Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 10:05:59

Player: sentrybuster

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (108)     540
Value Destroyed (3743)     3743
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (584)                584
              TOTAL SCORE: 10447

 Bonus
-------
High Alert Combat Kills    156
Follower Combat Kills      870
Friendly Fire              -442

 Cogmind 
---------
Core Integrity             0/1300
Matter                     119/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (21)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (4) ----
     Micro Fission Core
  Advanced Heat Sink
           Recalibrator

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Fission Core
>              --- PROPULSION -------
         Heavy Siege Treads
               Flexi-carbon Leg
               Myomer Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Signal Interpreter
      Improved Target Analyzer
      Improved Target Analyzer
               Reaction Control System
               System Guard
>              --- WEAPON -----------
  High-powered Shock Rifle
               Tesla Rifle
               Plasma Rifle
               Phase Gun
       Compact HERF Cannon
               Hardcell Cannon
>              --- INVENTORY --------
      Advanced Heat Sink
               Recalibrator
               Wave Gun
[Rating: 112]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              VTOL Module
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   2   1   .   .   .   
  Utility                  6    | .   .   2   .   .   2   .   .   .   .   2   
  Weapon                   4    | .   .   .   .   2   .   .   1   .   1   .   
Parts Attached             132  | 6   1   18  5   11  7   13  16  20  23  12  
  Power                    12   | 1   .   3   .   .   .   1   2   1   2   2   
    Engine                 6    | 1   .   3   .   .   .   .   1   1   .   .   
    Core                   4    | .   .   .   .   .   .   1   1   .   2   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               29   | 2   .   1   2   1   .   3   6   5   7   2   
    Treads                 10   | .   .   1   2   1   .   1   .   4   1   .   
    Leg                    6    | .   .   .   .   .   .   .   .   .   6   .   
    Wheel                  4    | 2   .   .   .   .   .   .   .   .   .   2   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   
    Flight                 8    | .   .   .   .   .   .   1   6   1   .   .   
  Utility                  34   | 1   1   7   .   1   4   2   1   6   7   4   
    Device                 18   | .   .   2   .   .   2   2   1   4   4   3   
    Storage                4    | 1   1   2   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   2   .   1   1   .   .   .   3   .   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   1   
    Protection             3    | .   .   1   .   .   .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   .   7   3   9   3   7   7   8   7   4   
    Energy Gun             21   | 1   .   2   1   6   1   1   .   3   4   2   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   .   .   1   
    Ballistic Gun          16   | 1   .   1   1   2   1   3   3   3   .   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   1   2   .   
    Launcher               11   | .   .   4   1   1   1   1   2   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   1   2   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   2   .   1   .   .   .   .   
Parts Lost                 67   | .   .   3   2   2   7   6   4   11  17  15  
  Power                    4    | .   .   .   .   .   1   1   .   .   1   1   
  Propulsion               24   | .   .   1   2   .   1   2   1   5   7   5   
  Utility                  12   | .   .   2   .   .   1   1   1   1   4   2   
  Weapon                   27   | .   .   .   .   2   4   2   2   5   5   7   
  Highest Loss Streak      13   | .   .   2   2   2   7   4   2   9   13  8   
Average Slot Usage (%)     70   | .   88  96  98  98  89  34  41  51  66  62  
  Engine                   4    | .   14  10  11  9   6   .   .   3   .   .   
  Core                     2    | .   .   .   .   .   .   3   3   1   5   5   
  Treads                   7    | .   .   4   17  18  13  4   .   11  5   3   
  Leg                      2    | .   .   .   .   .   .   .   .   .   12  5   
  Wheel                    3    | .   28  17  2   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   13  5   .   .   
  Device                   8    | .   .   8   11  9   11  4   2   3   14  13  
  Storage                  6    | .   17  22  22  9   6   .   .   .   .   .   
  Processor                8    | .   .   8   11  17  20  .   .   .   7   12  
  Energy Gun               10   | .   14  7   1   18  22  4   .   4   8   10  
  Ballistic Gun            6    | .   14  10  10  14  4   5   5   10  .   1   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   7   3   
  Launcher                 1    | .   .   3   10  2   .   2   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   4   10  2   .   .   
