Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.03 @ 16:47:12 // AFD2021/Volatile

Player: mrjoebobfred

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (77)      385
Value Destroyed (1934)     1934
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (-6)                 -6
              TOTAL SCORE: 5153

 Bonus
-------
High Alert Combat Kills    67
Follower Combat Kills      136
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -709

 Cogmind 
---------
Core Integrity             513/550
Matter                     7/300
Energy                     154/265
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -8/Garrison

 Parts 
-------
>                 --- POWER (1) --------
         Improved Ion Engine
>                 --- PROPULSION (3) ---
           Medium Treads
           Medium Treads
           Medium Treads
>                 --- UTILITY (6) ------
         Improved Heat Sink
                  Huge Storage Unit
         Advanced Weight Redist. System
            Light Armor Plating
            Heavy Armor Plating
>                 --- WEAPON (2) -------
                  Autogun
                  Autogun
>                 --- INVENTORY (25) ---
         Improved Ion Engine
            Heavy Ion Engine
           Medium Treads
     Experimental Sensor Array
                  Hardlight Generator
                  Hacking Suite
                  Hacking Suite
                  Splice Drone Bay (2/6)
  Faulty Enhanced Autogun

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
       Armored Treads
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
         Light Armor Plating
         Heavy Armor Plating
               Splice Drone Bay
>              --- WEAPON -----------
               AWS/Gauss
>              --- INVENTORY --------
         Heavy Ion Engine
         Light Treads
               Huge Storage Unit
      Advanced Weight Redist. System
  Experimental Sensor Array
               Hardlight Generator
               Hacking Suite
               Hacking Suite
               Autogun
               Autogun
[Rating: 45]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Slots Evolved              5    | .   1   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  4    | .   1   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             39   | 7   12  .   .   1   18  1   
  Power                    5    | 1   2   .   .   .   1   1   
    Engine                 5    | 1   2   .   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   3   .   .   .   7   .   
    Treads                 12   | 2   3   .   .   .   7   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 2   4   .   .   .   7   .   
    Device                 5    | .   1   .   .   .   4   .   
    Storage                2    | 1   .   .   .   .   1   .   
    Processor              1    | 1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   3   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   9    | 2   3   .   .   1   3   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   3   .   .   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   
Parts Lost                 2    | .   .   .   .   .   1   1   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   95  100 100 87  84  89  
  Engine                   10   | .   11  12  12  12  8   6   
  Treads                   24   | .   24  25  25  25  24  25  
  Device                   10   | .   .   12  12  12  14  16  
  Storage                  10   | .   12  12  12  12  8   8   
  Processor                2    | .   9   .   .   .   .   .   
  Protection               12   | .   10  12  12  12  15  16  
  Ballistic Gun            17   | .   24  25  25  12  10  16  
Peak Build Rating          45   | 7   10  12  13  26  45  36  
  Average Rating           22   | 5   7   10  12  25  37  35  
  On Entrance              14   | .   7   10  12  13  26  36  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             125  | 18  22  22  22  29  125 113 
  Greatest Support         93   | 40  40  40  40  40  93  93  
  Greatest Overweight (x)  3    | .   3   .   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 10  10  10  10  10  25  25  
  Average Capacity         12   | 8   10  10  10  10  16  25  
  Most Carried             10   | .   5   7   9   10  10  9   
  Average Carried          6    | .   1   5   7   9   8   8   
  Final Capacity           25   | 10  10  10  10  10  25  25  
  Final Carried            9    | .   5   7   9   9   8   9   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -10/Exiles
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           709  | 257  46   134  .    99   115  58   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2176 | .    498  66   .    .    1504 108  
  Parts                    159  | .    42   6    .    .    105  6    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  54   | .   15  3   .   .   33  3   
  Melee                    2    | .   .   .   .   .   .   2   
  Guns                     38   | .   9   3   .   .   25  1   
  AOE                      14   | .   6   .   .   .   8   .   
Classes Destroyed          14   | .   6   .   .   .   8   .   
  Worker                   5    | .   1   .   .   .   4   .   
  Builder                  5    | .   2   .   .   .   3   .   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Recycler                 2    | .   1   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Drone                    2    | .   .   .   .   .   2   .   
  Watcher                  8    | .   3   .   .   .   5   .   
  Swarmer                  23   | .   8   2   .   .   13  .   
