Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.14 @ 21:19:01 Player: Bacarospus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (2069) 2069 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (754) 754 TOTAL SCORE: 7188 Bonus ------- Follower Combat Kills 435 Met Imprinter 300 Was Imprinted 300 Friendly Fire -281 Cogmind --------- Core Integrity 0/850 Matter 272/300 Energy 100/100 System Corruption 0% Temperature Cool (30) Movement Core (550) Ox10 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Fusion Compressor Thermal Converter Small Matter Pod (50) Core Analyzer Recoil Stabilizer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Barrage Gun Barrage Gun Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fusion Compressor Thermal Converter Improved Heat Sink Small Matter Pod Core Analyzer Recoil Stabilizer Reflective Plating Pulse Rifle Proton Cannon Heavy Plasma Cannon [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Low Slots Evolved 8 | . . 2 . 2 2 . . . 2 . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 3 | . . 1 . . 1 . . . 1 . Weapon 2 | . . . . . 1 . . . 1 . Parts Attached 98 | 6 3 19 3 12 12 6 5 18 6 8 Power 11 | 1 . 3 . 1 . 2 1 2 . 1 Engine 9 | 1 . 3 . 1 . 1 1 2 . . Core 1 | . . . . . . 1 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 24 | 2 2 2 3 3 5 3 . 3 1 . Treads 15 | . . 2 . 3 3 3 . 3 1 . Leg 2 | 2 . . . . . . . . . . Wheel 2 | . . . . . 2 . . . . . Hover . | . . . . . . . . . . . Flight 5 | . 2 . 3 . . . . . . . Utility 24 | 1 . 5 . 2 3 . 2 7 2 2 Device 7 | . . . . . 1 . 1 4 . 1 Storage 6 | 1 . 2 . . 2 . . 1 . . Processor 5 | . . 2 . 2 . . . . 1 . Hackware . | . . . . . . . . . . . Protection 6 | . . 1 . . . . 1 2 1 1 Artifact . | . . . . . . . . . . . Weapon 39 | 2 1 9 . 6 4 1 2 6 3 5 Energy Gun 13 | 1 1 3 . . 1 . 2 1 1 3 Energy Cannon 3 | . . 1 . . . . . . 1 1 Ballistic Gun 13 | 1 . 3 . 2 2 1 . 3 . 1 Ballistic Cannon 6 | . . . . 2 1 . . 2 1 . Launcher 4 | . . 2 . 2 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . . Parts Lost 51 | . 1 8 1 2 1 4 . 16 2 16 Power 10 | . . 3 . 2 . 1 . 2 . 2 Propulsion 11 | . . 1 1 . 1 1 . 3 1 3 Utility 11 | . . 1 . . . 1 . 5 . 4 Weapon 19 | . 1 3 . . . 1 . 6 1 7 Highest Loss Streak 15 | . 1 4 1 1 1 4 . 11 2 15 Average Slot Usage (%) 80 | . 78 68 96 69 73 80 88 70 92 73 Engine 9 | . 14 7 11 4 . . 15 10 13 10 Treads 20 | . . 9 17 23 19 25 23 17 22 16 Flight 1 | . 6 14 13 . . . . . . . Device 2 | . . . . . 6 6 . 2 6 5 Storage 6 | . 11 8 10 . 4 7 7 9 6 6 Processor 12 | . . 13 22 23 17 15 11 7 13 11 Protection 3 | . . 1 . . . . 7 6 5 . Energy Gun 4 | . 13 2 . . . 7 7 3 2 5 Energy Cannon 1 | . . 2 11 2 . . . . 2 5 Ballistic Gun 9 | . 10 5 9 5 13 7 15 7 9 5 Ballistic Cannon 3 | . . . . 8 8 6 . 2 5 . Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 10 10 16 16 17 46 60 81 72 80 79 Greatest Support 88 | 20 20 40 40 60 60 88 68 68 88 68 Greatest Overweight (x) 23 | . 2 2 3 . 2 1 1 23 1 19 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 16 | 6 6 4 4 4 12 12 12 16 16 12 Average Capacity 10 | 5 5 4 4 4 7 12 12 13 12 12 Most Carried 12 | 3 6 4 4 4 12 12 9 8 12 12 Average Carried 7 | 1 3 2 4 3 6 10 7 5 8 11 Final Capacity 16 | 6 4 4 4 4 12 12 12 16 12 12 Final Carried 12 | 2 4 4 4 4 11 8 8 4 12 6 Class Distribution -------------------- 33% | Messiah-Gunner 19% | Gunner 17% | Messiah-Mutant 14% | Mutant 11% | Scavenger-Mutant 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Messiah-Gunner | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Low Matter Collected 2342 | 253 93 345 107 365 224 231 40 380 248 56 Remotely . | . . . . . . . . . . . Salvage Created 2368 | . 