Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.27 @ 19:38:12

Player: KudzuControl

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (144)     720
Value Destroyed (4833)     4833
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (428)                428
              TOTAL SCORE: 9101

 Bonus
-------
High Alert Combat Kills    438
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/850
Matter                     288/300
Energy                     267/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY (7) ------
  Improved Heat Sink
           Seismic Analyzer
           Terrain Scan Processor
  Improved Targeting Computer
           System Shield
  Improved Trap Extractor
>          --- WEAPON (3) -------
           Shock Rifle
           Spear
>          --- INVENTORY (4) ----
     Light Angular Momentum Engine

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Terrain Scanner
           Seismic Analyzer
           Terrain Scan Processor
  Improved Targeting Computer
  Improved Particle Charger
  Improved Trap Extractor
>          --- WEAPON -----------
           Proton Cannon
           Coil Gun
           Power Sword
>          --- INVENTORY --------
           Carbon-fiber Leg
           Carbon-fiber Leg
           System Shield
           Phase Cannon
[Rating: 58]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Assault Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  5    | .   .   1   1   2   1   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             146  | 7   16  41  26  24  32  
  Power                    18   | 1   3   4   4   2   4   
    Engine                 17   | 1   2   4   4   2   4   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               30   | 2   5   6   7   4   6   
    Treads                 15   | 2   .   3   7   3   .   
    Leg                    11   | .   5   3   .   .   3   
    Wheel                  4    | .   .   .   .   1   3   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  43   | 1   2   12  8   7   13  
    Device                 19   | .   .   3   5   3   8   
    Storage                6    | 1   1   1   2   1   .   
    Processor              8    | .   .   3   .   2   3   
    Hackware               1    | .   .   .   .   .   1   
    Protection             9    | .   1   5   1   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   55   | 3   6   19  7   11  9   
    Energy Gun             14   | .   3   4   2   3   2   
    Energy Cannon          5    | .   .   2   .   1   2   
    Ballistic Gun          19   | 3   2   9   .   2   3   
    Ballistic Cannon       8    | .   .   2   4   2   .   
    Launcher               7    | .   1   2   1   3   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 41   | .   4   7   1   18  11  
  Power                    5    | .   2   .   .   1   2   
  Propulsion               7    | .   1   .   .   4   2   
  Utility                  14   | .   .   2   1   6   5   
  Weapon                   15   | .   1   5   .   7   2   
  Highest Loss Streak      14   | .   2   4   1   14  7   
Average Slot Usage (%)     91   | .   91  99  99  88  50  
  Engine                   7    | .   3   11  9   6   3   
  Treads                   13   | .   15  10  26  9   .   
  Leg                      5    | .   11  11  .   .   1   
  Wheel                    2    | .   .   .   .   5   10  
  Device                   8    | .   .   1   13  18  11  
  Storage                  13   | .   24  11  13  14  .   
  Processor                5    | .   .   6   5   7   8   
  Protection               6    | .   2   13  3   2   .   
  Energy Gun               4    | .   3   1   5   8   1   
  Ballistic Gun            12   | .   21  24  .   3   2   
  Ballistic Cannon         5    | .   .   1   18  3   .   
  Launcher                 3    | .   2   4   2   4   .   
Naked Turns                49   | .   .   .   .   48  1   
Heaviest Build             53   | 11  17  30  38  53  40  
  Greatest Support         60   | 40  40  40  60  60  56  
  Greatest Overweight (x)  10   | 1   .   .   .   10  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   4   8   12  4   
  Average Capacity         6    | 5   5   4   6   11  4   
  Most Carried             12   | 5   6   4   8   12  4   
  Average Carried          5    | 1   3   3   5   10  2   
  Final Capacity           8    | 6   4   4   8   4   4   
  Final Carried            8    | 1   4   4   8   4   1   

 Class Distribution 
--------------------
 38% | Mutant
 16% | Scavenger-Gunner
 14% | Gunner
  9% | Scavenger-Tank
  7% | Scavenger-Skirmisher
  5% | Skirmisher
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Gunner | -9/Materials
               Gunner | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           4272 | 188  589  1221 1253 609  412  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5362 | .    689  1517 1298 999  859  
  Parts                    289  | .    45   101  63   41   39   
Haulers Intercepted        1    | .    .    .    1    .    .    
