Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.05 @ 15:47:49 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (127) 635 Value Destroyed (4169) 4169 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (908) 908 TOTAL SCORE: 10112 Bonus ------- High Alert Combat Kills 108 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 81/300 Energy 348/350 System Corruption 29% Temperature Cool (6) Movement Flying (37) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Enhanced Fission Core > --- PROPULSION (5) --- Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array > --- UTILITY (8) ------ Improved Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Improved Transmission Jammer (fused) Improved Utility Shielding Improved Hacking Suite System Guard > --- WEAPON (3) ------- Ionic Axe > --- INVENTORY (5) ---- Enhanced Fission Core Enhanced Gauss Cannon Remote Datajack Lance Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Improved Medium Armor Plating Advanced System Shield Advanced Field Recycling Unit > --- WEAPON ----------- Improved EM Pulse Cannon Hypervelocity Gauss Cannon Shock Maul > --- INVENTORY -------- Deuterium Engine Deuterium Engine Wheel Compact Wheel Improved EM Pulse Cannon Flak Cannon Rocket Launcher Rocket Launcher Smartbomb Launcher Shock Maul Shock Maul Lance [Rating: 75] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Slots Evolved 10 | . . 2 2 2 . . . 4 . Power . | . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . 1 . Utility 6 | . . 1 1 2 . . . 2 . Weapon 1 | . . . . . . . . 1 . Parts Attached 102 | 7 1 15 17 4 9 . 1 48 . Power 11 | 1 . 2 3 . 1 . . 4 . Engine 8 | 1 . 2 2 . 1 . . 2 . Core 3 | . . . 1 . . . . 2 . Reactor . | . . . . . . . . . . Propulsion 41 | 2 . 6 8 . 5 . 1 19 . Treads 29 | 2 . 6 8 . 3 . 1 9 . Leg . | . . . . . . . . . . Wheel 6 | . . . . . 2 . . 4 . Hover . | . . . . . . . . . . Flight 6 | . . . . . . . . 6 . Utility 26 | 2 1 3 1 4 . . . 15 . Device 12 | 1 . 2 1 1 . . . 7 . Storage 3 | 1 1 . . . . . . 1 . Processor 4 | . . . . 2 . . . 2 . Hackware 2 | . . . . . . . . 2 . Protection 5 | . . 1 . 1 . . . 3 . Artifact . | . . . . . . . . . . Weapon 24 | 2 . 4 5 . 3 . . 10 . Energy Gun 2 | 2 . . . . . . . . . Energy Cannon 5 | . . 1 1 . . . . 3 . Ballistic Gun 1 | . . 1 . . . . . . . Ballistic Cannon 7 | . . . 2 . 3 . . 2 . Launcher 4 | . . 1 1 . . . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . 1 1 . . . . 2 . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . . 4 . Corrupted Parts 3 | . . . . . . . . 3 . System Corruption 24 | . . . . . . . . 24 . Parts Lost 71 | . . 11 13 . 10 . . 35 2 Power 6 | . . 1 2 . . . . 3 . Propulsion 35 | . . 5 7 . 5 . . 16 2 Utility 13 | . . 2 2 . 2 . . 7 . Weapon 17 | . . 3 2 . 3 . . 9 . Highest Loss Streak 12 | . . 5 12 . 3 . . 12 1 To Critical Strikes . | . . . . . . . . . . Average Backups 10 | 2 7 8 12 10 9 9 9 11 4 Power 1 | . 1 . . . 1 2 2 1 1 Propulsion 2 | 1 2 4 5 3 2 2 2 1 . Utility . | . 2 . . . . . . . . Weapon 5 | . 1 2 5 6 6 5 5 6 2 Tool/Special . | . . . . . . . . . . Unused Backups 11 | . . . . . . . . 7 4 Power 2 | . . . . . . . . 1 1 Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon 8 | . . . . . . . . 6 2 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 79 | . 100 87 83 82 82 69 75 75 75 Engine 6 | . 14 11 5 7 7 7 7 2 . Core 1 | . . . 2 . . . . 