60 385 41 529 224 372 . 271 263 223 Parts 114 | . 9 29 2 18 10 15 . 9 17 5 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 2 27 . 2 Prevented 3 | . . . . . . . . 1 . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Low Combat Hostiles Destroyed 51 | . 5 12 3 12 2 4 . 5 5 3 Guns 25 | . 5 3 1 4 1 2 . 4 3 2 Cannons 16 | . . 1 2 6 1 2 . 1 2 1 AOE 10 | . . 8 . 2 . . . . . . Classes Destroyed 14 | . 1 5 1 3 1 2 . . . 1 Worker 1 | . . 1 . . . . . . . . Recycler 2 | . . . . 1 1 . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 3 | . . 1 . . 1 . . . 1 . Swarmer 13 | . 5 4 2 . . . . 2 . . Grunt 18 | . . 5 . 7 . . . 2 2 2 Brawler 2 | . . . . 1 . . . . 1 . Duelist 1 | . . . . . . . . 1 . . Sentry 7 | . . 3 . 2 1 . . . 1 . Hunter 2 | . . . . 2 . . . . . . Programmer 2 | . . . . . 1 . . . 1 . Decomposer 1 | . . . . . . 1 . . . . Packrat 1 | . . . . . . . . . . 1 Samaritan 3 | . . . . . . 3 . . . . Thief 1 | . . . . . . . . . . 1 Assembled 1 | . . . 1 . . . . . . . Wasp 1 | . . . . . . . . 1 . . Thug 1 | . . . . . . 1 . . . . Butcher 4 | . . . . . . 3 . 1 . . Best Kill Streak 10 | . 3 10 2 3 3 4 . 2 2 2 Combat Bots Only 5 | . 3 5 2 3 1 4 . 2 2 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 . 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Low Damage Taken 7673 | . 121 762 205 674 283 689 . 1995 556 2388 Core 1670 | . 10 259 19 130 6 . . 377 19 850 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 69 | 100 96 . 30 76 . . . 45 . . Volleys Fired 191 | . 11 48 6 25 12 19 . 35 18 17 Largest 4 | . 2 2 2 2 3 3 . 3 4 4 Hottest 242 | . 70 91 91 74 100 122 . 126 242 235 Shots Fired 383 | . 17 52 12 47 36 52 . 61 63 43 Gun 242 | . 17 33 6 18 24 37 . 42 36 29 Cannon 122 | . . 4 6 25 12 15 . 19 27 14 Launcher 19 | . . 15 . 4 . . . . . . Special . | . . . . . . . . . . . Kinetic 261 | . 6 13 6 43 36 36 . 55 45 21 Thermal 64 | . 11 7 6 . . . . 6 18 16 Explosive 19 | . . 15 . 4 . . . . . . Electromagnetic 39 | . . 17 . . . 16 . . . 6 Robot Hit Streak 28 | . 2 11 8 12 13 28 . 9 12 12 Robot Miss Streak 5 | . 4 4 2 3 4 1 . 4 5 4 Penetration Max 1 | . . . . . . 1 . 1 . . Secondary Targets 2 | . 1 . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . Shots Hit Robots 249 | . 6 33 8 38 21 46 . 37 31 29 Core Hits 141 | . 5 30 4 36 6 21 . 13 15 11 Critical Hits 11 | . . . . 1 2 2 . 5 1 . Critical Kills 2 | . . . . . 1 . . . 1 . Critical Parts Destroyed 8 | . . . . 1 1 2 . 4 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5879 | . 78 989 145 1110 441 1129 . 735 689 563 Guns 2982 | . 78 290 62 381 291 772 . 504 388 216 Cannons 1906 | . . 61 83 477 150 261 . 230 301 343 Explosions 984 | . . 636 . 252 . 96 . . . . Melee . | . . . . . . . . . . . Ramming 7 | . . 2 . . . . . 1 . 4 Kinetic 3329 | . . 87 62 858 441 663 . 674 355 189 Thermal 932 | . 78 91 83 . . 53 . 60 334 233 Explosive 888 | . . 636 . 252 . . . . . . Electromagnetic 723 | . . 173 . . . 413 . . . 137 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 . . . Average Corruption 1 | . . . . . 1 1 1 . . . Corruption Purged . | . . . . . . . . . . . Effects 6 | . . . . . 1 4 1 . . . Message Errors 4 | . . . . . . 3 1 . . . Targeting Errors 1 | . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 119 | . . 30 . 9 . 24 . . 17 39 Projectiles 80 | . . . . . . 24 . . 17 39 Explosions 39 | . . 