Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.16 @ 19:42:40 Player: Peace Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (116) 116 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1836 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 185/300 Energy 17/100 System Corruption 0% Temperature Cool (18) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Signal Interpreter Transport Network Coupler Layered Light Armor Plating Improved Trap Extractor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Ion Engine Light Ion Engine Medium Storage Unit Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Medium Battery Sensor Array Signal Interpreter Transport Network Coupler > --- WEAPON ----------- EM Pulse Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Medium Storage Unit Medium Laser [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 20 | . 5 6 9 Power 3 | . . 2 1 Engine 3 | . . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | . 2 2 1 Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 5 | . 2 2 1 Utility 7 | . 3 1 3 Device 2 | . 1 . 1 Storage 2 | . 1 1 . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 5 | . . 1 4 Energy Gun 2 | . . 1 1 Energy Cannon 1 | . . . 1 Ballistic Gun 2 | . . . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 7 | . . . 7 Power . | . . . . Propulsion 4 | . . . 4 Utility . | . . . . Weapon 3 | . . . 3 Highest Loss Streak 4 | . . . 4 Average Slot Usage (%) 84 | . 95 85 63 Engine 11 | . 14 11 6 Leg 10 | . 20 . . Flight 17 | . 6 32 24 Device 5 | . 2 11 6 Storage 13 | . 19 8 6 Processor 7 | . 2 11 16 Energy Gun 8 | . 14 6 . Ballistic Gun 8 | . 14 4 3 Naked Turns . | . . . . Heaviest Build 18 | 10 18 9 12 Greatest Support 20 | 20 20 12 16 Greatest Overweight (x) 3 | . 3 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 4 4 Average Capacity 5 | 6 7 4 4 Most Carried 10 | 5 10 4 4 Average Carried 4 | 4 6 3 3 Final Capacity 6 | 6 4 4 4 Final Carried 4 | 4 4 4 3 Class Distribution -------------------- 83% | Mutant 11% | Scavenger-Scout 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Scout | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 630 | 200 310 71 49 Remotely . | . . . . Salvage Created 388 | . 185 71 132 Parts 27 | . 14 2 11 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 6 | . 3 . 3 Guns 6 | . 3 . 3 Classes Destroyed 6 | . 4 1 1 Worker 2 | . 2 . . Tunneler 1 | . 1 . . Hauler 2 | . 1 . 1 Recycler 1 | . . 1 . Swarmer 5 | . 3 . 2 Grunt 1 | . . . 1 Best Kill Streak 6 | . 6 1 3 Combat Bots Only 3 | . 2 . 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1196 | . 79 35 1082 Core 581 | . 17 12 552 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 93 97 . Volleys Fired 40 | . 19 9 12 Largest 2 | . 2 2 2 Hottest 70 | . 70 70 63 Shots Fired 73 | . 38 14 21 Gun 71 | . 38 14 19 Cannon 2 | . . . 2 Launcher . | . . . . Special . | . . . . Kinetic 42 | . 19 5 18 Thermal 29 | . 19 9 1 Explosive . | . . . . Electromagnetic 2 | . . . 2 Robot Hit Streak 5 | . 5 2 4 Robot Miss Streak 7 | . 4 7 3 Penetration Max 1 | . . . 1 Secondary Targets 3 | . 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 38 | . 20 6 12 Core Hits 18 | . 10 2 6 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 661 | . 230 68 363 Guns 610 | . 230 68 312 Cannons 51 | . . . 51 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 385 | . 77 8 300 Thermal 225 | . 153 60 12 Explosive . | . . . . Electromagnetic 51 | . . . 51 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 150 | . 150 76 40 Average Temperature 41 | . 51 32 12 Received Heat Transfer 324 | . . 9 315 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 666 | . 444 185 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 304 | . 137 304 280 Initial 128 | . . 57 128 Average 120 | . 51 189 183 Maximum Alert Level 1 | . . 1 1 Low Security (%) 81 | 100 100 50 77 Level 1 18 | . . 49 22 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 3 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 7 14 26 Peak Tracking Total 21 | . 3 5 21 Tactical Retreats 5 | . . 3 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 1 3 1 Terminals 5 | . 1 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 2 7 2 Successful 6 | . . 5 1 Failed 5 | . 2 2 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 7 | . 2 5 . Terminals 11 | . 2 7 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 3 1 Record 2 | . . 2 . Prototype ID Bank 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . 2 . Terminals 2 | . . 2 . Assimilate 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 2 1 Full Trace Events 1 | . . 1 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 707 | 2 344 182 179 Spaces Moved 800 | 1 300 284 215 Core 23 | . 1 . 22 Treads . | . . . . Legs 168 | 1 167 . . Wheels . | . . . . Hover . | . . . . Flight 609 | . 132 284 193 Fastest Speed 31 | 120 37 34 31 Average Speed 53 | 120 84 34 36 Slowest Speed 200 | 120 200 37 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 17 | . . 9 8 Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 2 46 43 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 993 | 2 359 346 286 Wait 122 | . 15 54 53 Move 763 | . 299 265 199 Hop 17 | . . 9 8 Pick Up 7 | . 7 . . Fast Attach 16 | . 5 4 7 Attach 4 | . . 2 2 Detach 6 | . 3 2 1 Swap . | . . . . Drop 18 | 2 11 1 4 Fire 40 | . 19 9 12 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 15) 346 | -10/Materials | Identified exit to Materials 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 438 | -9/Materials | Discovered new exit (range 9) 441 | -9/Materials | Identified exit to Mines 528 | -9/Materials | Discovered new exit (range 6) 529 | -9/Materials | Identified exit to Materials 529 | -9/Materials | Entered another Materials area 529 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 657 | -8/Materials | Core integrity fell below 50% 688 | -8/Materials | Lost 4 parts (4n) 700 | -8/Materials | Core integrity fell below 20% 708 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- local area. 00675_ Slug penetrates S-10 Pest. 00678_ S-10 Pest destroyed. 00681_ Slug penetrates S-10 Pest. 00681_ Slug penetrates Wall. 00682_ R-06 Scavenger collects Terrain Scan Processor. 00683_ R-06 Scavenger collects Flight Unit. 00684_ S-10 Pest destroyed. 00684_ Switching to secondary target: G-47 Trooper. 00684_ G-47 Trooper destroyed. 00687_ Slug penetrates G-47 Trooper. 00695_ R-06 Scavenger collects Imp. Heat Sink. 00698_ R-06 Scavenger collects Lgt. Nuclear Core. 00698_ Gauss Rifle destroyed. 00699_ Acquired Imp. Trap Extractor. 00701_ Acquired Lyr. Light Armor Plating. 00702_ R-06 Scavenger collects Lgt. Ion Engine. 00704_ Med. Laser destroyed. 00705_ G-47 Trooper destroyed. 00706_ R-06 Scavenger collects Imp. Heat Sink. 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