Recyclers Shooed           10   | .    .    1    3    2    4    
Parts Field Recycled       6    | .    .    .    .    6    .    
  Retrieved Matter         61   | .    .    .    .    61   .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  111  | .   17  36  27  19  12  
  Melee                    9    | .   .   .   .   .   9   
  Guns                     50   | .   11  26  2   9   2   
  Cannons                  27   | .   .   7   17  2   1   
  AOE                      25   | .   6   3   8   8   .   
Classes Destroyed          16   | .   6   1   4   3   2   
  Worker                   5    | .   1   2   1   1   .   
  Builder                  3    | .   1   .   1   .   1   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 10   | .   .   .   5   4   1   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  12   | .   2   5   4   .   1   
  Swarmer                  13   | .   3   4   4   2   .   
  Saboteur                 1    | .   .   .   .   .   1   
  Grunt                    66   | .   14  25  12  8   7   
  Brawler                  3    | .   .   .   3   .   .   
  Duelist                  2    | .   .   .   .   1   1   
  Protector                1    | .   .   .   1   .   .   
  Sentry                   19   | .   .   7   7   4   1   
  Hunter                   2    | .   .   .   .   1   1   
  Programmer               4    | .   .   .   .   3   1   
Best Kill Streak           8    | .   7   5   8   5   3   
  Combat Bots Only         7    | .   3   5   7   3   3   
Max Kills in Single Turn   3    | .   2   2   2   3   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   2   1   2   3   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               8938  | .    873  1323 1480 2984 2278 
  Core                     1855  | .    188  181  92   535  859  
  Absorbed by Shields      157   | .    .    .    157  .    .    
Core Remaining (%)         56    | 100  24   54   83   23   .    
Volleys Fired              357   | .    69   89   99   60   40   
  Largest                  3     | .    2    3    3    3    2    
  Hottest                  177   | .    85   121  153  177  120  
Shots Fired                806   | .    132  255  218  139  62   
  Gun                      539   | .    128  223  53   96   39   
  Cannon                   213   | .    .    20   149  21   23   
  Launcher                 54    | .    4    12   16   22   .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  562   | .    107  220  149  56   30   
  Thermal                  141   | .    10   2    53   61   15   
  Explosive                54    | .    4    12   16   22   .    
  Electromagnetic          49    | .    11   21   .    .    17   
  Robot Hit Streak         26    | .    8    10   26   13   14   
  Robot Miss Streak        10    | .    4    10   4    4    3    
  Penetration Max          1     | .    .    .    .    1    1    
  Secondary Targets        5     | .    2    3    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    
Shots Hit Robots           524   | .    76   140  149  89   70   
  Core Hits                276   | .    38   70   81   59   28   
  Critical Hits            5     | .    .    .    1    3    1    
  Critical Kills           2     | .    .    .    1    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    3    .    
Melee Attacks              35    | .    .    .    .    .    35   
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 25    | .    .    .    .    .    25   
  Piercing                 10    | .    .    .    .    .    10   
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           12362 | .    1387 2470 3526 2719 2260 
  Guns                     5316  | .    965  1626 808  1287 630  
  Cannons                  3396  | .    .    364  1977 325  730  
  Explosions               2724  | .    416  477  729  1102 .    
  Melee                    900   | .    .    .    .    .    900  
  Ramming                  26    | .    6    3    12   5    .    
  Kinetic                  5750  | .    731  1717 1977 784  541  
  Thermal                  2246  | .    129  72   808  828  409  
  Explosive                2610  | .    363  416  729  1102 .    
  Electromagnetic          830   | .    158  262  .    .    410  
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 715   | .    .    .    .    .    715  
  Piercing                 185   | .    .    .    .    .    185  
Highest Corruption         13    | .    1    1    .    13   .    