30 . 9 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 18 | . . . . 7 1 4 . 2 2 2 Impact . | . . . . . . . . . . . Kinetic 17 | . . . . 7 1 3 . 2 2 2 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 181 | . . 62 . 48 . 71 . . . . Shots 4 | . . 2 . 1 . 1 . . . . Rammed 10 | . . 1 . . . . . 1 . 8 Targets Rammed 10 | . . 1 . . . . . 1 . 8 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 519 | . 56 84 72 48 . 177 . 511 422 519 Average Temperature 115 | . 25 26 25 14 . 58 . 141 140 281 Received Heat Transfer 2409 | . . 189 . 288 30 108 . 756 189 849 Effects 17 | . . . . . . . . 5 1 11 Shutdowns 4 | . . . . . . . . 1 . 3 Energy Bleed 5 | . . . . . . . . 2 1 2 Interference 2 | . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . 1 . 1 Damage (minor) 3 | . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . 1 . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . 2 . . . . . . . 2 . Heat Transferred 1763 | . 222 185 148 . . 50 . 111 625 422 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Low Peak Influence 370 | . 125 370 209 309 123 . . . 94 . Average Influence 110 | . 25 262 192 164 84 . . . 41 . Maximum Alert Level 1 | . . 1 1 1 . . . . . . Low Security (%) 78 | 100 100 27 48 53 100 . . . 100 . Level 1 21 | . . 72 51 46 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . 1 . 3 . . . . 1 . Investigation 2 | . . . . 2 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . 1 . 1 . . . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Low Distress Signals 6 | . . 1 1 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 78 | . 7 11 6 14 4 4 . 16 9 7 Peak Tracking Total 6 | . 3 4 3 6 2 4 . 5 4 4 Tactical Retreats 8 | . 1 1 1 1 . . . 1 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Low Traps Triggered 4 | . 1 . . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Low Machines Disabled 6 | . . 2 . . 3 . . . 1 . Max in Single Turn 2 | . . 1 . . 2 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Low Machines Accessed 5 | . 1 1 . 1 . . 1 . . 1 Terminals 2 | . 1 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 12 | . 1 4 . 2 . . 4 . . 1 Successful 12 | . 1 4 . 2 . . 4 . . 1 Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . . . . . . . 5 . 2 . Terminals 2 | . 1 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . 4 . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . 1 . . . . . 4 . . 1 Record 2 | . 1 . . . . . . . . 1 Part Schematic 4 | . . . . . . . 4 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . 4 . . . . . . . . Recycle Component 1 | . . 1 . . . . . . . . Process 1 | . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 1 . 1 . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 . . 4 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . . . Recycled Matter 32 | . . 32 . . . . . . . . Retrieved Matter 32 | . . 32 . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Programmers 3 | . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Low Total Allies 9 | . . . . . . . 9 . . . Largest Group 9 | . . . . . . . 9 9 . . Highest-Rated Group 286 | . . . . . . . 286 286 . . Highest-Rated Ally 40 | . . . . . . . 40 40 . . Total Orders . | . . . . . . . . . . . Ally Attacks 99 | . . . . . . . . 99 . . Total Damage 2015 | . . . . . . . . 2015 . . Kills 12 | . . . . . . . . 12 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Low Turns Passed 7882 | 68 213 308 191 581 682 906 2214 1056 726 937 Spaces Moved 4293 | 53 200 228 119 301 378 502 1224 493 371 424 Core 34 | 12 . 