Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.01 @ 12:35:44 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (162) 810 Value Destroyed (4887) 4887 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 9168 Bonus ------- High Alert Combat Kills 232 Follower Combat Kills 35 Friendly Fire -156 Cogmind --------- Core Integrity 227/850 Matter 293/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Target Analyzer Improved Weapon Cycler Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Advanced Sensor Array Layered Medium Armor Plating Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Gravmag System > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Target Analyzer Improved Weapon Cycler > --- WEAPON ----------- Improved Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Gravmag Array Advanced Sensor Array Improved Weapon Shielding Improved Heavy Machine Gun Gauss Cannon Proton Missile Launcher [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Target Analyzer Device Structural Scanner Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Reflective Plating Weapon Assault Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 5 | . . 1 . 1 2 1 Weapon 1 | . . 1 . . . . Parts Attached 102 | 6 2 11 . 22 26 35 Power 12 | 1 . . . 3 2 6 Engine 9 | 1 . . . 2 1 5 Core 3 | . . . . 1 1 1 Reactor . | . . . . . . . Propulsion 29 | 2 . 3 . 7 8 9 Treads 8 | . . . . 1 5 2 Leg 19 | 2 . 3 . 6 3 5 Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 32 | 1 2 2 . 6 12 9 Device 12 | . 1 . . 2 4 5 Storage 5 | 1 1 . . . 3 . Processor 7 | . . 1 . 2 3 1 Hackware 1 | . . . . . . 1 Protection 7 | . . 1 . 2 2 2 Artifact . | . . . . . . . Weapon 29 | 2 . 6 . 6 4 11 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 12 | 2 . 5 . 1 2 2 Ballistic Cannon 12 | . . 1 . 4 2 5 Launcher 4 | . . . . 1 . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 41 | . . 1 . 6 8 26 Power 9 | . . . . 2 2 5 Propulsion 13 | . . . . 1 4 8 Utility 7 | . . . . 1 . 6 Weapon 12 | . . 1 . 2 2 7 Highest Loss Streak 6 | . . 1 . 3 3 6 Average Slot Usage (%) 91 | . 92 96 100 96 97 78 Engine 4 | . 14 11 11 5 . 2 Core 2 | . . . . 2 6 2 Treads 5 | . . . . . 17 . Leg 15 | . 28 22 22 25 4 15 Device 7 | . 6 11 11 1 9 7 Storage 10 | . 14 11 11 9 9 11 Processor 17 | . . 7 11 17 22 21 Protection 1 | . . . . 6 2 . Ballistic Gun 13 | . 28 28 22 10 11 3 Ballistic Cannon 8 | . . 3 11 15 10 5 Naked Turns . | . . . . . . . Heaviest Build 63 | 11 16 21 21 32 56 63 Greatest Support 70 | 20 20 20 20 37 64 70 Greatest Overweight (x) 3 | . . 1 1 3 2 3 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 12 | 6 10 8 8 8 12 12 Average Capacity 9 | 5 7 8 8 8 10 10 Most Carried 12 | 4 7 8 8 8 12 10 Average Carried 8 | 2 6 7 7 7 9 7 Final Capacity 12 | 6 8 8 8 8 12 4 Final Carried 9 | 4 7 8 8 8 9 4 Class Distribution -------------------- 37% | Mutant 33% | Skirmisher 15% | Gunner 6% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 5574 | 266 192 810 134 933 1876 1363 Remotely . | . . . . . . . Salvage Created 6140 | 56 78 1345 . 1063 1985 1613 Parts 347 | 2 6 106 . 62 92 79 Haulers Intercepted 9 | . . 4 . 1 4 . Recyclers Shooed 10 | . . 1 . 2 1 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 96 | . 1 28 . 19 28 20 Melee 1 | . . . . . . 1 Guns 48 | . 1 22 . 2 18 5 Cannons 46 | . . 6 . 17 10 13 AOE 1 | . . . . . . 1 Classes Destroyed 14 | 1 3 5 . 2 2 1 Worker 15 | . 1 2 . 1 4 7 Builder 7 | . . . . 1 1 5 Hauler 9 | . . 4 . 1 4 . Recycler 14 | 1 . 1 . 1 6 5 Mechanic 2 | . . . . 1 . 1 Operator 4 | . . 1 . 1 2 . Watcher 14 | . 1 4 . 4 3 2 Swarmer 14 | . . 11 . . 3 . Grunt 49 | . 1 8 . 11 16 13 Brawler 4 | . . 1 . 1 1 1 Duelist 1 | . . . . . . 1 Sentry 21 | . . 8 . 7 5 1 Hunter 2 | . . . . . 1 1 Programmer 6 | . . . . . 3 3 Best Kill Streak 5 | 1 1 5 . 5 5 5 Combat Bots Only 5 | . 1 5 . 