  Grunt                    21   | .   7   1   .   .   12  1   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  3    | .   .   .   .   .   2   1   
  Sentry                   4    | .   .   .   .   .   3   1   
  Hunter                   2    | .   .   .   .   .   2   .   
Best Kill Streak           13   | .   4   1   .   .   13  2   
  Combat Bots Only         6    | .   4   1   .   .   6   2   
Max Kills in Single Turn   6    | .   4   1   .   .   6   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        162  | .    50   8    .    .    62   42   
  Missed                   59   | .    16   3    .    .    28   12   
Damage Taken               1446 | .    316  34   .    .    737  359  
  Core                     179  | .    130  12   .    .    14   23   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   789  | .    201  22   .    .    345  221  
Core Remaining (%)         71   | 100  .    .    .    43   .    .    
Volleys Fired              69   | .    28   7    .    .    24   10   
  Largest                  2    | .    2    2    .    .    2    2    
  Hottest                  46   | .    40   40   .    .    46   46   
Shots Fired                202  | .    56   14   .    .    112  20   
  Gun                      202  | .    56   14   .    .    112  20   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  202  | .    56   14   .    .    112  20   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         64   | .    15   3    .    .    64   22   
  Robot Miss Streak        2    | .    1    2    .    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    
  Autonomous               65   | .    .    .    .    .    65   .    
Shots Hit Robots           172  | .    46   8    .    .    107  11   
  Core Hits                118  | .    33   5    .    .    74   6    
  Critical Kills           4    | .    .    .    .    .    4    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    1    .    
  Critical Strikes         6    | .    1    .    .    .    5    .    
    Destroy                6    | .    1    .    .    .    5    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6098 | .    1481 220  .    .    4071 326  
  Guns                     3277 | .    501  106  .    .    2506 164  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               2784 | .    980  114  .    .    1565 125  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  37   | .    .    .    .    .    .    37   
  Kinetic                  3277 | .    501  106  .    .    2506 164  
  Thermal                  1101 | .    415  114  .    .    514  58   
  Explosive                447  | .    92   .    .    .    355  .    
  Electromagnetic          379  | .    128  .    .    .    184  67   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Entropic                 857  | .    345  .    .    .    512  .    
Highest Corruption         1    | .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    10   1    
    Message Errors         2    | .    .    .    .    .    2    .    
    Matter Fused           3    | .    .    .    .    .    3    .    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            172  | .    102  24   .    .    46   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               172  | .    102  24   .    .    46   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      335  | .    124  .    .    .    142  69   
  Shots                    12   | .    4    .    .    .    5    3    
  Rammed                   5    | .    .    1    .    .    .    4    
Targets Rammed             7    | .    .    1    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    .    2    
Highest Temperature        252  | .    30   .    .    .    252  2    
  Average Temperature      26   | .    8    .    .    .    51   2    
  Received Heat Transfer   459  | .    102  9    .    .    201  147  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    5    .    
  Heat Transferred         1470 | .    350  50   .    .    970  100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    2    .    .    .    4    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Peak Influence             575  | .   353 87  .   .   575 201 
  Initial                  127  | .   .   .   .   .   .   127 
  Average                  169  | .   136 41  .   .   359 175 
Maximum Alert Level        2    | .   1   .   .   .   2   1   
  Low Security (%)         59   | 100 74  100 .   100 5   45  
  Level 1                  27   | .   25  .   .   .   57  54  
  Level 2                  12   | .   .   .   .   .   36  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   5   .   
  Investigation            4    | .   2   .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Distress Signals           5    | .   1   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              72   | .   22  5   .   .   41  4   
  Peak Tracking Total      5    | .   4   2   .   .   5   4   
  Tactical Retreats        6    | .   4   1   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Traps Triggered            9    | .   7   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Disabled          5    | .   2   .   .   .   3   .   
  Max in Single Turn       2    | .   2   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Accessed          22   | .   8   3   1   .   9   1   
  Terminals                15   | .   6   2   .   .   6   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                70   | .   32  9   1   .   27  1   
  Successful               50   | .   25  5   1   .   19  .   
  Failed                   20   | .   7   4   .   .   8   1   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   49   | .   22  7   1   .   18  1   
  Terminals                56   | .   28  8   .   .   19  1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   4   .   .   .   1   .   
  Scanalyzers              6    | .   .   .   .   .   6   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             24   | .   14  4   1   .   5   .   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Robot Analysis           6    | .   5   .   .   .   1   .   