13 . . . . . 3 . 6 Treads 3761 | . . 58 76 287 335 502 1224 490 371 418 Legs 158 | 41 117 . . . . . . . . . Wheels 43 | . . . . . 43 . . . . . Hover . | . . . . . . . . . . . Flight 297 | . 83 157 43 14 . . . . . . Fastest Speed 34 | 50 37 37 34 34 110 165 166 166 165 180 Average Speed 160 | 104 86 76 140 161 162 165 166 183 174 190 Slowest Speed 1200 | 120 200 160 320 170 210 190 186 1200 186 1000 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 31 26 32 24 11 52 88 60 8 63 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . 3 . . 1 Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . 1 . . . 4 2 . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 135 | . . 76 1 40 3 10 . 4 1 . Melee . | . . . . . . . . . . . Projectile 13 | . . . 1 1 3 3 . 4 1 . AOE 122 | . . 76 . 39 . 7 . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Low Total 4940 | 66 228 311 131 350 422 535 1405 592 409 491 Wait 232 | . 1 . . . . . 169 32 . 30 Move 4283 | 52 199 227 118 300 377 501 1223 492 370 424 Hop . | . . . . . . . . . . . Pick Up 81 | 8 5 13 . 5 14 5 4 13 13 1 Fast Attach 13 | . . 3 2 5 1 1 . . . 1 Attach 73 | 6 3 14 . 5 8 4 4 17 6 6 Detach 12 | . 4 2 . 1 2 . 2 . 1 . Swap 12 | . . 2 1 2 3 1 1 1 . 1 Drop 33 | . 5 1 4 7 5 4 2 1 1 3 Fire 191 | . 11 48 6 25 12 19 . 35 18 17 Melee . | . . . . . . . . . . . Ram 8 | . . . . . . . . . . 8 Kick . | . . . . . . . . . . . Crush 2 | . . 1 . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 16) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 324 | -9/Materials | Build established: Mutant 419 | -9/Materials | Lost 4 parts (1p1n2w) 454 | -9/Materials | Core integrity fell below 50% 454 | -9/Materials | Discovered new exit (range 12) 590 | -9/Materials | Entered Mines 591 | -9/Mines | Assembled infested the area 739 | -9/Mines | Build established: Scavenger-Mutant 775 | -9/Mines | Discovered new exit (range 15) 781 | -9/Mines | Entered Materials 781 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1044 | -8/Materials | Build established: Mutant 1120 | -8/Materials | Discovered new exit (range 16) 1362 | -8/Materials | Entered Factory 1362 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1666 | -7/Factory | Build established: Gunner 2007 | -7/Factory | Discovered new exit (range 12) 2044 | -7/Factory | Entered Lower Caves 2685 | -7/Lower Caves | Encountered a Warlord checkpoint 2826 | -7/Lower Caves | Ambushed by wild Derelicts 2882 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 2936 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2950 | -7/Lower Caves | Entered Zion 3016 | -7/Zion | System corruption cleaned by Quarantine Array 3096 | -7/Zion | Learned Factory emergency access door positions 3149 | -7/Zion | Learned location of Quarantine (-3) 3238 | -7/Zion | Build established: Scavenger-Mutant 3312 | -7/Zion | Learned location of Recycling (-7) 3339 | -7/Zion | Learned location of Armory (-4) 3516 | -7/Zion | Imprinted 3518 | -7/Zion | Declared Zion's savior 3808 | -7/Zion | Build established: Messiah-Mutant 4164 | -7/Zion | Gained Derelict followers 4303 | -7/Zion | Found Prototype Device 4305 | -7/Zion | Identified Phasing AFG 4326 | -7/Zion | Build established: Messiah-Gunner 5144 | -7/Zion | Discovered new exit (range 12) 5164 | -7/Zion | Entered Proximity Caves 5164 | -6/Proximity Caves | Accompanied by 9 allies 5533 | -6/Proximity Caves | Learned Factory emergency access door positions 5561 | -6/Proximity Caves | Learned Factory emergency access door positions 5646 | -6/Proximity Caves | Spotted B-75 Beast 5662 | -6/Proximity Caves | Allies destroyed B-75 Beast 5854 | -6/Proximity Caves | Core integrity fell below 50% 5855 | -6/Proximity Caves | Lost 11 parts (2p2n4u3w) 6088 | -6/Proximity Caves | Build established: Messiah-Mutant 6199 | -6/Proximity Caves | Discovered new exit (range 12) 6220 | -6/Proximity Caves | Entered Factory 6220 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6576 | -6/Factory | Build established: Messiah-Gunner 6938 | -6/Factory | Discovered new exit (range 4) 6946 | -6/Factory | Entered Lower Caves 7028 | -6/Lower Caves | Spotted B-75 Beast 7032 | -6/Lower Caves | Encountered a Warlord checkpoint 7857 | -6/Lower Caves | Core integrity fell below 50% 7872 | -6/Lower Caves | Lost 15 parts (2p2n4u7w) 7876 | -6/Lower Caves | Core integrity fell below 20% 7883 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07789_ Carbon-fiber Leg fries itself beyond repair. 07789_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 07790_ Power failure, Imp. Deuterium Engine shutdown. 07791_ Overheating: Reflective Plating damaged (-18). 07793_ Destroyed Lgt. Angular Momentum Engine. 07793_ Destroyed Hvy. Laser. 07793_ G-50 Soldier destroyed. 07794_ Proton Cannon permanently disabled. 07794_ Overheating: Short circuit. 07795_ Overheating: Energy bleed (-25). 07797_ Carbon-fiber Leg self-destruct mechanism malfunctions. 07797_ Imp. Deuterium Engine destroyed. 07801_ Broken Proton Cannon destroyed. 07804_ Lgt. Antimatter Reactor destroyed. 07807_ Reflective Plating destroyed. 07816_ Adv. Targeting Computer destroyed. 07816_ Adv. Heat Sink destroyed. 07840_ Slammed into G-67 Veteran. 07841_ Barrage Gun destroyed. 07846_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????#??????????????? | | ?????????????????????????? #??????????????? | | ?????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ?????????????????####?? #??????????????? | | ?????????????????# ?? ############???? | | ?????????????????# ## ## * #???? | | ?????????????????# ## % #???? | | ?????????????????#g ## ###### #???? | | ?????????????????#@ ## #?????# ###?? | | ?????????????????# g# #???????## ### | | ?????????????????# % #??????## # | | ?????????????????# ##! # ##?????## | | ?????????????????# #? #???????## | | ?????????????????# #?? #???????# | | ???????????????### #?? #???????## # | | ??????????????## ## #????????### ### | | ??????????????# #??????????# #?# | | ??????????????# = ############ #?## | | ??????????????# %####### #??# | | ??????????????## %*####### ############?## | | ???????????????# #????????????# | | ???????????????# #########????????????# | | ???????????????## #????????????????????## | | ????????????????####?????????????????????## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 32 Energy Capacity 490 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Reclamation Efficiency 15 Evasion (%) 63 Targeting Accuracy 14 Armor Integrity Analysis 33 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Lgt. Assault Rifle | -8/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation I'm Back, Baby! Leap Before You Look Robot Respite Serviceable Loadout The One Challenges ------------ None Game ------ Seed AlloyMassThrower Manual? 0 Play Time 01:16:27 Cumulative 5.7 hours Start 2020.07.13 @ 21:08:01 End 2020.07.14 @ 21:19:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea952ce3-1fb7-4a32-9bd0-83beb78f79f6