Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 14:58:28 Player: Lazz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (2022) 2022 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1134) 1134 TOTAL SCORE: 7671 Bonus ------- Follower Combat Kills 334 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 250/300 Energy 89/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Coolant Injector Improved Signal Interpreter > --- WEAPON (4) ------- Backup Laser I Great Maul > --- INVENTORY (5) ---- Micro Fission Core Weapon Cycler Long-range Tractor Beam Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Wheel Overtuned Huge Scrapsphere Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Large Storage Unit Improved Signal Interpreter Gun Armor > --- WEAPON ----------- Heavy Laser Plasma Rifle Overtuned Beamcaster Long-range Proton Cannon > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Improved Cooling System High-capacity Matter Pod Improved Sensor Array Advanced Terrain Scanner Weapon Cycler System Shield Long-range Tractor Beam Heavy Laser Gauss Rifle Mass Driver Mini Grenade Launcher Improved Plasma Cutter Great Maul [Rating: 103] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Gun Armor Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Slots Evolved 12 | . . . . . 10 2 Power 1 | . . . . . 1 . Propulsion 3 | . . . . . 3 . Utility 6 | . . . . . 6 . Weapon 2 | . . . . . . 2 Parts Attached 66 | 6 3 . 5 6 36 10 Power 13 | 1 . . 2 1 7 2 Engine 6 | 1 . . 2 . 3 . Core 7 | . . . . 1 4 2 Reactor . | . . . . . . . Propulsion 15 | 2 . . . 2 10 1 Treads 5 | 2 . . . 2 1 . Leg 4 | . . . . . 4 . Wheel 5 | . . . . . 5 . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 20 | 2 1 . 1 1 12 3 Device 14 | 1 . . . . 11 2 Storage 3 | 1 1 . . 1 . . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . . 1 Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 18 | 1 2 . 2 2 7 4 Energy Gun 8 | . 2 . 1 1 3 1 Energy Cannon 3 | . . . 1 . 1 1 Ballistic Gun 4 | 1 . . . 1 1 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 40 | . . . 1 . 16 23 Power 7 | . . . 1 . 2 4 Propulsion 13 | . . . . . 7 6 Utility 8 | . . . . . 4 4 Weapon 12 | . . . . . 3 9 Highest Loss Streak 20 | . . . 1 . 6 20 To Critical Strikes 1 | . . . . . . 1 Average Backups 12 | 1 4 7 9 14 13 13 Power . | . . . . 1 1 1 Propulsion 1 | . . 1 1 1 . . Utility 3 | . . 2 2 4 3 6 Weapon 5 | 1 3 4 4 6 7 4 Tool/Special . | . . . . . . . Unused Backups 21 | . 2 . . 7 4 8 Power 1 | . . . . . . 1 Propulsion 3 | . . . . 2 . 1 Utility 8 | . . . . 3 . 5 Weapon 7 | . 2 . . 2 3 . Tool/Special 2 | . . . . . 1 1 Average Slot Usage (%) 85 | . 96 100 96 83 82 73 Engine 5 | . 14 14 13 2 2 . Core 5 | . . . . 8 7 8 Treads 17 | . 28 28 27 22 7 . Wheel 2 | . . . . . 4 13 Device 11 | . 14 14 12 . 24 18 Storage 9 | . 14 14 13 11 5 4 Processor 1 | . . . . . 2 5 Protection 6 | . . . 1 11 5 4 Energy Gun 19 | . 22 28 26 25 8 11 Ballistic Gun 2 | . 2 . . 3 4 1 Peak Build Rating 103 | 6 10 10 20 36 83 103 Average Rating 37 | 4 8 10 11 26 65 86 On Entrance 23 | . 6 10 10 20 36 83 Avg Prop Armor Cover (%) 14 | . . . . . 13 17 Naked Turns . | . . . . . . . Heaviest Build 89 | 11 30 30 40 48 68 89 Greatest Support 70 | 40 40 40 40 48 70 50 Greatest Overweight (x) 15 | . . . . 1 15 2 Average Overweight (x) . | . . . . . 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 14 Most Carried 15 | 2 7 7 15 15 15 15 Average Carried 12 | 1 4 7 9 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 2 7 7 15 15 15 4 Scrap Suit Usage (%) 11 | . . . . . 3 82 Parts Cannibalized 5 | . . . . . . 