  Prototype ID Bank        5    | .   3   2   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   
  Zone Layout              6    | .   2   1   .   .   3   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   1   .   
  Retrieve Components      3    | .   2   .   .   .   1   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         20   | .   9   1   .   .   10  .   
  Terminals                17   | .   7   1   .   .   9   .   
    Botnet                 5    | .   2   .   .   .   3   .   
    Disrupt                1    | .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   
    Skim                   10   | .   5   .   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
    Extract                1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   7   2   .   .   7   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   1   .   .   .   8   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     15   | .   11  .   .   .   4   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar 
Total Allies               7    | .   .   6   .   .   1   .   
  Largest Group            6    | .   .   6   5   3   3   .   
  Highest-Rated Group      113  | .   .   113 82  40  40  .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  .   
Total Orders               4    | .   .   .   .   .   4   .   
  ROAM                     2    | .   .   .   .   .   2   .   
  RETURN                   2    | .   .   .   .   .   2   .   
Ally Attacks               53   | .   .   8   .   .   45  .   
  Total Damage             688  | .   .   172 .   .   516 .   
  Kills                    5    | .   .   1   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Robot Analysis Total       6    | .   5   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             15   | .   .   .   .   .   15  .   
  Drone Recoveries         11   | .   .   .   .   .   11  .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               5402 | 70   1208 940  333  927  1739 185  
Spaces Moved               2952 | 39   684  568  208  572  828  53   
  Core                     4    | 2    2    .    .    .    .    .    
  Treads                   2948 | 37   682  568  208  572  828  53   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  240  
  Average Speed            168  | 154  160  160  160  160  186  240  
  Slowest Speed            323  | 160  240  160  160  160  323  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    
Exploration Rate (%)       64   | 5    98   98   62   101  79   8    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     4    | .    3    .    .    1    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          427  | .    136  50   .    .    229  12   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               24   | .    .    .    .    .    24   .    
  AOE                      403  | .    136  50   .    .    205  12   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Total                      3234 | 45  740 586 208 585 985 85  
  Wait                     136  | .   12  9   .   10  93  12  
  Move                     2946 | 38  683 567 207 571 827 53  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  19   | .   5   2   1   1   9   1   
  Fast Attach              24   | 7   12  .   .   .   4   1   
  Attach                   9    | .   .   .   .   1   8   .   
  Detach                   3    | .   .   .   .   1   2   .   
  Swap                     6    | .   .   .   .   .   6   .   
  Drop                     13   | .   .   .   .   1   12  .   
  Fire                     69   | .   28  7   .   .   24  10  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    7    | .   .   1   .   .   .   6   
  Escape Stasis            2    | .   .   .   .   .   .   2   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   31 | -11/Scrapyard | Identified exit to Materials
   31 | -11/Scrapyard | Discovered exit to Materials (range 16)
   71 | -11/Scrapyard | Entered Materials
   71 | -10/Materials | Evolved 1 slot: Utility x1
  121 | -10/Materials | Identified exit to Mines
  121 | -10/Materials | Discovered exit to Mines (range 9)
  273 | -10/Materials | Discovered exit to Mines (range 13)
  306 | -10/Materials | Build established: Hacker-Mutant
  386 | -10/Materials | Identified exit to Materials
  386 | -10/Materials | Discovered exit to Materials (range 12)
  606 | -10/Materials | Discovered exit to Materials (range 16)
  745 | -10/Materials | Learned 4 Subcaves zone layouts
  862 | -10/Materials | Learned location of 2 exits from Subcaves
  904 | -10/Materials | Learned 2 Mines zone layouts
  908 | -10/Materials | Core integrity fell below 50%
  938 | -10/Materials | Learned location of Mines (-9)
  981 | -10/Materials | Learned Storage trap positions
 1036 | -10/Materials | Loaded intel: 2 recycling unit locations
