Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 17:18:37 Player: Dull Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (3075) 3075 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (952) 952 TOTAL SCORE: 8467 Bonus ------- High Alert Combat Kills 152 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 281/300 Energy 360/360 System Corruption 0% Temperature Cool (72) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Fission Core > --- PROPULSION (6) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (4) ------ High-capacity Storage Unit 0b10 Decoder Chip [Scout] Recoil Stabilizer Improved Medium Armor Plating > --- WEAPON (3) ------- Coil Gun Coil Gun Coil Gun > --- INVENTORY (20) --- Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Fission Core Light Fission Core Fusion Compressor Improved Titanium Leg Improved Titanium Leg Improved Thermal Generator Advanced ECM Suite Makeshift Hacking Suite Thermic Laser Thermic Laser Heavy Plasma Cannon Gauss Rifle Heavy Machine Gun Heavy Machine Gun Bore Cannon Power Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Scout] Recoil Stabilizer Improved Medium Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Fission Core Light Fission Core Fusion Compressor Improved Titanium Leg Improved Titanium Leg Improved Thermal Generator Advanced ECM Suite Makeshift Hacking Suite Thermic Laser Thermic Laser Heavy Plasma Cannon Gauss Rifle Heavy Machine Gun Heavy Machine Gun Bore Cannon Power Maul [Rating: 72] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Reactive Plating Device Sensor Array Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Reactive Plating Weapon Coil Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 2 1 . . 1 . . . . Utility 2 | . . . 1 1 . . . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 135 | 6 11 3 41 4 31 10 17 10 . 2 Power 23 | 1 2 . 7 1 4 2 1 5 . . Engine 15 | 1 2 . 4 1 2 1 1 3 . . Core 8 | . . . 3 . 2 1 . 2 . . Reactor . | . . . . . . . . . . . Propulsion 44 | 2 2 2 14 . 10 3 6 3 . 2 Treads 2 | 2 . . . . . . . . . . Leg 42 | . 2 2 14 . 10 3 6 3 . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 1 4 1 7 1 7 2 7 2 . . Device 10 | . 3 . 1 . 2 . 3 1 . . Storage 7 | 1 1 . 3 . 1 1 . . . . Processor 2 | . . . . . . . 2 . . . Hackware . | . . . . . . . . . . . Protection 13 | . . 1 3 1 4 1 2 1 . . Artifact . | . . . . . . . . . . . Weapon 36 | 2 3 . 13 2 10 3 3 . . . Energy Gun 13 | . . . 8 . 4 1 . . . . Energy Cannon 1 | . 1 . . . . . . . . . Ballistic Gun 14 | 2 1 . 3 1 3 1 3 . . . Ballistic Cannon 3 | . 1 . . . 1 1 . . . . Launcher 4 | . . . 2 . 2 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 1 | . . . . . 1 . . . . . Parts Lost 52 | . 2 . 23 . 9 1 12 3 . 2 Power 7 | . . . 4 . . . 1 2 . . Propulsion 21 | . . . 11 . 3 . 4 1 . 2 Utility 10 | . . . 2 . 3 . 5 . . . Weapon 14 | . 2 . 6 . 3 1 2 . . . Highest Loss Streak 11 | . 2 . 7 . 6 1 11 3 . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 87 83 77 93 92 99 100 100 Engine 8 | . 13 11 5 6 6 12 7 10 6 6 Core 1 | . . . 3 . . . 3 2 6 6 Treads 2 | . 20 . . . . . . . . . Leg 32 | . 5 44 35 23 23 40 39 39 40 40 Device 3 | . 13 4 2 . 3 . . 6 6 6 Storage 10 | . 14 11 16 15 8 6 6 6 6 6 Processor 1 | . . . . . . . . 10 6 6 Protection 9 | . . 6 6 15 15 20 13 2 6 6 Energy Gun 3 | . . . 8 7 4 3 4 . . . Ballistic Gun 9 | . 19 11 6 6 6 . 