Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.20 @ 16:25:10 Player: Lazz Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (2872) 2872 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 9132 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Advanced Cryofiber Web Thermal Shield Grenade Launcher Chainsword Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Salvage Targeting Computer Core Analyzer Matter Filter Improved Kinecellerator Weapon Cycler Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun Flak Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Armored Medium Treads Heavy Treads Heavy Treads Advanced Cryofiber Web Improved Terrain Scanner Seismic Detector Matter Filter Kinecellerator Weapon Cycler Improved Medium Armor Plating Thermal Shield Thermal Shield Hacking Suite Precision Assault Rifle Grenade Launcher Plasma Cutter Chainsword [Rating: 112] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Ballistic Gun Flak Gun Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Slots Evolved 14 | . . 2 2 2 2 2 . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . 1 1 . . . . 1 . Utility 7 | . . . 1 1 2 2 . . 1 Weapon 3 | . . 1 . 1 . . . . 1 Parts Attached 81 | 7 1 5 8 16 11 4 5 3 21 Power 10 | 1 . . 3 1 . . . 1 4 Engine 7 | 1 . . 2 1 . . . . 3 Core 2 | . . . 1 . . . . 1 . Reactor 1 | . . . . . . . . . 1 Propulsion 23 | 2 . 1 3 4 2 . 5 1 5 Treads 21 | 2 . 1 3 4 2 . 5 1 3 Leg 2 | . . . . . . . . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 2 . 1 1 4 6 4 . 1 4 Device 9 | 1 . . . 1 1 2 . . 4 Storage 3 | 1 . 1 . . 1 . . . . Processor 4 | . . . . 2 1 . . 1 . Hackware . | . . . . . . . . . . Protection 7 | . . . 1 1 3 2 . . . Artifact . | . . . . . . . . . . Weapon 25 | 2 1 3 1 7 3 . . . 8 Energy Gun 1 | . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 20 | 2 . 2 1 4 3 . . . 8 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . 1 . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 Parts Lost 39 | . . . . 2 . . . . 37 Power 6 | . . . . . . . . . 6 Propulsion 7 | . . . . . . . . . 7 Utility 13 | . . . . 1 . . . . 12 Weapon 13 | . . . . 1 . . . . 12 Highest Loss Streak 37 | . . . . 1 . . . . 37 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 12 | . 2 4 12 14 14 15 17 17 15 Power . | . . . . . . . . . . Propulsion 1 | . . . 1 1 1 2 4 3 2 Utility 6 | . 1 1 5 8 9 8 8 9 9 Weapon 3 | . 1 2 4 4 3 4 4 4 2 Tool/Special . | . . . . . . . . . . Unused Backups 12 | . . . 1 3 1 . 1 . 6 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 Utility 6 | . . . 1 1 1 . . . 3 Weapon 3 | . . . . 2 . . . . 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 93 99 99 98 94 98 93 79 Engine 7 | . 14 11 7 6 6 5 5 5 2 Treads 27 | . 28 29 36 30 26 23 21 21 16 Device 11 | . 14 11 9 10 11 5 17 15 14 Storage 7 | . 14 11 9 7 6 5 5 5 3 Processor 4 | . . . . 3 6 11 11 10 8 Protection 7 | . . . 8 7 12 17 11 10 8 Ballistic Gun 24 | . 27 29 27 28 17 23 23 21 17 Slashing Weapon 1 | . . . . . 5 . . . . Peak Build Rating 112 | 7 7 12 23 44 62 73 86 100 112 Average Rating 41 | 5 7 9 20 34 52 68 80 98 90 On Entrance 41 | . 7 7 12 23 44 62 73 86 100 Avg Prop Armor Cover (%) 24 | . . . . . . . . . 24 Naked Turns 37 | . . . . . . . . . 37 Heaviest Build 109 | 14 14 32 42 53 89 101 92 97 109 Greatest Support 167 | 40 40 63 85 87 97 94 124 151 167 Greatest Overweight (x) 1 | . . . . . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 20 20 20 20 20 Average Capacity 15 | 7 8 14 15 15 15 20 20 20 18 Most Carried 20 | 2 3 7 15 15 16 15 20 20 20 Average Carried 13 | . 2 4 12 14 14 15 18 19 17 Final Capacity 20 | 8 8 15 15 15 20 20 20 20 5 Final Carried 20 | 2 3 7 15 15 15 15 20 20 5 Class Distribution -------------------- 28% | Scavenger-Tank 26% | Tank 15% | Scavenger-Gunner 15% | Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Gunner | -5/DSF Tank | -4/Factory Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Matter Collected 2458 | 310 74 172 205 720 234 . 211 . 532 Remotely . | . . . . . . . . . . Salvage Created 3486 | 156 106 273 355 829 234 . 386 . 