2 5 Treads 22 | . 28 31 33 30 22 15 22 15 . Wheel 1 | . . . . . 1 . . 3 . Device 8 | . 14 12 8 9 7 7 7 7 5 Storage 7 | . 14 11 9 7 7 7 7 4 . Processor 11 | . . . . 6 15 15 15 15 23 Protection 1 | . . 1 6 4 4 . . 1 5 Energy Gun 2 | . 28 5 . . . . . . . Energy Cannon 1 | . . 6 6 . . . . 2 . Ballistic Cannon 8 | . . . 3 15 15 15 15 4 . Impact Weapon 3 | . . 5 7 . . . . 6 . Peak Build Rating 75 | 7 8 14 20 31 31 23 26 75 74 Average Rating 30 | 5 7 10 17 24 25 23 25 53 73 On Entrance 22 | . 7 8 14 18 31 23 23 26 74 Naked Turns . | . . . . . . . . . . Heaviest Build 98 | 14 49 58 60 58 61 61 61 98 20 Greatest Support 151 | 40 40 60 80 80 80 40 60 151 34 Greatest Overweight (x) 4 | . 1 1 1 . 2 1 1 4 . Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 7 15 20 20 20 20 20 20 18 5 Most Carried 18 | 6 10 14 16 11 11 9 11 18 5 Average Carried 10 | 2 7 8 12 10 9 9 9 12 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 Final Carried 14 | 6 10 14 10 10 9 9 10 5 4 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Matter Collected 2208 | 270 10 205 263 49 345 . 57 1009 . Remotely . | . . . . . . . . . . Salvage Created 5170 | 121 397 739 1001 108 383 . . 2421 . Parts 215 | 10 23 41 43 4 11 . . 83 . Haulers Intercepted 11 | . 2 2 3 . 2 . . 2 . Recyclers Shooed 7 | 1 1 1 . . . . . 4 . Parts Field Recycled 2 | . . . . . . . . 2 . Retrieved Matter 45 | . . . . . . . . 45 . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Combat Hostiles Destroyed 78 | . 8 13 16 3 10 . . 28 . Melee 10 | . . 1 1 . 1 . . 7 . Guns 13 | . 8 5 . . . . . . . Cannons 29 | . . 4 3 3 9 . . 10 . AOE 13 | . . 1 7 . . . . 5 . Classes Destroyed 14 | 2 3 4 2 . . . . 3 . Worker 6 | . . . . . . . . 6 . Builder 6 | . . 1 2 . . . . 3 . Tunneler 4 | 3 . . . . . . . 1 . Hauler 11 | . 2 2 3 . 2 . . 2 . Recycler 14 | 1 2 1 3 . 1 . . 6 . Mechanic 1 | . . 1 . . . . . . . Operator 2 | . . . 1 . . . . 1 . Watcher 5 | . . . 3 . . . . 2 . Swarmer 8 | . 6 1 . . . . . 1 . Grunt 37 | . 2 6 12 2 5 . . 10 . Duelist 3 | . . 1 . . 2 . . . . Sentry 17 | . . 5 4 1 3 . . 4 . Hunter 6 | . . . . . . . . 6 . Programmer 7 | . . . . . . . . 7 . Best Kill Streak 10 | 4 4 4 10 2 4 . . 7 . Combat Bots Only 4 | . 4 3 4 2 3 . . 3 . Max Kills in Single Turn 5 | 1 1 2 5 1 1 . . 2 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 2 . . . . 2 . Melee 1 | . . 1 1 . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Hostile Shots Fired 999 | . 44 108 165 32 254 . . 383 13 Missed 303 | . 14 25 39 13 98 . . 109 5 Hits 696 | . 30 83 126 19 156 . . 274 8 Melee 8 | . . 4 . . 4 . . . . Projectile 688 | . 30 79 126 19 152 . . 274 8 AOE 4 | . . . . . . . . 4 . Critical Strikes 28 | . . 1 6 . 3 . . 18 . Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 11111 | . 272 1167 2056 158 1532 . . 5727 199 Core 1628 | . 55 176 286 6 95 . . 983 27 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 102 | . . . 102 . . . . . . Core Remaining (%) 73 | 100 78 56 48 . . . 85 . . Volleys Fired 273 | 5 36 57 33 14 43 . . 85 . Largest 2 | 2 2 2 2 2 2 . . 1 . Hottest 90 | 90 90 90 68 66 74 . . 81 . Shots Fired 393 | 10 72 77 35 28 84 . . 87 . Gun 136 | 10 72 54 . . . . . . . Cannon 233 | . . 18 23 28 84 . . 80 . Launcher 24 | . . 5 12 . . . . 7 . Special . | . . . . . . . . . . Kinetic 206 | . . 22 4 28 84 . . 68 . Thermal 148 | 10 72 50 16 . . . . . . Explosive 24 | . . 