Naked Turns                234  | .   .   .   .   .   83  96  .   29  .   26  
Heaviest Build             57   | 13  16  36  34  40  42  28  26  41  57  54  
  Greatest Support         92   | 26  26  26  40  40  40  20  41  92  92  45  
  Greatest Overweight (x)  6    | .   .   3   3   .   1   6   6   3   3   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   10  10  10  10  4   4   4   4   4   
  Average Capacity         6    | 5   6   9   10  10  9   4   4   4   4   4   
  Most Carried             10   | 4   6   9   8   10  10  4   4   4   4   4   
  Average Carried          4    | 2   4   6   6   8   8   .   3   2   3   3   
  Final Capacity           10   | 6   6   10  10  10  4   4   4   4   4   4   
  Final Carried            10   | 4   6   8   6   10  4   4   4   2   3   3   

 Class Distribution 
--------------------
 33% | Mutant
 18% | Gunner
 13% | Skirmisher
  9% | Scavenger-Gunner
  7% | Scavenger-Tank
  6% | Scavenger-Mutant
  5% | Scavenger-Executioner
  3% | Sprinter

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -9/Materials
                Mutant | -9/Mines
                Gunner | -8/Materials
            Skirmisher | -7/Factory
                Gunner | -6/Factory
                Mutant | -5/Factory
        Scavenger-Tank | -5/Extension
      Scavenger-Gunner | -4/Factory
 Scavenger-Executioner | -3/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res 
Matter Collected           2634 | 198 83  523 66  263 63  62  74  647 463 192 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3799 | .   102 931 89  685 239 65  74  790 515 309 
  Parts                    209  | .   2   52  6   52  15  4   4   30  28  16  
Haulers Intercepted        3    | .   .   2   .   .   1   .   .   .   .   .   
Recyclers Shooed           6    | .   .   1   .   2   2   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res 
Combat Hostiles Destroyed  78   | .   2   23  7   11  2   2   4   10  10  7   
  Melee                    3    | .   .   .   .   .   .   .   3   .   .   .   
  Guns                     48   | .   2   15  1   10  .   1   .   9   4   6   
  Cannons                  8    | .   .   .   .   .   .   .   .   1   6   1   
  AOE                      18   | .   .   7   6   1   2   1   1   .   .   .   
Classes Destroyed          13   | .   1   6   .   3   1   .   .   2   .   .   
  Worker                   8    | .   .   5   .   .   .   .   .   .   2   1   
  Builder                  6    | .   .   .   .   2   3   .   .   1   .   .   
  Hauler                   3    | .   .   2   .   .   1   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   2   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Operator                 3    | .   .   2   .   .   .   1   .   .   .   .   
  Watcher                  5    | .   .   1   .   2   1   .   .   1   .   .   
  Swarmer                  22   | .   .   5   4   4   .   .   4   .   .   5   
  Grunt                    36   | .   2   15  3   4   .   .   .   7   3   2   
  Sentry                   8    | .   .   3   .   2   1   .   .   1   1   .   
  Hunter                   5    | .   .   .   .   1   .   2   .   2   .   .   
  Programmer               7    | .   .   .   .   .   1   .   .   .   6   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           14   | .   2   7   14  7   6   1   3   3   3   4   
  Combat Bots Only         9    | .   2   6   9   5   1   1   3   3   2   3   
Max Kills in Single Turn   4    | .   1   4   2   3   3   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   1   1   1   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Ext  Fac  Res  
Damage Taken               10694 | .    79   735  145  312  1530 1147 598  995  2307 2846 
  Core                     3435  | .    45   138  48   36   686  717  116  196  131  1322 
  Absorbed by Shields      177   | .    .    .    .    .    .    .    .    177  .    .    
Core Remaining (%)         62    | 100  82   .    53   93   2    15   .    68   88   .    
