Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.03 @ 13:42:43 // AFD2020/Player2 Player: Finestep Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (174) 870 Value Destroyed (5599) 5599 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (4134) 4134 TOTAL SCORE: 16143 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2165 Follower Combat Kills 4829 Met Zhirov 300 Friendly Fire -3660 Cogmind --------- Core Integrity 0/1000 Matter 281/300 Energy 41/100 System Corruption 12% Temperature Cool (173) Movement Core (1500) Ox29 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Armor Integrity Analyzer Experimental Utility Shielding > --- WEAPON (3) ------- Heavy Plasma Cannon Advanced Plasma Cannon Mini Assault Cannon > --- INVENTORY (24) --- Advanced Heat Sink Advanced Energy Well (800) Improved Matter Compressor (300) Improved Core Analyzer Recoil Nullifier Weapon Cycler Improved Hacking Suite Advanced Hacking Suite Advanced System Shield Transdimensional Reconstructor Plasma Rifle Advanced Plasma Cannon Advanced Plasma Cannon Heavy Battle Rifle Heavy Machine Gun Magnetic Acceleration Cannon Antimatter Cannon Ripper Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Tesla Rifle Improved Arc Projector Improved EM Pulse Cannon > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Energy Well High-capacity Matter Pod Advanced Sensor Array Improved Core Analyzer Improved Armor Integrity Analyzer Recoil Nullifier Energy Filter Advanced Hacking Suite Force Rifle Phase Cannon Heavy Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Gauss Rifle Gauss Rifle Heavy Machine Gun Mini Assault Cannon Mini Assault Cannon Magnetic Acceleration Cannon EMP Blaster Katana [Rating: 79] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun Tesla Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . Utility 6 | . . 1 . 2 1 . 2 . . . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 190 | 7 7 16 5 31 29 26 17 9 2 11 30 Power 22 | 1 . 2 1 5 1 5 1 1 . . 5 Engine 14 | 1 . 2 1 3 1 4 . . . . 2 Core 4 | . . . . 2 . . . 1 . . 1 Reactor 4 | . . . . . . 1 1 . . . 2 Propulsion 40 | 2 . 6 1 6 9 2 3 3 2 2 4 Treads 22 | 1 . 5 . 3 7 2 . 2 1 1 . Leg 8 | . . . . . . . 2 1 1 . 4 Wheel 9 | 1 . 1 1 3 2 . 1 . . . . Hover 1 | . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . Utility 66 | 1 3 4 2 10 11 9 7 4 . 5 10 Device 24 | . . . . 6 3 4 5 2 . . 4 Storage 12 | 1 3 . . 1 2 . . 1 . 2 2 Processor 3 | . . . . . . 1 . 1 . . 1 Hackware 3 | . . . . . 3 . . . . . . Protection 24 | . . 4 2 3 3 4 2 . . 3 3 Artifact . | . . . . . . . . . . . . Weapon 62 | 3 4 4 1 10 8 10 6 1 . 4 11 Energy Gun 16 | 1 . . . 3 1 1 3 1 . 2 4 Energy Cannon 12 | . 1 2 . . . 3 2 . . 1 3 Ballistic Gun 16 | 2 1 1 . 2 5 4 . . . . 1 Ballistic Cannon 11 | . 2 1 1 2 1 2 . . . . 2 Launcher 6 | . . . . 3 1 . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . 2 3 . 1 . . 4 . Parts Lost 53 | . . . 2 9 2 3 10 1 . . 26 Power 11 | . . . 1 1 . 1 1 . . . 7 Propulsion 14 | . . . 1 3 . . 2 1 . . 7 Utility 17 | . . . . 3 2 2 6 . . . 4 Weapon 11 | . . . . 2 . . 1 . . . 8 Highest Loss Streak 11 | . . . 2 7 1 1 10 1 . . 11 Average Slot Usage (%) 94 | . 97 99 96 96 96 92 88 94 100 84 83 Engine 8 | . 14 10 8 6 7 12 9 5 5 5 4 Core 1 | . . . . 2 . . . 1 5 5 1 Treads 13 | . 14 22 18 13 20 13 7 4 14 11 . Leg 3 | . . . . . . . 2 8 7 11 10 Wheel 6 | . 14 11 13 13 6 6 4 3 . . . Device 6 | . . . . 7 3 6 14 11 11 11 13 Storage 21 | . 25 22 22 26 26 20 17 17 17 17 18 Processor 3 | . . . . . . 