Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 16:30:56

Player: Sgt. SmokeWeed

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (78)      390
Value Destroyed (3120)     3120
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (2612)               2612
              TOTAL SCORE: 11902

 Bonus
-------
High Alert Combat Kills    914
Follower Combat Kills      1569
Aligned with FarCom        300
Friendly Fire              -171

 Cogmind 
---------
Core Integrity             0/1150
Matter                     118/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Targeting Computer
           Core Analyzer
           Hacking Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
      Mini Smartbomb Launcher

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
     Light Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
     Heavy Treads
     Heavy Treads
>          --- UTILITY ----------
  Advanced Cooling System
  Advanced Targeting Computer
           Core Analyzer
  Improved Kinecellerator
  Improved Medium Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           KE Penetrator
           KE Penetrator
           KE Penetrator
           Linear Accelerator
>          --- INVENTORY --------
           Deuterium Engine
           Power Sword
[Rating: 101]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hacking Suite
  Device                   Tractor Beam
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     XL Autogun Array
  Energy Gun               Backup Laser III
  Ballistic Gun            XL Autogun Array
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   .   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  6    | .   .   .   .   .   2   2   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
Parts Attached             73   | 5   2   4   .   1   3   6   7   12  4   10  19  
  Power                    20   | 1   .   1   .   .   1   .   6   4   .   2   5   
    Engine                 9    | 1   .   1   .   .   1   .   4   1   .   .   1   
    Core                   4    | .   .   .   .   .   .   .   2   .   .   2   .   
    Reactor                7    | .   .   .   .   .   .   .   .   3   .   .   4   
  Propulsion               10   | 2   .   1   .   .   .   2   1   2   .   1   1   
    Treads                 10   | 2   .   1   .   .   .   2   1   2   .   1   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   1   1   .   .   1   4   .   3   3   2   3   
    Device                 9    | .   1   .   .   .   .   2   .   1   1   2   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   1   .   .   .   1   .   1   1   .   .   
    Hackware               4    | .   .   .   .   .   1   1   .   1   1   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   1   .   1   1   .   .   3   1   5   10  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   .   .   .   .   1   .   .   2   1   4   1   
    Ballistic Cannon       7    | .   1   .   .   .   .   .   .   .   .   1   5   
    Launcher               6    | .   .   1   .   1   .   .   .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   1   .   1   2   
Parts Lost                 21   | .   .   .   .   .   .   .   .   6   .   .   15  
  Power                    6    | .   .   .   .   .   .   .   .   2   .   .   4   
  Propulsion               4    | .   .   .   .   .   .   .   .   1   .   .   3   
  Utility                  6    | .   .   .   .   .   .   .   .   1   .   .   5   
  Weapon                   5    | .   .   .   .   .   .   .   .   2   .   .   3   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   .   6   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   75  97  100 100 56  68  80  47  60  84  63  
  Engine                   8    | .   14  14  14  14  9   7   13  7   6   3   .   
  Core                     2    | .   .   .   .   .   .   .   5   1   .   6   5   
  Reactor                  1    | .   .   .   .   .   .   .   .   4   6   5   4   
  Treads                   14   | .   28  28  28  28  18  15  13  7   6   11  7   
  Device                   10   | .   4   14  14  14  9   11  13  3   5   10  9   
  Processor                10   | .   .   11  14  14  9   10  13  6   11  11  10  
  Hackware                 9    | .   .   .   .   .   2   14  13  7   7   11  9   
  Ballistic Gun            8    | .   18  14  14  14  9   7   6   1   .   12  10  
  Ballistic Cannon         1    | .   9   2   .   .   .   .   .   .   .   4   3   
  Launcher                 2    | .   .   11  14  14  .   .   .   .   .   .   1   
Peak Build Rating          101  | 5   6   8   11  12  46  59  75  80  52  94  101 
  Average Rating           51   | 4   5   7   9   11  43  53  70  44  45  84  70  
  On Entrance              33   | .   5   6   8   11  12  46  59  75  38  52  94  
Naked Turns                4    | .   .   .   .   .   .   .   .   4   .   .   .   
