Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.18 @ 21:21:58 Player: 1upsuper Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (484) 484 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 3477 Bonus ------- Follower Combat Kills 143 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Signal Interpreter Advanced Targeting Computer Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Battery Recoil Stabilizer > --- WEAPON ----------- Beam Rifle Light Assault Rifle Minigun Mining Laser > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Advanced Signal Interpreter Terrain Scanner Targeting Computer Advanced Targeting Computer Improved ECM Suite Beam Rifle Gatling Laser EM Pulse Cannon Assault Cannon Rocket Launcher Improved Datajack Flail [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 1 . . Weapon 2 | . . . . 1 1 . Parts Attached 39 | 6 1 5 8 10 9 . Power 4 | 1 . . 1 1 1 . Engine 4 | 1 . . 1 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . 2 4 1 2 . Treads . | . . . . . . . Leg 11 | 2 . 2 4 1 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 1 2 2 3 . . Device 3 | . 1 . 1 1 . . Storage 5 | 1 . 1 1 2 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 15 | 2 . 1 1 5 6 . Energy Gun 5 | . . . 1 2 2 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 5 | 2 . 1 . 1 1 . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 23 | . . . 2 4 17 . Power 3 | . . . 1 . 2 . Propulsion 4 | . . . . . 4 . Utility 3 | . . . . 1 2 . Weapon 13 | . . . 1 3 9 . Highest Loss Streak 17 | . . . 1 2 17 . Average Slot Usage (%) 95 | . 99 100 99 97 75 . Engine 11 | . 14 14 10 9 5 . Leg 27 | . 28 28 32 27 22 . Device 6 | . 13 2 10 9 5 . Storage 15 | . 14 14 11 22 17 . Protection 6 | . . 11 11 2 . . Energy Gun 4 | . . . 5 15 5 . Ballistic Gun 19 | . 28 28 16 5 10 . Special Weapon 1 | . . . . 3 4 . Naked Turns 13 | . . . . . 13 . Heaviest Build 59 | 9 10 24 27 52 59 . Greatest Support 60 | 3 20 20 45 45 60 18 Greatest Overweight (x) 16 | 2 3 1 1 1 16 . Average Overweight (x) . | 1 . . . . . . Largest Inventory Capacity 16 | 6 6 10 10 16 16 4 Average Capacity 9 | 5 6 7 10 13 13 4 Most Carried 15 | 6 6 10 10 15 15 3 Average Carried 8 | 2 5 6 9 10 11 3 Final Capacity 16 | 6 6 10 10 16 4 4 Final Carried 15 | 6 6 10 10 15 3 3 Class Distribution -------------------- 59% | Mutant 16% | Scavenger-Mutant 15% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Matter Collected 562 | 199 17 130 94 78 44 . Remotely . | . . . . . . . Salvage Created 665 | . 17 40 267 206 135 . Parts 47 | . 1 5 15 18 8 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 19 | . 1 3 5 6 4 . Guns 15 | . 1 3 4 6 1 . Cannons 2 | . . . . . 2 . AOE 2 | . . . 1 . 1 . Classes Destroyed 7 | . 1 . 2 2 2 . Builder 2 | . . . . . 2 . Watcher 1 | . . . 1 . . . Swarmer 7 | . 1 3 . 3 . . Grunt 6 | . . . 5 . 1 . Sentry 2 | . . . . 2 . . Hunter 1 | . . . . 1 . . Assembled 3 | . . . . . 3 . Best Kill Streak 5 | . 1 3 5 2 5 . Combat Bots Only 4 | . 1 3 4 2 3 . Max Kills in Single Turn 3 | . 1 1 1 1 3 . Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Damage Taken 2947 | . 43 153 498 434 1801 18 Core 922 | . 7 32 84 87 694 18 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 84 79 84 . . Volleys Fired 69 | . 4 9 23 21 12 . Largest 4 | . 2 2 2 3 4 . Hottest 212 | . 40 40 65 156 212 . Shots Fired 141 | . 8 18 42 43 30 . Gun 128 | . 8 18 42 41 19 . Cannon 7 | . . . . . 7 . Launcher 2 | . . . . . 2 . Special 4 | . . . . 2 2 . Kinetic 88 | . 8 18 34 7 21 . Thermal 29 | . . . . 23 6 . Explosive 2 | . . . . . 2 . Electromagnetic 22 | . . . 8 13 1 . Robot Hit Streak 12 | . 2 2 12 12 5 . Robot Miss Streak 5 | . 1 5 1 1 3 . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 90 | . 4 7 32 31 16 . Core Hits 53 | . 1 4 18 9 21 . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1531 | . 8 71 370 437 645 . Guns 950 | . 8 71 306 413 152 . Cannons 72 | . . . . . 72 . Explosions 442 | . . . 64 . 378 . Melee . | . . . . . . . Ramming 19 | . . . . . 19 . Kinetic 528 | . 8 71 226 48 175 . Thermal 369 | . . . 64 232 73 . Explosive 378 | . . . . . 378 . Electromagnetic 237 | . . . 80 157 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 1 1 . . 8 8 Average Corruption 1 | . 1 1 . . 7 8 Corruption Purged . | . . . . . . . Effects 10 | . 2 6 . . 2 . Message Errors 5 | . 1 3 . . 1 . Energy Discharges 1 | . 1 . . . . . Data Loss (minor) 3 | . . 3 . . . . Targeting Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 24 | . . . 20 . 4 . Projectiles . | . . . . . . . Explosions 24 | . . . 20 . 4 . Melee . | . . . . . . . Knockbacks 2 | . . . . . 2 . Impact . | . . . . . . . Kinetic 2 | . . . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 83 | . . . 53 . 30 . Shots 2 | . . . 1 . 1 . Rammed 8 | . . . . . 8 . Targets Rammed 13 | . . . . . 13 . Kicked 5 | . . . . . 5 . Crushed . | . . . . . . . Highest Temperature 417 | . . . 161 177 417 . Average Temperature 98 | . . . 56 58 198 . Received Heat Transfer 887 | . . . 252 27 599 9 Effects 3 | . . . . . 3 . Energy Bleed 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 743 | . . . 50 531 162 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Peak Influence 181 | . 20 133 176 181 35 . Average Influence 44 | . 