Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.28 @ 07:01:41 Player: deadnoob Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (3042) 3042 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (733) 733 TOTAL SCORE: 8000 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 115 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 90/300 Energy 207/280 System Corruption 10% Temperature Critical (1827) Movement Core (1750) Ox34 Location -6/DSF Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (8) ------ Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit Active Sensor Suite Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (25) --- Cooled Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Small Storage Unit Weapon Cycler Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Medium Laser Gatling Laser Improved EM Pulse Cannon Advanced Beam Cannon Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit Active Sensor Suite Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Small Storage Unit Weapon Cycler Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Medium Laser Gatling Laser Improved EM Pulse Cannon Advanced Beam Cannon Rocket Launcher Chainsword [Rating: 62] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac DSF Slots Evolved 8 | . . 2 . 2 . 2 2 . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 6 | . . 1 . 2 . 1 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 99 | 8 8 20 3 10 26 5 2 17 Power 9 | 2 1 1 1 1 2 . . 1 Engine 9 | 2 1 1 1 1 2 . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 30 | 2 4 9 . 1 11 . . 3 Treads 16 | . 2 4 . 1 6 . . 3 Leg 9 | 2 . 4 . . 3 . . . Wheel 1 | . . . . . 1 . . . Hover 2 | . 2 . . . . . . . Flight 2 | . . 1 . . 1 . . . Utility 21 | 1 1 2 . 4 6 2 2 3 Device 11 | . 1 1 . 3 1 1 1 3 Storage 2 | 1 . . . . 1 . . . Processor 7 | . . 1 . 1 3 1 1 . Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 39 | 3 2 8 2 4 7 3 . 10 Energy Gun 14 | 2 . 7 . 3 2 . . . Energy Cannon 3 | . . . . . 1 . . 2 Ballistic Gun 15 | 1 . . 1 1 2 3 . 7 Ballistic Cannon . | . . . . . . . . . Launcher 6 | . 2 1 1 . 1 . . 1 Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . 6 . . 1 Corrupted Parts 4 | . . 1 . 2 . . . 1 System Corruption 20 | . . 2 . 8 . . . 10 Parts Lost 34 | . 1 5 2 6 7 . . 13 Power 5 | . 1 . 1 1 1 . . 1 Propulsion 11 | . . 2 . 1 3 . . 5 Utility 6 | . . 1 . 1 2 . . 2 Weapon 12 | . . 2 1 3 1 . . 5 Highest Loss Streak 8 | . 1 2 1 3 2 . . 8 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 93 93 94 91 93 99 100 82 Engine 8 | . 12 11 5 6 7 7 6 5 Treads 14 | . 3 2 33 25 17 23 20 11 Leg 6 | . 18 25 . . . . . . Wheel 1 | . . . . . 4 . . . Device 12 | . 9 10 11 18 14 11 20 13 Storage 9 | . 14 11 11 9 9 7 6 6 Processor 18 | . . 11 11 18 20 25 26 24 Energy Gun 7 | . 13 20 11 11 4 . . . Ballistic Gun 10 | . 4 . 7 3 10 23 20 16 Launcher 1 | . 10 1 4 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 108 | 14 16 17 14 22 96 99 102 108 Greatest Support 60 | 20 40 60 60 60 60 60 60 60 Greatest Overweight (x) 34 | . 2 1 . . 7 1 1 34 Average Overweight (x) . | . . . . . 1 1 1 3 Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 25 25 Average Capacity 16 | 6 8 8 8 8 17 25 25 25 Most Carried 25 | 5 8 8 8 7 16 25 24 24 Average Carried 12 | 3 6 7 7 5 10 21 23 18 Final Capacity 25 | 8 8 8 8 8 25 25 25 25 Final Carried 25 | 5 8 8 8 6 16 25 23 16 Class Distribution -------------------- 41% | Mutant 23% | Scavenger-Mutant 15% | Commander-Gunner 7% | Scavenger-Gunner 4% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/DSF Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac DSF Matter Collected 2290 | 230 161 321 65 74 860 134 . 