Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 22:35:06 Player: SovietPaperclip Result: Destroyed by O1-4BU(E) with Overtuned Barrage Gun Performance ------------- Evolutions (2) 1000 Regions Visited (10) 2000 Robots Destroyed (213) 1065 Value Destroyed (6808) 6808 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1682) 1682 TOTAL SCORE: 13175 Bonus ------- High Alert Combat Kills 486 Follower Combat Kills 896 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (1350) Ox26 Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Tri-treads Combat Antigrav System Heat Sink Experimental Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Launcher Guidance Computer Improved Target Analyzer Advanced Transmission Jammer Authchip [Propulsion] Heavy Assault Rifle Improved Assault Rifle 8R-AWN's Boregun Rocket Launcher Remote Datajack CPS Tube (2) Longsword +1 Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Tri-treads > --- UTILITY ---------- Huge Storage Unit Heavy Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Siege Cannon > --- INVENTORY -------- Tri-treads Combat Antigrav System Experimental Heat Sink Cooling System High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Advanced Launcher Guidance Computer Improved Target Analyzer Advanced Transmission Jammer Hardened Light Armor Plating Authchip [Propulsion] Heavy Assault Rifle Improved Assault Rifle 8R-AWN's Boregun Rocket Launcher Remote Datajack CPS Tube Longsword +1 [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Visual Processing Unit Hackware EX Chip 1 Protection Heavy Armor Plating Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Siege Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Slots Evolved 4 | . . . 2 . . . 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 2 | . . . . . . . 2 . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 119 | 7 6 . 14 . 30 1 7 24 8 22 Power 9 | 1 2 . 1 . 2 . . 2 . 1 Engine 4 | 1 . . 1 . 1 . . 1 . . Core 5 | . 2 . . . 1 . . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 22 | 2 2 . 3 . 5 . 2 5 1 2 Treads 22 | 2 2 . 3 . 5 . 2 5 1 2 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 44 | 2 2 . 4 . 13 . 3 4 . 16 Device 20 | 1 . . . . 4 . . . . 15 Storage 5 | 1 1 . 2 . 1 . . . . . Processor 3 | . 1 . . . 1 . 1 . . . Hackware 1 | . . . . . 1 . . . . . Protection 15 | . . . 2 . 6 . 2 4 . 1 Artifact . | . . . . . . . . . . . Weapon 44 | 2 . . 6 . 10 1 2 13 7 3 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 31 | 2 . . 5 . 9 1 1 8 4 1 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 4 | . . . 1 . 1 . . 2 . . Special Weapon 2 | . . . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 3 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 2 . Unidentified Prototypes 6 | . . . 1 . 2 . . 1 . 2 Parts Lost 41 | . 2 . 4 . 13 . 1 13 1 7 Power 8 | . 1 . 1 . 2 . . 2 . 2 Propulsion 14 | . . . 2 . 5 . . 5 1 1 Utility 11 | . 1 . 1 . 3 . . 3 . 3 Weapon 8 | . . . . . 3 . 1 3 . 1 Highest Loss Streak 8 | . 2 . 2 . 8 . 1 2 1 5 To Critical Strikes 5 | . . . . . 3 . . . . 2 Average Slot Usage (%) 82 | . 96 100 96 100 76 100 89 89 89 65 Engine 4 | . 8 . 5 11 8 11 9 6 . . Core 4 | . 4 14 3 . 1 . . 1 9 8 Treads 25 | . 27 28 32 33 32 33 27 26 27 14 Device 6 | . 8 . . . . 11 9 9 9 9 Storage 9 | . 14 14 11 11 11 11 9 9 9 9 Protection 8 | . . . 9 11 8 . 7 9 9 8 Ballistic Gun 19 | . 28 28 32 33 13 33 24 25 25 8 Ballistic Cannon 1 | . . . . . . . . . . 6 Peak Build Rating 63 | 7 10 11 18 16 33 33 39 41 34 63 Average Rating 30 | 5 7 10 13 16 16 29 30 34 33 51 On Entrance 20 | . 7 10 11 16 16 33 25 39 33 33 Naked Turns . | . . . . . . . . . . . Heaviest Build 127 | 13 18 17 103 103 104 98 110 111 111 127 Greatest Support 62 | 40 40 40 60 60 60 60 60 62 62 62 Greatest Overweight (x) 27 | . 