5 12 . . . . 7 . Electromagnetic 15 | . . . 3 . . . . 12 . Robot Hit Streak 20 | 4 8 10 12 5 20 . . 10 . Robot Miss Streak 4 | 1 4 2 2 3 4 . . 4 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 364 | 6 43 65 55 14 61 . . 120 . Core Hits 191 | 5 18 28 38 6 30 . . 66 . Critical Kills 7 | . . . 1 . . . . 6 . Critical Parts Destroyed 26 | . . 2 2 . . . . 22 . Critical Strikes 42 | . 2 5 3 1 1 . . 30 . Burn 5 | . 2 3 . . . . . . . Destroy 8 | . . . . . . . . 8 . Blast 4 | . . . . 1 1 . . 2 . Smash 25 | . . 2 3 . . . . 20 . Melee Attacks 135 | . . 8 31 . . . . 96 . Impact 132 | . . 8 31 . . . . 93 . Slashing 3 | . . . . . . . . 3 . Piercing . | . . . . . . . . . . Sneak Attacks 13 | . . . 2 . . . . 11 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . 6 . Damage Inflicted 12489 | 71 519 1270 2637 303 1501 5 . 6183 . Guns 1152 | 71 516 565 . . . . . . . Cannons 4183 | . . 268 384 303 1490 . . 1738 . Explosions 2480 | . . 208 1090 . . . . 1182 . Melee 4589 | . . 206 1161 . . . . 3222 . Ramming 85 | . 3 23 2 . 11 5 . 41 . Kinetic 3471 | . . 249 41 303 1490 . . 1388 . Thermal 1437 | 71 516 584 266 . . . . . . Explosive 2480 | . . 208 1090 . . . . 1182 . Electromagnetic 427 | . . . 77 . . . . 350 . Impact 4544 | . . 206 1161 . . . . 3177 . Slashing 45 | . . . . . . . . 45 . Piercing . | . . . . . . . . . . Highest Corruption 37 | . . . 4 . . . . 37 29 Average Corruption 14 | . . . 3 . . . . 15 29 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 87 | . . . 7 . . . . 73 7 Message Errors 20 | . . . 3 . . . . 16 1 Matter Fused 17 | . . . 1 . . . . 15 1 Heat Flow Errors 12 | . . . . . . . . 11 1 Energy Discharges 9 | . . . 1 . . . . 7 1 Parts Rejected 4 | . . . . . . . . 4 . Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 8 | . . . 2 . . . . 6 . Data Loss (major) 2 | . . . . . . . . 2 . Misfires 3 | . . . . . . . . 3 . Alerts 2 | . . . . . . . . 2 . Misdirections 8 | . . . . . . . . 6 2 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 1664 | . . 88 235 . . . . 1341 . Projectiles 10 | . . . . . . . . 10 . Explosions 14 | . . . 14 . . . . . . Melee 1640 | . . 88 221 . . . . 1331 . Knockbacks 49 | . . . 4 . 11 . . 34 . Impact 22 | . . . 4 . . . . 18 . Kinetic 25 | . . . . . 10 . . 15 . Secondary 2 | . . . . . 1 . . 1 . Self-Inflicted Damage 40 | . . . 40 . . . . . . Shots 2 | . . . 2 . . . . . . Rammed 14 | . 3 4 1 . 3 1 . 2 . Targets Rammed 15 | . 3 4 2 . 3 1 . 2 . Kicked . | . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 340 | 60 210 234 147 . 54 . . 270 340 Average Temperature 70 | 23 80 81 38 . 15 . . 81 130 Received Heat Transfer 3537 | . 66 363 1080 54 567 . . 1395 12 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 22 | . . 2 6 . . . . 14 . Combat Hostiles 13 | . . 2 5 . . . . 6 . Parts Fried 27 | . . 2 8 . . . . 17 . Impact Corruptions 52 | . . 3 12 . . . . 37 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 2 4 . . . . . . . Heat Transferred 3760 | 198 1512 1569 481 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Maximum Alert Level 2 | . . . 1 . . . . 2 . Low Security (%) 81 | 100 100 100 78 100 100 100 . 62 . Level 1 13 | . . . 21 . . . . 25 . Level 2 5 | . . . . . . . . 11 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 676 | 10 100 105 292 125 92 13 . 676 . Initial 125 | . . . 19 125 9 13 . . . Average 95 | 1 39 44 91 61 48 . . 