445 Remotely 278 | . 161 117 . . . . . . Salvage Created 3822 | . 156 736 100 221 1688 162 . 759 Parts 232 | . 8 53 12 9 93 9 . 48 Haulers Intercepted 3 | . . . . . 3 . . . Recyclers Shooed 4 | . 1 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac DSF Combat Hostiles Destroyed 72 | . 5 15 7 4 26 2 . 13 Guns 47 | . 1 7 3 4 21 2 . 9 Cannons 3 | . . . . . 2 . . 1 AOE 19 | . 4 6 4 . 3 . . 2 Classes Destroyed 14 | . 1 7 . . 4 . . 2 Worker 3 | . . 1 . . 2 . . . Builder 1 | . . 1 . . . . . . Hauler 3 | . . . . . 3 . . . Recycler 8 | . . 2 1 . 5 . . . Operator 2 | . . . . . 2 . . . Watcher 4 | . . 2 . . . 2 . . Swarmer 16 | . . 3 7 . 4 . . 2 Grunt 26 | . 5 7 . 3 8 . . 3 Brawler 1 | . . . . . 1 . . . Duelist 1 | . . 1 . . . . . . Sentry 19 | . . 4 . 1 12 2 . . Specialist 5 | . . . . . . . . 5 Hunter 3 | . . . . . 1 . . 2 Heavy 1 | . . . . . . . . 1 Best Kill Streak 6 | . 5 5 5 3 6 1 . 3 Combat Bots Only 6 | . 5 3 4 3 6 1 . 3 Max Kills in Single Turn 3 | . 2 2 3 1 2 1 . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 2 2 . 1 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac DSF Damage Taken 5520 | . 123 705 163 528 1297 67 . 2637 Core 1350 | . 31 71 18 92 285 . . 853 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 87 . 77 . 31 100 . . Volleys Fired 215 | . 14 39 7 16 87 7 . 45 Largest 3 | . 2 2 2 2 2 3 . 3 Hottest 138 | . 70 100 80 119 124 75 . 138 Shots Fired 415 | . 15 67 10 22 167 21 . 113 Gun 368 | . 9 63 7 22 148 21 . 98 Cannon 24 | . . . . . 13 . . 11 Launcher 23 | . 6 4 3 . 6 . . 4 Special . | . . . . . . . . . Kinetic 240 | . 1 . 3 1 116 21 . 98 Thermal 70 | . 8 8 . 9 45 . . . Explosive 23 | . 6 4 3 . 6 . . 4 Electromagnetic 82 | . . 55 4 12 . . . 11 Robot Hit Streak 46 | . 2 10 4 7 36 6 . 46 Robot Miss Streak 6 | . 3 6 3 1 3 3 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . 1 . 1 3 . . 3 Max Gunslinging Chain 1 | . . 1 . 1 1 . . 1 Shots Hit Robots 313 | . 7 42 4 18 131 11 . 100 Core Hits 159 | . 9 24 8 10 66 7 . 35 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 6 | . 1 1 . . 4 . . . Burn 4 | . 1 . . . 3 . . . Destroy 1 | . . . . . 1 . . . Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6947 | . 306 1094 354 323 2709 187 . 1974 Guns 4817 | . 62 636 93 323 2076 187 . 1440 Cannons 520 | . . . . . 247 . . 273 Explosions 1610 | . 244 458 261 . 386 . . 261 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3280 | . . . 79 27 1547 187 . 1440 Thermal 1082 | . 62 129 . 115 776 . . . Explosive 1531 | . 244 379 261 . 386 . . 261 Electromagnetic 1054 | . . 586 14 181 . . . 273 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 1 2 2 8 10 2 . 10 Average Corruption 5 | . 1 2 2 6 8 2 . 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 83 | . . 11 2 4 56 5 . 5 Message Errors 23 | . . 2 2 1 14 2 . 2 Matter Fused 16 | . . 2 . 1 11 2 . . Heat Flow Errors 9 | . . 3 . 1 4 . . 1 Energy Discharges 3 | . . . . . 3 . . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 16 | . . 1 . . 13 1 . 1 Data Loss (major) 5 | . . 2 . . 3 . . . Misfires 5 | . . 1 . . 3 . . 1 Alerts 4 | . . . . . 4 . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 81 | . . 33 27 . 16 . . 5 Projectiles 16 | . . . . . 16 . . . Explosions 65 | . . 33 27 . . . . 5 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 201 | . 