Volleys Fired              228   | .    7    61   6    24   18   13   7    32   41   19   
  Largest                  6     | .    2    2    2    4    4    3    2    5    5    6    
  Hottest                  447   | .    70   73   73   178  210  143  58   241  335  447  
Shots Fired                557   | .    14   121  12   84   43   38   8    85   96   56   
  Gun                      441   | .    14   110  7    73   39   25   7    82   48   36   
  Cannon                   77    | .    .    .    .    .    .    10   .    3    44   20   
  Launcher                 39    | .    .    11   5    11   4    3    1    .    4    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  272   | .    7    58   5    26   6    19   7    56   58   30   
  Thermal                  131   | .    7    52   2    2    12   .    .    29   14   13   
  Explosive                39    | .    .    11   5    11   4    3    1    .    4    .    
  Electromagnetic          115   | .    .    .    .    45   21   16   .    .    20   13   
  Robot Hit Streak         20    | .    10   20   4    18   9    9    3    17   9    4    
  Robot Miss Streak        7     | .    1    3    2    7    3    4    2    5    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        2     | .    .    1    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    1    .    .    
Shots Hit Robots           387   | .    13   89   7    55   34   32   14   58   60   25   
  Core Hits                227   | .    5    63   13   34   22   14   6    31   23   16   
  Critical Hits            15    | .    .    1    .    1    .    .    .    5    6    2    
  Critical Kills           5     | .    .    .    .    1    .    .    .    1    2    1    
  Critical Parts Destroyed 9     | .    .    1    .    .    .    .    .    3    4    1    
Melee Attacks              18    | .    .    .    .    .    .    .    17   1    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18    | .    .    .    .    .    .    .    17   1    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    2    .    .    .    
Damage Inflicted           10733 | .    165  1909 592  1165 1077 691  523  1580 2167 864  
  Guns                     5280  | .    165  1051 45   793  412  190  63   1377 682  502  
  Cannons                  1634  | .    .    .    .    .    .    82   .    89   1111 352  
  Explosions               3356  | .    .    858  547  371  636  400  176  .    368  .    
  Melee                    316   | .    .    .    .    .    .    .    284  32   .    .    
  Ramming                  147   | .    .    .    .    1    29   19   .    82   6    10   
  Kinetic                  3952  | .    91   501  32   126  92   166  63   940  1433 508  
  Thermal                  2151  | .    74   550  125  .    210  197  .    526  302  167  
  Explosive                2904  | .    .    858  435  371  554  203  176  .    307  .    
  Electromagnetic          1263  | .    .    .    .    667  192  106  .    .    119  179  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 316   | .    .    .    .    .    .    .    284  32   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    2    .    .    .    5    1    .    .    8    7    
  Average Corruption       3     | .    2    .    .    .    4    1    .    .    3    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  34    | .    1    .    .    .    4    .    .    .    29   .    
    Message Errors         3     | .    .    .    .    .    .    .    .    .    3    .    
    Matter Fused           7     | .    .    .    .    .    .    .    .    .    7    .    
    Heat Flow Errors       3     | .    .    .    .    .    1    .    .    .    2    .    
    Energy Discharges      9     | .    1    .    .    .    1    .    .    .    7    .    
    Data Loss (minor)      4     | .    .    .    .    .    2    .    .    .    2    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    2    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       5     | .    .    .    .    .    .    .    .    .    5    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            511   | .    .    39   57   9    15   164  23   .    204  .    
  Projectiles              105   | .    .    .    .    .    .    .    .    .    105  .    
  Explosions               383   | .    .    39   57   9    15   164  .    .    99   .    
  Melee                    23    | .    .    .    .    .    .    .    23   .    .    .    
Knockbacks                 18    | .    .    .    .    .    2    .    .    3    11   2    
  Impact                   2     | .    .    .    .    .    2    .    .    .    .    .    
  Kinetic                  15    | .    .    .    .    .    .    .    .    3    10   2    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      465   | .    .    19   38   .    152  106  .    31   114  5    
  Shots                    12    | .    .    1    2    .    5    2    .    .    2    .    