4 5 10 11 11 5 Hackware 1 | . . . . . 7 1 . . . . . Protection 5 | . . 11 10 9 6 5 4 5 5 4 4 Energy Gun 4 | . 10 . . 5 3 . 3 8 11 . 5 Energy Cannon 2 | . . 9 . . . 2 . 5 5 . 3 Ballistic Gun 5 | . 10 3 11 5 11 5 . . . . . Ballistic Cannon 4 | . 6 9 11 4 . 10 11 . . . 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 131 | 10 59 65 68 94 98 127 131 115 115 115 115 Greatest Support 104 | 20 20 12 28 56 104 28 56 56 79 51 51 Greatest Overweight (x) 6 | . 5 6 5 5 3 4 4 4 2 3 4 Average Overweight (x) 2 | . 3 5 4 3 1 3 3 2 1 1 1 Largest Inventory Capacity 24 | 6 18 18 18 24 24 24 24 24 24 24 24 Average Capacity 22 | 5 14 18 18 23 24 24 24 24 24 24 24 Most Carried 24 | 6 18 18 18 24 24 24 24 24 24 24 24 Average Carried 21 | 3 10 17 17 21 23 23 22 23 23 23 21 Final Capacity 24 | 6 18 18 18 24 24 24 24 24 24 24 24 Final Carried 24 | 6 18 18 18 24 24 24 23 24 24 24 21 Class Distribution -------------------- 27% | Hauler-Mutant 20% | Mutant 18% | Hauler-Gunner 14% | Scavenger-Skirmisher 10% | Scavenger-Mutant 5% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -5/Factory Hauler-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Hauler-Skirmisher | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 6603 | 232 272 572 69 931 1038 1548 502 176 99 284 880 Remotely . | . . . . . . . . . . . . Salvage Created 8174 | 110 260 1150 106 959 1629 1729 667 341 265 84 874 Parts 365 | 7 17 68 6 47 90 63 21 12 9 3 22 Haulers Intercepted 11 | . 2 5 . 2 1 . 1 . . . . Recyclers Shooed 14 | 1 . 3 1 1 2 5 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 5 9 . 28 Prevented 25 | . . . . . . . . 2 9 . 14 Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 102 | . 3 15 3 14 20 18 6 4 3 . 16 Guns 40 | . 3 1 1 5 17 7 1 2 . . 3 Cannons 46 | . . 14 2 5 . 10 2 1 1 . 11 AOE 11 | . . . . 4 3 . 1 1 1 . 1 Classes Destroyed 20 | 2 6 3 2 3 2 . . 2 . . . Worker 11 | . 1 1 . 2 4 3 . . . . . Builder 11 | . 1 1 . 4 3 2 . . . . . Tunneler 3 | 2 . . . 1 . . . . . . . Hauler 11 | . 2 5 . 2 1 . 1 . . . . Recycler 20 | 1 . 3 1 . 7 6 2 . . . . Mechanic 1 | . . . . 1 . . . . . . . Operator 5 | . . 3 . 1 . 1 . . . . . Watcher 6 | . 1 2 . . 2 . 1 . . . . Swarmer 19 | . 1 2 1 . 6 . 1 3 . . 5 Grunt 44 | . 2 6 . 10 7 8 2 . 2 . 7 Brawler 6 | . . . . 1 2 1 . . . . 2 Duelist 5 | . . 1 . . . 3 . . . . 1 Protector 1 | . . . . . 1 . . . . . . Sentry 14 | . . 6 . 2 2 4 . . . . . Demolisher 1 | . . . 1 . . . . . . . . Hunter 5 | . . . . 1 . 1 2 . 1 . . Programmer 4 | . . . . . 2 1 1 . . . . Behemoth 2 | . . . . . . . . 1 . . 1 Samaritan 4 | . . . . . . . . 4 . . . Assembled 1 | . . . 1 . . . . . . . . Best Kill Streak 13 | 2 2 4 2 6 13 5 3 3 1 . 3 Combat Bots Only 5 | . 2 3 1 3 5 3 3 3 1 . 3 Max Kills in Single Turn 3 | 1 2 1 1 2 3 2 1 2 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 2 . 1 1 1 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Damage Taken 10297 | . 115 474 531 1859 1000 1591 1638 461 86 . 2542 Core 1119 | . 31 45 49 180 35 143 198 37 24 . 377 Absorbed by Shields 1625 | . . . . 60 154 588 288 198 70 . 267 Core Remaining (%) 42 | 100 18 . 60 24 18 36 . . . . . Volleys Fired 533 | 17 23 70 17 83 102 94 25 22 9 . 71 Largest 3 | 2 2 2 2 2 2 3 3 3 3 . 3 Hottest 236 | 70 107 107 80 100 100 203 161 199 199 . 236 Shots Fired 1195 | 34 44 138 34 146 202 279 57 56 28 . 177 Gun 598 | 34 38 17 17 82 200 93 13 26 19 . 59 Cannon 561 | . 6 121 17 51 . 186 38 17 9 . 116 Launcher 36 | . . . . 13 2 . 6 13 . . 