13 106 27 . . . . 55 Shots 7 | . 1 3 1 . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1827 | . 28 251 . 114 251 25 . 1827 Average Temperature 162 | . 13 73 . 47 43 25 . 398 Received Heat Transfer 1432 | . 60 243 . 261 558 21 . 289 Effects 32 | . . 1 . . . . . 31 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 5 | . . 1 . . . . . 4 Interference 6 | . . . . . . . . 6 Matter Decay 3 | . . . . . . . . 3 Short Circuit 2 | . . . . . . . . 2 Damage (major) 9 | . . . . . . . . 9 Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . 2 . . . . . 1 Combat Hostiles 3 | . . 2 . . . . . 1 Parts Fried 4 | . . 2 . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . 3 2 . . Heat Transferred 2518 | . 259 298 . 222 1739 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac DSF Peak Influence 532 | . 239 413 401 211 532 292 . 289 Initial 241 | . . 100 160 156 89 241 . . Average 256 | . 43 265 355 179 381 187 . 176 Maximum Alert Level 2 | . 1 2 2 1 2 1 . 1 Low Security (%) 34 | 100 85 24 . 60 9 51 100 53 Level 1 45 | . 14 74 45 39 38 48 . 46 Level 2 19 | . . 1 53 . 51 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 16 | . 4 2 . . 2 4 1 3 Investigation 3 | . 2 . . . . 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 12 | . 2 2 . . 2 2 1 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac DSF Distress Signals 8 | . 2 4 . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 6 24 6 4 34 5 . 18 Peak Tracking Total 4 | . 3 4 4 4 4 1 . 4 Tactical Retreats 5 | . . 1 . . . . . 4 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac DSF Traps Triggered 6 | . 2 2 . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac DSF Machines Disabled 5 | . 2 1 . . 2 . . . Max in Single Turn 1 | . 1 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac DSF Machines Accessed 19 | . 1 5 . . 8 4 1 . Terminals 18 | . 1 4 . . 8 4 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 52 | . 3 26 . . 15 7 1 . Successful 31 | . 1 21 . . 7 1 1 . Failed 21 | . 2 5 . . 8 6 . . Catastrophic 3 | . . 1 . . . 2 . . Database Lockouts . | . . . . . . . . . Manual 21 | . 3 9 . . 5 4 . . Terminals 35 | . 3 9 . . 15 7 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 17 | . . 17 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . 3 . . 6 1 1 . Open Door 4 | . . . . . 4 . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 2 | . . 1 . . 1 . . . Alert Level 2 | . . 1 . . . 1 . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 16 | . . 16 . . . . . . Insert Component 7 | . . 7 . . . . . . Analyze 9 | . . 9 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 1 2 . . 1 . . . Terminals 4 | . 1 2 . . 1 . . . Botnet 4 | . 1 2 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 1 5 . . 6 3 . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . 7 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 7 | . . 7 . . . . . . Part Schematics Acquired 7 | . . 7 . . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac DSF Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 10 . . Highest-Rated Group 173 | . . . . . 173 173 . . Highest-Rated Ally 29 | . . . . . 29 29 . . Total Orders . | . . . . . . . . . Ally Attacks 56 | . . . . . 1 55 . . Total Damage 763 | . . . . . . 763 . . Kills 4 | . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac DSF Turns Passed 4496 | 80 282 943 214 155 1476 835 120 391 Spaces Moved 1998 | 57 183 573 116 55 565 335 50 64 Core 10 | 6 . . . . 