  Rammed                   21    | .    .    .    .    1    5    6    .    7    1    1    
Targets Rammed             21    | .    .    .    .    1    5    6    .    7    1    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        428   | .    90   428  .    124  341  139  9    311  333  319  
  Average Temperature      86    | .    46   71   .    41   133  65   4    95   107  131  
  Received Heat Transfer   1686  | .    45   309  24   54   294  150  48   231  213  318  
  Effects                  7     | .    .    2    .    .    2    .    .    .    1    2    
    Shutdowns              1     | .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           2     | .    .    1    .    .    1    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          2     | .    .    1    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    1    5    1    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    6    .    .    2    .    .    2    .    1    
  Heat Transferred         3957  | .    222  1628 137  .    309  100  .    930  346  285  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    1    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res 
Peak Influence             524  | .   62  445 328 445 170 524 249 519 516 326 
  Initial                  254  | .   .   26  173 127 154 35  200 39  254 181 
  Average                  220  | .   37  226 306 323 85  231 178 168 351 201 
Maximum Alert Level        2    | .   .   2   1   2   .   2   1   2   2   1   
  Low Security (%)         44   | 100 100 31  2   11  100 56  32  62  .   55  
  Level 1                  40   | .   .   63  97  58  .   4   67  25  73  44  
  Level 2                  14   | .   .   5   .   29  .   38  .   11  26  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   .   5   .   3   4   5   2   6   4   2   
  Investigation            9    | .   .   2   .   1   .   2   1   2   .   1   
  Extermination            4    | .   .   .   .   .   1   1   .   .   2   .   
  Reinforcement            15   | .   .   3   .   2   1   1   1   4   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   2   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   1   .   1   1   1   .   1   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res 
Distress Signals           14   | .   .   .   .   2   1   1   1   4   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              203  | .   4   34  7   19  14  19  19  39  17  31  
  Peak Tracking Total      22   | .   2   5   4   5   6   10  9   7   4   22  
  Tactical Retreats        20   | .   .   .   .   1   3   3   3   4   4   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res 
Traps Triggered            4    | .   1   1   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res 
Machines Disabled          21   | .   .   3   1   1   3   3   .   .   10  .   
  Max in Single Turn       3    | .   .   2   1   1   2   3   .   .   1   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   1   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res 
Machines Accessed          31   | .   3   2   .   3   4   3   5   9   .   2   
  Terminals                20   | .   2   1   .   2   3   .   2   9   .   1   
  Fabricators              3    | .   .   .   .   .   1   2   .   .   .   .   
  Repair Stations          4    | .   .   1   .   1   .   1   1   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   
Total Hacks                74   | .   7   5   .   10  10  11  9   20  .   2   
  Successful               44   | .   5   4   .   8   7   3   4   12  .   1   
  Failed                   30   | .   2   1   .   2   3   8   5   8   .   1   
    Catastrophic           6    | .   .   1   .   .   2   1   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   5   3   .   3   6   .   4   8   .   1   
  Terminals                44   | .   5   3   .   5   7   .   3   20  .   1   
  Fabricators              9    | .   .   .   .   .   3   6   .   .   .   .   
  Repair Stations          15   | .   .   2   .   5   .   5   3   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   .   1   
Terminal Hacks             12   | .   1   .   .   1   1   .   1   8   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   4   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              4    | .   .   .   .   1   1   .   .   2   .   .   
Fabricator Hacks           5    | .   .   .   .   .   3   2   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   1   1   .   .   .   .   
  Build                    3    | .   .   .   .   .   2   1   .   .   .   .   
Repair Station Hacks       9    | .   .   2   .   4   .   1   2   .   .   .   
  Scan Component           5    | .   .   1   .   2   .   1   1   .   .   .   
  Repair                   4    | .   .   1   .   2   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   2   2   .   3   3   .   1   4   .   1   
  Terminals                15   | .   2   2   .   3   3   .   .   4   .   1   
    Track                  4    | .   .   1   .   1   1   .   .   1   .   .   
    Botnet                 10   | .   2   1   .   2   2   .   .   3   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   1   .   2   4   2   5   4   .   1   
  Full Trace Events        7    | .   .   1   .   1   .   2   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   2   1   .   .   .   .   