  Average Corruption       2     | .    1    1    .    3    .    
  Corruption Purged        .     | .    .    .    .    .    .    
  Effects                  20    | .    1    .    .    19   .    
    Message Errors         6     | .    .    .    .    6    .    
    Matter Fused           3     | .    .    .    .    3    .    
    Heat Flow Errors       1     | .    .    .    .    1    .    
    Energy Discharges      3     | .    .    .    .    3    .    
    Parts Rejected         1     | .    .    .    .    1    .    
    Data Loss (minor)      2     | .    .    .    .    2    .    
    Misdirections          1     | .    .    .    .    1    .    
    Targeting Errors       2     | .    .    .    .    2    .    
    Weapon Failures        1     | .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            220   | .    15   .    26   70   109  
  Projectiles              150   | .    .    .    21   21   108  
  Explosions               69    | .    15   .    5    49   .    
  Melee                    1     | .    .    .    .    .    1    
Knockbacks                 20    | .    .    .    15   5    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  18    | .    .    .    14   4    .    
  Secondary                2     | .    .    .    1    1    .    
Self-Inflicted Damage      236   | .    16   29   13   178  .    
  Shots                    8     | .    1    2    1    4    .    
  Rammed                   8     | .    1    1    4    2    .    
Targets Rammed             8     | .    1    1    4    2    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        314   | .    147  314  249  144  6    
  Average Temperature      55    | .    42   48   100  26   2    
  Received Heat Transfer   3144  | .    447  579  660  744  714  
  Effects                  1     | .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    1    
  Heat Transferred         4111  | .    223  75   1602 1730 481  
Parts Sabotaged            3     | .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             759  | .   266 500 759 729 498 
  Initial                  345  | .   .   91  124 345 324 
  Average                  352  | .   133 255 480 530 390 
Maximum Alert Level        3    | .   1   2   3   3   2   
  Low Security (%)         20   | 100 67  26  3   .   .   
  Level 1                  38   | .   32  63  21  14  61  
  Level 2                  34   | .   .   9   56  77  38  
  Level 3                  5    | .   .   .   17  8   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          42   | .   7   9   5   16  5   
  Investigation            19   | .   4   8   1   5   1   
  Extermination            4    | .   .   .   .   3   1   
  Reinforcement            7    | .   3   1   .   1   2   
  Assault                  4    | .   .   .   1   2   1   
  Garrison                 8    | .   .   .   3   5   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           10   | .   1   7   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              177  | .   28  45  46  35  23  
  Peak Tracking Total      12   | .   6   5   5   12  6   
  Tactical Retreats        21   | .   1   4   11  2   3   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            6    | .   2   1   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 1    | .   .   1   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   .   
  Reused                   1    | .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          14   | .   1   6   2   5   .   
  Max in Single Turn       2    | .   1   2   1   1   .   
  Garrison Access          1    | .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          25   | .   5   9   5   5   1   
  Terminals                19   | .   5   8   2   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   1   1   .   
Total Hacks                92   | .   18  37  19  15  3   
  Successful               62   | .   12  25  15  8   2   
  Failed                   30   | .   6   12  4   7   1   
    Catastrophic           6    | .   2   1   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                64   | .   18  29  4   13  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          19   | .   .   8   8   .   3   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   
  Garrison Access          3    | .   .   .   1   2   .   
Terminal Hacks             42   | .   12  20  2   8   .   
  Record                   8    | .   3   3   .   2   .   
  Robot Analysis           1    | .   .   .   .   1   .   
  Prototype ID Bank        3    | .   1   1   1   .   .   
  Level Access Points      1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   
  Unreport Threat          3    | .   .   3   .   .   .   
  Locate Traps             4    | .   1   1   .   2   .   
  Disarm Traps             2    | .   .   2   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   
  Registered Components    2    | .   1   1   .   .   .   