 1060 | -10/Materials | Discovered exit to Materials (range 12)
 1279 | -10/Materials | Entered Mines
 1287 | -10/Mines     | Met a Derelict bent on vengeance
 1625 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1628 | -10/Mines     | Found Prototype Device
 1693 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1932 | -10/Mines     | Discovered exit to Materials (range 14)
 1935 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2009 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2009 | -10/Mines     | Identified exit to Exiles
 2009 | -10/Mines     | Discovered exit to Exiles (range 5)
 2141 | -10/Mines     | Found the Drone Emporium
 2161 | -10/Mines     | Found Prototype Device
 2219 | -10/Mines     | Entered Exiles
 2219 | -10/Exiles    | Accompanied by 5 allies
 2249 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2259 | -10/Exiles    | Met 8R-AWN
 2283 | -10/Exiles    | Met EX-HEX
 2333 | -10/Exiles    | Met EX-BIN
 2354 | -10/Exiles    | Aligned with FarCom system
 2355 | -10/Exiles    | Given EX-Vault access code
 2392 | -10/Exiles    | Opened EX-Vault
 2400 | -10/Exiles    | Found AWS/Gauss
 2433 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2478 | -10/Exiles    | Met EX-DEC
 2537 | -10/Exiles    | Identified exit to Mines
 2537 | -10/Exiles    | Discovered exit to Mines (range 11)
 2552 | -10/Exiles    | Left Exiles lab with AWS/Gauss
 2552 | -10/Exiles    | Entered Mines
 2552 | -9/Mines      | Accompanied by 3 allies
 2787 | -9/Mines      | Identified exit to Materials
 2787 | -9/Mines      | Discovered exit to Materials (range 6)
 2936 | -9/Mines      | Learned location of Storage (-8)
 3045 | -9/Mines      | Discovered exit to Materials (range 9)
 3293 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3479 | -9/Mines      | Entered Materials
 3479 | -8/Materials  | Accompanied by 3 allies
 3479 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3480 | -8/Materials  | Identified exit to Factory
 3480 | -8/Materials  | Identified exit to Storage
 3587 | -8/Materials  | Crushed by falling debris
 3599 | -8/Materials  | Identified Splice Drone Bay
 3600 | -8/Materials  | Identified Exp. Sensor Array
 3747 | -8/Materials  | Discovered exit to Storage (range 13)
 4466 | -8/Materials  | Learned Storage trap positions
 4545 | -8/Materials  | Learned 4 Factory zone layouts
 4583 | -8/Materials  | AWS/Gauss suddenly broke down
 4663 | -8/Materials  | Identified exit to Garrison
 4704 | -8/Materials  | Garrison activated, responded to threat
 4721 | -8/Materials  | Learned location of 2 exits from Lower Caves
 4761 | -8/Materials  | Learned location of 1 exit from Extension
 4789 | -8/Materials  | Learned Factory terminal intel
 4826 | -8/Materials  | Learned 2 Lower Caves zone layouts
 4932 | -8/Materials  | Learned Storage emergency access door positions
 5218 | -8/Materials  | Entered Garrison
 5366 | -8/Garrison   | Triggered checkpoint
 5403 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
05291_ Y-45 Defender suffers critical hit
  (Burn).
05291_ Y-45 Defender destroyed.
05292_ Acquired 12 matter.
05297_ Hvy. Ion Engine destroyed.
05302_ Acquired Imp. Ion Engine.
05303_ Y-45 Defender destroyed.
05313_ Acquired 39 matter.
05324_ Acquired Imp. Ion Engine.
05325_ The unstable cave ceiling collapses.
05335_ Connecting with Garrison Terminal...
05366_ Beams of light sweep through the air. An
  alarm sounds.
05373_ Triggered Stasis Trap.
05373_ A bubble of rippling energy engulfs the
  area.
05373_ Field strength at 70.
05376_ Field strength at 40.
05377_ Field strength at 10.
05378_ Stasis field depleted.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             750
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
               Assault Rifle | -10/Materials | Hacked
         Hardlight Generator | -8/Materials  | Scanalyzed
                 Pulse Rifle | -8/Materials  | Extracted
 Adv. Visual Processing Unit | -8/Materials  | Extracted
        Propulsion Shielding | -8/Materials  | Extracted
                Lrg. Battery | -8/Materials  | Extracted
       Lgt. Deuterium Engine | -8/Materials  | Extracted
                 Field Laser | -8/Materials  | Extracted
   Hrd. Medium Armor Plating | -8/Materials  | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularTargetingCorpse
  Manual?         0
Play Time         00:37:50
  Cumulative      502.2 hours
  Start           2024.10.03 @ 15:15:08
  End             2024.10.03 @ 16:47:12
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      AFD2021/Volatile
Game No.          63
  Rogue           6
  Adventurer      6
  Explorer        51
Win Type          -
  Total           35
  Types           13/7/2/5/1/1/1/3/2
Lore%             84
Gallery%          85
Achievement%      90
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb2f2189-a25a-4410-992e-6085a786356f