    Matter                 459  | .   .   .   .   .   306 153 .   .   .   .   
    Time                   243  | .   .   .   .   .   162 81  .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   2   1   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   1   .   2   .   .   1   .   .   .   
  Time                     140  | .   .   26  .   86  .   .   28  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   .   15  .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -5   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Ext  Fac  Res  
Total Allies               23   | .    .    .    .    .    2    1    .    20   .    .    
  Largest Group            8    | .    .    .    .    .    2    1    .    8    4    .    
  Highest-Rated Group      367  | .    .    .    .    .    20   10   .    367  261  .    
  Highest-Rated Ally       156  | .    .    .    .    .    10   10   .    156  156  .    
Total Orders               11   | .    .    .    .    .    7    .    .    .    4    .    
  STAY                     4    | .    .    .    .    .    4    .    .    .    .    .    
  ROAM                     4    | .    .    .    .    .    .    .    .    .    4    .    
  FOLLOW                   3    | .    .    .    .    .    3    .    .    .    .    .    
Ally Attacks               130  | .    .    .    .    .    .    .    .    127  3    .    
  Total Damage             4029 | .    .    .    .    .    .    .    .    3206 823  .    
  Kills                    24   | .    .    .    .    .    .    .    .    21   3    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   4   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   4   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Ext  Fac  Res  
Turns Passed               6340 | 48   185  883  149  628  993  862  441  676  1124 351  
Spaces Moved               4139 | 39   157  344  84   237  537  551  817  487  648  238  
  Core                     533  | 1    .    .    .    .    157  243  1    44   5    82   
  Treads                   1170 | .    .    .    66   237  380  278  .    179  30   .    
  Legs                     769  | .    .    .    .    .    .    .    .    .    613  156  
  Wheels                   557  | 38   157  344  18   .    .    .    .    .    .    .    
  Hover                    25   | .    .    .    .    .    .    .    25   .    .    .    
  Flight                   1085 | .    .    .    .    .    .    30   791  264  .    .    
  Fastest Speed            31   | 50   90   90   110  160  50   32   31   31   50   50   
  Average Speed            101  | 90   90   100  149  163  132  120  36   80   127  113  
  Slowest Speed            350  | 100  90   110  160  165  190  350  350  200  200  150  
  Overloaded Moves         17   | .    .    .    .    .    .    17   .    .    .    .    
  Propulsion Burnouts      1    | .    .    .    .    .    .    1    .    .    .    .    
  Robots Hopped            17   | .    .    .    .    .    .    .    5    12   .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 3    30   29   28   24   19   24   21   69   20   11   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    3    .    .    .    
Terrain Destroyed          314  | .    .    60   40   72   28   27   18   3    56   10   
  Melee                    3    | .    .    .    .    .    .    .    3    .    .    .    
  Projectile               30   | .    .    .    .    .    .    .    .    3    17   10   
  AOE                      281  | .    .    60   40   72   28   27   15   .    39   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res 
Total                      5759 | 48  186 755 94  422 785 720 918 693 863 275 
  Wait                     1067 | .   18  322 .   136 212 134 64  38  141 2   
  Move                     4095 | 38  156 343 83  236 536 550 806 462 647 238 
  Hop                      17   | .   .   .   .   .   .   .   5   12  .   .   
  Pick Up                  26   | 4   3   3   .   6   2   2   .   1   5   .   
  Fast Attach              93   | 6   1   6   .   7   4   7   13  18  20  11  
  Attach                   26   | .   .   4   2   3   3   5   3   2   3   1   
  Detach                   17   | .   .   4   .   4   2   2   3   .   1   1   
  Swap                     13   | .   .   8   3   1   .   1   .   .   .   .   
  Drop                     20   | .   1   4   .   4   3   .   2   1   3   2   
  Fire                     228  | .   7   61  6   24  18  13  7   32  41  19  
  Melee                    15   | .   .   .   .   .   .   .   14  1   .   .   
  Ram                      17   | .   .   .   .   .   5   6   .   5   .   1   
  Kick                     1    | .   .   .   .   .   .   .   .   .   1   .   