4 4 3 Max Kills in Single Turn 4 | 1 1 1 . 2 2 4 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 6611 | . . 686 . 1046 1704 3175 Core 1032 | . . 86 . 152 171 623 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 100 . 78 72 75 . Volleys Fired 457 | 1 12 89 . 81 110 164 Largest 3 | 2 2 3 . 3 3 2 Hottest 140 | 40 40 82 . 135 140 96 Shots Fired 1028 | 2 24 267 . 227 264 244 Gun 608 | 2 24 226 . 93 167 96 Cannon 414 | . . 41 . 132 97 144 Launcher 6 | . . . . 2 . 4 Special . | . . . . . . . Kinetic 1015 | 2 24 267 . 225 264 233 Thermal . | . . . . . . . Explosive 1 | . . . . . . 1 Electromagnetic 12 | . . . . 2 . 10 Robot Hit Streak 13 | 1 5 8 . 13 12 8 Robot Miss Streak 9 | 1 2 9 . 8 6 4 Penetration Max 1 | . . . . . 1 1 Secondary Targets 3 | . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 575 | 1 17 133 . 120 164 140 Core Hits 286 | 1 5 55 . 50 103 72 Critical Hits 37 | . . . . 5 16 16 Critical Kills 12 | . . . . 3 4 5 Critical Parts Destroyed 24 | . . . . 2 12 10 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13346 | 15 194 1718 . 2404 4005 5010 Guns 5722 | 15 194 1224 . 611 2435 1243 Cannons 6336 | . . 491 . 1688 1547 2610 Explosions 1204 | . . . . 105 . 1099 Melee . | . . . . . . . Ramming 84 | . . 3 . . 23 58 Kinetic 11945 | 15 194 1715 . 2299 3982 3740 Thermal . | . . . . . . . Explosive 850 | . . . . . . 850 Electromagnetic 467 | . . . . 105 . 362 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 3 9 Average Corruption 4 | . . . . . 2 5 Corruption Purged . | . . . . . . . Effects 53 | . . . . . 17 36 Message Errors 10 | . . . . . 3 7 Matter Fused 14 | . . . . . 2 12 Heat Flow Errors 4 | . . . . . 3 1 Energy Discharges 7 | . . . . . 5 2 Data Loss (minor) 6 | . . . . . 2 4 Data Loss (major) 2 | . . . . . . 2 Targeting Errors 7 | . . . . . 2 5 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 278 | . . . . 15 2 261 Projectiles 39 | . . . . . 2 37 Explosions 239 | . . . . 15 . 224 Melee . | . . . . . . . Knockbacks 65 | . . 3 . 21 12 29 Impact 2 | . . . . . 1 1 Kinetic 56 | . . 3 . 19 10 24 Secondary 7 | . . . . 2 1 4 Self-Inflicted Damage 140 | . . . . . . 140 Shots 1 | . . . . . . 1 Rammed 13 | . . . . . 2 11 Targets Rammed 14 | . . 1 . . 2 11 Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 306 | . . 106 . 233 306 194 Average Temperature 54 | . . 19 . 79 62 30 Received Heat Transfer 2508 | . . 189 . 621 513 1185 Effects 3 | . . . . . 3 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 682 | 5 69 682 244 495 530 682 Initial 259 | . 3 28 244 94 100 259 Average 271 | . 26 293 244 244 265 330 Maximum Alert Level 2 | . . 2 1 2 2 2 Low Security (%) 33 | 100 100 35 . 40 41 2 Level 1 49 | . . 40 100 36 48 79 Level 2 16 | . . 24 . 23 10 18 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . 2 2 . 4 6 12 Investigation 2 | . . . . . . 2 Extermination 5 | . . . . . 2 3 Reinforcement 12 | . 2 1 . 1 4 4 Assault 1 | . . 1 . . . . Garrison 6 | . . . . 3 . 3 Intercept . | . . . . . . . Construction Impeded 4 | . . . . . 2 2 Haulers Reinforced 2 | . . . . . 1 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 10 | . . 2 . 4 . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 190 | . 6 53 . 40 37 54 Peak Tracking Total 9 | . 3 5 . 8 4 9 Tactical Retreats 17 | . . 4 . 3 1 9 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 3 | . . . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 12 | . 6 6 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 22 | . . 3 . 3 4 12 Max in Single Turn 4 | . . 2 . 2 1 4 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 35 | . 5 7 . 9 8 6 Terminals 28 | . 5 6 . 7 6 4 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . 1 . 1 1 . Recycling Units 2 | . . . . 1 . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 114 | . 18 27 . 31 26 12 Successful 67 | . 10 14 . 20 16 7 Failed 47 | . 8 13 . 