1147 Parts 177 | 14 4 17 14 53 13 . 13 . 49 Haulers Intercepted 2 | . . . 1 1 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Combat Hostiles Destroyed 56 | . 2 7 6 16 5 . 7 . 13 Guns 56 | . 2 7 6 16 5 . 7 . 13 Classes Destroyed 13 | 3 1 2 1 3 1 . 1 . 1 Worker 4 | 1 . . . 1 . . . . 2 Builder 2 | . . . . 2 . . . . . Tunneler 4 | 3 . . . . . . . . 1 Hauler 2 | . . . 1 1 . . . . . Recycler 4 | 1 . 1 . 1 . . . . 1 Watcher 4 | . . . . 4 . . . . . Swarmer 20 | . . 4 . 9 2 . 5 . . Grunt 10 | . 2 2 4 1 1 . . . . Sentry 7 | . . 1 2 3 1 . . . . Specialist 2 | . . . . . . . 2 . . Hunter 9 | . . . . . . . . . 9 Programmer 7 | . . . . 3 . . . . 4 Heavy 1 | . . . . . 1 . . . . Best Kill Streak 7 | 4 2 4 2 6 4 . 5 . 7 Combat Bots Only 6 | . 2 4 2 3 4 . 5 . 6 Max Kills in Single Turn 3 | 1 1 1 1 3 1 . 2 . 3 Gunslinging 2 | . . . . 1 . . . . 2 Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Hostile Shots Fired 1006 | . 18 29 34 96 60 . 37 . 732 Missed 320 | . 3 10 12 26 22 . 11 . 236 Hits 686 | . 15 19 22 70 38 . 26 . 496 Projectile 686 | . 15 19 22 70 38 . 26 . 496 Critical Strikes 22 | . . . 2 2 1 . . . 17 Part Disruptions 6 | . . . . . . . 3 . 3 Damage Taken 10213 | . 187 198 306 831 440 . 465 . 7786 Core 1549 | . 32 24 44 86 19 . 38 . 1306 Absorbed by Shields 14 | . . . . . . . . . 14 Reduced by Siege Mode 18 | . . . . . . . . . 18 Ignored by Resistances 63 | . . . 34 4 25 . . . . Core Remaining (%) 94 | 100 87 94 92 87 97 . 96 100 . Volleys Fired 156 | 10 15 23 16 37 15 . 8 . 32 Largest 5 | 2 2 3 3 4 4 . 4 . 5 Hottest 154 | 40 40 100 66 154 136 . 116 . 144 Shots Fired 494 | 20 28 53 48 140 50 . 32 . 123 Gun 491 | 20 28 50 48 140 50 . 32 . 123 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 3 | . . 3 . . . . . . . Kinetic 482 | 20 28 50 48 135 46 . 32 . 123 Thermal 12 | . . 3 . 5 4 . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | 5 15 11 7 14 10 . 13 . 13 Robot Miss Streak 6 | 3 2 2 2 5 4 . 6 . 4 Penetration Max 1 | . . . . 1 1 . . . 1 Secondary Targets 13 | . . . 1 3 . . 2 . 7 Max Gunslinging Chain 2 | . . . 1 1 . . 1 . 2 Shots Hit Robots 345 | 10 23 31 34 90 38 . 19 . 100 Core Hits 247 | 8 7 14 17 67 26 . 15 . 93 Critical Kills 3 | . . . . 3 . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . 1 Critical Strikes 5 | . . . . 4 . . . . 1 Destroy 5 | . . . . 4 . . . . 1 Melee Attacks 14 | . 1 2 . 1 10 . . . . Impact . | . . . . . . . . . . Slashing 14 | . 1 2 . 1 10 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6560 | 110 257 332 475 1775 959 . 479 . 2173 Guns 6350 | 110 232 332 475 1689 864 . 479 . 2169 Cannons . | . . . . . . . . . . Explosions 97 | . . . . 86 11 . . . . Melee 109 | . 25 . . . 84 . . . . Ramming 4 | . . . . . . . . . 4 Kinetic 6184 | 110 232 332 475 1589 798 . 479 . 2169 Thermal 252 | . . . . 186 66 . . . . Explosive . | . . . . . . . . . . Electromagnetic 11 | . . . . . 11 . . . . Impact . | . . . . . . . . . . Slashing 109 | . 25 . . . 84 . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . 4 . . 3 . 8 Average Corruption 3 | . . . . 3 . . 2 . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 35 | . . . . 31 . . 1 . 3 Message Errors 8 | . . . . 7 . . . . 1 Matter Fused 11 | . . . . 9 . . . . 2 Heat Flow Errors 2 | . . . . 2 . . . . . Energy Discharges 7 | . . . . 6 . . 1 . . Data Loss (minor) 3 | . . . . 3 . . . . . Data Loss (major) 3 | . . . . 3 . . . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 100 | . . . . 46 54 . . . . Projectiles . | . . . . . . . . . . Explosions 46 | . . . . 46 . . . . . Melee 54 | . . . . . 54 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . 2 Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 264 | . 12 23 28 186 264 . . . 121 Average Temperature 53 | . 7 9 9 38 142 . . . 42 Received Heat Transfer 769 | . 105 33 189 105 129 . . . 208 Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations 2 | . . . . . . . . . 2 Total Turns 13 | . . . . . . . . . 13 Longest Duration 9 | . . . . . . . . . 9 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 425 | . . . . 