  Crush                    3    | .   .   .   .   1   .   .   .   2   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   121  | .   .   .   .   .   .   .   1   119 1   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Extension (discovered 2 exits: [*Fac] / [*Cet])
-4/Factory
-3/Research (discovered 1 exit: [*Tes])

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  178 | -10/Materials | Discovered new exit (range 13)
  234 | -10/Materials | Entered another Materials area
  234 | -9/Materials  | Evolved 2 slots: Utility x2
  313 | -9/Materials  | Build established: Mutant
  828 | -9/Materials  | Repaired Med. Laser
 1089 | -9/Materials  | Discovered new exit (range 9)
 1117 | -9/Materials  | Entered Mines
 1178 | -9/Mines      | Destroyed 9 combat bots
 1243 | -9/Mines      | Discovered new exit (range 15)
 1266 | -9/Mines      | Entered Materials
 1266 | -8/Materials  | Evolved 2 slots: Weapon x2
 1537 | -8/Materials  | Repaired Lrg. Matter Pod
 1572 | -8/Materials  | Build established: Gunner
 1598 | -8/Materials  | Repaired Hvy. EM Shotgun
 1703 | -8/Materials  | Discovered new exit (range 13)
 1894 | -8/Materials  | Entered Factory
 1894 | -7/Factory    | Evolved 2 slots: Utility x2
 2006 | -7/Factory    | Fabricated O-16 Technician (x1)
 2087 | -7/Factory    | Fabricated O-16 Technician (x1)
 2201 | -7/Factory    | Build established: Skirmisher
 2764 | -7/Factory    | Garrison activated, responded to threat
 2792 | -7/Factory    | Released all parts (5)
 2799 | -7/Factory    | Core integrity fell below 50%
 2823 | -7/Factory    | Lost 7 parts (1p1n1u4w)
 2840 | -7/Factory    | Core integrity fell below 20%
 2879 | -7/Factory    | Discovered new exit (range 15)
 2887 | -7/Factory    | Entered another Factory area
 2887 | -6/Factory    | Evolved 2 slots: Propulsion x2
 3176 | -6/Factory    | Build established: Gunner
 3185 | -6/Factory    | Fabricated O-16 Technician (x1)
 3377 | -6/Factory    | Local fabrication network quarantined
 3579 | -6/Factory    | Garrison activated, responded to threat
 3583 | -6/Factory    | Lost 4 parts (1p1n1u1w)
 3593 | -6/Factory    | Released all parts (3)
 3628 | -6/Factory    | Core integrity fell below 50%
 3742 | -6/Factory    | Core integrity fell below 20%
 3743 | -6/Factory    | Discovered new exit (range 12)
 3749 | -6/Factory    | Entered another Factory area
 3749 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3887 | -5/Factory    | Build established: Mutant
 4101 | -5/Factory    | Repaired Nuclear Pulse Array
 4164 | -5/Factory    | Spotted B-75 Beast
 4185 | -5/Factory    | Discovered new exit (range 16)
 4190 | -5/Factory    | Entered Extension
 4208 | -5/Extension  | Rescued a captive Derelict
 4210 | -5/Extension  | Rescued a captive Derelict
 4360 | -5/Extension  | Spotted B-75 Beast
 4362 | -5/Extension  | Spotted B-75 Beast
 4366 | -5/Extension  | Released all parts (4)
 4395 | -5/Extension  | Rescued A7
 4395 | -5/Extension  | Lost 9 parts (4n1u4w)
 4423 | -5/Extension  | Rescued a captive Derelict
 4428 | -5/Extension  | Rescued a captive Derelict
 4755 | -5/Extension  | Build established: Scavenger-Tank
 4849 | -5/Extension  | Discovered new exit (range 10)
 4850 | -5/Extension  | Discovered new exit (range 6)
 4866 | -5/Extension  | Entered Factory
 4866 | -4/Factory    | Accompanied by 4 allies (A7)
 4866 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 4995 | -4/Factory    | Lost 13 parts (1p5n2u5w)
 5209 | -4/Factory    | Build established: Scavenger-Mutant
 5985 | -4/Factory    | Discovered new exit (range 4)
 5990 | -4/Factory    | Identified exit to Research
 5990 | -4/Factory    | Entered Research
 5990 | -3/Research   | Evolved 2 slots: Utility x2
 6212 | -3/Research   | Lost 6 parts (1n1u4w)
 6295 | -3/Research   | Released all parts (10)
 6311 | -3/Research   | Spotted B-86 Titan
 6313 | -3/Research   | Core integrity fell below 50%
 6322 | -3/Research   | Core integrity fell below 20%
 6339 | -3/Research   | Discovered new exit (range 13)
 6341 | -3/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
06303_ Wheel destroyed.