11 10 5 Catastrophic 5 | . . 1 . 1 2 1 Database Lockouts . | . . . . . . . Manual 66 | . 14 18 . 15 18 1 Terminals 94 | . 18 23 . 20 23 10 Fabricators 1 | . . . . . 1 . Repair Stations 15 | . . 4 . 9 2 . Recycling Units 3 | . . . . 2 . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 34 | . 6 5 . 9 9 5 Robot Analysis 3 | . 2 . . . 1 . Prototype ID Bank 3 | . 1 . . . 2 . Terminal Index 4 | . . 1 . 1 1 1 Recycling Unit Index 1 | . . . . . 1 . Alert Level 6 | . . . . 3 1 2 Unreport Threat 3 | . . . . 2 . 1 Locate Traps 2 | . 1 . . . . 1 Disarm Traps 2 | . 1 1 . . . . Hauler Manifests 3 | . . 1 . 1 1 . Zone Layout 7 | . 1 2 . 2 2 . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 11 | . . 4 . 7 . . Scan Component 6 | . . 2 . 4 . . Repair 5 | . . 2 . 3 . . Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 19 | . 4 5 . 4 6 . Terminals 19 | . 4 5 . 4 6 . Track 8 | . 2 2 . 2 2 . Assimilate 1 | . . . . . 1 . Botnet 7 | . 2 2 . 1 2 . Operators 3 | . . 1 . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 32 | . 5 6 . 9 7 5 Full Trace Events 4 | . 1 1 . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . 2 . 3 . . Time 130 | . . 52 . 78 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . . 1 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies 2 | . . . . . 2 . Largest Group 1 | . . . . . 1 1 Highest-Rated Group 32 | . . . . . 32 26 Highest-Rated Ally 32 | . . . . . 32 26 Total Orders 2 | . . . . . 2 . STAY 1 | . . . . . 1 . FOLLOW 1 | . . . . . 1 . Ally Attacks 4 | . . . . . 4 . Total Damage 133 | . . . . . 133 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total 3 | . 2 . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 7392 | 93 308 1621 27 1204 2282 1857 Spaces Moved 4154 | 54 219 863 18 654 1202 1144 Core 46 | 2 . . . . . 44 Treads 903 | . . . . . 903 . Legs 2818 | 52 219 863 18 654 299 713 Wheels . | . . . . . . . Hover 387 | . . . . . . 387 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 120 123 50 Average Speed 125 | 117 120 124 150 122 147 107 Slowest Speed 210 | 120 120 150 150 210 200 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 50 69 13 62 30 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . . . . . 14 Terrain Destroyed 115 | . . 1 . 22 9 83 Melee . | . . . . . . . Projectile 42 | . . 1 . 3 9 29 AOE 73 | . . . . 19 . 54 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 5468 | 79 240 1207 19 879 1488 1556 Wait 617 | 14 1 228 . 104 99 171 Move 4148 | 53 218 862 17 653 1201 1144 Hop . | . . . . . . . Pick Up 49 | 5 4 6 1 9 14 10 Fast Attach 46 | 5 2 7 . 13 8 11 Attach 36 | 1 . 2 . 7 7 19 Detach 17 | . 1 1 . 3 3 9 Swap 20 | . . 2 . 2 11 5 Drop 39 | . 2 9 1 7 13 7 Fire 457 | 1 12 89 . 81 110 164 Melee . | . . . . . . . Ram 11 | . . . . . . 11 Kick 1 | . . 1 . . . . Crush 2 | . . . . . 2 . Escape Stasis 5 | . . . . . . 5 Rewire 20 | . . . . . 20 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 15) 288 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 692 | -9/Materials | Build established: Skirmisher 783 | -9/Materials | Repaired Assault Rifle 810 | -9/Materials | Repaired Assault Rifle 1041 | -9/Materials | Discovered new exit (range 12) 1514 | -9/Materials | Discovered new exit (range 13) 1972 | -9/Materials | Discovered new exit (range 11) 1988 | -9/Materials | Discovered new exit (range 18) 2002 | -9/Materials | First assault squad dispatched 2023 | -9/Materials | Entered Mines 2035 | -9/Mines | Discovered new exit (range 5) 2038 | -9/Mines | Assembled infested the area 2050 | -9/Mines | Entered Materials 2050 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2171 | -8/Materials | Repaired Structural Scanner 2198 | -8/Materials | Repaired Aluminum Leg 2226 | -8/Materials | Repaired Lgt. Ion Engine 2813 | -8/Materials | Discovered new exit (range 7) 2998 | -8/Materials | Garrison