158 . Influence Increases 3133 | 20 217 389 646 94 287 . . 1405 75 Destroy 0b10 Robot/C 1560 | . 160 260 320 60 200 . . 560 . Destroy 0b10 Robot/NC 245 | 20 20 25 60 . 15 . . 105 . Destroy Leader 422 | . 34 74 102 20 54 . . 138 . Successful Hack 23 | . 3 . 8 12 . . . . . Disable Machine 120 | . . 15 30 . . . . 75 . Destroy Structure 163 | . . 15 51 2 3 . . 92 . Partial Spotted 60 | . . . . . . . . 60 . Lose Combat Pursuer 540 | . . . 75 . 15 . . 375 75 Influence Decreases 2705 | 20 217 342 417 349 272 36 . 733 319 Entered New Map 463 | . . . 28 151 12 23 . . 249 Time Decay 1649 | 20 217 272 284 198 180 13 . 415 50 Lost Part 593 | . . 70 105 . 80 . . 318 20 Squads Dispatched 19 | . 1 . 3 1 . . . 14 . Investigation 3 | . 1 . 1 . . . . 1 . Extermination 5 | . . . . . . . . 5 . Reinforcement 9 | . . . 2 . . . . 7 . Assault . | . . . . . . . . . . Garrison 2 | . . . . 1 . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . Haulers Reinforced 3 | . . . . . . . . 3 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Distress Signals 9 | . 1 1 3 1 . . . 3 . Communications Jammed 2 | . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . 2 . Times Spotted 159 | . 14 18 29 8 12 2 . 66 10 Peak Tracking Total 10 | . 4 3 6 4 5 1 . 10 8 Tactical Retreats 24 | . . . 4 . 1 . . 16 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Traps Triggered 6 | . 1 . 2 . . . . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Machines Disabled 8 | . . 1 2 . . . . 5 . Max in Single Turn 1 | . . 1 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Machines Accessed 16 | . 3 . 2 3 1 . 2 4 1 Terminals 9 | . 3 . 1 . 1 . . 3 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . 1 . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 32 | . 4 . 2 7 2 . 9 7 1 Successful 20 | . 3 . 2 3 . . 9 2 1 Failed 12 | . 1 . . 4 2 . . 5 . Catastrophic 3 | . . . . 1 1 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 14 | . 4 . 2 . 3 . . 4 1 Terminals 12 | . 4 . 1 . 2 . . 4 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 1 3 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . 2 . . . 3 . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 11 | . . . 1 . . . 9 . 1 Record 2 | . . . . . . . 1 . 1 Robot Analysis 8 | . . . . . . . 8 . . Level Access Points 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . Scan Component 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . 2 . . . 1 . Insert Component 2 | . . . . 1 . . . 1 . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 3 . 1 . . . . 1 . Terminals 4 | . 3 . . . . . . 1 . Botnet 2 | . 1 . . . . . . 1 . Skim 2 | . 2 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Patch 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 . . 2 . . . 4 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . 1 . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged 2 | . . . . 1 . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Active Infowar (turns) 6421 | 51 562 766 274 126 395 344 2421 1381 101 Terrain 4767 | . . 131 . 126 395 344 2421 1350 . Seismic 1653 | 51 562 766 274 . . . . . . Jamming 454 | . . . . . . . . 353 101 Robot Analysis Total 8 | . . . . . . . 8 . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Turns Passed 8254 | 119 562 777 730 402 395 344 2421 2403 101 Spaces Moved 4143 | 57 217 339 319 215 129 143 997 1490 237 Core 2 | 2 . . . . . . . . . Treads 3170 | 55 217 339 319 215 121 143 997 764 . Legs . | . . . . . . . . . . Wheels 324 | . . . . . 