Heaviest Build             82   | 6   9   13  13  14  25  28  55  63  38  69  82  
  Greatest Support         140  | 40  40  40  40  40  40  42  52  70  70  140 140 
  Greatest Overweight (x)  20   | 1   .   .   .   .   .   .   1   20  .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   3   5   5   5   5   5   5   3   3   5   
  Average Carried          3    | .   .   1   3   5   1   4   4   3   2   1   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   2   5   5   4   5   5   3   2   3   2   

 Class Distribution 
--------------------
 45% | Hacker-Gunner
 30% | Mutant
 11% | Hacker-Skirmisher
  5% | Hacker-Mutant
  5% | Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
        Skirmisher | -8/Materials
 Hacker-Skirmisher | -7/Factory
     Hacker-Gunner | -6/Factory
            Mutant | -6/Waste
            Mutant | -6/Factory
     Hacker-Gunner | -5/Factory
     Hacker-Gunner | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  
Matter Collected           3020 | 173  159  61   .    39   240  136  498  620  40   124  930  
  Remotely                 1479 | .    73   61   .    14   240  136  498  457  .    .    .    
Salvage Created            4274 | .    183  .    .    22   451  142  563  1445 .    205  1263 
  Parts                    186  | .    23   .    .    12   20   8    37   26   .    5    55   
Haulers Intercepted        2    | .    .    .    .    .    2    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Combat Hostiles Destroyed  55   | .   6   .   .   4   5   1   9   6   .   4   20  
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     41   | .   4   .   .   2   5   1   9   5   .   2   13  
  Cannons                  7    | .   2   .   .   .   .   .   .   .   .   2   3   
  AOE                      6    | .   .   .   .   2   .   .   .   .   .   .   4   
Classes Destroyed          16   | .   4   .   .   2   4   1   1   1   .   1   2   
  Worker                   6    | .   .   .   .   2   1   .   1   .   .   1   1   
  Builder                  3    | .   1   .   .   .   .   .   .   .   .   .   2   
  Tunneler                 2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Watcher                  7    | .   1   .   .   .   1   3   2   .   .   .   .   
  Swarmer                  7    | .   3   .   .   4   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    17   | .   3   .   .   .   3   .   2   .   .   2   7   
  Brawler                  5    | .   .   .   .   .   .   .   1   .   .   .   4   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   1   2   
  Sentry                   3    | .   .   .   .   .   1   .   1   .   .   .   1   
  Hunter                   4    | .   .   .   .   .   1   .   2   .   .   1   .   
  Programmer               9    | .   .   .   .   .   .   1   3   .   .   .   5   
  Compactor                6    | .   .   .   .   .   .   .   .   6   .   .   .   
Best Kill Streak           12   | .   5   .   .   4   7   1   4   3   .   2   12  
  Combat Bots Only         11   | .   3   .   .   4   3   1   4   3   .   1   11  
Max Kills in Single Turn   2    | .   2   .   .   2   2   1   2   1   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  
Hostile Shots Fired        312   | .    12   .    .    9    4    2    29   15   1    13   227  
  Missed                   94    | .    1    .    .    3    1    1    10   .    1    6    71   
Damage Taken               4994  | .    105  .    .    50   51   16   328  701  .    130  3613 
  Core                     1455  | .    7    .    .    .    17   .    19   261  .    .    1151 
  Absorbed by Shields      86    | .    .    .    .    .    .    .    .    .    .    .    86   
  Regen/Repaired (Parts)   19    | .    .    .    .    .    .    .    .    19   .    .    .    
Core Remaining (%)         93    | 100  .    .    .    97   96   100  .    .    67   100  .    