activated, responded to threat 3025 | -8/Materials | Lost 3 parts (1u2w) 3254 | -8/Materials | Entered Factory 3254 | -7/Factory | Evolved 2 slots: Utility x2 4650 | -7/Factory | Discovered new exit (range 6) 4658 | -7/Factory | Identified exit to Factory 4895 | -7/Factory | Build established: Mutant 5071 | -7/Factory | Discovered exit to Factory (range 19) 5482 | -7/Factory | Lost 3 parts (1n2w) 5536 | -7/Factory | Entered another Factory area 5536 | -6/Factory | Accompanied by 1 ally 5536 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5622 | -6/Factory | Spotted B-75 Beast 6100 | -6/Factory | Garrison activated, responded to threat 6294 | -6/Factory | Lost 3 parts (1p1u1w) 6305 | -6/Factory | Garrison activated, responded to threat 6874 | -6/Factory | Discovered new exit (range 7) 6908 | -6/Factory | Identified exit to Factory 6999 | -6/Factory | Garrison activated, responded to threat 7030 | -6/Factory | Core integrity fell below 50% 7058 | -6/Factory | Lost 6 parts (1p3n2w) 7393 | -6/Factory | Self-destructed Last Messages --------------- 07367_ Slammed into Y-54 Guardian. 07369_ Adv. Signal Interpreter destroyed. 07369_ Lgt. Ion Engine destroyed. 07369_ Slammed into Y-54 Guardian. 07369_ Y-54 Guardian destroyed. 07370_ Acquired 67 matter. 07370_ U-05 Engineer lays Concrete. 07370_ Acquired Imp. Deuterium Engine. 07371_ U-05 Engineer lays Concrete. 07372_ The unstable cave ceiling collapses. 07372_ Acquired 8 matter. 07372_ U-05 Engineer lays Concrete. 07375_ System corrupted: Matter fused (-5). 07375_ U-05 Engineer lays Concrete. 07376_ R-10 Processor collects Imp. Light Armor Plating. 07377_ U-05 Engineer lays Concrete. 07378_ The unstable cave ceiling collapses. 07378_ K-01 Serf collects debris. 07379_ U-05 Engineer lays Concrete. 07381_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????# """#???????????????????? | | ?????????######?????# ""#???????????????????? | | ?????????#! ! #?????# ""#???????????????????? | | ?????????# #????## #?? "??????????????? | | ?????????# ##### # # ???????????????? | | ???####### #/#????????????????? | | ???# # = # # ## ##???????????????? | | ???# #! ! # +???????????????? | | ???# + # #???????????????? | | ???# # ! #???????????????? | | ???# # ##???????????????? | | ???### ####### #????????????????? | | ?????# #################? | | ????## ## | | ????# | | ????# | | ????# | | ????# ! ## | | ????# !! #? | | ????# ####### ## ##########################? | | ????# #??????##? #######??????????????????????? | | ????# #??????????# #??????????????????????? | | ????# ############ #??????????????????????? | | ##### ## #?? #??????????????????????? | | # #???? #??????????????????????? | | # #######@#####+#????????????????? | | """" # + #????????????????? | | """" + # #????????????????? | | """" # # #????????????????? | | # + #????????????????? | | """" # ######### #????????????????? | | """" # #???????? #????????????????? | | """" ##########???????? #????????????????? | | ? #????????????????? +???????????????? | | #?????????????????? ##???????????????? | | ### #?????????????????? g#????????????????? | | ???# #?????????????????? A ????????????????? | | ???# #??????????????????? #???????????????? | | ???# ???????????????????? g #???????????????? | | ???# ???????????????????? ???????????????????? | | ???? ????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 160 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 53 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperBurstRecalibrator Manual? 0 Play Time 01:01:30 Cumulative 248.7 hours Start 2021.06.01 @ 11:25:33 End 2021.06.01 @ 12:35:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 342 Rogue 338 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 87 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2c45b131-11d2-4d2e-8375-bc92079c9be0