  Zone Layout              8    | .   2   4   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       13   | .   .   5   6   .   2   
  Scan Component           7    | .   .   3   3   .   1   
  Repair                   6    | .   .   2   3   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   
  Insert Component         3    | .   .   .   3   .   .   
  Analyze                  3    | .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Seal Access              1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         22   | .   4   8   4   5   1   
  Full Trace Events        18   | .   3   8   2   4   1   
  Feedback Events          3    | .   1   1   .   1   .   
    Corruption             3    | .   1   1   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             6    | .   .   2   3   .   1   
  Time                     182  | .   .   58  102 .   22  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               6737 | 64   1034 2175 1528 1358 578  
Spaces Moved               3624 | 41   557  1202 637  907  280  
  Core                     113  | 14   .    .    .    98   1    
  Treads                   1654 | 27   260  567  637  163  .    
  Legs                     945  | .    297  635  .    .    13   
  Wheels                   912  | .    .    .    .    646  266  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  50   50   
  Average Speed            136  | 123  138  142  169  116  104  
  Slowest Speed            550  | 160  160  160  170  550  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    84   89   35   24   6    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 8    | .    .    8    .    .    .    
Terrain Destroyed          408  | .    28   84   118  176  2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               39   | .    .    .    34   3    2    
  AOE                      369  | .    28   84   84   173  .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      4653 | 53   686  1475 903  1087 449  
  Wait                     335  | .    25   94   110  73   33   
  Move                     3619 | 40   556  1201 636  906  280  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  90   | 6    11   24   14   12   23   
  Fast Attach              30   | 1    2    7    9    4    7    
  Attach                   54   | 5    4    10   2    11   22   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     62   | 1    10   24   15   9    3    
  Drop                     63   | .    8    25   14   10   6    
  Fire                     357  | .    69   89   99   60   40   
  Melee                    35   | .    .    .    .    .    35   
  Ram                      1    | .    .    .    .    1    .    
  Kick                     2    | .    1    1    .    .    .    
  Crush                    5    | .    .    .    4    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  129 | -10/Materials | Discovered new exit (range 6)
  211 | -10/Materials | Core integrity fell below 50%
  317 | -10/Materials | Build established: Mutant
  569 | -10/Materials | Discovered new exit (range 16)
 1013 | -10/Materials | Discovered new exit (range 15)
 1049 | -10/Materials | Identified exit to Mines
 1099 | -10/Materials | Entered another Materials area
 1099 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1383 | -9/Materials  | Lost 4 parts (2u2w)
 1664 | -9/Materials  | Repaired Med. Armor Plating
 1690 | -9/Materials  | Repaired Propulsion Shielding
 2002 | -9/Materials  | Build established: Scavenger-Tank
 2118 | -9/Materials  | Discovered new exit (range 10)
 2414 | -9/Materials  | Build established: Scavenger-Gunner
 2720 | -9/Materials  | Discovered new exit (range 16)
 3104 | -9/Materials  | Discovered new exit (range 16)
 3274 | -9/Materials  | Entered another Materials area
 3274 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3976 | -8/Materials  | Repaired Med. Armor Plating
 4009 | -8/Materials  | Repaired Rocket Launcher
 4048 | -8/Materials  | Repaired Arm. Treads
 4202 | -8/Materials  | Discovered new exit (range 5)
 4474 | -8/Materials  | First assault squad dispatched
 4546 | -8/Materials  | Destroyed 7 combat bots
 4771 | -8/Materials  | Build established: Mutant
 4802 | -8/Materials  | Entered Factory
 4802 | -7/Factory    | Evolved 2 slots: Utility x2
 4849 | -7/Factory    | Discovered new exit (range 7)
 4859 | -7/Factory    | Identified exit to Lower Caves
 5098 | -7/Factory    | Build established: Skirmisher
 5403 | -7/Factory    | Identified exit to Factory
 5674 | -7/Factory    | Build established: Scavenger-Skirmisher
 5846 | -7/Factory    | Garrison activated, responded to threat
 6002 | -7/Factory    | First assault squad dispatched
 6017 | -7/Factory    | Garrison activated, responded to threat
 6103 | -7/Factory    | System corruption reached 10%
 6104 | -7/Factory    | Core integrity fell below 50%
 6112 | -7/Factory    | Released all parts (2)
 6141 | -7/Factory    | Lost 14 parts (1p3n4u6w)
 6160 | -7/Factory    | Entered another Factory area
 6160 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6337 | -6/Factory    | Build established: Mutant
 6510 | -6/Factory    | First assault squad dispatched
 6570 | -6/Factory    | Repaired Arm. Huge Wheel
 6595 | -6/Factory    | Core integrity fell below 50%
 6681 | -6/Factory    | Core integrity fell below 20%
 6709 | -6/Factory    | Lost 7 parts (1p2n4u)
 6738 | -6/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
06692_ Acquired Carbon-fiber Leg.