Volleys Fired              156   | .    11   3    .    6    14   15   24   29   .    10   44   
  Largest                  4     | .    2    2    .    2    1    1    1    1    .    4    4    
  Hottest                  165   | .    55   55   .    50   60   60   60   60   .    156  165  
Shots Fired                281   | .    22   6    .    8    14   15   24   29   .    38   125  
  Gun                      223   | .    16   3    .    6    14   15   24   29   .    28   88   
  Cannon                   46    | .    6    3    .    .    .    .    .    .    .    10   27   
  Launcher                 12    | .    .    .    .    2    .    .    .    .    .    .    10   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  269   | .    22   6    .    6    14   15   24   29   .    38   115  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                12    | .    .    .    .    2    .    .    .    .    .    .    10   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    5    .    .    2    9    7    22   16   .    3    15   
  Robot Miss Streak        10    | .    3    .    .    2    5    10   3    5    .    5    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4     | .    2    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           199   | .    12   .    .    4    14   11   24   35   .    17   82   
  Core Hits                154   | .    10   1    .    4    14   6    23   22   .    13   61   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    1    1    
  Critical Strikes         6     | .    .    .    .    .    .    .    .    .    .    3    3    
    Destroy                3     | .    .    .    .    .    .    .    .    .    .    1    2    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    2    1    
Melee Attacks              6     | .    .    .    .    .    .    .    .    6    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6     | .    .    .    .    .    .    .    .    6    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10220 | .    176  4    .    179  734  407  1784 2378 .    637  3921 
  Guns                     8080  | .    120  .    .    49   734  407  1741 2252 .    377  2400 
  Cannons                  881   | .    56   .    .    .    .    .    .    .    .    224  601  
  Explosions               1027  | .    .    .    .    112  .    .    .    .    .    35   880  
  Melee                    126   | .    .    .    .    .    .    .    .    126  .    .    .    
  Ramming                  106   | .    .    4    .    18   .    .    43   .    .    1    40   
  Kinetic                  8961  | .    176  .    .    49   734  407  1741 2252 .    601  3001 
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                992   | .    .    .    .    112  .    .    .    .    .    .    880  
  Electromagnetic          35    | .    .    .    .    .    .    .    .    .    .    35   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 126   | .    .    .    .    .    .    .    .    126  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    .    .    .    1    .    .    .    .    18   
  Average Corruption       5     | .    .    .    .    .    .    1    .    .    .    .    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    .    .    .    4    .    .    .    .    24   
    Message Errors         8     | .    .    .    .    .    .    2    .    .    .    .    6    
    Matter Fused           7     | .    .    .    .    .    .    1    .    .    .    .    6    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    4    
    Energy Discharges      2     | .    .    .    .    .    .    1    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            51    | .    .    .    .    .    .    .    .    .    .    .    51   
  Projectiles              15    | .    .    .    .    .    .    .    .    .    .    .    15   
  Explosions               36    | .    .    .    .    .    .    .    .    .    .    .    36   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7     | .    1    .    .    .    .    .    .    .    .    .    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    1    .    .    .    .    .    .    .    .    .    6    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   11    | .    .    2    .    3    .    1    2    .    .    1    2    
Targets Rammed             17    | .    .    2    .    6    .    1    3    .    .    1    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | .    .    .    .    3    .    .    1    .    .    .    2    
Highest Temperature        614   | .    12   .    .    .    105  128  315  614  .    48   496  
  Average Temperature      121   | .    7    .    .    .    39   55   110  254  .    19   121  
  Received Heat Transfer   818   | .    36   .    .    .    9    .    72   .    .    .    701  
  Effects                  12    | .    .    .    .    .    .    .    .    9    .    .    3    
    Shutdowns              7     | .    .    .    .    .    .    .    .    4    .    .    3    
    Interference           3     | .    .    .    .    .    .    .    .    3    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  
Peak Influence             2011 | .    172  66   .    118  208  94   177  63   333  2011 1193 
  Initial                  984  | .    .    66   .    .    .    94   31   61   .    163  984  
  Average                  248  | .    95   66   .    98   66   34   44   14   150  797  1010 
Maximum Alert Level        5    | .    .    .    .    .    1    .    .    .    1    5    4    
  Low Security (%)         79   | 100  100  100  .    100  88   100  100  100  77   34   .    
