 191 . . Melee . | . . . . . . . . Projectile 8 | . 3 3 . . 2 . . AOE 464 | . 62 113 55 45 189 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Total 4871 | 60 432 850 712 1090 1095 595 37 Wait 169 | . 43 19 31 47 23 6 . Move 4101 | 48 344 719 672 907 903 485 23 Hop . | . . . . . . . . Pick Up 103 | 6 12 21 . 21 29 14 . Fast Attach . | . . . . . . . . Attach 69 | 6 10 7 . 13 20 13 . Detach . | . . . . . . . . Swap 50 | . 4 14 1 15 12 4 . Drop 33 | . 1 15 . 7 7 3 . Fire 267 | . 18 55 7 76 78 33 . Melee 48 | . . . . . 11 37 . Ram . | . . . . . . . . Kick 10 | . . . 1 . . . 9 Crush . | . . . . . . . . Escape Stasis 17 | . . . . . 12 . 5 Rewire 4 | . . . . 4 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 7) 503 | -10/Materials | Repaired Grenade Launcher 511 | -10/Materials | Discovered new exit (range 9) 722 | -10/Materials | Discovered new exit (range 16) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Utility x2 1242 | -9/Materials | Discovered new exit (range 14) 1632 | -9/Materials | Discovered new exit (range 8) 2106 | -9/Materials | Discovered new exit (range 8) 2149 | -9/Materials | Entered Mines 2213 | -9/Mines | Learned 2 Materials zone layouts 2325 | -9/Mines | Discovered new exit (range 15) 2584 | -9/Mines | Discovered new exit (range 7) 3279 | -9/Mines | Entered Materials 3279 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4113 | -8/Materials | Build established: Gunner 4260 | -8/Materials | Discovered new exit (range 5) 4936 | -8/Materials | Lost 4 parts (1p1u2w) 5057 | -8/Materials | Entered Factory 5057 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5356 | -7/Factory | Build established: Bomber 5879 | -7/Factory | Found Prototype Launcher 5880 | -7/Factory | Identified Rocket Array 6017 | -7/Factory | Garrison activated, responded to threat 6206 | -7/Factory | Crushed by falling debris 6297 | -7/Factory | Crushed by falling debris 6366 | -7/Factory | System corruption reached 10% 6402 | -7/Factory | Lost 4 parts (2p1u1w) 6543 | -7/Factory | Lost 7 parts (1p3n1u2w) 6657 | -7/Factory | First assault squad dispatched 6743 | -7/Factory | Discovered new exit (range 7) 6775 | -7/Factory | Build established: Mutant 6786 | -7/Factory | Entered another Factory area 6786 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6897 | -6/Factory | Discovered new exit (range 9) 7234 | -6/Factory | Lost 8 parts (2p2n2u2w) 7392 | -6/Factory | Discovered new exit (range 14) 7686 | -6/Factory | Core integrity fell below 50% 7710 | -6/Factory | Identified exit to Garrison 7710 | -6/Factory | Entered Garrison 7721 | -6/Garrison | Lost 8 parts (2p1n3u2w) 7754 | -6/Garrison | Triggered checkpoint 7763 | -6/Garrison | Core integrity fell below 20% 7773 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- GOAL=ESCAPE Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 55. Field strength at 40. Field strength at 25. Field strength at 10. Stasis field depleted. Beams of light sweep through the air. An alarm sounds. Slammed into G-50 Soldier. Destabilizing: System interference. Adv. Targeting Computer temporarily disabled. Slammed into G-50 Soldier. Kicked G-50 Soldier out of the way. Slammed into G-50 Soldier. Imp. Heat Sink destroyed. Kicked G-50 Soldier out of the way. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#######??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# ###??????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #######??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# ####^ #??????????????????????? | | ????????????????# #??# ###????????????????????? | | ????????????????# #??# #????????????????????? | | ????????????????# #??# g #????????????????????? | | ????????????????# #??#g@g #????????????????????? | | ????????????????# #??# ###????????????????????? | | ????????????????# #??# #??????????????????????? | | ????????????????# #??# #??????????????????????? | | ????????????????# #??# #??????????????????????? | | ????????????????# #??# #??????????????????????? | | ????????????????# ???# ??????????????????????? | | ????????????????# ???# ??????????????????????? | | ????????????????# ???# ??????????????????????? | | ????????????????# ???# #??????????????????????? | | ????????????????# ???####??????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 30 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 2 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Remodeling Serviceable Loadout Significant Disruption System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed SurveybotFusionSystem Manual? 0 Play Time 01:23:45 Cumulative 6.9 hours Start 2020.11.06 @ 16:04:06 End 2020.11.06 @ 18:09:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: ea0b3c34-018b-491f-b049-88de4a56e47d