06692_ R-10 Processor collects Carbon-fiber Leg.
06700_ K-01 Serf collects debris.
06701_ Slug penetrates G-67 Veteran.
06705_ K-01 Serf collects debris.
06709_ Coil Gun destroyed.
06713_ G-50 Soldier destroyed.
06716_ K-01 Serf collects debris.
06718_ G-50 Soldier destroyed.
06721_ P-60 Hacker destroyed.
06721_ K-01 Serf collects debris. <x2>
06724_ Acquired Imp. Heat Sink.
06726_ K-01 Serf collects debris.
06727_ Acquired Lgt. Angular Momentum Engine.
06729_ Acquired 46 matter.
06729_ K-01 Serf collects debris. <x2>
06730_ Acquired 59 matter.
06730_ R-10 Processor collects Lgt. Angular Momentum Engine.
06732_ Acquired Shock Rifle.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                   """  #??"""????????????????????? |
|                   """  #??? ? ?? ????????????????? |
|                   """  # ???? ? ?????????????????? |
| #####/#######          #    ???? ????????????????? |
|             #     """  ###+#######???????????????? |
|         "" !#[=   """             ???????????????? |
|         """ #*=   """              ??????????????? |
|  """     R" #=[         ^ ^        ??????????????? |
|  """    """%+%%!        ^  ^       ??????????????? |
|  """       *# %          "T"    ?????????????????? |
|             #    !       """    ##???????????????? |
|  """ """    #  !!!        "%    #?#??????????????? |
|  """ """    #  !!  %            #????????????????? |
|  """ """    #          ####     #????????????????? |
|             +          ####     ##???????????????? |
|        ! !  ######     ###? ? ? #?#??????????????? |
| ##################     #??#??   #????????????????? |
| ??##?##?#?##??######%###?##?    #????????????????? |
| ####?###############g###### ?   ##???????????????? |
| ##??#####                 # ?   #????????????????? |
| ##??###?#                 #?    #????????????????? |
| #?###??##                 #     #????????????????? |
| ?#????###                 #==   #????????????????? |
| ??????#?#                %t=*   +????????????????? |
| ?####?#?#                 # !   #????????????????? |
| ????????#                @#     #????????????????? |
| ????????###################?    #????????????????? |
| ????????????? ?? ??? ?  ?????   #????????????????? |
| ??????????????????????????????  #????????????????? |
| ??????????????????????????????  #????????????????? |
| ??????????????????????????????? #????????????????? |
| ????????????????????????????????#????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          18
Energy Capacity            290
Matter Stores              479
Matter Capacity            500
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       135
Armor Coverage             225
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           3
Particle Charging          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Prc. Beam Rifle | -8/Materials | Scanalyzed
  Assault Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I Spy
Let's See Who's Tougher
Made in Tau Ceti IV
Omniscient Cartographer
Please Form A Line
Power Corrupts
Serviceable Loadout
Significant Disruption
System Compromised
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              WeldingKineticProcessor
  Manual?         0
Play Time         03:12:39
  Cumulative      10.7 hours
  Start           2021.01.20 @ 19:44:29
  End             2021.01.27 @ 19:38:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7804c2c-6c4e-42d3-a32e-01fcc2571577