  Level 1                  2    | .    .    .    .    .    11   .    .    .    22   10   .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    25   74   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    10   25   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    18   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    .    .    .    .    .    2    2    .    2    10   12   
  Investigation            4    | .    .    .    .    .    .    .    .    .    1    1    2    
  Extermination            7    | .    .    .    .    .    .    1    2    .    1    1    2    
  Reinforcement            6    | .    .    .    .    .    .    1    .    .    .    4    1    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    1    4    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    3    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    2    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Distress Signals           9    | .   2   .   .   .   2   .   1   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   8   .   .   2   8   4   16  8   5   36  46  
  Peak Tracking Total      11   | .   3   .   .   1   2   1   4   3   3   7   11  
  Tactical Retreats        11   | .   1   .   .   .   .   .   2   1   1   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Machines Disabled          13   | .   .   .   .   .   2   1   1   .   .   4   5   
  Max in Single Turn       2    | .   .   .   .   .   1   1   1   .   .   2   1   
  Garrison Access          3    | .   .   .   .   .   .   2   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Machines Accessed          18   | .   .   .   1   .   2   3   5   .   1   2   4   
  Terminals                12   | .   .   .   .   .   2   1   3   .   1   1   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   1   .   .   1   .   
Total Hacks                41   | .   .   .   1   .   4   6   9   .   4   4   13  
  Successful               19   | .   .   .   1   .   4   3   7   .   1   1   2   
  Failed                   22   | .   .   .   .   .   .   3   2   .   3   3   11  
    Catastrophic           5    | .   .   .   .   .   .   .   1   .   2   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   .   .   1   .   2   3   2   .   3   1   11  
  Terminals                32   | .   .   .   .   .   4   3   6   .   4   2   13  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   3   1   .   .   2   .   
Terminal Hacks             14   | .   .   .   1   .   4   1   4   .   1   1   2   
  Record                   4    | .   .   .   .   .   1   .   1   .   1   1   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   1   1   1   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   2   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   2   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         14   | .   .   .   .   .   2   2   3   .   1   2   4   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  
Total Allies               19   | .    .    .    .    .    .    .    .    19   .    .    .    
  Largest Group            18   | .    .    .    .    .    .    .    .    18   18   15   5    
  Highest-Rated Group      638  | .    .    .    .    .    .    .    .    638  638  538  194  
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    50   50   50   47   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               231  | .    .    .    .    .    .    .    .    20   18   177  16   
  Total Damage             8320 | .    .    .    .    .    .    .    .    299  825  6752 444  
  Kills                    59   | .    .    .    .    .    .    .    .    .    7    51   1    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    2    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  
Turns Passed               6978 | 73   228  265  441  428  320  1348 1492 571  304  787  721  
Spaces Moved               3629 | 46   120  153  275  224  164  728  610  252  164  417  476  
  Core                     246  | 7    .    .    .    .    .    .    .    8    .    .    231  
  Treads                   3383 | 39   120  153  275  224  164  728  610  244  164  417  245  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  152  152  50   160  160  50   
  Average Speed            156  | 145  160  160  160  160  160  159  172  171  160  160  114  
  Slowest Speed            1050 | 160  160  160  160  160  160  160  232  1050 160  160  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    28   28   62   52   13   23   15   87   5    16   10   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    1    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    .    .    .    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    .    .    .    .    .    .    .    .    8    
Terrain Destroyed          138  | .    .    .    .    18   11   8    .    2    .    11   88   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               81   | .    .    .    .    .    11   8    .    2    .    11   49   