3 . 1 1 1 1 1 1 1 27 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 8 10 21 25 25 25 25 25 25 25 Most Carried 25 | . 7 7 13 12 19 17 25 25 25 25 Average Carried 18 | . 3 6 9 12 15 17 23 23 24 21 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 Final Carried 25 | . 6 7 12 12 17 17 25 25 25 19 Class Distribution -------------------- 34% | Tank 18% | Commander-Tank 18% | Scavenger-Tank 16% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Commander-Tank | -8/Recycling Tank | -8/Scraptown Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Matter Collected 8185 | 265 237 77 519 239 1263 76 1076 1215 349 2869 Remotely 1872 | . . . . . . . . . . 1872 Salvage Created 8446 | 133 321 18 871 208 569 92 1034 2408 636 2156 Parts 545 | 16 21 3 68 9 58 10 80 115 32 133 Haulers Intercepted 8 | . . . 1 . . . 3 4 . . Recyclers Shooed 6 | 1 . . . . . 2 . 3 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Combat Hostiles Destroyed 170 | . 8 . 22 5 6 4 21 41 15 48 Melee 1 | . . . . . . . 1 . . . Guns 113 | . 8 . 22 5 2 4 20 37 15 . Cannons 47 | . . . . . . . . . . 47 AOE 8 | . . . . . 4 . . 4 . . Classes Destroyed 28 | 2 4 1 4 1 3 1 . 1 2 9 Worker 2 | . . 1 . . . . 1 . . . Builder 2 | . . . . . . 1 . 1 . . Tunneler 4 | 4 . . . . . . . . . . Hauler 8 | . . . 1 . . . 3 4 . . Recycler 5 | 1 . . . 1 . . . 3 . . Minesweeper 1 | . . . . . . . . . . 1 Mechanic 3 | . . . 1 . . . 1 1 . . Operator 4 | . 2 . . . . . 1 1 . . Turret 1 | . . . . . 1 . . . . . Watcher 7 | . 2 . 3 . . . 2 . . . Swarmer 33 | . 3 . 9 3 . 4 10 3 1 . Grunt 40 | . 5 . 6 1 . . 3 23 2 . Brawler 2 | . . . 2 . . . . . . . Duelist 5 | . . . . 1 . . . 2 2 . Protector 3 | . . . . . . . . 1 2 . Sentry 29 | . . . 5 . . . 8 12 4 . Demolisher 2 | . . . . . . . . . 2 . Programmer 2 | . . . . . . . . . 2 . Federalist 3 | . . . . . . . . . . 3 Explorer 4 | . . . . . . . . . . 4 Ranger 1 | . . . . . . . . . . 1 Guru 5 | . . . . . . . . . . 5 Scientist 2 | . . . . . . . . . . 2 Scrapper 18 | . . . . . . . . . . 18 Elite 16 | . . . . . . . . . . 16 Zionite 9 | . . . . . 8 . . . . 1 Tinkerer 1 | . . . . . . . . . . 1 Assembled 5 | . . . . . 5 . . . . . Thug 1 | . . . . . . . . . . 1 Best Kill Streak 10 | 3 4 1 7 6 9 5 7 10 5 9 Combat Bots Only 13 | . 4 . 7 5 4 4 5 9 5 13 Max Kills in Single Turn 2 | 1 2 1 2 1 2 1 2 2 2 2 Gunslinging 1 | . 1 . 1 . . . . 1 1 . Exploded 2 | . . . . . 2 . . 2 . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed 5 | . . . . . 4 . . . . 1 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) Triborg (-8/Scraptown) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Hostile Shots Fired 778 | . 43 . 94 25 94 36 112 171 38 165 Missed 221 | . 7 . 24 10 14 9 39 43 14 61 Damage Taken 8424 | . 412 . 769 140 1393 219 856 2038 432 2165 Core 1026 | . 113 . 114 19 196 27 140 78 . 339 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 401 | . . . . . . . . . . 401 Regen/Repaired (Parts) 77 | . . . . . . . 77 . . . Core Remaining (%) 55 | 100 . 54 . . . 11 . . . . Volleys Fired 570 | 12 46 1 59 10 80 12 60 109 31 150 Largest 3 | 2 2 2 3 3 3 3 3 3 3 3 Hottest 76 | 40 40 40 69 69 69 76 71 71 69 76 Shots Fired 1260 | 24 92 2 177 30 205 35 169 298 76 152 Gun 1095 | 24 92 2 177 30 202 35 169 293 68 3 Cannon 147 | . . . . . . . . . . 147 Launcher 8 | . . . . . 3 . . 5 . . Special 10 | . . . . . . . . . 8 2 Kinetic 1242 | 24 92 2 177 30 202 35 169 293 68 150 Thermal . | . . . . . . . . . . . Explosive 8 | . . . . . 3 . . 5 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 19 | 7 15 3 12 4 10 5 16 18 11 19 Robot Miss Streak 10 | 2 3 . 3 3 6 10 9 3 3 2 Penetration Max 3 | . . . . . . . . . . 