275 150 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Maximum Alert Level 1 | . . . . . . . 1 . . Low Security (%) 99 | 100 100 100 100 100 100 100 91 100 100 Level 1 . | . . . . . . . 8 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 213 | 15 40 80 102 151 109 53 213 111 187 Initial 111 | . . 8 14 . 57 53 23 111 1 Average 32 | 2 6 20 38 40 12 44 77 48 39 Influence Increases 1801 | 25 61 182 182 499 179 . 190 24 459 Destroy 0b10 Robot/C 1120 | . 40 140 120 320 100 . 140 . 260 Destroy 0b10 Robot/NC 100 | 25 . 5 5 45 . . . . 20 Destroy Leader 302 | . 10 30 42 90 40 . 20 . 70 Successful Hack 40 | . 11 5 . . . . . 24 . Disable Machine 60 | . . . . 15 15 . 15 . 15 Destroy Structure 29 | . . 2 . 14 9 . . . 4 Lose Combat Pursuer 150 | . . . 15 15 15 . 15 . 90 Influence Decreases 1719 | 25 41 168 216 381 188 76 10 233 381 Entered New Map 264 | . . 12 20 . 61 56 10 102 3 Time Decay 1146 | 25 41 156 196 361 127 20 . 131 89 Lost Part 309 | . . . . 20 . . . . 289 Squads Dispatched 16 | . 1 1 1 5 3 . 1 . 4 Investigation 1 | . . . 1 . . . . . . Extermination 6 | . . . . 5 . . . . 1 Reinforcement 8 | . 1 1 . . 2 . 1 . 3 Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Distress Signals 9 | . 1 1 . . 2 . . . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 98 | . 4 11 10 22 11 . 8 . 32 Peak Tracking Total 15 | . 2 4 4 4 4 . 5 1 15 Tactical Retreats 5 | . . . 1 1 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Traps Triggered 2 | . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Machines Disabled 4 | . . . . 1 1 . 1 . 1 Max in Single Turn 1 | . . . . 1 1 . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Machines Accessed 19 | . 1 2 1 7 2 1 . 3 2 Terminals 13 | . 1 2 1 5 1 1 . . 2 Fabricators 2 | . . . . 1 . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . 1 1 . . 2 . Garrison Access . | . . . . . . . . . . Total Hacks 41 | . 4 6 2 15 3 2 . 5 4 Successful 12 | . 3 3 . 2 1 1 . 2 . Failed 28 | . 1 3 2 12 2 1 . 3 4 Catastrophic 10 | . . 2 1 4 . . . 2 1 Database Lockouts 1 | . . . . 1 . . . . . Manual 8 | . 3 3 . 2 . . . . . Terminals 28 | . 4 6 2 9 1 2 . . 4 Fabricators 3 | . . . . 2 . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . . . 4 2 . . 4 . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 3 3 . . 1 1 . . . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open DSF 2 | . . . . . 1 1 . . . Terminal Index 1 | . . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . 2 . . . 2 . Retrieve Study 4 | . . . . 2 . . . 2 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . . 2 1 6 2 . . 3 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . . . 2 . . . 2 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Active Infowar (turns) 3826 | 64 248 464 507 1890 592 . . . 61 Seismic 3826 | 64 248 464 507 1890 592 . . . 61 Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Turns Passed 4797 | 147 248 464 507 1890 650 52 122 293 424 Spaces Moved 2252 | 71 113 190 263 874 302 24 49 173 193 Core 64 | 5 . . . . . . . . 59 Treads 2186 | 66 113 190 263 874 302 24 49 173 132 Legs 2 | . . . . . . . . . 2 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 156 152 152 155 155 167 50 Average Speed 155 | 152 160 160 158 155 152 195 163 167 133 Slowest Speed 250 | 160 160 160 160 156 155 235 250 167 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 18 | 4 34 20 25 33 12 1 45 5 5 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 12 | . . 2 . 1 9 . . . . Terrain Destroyed 27 | . . 2 . 14 10 . . . 1 Melee 10 | . . . . 1 9 . . . . Projectile 3 | . . 2 . . 1 . . . . AOE 13 | . . . . 13 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Total 3188 | 89 152 297 318 1317 449 27 74 177 288 Wait 583 | . 21 70 14 356 99 . . . 23 Move 2243 | 70 112 189 262 873 301 23 48 172 193 Hop . | . . . . . . . . . . Pick Up 43 | 2 1 4 11 11 5 . 5 2 2 Fast Attach 36 | 7 . 2 3 6 1 2 1 . 14 Attach 18 | . . . 1 4 3 . . 2 8 Detach . | . . . . . . . . . . Swap 41 | . 2 5 4 9 7 2 4 1 7 Drop 49 | . . 2 7 20 8 . 8 . 4 Fire 156 | 10 15 23 16 37 15 . 8 . 32 Melee 14 | . 1 2 . 1 10 . . . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 9) 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 826 | -9/Materials | Build established: Gunner 852 | -9/Materials | Discovered new exit (range 4) 860 | -9/Materials | Entered another Materials area 860 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1220 | -8/Materials | Discovered new exit (range 3) 1367 | -8/Materials | Entered Factory 1367 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1599 | -7/Factory | Central database locked down 1682 | -7/Factory | Build established: Scavenger-Tank 2576 | -7/Factory | Build established: Scavenger-Gunner 3247 | -7/Factory | Discovered new exit (range 9) 3257 | -7/Factory | Entered another Factory area 3257 | -6/Factory | Evolved 2 slots: Utility x2 3880 | -6/Factory | Garrison activated, responded to threat 3883 | -6/Factory | Discovered new exit (range 5) 3907 | -6/Factory | Entered another Factory area 3907 | -5/Factory | Evolved 2 slots: Utility x2 3956 | -5/Factory | Identified exit to DSF 3959 | -5/Factory | Entered DSF 3981 | -5/DSF | Discovered new exit (range 16) 3998 | -5/DSF | Additional patrols routed to DSF 4081 | -5/DSF | Entered Factory 4081 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4246 | -4/Factory | Discovered new exit (range 16) 4339 | -4/Factory | Build established: Tank 4374 | -4/Factory | Entered Research 4374 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4753 | -3/Research | Core integrity fell below 50% 4760 | -3/Research | Released all parts (4) 4765 | -3/Research | Core integrity fell below 20% 4791 | -3/Research | Lost 37 parts (6p7n12u12w) 4798 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04766_ Slug penetrates G-67 Veteran. 04767_ H-77 Assassin heat short circuits Myomer Leg. 04767_ R-10 Processor collects Welding Torch. 04768_ K-01 Serf collects debris. 04768_ W-44 Eye sends out distress signal. 04768_ U-05 Engineer builds a Wall. 04768_ R-10 Processor collects Structural Scanner. 04768_ H-77 Assassin critical meltdown. 04774_ K-01 Serf cleans the Terminal. 04794_ Triggered Stasis Trap. 04794_ A bubble of rippling energy engulfs the area. 04794_ Field strength at 94. 04794_ Field strength at 88. 04795_ Door malfunctions. 04795_ Field strength at 75. 04796_ Field strength at 69. 04797_ Field strength at 63. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????########??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ????#??????????????# #??????????????????????? | | ????# ?????????????# #??????????????????????? | | ????# #######+###???? ???????????????????????? | | ????# #######/####+#####???????????????? | | ????# @ ????????? | | ????# ????????? | | ???????# ????????? | | ???????# p #################+######?????????? | | ######?# #????????????????????????????????? | | # # #????????????????????????????????? | | # ! # #????????????????????????????????? | | # + #????????????????????????????? | | # # #### #????????????????????????????? | | # # #??# #????????????????????????????? | | # ?# #??# #????????????????????????????? | | ######?# #??#+##+## #????????????????????????????? | | ########+##???????? #????????????????????????????? | | # #?????????#????????????????????????????? | | # [ #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | / #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | ##/########??????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?########????????????????????????????????????? | | ## ### ! #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 8 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Coil Gun | -4/Factory | Hacked Imp. Deuterium Engine | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisassembledStasisSpoofer Manual? 0 Play Time 00:41:22 Cumulative 271.6 hours Start 2026.08.20 @ 15:40:33 End 2026.08.20 @ 16:25:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 351 Rogue 351 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0/0 Lore% 80 Gallery% 66 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6010431-9bec-49c2-bfa6-0626560d8c7b