2 . . 2 Treads 971 | . 14 33 116 55 306 335 50 62 Legs 734 | 51 136 540 . . 7 . . . Wheels 250 | . . . . . 250 . . . Hover 33 | . 33 . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 120 160 160 115 240 240 240 Average Speed 179 | 112 126 125 160 160 194 240 240 415 Slowest Speed 1750 | 120 190 190 160 160 480 240 240 1750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 46 61 21 3 80 11 2 64 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 4 | . . 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 . . . 1 1 . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 31 | . . 6 7 . 12 . . 6 Terrain Destroyed 138 | . 42 30 27 . 24 . . 15 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 138 | . 42 30 27 . 24 . . 15 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac DSF Total 2629 | 69 216 731 134 96 819 360 51 153 Wait 220 | . 3 73 7 15 102 3 . 17 Move 1990 | 56 182 572 115 54 564 334 49 64 Hop . | . . . . . . . . . Pick Up 54 | 5 4 10 1 1 19 10 . 4 Fast Attach 48 | 6 4 12 2 4 16 2 . 2 Attach 25 | . . 3 . 4 5 1 2 10 Detach 8 | . 1 3 . . 2 . . 2 Swap 26 | 2 4 5 1 2 5 2 . 5 Drop 43 | . 4 14 1 . 19 1 . 4 Fire 215 | . 14 39 7 16 87 7 . 45 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/DSF History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 759 | -9/Materials | Discovered new exit (range 4) 1089 | -9/Materials | Discovered new exit (range 15) 1156 | -9/Materials | Identified exit to Mines 1306 | -9/Materials | Entered Mines 1382 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1418 | -9/Mines | Discovered new exit (range 14) 1453 | -9/Mines | Identified exit to Materials 1520 | -9/Mines | Entered Materials 1520 | -8/Materials | Evolved 2 slots: Utility x2 1521 | -8/Materials | Discovered new exit (range 12) 1600 | -8/Materials | Lost 3 parts (1p2w) 1662 | -8/Materials | Identified exit to Storage 1670 | -8/Materials | Lost 3 parts (1n1u1w) 1675 | -8/Materials | Entered Storage 2021 | -8/Storage | Discovered new exit (range 13) 2193 | -8/Storage | Build established: Scavenger-Mutant 2257 | -8/Storage | Core integrity fell below 50% 2416 | -8/Storage | System corruption reached 10% 3046 | -8/Storage | Discovered new exit (range 16) 3096 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3151 | -8/Storage | Entered Factory 3151 | -7/Factory | Accompanied by 10 allies 3151 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3448 | -7/Factory | Build established: Commander-Gunner 3881 | -7/Factory | Discovered new exit (range 16) 3900 | -7/Factory | Discovered new exit (range 12) 3986 | -7/Factory | Entered another Factory area 3986 | -6/Factory | Evolved 2 slots: Utility x2 4017 | -6/Factory | Identified exit to DSF 4106 | -6/Factory | Entered DSF 4122 | -6/DSF | Build established: Scavenger-Gunner 4137 | -6/DSF | Additional patrols routed to DSF 4302 | -6/DSF | Lost 8 parts (1p2n1u4w) 4311 | -6/DSF | Sterilization system engaged 4331 | -6/DSF | Ambient heat levels rising (+10) 4346 | -6/DSF | Ambient heat levels rising (+10) 4361 | -6/DSF | Ambient heat levels rising (+10) 4376 | -6/DSF | Ambient heat levels rising (+10) 4391 | -6/DSF | Ambient heat levels rising (+10) 4395 | -6/DSF | Lost 3 parts (1n1u1w) 4406 | -6/DSF | Ambient heat levels rising (+10) 4410 | -6/DSF | Found Corrupted Prototype Device 4410 | -6/DSF | Identified Active Sensor Suite 4411 | -6/DSF | System corruption reached 10% 4421 | -6/DSF | Ambient heat levels rising (+10) 4436 | -6/DSF | Ambient heat levels rising (+10) 4451 | -6/DSF | Ambient heat levels rising (+10) 4466 | -6/DSF | Ambient heat levels rising (+10) 4473 | -6/DSF | Core integrity fell below 50% 4481 | -6/DSF | Ambient heat levels rising (+10) 4484 | -6/DSF | Core integrity fell below 20% 4496 | -6/DSF | Ambient heat levels rising (+10) 4498 | -6/DSF | Core destroyed Last Messages --------------- 04476_ Overheating: Adv. Visual Processing Unit damaged (-12). 