3 Secondary Targets 22 | . 1 . 4 1 . 3 2 8 3 . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 1 1 . Shots Hit Robots 845 | 14 65 2 112 14 124 11 103 212 90 98 Core Hits 361 | 8 26 2 46 8 48 6 43 106 25 43 Critical Kills 5 | . . . 1 . . 1 1 2 . . Critical Parts Destroyed 5 | . . . . . 1 1 2 1 . . Critical Strikes 22 | . . . 1 . 2 2 3 3 . 11 Destroy 11 | . . . 1 . 2 2 3 3 . . Blast 11 | . . . . . . . . . . 11 Melee Attacks 50 | . . . . . . . 10 5 35 . Impact . | . . . . . . . . . . . Slashing 15 | . . . . . . . 10 5 . . Piercing . | . . . . . . . . . . . Sneak Attacks 35 | . . . . . . . . . 35 . Combat Hostiles 28 | . . . . . . . . . 28 . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 21360 | 131 535 13 1222 226 1992 219 1913 3760 744 10605 Guns 9763 | 131 535 13 1222 226 1801 219 1565 3262 744 45 Cannons 10560 | . . . . . . . . . . 10560 Explosions 689 | . . . . . 191 . . 498 . . Melee 348 | . . . . . . . 348 . . . Ramming . | . . . . . . . . . . . Kinetic 20323 | 131 535 13 1222 226 1801 219 1565 3262 744 10605 Thermal . | . . . . . . . . . . . Explosive 689 | . . . . . 191 . . 498 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 348 | . . . . . . . 348 . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . 1 1 4 4 . . 2 3 Average Corruption 1 | . . . 1 1 1 4 . . 1 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 50 | . . . 1 1 31 3 . . 12 2 Message Errors 9 | . . . . . 5 1 . . 3 . Matter Fused 14 | . . . . . 10 . . . 4 . Heat Flow Errors 6 | . . . . . 6 . . . . . Energy Discharges 7 | . . . 1 1 4 . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 3 | . . . . . 1 1 . . 1 . Data Loss (minor) 5 | . . . . . 2 . . . 3 . Data Loss (major) 1 | . . . . . 1 . . . . . Misfires 1 | . . . . . . . . . 1 . Weapon Failures 3 | . . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1037 | . . . . . . . . . . 1037 Projectiles 1037 | . . . . . . . . . . 1037 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 19 | . . . . . . . . . . 19 Impact . | . . . . . . . . . . . Kinetic 18 | . . . . . . . . . . 18 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 69 | . . . . . 38 . . 31 . . Shots 3 | . . . . . 2 . . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 248 | . 18 4 121 192 248 . 18 22 . 36 Average Temperature 58 | . 6 3 38 91 86 . 7 8 . 8 Received Heat Transfer 1830 | . 180 . 234 36 . . 225 963 72 120 Siege Activations 16 | . . . . . . . . . . 16 Total Turns 1774 | . . . . . . . . . . 1774 Longest Duration 1153 | . . . . . . . . . . 1153 Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Peak Influence 831 | 25 206 13 339 211 . 100 467 831 324 . Initial 324 | . 16 8 4 96 . . 39 178 324 . Average 217 | 9 61 9 128 106 . 80 266 573 46 . Maximum Alert Level 3 | . 1 . 1 1 . . 2 3 1 . Low Security (%) 59 | 100 99 100 73 66 . 100 29 2 97 . Level 1 21 | . . . 26 33 . . 61 14 2 . Level 2 13 | . . . . . . . 9 54 . . Level 3 6 | . . . . . . . . 28 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 2 . . . . . 1 8 . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . 2 . . . . . 1 2 . . Assault 3 | . . . . . . . . 3 . . Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Distress Signals 16 | . 3 . 5 . . . 4 3 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 245 | . 23 . 41 5 16 4 35 54 15 52 Peak Tracking Total 9 | . 3 . 7 5 9 4 5 6 4 9 Tactical Retreats 15 | . 2 . 4 . 3 . 2 1 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Traps Triggered 6 | . 1 . 2 . . . . 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Machines Disabled 26 | . . . 1 . 10 . 2 4 . 9 Max in Single Turn 2 | . . . 1 . 2 . 1 1 . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Machines Accessed 30 | . 