5 Class Distribution -------------------- 57% | Mutant 11% | Scavenger-Scrapper 10% | Gunner 7% | Scavenger-Skirmisher 6% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Scraptown Scavenger-Skirmisher | -5/Factory Scavenger-Scrapper | -4/Factory Resources | -11 -10 -10 -10 -7 -5 -4 ----------- Run | Yrd Mat Min Sub Scr Fac Fac Matter Collected 1486 | 350 30 . 50 50 835 171 Remotely . | . . . . . . . Salvage Created 2497 | 209 64 . 243 . 1462 519 Parts 126 | 13 5 . 16 . 57 35 Haulers Intercepted 2 | . 1 . . . 1 . Recyclers Shooed 6 | . . . . . 6 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . 15 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Combat Hostiles Destroyed 36 | . . . 8 . 20 8 Guns 30 | . . . 8 . 16 6 Cannons 1 | . . . . . . 1 AOE 4 | . . . . . 3 1 Classes Destroyed 15 | 3 2 . 4 . 3 3 Worker 7 | 2 . . . . 4 1 Builder 4 | . . . . . 4 . Tunneler 5 | 4 . . . . 1 . Hauler 2 | . 1 . . . 1 . Recycler 2 | 1 . . . . 1 . Watcher 3 | . 1 . . . 2 . Swarmer 7 | . . . 3 . 3 1 Grunt 13 | . . . . . 13 . Sentry 4 | . . . 1 . 2 1 Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 4 | . . . . . 2 2 Heavy 1 | . . . . . . 1 Artisan 1 | . . . 1 . . . Subdweller 4 | . . . 4 . . . Best Kill Streak 11 | 4 1 . 3 . 11 2 Combat Bots Only 5 | . . . 3 . 5 2 Max Kills in Single Turn 2 | 1 1 . 1 . 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Min Sub Scr Fac Fac Hostile Shots Fired 535 | . . . 47 . 129 359 Missed 176 | . . . 13 . 38 125 Hits 359 | . . . 34 . 91 234 Projectile 359 | . . . 34 . 91 234 AOE 1 | . . . . . . 1 Critical Strikes 8 | . . . . . 2 6 Part Disruptions 1 | . . . . . . 1 Damage Taken 6526 | . . . 577 . 2045 3904 Core 1534 | . . . 101 . 275 1158 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 85 | . . . . . . 85 Core Remaining (%) 77 | 100 . . . 59 72 . Volleys Fired 167 | 30 3 . 24 . 71 39 Largest 4 | 1 2 . 2 . 4 4 Hottest 325 | 20 130 . 130 . 242 325 Shots Fired 334 | 30 6 . 47 . 157 94 Gun 282 | 30 6 . 46 . 134 66 Cannon 39 | . . . 1 . 16 22 Launcher 13 | . . . . . 7 6 Special . | . . . . . . . Kinetic 106 | 30 . . . . 61 15 Thermal 177 | . 6 . 47 . 73 51 Explosive 13 | . . . . . 7 6 Electromagnetic 38 | . . . . . 16 22 Robot Hit Streak 19 | 7 8 . 19 . 18 9 Robot Miss Streak 4 | 2 1 . 2 . 2 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . . . 1 . 1 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 227 | 21 4 . 32 . 115 55 Core Hits 139 | 8 2 . 12 . 81 36 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . 2 1 Critical Strikes 9 | . . . 2 . 4 3 Burn 5 | . . . 2 . 2 1 Destroy 3 | . . . . . 2 1 Blast 1 | . . . . . . 1 Melee Attacks 8 | . . . . . 6 2 Impact 8 | . . . . . 6 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6801 | 269 58 . 515 . 3864 2095 Guns 4228 | 269 58 . 515 . 2341 1045 Cannons 668 | . . . . . 313 355 Explosions 1821 | . . . . . 1126 695 Melee 84 | . . . . . 84 . Ramming . | . . . . . . . Kinetic 1714 | 269 . . . . 1245 200 Thermal 2879 | . 58 . 515 . 1480 826 Explosive 1437 | . . . . . 742 695 Electromagnetic 687 | . . . . . 313 374 Impact 84 | . . . . . 84 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 7 6 Average Corruption 3 | . . . . . 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . . 10 3 Message Errors 7 | . . . . . 5 2 Matter Fused 2 | . . . . . 1 1 Energy Discharges 2 | . . . . . 2 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 200 | . . . . . 182 18 Projectiles 34 | . . . . . 28 6 Explosions 102 | . . . . . 90 12 Melee 64 | . . . . . 64 . Knockbacks 2 | . . . . . 1 1 Impact 1 | . . . . . 1 . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 164 | . . . . . 132 32 Shots 4 | . . . . . 3 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 416 | . 138 . 156 . 279 416 Average Temperature 79 | . 60 . 55 . 86 106 Received Heat Transfer 948 | . . . 96 . 447 405 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . 2 1 Impact Corruptions 3 | . . . . . 3 . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 14 | . . . 1 . 6 7 Heat Transferred 6075 | . 148 . 1369 . 2878 1680 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 69 | 100 100 100 . . 71 44 Level 1 24 | . . . . . 16 55 Level 2 5 | . . . . . 12 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 489 | 15 12 . . . 489 246 Initial 231 | . 3 . . . . 231 Average 138 | 2 1 . . . 163 191 Influence Increases 1764 | 35 29 . 125 . 1082 493 Destroy 0b10 Robot/C 840 | . . . 80 . 540 220 Destroy 0b10 Robot/NC 130 | 35 10 . . . 75 10 Destroy Leader 140 | . 4 . . . 86 50 Allied During Kill 93 | . . . . . 70 23 Successful Hack 24 | . . . . . . 24 Disable Machine 90 | . . . . . 75 15 Destroy Structure 192 | . . . . . 146 46 Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 240 | . . . 45 . 90 105 Influence Decreases 1620 | 30 34 . 73 52 609 822 Entered New Map 296 | . 2 . . 52 . 242 Time Decay 834 | 30 32 . 73 . 389 310 Lost Part 390 | . . . . . 160 230 Lost Ally 100 | . . . . . 60 40 Squads Dispatched 19 | . . . . . 10 9 Investigation 8 | . . . . . 3 5 Extermination 2 | . . . . . 1 1 Reinforcement 6 | . . . . . 3 3 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Min Sub Scr Fac Fac Distress Signals 2 | . . . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 2 . 9 . 32 35 Peak Tracking Total 16 | . 1 . 3 . 4 16 Tactical Retreats 7 | . . . 2 . 3 2 Traps | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Traps Triggered 10 | . . . . . 2 8 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -4 ---------- Run | Yrd Mat Min Sub Scr Fac Fac Machines Disabled 6 | . . . . . 5 1 Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Min Sub Scr Fac Fac Machines Accessed 14 | . . . . 3 5 6 Terminals 1 | . . . . . 1 . Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . . 2 Recycling Units 6 | . . . . . 3 3 Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 34 | . . . . 15 9 10 Successful 24 | . . . . 15 3 6 Failed 10 | . . . . . 6 4 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 13 | . . . . . 7 6 Terminals 2 | . . . . . 2 . Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . . . . . 2 Recycling Units 11 | . . . . . 5 6 Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 15 | . . . . 15 . . Record 11 | . . . . 11 . . Robot Analysis 4 | . . . . 4 . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 1 | . . . . . . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . . . . . 3 4 Terminals . | . . . . . . . Fabricators 1 | . . . . . . 1 Fabnet 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Patch 1 | . . . . . . 1 Recycling Units 5 | . . . . . 3 2 Fedlink 4 | . . . . . 2 2 Scrapoids 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . . . . 4 3 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -4 ------------ Run | Yrd Mat Min Sub Scr Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Min Sub Scr Fac Fac Total Allies 5 | . . . . . 5 . Largest Group 5 | . . . . . 5 2 Highest-Rated Group 241 | . . . . . 241 94 Highest-Rated Ally 50 | . . . . . 50 47 Initial UFD Resources 52 | . . . . . 39 52 Total Orders . | . . . . . . . Ally Attacks 71 | . . . . . 48 23 Total Damage 1756 | . . . . . 1267 489 Kills 13 | . . . . . 