06305_ Acquired Imp. Terrain Scanner.
06305_ Wheel destroyed.
06305_ R-10 Processor collects Xenon Bombardment Thruster.
06314_ Knocked back.
06314_ Penetrated by Slug.
06314_ Slug penetrates Wall.
06317_ T-07 Excavator destroyed.
06317_ Penetrated by Slug.
06321_ Imp. Terrain Scanner destroyed.
06323_ Penetrated by Slug.
06323_ Slug penetrates Wall.
06326_ Connecting with Terminal...
>>Force(Sabotage)
SYSTEM_VULNERABLE[Vacuum Chamber]
  NETWORK_OVERLOAD
  COORDINATES_RETRIEVED
06326_ ALERT: Suspicious activity at Terminal R016. Dispatching
  Investigation squad.
06339_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????#????????????????????????????????? |
| ????????????????# ???????????????????????????????? |
| ????????????????# ???????????????????????????????? |
| ????????????????#  ??????????????????????????????? |
| ????????????????#   ?????????????????????????????? |
| ?????????????????   ##+##+#??????????????????????? |
| ??????????????????        #??????????????????????? |
| ????????????????????      #??????????????????????? |
| ?????????????????????#    ####???????????????????? |
| ???????????????#####?#       #???????????????????? |
| ???????????????#  !  #R  @   #???????????????????? |
| ???????????????#     #    g  ###      ???????????? |
| ???????????????#     +   g   t    <  ????????????? |
| ???????????????#     #  gg######      ???????????? |
| ???????????????#     # s  #???????   #???????????? |
| ???##??????????#  | ?#s   #??????????#???????????? |
| ?    ??????????#######/##s######?????????????????? |
|      ?????????????#            #?????????????????? |
|      ?????????????#            #?????????????????? |
|      ?????????????#  """"""    #?????????????????? |
|      ?###########?#  """"""    #?????????????????? |
|      ?#         #?#  """"""    #?????????????????? |
|      ##         #?#!           #?????????????????? |
|       #         #?#            #?????????????????? |
|       #         #?#  """"""    #?????????????????? |
|       #   !     #?#  """"""    #?????????????????? |
|       #         ??#  """"""    #?????????????????? |
| ?#    #       ????#            #?????????????????? |
| ?#    #     ??????#            #?????????????????? |
| ?#    ###+###############/######?????????????????? |
| ?#                         #?????????????????????? |
| ?#                         #?????????????????????? |
| ?#                         #?????????????????????? |
| ?#                         #?????????????????????? |
| ?#           #####"T########?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          37
Energy Capacity            280
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       85
Corruption Prevention      12
Armor Coverage             450
Resistance: TH             20
Phase Shifting             5
Evasion (%)                68
Targeting Accuracy         5
Target Analysis            6
Recoil Reduction           4
Salvage Targeting          1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
 O-16 Technician | x1 | -7/Factory 
 O-16 Technician | x1 | -7/Factory 
 O-16 Technician | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Prison Break

 Challenges 
------------
None

 Game 
------
Seed              CoilRocketSink
  Manual?         0
Play Time         01:15:36
  Cumulative      55.8 hours
  Start           2020.09.21 @ 15:32:58
  End             2020.09.22 @ 10:05:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          100
  Rogue           100
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          53
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3118f996-ebb4-47d6-9b2c-14e6279ef1cf