8 . . 316 . Hover . | . . . . . . . . . . Flight 647 | . . . . . . . . 410 237 Fastest Speed 33 | 50 160 160 160 165 120 240 240 33 34 Average Speed 164 | 156 202 162 162 165 188 240 242 120 34 Slowest Speed 243 | 160 240 240 240 165 243 240 243 243 39 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 7 | . . . . . . . . 4 3 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 35 | 4 43 36 33 8 21 37 73 43 52 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . Scrap Searched 1 | . . . . . . . 1 . . Spaces Dug 11 | . . . . . . . . 11 . Terrain Destroyed 124 | . . 14 48 . 2 . . 60 . Melee 8 | . . . . . . . . 8 . Projectile 3 | . . . 1 . 2 . . . . AOE 113 | . . 14 47 . . . . 52 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Total 4895 | 74 265 471 437 233 195 143 999 1825 253 Wait 139 | . 4 32 25 . 4 . . 56 18 Move 4120 | 56 216 338 318 214 128 142 996 1481 231 Hop 7 | . . . . . . . . 4 3 Pick Up 65 | 6 4 15 7 1 4 . 2 26 . Fast Attach 43 | 7 . 2 2 3 1 . . 28 . Attach 59 | . . 12 11 1 7 . 1 26 1 Detach 5 | . . 1 . . 1 . . 3 . Swap 20 | . 1 1 5 . 3 . . 10 . Drop 20 | . 1 1 3 . 1 . . 14 . Fire 273 | 5 36 57 33 14 43 . . 85 . Melee 124 | . . 8 31 . . . . 85 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 15 | . 3 4 2 . 3 1 . 2 . Escape Stasis 5 | . . . . . . . . 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 5) 682 | -10/Materials | Entered another Materials area 682 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 872 | -9/Materials | Lost 4 parts (2n1u1w) 980 | -9/Materials | Lost 5 parts (1p1n1u2w) 1181 | -9/Materials | Discovered new exit (range 15) 1417 | -9/Materials | Discovered new exit (range 9) 1459 | -9/Materials | Entered another Materials area 1459 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1663 | -8/Materials | Build established: Scavenger-Mutant 1864 | -8/Materials | Identified exit to Factory 2019 | -8/Materials | Lost 12 parts (2p7n1u2w) 2033 | -8/Materials | Core integrity fell below 50% 2189 | -8/Materials | Entered Factory 2189 | -7/Factory | Evolved 2 slots: Utility x2 2498 | -7/Factory | Garrison activated, responded to threat 2528 | -7/Factory | Discovered new exit (range 9) 2591 | -7/Factory | Entered Storage 2683 | -7/Storage | Lost 3 parts (1n1u1w) 2924 | -7/Storage | Build established: Mutant 2979 | -7/Storage | Used back door to open Recycling access 2979 | -7/Storage | Discovered new exit (range 4) 2982 | -7/Storage | Lost 3 parts (1n2w) 2986 | -7/Storage | Entered Recycling 2987 | -7/Recycling | Joined Warlord attack on 0b10 via Recycling 3270 | -7/Recycling | Scanned before Scraplab entrance 3303 | -7/Recycling | Entered Scraplab 3306 | -7/Recycling | Discovered new exit (range 8) 3330 | -7/Recycling | Entered Scraptown 3636 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3716 | -7/Scraptown | Discovered new exit (range 10) 3814 | -7/Scraptown | Visited Red Mages 3892 | -7/Scraptown | Visited Cyclists 3986 | -7/Scraptown | Visited TADAMA 4020 | -7/Scraptown | Visited UFD Registry 4020 | -7/Scraptown | Registered with UFD as "Megabay" 4115 | -7/Scraptown | Visited Science Testing Area 4259 | -7/Scraptown | Entered Cyclist Reading Room 4424 | -7/Scraptown | Visited Junk Repository 4506 | -7/Scraptown | Visited Science Guys 4538 | -7/Scraptown | Visited Research Penetration Think Tank 4589 | -7/Scraptown | Visited Analyses Database 4657 | -7/Scraptown | Visited Observation Area 4701 | -7/Scraptown | Visited Scrap Suit Storage 4740 | -7/Scraptown | Visited Curators Association 4844 | -7/Scraptown | Visited LU-1G1's Boring Crew 5614 | -7/Scraptown | Met Optimus 5614 | -7/Scraptown | Accepted into 0bPrime 5741 | -7/Scraptown | Discovered new exit (range 3) 5751 | -7/Scraptown | Entered Factory 5751 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6263 | -5/Factory | Lost 8 parts (2p2n2u2w) 6514 | -5/Factory | Crushed by falling debris 6845 | -5/Factory | Lost 3 parts (1n1u1w) 6884 | -5/Factory | System corruption reached 10% 6983 | -5/Factory | Noticed UFD Elites at a Recycling Unit 7376 | -5/Factory | Core integrity fell below 50% 7412 | -5/Factory | Lost 4 parts (3n1w) 7887 | -5/Factory | Core integrity fell below 20% 7899 | -5/Factory | System corruption reached 30% 7926 | -5/Factory | Lost 12 parts (1p6n2u3w) 7944 | -5/Factory | Garrison activated, responded to threat 8017 | -5/Factory | Lost 3 parts (1n2w) 8017 | -5/Factory | Discovered new exit (range 11) 8020 | -5/Factory | Identified exit to Upper Caves 8133 | -5/Factory | Discovered exit to Upper Caves (range 15) 8154 | -5/Factory | Entered Upper Caves 8173 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8184 | -5/Upper Caves | Learned 4 Factory zone layouts 8199 | -5/Upper Caves | Spotted B-75 Beast 8255 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08151_ System corrupted: IFF burst signal emitted. LOCATION=UPPER CAVES GOAL=ESCAPE 08167_ V&DJRIBD3W2O>5ZYSI/|ZM 08173_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 08173_ Penetrated by Slug. 08184_ System corruption misinterpreted. 08184_ Triggered Fire Trap. 08184_ Burning plasma bursts from the floor. 08184_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 08192_ System corrupted: Matter fused (-10). 08199_ Field Propulsion Drive destroyed. 08213_ System corrupted: Energy discharge (-101). 08229_ Connecting with Outpost Terminal... >>Query(Status Report %%%%) %%%%%%% %%% %%%%% %%%% %%% %%%%%%%%% %%% %% %%%%. 08232_ System corrupted: Imp. Transmission Jammer fused. 08247_ System corrupted: Heat flow error (+122). 08250_ Field Propulsion Drive destroyed. 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""" | | ????????????????????#!??? #### """" | | ????????????????????#????###???## """ | | ????????????????????????????????## ## | | ?????????????????????????????????### ## """ | | ???????????????????????????????????## """" | | ????????????????????????????????????# """ | | ????????????????????????????????????## ## ? | | ?????????????????????????????????????#### ?? ? | | ???????????????????????????????????????? ?? ? | | ????????????????????????????????????????? ##?? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Corruption Containment 8 Armor Coverage 225 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostDisruptorBotcube Manual? 0 Play Time 00:43:09 Cumulative 133.0 hours Start 2025.07.05 @ 15:05:11 End 2025.07.05 @ 15:47:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 350 Rogue 350 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 65 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc80bd71-bac4-4711-8488-b7e5951f948d