2 Special . | . . . . . . . . . . . . Kinetic 756 | 17 25 74 34 102 186 196 38 . . . 84 Thermal 154 | 17 19 64 . 13 . . . . . . 41 Explosive . | . . . . . . . . . . . . Electromagnetic 285 | . . . . 31 16 83 19 56 28 . 52 Robot Hit Streak 23 | 6 4 7 5 12 23 19 11 5 7 . 15 Robot Miss Streak 6 | 4 5 5 4 6 3 3 3 3 4 . 4 Penetration Max 2 | . . . . 2 . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . Shots Hit Robots 761 | 19 23 79 20 71 165 188 35 30 19 2 110 Core Hits 343 | 5 12 35 6 60 70 61 21 18 7 2 46 Critical Hits 21 | . . 1 . 14 1 3 1 . . . 1 Critical Kills 11 | . . . . 7 1 1 1 . . . 1 Critical Parts Destroyed 10 | . . 1 . 7 . 2 . . . . . Melee Attacks 2 | . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . 2 . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19929 | 217 337 1744 339 2505 3879 4894 1281 888 561 213 3071 Guns 8318 | 217 276 216 183 891 3309 1575 249 371 273 . 758 Cannons 9024 | . 61 1528 156 708 . 3319 771 211 174 . 2096 Explosions 2374 | . . . . 906 570 . 261 306 114 . 217 Melee 213 | . . . . . . . . . . 213 . Ramming . | . . . . . . . . . . . . Kinetic 11083 | 75 184 794 339 1188 3131 3272 771 . . . 1329 Thermal 3146 | 142 153 950 . 554 307 . 66 . 114 . 860 Explosive . | . . . . . . . . . . . . Electromagnetic 5487 | . . . . 763 441 1622 444 888 447 . 882 Impact . | . . . . . . . . . . . . Slashing 213 | . . . . . . . . . . 213 . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . 1 1 2 2 4 11 11 11 11 12 Average Corruption 6 | . . 1 1 2 1 3 9 11 11 11 11 Corruption Purged . | . . . . . . . . . . . . Effects 255 | . . 1 4 10 14 22 8 38 56 13 89 Message Errors 54 | . . . . 5 8 3 2 10 13 4 9 Matter Fused 29 | . . . . . . 3 1 2 10 2 11 Heat Flow Errors 26 | . . . . 2 1 1 2 4 5 2 9 Energy Discharges 23 | . . . 1 . 3 4 . 3 2 . 10 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 23 | . . 1 . 1 2 2 . 2 5 . 10 Data Loss (major) 12 | . . . . . . . . 1 9 . 2 Misfires 6 | . . . . . . . . 3 1 . 2 Alerts 4 | . . . . . . . 1 1 . . 2 Misdirections 23 | . . . . . . . . 4 6 5 8 Targeting Errors 45 | . . . 3 2 . 7 2 7 5 . 19 Weapon Failures 8 | . . . . . . 2 . 1 . . 5 Overload Shots . | . . . . . . . . . . . . Overflow Damage 323 | . . 9 4 . 9 153 33 13 28 . 74 Projectiles 264 | . . 9 4 . . 153 33 12 . . 53 Explosions 59 | . . . . . 9 . . 1 28 . 21 Melee . | . . . . . . . . . . . . Knockbacks 35 | . . 2 1 5 . 13 7 . . . 7 Impact . | . . . . . . . . . . . . Kinetic 33 | . . 2 1 5 . 12 7 . . . 6 Secondary 2 | . . . . . . 1 . . . . 1 Self-Inflicted Damage 194 | . . . . 69 104 . . 21 . . . Shots 12 | . . . . 6 4 . . 2 . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 448 | 250 45 273 54 265 191 448 319 252 238 141 446 Average Temperature 75 | 121 15 76 18 72 27 105 50 81 64 69 104 Received Heat Transfer 2136 | . 45 162 20 832 174 499 123 24 16 . 241 Effects 14 | 1 . 1 . 1 . 9 . . . . 2 Shutdowns 4 | . . . . . . 3 . . . . 1 Energy Bleed 6 | 1 . . . 1 . 3 . . . . 1 Interference 1 | . . 1 . . . . . . . . . Short Circuit 2 | . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 1 2 1 1 . 1 Combat Hostiles 5 | . . . . . . 1 2 . 1 . 1 Parts Fried 22 | . . . . 1 . 8 3 5 1 . 4 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | 1 1 1 . 1 . . . . . . . Heat Transferred 5305 | 407 444 1702 . 1020 271 . 150 . 100 . 1211 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 16 | . . . . 8 4 . 1 1 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Peak Influence 2325 | 15 457 905 498 1081 1612 2325 1850 . . . . Average Influence 953 | 6 292 533 465 711 935 1821 1421 . . . . Maximum Alert Level 5 | . 