1 . 7 . 2 . 5 8 7 . Terminals 23 | . 1 . 7 . . . 3 6 6 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units 2 | . . . . . . . . 1 1 . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 63 | . 2 . 17 . 2 . 12 18 12 . Successful 25 | . . . 6 . 2 . 7 3 7 . Failed 38 | . 2 . 11 . . . 5 15 5 . Catastrophic 3 | . . . . . . . . 2 1 . Database Lockouts . | . . . . . . . . . . . Manual 33 | . 2 . 12 . 1 . 2 14 2 . Terminals 51 | . 2 . 17 . . . 7 14 11 . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . Recycling Units 3 | . . . . . . . . 2 1 . Scanalyzers 2 | . . . . . . . 2 . . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 16 | . . . 4 . 2 . 4 1 5 . Record 1 | . . . . . 1 . . . . . Part Schematic 2 | . . . . . . . . 1 1 . Prototype ID Bank 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . Alert Level 2 | . . . 1 . . . . . 1 . Unreport Threat 3 | . . . 1 . . . . . 2 . Zone Layout 3 | . . . 1 . . . 1 . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . 1 . Scanalyzer 1 | . . . . . . . 1 . . . Insert Component 1 | . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . . . 2 . . . . 2 1 . Terminals 5 | . . . 2 . . . . 2 1 . Botnet 5 | . . . 2 . . . . 2 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 1 . 5 . . . 4 8 4 . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 95 | . . . . . . . 95 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 20 | . . . . . . . . . 20 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Total Allies 23 | . . . . 3 . . . . 20 . Largest Group 20 | . . . . 3 3 . . . 20 20 Highest-Rated Group 356 | . . . . 40 40 . . . 356 356 Highest-Rated Ally 34 | . . . . 16 16 . . . 34 34 Total Orders 38 | . . . . . 4 . . . 6 28 STAY 27 | . . . . . 3 . . . 3 21 FOLLOW 10 | . . . . . . . . . 3 7 RETURN 1 | . . . . . 1 . . . . . Ally Attacks 151 | . . . . . 6 . . . . 145 Total Damage 4940 | . . . . . 6 . . . . 4934 Kills 43 | . . . . . . . . . . 43 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Turrets Deployed 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 1 | . . . . . 1 . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Turns Passed 15865 | 120 946 132 1388 616 2802 79 1539 1882 1988 4373 Spaces Moved 5153 | 51 466 81 527 244 1022 19 518 599 767 859 Core 6 | 3 1 . . . . . . . . 2 Treads 5147 | 48 465 81 527 244 1022 19 518 599 767 857 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 240 235 235 235 Average Speed 232 | 153 160 160 211 240 240 240 240 237 235 273 Slowest Speed 1400 | 160 200 160 240 240 240 240 240 240 235 1400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 56 | 3 68 38 67 63 91 12 56 89 98 36 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . . 1 . . . . . 4 Spaces Dug 2 | . . . . . . . 2 . . . Terrain Destroyed 138 | . . . . . 19 6 2 52 . 59 Melee 2 | . . . . . . . 2 . . . Projectile 68 | . . . . . 3 6 . . . 59 AOE 68 | . . . . . 16 . . 52 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Total 8171 | 70 591 82 704 259 1249 31 712 840 895 2738 Wait 2134 | 1 66 . 83 6 84 . 90 77 48 1679 Move 5143 | 50 465 80 526 243 1021 18 517 598 766 859 Hop . | . . . . . . . . . . . Pick Up 90 | . 7 1 14 . 23 . 16 18 2 9 Fast Attach 22 | 7 4 . 4 . 2 . 3 1 1 . Attach 44 | . 1 . 5 . 17 . 1 13 1 6 Detach 5 | . . . . . 4 . . . . 1 Swap 53 | . 1 . 5 . 11 1 3 10 6 16 Drop 50 | . 1 . 8 . 7 . 12 3 1 18 Fire 570 | 12 46 1 59 10 80 12 60 109 31 150 Melee 50 | . . . . . . . 10 5 35 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . 6 . . Rewire 4 | . . . . . . . . . 