9 4 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Active Infowar (turns) 2785 | 18 185 47 991 . 1130 414 Sensors 930 | . . . . . 516 414 Terrain 614 | . . . . . 614 . Seismic 1393 | 18 185 47 991 . 152 . Robot Analysis Total 4 | . . . . 4 . . Derelict Logs Recovered 5 | . . . . 5 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -4 ------------- Run | Yrd Mat Min Sub Scr Fac Fac Turns Passed 5333 | 239 185 47 1157 1880 1133 692 Spaces Moved 3001 | 106 95 28 619 1157 501 495 Core 96 | 6 . . . . 9 81 Treads 2190 | 100 95 28 619 1157 191 . Legs 19 | . . . . . 19 . Wheels 674 | . . . . . 282 392 Hover 22 | . . . . . . 22 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 84 50 Average Speed 145 | 153 160 160 160 160 155 78 Slowest Speed 800 | 160 160 160 160 240 800 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 6 27 7 41 86 20 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . . Spaces Dug 6 | . . . . . 4 2 Terrain Destroyed 70 | . . . . . 56 14 Melee 6 | . . . . . 4 2 Projectile 5 | . . . . . 2 3 AOE 59 | . . . . . 50 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Min Sub Scr Fac Fac Total 3704 | 149 122 30 737 1193 739 734 Wait 358 | 6 13 3 82 . 99 155 Move 2995 | 105 94 27 618 1156 500 495 Hop . | . . . . . . . Pick Up 48 | 2 6 . 7 15 12 6 Fast Attach 33 | 6 2 . 1 2 16 6 Attach 16 | . . . 1 1 8 6 Detach 1 | . . . 1 . . . Swap 29 | . 1 . 3 3 14 8 Drop 41 | . 3 . . 16 13 9 Fire 167 | 30 3 . 24 . 71 39 Melee 8 | . . . . . 6 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 16) 240 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 14) 425 | -10/Materials | Entered Mines 446 | -10/Mines | Assembled infested the area 451 | -10/Mines | Assisted by a Guerilla fighting off Assembled 460 | -10/Mines | Discovered new exit (range 8) 472 | -10/Mines | Entered Subcaves 473 | -10/Subcaves | Approached by a straggling Scientist 526 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 608 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 654 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 850 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 887 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1412 | -10/Subcaves | A Subdweller sparked back to life 1464 | -10/Subcaves | Found Prototype Protection 1464 | -10/Subcaves | Identified Gun Armor 1465 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 1629 | -10/Subcaves | Entered Scraptown 1682 | -7/Scraptown | Learned location of Extension (-6) 1714 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1916 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 1919 | -7/Scraptown | Learned Factory terminal intel 1921 | -7/Scraptown | Learned Research stockpile data 1924 | -7/Scraptown | Learned location of 2 exits from Upper Caves 1925 | -7/Scraptown | Learned location of 1 exit from Research 1927 | -7/Scraptown | Learned location of Zion (-6) 2322 | -7/Scraptown | Visited TADAMA 2375 | -7/Scraptown | Visited Cave Peace 2423 | -7/Scraptown | Visited IN-MT5's Study 2506 | -7/Scraptown | Discovered new exit (range 13) 2648 | -7/Scraptown | Visited UFD Registry 2648 | -7/Scraptown | Registered with UFD as "Spikedisc" 2763 | -7/Scraptown | Visited Analyses Database 2805 | -7/Scraptown | Visited LU-1G1's Boring Crew 2899 | -7/Scraptown | Visited Junk Repository 2977 | -7/Scraptown | Visited Chapter 10 3001 | -7/Scraptown | Visited Scrapoid Pod Storage 3027 | -7/Scraptown | Visited Scrap Suit Storage 3049 | -7/Scraptown | Visited Curators Association 3198 | -7/Scraptown | Visited Supply Room 3240 | -7/Scraptown | Build established: Gunner 3251 | -7/Scraptown | Visited Junk Repository 