13 43 74 75 8 . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 3 3 11 7 22 3 Peak Tracking Total 11 | . 3 3 6 3 11 3 Tactical Retreats 3 | . 1 . . . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Machines Accessed 8 | . 1 . 2 5 . . Terminals 3 | . . . 1 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 3 | . 1 . . 2 . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 3 . 6 14 . . Successful 13 | . 2 . 4 7 . . Failed 10 | . 1 . 2 7 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . . . 4 5 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 10 | . 3 . . 7 . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . 2 3 . . Record 1 | . . . . 1 . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 4 | . 2 . . 2 . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 3 | . 1 . . 2 . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 1 3 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . 10 . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 2 . . . Highest-Rated Group 80 | . . 80 49 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 16 | . . 9 7 . . . Total Damage 261 | . . 118 143 . . . Kills 5 | . . 2 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Turns Passed 2853 | 72 315 1075 481 488 421 1 Spaces Moved 1794 | 49 234 739 291 227 253 1 Core 104 | 49 25 . . . 30 . Treads . | . . . . . . . Legs 1690 | . 209 739 291 227 223 1 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 126 50 120 Average Speed 129 | 118 126 131 125 140 121 120 Slowest Speed 850 | 150 200 150 150 156 850 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 25 87 21 20 6 2 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 15 | . . . 2 1 12 . Melee . | . . . . . . . Projectile 2 | . . . . 1 1 . AOE 13 | . . . 2 . 11 . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Total 2216 | 60 247 833 377 357 341 1 Wait 235 | . 1 69 38 81 46 . Move 1788 | 48 233 738 290 226 252 1 Hop . | . . . . . . . Pick Up 43 | 6 4 6 9 14 4 . Fast Attach 9 | 6 1 . . 1 1 . Attach 18 | . . . 4 6 8 . Detach . | . . . . . . . Swap 12 | . . 5 4 3 . . Drop 28 | . 4 6 9 5 4 . Fire 69 | . 4 9 23 21 12 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 13 | . . . . . 13 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 12) 388 | -10/Materials | Entered Mines 532 | -10/Mines | Learned 8 Materials zone layouts 558 | -10/Mines | Discovered new exit (range 3) 565 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 622 | -10/Mines | Received a Mining Laser from a helpful Derelict 1463 | -10/Mines | Entered Materials 1463 | -9/Materials | Accompanied by 2 allies 1463 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1464 | -9/Materials | Identified exit to Materials 1468 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1866 | -9/Materials | Build established: Scavenger-Mutant 1944 | -9/Materials | Entered another Materials area 1944 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2366 | -8/Materials | Repaired Carbon-fiber Leg 2403 | -8/Materials | Discovered new exit (range 3) 2432 | -8/Materials | Entered Factory 2432 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2560 | -7/Factory | Discovered new exit (range 5) 2587 | -7/Factory | Build established: Scavenger-Gunner 2706 | -7/Factory | Assembled infested ambush trap array 2769 | -7/Factory | Core integrity fell below 50% 2775 | -7/Factory | Core integrity fell below 20% 2801 | -7/Factory | Lost 17 parts (2p4n2u9w) 2853 | -7/Factory | Entered Lower Caves 2854 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02804_ Slammed into G-47 Trooper. 02806_ Kicked G-47 Trooper out of the way. 02809_ Slammed into G-47 Trooper. 02810_ Kicked G-47 Trooper out of the way. 02811_ Slammed into G-47 Trooper. 02813_ Kicked G-47 Trooper out of the way. 02816_ Slammed into G-47 Trooper. 02821_ U-05 Engineer lays Concrete. 02829_ K-01 Serf cleans the Subcomponent Replicator. 02830_ U-05 Engineer lays Concrete. 02832_ HRZ1 PBKJKJSVE8#1H4FTY4#EHU00OIPCD 02832_ U-05 Engineer lays Concrete. 02832_ U-05 Engineer builds a Door. 02832_ K-01 Serf cleans the Subcomponent Replicator. 02833_ U-05 Engineer lays Concrete. 02838_ K-01 Serf cleans the Subcomponent Replicator. 02839_ U-05 Engineer lays Concrete. 02839_ K-01 Serf cleans the Subcomponent Replicator. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????###????????????????? | | ??????????????????????### ##???????????????? | | ?????????????????????## #???????????????? | | ??????????????????#### #???????????????? | | ????????????# #### #???????????????? | | ????????????# #???????????????? | | ?????????????# @ #???????????????? | | ?????????????????#### ##???????????????? | | ????????????????????#gg ##????????????????? | | ?????????????????? g ##?????????????????? | | ??????????????? #???????????????????? | | ??????????????## #####????????????????????? | | ???????????????##??????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- EM Pulse Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataForceSource Manual? 0 Play Time 00:39:00 Cumulative 12.4 hours Start 2020.06.18 @ 20:34:18 End 2020.06.18 @ 21:21:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cab6e6d2-feef-4c62-b2d6-8bf9cf2ab8e3