04480_ Overheating: System interference. 04480_ Enh. Autogun temporarily disabled. 04481_ Overheating: Core damaged (-102). 04481_ ALERT: Ambient heat levels +10. 04483_ Overheating: Adv. Visual Processing Unit damaged (-4). 04483_ Overheating: Huge Storage Unit damaged (-337). 04484_ Overheating: Core damaged (-93). 04485_ Overheating: System interference. 04485_ Enh. Autogun temporarily disabled. 04486_ Overheating: Energy bleed (-53). 04489_ Power failure, Cld. Ion Engine shutdown. 04489_ Overheating: Matter decay (-34). 04492_ Overheating: Matter decay (-18). 04493_ Overheating: Energy bleed (-46). 04494_ Imp. Cooling System broken. 04494_ Overheating: Short circuit. 04496_ System corrupted: Component data lost. 04496_ ALERT: Ambient heat levels +10. 04498_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????######?????????????????????? | | ??????????????????????!!!!!?????????????????????? | | ??????????????????????!!!!!?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????## ##????????????????????? | | ?????????????????????!! ????????????????????? | | ??????????????????????! ?????????????????????? | | ??????????????????????! ?????????????????????? | | ????????????????????### ###???????????????????? | | ????????????????????#== !!#???????????????????? | | ????????????????????#== !!#????###????????????? | | ????????????????????#== @ !!#??### ##???????????? | | ????????????????????### ###### ########?????? | | ????????????????#!???## ###||| # #?????? | | ??????# ##%%%#!!!##% %##||| #?????? | | ??????#** !! ##????? | | ??????#** *![% ** "#????? | | ??????#** % = [ #?????? | | ??????# ##!!!#]]]## ##!=!#!!!# =%! #?????? | | ????????????#!!?#]]]?## %###! !#!!!# =% #?????? | | ????????????#???###?###^^ #?##########%* #?????? | | ????????????????????#!! ^^!????????# ##?????? | | ????????????????????#!! !????????# #??????? | | ????????????????????#!! !????????# #??????? | | ????????????????????### #????????### ##??????? | | ????????????????????# ????????# #??????? | | ????????????????????# ???????# !!! #??????? | | ????????????????????# ""########==##??????? | | ????????????????#*???## """!!!#*%###%!###?????? | | ????????" ##**#***### =#"#!!!"/[##*=%""####??? | | ????????" =%!*! %%=![%%%"""#??? | | ????????" !![%=%% %=[![%%%##"#??? | | ?????????????# # # !]]#!% # !=#"""""#?????? | | ????????????????????# ]]#########"""""#?????? | | ????????????????????#########???????##"####?????? | | ?????????????????????????????????????#"#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 25 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 29 Recoil Reduction 3 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Shock Rifle | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedGrenadeInitializer Manual? 0 Play Time 00:41:01 Cumulative 45.4 hours Start 2022.08.28 @ 06:23:30 End 2022.08.28 @ 07:01:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 44 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddf8b6f0-7f7c-409e-bf24-70a580ef0e85