4 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -8/Scraptown History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 650 | -10/Materials | Discovered new exit (range 16) 866 | -10/Materials | Discovered new exit (range 16) 1067 | -10/Materials | Entered Mines 1147 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1169 | -10/Mines | Discovered new exit (range 18) 1199 | -10/Mines | Entered Materials 1199 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1619 | -9/Materials | Destroyed 7 combat bots 1667 | -9/Materials | Build established: Tank 1764 | -9/Materials | Discovered new exit (range 15) 2370 | -9/Materials | Discovered new exit (range 7) 2587 | -9/Materials | Entered Mines 2922 | -9/Mines | Discovered new exit (range 8) 2952 | -9/Mines | Learned location of Storage (-8) 3107 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3166 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3194 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3194 | -9/Mines | Discovered new exit (range 5) 3203 | -9/Mines | Entered Exiles 3203 | -9/Exiles | Accompanied by 3 allies 3260 | -9/Exiles | Met 8R-AWN 3299 | -9/Exiles | Met EX-HEX 3399 | -9/Exiles | Met EX-DEC 3409 | -9/Exiles | Learned location of Zion (-7) 3491 | -9/Exiles | Build established: Mutant 3512 | -9/Exiles | Met EX-BIN 3896 | -9/Exiles | Discovered new exit (range 14) 4334 | -9/Exiles | Aligned with FarCom system 4336 | -9/Exiles | Given EX-Vault access code 4391 | -9/Exiles | Opened EX-Vault 4406 | -9/Exiles | Found Supersonic Drone Bay 4455 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4649 | -9/Exiles | Attacked by the Exiles 4824 | -9/Exiles | Lost 5 parts (1p2n2u) 4827 | -9/Exiles | Destroyed 8R-AWN 4841 | -9/Exiles | Found Prototype Ballistic Gun 4855 | -9/Exiles | Identified 8R-AWN's Boregun 5143 | -9/Exiles | Build established: Scavenger-Tank 5169 | -9/Exiles | Destroyed EX-HEX 5189 | -9/Exiles | Destroyed EX-BIN 5256 | -9/Exiles | Core integrity fell below 50% 5273 | -9/Exiles | Destroyed EX-DEC 5274 | -9/Exiles | Core integrity fell below 20% 5303 | -9/Exiles | Lost 8 parts (1p3n1u3w) 5312 | -9/Exiles | Found Deploy-a-Sentry 5569 | -9/Exiles | Build established: Scavenger-Mutant 5749 | -9/Exiles | Found PSU Rigger 5755 | -9/Exiles | Found Longsword +1 6005 | -9/Exiles | Stole four prototypes: Supersonic Drone Bay, PSU Rigger, Longsword +1, Deploy-a-Sentry 6005 | -9/Exiles | Entered Mines 6060 | -8/Mines | Discovered new exit (range 11) 6084 | -8/Mines | Entered Materials 6084 | -8/Materials | Evolved 2 slots: Utility x2 6312 | -8/Materials | Build established: Scavenger-Gunner 6665 | -8/Materials | Repaired Broken Cmb. Antigrav System? 6705 | -8/Materials | Build established: Scavenger-Tank 7244 | -8/Materials | Identified exit to Storage 7301 | -8/Materials | Discovered new exit (range 16) 7520 | -8/Materials | Build established: Scavenger-Mutant 7623 | -8/Materials | Entered Storage 7957 | -8/Storage | Build established: Scavenger-Tank 8447 | -8/Storage | Discovered new exit (range 9) 8823 | -8/Storage | First assault squad dispatched 8943 | -8/Storage | Destroyed 9 combat bots 8968 | -8/Storage | Garrison activated, responded to threat 9496 | -8/Storage | Used back door to open Recycling access 9496 | -8/Storage | Discovered new exit (range 5) 9505 | -8/Storage | Entered Recycling 10295 | -8/Recycling | Build established: Commander-Tank 10746 | -8/Recycling | Discovered new exit (range 8) 11418 | -8/Recycling | Scanned before Scraplab entrance 11451 | -8/Recycling | Entered Scraplab 11470 | -8/Recycling | Discovered new exit (range 2) 11493 | -8/Recycling | Entered Scraptown 11493 | -8/Scraptown | Accompanied by 20 allies 11493 | -8/Scraptown | System corruption cleaned by C-Scrubber 12523 | -8/Scraptown | DAS Turret deployed 12598 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 12864 | -8/Scraptown | Attacked by Scraptown defenders 12870 | -8/Scraptown | Allies destroyed Triborg 12892 | -8/Scraptown | Found Tri-treads 12901 | -8/Scraptown | Found Tri-treads 12910 | -8/Scraptown | Found Prototype Ballistic Cannon 12927 | -8/Scraptown | Identified Siege Cannon 12958 | -8/Scraptown | Lost 11 allies 13194 | -8/Scraptown | Build established: Tank 15580 | -8/Scraptown | Visited Assassins FH 15810 | -8/Scraptown | Destroyed 13 combat bots 15819 | -8/Scraptown | Crushed by falling debris 15819 | -8/Scraptown | Core integrity fell below 50% 15859 | -8/Scraptown | Core integrity fell below 20% 15866 | -8/Scraptown | Destroyed by O1-4BU(E) with Overtuned Barrage Gun Last Messages --------------- 15849_ VX-L0R(E) overheating. 15850_ VX-L0R(E) heat damages Target Analyzer, Ovr. Treads. 15851_ VX-L0R(E) secures EM Pulse Gun. 15851_ VX-L0R(E) heat short circuits Ovr. Treads. 15852_ VX-L0R(E) heat damages core (-8). 15853_ VX-L0R(E) overheating. 15857_ Critical hit (Destroy). 15857_ Hpw. Tractor Beam destroyed. 15860_ VX-L0R(E) overheating. 15862_ VX-L0R(E) heat spikes uncontrollably. 15862_ FY-7BF(h): "Yet another abomination from the caves." 15862_ VX-L0R(E) overheating. 15862_ Penetrated by Bolt. 15863_ VX-L0R(E) overheating. 15864_ VX-L0R(E) heat damages Ovr. Treads. 15865_ VX-L0R(E) heat damages core (-10). 15866_ VX-L0R(E) overheating. Map ----- +----------------------------------------------------+ | #?? " ""#! #![ #?!#???????????????????? | | [ #??? " "# # # #???????????????????? | | ## % ?????? "#? ????????????????????? | | ??????? ?? ??????????????????????? | | % ########## ##### "#########????????????????? | | ! %%= * #????????????????? | | [ !*%[ #????????????????? | | # =!*!*=! #????????????????? | | %*=%*! !%=%!!%* #????????????????? | | /=%! =!*%=!=[! #????????????????? | | #%%%%!############"##!!%%%%!! #????????????????? | | # ]]*#??????????##!#!*%=!![ #????????????????? | | # #?????????####[#%![%%! #????????????????? | | # #???????###" "*=* %/! #????????????????? | | # #?????###"" [==!*! % #????????????????? | | # #?????# g" ;= = =[ #????????????????? | | # #?????# " ; | ! ###??????????????? | | # #?????# " ; ! ! ""#"#????????????? | | # #?????# " # ![!""""#????????????? | | # #?????# " # ! ""###????????????? | | # #?????# h # ===#;;#?????????????? | | # #?????# !#! /! ==#####r#?????????? | | # #?????# j !=& E [!!!E=*%E!?????????? | | # #?????### ![&= ! 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"#?#*[# [=#? ##"= #????????????????? | | ???##### ######?#!!#[]*#???#"!%%#????????????????? | | ???????# ???????########???#"%! #????????????????? | | ??????? ??????????????????#!!% #????????????????? | | ?????? ??????????????????#!%*%#????????????????? | | ????? ????????????????????#%== #????????????????? | | ????##?????????????????????#&!! #????????????????? | | ???????????????????????????#"%= #????????????????? | | ?????????????????????#######"%% #????????????????? | | ?????????????????????""""""" #????????????????? | | ????????????????????""" """"" #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 500 Sight Range 18 Terrain Scan Density 110 Armor Coverage 1200 Evasion (%) 40 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Hpw. Tractor Beam | -8/Storage | Hacked Hrd. Heavy Armor Plating | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assassin Gun Specialist Sniper Challenges ------------ None Game ------ Seed HardlightResetChronowheel Manual? 0 Play Time 01:54:56 Cumulative 142.3 hours Start 2025.03.13 @ 20:50:18 End 2025.03.19 @ 22:35:06 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 55 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efe45491-a322-48df-8426-272b8d91c812