3295 | -7/Scraptown | Visited Abandonware Association 3312 | -7/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 3418 | -7/Scraptown | Met Optimus 3418 | -7/Scraptown | Accepted into 0bPrime 3506 | -7/Scraptown | Discovered new exit (range 3) 3509 | -7/Scraptown | Entered Factory 3509 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x6 3510 | -5/Factory | Loaded intel: 26 terminal locations 3839 | -5/Factory | Loaded intel: 8 recycling unit locations 3853 | -5/Factory | Garrison activated, responded to threat 3926 | -5/Factory | Learned location of Protoforge (-2) 4004 | -5/Factory | Lost 3 parts (2n1w) 4054 | -5/Factory | Build established: Scavenger-Skirmisher 4335 | -5/Factory | Lost 3 parts (1u2w) 4379 | -5/Factory | Lost 6 parts (1p4n1u) 4412 | -5/Factory | Scrapoids reinforcements arrived? 4606 | -5/Factory | Found Scrap Suit 4622 | -5/Factory | Discovered new exit (range 15) 4636 | -5/Factory | Identified exit to Factory 4642 | -5/Factory | Entered another Factory area 4642 | -4/Factory | Accompanied by 2 allies 4642 | -4/Factory | Evolved 2 slots: Weapon x2 4902 | -4/Factory | Build established: Scavenger-Scrapper 5116 | -4/Factory | Lost 3 parts (3w) 5172 | -4/Factory | Loaded intel: 8 recycling unit locations 5280 | -4/Factory | Core integrity fell below 50% 5306 | -4/Factory | Core integrity fell below 20% 5334 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05314_ Triggered Shock Trap. 05314_ The floor emits a surge of raw power. 05314_ System corrupted (+2). 05318_ W-44 Eye sends out distress signal. 05321_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power I x2 Backup Propulsion I x2 Backup Laser I x2 05321_ Penetrated by Slug. 05321_ Backup Propulsion I destroyed. 05323_ Repair Station disabled. 05323_ Penetrated by Slug. 05324_ Backup Power I destroyed. 05325_ Penetrated by Slug. 05325_ Backup Power I destroyed. 05328_ Backup Laser I destroyed. 05332_ Backup Propulsion I destroyed. Map ----- +----------------------------------------------------+ | ??????????????????"" """ # #??????????????????? | | ??????????????????"" """ + #??????????????????? | | ??????????????????"" 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""#???????????????? | | ?????????????????????????# s #???????????????? | | ?????????????????????????# | #???????????????? | | ?????????????????????????# ] #???????????????? | | ?????????????????????????# != #???????????????? | | ?????????????????????????# == #???????????????? | | ????????????????????????## = #???????????????? | | ????????????????????????#@ #???????????????? | | ???????????????????????# # = ! #???????????????? | | ???????????????????????### #???????????????? | | ?????????????????????????# """ / #???????????????? | | ?????????????????????????# """ Y #???????????????? | | ?????????????????????????# """ #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????####### #???????????????? | | ????????????????????????????????##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 100 Energy Generation 33 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 60 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Low-level Research Challenges ------------ None Game ------ Seed GravjetTripodTerrabomb Manual? 0 Play Time 00:49:41 Cumulative 321.9 hours Start 2026.09.22 @ 10:36:25 End 2026.09.22 @ 14:58:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 397 Rogue 397 Adventurer 0 Explorer 0 Win Type - Total 10 Types 7/0/1/1/0/0/0/1/0/0 Lore% 82 Gallery% 70 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: d48592e0-c734-4a82-bc2a-d7e2de3d2106