2 3 2 3 5 5 5 . . . . Low Security (%) 5 | 100 24 6 . 3 . . . . . . . Level 1 11 | . 48 31 . 9 . . . . . . . Level 2 21 | . 27 29 99 41 22 . . . . . . Level 3 28 | . . 32 . 46 48 10 . . . . . Level 4 15 | . . . . . 26 11 73 . . . . Level 5 15 | . . . . . 1 77 . . . . . High Security 1 | . . . . . . . 26 . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 53 | . 1 4 . 8 12 20 8 . . . . Investigation 10 | . 1 1 . 1 3 4 . . . . . Extermination 8 | . . . . . 4 3 1 . . . . Reinforcement 9 | . . 1 . 2 2 2 2 . . . . Assault 20 | . . 2 . 5 3 5 5 . . . . Garrison 6 | . . . . . . 6 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 8 | . 1 1 . 2 2 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 287 | . 15 44 9 43 56 57 18 7 5 . 33 Peak Tracking Total 9 | . 6 5 3 9 6 6 7 5 1 . 6 Tactical Retreats 6 | . . 1 . . 1 3 . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 6 | . . 2 . . 2 1 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 6 | . . . . . . . . 3 2 . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 42 | . 10 7 1 4 2 10 8 . . . . Max in Single Turn 2 | . . 1 1 1 2 1 1 . . . . Garrison Access 3 | . . . . . 2 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 41 | . 6 9 . 3 12 3 3 . . 4 1 Terminals 26 | . 6 8 . 3 5 2 1 . . . 1 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 2 | . . . . . 1 . 1 . . . . Recycling Units 3 | . . 1 . . 1 1 . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 3 | . . . . . 2 . 1 . . . . Total Hacks 134 | . 15 35 . 10 39 7 7 . . 17 4 Successful 77 | . 8 18 . 5 21 2 4 . . 17 2 Failed 57 | . 7 17 . 5 18 5 3 . . . 2 Catastrophic 8 | . . . . . 4 2 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 52 | . 8 24 . 6 7 2 3 . . . 2 Terminals 81 | . 15 31 . 10 13 5 3 . . . 4 Fabricators 4 | . . . . . 4 . . . . . . Repair Stations 5 | . . . . . 3 . 2 . . . . Recycling Units 9 | . . 4 . . 3 2 . . . . . Scanalyzers 11 | . . . . . 11 . . . . . . Garrison Access 7 | . . . . . 5 . 2 . . . . Terminal Hacks 43 | . 6 11 . 3 4 . . . . 17 2 Record 7 | . . . . . . . . . . 5 2 Part Schematic 5 | . . . . . 1 . . . . 4 . Robot Analysis 8 | . . 3 . . 1 . . . . 4 . Prototype ID Bank 9 | . 1 2 . 1 1 . . . . 4 . Branch Access Points 2 | . 1 1 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 3 | . 2 1 . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 3 | . 1 1 . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 3 | . . . . . 1 . 2 . . . . Scan Component 2 | . . . . . 1 . 1 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . . 2 . . 1 1 . . . . . Retrieve Components 4 | . . 2 . . 1 1 . . . . . Scanalyzer 11 | . . . . . 11 . . . . . . Insert Component 5 | . . . . . 5 . . . . . . Analyze 6 | . . . . . 6 . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . Seal Access 2 | . . . . . 1 . 1 . . . . Unauthorized Hacks 35 | . 4 16 . 4 5 2 4 . . . . Terminals 10 | . 2 5 . 2 . . 1 . . . . Track 3 | . . 2 . 1 . . . . . . . Botnet 7 | . 2 3 . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Tunnel 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Jam 1 | . . . . . 1 . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 31 | . 6 9 . 3 10 2 . . . . 1 Full Trace Events 8 | . 2 1 . 1 2 2 . . . . . Feedback Events 1 | . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 6 . . . . 4 . Parts Built 2 | . . . . . 2 . . . . . . Matter 146 | . . . . . 146 . . . . . . Time 36 | . . . . . 36 . . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 44 | . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 25 | . . 13 . . 10 2 . . . . . Parts Scanalyzed 5 | . . . . . 5 . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies 1 | . 1 . . . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 138 | . 60 66 66 72 94 123 130 130 134 137 138 Highest-Rated Ally 138 | . 60 66 66 72 94 123 130 130 134 137 138 Total Orders . | . . . . . . . . . . . . Ally Attacks 488 | . 30 49 8 85 99 96 35 12 9 . 65 Total Damage 19578 | . 636 1977 159 1811 2209 6060 1714 1098 561 . 3353 Kills 181 | . 14 25 3 24 29 44 15 5 4 . 18 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total 8 | . . 3 . . 1 . . . . 4 . Derelict Logs Recovered 4 | . . . . . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 11570 | 152 788 1325 208 853 2526 1530 536 741 1110 340 1461 Spaces Moved 6267 | 59 498 744 109 390 1522 832 280 420 571 170 672 Core 4 | 4 . . . . . . . . . . . Treads 1633 | 55 132 . . 1 511 . 35 137 571 170 21 Legs 651 | . . . . . . . . . . . 651 Wheels 3979 | . 366 744 109 389 1011 832 245 283 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 140 115 115 115 130 130 130 180 180 150 Average Speed 149 | 152 138 140 134 133 138 135 145 156 187 180 178 Slowest Speed 240 | 160 200 140 140 180 160 140 200 200 200 220 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 5 70 66 19 39 41 24 8 54 74 60 73 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . 1 . . . 3 . Known Exits Taken 4 | . . 1 . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . . . . . . 2 . . Spaces Dug 2 | . . . . . . 2 . . . . . Terrain Destroyed 141 | . . 3 5 43 17 20 11 . 6 . 36 Melee . | . . . . . . . . . . . . Projectile 84 | . . 3 5 24 . 20 8 . . . 24 AOE 57 | . . . . 19 17 . 3 . 6 . 12 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Total 7439 | 90 555 897 136 576 1744 1032 361 463 594 202 789 Wait 162 | . 3 26 2 26 35 34 19 5 3 1 8 Move 6256 | 58 497 743 108 389 1521 831 279 419 570 169 672 Hop . | . . . . . . . . . . . . Pick Up 132 | 7 16 18 1 24 23 18 9 3 4 2 7 Fast Attach 80 | 6 3 5 3 13 8 4 7 5 2 11 13 Attach 50 | . . 4 1 7 8 9 8 1 . 1 11 Detach 8 | . . . . . 2 1 . . . 4 1 Swap 61 | 1 4 7 1 11 13 13 2 3 . . 6 Drop 139 | 1 9 24 3 23 32 20 4 5 6 12 . Fire 533 | 17 23 70 17 83 102 94 25 22 9 . 71 Melee 2 | . . . . . . . . . . 2 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 8 8 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 29 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Core integrity fell below 50% 306 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 14) 440 | -10/Materials | Identified exit to Mines 649 | -10/Materials | Core integrity fell below 20% 857 | -10/Materials | Discovered new exit (range 6) 941 | -10/Materials | Entered another Materials area 941 | -9/Materials | Accompanied by 1 ally 941 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1544 | -9/Materials | Identified exit to Mines 1547 | -9/Materials | Discovered new exit (range 3) 1704 | -9/Materials | Discovered new exit (range 15) 1741 | -9/Materials | First assault squad dispatched 2266 | -9/Materials | Entered Mines 2266 | -9/Mines | Accompanied by 1 ally 2331 | -9/Mines | Discovered new exit (range 5) 2365 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2367 | -9/Mines | Assembled infested the area 2371 | -9/Mines | Found Prototype Device 2372 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2474 | -9/Mines | Entered