10 20 20 20 Ballistic Cannon 3 | . . 11 2 . 4 8 4 . . . Peak Build Rating 72 | 6 8 11 22 28 52 66 67 71 71 72 Average Rating 35 | 3 6 10 16 26 34 60 60 68 71 71 On Entrance 35 | . 6 7 11 17 28 52 66 66 71 71 Naked Turns . | . . . . . . . . . . . Heaviest Build 109 | 13 31 34 40 40 95 109 106 85 83 83 Greatest Support 120 | 40 40 40 53 40 100 120 120 109 109 111 Greatest Overweight (x) 4 | 3 3 . 1 . 4 . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 Average Capacity 16 | 7 9 15 15 15 16 20 20 20 20 20 Most Carried 20 | 8 12 13 15 14 20 20 20 20 20 20 Average Carried 14 | 4 7 10 13 11 15 19 17 19 20 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 4 9 13 14 14 20 18 19 20 20 20 Class Distribution -------------------- 27% | Tank 27% | Scavenger-Mutant 25% | Mutant 6% | Scavenger-Tank 5% | Derelict-Tank 4% | Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -7/DSF Tank | -6/Factory Tank | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Matter Collected 3401 | 248 388 164 938 . 610 381 427 184 . 61 Remotely 385 | . . . . . 280 . 105 . . . Salvage Created 3311 | . 486 134 1284 . 549 293 276 191 . 98 Parts 172 | . 33 8 64 . 36 7 8 12 . 4 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 5 | . 2 . 1 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 6 8 . 1 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Combat Hostiles Destroyed 76 | . 11 6 32 . 11 4 7 3 . 2 Guns 49 | . 4 . 25 . 7 1 7 3 . 2 Cannons 27 | . 7 6 7 . 4 3 . . . . Classes Destroyed 14 | . 4 . 5 . 3 2 . . . . Builder 2 | . 1 . . . . 1 . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 3 | . 2 . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 1 | . . . . . . 1 . . . . Swarmer 21 | . 3 3 8 . 3 . 3 . . 1 Grunt 35 | . 8 3 17 . 2 1 4 . . . Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 7 | . . . 4 . . 3 . . . . Specialist 3 | . . . . . 3 . . . . . Hunter 6 | . . . 1 . 1 . . 3 . 1 Programmer 1 | . . . . . 1 . . . . . Heavy 1 | . . . . . 1 . . . . . Best Kill Streak 6 | . 4 3 5 . 3 2 6 2 . 1 Combat Bots Only 6 | . 3 3 5 . 3 1 6 2 . 1 Max Kills in Single Turn 3 | . 2 1 1 . 1 1 3 1 . 1 Gunslinging 2 | . . . . . . . 2 . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Hostile Shots Fired 710 | . 76 21 206 . 93 136 95 49 . 34 Missed 174 | . 21 6 44 . 21 45 9 15 . 13 Damage Taken 8171 | . 575 145 2489 . 1484 623 1998 513 . 344 Core 1316 | . 95 12 278 . 76 32 735 70 . 18 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 137 | . . . . . 8 . 129 . . . Ignored by Resistances 316 | . . . 30 . 87 84 115 . . . Core Remaining (%) 79 | 100 62 97 49 . 89 . . . . . Volleys Fired 290 | . 53 26 117 . 40 21 18 10 . 5 Largest 3 | . 2 2 2 . 3 3 3 3 . 3 Hottest 168 | . 80 55 121 . 145 168 168 90 . 90 Shots Fired 575 | . 103 52 219 . 88 35 37 26 . 15 Gun 422 | . 66 26 183 . 70 5 31 26 . 15 Cannon 152 | . 37 26 36 . 17 30 6 . . . Launcher 1 | . . . . . 1 . . . . . Special . | . . . . . . . . . . . Kinetic 402 | . 72 52 122 . 57 32 26 26 . 15 Thermal 158 | . 31 . 97 . 16 3 11 . . . Explosive . | . . . . . . . . . . . Electromagnetic 15 | . . . . . 15 . . . . . Robot Hit Streak 16 | . 13 6 16 . 7 11 6 4 . 3 Robot Miss Streak 6 | . 4 3 6 . 6 4 3 2 . 3 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets 5 | . . . . . 2 . 2 . . 1 Max Gunslinging Chain 2 | . . . . . 1 . 2 . . 1 Shots Hit Robots 359 | . 67 27 148 . 51 21 22 16 . 