  AOE                      57   | .    .    .    .    18   .    .    .    .    .    .    39   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  
Total                      4748 | 50   135  166  277  283  222  914  1052 379  204  509  557  
  Wait                     826  | .    2    .    1    46   38   156  399  78   37   68   1    
  Move                     3619 | 45   119  152  274  223  163  727  610  251  163  416  476  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  14   | .    .    2    1    .    2    4    3    1    .    .    1    
  Fast Attach              42   | 5    2    2    .    .    1    4    1    7    3    7    10   
  Attach                   16   | .    .    .    .    .    1    .    2    4    1    1    7    
  Detach                   7    | .    .    .    .    .    .    .    .    .    .    1    6    
  Swap                     15   | .    .    2    .    1    1    2    4    1    .    2    2    
  Drop                     30   | .    1    3    1    1    2    5    6    2    .    3    6    
  Fire                     156  | .    11   3    .    6    14   15   24   29   .    10   44   
  Melee                    6    | .    .    .    .    .    .    .    .    6    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    16   | .    .    2    .    6    .    1    3    .    .    1    3    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 4 exits: Fac x4)
-6/Waste
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Discovered new exit (range 7)
  302 | -10/Materials | Entered Mines
  303 | -10/Mines     | Build established: Mutant
  327 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  330 | -10/Mines     | Met a Derelict bent on vengeance
  403 | -10/Mines     | Learned 2 Materials zone layouts
  555 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  556 | -10/Mines     | Discovered new exit (range 5)
  567 | -10/Mines     | Entered Exiles
  607 | -10/Exiles    | Met 8R-AWN
  638 | -10/Exiles    | Met EX-HEX
  684 | -10/Exiles    | Met EX-BIN
  745 | -10/Exiles    | Aligned with FarCom system
  747 | -10/Exiles    | Given EX-Vault access code
  792 | -10/Exiles    | Opened EX-Vault
  806 | -10/Exiles    | Found XL Autogun Array
  840 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  859 | -10/Exiles    | Exiles lab attacked by MAIN.C
  986 | -10/Exiles    | Discovered new exit (range 14)
 1008 | -10/Exiles    | Left Exiles lab with XL Autogun Array
 1008 | -10/Exiles    | Entered Mines
 1172 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1389 | -9/Mines      | Discovered new exit (range 6)
 1436 | -9/Mines      | Entered Materials
 1436 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 1670 | -8/Materials  | Identified exit to Factory
 1750 | -8/Materials  | Build established: Skirmisher
 1756 | -8/Materials  | Entered Factory
 1756 | -7/Factory    | Evolved 2 slots: Utility x2
 2091 | -7/Factory    | Build established: Hacker-Skirmisher
 2698 | -7/Factory    | Identified exit to Factory
 2838 | -7/Factory    | Build established: Hacker-Gunner
 3104 | -7/Factory    | Entered another Factory area
 3104 | -6/Factory    | Evolved 2 slots: Power x2
 4143 | -6/Factory    | Found Prototype Launcher
 4170 | -6/Factory    | Identified Scatter Rocket Array
 4271 | -6/Factory    | Identified exit to Factory
 4596 | -6/Factory    | Sucked down chute
 4596 | -6/Factory    | Entered Waste
 4597 | -6/Waste      | Met a frightened Derelict
 4635 | -6/Waste      | Spotted C-40 Crusher
 4641 | -6/Waste      | Destroyed C-40 Crusher
 4649 | -6/Waste      | Spotted C-40 Crusher
 4659 | -6/Waste      | Destroyed C-40 Crusher
 4667 | -6/Waste      | Spotted C-40 Crusher
 4674 | -6/Waste      | Destroyed C-40 Crusher
 4677 | -6/Waste      | Spotted C-40 Crusher
 4683 | -6/Waste      | Spotted C-40 Crusher
 4696 | -6/Waste      | Spotted C-40 Crusher
 4704 | -6/Waste      | Destroyed C-40 Crusher
 4725 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 2 dropped)
 4726 | -6/Waste      | Destroyed C-40 Crusher
 4732 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 2 dropped)
 4735 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4738 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4747 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4751 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4754 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 4757 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 4778 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 4787 | -6/Waste      | Destroyed C-40 Crusher
 4809 | -6/Waste      | Lost 6 parts (2p1n1u2w)
 4876 | -6/Waste      | Discovered new exit (range 16)
 5018 | -6/Waste      | Warlord forces began an assault
 5049 | -6/Waste      | Build established: Mutant
 5167 | -6/Waste      | Entered Factory