Materials 2474 | -8/Materials | Accompanied by 1 ally 2474 | -8/Materials | Evolved 2 slots: Utility x2 2747 | -8/Materials | Discovered new exit (range 7) 2874 | -8/Materials | First assault squad dispatched 2950 | -8/Materials | Core integrity fell below 50% 2985 | -8/Materials | Build established: Hauler-Mutant 2986 | -8/Materials | Lost 7 parts (1p2n2u2w) 3223 | -8/Materials | Discovered new exit (range 5) 3327 | -8/Materials | Entered Factory 3327 | -7/Factory | Accompanied by 1 ally 3327 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3489 | -7/Factory | Identified Exp. Sensor Array 3614 | -7/Factory | Discovered new exit (range 15) 4956 | -7/Factory | Core integrity fell below 50% 4967 | -7/Factory | First assault squad dispatched 5019 | -7/Factory | Fabricated Katana? 5163 | -7/Factory | Build established: Scavenger-Mutant 5179 | -7/Factory | Hacking Suite fried by hacking feedback 5468 | -7/Factory | Build established: Hauler-Mutant 5792 | -7/Factory | Discovered new exit (range 16) 5798 | -7/Factory | Core integrity fell below 20% 5853 | -7/Factory | Entered another Factory area 5853 | -6/Factory | Accompanied by 1 ally 5853 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5943 | -6/Factory | Garrison activated, responded to threat 6203 | -6/Factory | First assault squad dispatched 6330 | -6/Factory | Garrison activated, responded to threat 6517 | -6/Factory | Build established: Hauler-Gunner 6646 | -6/Factory | Core integrity fell below 50% 7141 | -6/Factory | Discovered new exit (range 3) 7383 | -6/Factory | Entered another Factory area 7383 | -5/Factory | Accompanied by 1 ally 7383 | -5/Factory | Evolved 2 slots: Utility x2 7450 | -5/Factory | Discovered new exit (range 10) 7508 | -5/Factory | Repaired Arm. Huge Wheel? 7683 | -5/Factory | First assault squad dispatched 7779 | -5/Factory | High security lockdown imminent 7785 | -5/Factory | System corruption reached 10% 7819 | -5/Factory | Lost 10 parts (1p2n6u1w) 7859 | -5/Factory | High security lockdown engaged 7919 | -5/Factory | Entered Upper Caves 7919 | -5/Upper Caves | Accompanied by 1 ally 7970 | -5/Upper Caves | Spotted B-75 Beast 7987 | -5/Upper Caves | Destroyed B-75 Beast 8069 | -5/Upper Caves | Learned Factory stockpile data 8155 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8456 | -5/Upper Caves | Learned location of 1 exit from Factory 8614 | -5/Upper Caves | Discovered new exit (range 9) 8654 | -5/Upper Caves | Identified exit to Upper Caves 8660 | -5/Upper Caves | Entered another Upper Caves area 8660 | -5/Upper Caves | Accompanied by 1 ally 8698 | -5/Upper Caves | Discovered new exit (range 13) 8701 | -5/Upper Caves | Build established: Scavenger-Skirmisher 9356 | -5/Upper Caves | Learned 4 Factory zone layouts 9758 | -5/Upper Caves | Discovered new exit (range 6) 9766 | -5/Upper Caves | Identified exit to Zhirov 9770 | -5/Upper Caves | Entered Zhirov 9770 | -5/Zhirov | Accompanied by 1 ally 9772 | -5/Zhirov | Discovered new exit (range 3) 9804 | -5/Zhirov | Met Zhirov 9844 | -5/Zhirov | Learned location of Command (-1) 9844 | -5/Zhirov | Learned location of Testing (-2) 9844 | -5/Zhirov | Learned location of Quarantine (-3) 9855 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9884 | -5/Zhirov | Found Alien Artifact 9884 | -5/Zhirov | Identified Integrated Reactor 9884 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 9910 | -5/Zhirov | Found Alien Artifact 10077 | -5/Zhirov | Build established: Scavenger-Mutant 10108 | -5/Zhirov | Identified exit to Proximity Caves 10110 | -5/Zhirov | Entered Proximity Caves 10110 | -4/Proximity Caves | Accompanied by 1 ally 10155 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10224 | -4/Proximity Caves | Lost 11 parts (2p3n3u3w) 10534 | -4/Proximity Caves | Core integrity fell below 50% 10576 | -4/Proximity Caves | Lost 4 parts (1n1u2w) 10815 | -4/Proximity Caves | Build established: Hauler-Gunner 11397 | -4/Proximity Caves | Spotted B-86 Titan 11398 | -4/Proximity Caves | Core integrity fell below 20% 11436 | -4/Proximity Caves | Destroyed B-86 Titan 11532 | -4/Proximity Caves | Learned Research terminal intel 11571 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11451_ System corrupted: Component data lost. 11469_ System corrupted: Heat flow error (+167). 11484_ System corrupted: Heat flow error (+298). 11527_ System corrupted: Energy discharge (-93). 11532_ Acquired derelict log, extracted data. Data stored: Research terminal intel. 11552_ System corrupted: Matter fused (-9). 11558_ C-30 ARC bursts open, deploying its payload. 11558_ H-77 Assassin unfolds itself. 11558_ Slug penetrates Wall. 11561_ Lgt. Antimatter Reactor destroyed. 11562_ Flexi-carbon Leg destroyed. 11564_ Slug penetrates Wall. 11565_ Penetrated by Slug. 11567_ Myomer Leg destroyed. 11567_ Lgt. Antimatter Reactor destroyed. 11569_ Penetrated by Slug. 11569_ Slug penetrates Player 2. 11570_ Overheating: Energy bleed (-13). 11571_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????## ??????????????? | | ??????????????????????????????? ?????????????? | | ?????????????????????????????? #?????????????? | | ????????????????????????????? ;#?????????????? | | ????????????????????????????? ;## ???????????? | | ???????????????????????????? $ h% ??????????? | | ????????????????????????###? ??????????? | | ??????????????????????### ## h ??????????? | | ?????????????????????## ?????????? | | ???#? ???????????????# ??????????? | | ?## #?###????????#??# #?????????????? | | # # ### ????????# ## #???????????????? | | ????????# @ #????????????????? | | # # ????????# @ #????????????????? | | #? # ????######### # #????????????????? | | #?? #????"""""???## ## #???????????????? | | ## # #???#"" ""#???# #?# #???????????????? | | #?# #???#"" ""#???# #?? #???????????????? | | #??# ###??#" "#????# #??? #???????????????? | | #????# ####" "##???# #???? #???????????????? | | ##???## ## "" ""##??# #????? #???????????????? | | ##### #### #??????#???????????????? | | #??????????????????????? | | ### #??????????????????????? | | ################?## ######??????????????????????? | | #?????????????????####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 47 Energy Capacity 1315 Matter Stores 500 Matter Capacity 600 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Utility Shielding 90 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Katana | -7/Factory | Scanalyzed Hvy. Phase Cannon | -7/Factory | Hacked Mni. Assault Cannon | -7/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Katana | x2 | -7/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed FieldReflectiveDeconstructor Manual? 0 Play Time 01:34:57 Cumulative 373.2 hours Start 2020.04.03 @ 11:58:31 End 2020.04.03 @ 13:42:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 260 Rogue 260 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 82 Gallery% 84 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80214f6e-4809-4dfe-a2d1-7904c35daa56