7 Core Hits 171 | . 26 9 76 . 24 9 13 8 . 6 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 3 | . . . 1 . . . 1 . . 1 Critical Strikes 23 | . . . 7 . 2 7 5 1 . 1 Burn 12 | . . . 6 . 1 2 3 . . . Destroy 4 | . . . 1 . . . 1 1 . 1 Blast 7 | . . . . . 1 5 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6630 | . 909 348 2245 . 1290 847 564 259 . 168 Guns 4218 | . 493 91 1921 . 788 55 443 259 . 168 Cannons 2330 | . 416 257 318 . 426 792 121 . . . Explosions 76 | . . . . . 76 . . . . . Melee . | . . . . . . . . . . . Ramming 6 | . . . 6 . . . . . . . Kinetic 4803 | . 565 348 1260 . 972 811 420 259 . 168 Thermal 1642 | . 344 . 979 . 139 36 144 . . . Explosive . | . . . . . . . . . . . Electromagnetic 179 | . . . . . 179 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 2 . . . 2 . . . . . Average Corruption 1 | . 2 . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . 9 . . . 4 . . . . . Message Errors 3 | . 1 . . . 2 . . . . . Matter Fused 2 | . 1 . . . 1 . . . . . Heat Flow Errors 2 | . 1 . . . 1 . . . . . Energy Discharges 1 | . 1 . . . . . . . . . Data Loss (minor) 3 | . 3 . . . . . . . . . Data Loss (major) 1 | . 1 . . . . . . . . . Alerts 1 | . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 83 | . . 9 . . . 74 . . . . Projectiles 83 | . . 9 . . . 74 . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 12 | . 1 2 3 . 4 1 1 . . . Impact . | . . . . . . . . . . . Kinetic 12 | . 1 2 3 . 4 1 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 883 | . 336 28 584 . 604 465 883 80 . 63 Average Temperature 180 | . 101 10 155 . 260 195 484 46 . 32 Received Heat Transfer 2382 | . 243 36 1260 . 144 213 450 . . 36 Effects 97 | . . . 22 . 13 11 51 . . . Shutdowns 18 | . . . 2 . 2 6 8 . . . Energy Bleed 7 | . . . 1 . 1 1 4 . . . Interference 16 | . . . 3 . 2 2 9 . . . Matter Decay 11 | . . . 2 . 4 1 4 . . . Short Circuit 8 | . . . 4 . . . 4 . . . Damage (minor) 7 | . . . 3 . 1 1 2 . . . Damage (major) 25 | . . . 7 . 3 . 15 . . . Damage (core) 5 | . . . . . . . 5 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . 2 . 5 . . 2 1 . . . Heat Transferred 5113 | . 740 . 2886 . 487 300 700 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Peak Influence 560 | . 176 253 560 219 341 209 . . . . Initial 219 | . . 53 106 219 153 178 . . . . Average 233 | . 66 158 403 219 224 147 . . . . Maximum Alert Level 2 | . . 1 2 1 1 1 . . . . Low Security (%) 50 | 100 100 62 10 . 36 97 . . . . Level 1 28 | . . 37 26 100 63 2 . . . . Level 2 21 | . . . 63 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . Squads Dispatched 12 | . 2 . 6 1 1 2 . . . . Investigation 3 | . 1 . . 1 . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 6 | . 1 . 3 . 1 1 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Distress Signals 6 | . 2 . 4 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 125 | . 17 9 51 . 11 11 12 3 . 11 Peak Tracking Total 11 | . 5 4 6 . 3 3 7 2 . 11 Tactical Retreats 10 | . . . 5 . . 3 2 . . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Traps Triggered 3 | . 3 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Machines Disabled 3 | . . . . . 1 . 2 . . . Max in Single Turn 1 | . . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Machines Accessed 5 | . 1 1 1 1 . 1 . . . . Terminals 3 | . . . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 9 | . 2 1 1 2 . 