 5167 | -6/Factory    | Accompanied by 18 allies
 5422 | -6/Factory    | Discovered exit to Factory (range 14)
 5471 | -6/Factory    | Entered another Factory area
 5471 | -5/Factory    | Accompanied by 15 allies
 5471 | -5/Factory    | Evolved 2 slots: Propulsion x2
 5822 | -5/Factory    | P-70 Sage assimilated allied 0N-00K(s)
 6018 | -5/Factory    | Lost 3 allies
 6030 | -5/Factory    | Garrison activated, responded to threat
 6071 | -5/Factory    | First assault squad dispatched
 6091 | -5/Factory    | Build established: Hacker-Gunner
 6214 | -5/Factory    | Discovered new exit (range 8)
 6258 | -5/Factory    | Entered another Factory area
 6258 | -4/Factory    | Accompanied by 5 allies
 6258 | -4/Factory    | Evolved 2 slots: Utility x2
 6299 | -4/Factory    | Found Prototype Launcher
 6376 | -4/Factory    | Identified Mni. Smartbomb Launcher
 6451 | -4/Factory    | Lost 3 allies
 6548 | -4/Factory    | First assault squad dispatched
 6593 | -4/Factory    | System corruption reached 10%
 6641 | -4/Factory    | Lost 4 parts (2p1u1w)
 6646 | -4/Factory    | Destroyed 11 combat bots
 6707 | -4/Factory    | Garrison activated, responded to threat
 6752 | -4/Factory    | Lost 6 parts (1p2n2u1w)
 6773 | -4/Factory    | Found Mni. Smartbomb Launcher
 6829 | -4/Factory    | Found Mni. Smartbomb Launcher
 6950 | -4/Factory    | Core integrity fell below 50%
 6959 | -4/Factory    | Core integrity fell below 20%
 6979 | -4/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x3>
Imp. Shield Generator destroyed.
KE Penetrator destroyed.
U-05 Engineer lays Concrete. <x2>
Acquired 41 matter.
Critical hit (Burn: +50).
U-05 Engineer lays Concrete. <x2>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
Hacking Suite destroyed.
U-05 Engineer lays Concrete. <x3>
The unstable cave ceiling collapses.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
System corrupted: Heat flow error (+217).
K-01 Serf cleans the Subcomponent Replicator. <x2>

 Map 
-----
+----------------------------------------------------+
|     #??#            #               #????????????? |
|     #??#   """ """  #               #????????????? |
| ##+##??#   """ """  +               #????????????? |
|  # #???# = """ """  #               #????????????? |
|  # #####            #               #????????????? |
|  /                  #################????????????? |
|  #       ######     #????????????????????????????? |
|  #       #????#     ########?????????????????????? |
|  #       #????#            #?????????????????????? |
| ##+#####+######            #?????????????????????? |
|     #       T #    """"    #?????????????????????? |
|     # ]]] *   #     F "    #?????????????????????? |
|  !  # ]]]     #            #?????????????????????? |
|     # ]]] ] * #           ##?????????????????????? |
| ###"###########    """    #??????????????????????? |
| ???"#?????????#    """ gp #??????????????????????? |
| ????#?????????#    """    #??????????????????????? |
| ??????????????#       g   #??????????????????????? |
| ??????????????#    """""  #??????????????????????? |
| ?????????????#     """""  #??????????????????????? |
| ?????????????#T    """    #??????????????????????? |
| ??????????????#           #??????????????????????? |
| ??????????????#    """""  #??????????????????????? |
| ??????????????#  u """""  ####???????????????????? |
| ??????????A        """       #???????????????????? |
| ??????????      k     k  @ k #???????????????????? |
| ??????????         """""             ????????????? |
| ???????????        """""                 ????????? |
| ????????????       """                  ?????????? |
| ??????????????????    k                 ?????????? |
| ???????????????????"""""               ??????????? |
| ?????????????????? """""     ##########??????????? |
| ???????????????????"""       #???????????????????? |
| ?????????????????????        #???????????????????? |
| ?????????????????????""      #???????????????????? |
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| ????????????????????????    ?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          55
Energy Capacity            725
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         13
Core Analysis              6
Recoil Reduction           4
Kinecelleration            40
Offensive Hacking          20

 Item Schematics 
-----------------
 Scatter Rocket Array | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              NodeHybridBattery
  Manual?         0
Play Time         00:45:19
  Cumulative      64.4 hours
  Start           2024.08.06 @ 15:48:18
  End             2024.08.06 @ 16:30:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          150
  Rogue           75
  Adventurer      75
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          40
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 927239bf-c984-4781-ba68-9161a3701888