3 . . . . Successful 5 | . 2 1 1 1 . . . . . . Failed 4 | . . . . 1 . 3 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 6 | . . . 1 2 . 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . . 1 1 . . . . . . Open DSF 1 | . . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 . . 1 . 1 . . . . Full Trace Events 2 | . . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Turns Passed 5137 | 85 640 340 1293 232 594 678 578 349 54 294 Spaces Moved 2672 | 45 253 207 573 186 195 370 383 236 45 179 Core 19 | 19 . . . . . . . . . . Treads 222 | 26 196 . . . . . . . . . Legs 2431 | . 57 207 573 186 195 370 383 236 45 179 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 128 121 121 121 121 Average Speed 133 | 156 172 120 123 120 185 128 125 121 121 121 Slowest Speed 400 | 200 330 120 190 120 400 128 128 122 121 122 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 5 59 25 40 4 95 11 58 49 7 32 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched 13 | . . . . . . . 10 2 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 24 | . . . . . 13 11 . . . . Melee . | . . . . . . . . . . . Projectile 24 | . . . . . 13 11 . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Total 3723 | 60 359 252 947 195 354 534 450 282 44 246 Wait 417 | . 23 9 160 . 22 122 12 12 . 57 Move 2662 | 44 252 206 572 185 194 369 382 235 44 179 Hop . | . . . . . . . . . . . Pick Up 137 | 10 14 7 35 5 35 6 16 7 . 2 Fast Attach 13 | . . . 5 . 5 . 1 2 . . Attach 83 | 6 6 3 24 4 14 4 16 4 . 2 Detach 3 | . 1 . . . 1 . 1 . . . Swap 39 | . 5 . 12 . 12 6 . 4 . . Drop 78 | . 5 1 21 1 31 6 4 8 . 1 Fire 290 | . 53 26 117 . 40 21 18 10 . 5 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 16) 726 | -10/Materials | Entered another Materials area 726 | -9/Materials | Evolved 2 slots: Propulsion x2 1037 | -9/Materials | Discovered new exit (range 10) 1066 | -9/Materials | Entered another Materials area 1066 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1200 | -8/Materials | Garrison activated, responded to threat 1249 | -8/Materials | Lost 4 parts (2n1u1w) 1602 | -8/Materials | Lost 7 parts (1p4n1u1w) 1842 | -8/Materials | Lost 3 parts (2n1w) 1857 | -8/Materials | Build established: Scavenger-Mutant 2052 | -8/Materials | Discovered new exit (range 16) 2324 | -8/Materials | Core integrity fell below 50% 2359 | -8/Materials | Entered Factory 2359 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2589 | -7/Factory | Discovered new exit (range 15) 2591 | -7/Factory | Identified exit to DSF 2591 | -7/Factory | Entered DSF 2672 | -7/DSF | Additional patrols routed to DSF 2711 | -7/DSF | Lost 6 parts (2n2u2w) 3100 | -7/DSF | Discovered new exit (range 13) 3114 | -7/DSF | Sterilization system engaged 3134 | -7/DSF | Ambient heat levels rising (+10) 3149 | -7/DSF | Ambient heat levels rising (+10) 3164 | -7/DSF | Ambient heat levels rising (+10) 3179 | -7/DSF | Ambient heat levels rising (+10) 3185 | -7/DSF | Entered Factory 3185 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3226 | -6/Factory | Build established: Tank 3748 | -6/Factory | Discovered new exit (range 3) 3863 | -6/Factory | Entered Lower Caves 3870 | -6/Lower Caves | Met a Warlord Commander 3871 | -6/Lower Caves | Learned location of Warlord (-4) 3872 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4186 | -6/Lower Caves | Learned 4 Factory zone layouts 4207 | -6/Lower Caves | Attracted the attention of an 0b10 base 4258 | -6/Lower Caves | Core integrity fell below 50% 4270 | -6/Lower Caves | Core integrity fell below 20% 4293 | -6/Lower Caves | Lost 11 parts (1p4n5u1w) 4365 | -6/Lower Caves | Discovered new exit (range 13) 4441 | -6/Lower Caves | Entered another Lower Caves area 4544 | -6/Lower Caves | Learned Factory terminal intel 4625 | -6/Lower Caves | Lost 3 parts (2p1n) 4655 | -6/Lower Caves | Found DCF Scrap (13 items) 4773 | -6/Lower Caves | Discovered new exit (range 15) 4790 | -6/Lower Caves | Entered Zion 4828 | -6/Zion | Discovered new exit (range 14) 4844 | -6/Zion | Entered Proximity Caves 5009 | -5/Proximity Caves | Identified exit to Factory 5132 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5138 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04940_ Slug penetrates H-66 Slayer. 04943_ Penetrated by Slug. 04943_ Imp. Carbon-fiber Leg destroyed. 04944_ Slug penetrates Wall. 04944_ Slug penetrates H-66 Slayer. 04944_ H-66 Slayer destroyed. 04949_ Lgt. Fission Core fries itself beyond repair. 04955_ Acquired Flexi-carbon Leg. 04956_ Dropped Broken Imp. Titanium Leg. 04957_ Acquired Broken Imp. Titanium Leg. 04958_ Acquired 51 matter. 05009_ Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... 05132_ Slug penetrates Wall. 05136_ S-27 Virus destroyed. 05136_ Switching to secondary target: G-50 Soldier. 05136_ Slug penetrates G-50 Soldier. 05136_ G-50 Soldier suffers critical hit (Destroy). 05136_ Destroyed Carbon-fiber Leg. 05137_ Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ## ## # #??# ##????????????????????????? | | # #?## ##???????????????????????? | | ## ### ###?????????????????????? | | ######## #?????????????????????? | | #??????# ## #?????????????????????? | | # ##??????# ### ##### #?????????????????????? | | ####??????# #?## ##???# #?????????????????????? | | ?????????# #??# #????# #?????????????????????? | | ?????????# #??# #????# #?????????????????????? | | #????????## ??# #????# #?????????????????????? | | #?????????## ?? ###### #???##????????????????? | | ?????# ??### #??? ##???????????????? | | ?????## ?### ##? #???????????????? | | ??????# ## ## #???????????????? | | ??????# #???????????????? | | ??????# #???????????????? | | ???????? ########### #### ???????? | | ## ????????? #"""""????# % * ???????? | | ??????????????#" T ???+ ! % ???????? | | ??????????????#" ??# !### ????????? | | ??????????????# !%# g## #????????????? | | ??????????????+ + #? #???????????? | | ??????????????# g #gg#? ## #??????????? | | ??????????????#"""" s # # #? #??????????? | | ???????????????"""" ss #?? #??????????? | | ???????????????"""" """"#@ # #?? ##??????????? | | ??????????????????####??#%s## #???????????????? | | ???????????????????????? * #? #???????????????? | | ???????????????????????? #?? ##???????????????? | | ??????????????????????? ####??? #????????????????? | | ??????????????????????? ???????##????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 485 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 ECM Strength 4 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed BiomechanicalNuclearGun Manual? 0 Play Time 00:54:40 Cumulative 15.0 hours Start 2024.09.07 @ 16:25:20 End 2024.09.07 @ 17:18:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b40c85e-0160-4064-a479-170e131134c6